User:Falzar FZ

From Yugipedia
Revision as of 08:22, 15 March 2010 by 24.188.11.137 (talk) (Only One)
Jump to: navigation, search

User:Falzar FZ has made edits.


Intro

  • I'll put up real life decks and a few decks I use in games. (IRL = In Real Life, for the people who don't know)
  • Note that I do in fact side in cards against certain decks, thus these decks are not at their full potential. (no, I'm not going to put up the side decks).


March 2010 List

FZ's Gladiator Beast Deck (IRL)

  • Deck Type: Gladiator Beasts
  • Number of Cards: 40
  • Notes:
    • If you don't like Smashing Ground, Fissure and Lightning Vortex, they are actually better than you think.
    • I need more Proving Grounds... I only have 1 -_-
    • No, that's not a rainbow, it's supposed to be Heraklinos to Gyzarus colour fade.
FZ's Gladiator Beast Deck


Future Town (IRL)

  • Deck Type: Fortune Ladies
  • Number of Cards: 42
  • Notes
    • You can Giant Trunade your own Future Visions to prevent the Opponent's Monster from being returned next turn.
Future Town


Proto Fortune (IRL)

  • Deck Type: Fortune Ladies
  • Number of Cards: 40
  • Notes:
    • As the name suggests, this is what I think Fortune Ladies were originally designed to be run as by Konami. (using Future Visions, Catoblepas and the Witch of Fate, Earthbound Immortal Aslla piscu, etc.)
    • It may not be the best way to run Fortune Ladies, but it works quite well with that restriction.
    • Fires of Doomsday instantly provides Tributes for Earthbound Immortal Aslla piscu.
    • Interdimensional Matter Transporter and Future Visions work very well with Earthbound Immortal Aslla piscu and Fortune Lady Light.
    • Set Graceful Revival and wait for the Opponent to try destroy it, then chain it reviving Fortune Lady Light. Graceful Revival will then be destroyed, destroying Fortune Lady Light. Fortune Lady Light now triggers.
Proto Fortune


Chaos Fortune Frame (IRL)

  • Deck Type: Chaos and Fortune Ladies
  • Number of Cards: 42
  • Notes:
    • By Frame, I mean a basic build, one that is not fine tuned yet.
Chaos Fortune Frame


GigaVis (IRL)

  • Deck Type: Plants
  • Number of Cards: 41
  • Notes:
    • Gigaplant OTK is now more consistant and faster than ever with Supervis and Black Bulldrago.
    • {Gigaplant + Nettles} ⇌ {Black Bulldrago} (In case someone has a computer that can't read that symbol, it's an Equilibrium Symbol)
GigaVis


Flamvell Garden (IRL)

  • Deck Type: Plants and Flamvell
  • Number of Cards: 40
  • Notes:
    • Deck made from cards I had that were unused at the time. It worked surprisingly well for a deck with that limitation.
    • Despite the name, Flamvell Firedog does not work with Black Garden since Tokens don't go to the Graveyard.
    • Flamvell Firedog --> Flamvell Magician = Level 8 Synchro Monster.
    • Horus the Black Flame Dragon LV6 is not affected by Black Garden.
    • The deck essentially runs 3 Bribes (Flamvell Counter) and 3 Solemns (Pollinosis).
    • If Black Garden is in play, set Botanical Lion. Flip Summons don't trigger Black Garden.
    • Black Garden fuels Pollinosis fairly well.
Flamvell Garden


Crystal Harmonics

Crystal Harmonics


BurningSkyPenguinZ v2.1

  • Deck Type: Bounce/Spin and Burn
  • Number of Cards: 40
  • Notes:
    • OCG Falcon of Mist Valley is very important, this is a great beatstick and returns Chain Energy during your turn so you don't burn yourself.
    • The deck originally had Penguin Soldier mained, it is sided now but I like the name.
    • Depending on the hand, either lock down with Wanghu and Burden.
    • or Bounce/Spin more cards than you play while Chain Energy is on the field.
    • This version is a virtual Deck in Yu-Gi-Oh! 5D's Stardust Accelerator, an even better version of this deck exists.
BurningSkyPenguinZ


XXX-Sabers

XXX-Sabers


Burdenroids

  • Deck Type: Roids
  • Number of Cards: 41
  • Notes:
    • Burden of the Mighty works very well with Drillroid, Stealth Union and Jumbo Drill; as most people change their monsters to Defense mode when Burden is in play.
    • Machina Frontline is not needed unless it's against a Deck that can Destroy Burden easily.
    • Vehicroid Connection Zone is really good. The Fusion Monster cannot be Destroyed by Card Effects and its Effects cannot be Negated.
Burdenroids


