Card Rulings:Y-Dragon Head
Contents
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[1] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [2][3][4][5][6][7][8][9][10] |
- If "Y-Dragon Head's" ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
Union Monster Rulings
OCG Rulings
- The effect of "Combination Attack" targets a monster on the field which has battled and which is equipped with a Union Monster. Both the Union Monster and the targeted monster can attack again.[11]
- The effect of a Union Monster which equips it to [a monster] starts a Chain.[12][13][14][15][16][17][18][19][20][21][22][23][24][25]
- Unequipping this card and treating it as a Monster Card again is treated as a Special Summon.[12][13][14][15][16][17][18][19][20][21][22][23][24][25]
- When "Union Rider" equips itself with a Union Monster, do not apply the "while equipped to a monster by this card's effect..." effect of the Union Monster.[26]
- When "Union Rider" equips itself with a Union Monster, the Union Monster is placed in the Spell and Trap Card Zone of the controller of "Union Rider".[26]
- You can activate "Equip Shot" and target a Union Monster you control that is being treated as an Equip Spell Card as long as the other target of "Equip Shot" is a proper target for the Union Monster. The Union Monster will be equipped to the opponent's monster and then the monsters will battle.[27]
- "Armory Arm" is not a Union Monster.[28]
- When "Mermaid Archer" is equipped with a Union Monster like "Metallizing Parasite - Lunatite" and a Level 3 or lower monsters, if "Mermaid Archer" would be destroyed by battle, then "Metallizing Parasite - Lunatite" is destroyed instead. "Mermaid Archer" would not be destroyed, so you cannot destroy the Level 3 or lower monster instead.[29]
- If "Dimensional Fissure" is active, then you may still activate the effect of "Guardian Eatos" by sending to the Graveyard a Monster Card that is being treated as an Equip Spell Card, such as a Union Monster.[30]
- If "Spirit of the Six Samurai" and the monster it is equipped to would both be destroyed at the same time (by an effect such as "Final Destiny"), the effect of "Spirit of the Six Samurai" being destroyed instead is applied, and the monster equipped with "Spirit of the Six Samurai" remains on the field.[31]
TCG Rulings
Konami Rulings
These TCG rulings were issued by Konami before the introduction of Problem-Solving Card Text. Since the introduction of the new text structure, individual card rulings for the TCG are no longer issued or actively maintained.[32] They have never been formally overturned as a whole and can still be correct, as long as they follow the official gameplay rules and do not contradict card text. |
Mentions in Other Rulings
- Delta Tri: You cannot activate the effect to equip a Union Monster if Delta Tri is already equipped with a Union Monster.
- Delta Tri: The effects of a Union Monster equipped to Delta Tri as a result of its own effect are treated as being equipped by the effect of the Union Monster. All the effects granted by the Union Monster will apply.
Upper Deck Entertainment Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[33] They were previously considered official, but may or may not necessarily hold true nowadays. |
- In order to attach [sic] a Union Monster to another monster, you must first have the Union Monster as a monster on the field. So you must play the monster normally, then you can attach [sic] it. You cannot play a Union Monster as an Equip Spell Card directly from your hand.[34]
- You can Summon a Union Monster and attach [sic] it to another monster right away. You cannot attach [sic] a Union Monster and detach [sic] the same Union Monster during the same turn, unless a card effect specifically allows it (such as "Combination Attack").[34]
- Union Monsters only grant their special effects to a monster when equipped to that monster using the Union Monster's effect. So if "Relinquished" equips itself with a Union Monster, it gains none of the Union Monster's bonuses. Also, if "Union Rider" equips itself with a Union Monster, "Union Rider" gains none of the bonuses. The Trap Card "Formation Union" is considered to equip the Union Monster 'by its own effect' so the bonuses do activate.[34]
- A Union Monster that is attached [sic] to a monster is treated as an Equip Spell Card and can be destroyed with "Heavy Storm", etc. You can use "Magic Reflector" to place a counter on an equipped Union Monster and, if the equipped monster would be destroyed in battle, you can remove the counter instead so neither the equipped monster nor the Union Monster are destroyed.[34]
- A monster can only be equipped with 1 Union Monster at a time, but can still be equipped with other Equip Spell Cards such as "Axe of Despair", etc.[34]
- If an equipped monster is taken by the opponent (such as with "Snatch Steal"), the Union Monster remains where it is, although it is still equipped to the monster, and the player who controls the Union Monster can detach [sic] it and it is Special Summoned to that player's side of the field. (So if I have "X-Head Cannon" equipped with "Z-Metal Tank", and my opponent uses "Snatch Steal" on "X-Head Cannon", on my next Main Phase I can detach [sic] "Z-Metal Tank" and it is Special Summoned onto my side of the field because I still control it.)[34]
- If a Union Monster turns into an Equip Spell Card, or reverts back into a monster, effects are reset. For example, if I use "Call of the Haunted" to Special Summon a Union Monster, then attach [sic] it to another monster, it is no longer affected by "Call of the Haunted" (which remains on the field meaninglessly and, if destroyed, does not destroy the Union Monster). If I use "Limiter Removal" on a Union Monster, and equip it, it is not destroyed at the end of the turn, and if I turn it back into a monster its ATK is no longer doubled.[34]
Mentions in Other Rulings
- See also Card Rulings:Formation Union, as all of its rulings mention "Union Monsters".
