Difference between revisions of "Sphinx"

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("sphinx" is lowercased in the effect of the support card, so that's how it gets represented here)
(Tag: New user edit)
 
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{{Lowercase name}}
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<!--
{{Infobox archetype
+
ATTENTION EDITORS
| image = Sphinx.png
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Do not "correct" the capitalization of "sphinx" on this page. The archetype's name is consistently shown in lowercase on cards, and that is how we show it here.
| caption = "[[Andro Sphinx]]" and "[[Sphinx Teleia]]".
+
-->{{Lowercase name}}
| ja_name = スフィンクス
+
{{Infobox archseries
| romaji = Sufinkusu
+
| image       = Sphinx.png
| sets   =  
+
| caption     = "[[Andro Sphinx]]" and "[[Sphinx Teleia]]".
 +
| name        = sphinx
 +
| ja_name     = スフィンクス
 +
| romaji       = Sufinkusu
 +
| fr_name      = sphinx
 +
| de_name      = sphinx
 +
| it_name      = sfinge
 +
| ko_name      = 스핑크스
 +
| ko_romanized = Seupingkeuseu
 +
| pt_name      = esfinge
 +
| es_name      = esfinge
 +
| sets         =
 +
* [[Exclusive Pack]]
 +
* [[The Lost Millennium]]
 +
* [[Structure Deck: Invincible Fortress]]
 +
* [[Legacy of the Valiant]]
 +
* [[The Dark Illusion]]
 +
* [[Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack]]
 +
| tcg          =
 
* [[Pharaonic Guardian]]
 
* [[Pharaonic Guardian]]
* [[The Lost Millennium]]
+
* [[Manga Hits promotional card]]
* [[Exclusive Pack]]
 
 
* [[Dark Beginning 2]]
 
* [[Dark Beginning 2]]
 +
* [[Master Collection Volume 2]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 3]]
 
* [[Retro Pack 2]]
 
* [[Retro Pack 2]]
* [[Master Collection Volume 2 Promos]]
 
* [[Structure Deck 7: Invincible Fortress]]
 
 
* [[Battle Pack: Epic Dawn]]
 
* [[Battle Pack: Epic Dawn]]
 +
* [[2014 Mega-Tin Mega Pack]]
 +
* [[Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack: Gold Edition]]
 +
| ocg          =
 +
* [[Pharaonic Guardian (Japanese)]]
 +
* [[Duelist Legacy Volume.5]]
 +
* [[Structure Deck: Marik (OCG)]]
 
* [[Premium Pack 7]]
 
* [[Premium Pack 7]]
* [[Expert Edition Volume.3]]
+
* [[Beginner's Edition 2]]
 +
* [[Expert Edition Volume 3]]
 +
* [[Tournament Pack 2007 Vol.1]]
 
* [[Tournament Pack 2007 Vol.2]]
 
* [[Tournament Pack 2007 Vol.2]]
* [[Legacy of the Valiant]]
+
* [[Tournament Pack 2007 Vol.3]]
| anime   =  
+
* [[Beginner's Edition 2 (2011)]]
 +
| korea        =
 +
* [[Tournament Pack 2008 Vol.1 (Korean)]]
 +
* [[Tournament Pack 2008 Vol.2 (Korean)]]
 +
* [[Tournament Pack 2009 Vol.3 (Korean)]]
 +
| anime       =
 
* [[Yu-Gi-Oh! the Movie: Pyramid of Light]]
 
* [[Yu-Gi-Oh! the Movie: Pyramid of Light]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! ZEXAL]]
 
* [[Yu-Gi-Oh! ZEXAL]]
 
}}
 
}}
 
+
"'''sphinx'''" (スフィンクス ''Sufinkusu'') is an [[archetype]] of cards consisting of [[Beast]] and [[Rock]] [[Monster Card|monsters]]. The Beast monsters were used by [[Anubis]] in ''[[Yu-Gi-Oh! the Movie: Pyramid of Light]]''.
"'''sphinx'''" (スフィンクス ''Sufinkusu'') is an [[archetype]] of cards consisting of [[Beast]]-[[Type]] and [[Rock]]-Type [[Monster Card|monsters]]. The Beast-Types were used by [[Anubis]] in ''[[Yu-Gi-Oh! the Movie: Pyramid of Light]]''
+
==Design==
 
