Difference between revisions of "Sphinx"

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ATTENTION EDITORS
 
ATTENTION EDITORS
 
 
Do not "correct" the capitalization of "sphinx" on this page. The archetype's name is consistently shown in lowercase on cards, and that is how we show it here.
 
Do not "correct" the capitalization of "sphinx" on this page. The archetype's name is consistently shown in lowercase on cards, and that is how we show it here.
 
 
-->{{Lowercase name}}
 
-->{{Lowercase name}}
 
{{Infobox archseries
 
{{Infobox archseries
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* [[Yu-Gi-Oh! ZEXAL]]
 
* [[Yu-Gi-Oh! ZEXAL]]
 
}}
 
}}
 
 
"'''sphinx'''" (スフィンクス ''Sufinkusu'') is an [[archetype]] of cards consisting of [[Beast]] and [[Rock]] [[Monster Card|monsters]]. The Beast monsters were used by [[Anubis]] in ''[[Yu-Gi-Oh! the Movie: Pyramid of Light]]''.
 
"'''sphinx'''" (スフィンクス ''Sufinkusu'') is an [[archetype]] of cards consisting of [[Beast]] and [[Rock]] [[Monster Card|monsters]]. The Beast monsters were used by [[Anubis]] in ''[[Yu-Gi-Oh! the Movie: Pyramid of Light]]''.
 
"[[Guardian Sphinx (character)|Guardian Sphinx]]" appears as a character in ''[[Yu-Gi-Oh! Ultimate Masters: World Championship 2006|World Championship 2006]]'', in ''[[Yu-Gi-Oh! World Championship 2008|World Championship 2008]]'' and in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|World Championship 2009]]'', and "[[Exxod, Master of The Guard (character)|Exxod, Master of The Guard]]" appears in ''World Championship 2006'' and in ''World Championship 2008''.
 
 
 
==Design==
 
==Design==
 
They're based on [[wikipedia:Sphinx|sphinxes]], mythical creatures with the head of a certain creature and the body of a lion.
 
They're based on [[wikipedia:Sphinx|sphinxes]], mythical creatures with the head of a certain creature and the body of a lion.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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| [[wikipedia:Hieracosphinx|Hieracosphinx]] (head of hawk)
 
| [[wikipedia:Hieracosphinx|Hieracosphinx]] (head of hawk)
 
|}
 
|}
 
 
==Beasts==
 
==Beasts==
 
The first group consists of [[LIGHT]] [[Beast]] monsters. These are "[[Andro Sphinx]]", "[[Sphinx Teleia]]" and "[[Theinen the Great Sphinx]]". They were released in an ''[[Exclusive Pack]]'' after the release of ''[[Yu-Gi-Oh! The Movie: Pyramid of Light]]''.
 
The first group consists of [[LIGHT]] [[Beast]] monsters. These are "[[Andro Sphinx]]", "[[Sphinx Teleia]]" and "[[Theinen the Great Sphinx]]". They were released in an ''[[Exclusive Pack]]'' after the release of ''[[Yu-Gi-Oh! The Movie: Pyramid of Light]]''.
 
 
"[[Pyramid of Light]]" allows "Andro" and "Teleia" to be Special Summoned at a [[cost]] of 500 [[Life Points]] each, creating strong beat-sticks for no Tribute. While they can't attack the turn they are Summoned, they are strong enough to weather most attacks and survive until they can. Their effects allow them to inflict additional damage as well as that incurred by their sizable ATK points. These monsters cannot be [[Special Summon]]ed from the [[Graveyard]], so you will need to stop them from getting [[destroy]]ed by your opponent's card effect (for instance by using the effect of "[[Stardust Dragon]]") or, if they are destroyed, return them to your hand using "[[Monster Reincarnation]]". You can also [[Normal Summon]] these two monsters, so "Pyramid of Light" is not essential.
 
"[[Pyramid of Light]]" allows "Andro" and "Teleia" to be Special Summoned at a [[cost]] of 500 [[Life Points]] each, creating strong beat-sticks for no Tribute. While they can't attack the turn they are Summoned, they are strong enough to weather most attacks and survive until they can. Their effects allow them to inflict additional damage as well as that incurred by their sizable ATK points. These monsters cannot be [[Special Summon]]ed from the [[Graveyard]], so you will need to stop them from getting [[destroy]]ed by your opponent's card effect (for instance by using the effect of "[[Stardust Dragon]]") or, if they are destroyed, return them to your hand using "[[Monster Reincarnation]]". You can also [[Normal Summon]] these two monsters, so "Pyramid of Light" is not essential.
 