- Anteatereatingant: You can send a Field Spell Card to the Graveyard as part of the cost to Special Summon “Anteatereatingant”. You can also use a Monster Card treated as an Equip Card, such as a Union Monster or a monster equipped to “Relinquished [sic].
- Cocoon of Evolution: If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.
- Collected Power: If multiple Union Monsters are going to be equipped to 1 legal target monster by "Collected Power", you select 1 of them and equip it to the target monster, and the other Union Monster Cards are destroyed.
- Combination Attack: Both the equipped monster and the Union Monster can attack after "Combination Attack" is used, assuming the Union Monster was Special Summoned in face-up Attack Position.
- Combination Attack: You can attack with a Union Monster, use "Formation Union" to equip it to a monster, attack with the equipped monster, activate "Combination Attack" to detach [sic] the Union Monster, and attack again with the previously-equipped monster and with the Union Monster.
- Combination Attack: If the player who would control the Union Monster already has 5 monsters on the field, "Combination Attack" cannot be activated.
- Cyber Phoenix: While you have “Cyber Phoenix” on the field in Attack Position, “Heavy Mech Support Platform” can be equipped to a Machine-Type monster on your side of the field but all of its effects are negated. It will not increase ATK, or be destroyed in place of the equipped monster, and it cannot be unequipped & Special Summoned by its own effect. (The Machine-Type monster can still only be equipped with 1 Union Monster at a time, because that is a condition, not an effect).
- Divine Wrath: You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
- Frontline Base: If you have multiple "Frontline Bases", you can Special Summon 1 Union Monster for each.
- Heavy Mech Support Platform: Note that "Heavy Mech Support Platform" is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle. This extra effect does not apply to previous Union Monsters.
- Jowls of Dark Demise: If you take control of a Union Monster with "Jowls of Dark Demise", and equip it to your monster, control of the Union Monster Card does not return to your opponent at the end of the turn because it is an Equip Spell Card.
- Lightwave Tuning: If a LIGHT Union monster is also treated as a Tuner monster with "Lightwave Tuning", when the Union monster is equipped to another monster it is no longer treated as a Tuner monster. If it is Special Summoned during the same turn, it is still not treated as a Tuner monster.
- Mage Power: "Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters.
- Magic Reflector: If you use "Magic Reflector" to place a counter on a Union Monster that is an Equip Card, and the Union Monster would be destroyed instead of the equipped monster, remove the "Magic Reflector" counter from the Union Monster instead, and the Union Monster is not destroyed.
- Spell Counter: You do not place a Spell Counter on this monster when you attach [sic] or detach [sic] a Union Monster because that is not the activation of a Spell Card.
References
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS
- ↑ Konami FAQ: Spell Card > Combination Attack
- ↑ a b Konami FAQ: Effect Monster > Y-Head Cannon
- ↑ a b Konami FAQ: Effect Monster > Kiryu
- ↑ a b Konami FAQ: Effect Monster > Heavy Mech Support Platform
- ↑ a b Konami FAQ: Effect Monster > Koitsu
- ↑ a b Konami FAQ: Effect Monster > Metallizing Parasite - Lunatite
- ↑ a b Konami FAQ: Effect Monster > Pitch-Dark Dragon
- ↑ a b Konami FAQ: Effect Monster > Burning Beast
- ↑ a b Konami FAQ: Effect Monster > Freezing Beast
- ↑ a b Konami FAQ: Effect Monster > Protective Soul Ailin
- ↑ a b Konami FAQ: Effect Monster > Des Dendle
- ↑ a b Konami FAQ: Effect Monster > Doitsu
- ↑ a b Konami FAQ: Effect Monster > Z-Metal Tank
- ↑ a b Konami FAQ: Effect Monster > Second Goblin
- ↑ a b Konami FAQ: Effect Monster > Zombie Tiger
- ↑ a b Konami FAQ: Effect Monster > Union Rider
- ↑ Konami FAQ: Can the effect of "Equip Shot" transfer an equipped Union Monster?
- ↑ Konami FAQ: Synchro Monster > Armory Arm
- ↑ Konami FAQ: When "Mermaid Archer" is destroyed by battle, can both an equipped Union Monster and an equipped Level 3 or lower monster?
- ↑ Konami FAQ: After "Dimensional Fissure" was activated, can you activate the effect of "Guardian Eatos" by sending to the Graveyard a monster that is being treated as an Equip Spell Card?
- ↑ Konami OCG Card Database: If an equipped "Spirit of the Six Samurai" and the equipped monster would be destroyed at the same time, can "Spirit of the Six Samurai" be sent to the Graveyard instead?
- ↑ Tewart, Kevin (May 20, 2011). "Yu-Gi-Oh! TRADING CARD GAME » Problem-Solving Card Text, Part 1: Reading the Cards of Tomorrow". Yu-Gi-Oh! TRADING CARD GAME STRATEGY SITE!. Retrieved 3 February 2018.
Rules posted online will be limited to super-complicated and really weird situations. Imagine going down to a dozen pages of card rules, instead of a thousand. It could happen.
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ a b c d e f g UDE FAQ: Advanced Game Play [Union Monsters]