+
They're based on [[wikipedia:Sphinx|sphinxes]], mythical creatures with the head of a certain creature and the body of a lion.
 +
{| class="wikitable sortable"
 +
|-
 +
! Sphinx
 +
! Origin
 +
|-
 +
| [[Criosphinx]]
 +
| [[wikipedia:Sphinx#Greece|Criosphinx]] (head of ram)
 +
|-
 +
| [[Guardian Sphinx]]
 +
| [[wikipedia:Great Sphinx of Giza|Great Sphinx of Giza]] (head of human)
 +
|-
 +
| [[Hieracosphinx]]
 +
| [[wikipedia:Hieracosphinx|Hieracosphinx]] (head of hawk)
 +
|}
 
==Beasts==
 
==Beasts==
The first group consists of [[LIGHT]]-[[Attribute]], [[Beast]]-[[Type]] monsters. These are "[[Andro Sphinx]]", "[[Sphinx Teleia]]" and "[[Theinen the Great Sphinx]]". They were released in an [[Exclusive Pack|exclusive pack]] after the release of ''[[Yu-Gi-Oh! The Movie: Pyramid of Light]]''.
+
The first group consists of [[LIGHT]] [[Beast]] monsters. These are "[[Andro Sphinx]]", "[[Sphinx Teleia]]" and "[[Theinen the Great Sphinx]]". They were released in an ''[[Exclusive Pack]]'' after the release of ''[[Yu-Gi-Oh! The Movie: Pyramid of Light]]''.
 
+
"[[Pyramid of Light]]" allows "Andro" and "Teleia" to be Special Summoned at a [[cost]] of 500 [[Life Points]] each, creating strong beat-sticks for no Tribute. While they can't attack the turn they are Summoned, they are strong enough to weather most attacks and survive until they can. Their effects allow them to inflict additional damage as well as that incurred by their sizable ATK points. These monsters cannot be [[Special Summon]]ed from the [[Graveyard]], so you will need to stop them from getting [[destroy]]ed by your opponent's card effect (for instance by using the effect of "[[Stardust Dragon]]") or, if they are destroyed, return them to your hand using "[[Monster Reincarnation]]". You can also [[Normal Summon]] these two monsters, so "Pyramid of Light" is not essential.
"[[Pyramid of Light]]" allows Andro and Teleia to be Special Summoned at a [[cost]] of 500 [[Life Points]] each, creating strong beat-sticks for no tribute. While they can't attack the turn they are Summoned, they are strong enough to weather most attacks and survive until they can. Their effects allow them to inflict additional damage as well as that incurred by their sizeable ATK points. These monsters cannot be [[Special Summon]]ed from the [[Graveyard]], so you will need to stop them from getting [[destroy]]ed by your opponent's card effect (for instance by using the effect of "[[Stardust Dragon]]") or, if they are destroyed, return them to your hand using "[[Monster Reincarnation]]". You can also [[Normal Summon]] these two monsters, so Pyramid of Light is not essential.
+
The reliance that these monsters have on "Pyramid of Light" can be a disadvantage: it can be easily destroyed, especially with cards like "[[Mystical Space Typhoon]]" or "[[Nobleman of Extermination]]", which can banish all three copies at once. However, even if cards like "[[Jinzo]]" or "[[Royal Decree]]" [[negate]] "Pyramid of Light", "Andro" and "Teleia" can still be Special Summoned because they do so through their own effects.
 
+
"Theinen", the trump card, can be Summoned only by [[pay]]ing 500 Life Points when "Andro" and "Teleia" are destroyed at the same time, making him a useful backup if your opponent destroys your monsters with "[[Dark Hole]]" or destroys the "Pyramid of Light" should it be on the field. His effect allows its ATK to be boosted to by 3000 points during the turn it is Summoned. While this boosted ATK is not enough to OTK the opponent, it is enough to either destroy most powerful monsters or wipe out most of the opponent's Life Points. It is, however, a [[dead draw]], so cards that bring out "Andro", "Teleia" and the "Pyramid of Light" are helpful.
The reliance that these monsters have on "Pyramid of Light" can be a disadvantage: it can be easily destroyed, especially with cards like "[[Mystical Space Typhoon]]" or "[[Nobleman of Extermination]]", which can banish all three copies at once. However, even if cards like "[[Jinzo]]" or "[[Royal Decree]]" [[negate]] "Pyramid of Light", "Andro Sphinx" and "Sphinx Teleia" can still be Special Summoned because they do so through their own effects.
+
The effects of "Andro" and "Teleia" make them very powerful in offense. Not only do they have very high ATK points, but they inflict either half of a destroyed monster's DEF or ATK as additional damage. This is especially useful when they are used to destroy Defense Position monsters when no damage would normally be inflicted. The effect of "Theinen" allows either an greatly improved offense or an impenetrable defense (if it is Summoned during your opponent's turn).
 
