Difference between pages "Performapal Thunderhino (Master Duel)" and "Centur-Ion"

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{{Master Duel card
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{{Infobox archetype
| rarity            = N
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| image        = StandUpCenturIon-OW.png
| attribute          = LIGHT
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| caption      = "[[Centur-Ion Primera]]" and "[[Centur-Ion Emeth VI]]" in the artwork of "[[Stand Up Centur-Ion!]]".
| types              = Rock / Effect
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| ja_name      = センチュリオン
| level              = 3
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| romaji      = Senchurion
| atk                = 200
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| trans        = Centurion
| def                = 1800
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| fr_name      = Centur-Ion
| lore              = Monsters your opponent controls cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
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| de_name      = Centur-Ion
| releases          = Legacy Pack
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| it_name      = Centur-Ion
 +
| ko_name      = 센츄리온
 +
| ko_romanized = Senchyurion
 +
| pt_name      = Centur-Ião
 +
| es_name      = Centur-Ión
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| sets        =
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| tcg          = [[Valiant Smashers]]
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| ocg          = [[Deck Build Pack: Valiant Smashers]]
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}}
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{{Quote|Iron knights that start up with the power of bonds!|author=The archetype's tagline in promotional material<ref>{{cite web  |url=https://yu-gi-oh.jp/news_detail.php?page=details&&id=1640  |title=The artworks of the cards released in "Deck Build Pack: Valiant Smashers" are revealed!  |publisher=YU-GI-OH.jp  |date=14 June 2023  |accessdate=11 August 2023  |language=Japanese  }}</ref>}}
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"'''Centur-Ion'''", spelled "'''Centurion'''" (センチュリオン ''Senchurion'') in Asia, is an [[archetype]] introduced in ''[[Deck Build Pack: Valiant Smashers]]''.
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==Etymology==
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The name of the theme likely derives from those of real-life Roman centurions, or commanders of a group of 100 men known as a "century". Each monster has the "Centurion" katakana applied over its individual kanji name, which denotes its "rank" within the theme.
 +
 
 +
==Design==
 +
[[File:Crest-Centurion.png|thumb|left|100px|The "Centur-Ion" crest.]]
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The archetype's design seems to be inspired from various examples of mecha in media, such as anime produced by [[wikipedia:Gainax|Gainax]] and its successor [[wikipedia:Studio Trigger|Studio Trigger]]. In particular ''[[wikipedia:Gunbuster|Gunbuster]]'', ''[[wikipedia:Tengen Toppa Gurren Lagann|Tengen Toppa Gurren Lagann]]'', and ''[[wikipedia:Darling in the Franxx|Darling in the Franxx]]''. It also seems to reference SD Mecha series, particularly Haō Taikei Ryū Knight, as well as the [[wikipedia:Sakura Wars|Sakura Wars]] series of games.
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 +
==Playing style==
 +
"Centur-Ion" is a [[Synchro]] theme focused on placing monsters in the [[Spell & Trap Zone]] as [[Continuous Trap Card]]s and quickly [[Synchro Summon]]ing various [[Level]] 8 and 12 [[Synchro Monster]]s, including their Level 12 Synchro Monster, "[[Centur-Ion Legatia]]".
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 +
All [[Main Deck]] monsters can [[Special Summon]] themselves while in the [[Spell & Trap Zone]]. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "[[Stand Up Centur-Ion!]]", the archetype's [[Field Spell]], they can perform Synchro Summons to interrupt the opponent's plays during their own turn.
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 +
"Centur-Ion Stand-Up!", "[[Centur-Ion Primera]]", and "[[Centur-Ion Trudea]]" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.
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By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "[[Centur-Ion Emeth VI]]", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.
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The Deck's ability to consistently Summon "Primera", a Level 4 Tuner, and Level 8 monsters, results in an efficient gameplay loop of Synchro Summoning multiple Level 12 Synchro Monsters. Among them, the two most notable ones are the archetype's boss monster, "Centur-Ion Legatia", and "[[Crimson Dragon (card)|Crimson Dragon]]". "Legatia" can produce advantage by drawing a card and (optionally) [[destroy]]ing the opponent's monsters with the highest [[ATK]] when it is Special Summoned, and can also place "Centur-Ion" monsters from the hand or GY back in the Spell & Trap Zone, enabling more Synchro Summons. "Crimson Dragon" works as a bridge to even more powerful Level 12 [[Dragon]] Synchro Monsters, since it can Summon them while bypassing their material requirements, all while simply requiring the player to control another Level 12 Synchro Monster.
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"[[Hot Red Dragon Archfiend King Calamity]]" is a particularly powerful card to Summon with this archetype, as it can prevent the opponent from activating effects for the remainder of the turn when it is Synchro Summoned. Combined with "Stand Up Centur-Ion!", it can shut down the opponent's turn as early as during their Main Phase 1. In order to do this, the only requirements are "Stand Up Centur-Ion!" and a card in hand to [[send]] to the [[GY]] to use its effect. It can place "Centur-Ion Primera" in the Spell & Trap Zone, from where it can Special Summon itself and add "Centur-Ion Trudea" to the hand. "Trudea" can be Normal Summoned, and then place itself plus "Centur-Ion Emeth VI" from the Deck in the Spell & Trap Zone. "Emet VI" can Summon itself, and it can be used with "Primera" to Synchro Summon "Centur-Ion Legatia", and during the End Phase, its effect can place "Primeira" from the GY into the Spell & Trap Zone. During the opponent's Main Phase 1, when the opponent performs any action, "Trudea" and "Primeira" can Special Summon themselves, and "Emet VI" can place "Trudea" back in the Spell & Trap Zone to Summon itself from the GY. This will trigger "Stand Up Centur-Ion!", allowing the Synchro Summon of "Crimson Dragon", which can use its effect by targeting "Legatia" to return itself to the [[Extra Deck]] and Special Summon "Hot Red Dragon Archfiend King Calamity", treating it as a Synchro Summon.
  