 
The reliance that these monsters have on "Pyramid of Light" can be a disadvantage: it can be easily destroyed, especially with cards like "[[Mystical Space Typhoon]]" or "[[Nobleman of Extermination]]", which can banish all three copies at once. However, even if cards like "[[Jinzo]]" or "[[Royal Decree]]" [[negate]] "Pyramid of Light", "Andro" and "Teleia" can still be Special Summoned because they do so through their own effects.
 
The reliance that these monsters have on "Pyramid of Light" can be a disadvantage: it can be easily destroyed, especially with cards like "[[Mystical Space Typhoon]]" or "[[Nobleman of Extermination]]", which can banish all three copies at once. However, even if cards like "[[Jinzo]]" or "[[Royal Decree]]" [[negate]] "Pyramid of Light", "Andro" and "Teleia" can still be Special Summoned because they do so through their own effects.
 
 
"Theinen", the trump card, can be Summoned only by [[pay]]ing 500 Life Points when "Andro" and "Teleia" are destroyed at the same time, making him a useful backup if your opponent destroys your monsters with "[[Dark Hole]]" or destroys the "Pyramid of Light" should it be on the field. His effect allows its ATK to be boosted to by 3000 points during the turn it is Summoned. While this boosted ATK is not enough to OTK the opponent, it is enough to either destroy most powerful monsters or wipe out most of the opponent's Life Points. It is, however, a [[dead draw]], so cards that bring out "Andro", "Teleia" and the "Pyramid of Light" are helpful.
 
"Theinen", the trump card, can be Summoned only by [[pay]]ing 500 Life Points when "Andro" and "Teleia" are destroyed at the same time, making him a useful backup if your opponent destroys your monsters with "[[Dark Hole]]" or destroys the "Pyramid of Light" should it be on the field. His effect allows its ATK to be boosted to by 3000 points during the turn it is Summoned. While this boosted ATK is not enough to OTK the opponent, it is enough to either destroy most powerful monsters or wipe out most of the opponent's Life Points. It is, however, a [[dead draw]], so cards that bring out "Andro", "Teleia" and the "Pyramid of Light" are helpful.
 
 
The effects of "Andro" and "Teleia" make them very powerful in offense. Not only do they have very high ATK points, but they inflict either half of a destroyed monster's DEF or ATK as additional damage. This is especially useful when they are used to destroy Defense Position monsters when no damage would normally be inflicted. The effect of "Theinen" allows either an greatly improved offense or an impenetrable defense (if it is Summoned during your opponent's turn).
 
The effects of "Andro" and "Teleia" make them very powerful in offense. Not only do they have very high ATK points, but they inflict either half of a destroyed monster's DEF or ATK as additional damage. This is especially useful when they are used to destroy Defense Position monsters when no damage would normally be inflicted. The effect of "Theinen" allows either an greatly improved offense or an impenetrable defense (if it is Summoned during your opponent's turn).
 
 
While the combined powers of "Andro" and "Teleia" are greater than that of "Theinen" - the two monsters are able to inflict much more damage together than "Theinen" can in most cases. "Theinen" is a useful tool to call upon should your opponent have an extremely high-powered monster (like "[[Malefic Rainbow Dragon]]") which the other "sphinx" cards cannot destroy. The boosted ATK of "Theinen" is enough to destroy almost all monsters in the game, and as it can be Summoned from the Deck, as it does not have to be in the hand for you to use this option. This means it can be advisable to sacrifice the power of "Andro" and "Teleia" by destroying them yourself, either with "Dark Hole" or by destroying your own "Pyramid of Light" in order to bring out "Theinen" from the Deck.
 
While the combined powers of "Andro" and "Teleia" are greater than that of "Theinen" - the two monsters are able to inflict much more damage together than "Theinen" can in most cases. "Theinen" is a useful tool to call upon should your opponent have an extremely high-powered monster (like "[[Malefic Rainbow Dragon]]") which the other "sphinx" cards cannot destroy. The boosted ATK of "Theinen" is enough to destroy almost all monsters in the game, and as it can be Summoned from the Deck, as it does not have to be in the hand for you to use this option. This means it can be advisable to sacrifice the power of "Andro" and "Teleia" by destroying them yourself, either with "Dark Hole" or by destroying your own "Pyramid of Light" in order to bring out "Theinen" from the Deck.
 