+
While the combined powers of "Andro" and "Teleia" are greater than that of "Theinen" - the two monsters are able to inflict much more damage together than "Theinen" can in most cases. "Theinen" is a useful tool to call upon should your opponent have an extremely high-powered monster (like "[[Malefic Rainbow Dragon]]") which the other "sphinx" cards cannot destroy. The boosted ATK of "Theinen" is enough to destroy almost all monsters in the game, and as it can be Summoned from the Deck, as it does not have to be in the hand for you to use this option. This means it can be advisable to sacrifice the power of "Andro" and "Teleia" by destroying them yourself, either with "Dark Hole" or by destroying your own "Pyramid of Light" in order to bring out "Theinen" from the Deck.
"Theinen", the Triumph card, can be Summoned only by [[pay]]ing 500 Life Points when "Andro" and "Teleia" are [[destroy]]ed at the same time, making him a useful backup if your opponent destroys your monsters with [[Dark Hole]] or destroys the "[[Pyramid of Light]]" should it be on the field. His effect allows his ATK to be boosted to by 3000 points during the turn he is Summoned. While this boosted attack is not enough to OTK the opponent, it is enough to either destroy most powerful monsters or wipe out most of the opponent's Life Points. He is, however, a [[Dead draw]], so cards that bring out Andro, Teleia and the Pyramid of Light are helpful.
+
{{Decklist|Recommended cards
 
 
The effects of Andro and Teleia make them very powerful in offense. Not only do they have very high ATK points, but they inflict either half of a destroyed monster's DEF or ATK as additional damage. This is especially useful when they are used to destroy Defense-position monsters when no damage would normally be inflicted. Theinen's effect allows either an greatly improved offense or an impenetrable defense (if he is Summoned during your opponent's turn).
 
 
 
While the combined powers of Andro and Teleia are greater than that of Theinen - the two monsters are able to inflict much more damage together than Theinen can in most cases - Theinen is a useful tool to call upon should your opponent have an extremely high-powered monster (like "[[Malefic Rainbow Dragon]]") which the other "sphinx" cards cannot destroy. Theinen's boosted ATK is enough to destroy almost all monsters in the game, and as he can be Summoned from the Deck he does not have to be in the hand for you to use this option. This means it can be advisable to sacrifice the power of Andro and Teleia by destroying them yourself, either with Dark Hole or by destroying your own Pyramid of Light in order to bring out Theinen from the Deck.
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|effect monsters =
 
*[[Andro Sphinx]]
 
*[[Andro Sphinx]]
 
*[[Sphinx Teleia]]
 
*[[Sphinx Teleia]]
 
*[[Theinen the Great Sphinx]]
 
*[[Theinen the Great Sphinx]]
 +
*[[Exodius the Ultimate Forbidden Lord]]
 
*[[Honest]]
 
*[[Honest]]
 +
* [[Tragoedia]]
 +
|tuner monsters =
 +
*Any [[Level]] 1 [[Tuner monster|Tuner monsters]]
 
|xyz monsters =
 
|xyz monsters =
 +
* Any [[Rank]] 10 monsters
 
*[[Skypalace Gangaridai]]
 
*[[Skypalace Gangaridai]]
 
*[[Superdimensional Robot Galaxy Destroyer]]
 
*[[Superdimensional Robot Galaxy Destroyer]]
 
*[[Superdreadnought Rail Cannon Gustav Max]]
 