| fr_name            = Rhinotonnerre Potartiste
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The archetype also has multiple Spells/Traps that work as extenders or as removal, all of which can be consistently and repeatedly searched by "Primera". "[[Centur-Ion True Awakening]]" can negate the activation of a card effect by sending a monster from the Spell & Trap Zone to the GY, which is easily achieved by other "Centur-Ion" cards. "[[Centur-Ion Bonds]]" can place any "Centur-Ion" monster from the hand or GY in the Spell & Trap Zone, and it can do it once more with its GY effect when the player Summons a "Centur-Ion" Synchro Monster. "[[Centur-Ion Phalanx]]" can [[banish]] a [[Monster Card]] on the field, and Summon it back to its owner's field during the [[Standby Phase]] of the next turn, which can be used to disrupt the opponent's plays, or to Summon a "Centur-Ion" Monster Card from the player's Spell & Trap Zone.
| fr_lore            = Les monstres contrôlés par votre adversaire ne peuvent pas cibler de monstres "Potartiste" face recto (celui-ci exclu) avec une attaque. Si une ou plusieurs cartes "Potartiste" que vous contrôlez ("Rhinotonnerre Potartiste" exclu) vont être détruites au combat ou par un effet de carte tant que cette carte est dans votre Cimetière, vous pouvez bannir cette carte à la place.
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| de_name            = Künstlerkumpel Donnerhino
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===Recommended cards===
| de_lore            = Monster, die dein Gegner kontrolliert, können keine offenen „Künstlerkumpel“-Monster als Ziel für Angriffe wählen, außer diesem. Falls eine oder mehr „Künstlerkumpel“-Karten, die du kontrollierst, außer „Künstlerkumpel Donnerhino“, durch Kampf oder einen Karteneffekt zerstört würden, solange sich diese Karte in deinem Friedhof befindet, kannst du stattdessen diese Karte verbannen.
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{{Decklist|Recommended cards
| it_name            = Artistamico Tuonorinoceronte
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
| it_lore            = I mostri controllati dal tuo avversario non possono scegliere come bersaglio mostri "Artistamico" scoperti per gli attacchi, eccetto questo. Se una o più carte "Artistamico" che controlli, eccetto "Artistamico Tuonorinoceronte", stanno per essere distrutte in battaglia o dall'effetto di una carta mentre questa carta è nel tuo Cimitero, puoi invece bandire questa carta.
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| pt_name            = Camarartista Rinotrovão
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|effect monsters =
| pt_lore            = Monstros que seu oponente controla não podem escolher monstros "Camarartista" com a face para cima como alvo de ataques, exceto este. Se um ou mais cards "Camarartista" que você controla, exceto "Camarartista Rinotrovão", seriam destruídos em batalha ou por um efeito de card enquanto este card estiver no seu Cemitério, em vez disso, você pode banir este card.
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* [[Centur-Ion Emeth VI]]
| es_name            = Artistamigo Truenorrino
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* [[Centur-Ion Trudea]]
| es_lore            = Los monstruos que controle tu adversario no pueden seleccionar para ataques a monstruos "Artistamigo" boca arriba, excepto a éste. Si una o más cartas "Artistamigo" que controlas, excepto "Artistamigo Truenorrino", fueran a ser destruidas en batalla o por efecto de una carta mientras esta carta está en tu Cementerio, puedes desterrar esta carta en su lugar.
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* [[The Iris Swordsoul]]
| ja_lore            = ①:このカードがモンスターゾーンに存在する限り、相手は他の「EM」モンスターを攻撃対象に選択できない。②:このカードが墓地に存在し、「EMジンライノ」以外の自分フィールドの「EM」カードが戦闘・効果で破壊される場合、代わりに墓地のこのカードを除外できる。
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* [[Magical Broker]]
| ko_name            = EM 진라이노
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* [[Summoner Monk]]
| ko_lore            = ①: 이 카드가 몬스터 존에 존재하는 한, 상대는 다른 "EM(엔터메이트)" 몬스터를 공격 대상으로 선택할 수 없다. ②: 이 카드가 묘지에 존재하고, "EM(엔터메이트) 진라이노" 이외의 자신 필드의 "EM(엔터메이트)" 카드가 전투 / 효과로 파괴될 경우, 대신에 묘지의 이 카드를 제외할 수 있다.
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* [[Adularia of the June Moon]]
| tc_name            = 娛樂夥伴 迅雷犀牛
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* [[Inari Fire]]