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
|effect monsters =
 
|effect monsters =
 
*[[Andro Sphinx]]
 
*[[Andro Sphinx]]
 
*[[Sphinx Teleia]]
 
*[[Sphinx Teleia]]
 
*[[Theinen the Great Sphinx]]
 
*[[Theinen the Great Sphinx]]
 +
*[[Exodius the Ultimate Forbidden Lord]]
 
*[[Honest]]
 
*[[Honest]]
 
+
* [[Tragoedia]]
 +
|tuner monsters =
 +
*Any [[Level]] 1 [[Tuner monster|Tuner monsters]]
 
|xyz monsters =
 
|xyz monsters =
 +
* Any [[Rank]] 10 monsters
 
*[[Skypalace Gangaridai]]
 
*[[Skypalace Gangaridai]]
 
*[[Superdimensional Robot Galaxy Destroyer]]
 
*[[Superdimensional Robot Galaxy Destroyer]]
 
*[[Superdreadnought Rail Cannon Gustav Max]]
 
*[[Superdreadnought Rail Cannon Gustav Max]]
 
 
|link monsters =
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Hip Hoshiningen]]
 
+
|fusion monsters =
 +
* [[Egyptian God Slime]]
 +
|synchro monsters =
 +
* [[Star Eater]]
 
|spells =
 
|spells =
 +
*[[The Sleeping Beauty Tower of Nemurelia]]
 
*[[Dark Hole]]
 
*[[Dark Hole]]
 
*[[Mound of the Bound Creator]]
 
*[[Mound of the Bound Creator]]
 
*[[Terraforming]]
 
*[[Terraforming]]
 
 
|traps =
 
|traps =
 
*[[Pyramid of Light]]
 
*[[Pyramid of Light]]
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*[[Torrential Tribute]]
 
*[[Torrential Tribute]]
 
}}
 
}}
 
 
== Rocks ==
 
== Rocks ==
 
The second group consists of [[EARTH]] [[Rock]] monsters. These include "[[Hieracosphinx]]", "[[Criosphinx]]" and "[[Guardian Sphinx]]".
 
The second group consists of [[EARTH]] [[Rock]] monsters. These include "[[Hieracosphinx]]", "[[Criosphinx]]" and "[[Guardian Sphinx]]".
 
 
They mainly enhance [[Deck]] which use the ''"Once per turn, you can [[flip]] this card into [[face-down]] [[Defense Position]]"'' effect. Though it has to be [[Tribute Summon]]ed, "Hieracosphinx" prevents your face-down monsters from being attacked. "Criosphinx" forces your opponent to [[discard]] card(s) from his/her hand after the same number of monster(s) on his/her side of the field return to his/her hand. Therefore "Criosphinx" and "Guardian Sphinx" form a combination which can prevent your opponent from viably Summoning anything.
 
They mainly enhance [[Deck]] which use the ''"Once per turn, you can [[flip]] this card into [[face-down]] [[Defense Position]]"'' effect. Though it has to be [[Tribute Summon]]ed, "Hieracosphinx" prevents your face-down monsters from being attacked. "Criosphinx" forces your opponent to [[discard]] card(s) from his/her hand after the same number of monster(s) on his/her side of the field return to his/her hand. Therefore "Criosphinx" and "Guardian Sphinx" form a combination which can prevent your opponent from viably Summoning anything.
 
 
"[[Exxod, Master of The Guard]]" is not a "sphinx", but can only be Special Summoned by Tributing a "sphinx". "Exxod" combined with "Hierarcosphinx" makes a lethal force; every time an EARTH monster is [[Flip Summon]]ed, "Exxod" inflicts 1000 points of direct damage to your opponents Life Points. With "Hierarcosphinx" on the field, your face-down cards cannot be attacked. The cards except "Hieracosphinx" are especially vulnerable to "[[Gaap the Divine Soldier]]" and "[[Final Attack Orders]]".
 
"[[Exxod, Master of The Guard]]" is not a "sphinx", but can only be Special Summoned by Tributing a "sphinx". "Exxod" combined with "Hierarcosphinx" makes a lethal force; every time an EARTH monster is [[Flip Summon]]ed, "Exxod" inflicts 1000 points of direct damage to your opponents Life Points. With "Hierarcosphinx" on the field, your face-down cards cannot be attacked. The cards except "Hieracosphinx" are especially vulnerable to "[[Gaap the Divine Soldier]]" and "[[Final Attack Orders]]".
 
 
Also, "[[Dark Simorgh]]" and "[[Light of Intervention]]" can kill the effects of "Guardian Sphinx" and "Exxod" because a player will be unable to [[Set]] their monsters face-down, therefore monsters cannot be Flip Summoned.
 