*[[Superdreadnought Rail Cannon Gustav Max]]
 +
|link monsters =
 +
* [[Hip Hoshiningen]]
 +
|fusion monsters =
 +
* [[Egyptian God Slime]]
 +
|synchro monsters =
 +
* [[Star Eater]]
 
|spells =
 
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
*[[Dream Tower of Princess Nemleria]]
 +
*[[Dark Hole]]
 +
*[[Mound of the Bound Creator]]
 +
*[[Terraforming]]
 
|traps =
 
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
*[[Pyramid of Light]]
 
*[[Pyramid of Light]]
 +
*[[Horn of the Phantom Beast]]
 +
*[[Metal Reflect Slime]]
 +
*[[Torrential Tribute]]
 
}}
 
}}
 
 
== Rocks ==
 
== Rocks ==
The second group consists of [[EARTH]]-[[Attribute]], [[Rock]]-[[Type]] monsters. These include "[[Hieracosphinx]]", "[[Criosphinx]]" and "[[Guardian Sphinx]]".
+
The second group consists of [[EARTH]] [[Rock]] monsters. These include "[[Hieracosphinx]]", "[[Criosphinx]]" and "[[Guardian Sphinx]]".
 
+
They mainly enhance [[Deck]] which use the ''"Once per turn, you can [[flip]] this card into [[face-down]] [[Defense Position]]"'' effect. Though it has to be [[Tribute Summon]]ed, "Hieracosphinx" prevents your face-down monsters from being attacked. "Criosphinx" forces your opponent to [[discard]] card(s) from his/her hand after the same number of monster(s) on his/her side of the field return to his/her hand. Therefore "Criosphinx" and "Guardian Sphinx" form a combination which can prevent your opponent from viably Summoning anything.
They mainly enhance [[Deck]] which use the "Once per turn, you can [[flip]] this card into [[face-down]] [[Defense Position]]" effect. Though it has to be [[Tribute Summon]]ed, "Hieracosphinx" prevents your face-down monsters from being attacked. "Criosphinx" forces your opponent to [[discard]] card(s) from his/her hand after the same number of monster(s) on his/her side of the field return to his/her hand. Therefore "Criosphinx" and "Guardian Sphinx" form a combination which can prevent your opponent from viably Summoning anything.
+
"[[Exxod, Master of The Guard]]" is not a "sphinx", but can only be Special Summoned by Tributing a "sphinx". "Exxod" combined with "Hierarcosphinx" makes a lethal force; every time an EARTH monster is [[Flip Summon]]ed, "Exxod" inflicts 1000 points of direct damage to your opponents Life Points. With "Hierarcosphinx" on the field, your face-down cards cannot be attacked. The cards except "Hieracosphinx" are especially vulnerable to "[[Gaap the Divine Soldier]]" and "[[Final Attack Orders]]".
 
+
Also, "[[Dark Simorgh]]" and "[[Light of Intervention]]" can kill the effects of "Guardian Sphinx" and "Exxod" because a player will be unable to [[Set]] their monsters face-down, therefore monsters cannot be Flip Summoned.
"Exxod" is not a "sphinx", but can only be Special Summoned by Tributing a "sphinx". "Exxod"combined with "Hierarcosphinx" makes a lethal force; every time an earth monster is [[Flip Summon]]ed, "Exxod" inflicts 1000 points of direct damage to your opponents Life Points. With "Hierarcosphinx" on the field, your face-down cards cannot be attacked. The cards except "Hieracosphinx" are especially vulnerable to "[[Gaap the Divine Soldier]]" and "[[Final Attack Orders]]".
+
"[[Clear World]]" seems like a good addition to this Deck, since cards in this Deck have the effect of being flipped face down, and face down cards cannot be targeted by "Clear World". However, the effect of "Clear World" for EARTH Attribute monsters destroys a face-up Defense Position monster you control during your Standby Phase. Your opponent can take advantage of this, and attack your face down monsters, even if they know they cannot destroy them, because "Clear World" will.
 
+
{{Decklist|Recommended cards
Also, "[[Dark Simorgh]]" and "[[Light of Intervention]]" can kill the effects of "Guardian Sphinx" and "Exxod, Master of the Guard" because a player will be unable to [[Set]] their monsters face-down, therefore monsters cannot be Flip Summoned.
 