| tc_lore            = ①:只要此卡存在於怪獸區,對方就無法將其他「娛樂夥伴」怪獸選為攻擊對象。②:在此卡存在於墓地,我方場上的「娛樂夥伴 迅雷犀牛」以外的「娛樂夥伴」卡因戰鬥・效果被破壞的狀況下,可將墓地的此卡除外作為替代。
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| sc_name            = 娱乐伙伴迅雷犀牛
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|tuner monsters =
| sc_lore            = ①:只要此卡存在于怪兽区,对手不可选择其他的“娱乐伙伴”怪兽为攻击对象。②:此卡存在于墓地,且我方场上除“娱乐伙伴迅雷犀牛”以外的“娱乐伙伴”卡牌因战斗、效果被破坏的场合,可将墓地的此卡除外作为代替。
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* [[Centur-Ion Primera]]
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* [[The Golden Swordsoul]]
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|synchro monsters =
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* [[Centur-Ion Legatia]]
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* [[Enigmaster Packbit]]
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* [[Baronne de Fleur]]
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* [[Cyber Slash Harpie Lady]]
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* [[Draco Berserker of the Tenyi]]
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* [[Crimson Dragon (card)|Crimson Dragon]]
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** [[Cosmic Blazar Dragon]]
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** [[Hot Red Dragon Archfiend King Calamity]]
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** [[Red Supernova Dragon]]
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** [[Shooting Quasar Dragon]]
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*** [[Shooting Star Dragon]]
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** [[Crystal Wing Synchro Dragon]]
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** [[Crystal Clear Wing Synchro Dragon]]
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* [[Despian Luluwalilith]]
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* [[Geomathmech Final Sigma]]
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* [[Swordsoul Supreme Sovereign - Chengying]]
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* [[Zoroa, the Magistus Conflagrant Calamity]]
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** "[[Magistus]]" [[Extra Deck]] monsters
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 +
|normal spells =
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* [[Bonfire]]
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* [[Magic Planter]]
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* [[Synchro Creed]]
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* [[Synchro Rumble]] ''(with "Crimson Dragon")''
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* [[Swordsoul Punishment]]
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* [[Terraforming]]
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 +
|field spells =
 +
* [[Stand Up Centur-Ion!]]
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|continuous spells =
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* [[Heritage of the Light]]
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|quick-play spells =
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* [[Emblema Oath]]
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* [[Centur-Ion Bonds]]
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* [[Magnet Reverse]]
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* [[Protean]]
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|normal traps =
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* [[Centur-Ion Phalanx]]
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* [[Synchro Transmission]]
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* [[Omega Judgment]]
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* [[Mannadium Breakheart]]
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|counter traps =
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* [[Centur-Ion True Awakening]]
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* [[Gravity Collapse]]
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|continuous traps =
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* [[Apophis the Swamp Deity]]
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* [[Angel Statue - Azurune]]
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* [[Imperial Custom]]
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* [[Statue of Anguish Pattern]]
 