Also, "[[Dark Simorgh]]" and "[[Light of Intervention]]" can kill the effects of "Guardian Sphinx" and "Exxod" because a player will be unable to [[Set]] their monsters face-down, therefore monsters cannot be Flip Summoned.
 
 
"[[Clear World]]" seems like a good addition to this Deck, since cards in this Deck have the effect of being flipped face down, and face down cards cannot be targeted by "Clear World". However, the effect of "Clear World" for EARTH Attribute monsters destroys a face-up Defense Position monster you control during your Standby Phase. Your opponent can take advantage of this, and attack your face down monsters, even if they know they cannot destroy them, because "Clear World" will.
 
"[[Clear World]]" seems like a good addition to this Deck, since cards in this Deck have the effect of being flipped face down, and face down cards cannot be targeted by "Clear World". However, the effect of "Clear World" for EARTH Attribute monsters destroys a face-up Defense Position monster you control during your Standby Phase. Your opponent can take advantage of this, and attack your face down monsters, even if they know they cannot destroy them, because "Clear World" will.
 
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
|effect monsters =
 
|effect monsters =
 
*[[Criosphinx]]
 
*[[Criosphinx]]
 
*[[Guardian Sphinx]]
 
*[[Guardian Sphinx]]
 +
*[[Pharaonic Guardian Sphinx]]
 
*[[Hieracosphinx]]
 
*[[Hieracosphinx]]
 
*[[Exxod, Master of The Guard]]
 
*[[Exxod, Master of The Guard]]
Line 145: Line 129:
 
*[[Golem Sentry]]
 
*[[Golem Sentry]]
 
*[[Grandsoil the Elemental Lord]]
 
*[[Grandsoil the Elemental Lord]]
 +
*[[Grave Ohja]]
 +
*[[Pot of The Forbidden]]
 
*[[Primineral Kongreat]]
 
*[[Primineral Kongreat]]
 
*[[Medusa Worm]]
 
*[[Medusa Worm]]
 
 
|xyz monsters =
 
|xyz monsters =
 
*[[Gallant Granite]]
 
*[[Gallant Granite]]
 +
*[[Giant Soldier of Steel]]
 +
*[[Number 55: Gogogo Goliath]]
 
*[[Soul of Silvermountain]]
 
*[[Soul of Silvermountain]]
 
 
|link monsters =
 
|link monsters =
 
* [[Missus Radiant]]
 
* [[Missus Radiant]]
 
 
|spells =
 
|spells =
 
*[[Attack the Moon!]]
 
*[[Attack the Moon!]]
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*[[Terraforming]]
 
*[[Terraforming]]
 
*[[Trade-In]]
 
*[[Trade-In]]
 
 
|traps =
 
|traps =
 
*[[Gozen Match]]
 
*[[Gozen Match]]
 
*[[Metamorphortress]]
 
*[[Metamorphortress]]
*[[Metaverse]]
+
*[[Rivalry of Warlords]]
 
}}
 
}}
 
 
{{Archseries navbox|sphinx}}
 
{{Archseries navbox|sphinx}}
 
{{Archseries navbox (anime)|sphinx}}
 
{{Archseries navbox (anime)|sphinx}}
 
{{Archseries navbox (Duel Links)|sphinx}}
 
{{Archseries navbox (Duel Links)|sphinx}}
 
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 09:32, 20 March 2023

sphinx
"Andro Sphinx" and "Sphinx Teleia".
Japanese
  • スフィンクス
  • Sufinkusu (romanized)
French
  • sphinx
German
  • sphinx
Italian
  • sfinge
Korean
  • 스핑크스
  • Seupingkeuseu (romanized)
Portuguese
  • esfinge
Spanish
  • esfinge
Sets
TCG
OCG
Korean
Anime appearances
Lists

"sphinx" (スフィンクス Sufinkusu) is an archetype of cards consisting of Beast and Rock monsters. The Beast monsters were used by Anubis in Yu-Gi-Oh! the Movie: Pyramid of Light.

Design

They're based on sphinxes, mythical creatures with the head of a certain creature and the body of a lion.