 
 
"[[Clear World]]" seems like a good addition to this Deck, since cards in this Deck have the effect of being flipped face down, and face down cards cannot be targeted by "Clear World". However, the effect of "Clear World" for EARTH attribute monsters destroys a face-up defense position monster you control during your Standby Phase. Your opponent can take advantage of this, and attack your face down monsters, even if they know they cannot destroy them, because "Clear World" will
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|effect monsters =
 
*[[Criosphinx]]
 
*[[Criosphinx]]
 
*[[Guardian Sphinx]]
 
*[[Guardian Sphinx]]
 +
*[[Pharaonic Guardian Sphinx]]
 
*[[Hieracosphinx]]
 
*[[Hieracosphinx]]
 
*[[Exxod, Master of The Guard]]
 
*[[Exxod, Master of The Guard]]
 
*[[Block Golem]]
 
*[[Block Golem]]
 
*[[Des Lacooda]]
 
*[[Des Lacooda]]
*[[Giant Rat]]
+
*[[Gaia Plate the Earth Giant]]
 
*[[Golem Sentry]]
 
*[[Golem Sentry]]
 
*[[Grandsoil the Elemental Lord]]
 
*[[Grandsoil the Elemental Lord]]
*[[Great Spirit]]
+
*[[Grave Ohja]]
 +
*[[Pot of The Forbidden]]
 +
*[[Primineral Kongreat]]
 
*[[Medusa Worm]]
 
*[[Medusa Worm]]
*[[Moai Interceptor Cannons]]
 
 
|xyz monsters =
 
|xyz monsters =
*[[Fairy King Albverdich]]
+
*[[Gallant Granite]]
 +
*[[Giant Soldier of Steel]]
 +
*[[Number 55: Gogogo Goliath]]
 
*[[Soul of Silvermountain]]
 
*[[Soul of Silvermountain]]
 +
|link monsters =
 +
* [[Missus Radiant]]
 
|spells =
 
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
*[[Attack the Moon!]]
*[[Canyon]]
+
*[[Book of Moon]]
*[[Creature Swap]]
+
*[[Catapult Zone]]
*[[Shrink]]
+
*[[The Shallow Grave]]
*[[Unity]]
+
*[[Terraforming]]
 +
*[[Terrors in the Hidden City]]
 +
*[[Trade-In]]
 
|traps =
 
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
*[[Gozen Match]]
*[[Battle Mania]]
+
*[[Metamorphortress]]
*[[Fairy Box]] (with "[[Second Coin Toss]]")
+
*[[Rivalry of Warlords]]
 
}}
 
}}
 
+
{{Archseries navbox|sphinx}}
{{Archetype navbox|sphinx}}
+
{{Archseries navbox (anime)|sphinx}}
 +
{{Archseries navbox (Duel Links)|sphinx}}
 +
[[Category:TCG and OCG archetypes]]

Latest revision as of 03:25, 21 January 2024

sphinx
"Andro Sphinx" and "Sphinx Teleia".
Japanese
  • スフィンクス
  • Sufinkusu (romanized)
French
  • sphinx
German
  • sphinx
Italian
  • sfinge
Korean
  • 스핑크스
  • Seupingkeuseu (romanized)
Portuguese
  • esfinge
Spanish
  • esfinge
Sets
TCG
OCG
Korean
Anime appearances
Lists

"sphinx" (スフィンクス Sufinkusu) is an archetype of cards consisting of Beast and Rock monsters. The Beast monsters were used by Anubis in Yu-Gi-Oh! the Movie: Pyramid of Light.

Design[edit]

They're based on sphinxes, mythical creatures with the head of a certain creature and the body of a lion.

