Difference between revisions of "Card Trivia:Clear World"

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(Restoring varnish cache from 2022-07-29 19:00:00+00:00)
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** [[LIGHT]]: Forcing the player to play with its [[hand]] [[reveal]]ed at all times.
 
** [[LIGHT]]: Forcing the player to play with its [[hand]] [[reveal]]ed at all times.
 
*** LIGHT has no real gameplay focus, but light is associated with revealing what is hidden. This effect allows the opponent to know if the player has "[[Honest]]" in their hand, which has an effect to [[send]] itself from the [[hand]] to the [[Graveyard]], during the [[Damage Step]], and make a player's LIGHT monster gain [[ATK]] equal to the ATK of an opponent's monster it is battling until the end of the turn. In the ''[[Yu-Gi-Oh! GX]]'' anime, [[Honest (character)|Honest]] was also the [[Duel Monster Spirit]] of Yusuke Fujiwara.
 
*** LIGHT has no real gameplay focus, but light is associated with revealing what is hidden. This effect allows the opponent to know if the player has "[[Honest]]" in their hand, which has an effect to [[send]] itself from the [[hand]] to the [[Graveyard]], during the [[Damage Step]], and make a player's LIGHT monster gain [[ATK]] equal to the ATK of an opponent's monster it is battling until the end of the turn. In the ''[[Yu-Gi-Oh! GX]]'' anime, [[Honest (character)|Honest]] was also the [[Duel Monster Spirit]] of Yusuke Fujiwara.
** [[DARK]]: Preventing the player's monsters from attacking (in the anime), while they [[control]] 2 or more monsters (in the ''[[OCG]]''/''[[TCG]]'').
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** [[DARK]]: Preventing the player's monsters from attacking at all (in the anime and ''[[Yu-Gi-Oh! GX Tag Force 3|Tag Force 3]]''), or while they [[control]] 2 or more monsters (in the ''[[OCG]]''/''[[TCG]]'').
 
*** DARK monsters often have effects that focuses on [[Special Summon]]ing more monsters, and they frequently have high ATK. The darkness element is associated with evil and destruction.
 
*** DARK monsters often have effects that focuses on [[Special Summon]]ing more monsters, and they frequently have high ATK. The darkness element is associated with evil and destruction.
** [[EARTH]]: Destroying an opponent's [[face-up]] [[Defense Position]] monster (or any monster, in the anime).
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** [[EARTH]]: Destroying an opponent's [[face-up]] [[Defense Position]] monster (or any monster, in the anime and ''Tag Force 3'').
 
*** EARTH monsters, particularly [[Rock]] monsters, frequently have high [[DEF]]. Aside from Rock monsters, EARTH does not have any particular strategy, which may be reflected in how this card's effect is generic. The earth element is associated with strength and robustness.
 
*** EARTH monsters, particularly [[Rock]] monsters, frequently have high [[DEF]]. Aside from Rock monsters, EARTH does not have any particular strategy, which may be reflected in how this card's effect is generic. The earth element is associated with strength and robustness.
 
** [[WATER]]: Forcing the player to [[discard]] cards.
 
** [[WATER]]: Forcing the player to [[discard]] cards.
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** [[FIRE]]: Inflicting 1000 [[Effect damage|damage]] to the player during their [[End Phase]].
 
** [[FIRE]]: Inflicting 1000 [[Effect damage|damage]] to the player during their [[End Phase]].
 
*** [[Burn]] damage is strongly associated with FIRE.
 
*** [[Burn]] damage is strongly associated with FIRE.
** [[WIND]]: Forcing the player to pay 500 Life Points to [[activate]] [[Spell Card]]s.
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** [[WIND]]: Forcing the player to pay 500 Life Points to [[activate]] [[Spell Card]]s (in the ''[[OCG]]''/''[[TCG]]'') or not being able to activate them at all (in the anime and ''Tag Force 3'').
 
*** WIND monsters frequently have Spell/[[Trap Card]] removal effects, and a large number of Spell/Trap Cards that have Spell/Trap removal effects are based on wind and storms, such as "[[Mystical Space Typhoon]]", "[[Heavy Storm]]", and "[[Giant Trunade]]".
 
*** WIND monsters frequently have Spell/[[Trap Card]] removal effects, and a large number of Spell/Trap Cards that have Spell/Trap removal effects are based on wind and storms, such as "[[Mystical Space Typhoon]]", "[[Heavy Storm]]", and "[[Giant Trunade]]".
  
 
* This card is the first [[Field Spell Card]] to be released as a [[Secret Rare]].
 
* This card is the first [[Field Spell Card]] to be released as a [[Secret Rare]].

Revision as of 01:31, 11 May 2024

  • This card's effects are a reference to the gameplay and cultural associations of each Attribute.
    • LIGHT: Forcing the player to play with its hand revealed at all times.
      • LIGHT has no real gameplay focus, but light is associated with revealing what is hidden. This effect allows the opponent to know if the player has "Honest" in their hand, which has an effect to send itself from the hand to the Graveyard, during the Damage Step, and make a player's LIGHT monster gain ATK equal to the ATK of an opponent's monster it is battling until the end of the turn. In the Yu-Gi-Oh! GX anime, Honest was also the Duel Monster Spirit of Yusuke Fujiwara.
    • DARK: Preventing the player's monsters from attacking at all (in the anime and Tag Force 3), or while they control 2 or more monsters (in the OCG/TCG).
      • DARK monsters often have effects that focuses on Special Summoning more monsters, and they frequently have high ATK. The darkness element is associated with evil and destruction.
    • EARTH: Destroying an opponent's face-up Defense Position monster (or any monster, in the anime and Tag Force 3).
      • EARTH monsters, particularly Rock monsters, frequently have high DEF. Aside from Rock monsters, EARTH does not have any particular strategy, which may be reflected in how this card's effect is generic. The earth element is associated with strength and robustness.
    • WATER: Forcing the player to discard cards.
      • Particularly in the past, when this card was released, WATER monsters had some effects related to discarding cards from the opponent's hand. Also, forcing discards disrupts the opponent's strategy, as opposed to attacking the monsters on their field or damaging their Life Points. The water element is associated with passivity, subtlety, and (in martial arts) disruption.
    • FIRE: Inflicting 1000 damage to the player during their End Phase.
      • Burn damage is strongly associated with FIRE.
    • WIND: Forcing the player to pay 500 Life Points to activate Spell Cards (in the OCG/TCG) or not being able to activate them at all (in the anime and Tag Force 3).