INFinity = etERNITY

  • Deck Type: Infernities
  • Number of Cards: 40
  • Notes:
    • Dark Eruption works well on Infernity Necromancer
    • The Transmigration Prophecy is for reusing a broken cards known as Infernity Gun.
INFinity = etERNITY


Metal Snake OTK

  • Deck Type: Cyber Dragons
  • Number of Cards: 40
  • Notes:
    • With Machina Frontline; Cyber Dragon --> Cyber Dragon Zwei --> Proto Cyber Dragon --> Cyber Valley.
    • ┌If you use 3 Holy Light, then use 2 The Light - Hex-Sealed Fusion.
    • └If you use 2 Thunder King Rai-Oh, then use 3 The Light - Hex-Sealed Fusion.
      • When you should switch between them should be self explanatory.
Metal Snake OTK


Charge of the Batterymen

Charge of the Batterymen


Only One v2

  • Deck Type: Ban List
  • Number of Cards: 40
  • Notes:
Only One


Unstɐblǝ Būsutā Shotto

  • Deck Type: Based around Injection Fairy Lily and Unstable Evolution
  • Number of Cards: 41
  • Notes:
    • Injection Fairy Lily + Unstable Evolution, Pay 2000 = 4000 ATK or 5400 ATK.
    • Injection Fairy Lily is Level 3, so it is not affected by Level Limit Area B and Gravity Bind.
    • Defender, the Magical Knight + Level Limit Area B = Defense Defender + Counter.
    • 2 Starlight Road and/or 2 Lightning Vortex will be in if I have room.
Unstɐblǝ Būsutā Shotto


Cure-Burn

  • Deck Type: Anti-Heal
  • Number of Cards: 40
  • Notes:
    • Cure-Burn sounding a bit like Kuribon was not a coincidence.
    • Keep Imperial Custom set until the Opponent tries to destroy another Continuous Trap. That way, they waste a card.
      • e.g. Opponent uses Mystical Space Typhoon on Bad Reaction to Simochi, you chain Imperial Custom. Imperial Custom resolves first, Mystical Space Typhoon resolves without effect.
    • Kuribon + Bad Reaction to Simochi = Good Defence
    • Kuribon + Bad Reaction to Simochi + Savage Colosseum + Ultimate Offering = Ownage Defence
    • Gift Card + Bad Reaction to Simochi = Instant 3000 Damage
Cure-Burn


September 2009 List

Absolutely No Luck Whatsoever

  • Deck Type: Absolute Zero and Fortune Ladies (Zero Fortune)
  • Number of Cards: 41-42
  • Notes:
    • This deck uses two of the best Draw Engines in the game. The Destiny Draw Engine and The Fortune Draw Engine.
    • Summon Deep Sea Diva while Future Visions is active and you'll have one Tuner this turn and another Tuner next turn.
    • Miracle Fusion can remove Fortune Lady Water, this can then fuel Fortune's Future.
    • Giant Trunade can be used as it works well with Future Visions (The opponent's monster cannot return since this card's effect was reset when removed from the field).
Absolutely No Luck Whatsoever


Future Town (IRL)

  • Deck Type: Fortune Ladies
  • Number of Cards: 40
  • Notes:
    • Set Future Visions to Destroy Geartown and Special Summon Ancient Gear Gadjiltron Dragon.
    • Summon Minefieldriller and Future Visions removes it, allowing you to retrieve Geartown. When it returns next turn, destroy it and you can get another Field Spell.
    • Fortune Slip not only works with Fortune Lady Lighty, but also Minefieldriller. Allowing you get add a Field Spell to your hand.
Future Town


Debris-Hime...???

Debris-Hime...???