Sphinx Origin
Criosphinx Criosphinx (head of ram)
Guardian Sphinx Great Sphinx of Giza (head of human)
Hieracosphinx Hieracosphinx (head of hawk)

Beasts

The first group consists of LIGHT Beast monsters. These are "Andro Sphinx", "Sphinx Teleia" and "Theinen the Great Sphinx". They were released in an Exclusive Pack after the release of Yu-Gi-Oh! The Movie: Pyramid of Light. "Pyramid of Light" allows "Andro" and "Teleia" to be Special Summoned at a cost of 500 Life Points each, creating strong beat-sticks for no Tribute. While they can't attack the turn they are Summoned, they are strong enough to weather most attacks and survive until they can. Their effects allow them to inflict additional damage as well as that incurred by their sizable ATK points. These monsters cannot be Special Summoned from the Graveyard, so you will need to stop them from getting destroyed by your opponent's card effect (for instance by using the effect of "Stardust Dragon") or, if they are destroyed, return them to your hand using "Monster Reincarnation". You can also Normal Summon these two monsters, so "Pyramid of Light" is not essential. The reliance that these monsters have on "Pyramid of Light" can be a disadvantage: it can be easily destroyed, especially with cards like "Mystical Space Typhoon" or "Nobleman of Extermination", which can banish all three copies at once. However, even if cards like "Jinzo" or "Royal Decree" negate "Pyramid of Light", "Andro" and "Teleia" can still be Special Summoned because they do so through their own effects. "Theinen", the trump card, can be Summoned only by paying 500 Life Points when "Andro" and "Teleia" are destroyed at the same time, making him a useful backup if your opponent destroys your monsters with "Dark Hole" or destroys the "Pyramid of Light" should it be on the field. His effect allows its ATK to be boosted to by 3000 points during the turn it is Summoned. While this boosted ATK is not enough to OTK the opponent, it is enough to either destroy most powerful monsters or wipe out most of the opponent's Life Points. It is, however, a dead draw, so cards that bring out "Andro", "Teleia" and the "Pyramid of Light" are helpful. The effects of "Andro" and "Teleia" make them very powerful in offense. Not only do they have very high ATK points, but they inflict either half of a destroyed monster's DEF or ATK as additional damage. This is especially useful when they are used to destroy Defense Position monsters when no damage would normally be inflicted. The effect of "Theinen" allows either an greatly improved offense or an impenetrable defense (if it is Summoned during your opponent's turn). While the combined powers of "Andro" and "Teleia" are greater than that of "Theinen" - the two monsters are able to inflict much more damage together than "Theinen" can in most cases. "Theinen" is a useful tool to call upon should your opponent have an extremely high-powered monster (like "Malefic Rainbow Dragon") which the other "sphinx" cards cannot destroy. The boosted ATK of "Theinen" is enough to destroy almost all monsters in the game, and as it can be Summoned from the Deck, as it does not have to be in the hand for you to use this option. This means it can be advisable to sacrifice the power of "Andro" and "Teleia" by destroying them yourself, either with "Dark Hole" or by destroying your own "Pyramid of Light" in order to bring out "Theinen" from the Deck.

Rocks

The second group consists of EARTH Rock monsters. These include "Hieracosphinx", "Criosphinx" and "Guardian Sphinx". They mainly enhance Deck which use the "Once per turn, you can flip this card into face-down Defense Position" effect. Though it has to be Tribute Summoned, "Hieracosphinx" prevents your face-down monsters from being attacked. "Criosphinx" forces your opponent to discard card(s) from his/her hand after the same number of monster(s) on his/her side of the field return to his/her hand. Therefore "Criosphinx" and "Guardian Sphinx" form a combination which can prevent your opponent from viably Summoning anything. "Exxod, Master of The Guard" is not a "sphinx", but can only be Special Summoned by Tributing a "sphinx". "Exxod" combined with "Hierarcosphinx" makes a lethal force; every time an EARTH monster is Flip Summoned, "Exxod" inflicts 1000 points of direct damage to your opponents Life Points. With "Hierarcosphinx" on the field, your face-down cards cannot be attacked. The cards except "Hieracosphinx" are especially vulnerable to "Gaap the Divine Soldier" and "Final Attack Orders". Also, "Dark Simorgh" and "Light of Intervention" can kill the effects of "Guardian Sphinx" and "Exxod" because a player will be unable to Set their monsters face-down, therefore monsters cannot be Flip Summoned. "Clear World" seems like a good addition to this Deck, since cards in this Deck have the effect of being flipped face down, and face down cards cannot be targeted by "Clear World". However, the effect of "Clear World" for EARTH Attribute monsters destroys a face-up Defense Position monster you control during your Standby Phase. Your opponent can take advantage of this, and attack your face down monsters, even if they know they cannot destroy them, because "Clear World" will.