Sphinx Origin
Criosphinx Criosphinx (head of ram)
Guardian Sphinx Great Sphinx of Giza (head of human)
Hieracosphinx Hieracosphinx (head of hawk)

Beasts[edit]

The first group consists of LIGHT Beast monsters. These are "Andro Sphinx", "Sphinx Teleia" and "Theinen the Great Sphinx". They were released in an Exclusive Pack after the release of Yu-Gi-Oh! The Movie: Pyramid of Light. "Pyramid of Light" allows "Andro" and "Teleia" to be Special Summoned at a cost of 500 Life Points each, creating strong beat-sticks for no Tribute. While they can't attack the turn they are Summoned, they are strong enough to weather most attacks and survive until they can. Their effects allow them to inflict additional damage as well as that incurred by their sizable ATK points. These monsters cannot be Special Summoned from the Graveyard, so you will need to stop them from getting destroyed by your opponent's card effect (for instance by using the effect of "Stardust Dragon") or, if they are destroyed, return them to your hand using "Monster Reincarnation". You can also Normal Summon these two monsters, so "Pyramid of Light" is not essential. The reliance that these monsters have on "Pyramid of Light" can be a disadvantage: it can be easily destroyed, especially with cards like "Mystical Space Typhoon" or "Nobleman of Extermination", which can banish all three copies at once. However, even if cards like "Jinzo" or "Royal Decree" negate "Pyramid of Light", "Andro" and "Teleia" can still be Special Summoned because they do so through their own effects. "Theinen", the trump card, can be Summoned only by paying 500 Life Points when "Andro" and "Teleia" are destroyed at the same time, making him a useful backup if your opponent destroys your monsters with "Dark Hole" or destroys the "Pyramid of Light" should it be on the field. His effect allows its ATK to be boosted to by 3000 points during the turn it is Summoned. While this boosted ATK is not enough to OTK the opponent, it is enough to either destroy most powerful monsters or wipe out most of the opponent's Life Points. It is, however, a dead draw, so cards that bring out "Andro", "Teleia" and the "Pyramid of Light" are helpful. The effects of "Andro" and "Teleia" make them very powerful in offense. Not only do they have very high ATK points, but they inflict either half of a destroyed monster's DEF or ATK as additional damage. This is especially useful when they are used to destroy Defense Position monsters when no damage would normally be inflicted. The effect of "Theinen" allows either an greatly improved offense or an impenetrable defense (if it is Summoned during your opponent's turn). While the combined powers of "Andro" and "Teleia" are greater than that of "Theinen" - the two monsters are able to inflict much more damage together than "Theinen" can in most cases. "Theinen" is a useful tool to call upon should your opponent have an extremely high-powered monster (like "Malefic Rainbow Dragon") which the other "sphinx" cards cannot destroy. The boosted ATK of "Theinen" is enough to destroy almost all monsters in the game, and as it can be Summoned from the Deck, as it does not have to be in the hand for you to use this option. This means it can be advisable to sacrifice the power of "Andro" and "Teleia" by destroying them yourself, either with "Dark Hole" or by destroying your own "Pyramid of Light" in order to bring out "Theinen" from the Deck.

Rocks[edit]

The second group consists of EARTH Rock monsters. These include "Hieracosphinx", "Criosphinx" and "Guardian Sphinx". They mainly enhance Deck which use the "Once per turn, you can flip this card into face-down Defense Position" effect. Though it has to be Tribute Summoned, "Hieracosphinx" prevents your face-down monsters from being attacked. "Criosphinx" forces your opponent to discard card(s) from his/her hand after the same number of monster(s) on his/her side of the field return to his/her hand. Therefore "Criosphinx" and "Guardian Sphinx" form a combination which can prevent your opponent from viably Summoning anything. "Exxod, Master of The Guard" is not a "sphinx", but can only be Special Summoned by Tributing a "sphinx". "Exxod" combined with "Hierarcosphinx" makes a lethal force; every time an EARTH monster is Flip Summoned, "Exxod" inflicts 1000 points of direct damage to your opponents Life Points. With "Hierarcosphinx" on the field, your face-down cards cannot be attacked. The cards except "Hieracosphinx" are especially vulnerable to "Gaap the Divine Soldier" and "Final Attack Orders". Also, "Dark Simorgh" and "Light of Intervention" can kill the effects of "Guardian Sphinx" and "Exxod" because a player will be unable to Set their monsters face-down, therefore monsters cannot be Flip Summoned. "Clear World" seems like a good addition to this Deck, since cards in this Deck have the effect of being flipped face down, and face down cards cannot be targeted by "Clear World". However, the effect of "Clear World" for EARTH Attribute monsters destroys a face-up Defense Position monster you control during your Standby Phase. Your opponent can take advantage of this, and attack your face down monsters, even if they know they cannot destroy them, because "Clear World" will.