Perfectly Ultimate Super Special Awesome Deck

  • Deck Type: Moths and Plants
  • Number of Cards: 41
  • Notes:
    • Challenge: To make a usable deck which uses one of the most fail Archtypes, Moths.
    • When I say Great Moths, I am referring to Great Moth and Perfectly Ultimate Great Moth.
    • Larvae Moth is probably the most useless card in the game, it's essentially an Effect-less Weak Semi-Nomi.
    • Features the Trade-In Draw Engine, works on Great Moth, Perfectly Ultimate Great Moth and Tytannial, Princess of Camellias.
    • Note that the Great Moths are Semi-Nomi, so all you have to do is to Special Summon them with Cocoon of Evolution once, and then if they die, you can revive them with Gigaplant.
    • Gigaplant can Special Summon Petit Moth in Defense Position, the perfect position for Cocoon of Evolution's Effect.
    • It's a good idea to first establish Field Control by Synchro Summoning the Generic Level 8 Protection Monsters before attempting the Summon of the Great Moths.
    • This is because the point of this Deck is so that you could say that you GG'd someone with a Perfectly Ultimate Great Moth.
    • Quote from D_Dasher: "If you could summon a Perfectly Ultimate Great Moth, chances are you drugged your opponent."
    • The Discussion Page can be found HERE
Perfectly Ultimate Super Special Awesome Deck


Necro Cosmos Mill

  • Deck Type: Mill
  • Number of Cards: 41
  • Notes:
    • Macro Cosmos + Gravekeeper's Servant = Opponent Cannot Attack.
    • Gold Sarcophagus works well with Necroface.
    • Worm Mill and Necroface Mill in one deck.
    • Imperial Custom protects Royal Oppression, Mask of Restrict, Macro Cosmos, Skill Drain, Gravity Bind.
    • Dark Bribe not only Negate's a Spell or Trap but also is a -1 to the Opponent's Deck.
    • ┌Against Special Summoning Decks (e.g. BW, GB, LS) use Royal Oppression
    • └Against Tributing Decks (e.g. Monarchs) use Mask of Restrict
    • ┌Against S/T based Decks (e.g. Burn) use Dark Bribe
    • └Against Effect Monster based decks (e.g. BW, GB, Monarchs) use Skill Drain
Necro Cosmos Mill


March 2009 List

FZ's Debris-Hime Deck (IRL)

  • Deck Type: Plants
  • Number of Cards: 40
  • Notes:
    • Debris get Dandy, synchro BRD, bomb field then get 2 tokens...
    • Against Blackwing decks, if they have a Shura, I summon Tomato and Creature Swap, Shura attack, I get Tomato's effect and Shura's effect.
    • Foolish Burial Dandylion, get 2 tokens, Debris get Dandylion, synchro for Stardust (Debris + Dandy + 1 Token), get 2 more Tokens... (So I end up with 3 Tokens and 1 Stardust on the first turn)
    • This deck still works quite well even with 1 BRD.
FZ's Debris-Hime Deck


FZ's Gigaplant Beatdown (IRL)

Have DSF and UO out, then: Lonefire --> GP1 --> with UO Gemini GP1 --> GP1 revive Lonefire --> Lonefire --> GP2 --> with UO Gemini GP2 DSF tribute GP1 --> GP2 revive GP1 --> with UO Gemini GP1 --> DSF tribute GP2 --> GP1 revive GP2 --> with UO Gemini GP2 --> Repeat from DSF tribute GP1 --> (you will lose 500 LP from UO and deal 1200 LP to opponent each repeat)

Gigaplant Beatdown


FZ's Forest Glads (IRL)

FZ's Forest Glads


FZ's GB Deck

FZ's GB Deck


Banlist Predictions & Results

FZ's March 2010 Banlist Prediction Result 

Forbidden:

none

Limited:

Brionac, Dragon of the Ice Barrier (Really obvious, it was already on the OCG list, not on TCG only because it wasn't out yet at that time)
Mind Crush (What? I don't see people using this, and people who do aren't 'psychic' enough to use it anyway.)
Mezuki
Burial from a Different Dimension (This works too, I was expecting a Semi, but since the many decks were slowed, then this should be Limited)
Tragoedia

Semi-Limited:

Honest (About time too)
Black Whirlwind (Same as Honest)
Demise, King of Armageddon

Unlimited:

Mask of Darkness (Right, since Royal Oppression, Royal Decree and Skill Drain are Semi-Limited)

Overall:

Correct: 7 Brionac, Dragon of the Ice Barrier, Mezuki, Tragoedia, Honest, Black Whirlwind, Demise, King of Armageddon, Mask of Darkness.
Was on list, but not in the predicted area: 2 Mind Crush, Burial from a Different Dimension.
Percentage compaired with Real Banlist: 7 out of 25 (28%)
Percentage compaired with what I guessed: 7 out of 19 (37%)
Not bad I guess. About a third correct.


Other Notes


References