Difference between revisions of "The Weather"

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Due to the reliance on banishing themselves as cost for their effects, "The Weather" Decks are vulnerable to cards like "[[Imperial Iron Wall]]" or "[[Artifact Lancea]]". "[[Gozen Match]]" can also cripple their ability to Summon more monsters onto the field, forcing them to rely on just one monster to maintain their position.
 
Due to the reliance on banishing themselves as cost for their effects, "The Weather" Decks are vulnerable to cards like "[[Imperial Iron Wall]]" or "[[Artifact Lancea]]". "[[Gozen Match]]" can also cripple their ability to Summon more monsters onto the field, forcing them to rely on just one monster to maintain their position.
  
Despite their heavy reliance on banishing, they're also susceptible to banishment themselves. Mass-banishing effect of cards like those of "[[Arkbrave Dragon]]" is especially the most dangerous, rendering cards like "[[Cloudy Weathery Sleet]]" useless, with "[[Polar Weathery Lampla]]" unable to stop it. Banishing also put their monsters out of reach from "[[Sunny Weathery Pattern]]", while "[[Sunny Weathery Bengala]]" unable to revive himself.
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Despite their heavy reliance on banishing, they're also susceptible to banishment themselves. Mass-banishing effect of cards like those of "[[Arkbrave Dragon]]" is especially the most dangerous, rendering cards like "[[Cloudy Weathery Sleet]]" useless, with "[[Polar Weathery Lampla]]" unable to stop it. Banishing also put their monsters out of reach from "[[The Weather Sunny Canvas]]", while "[[Sunny Weathery Bengala]]" unable to revive himself.
  
 
Much like other boss monsters in the game, cards like "[[Solemn Warning]]" and "[[Black Horn of Heaven]]" can stop the Summoning of "Arciel", while the [[Kaiju]]s can effortlessly remove her from the field (assuming the Main Monster Zones aren't full).
 
Much like other boss monsters in the game, cards like "[[Solemn Warning]]" and "[[Black Horn of Heaven]]" can stop the Summoning of "Arciel", while the [[Kaiju]]s can effortlessly remove her from the field (assuming the Main Monster Zones aren't full).

Revision as of 14:06, 11 November 2017

The Weather
"Rainbow Weathery Arciel"
Japanese
  • てん
  • 天気 (base)
  • てんき (ruby)
  • Tenki (romanized)
  • Weather (translated)
Sets
Lists

"The Weather" (てん Tenki) is an archetype of Fairy monsters, introduced in Deck Build Pack: Spirit Warriors and its TCG counterpart Spirit Warriors. All of its Main Deck members are Level 3 monsters, except for the Level 6 "Polar Weathery Lampla".

Design

Appearance

"The Weather Painter" monsters are designed after various weather phenomena, combined with elements of artist's routines such as drawing, painting and coloring, with each monster wielding various tools associated with those aforementioned routines. Their respective "The Weather ... Canvas" Spell/Traps depict each of them in the process of creating the effects of the weather they're associated with.

Etymology

"The Weather Painter" cards are named after weather phenomenons.

Members

Main Deck

Color The Weather Painter The Weather ... Canvas
Card Origin Card Origin
Red Unknown Unknown Unknown Unknown
Orange Bengala Sunlight Sunny Paintbrush
Yellow Turmer Thunder Thunder Crayon
Green Lampla Aurora Aurora Paint roller
Blue Ciel Snow Snowy Airbrush
Indigo Lazula Rain Rain Marker pen
Violet Sleet Cloud Cloudy Fountain pen

Extra Deck

Color The Weather Painter Origin
Phenomenon Art supplies
Visible spectrum Arciel Rainbow Paint tubes

Playing style

The archetype's main playing style revolves around using the "The Weather ... Canvas" Continuous Spells/Traps to grant additional effects to the "The Weather Painter" Main Deck monsters, according to their position on the Main Monster Zones. Those effects are activated by banishing themselves, and if they do so, they can be Special Summoned back during the next Standby Phase. Most of their monsters also has the capability to place more "The Weather ... Canvas" Spells/Traps on the field, from various places. Because of this, careful consideration, planning ahead and advanced strategical moves are extremely important in order to maximize each of the card's output and adapt at almost every situation.

All of the effects granted by their Spells/Traps are Quick Effects, making them effectively be able to dodge almost all targeting and destruction effects. "Polar Weathery Lampla", in turn, also protects their Spells/Traps from being targeted or destroyed, rendering almost any attempts of targeting and destroying them useless. This trait also makes them a bit resistant against most common negation effects.

Some of their monsters like "Thunder Weathery Turmer" and "Sunny Weathery Bengala" can also use any Continuous Spell/Trap for their effects, thus they also have synergy with floodgate and lockdown cards like "Anti-Spell Fragrance" or "Skill Drain". "Cloudy Weathery Sleet" can also helps recovering their Spell/Traps from the Graveyard, allowing them to use cards like "Magic Planter" and turn it into more advantage instead of an even trade.

Weaknesses

Due to the reliance on banishing themselves as cost for their effects, "The Weather" Decks are vulnerable to cards like "Imperial Iron Wall" or "Artifact Lancea". "Gozen Match" can also cripple their ability to Summon more monsters onto the field, forcing them to rely on just one monster to maintain their position.

Despite their heavy reliance on banishing, they're also susceptible to banishment themselves. Mass-banishing effect of cards like those of "Arkbrave Dragon" is especially the most dangerous, rendering cards like "Cloudy Weathery Sleet" useless, with "Polar Weathery Lampla" unable to stop it. Banishing also put their monsters out of reach from "The Weather Sunny Canvas", while "Sunny Weathery Bengala" unable to revive himself.

Much like other boss monsters in the game, cards like "Solemn Warning" and "Black Horn of Heaven" can stop the Summoning of "Arciel", while the Kaijus can effortlessly remove her from the field (assuming the Main Monster Zones aren't full).

Trivia

References



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