}}
 
}}
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==References==
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<references/>
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{{Archseries navbox}}
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[[Category:TCG and OCG archetypes]]

Revision as of 15:14, 7 December 2023

Centur-Ion
"Centur-Ion Primera" and "Centur-Ion Emeth VI" in the artwork of "Stand Up Centur-Ion!".
Japanese
  • センチュリオン
  • Senchurion (romanized)
  • Centurion (translated)
French
  • Centur-Ion
German
  • Centur-Ion
Italian
  • Centur-Ion
Korean
  • 센츄리온
  • Senchyurion (romanized)
Portuguese
  • Centur-Ião
Spanish
  • Centur-Ión
Sets
TCG
OCG
Lists

Iron knights that start up with the power of bonds!

— The archetype's tagline in promotional material[1]

"Centur-Ion", spelled "Centurion" (センチュリオン Senchurion) in Asia, is an archetype introduced in Deck Build Pack: Valiant Smashers.

Etymology

The name of the theme likely derives from those of real-life Roman centurions, or commanders of a group of 100 men known as a "century". Each monster has the "Centurion" katakana applied over its individual kanji name, which denotes its "rank" within the theme.

Design

The "Centur-Ion" crest.

The archetype's design seems to be inspired from various examples of mecha in media, such as anime produced by Gainax and its successor Studio Trigger. In particular Gunbuster, Tengen Toppa Gurren Lagann, and Darling in the Franxx. It also seems to reference SD Mecha series, particularly Haō Taikei Ryū Knight, as well as the Sakura Wars series of games.

Playing style

"Centur-Ion" is a Synchro theme focused on placing monsters in the Spell & Trap Zone as Continuous Trap Cards and quickly Synchro Summoning various Level 8 and 12 Synchro Monsters, including their Level 12 Synchro Monster, "Centur-Ion Legatia".

All Main Deck monsters can Special Summon themselves while in the Spell & Trap Zone. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "Stand Up Centur-Ion!", the archetype's Field Spell, they can perform Synchro Summons to interrupt the opponent's plays during their own turn.

"Centur-Ion Stand-Up!", "Centur-Ion Primera", and "Centur-Ion Trudea" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.

By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "Centur-Ion Emeth VI", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.

The Deck's ability to consistently Summon "Primera", a Level 4 Tuner, and Level 8 monsters, results in an efficient gameplay loop of Synchro Summoning multiple Level 12 Synchro Monsters. Among them, the two most notable ones are the archetype's boss monster, "Centur-Ion Legatia", and "Crimson Dragon". "Legatia" can produce advantage by drawing a card and (optionally) destroying the opponent's monsters with the highest ATK when it is Special Summoned, and can also place "Centur-Ion" monsters from the hand or GY back in the Spell & Trap Zone, enabling more Synchro Summons. "Crimson Dragon" works as a bridge to even more powerful Level 12 Dragon Synchro Monsters, since it can Summon them while bypassing their material requirements, all while simply requiring the player to control another Level 12 Synchro Monster.

"Hot Red Dragon Archfiend King Calamity" is a particularly powerful card to Summon with this archetype, as it can prevent the opponent from activating effects for the remainder of the turn when it is Synchro Summoned. Combined with "Stand Up Centur-Ion!", it can shut down the opponent's turn as early as during their Main Phase 1. In order to do this, the only requirements are "Stand Up Centur-Ion!" and a card in hand to send to the GY to use its effect. It can place "Centur-Ion Primera" in the Spell & Trap Zone, from where it can Special Summon itself and add "Centur-Ion Trudea" to the hand. "Trudea" can be Normal Summoned, and then place itself plus "Centur-Ion Emeth VI" from the Deck in the Spell & Trap Zone. "Emet VI" can Summon itself, and it can be used with "Primera" to Synchro Summon "Centur-Ion Legatia", and during the End Phase, its effect can place "Primeira" from the GY into the Spell & Trap Zone. During the opponent's Main Phase 1, when the opponent performs any action, "Trudea" and "Primeira" can Special Summon themselves, and "Emet VI" can place "Trudea" back in the Spell & Trap Zone to Summon itself from the GY. This will trigger "Stand Up Centur-Ion!", allowing the Synchro Summon of "Crimson Dragon", which can use its effect by targeting "Legatia" to return itself to the Extra Deck and Special Summon "Hot Red Dragon Archfiend King Calamity", treating it as a Synchro Summon.

The archetype also has multiple Spells/Traps that work as extenders or as removal, all of which can be consistently and repeatedly searched by "Primera". "Centur-Ion True Awakening" can negate the activation of a card effect by sending a monster from the Spell & Trap Zone to the GY, which is easily achieved by other "Centur-Ion" cards. "Centur-Ion Bonds" can place any "Centur-Ion" monster from the hand or GY in the Spell & Trap Zone, and it can do it once more with its GY effect when the player Summons a "Centur-Ion" Synchro Monster. "Centur-Ion Phalanx" can banish a Monster Card on the field, and Summon it back to its owner's field during the Standby Phase of the next turn, which can be used to disrupt the opponent's plays, or to Summon a "Centur-Ion" Monster Card from the player's Spell & Trap Zone.

Recommended cards

References

  1. "The artworks of the cards released in "Deck Build Pack: Valiant Smashers" are revealed!" (in Japanese). YU-GI-OH.jp. 14 June 2023. Retrieved 11 August 2023.