Difference between revisions of "Charmer"
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== Charmer Deck == | == Charmer Deck == | ||
− | A good way of making sure your opponent has monsters of the desired [[Attribute]] is by using cards that changes them to the desired one,ex.: "[[DNA Transplant]]" or "[[Scroll of Bewitchment]]". Then you can use the monster you just got from your opponent to Special Summon the Familiar-Possessed or use them for the Charmers Trap Cards. One good strategy is placing the Charmer monster face-down, then using "[[Scroll of Bewitchment]]" to change the enemies monster attribute, Then using "[[Book of Taiyou]]" to flip the Charmer and take the monster. The use of "[[Stumbling]]" is also recommended as your opponent will Summon to try and attack next turn. Also the use of the [[Extra Deck]] is a possibility, with cards like "Number 17: Leviathan Dragon", "[[Number 20: | + | A good way of making sure your opponent has monsters of the desired [[Attribute]] is by using cards that changes them to the desired one,ex.: "[[DNA Transplant]]" or "[[Scroll of Bewitchment]]". Then you can use the monster you just got from your opponent to Special Summon the Familiar-Possessed or use them for the Charmers Trap Cards. One good strategy is placing the Charmer monster face-down, then using "[[Scroll of Bewitchment]]" to change the enemies monster attribute, Then using "[[Book of Taiyou]]" to flip the Charmer and take the monster. The use of "[[Stumbling]]" is also recommended as your opponent will Summon to try and attack next turn. Also the use of the [[Extra Deck]] is a possibility, with cards like "Number 17: Leviathan Dragon", "[[Number 20: Giga-Brilliant]]", "[[Tempest Magician]]" and "[[Explosive Magician]]". |
== Trivia == | == Trivia == |
Revision as of 09:57, 28 November 2011
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The "Charmers" ("Spirit Envoys" (
Originally, there were only four "Charmers", released in The Lost Millennium (one for each elemental Attribute of FIRE, WATER, WIND, and EARTH, meaning the series was a Four Elements series), until the DARK "Charmer" was released in The Duelist Genesis, and finally, the LIGHT "Charmer" was released in The Shining Darkness. The "Charmers" also have three more advanced series: "Familiar-Possessed", "Tribute Charmers", and "Spirit Arts".
Each "Charmer" features a familiar, a Level 1 or 2 monster with the same Attribute as the "Charmer".
DARK | EARTH | FIRE | LIGHT | WATER | WIND | |
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Charmer | Dharc | Aussa | Hiita | Lyna | Eria | Wynn |
Familiar | Meda Bat | Archfiend Marmot of Nefariousness | Fox Fire | Happy Lover | Gigobyte | Petit Dragon |
Unpossessed Familiar | None yet | Nefarious Archfiend Eater of Nefariousness | Inari Fire | None yet | Jigabyte | Ranryu |
Awakened Familiar | None yet | Nefariouser Archfiend | Greater Inari Fire | None yet | Gagigobyte | Rasenryu |
Familiar-Possessed | Dharc | Aussa | Hiita | Lyna | Eria | Wynn |
Link Monster | Dharc, Gloomy | Aussa, Immovable | Hiita, Ablaze | Lyna, Lustrous | Eria, Gentle | Wynn, Verdant |
Channeler | None yet | Aussa | Hiita | None yet | None yet | Wynn |
Cataclysmic Charmer | None yet | Avalanching Aussa | Blazing Hiita | None yet | Raging Eria | Storming Wynn |
Spiritual Art | Greed | Kurogane | Kurenai | Hijiri | Aoi | Miyabi |
Related | – | – | – | – | – | Winda, Priestess of Gusto |
Charmer Deck
A good way of making sure your opponent has monsters of the desired Attribute is by using cards that changes them to the desired one,ex.: "DNA Transplant" or "Scroll of Bewitchment". Then you can use the monster you just got from your opponent to Special Summon the Familiar-Possessed or use them for the Charmers Trap Cards. One good strategy is placing the Charmer monster face-down, then using "Scroll of Bewitchment" to change the enemies monster attribute, Then using "Book of Taiyou" to flip the Charmer and take the monster. The use of "Stumbling" is also recommended as your opponent will Summon to try and attack next turn. Also the use of the Extra Deck is a possibility, with cards like "Number 17: Leviathan Dragon", "Number 20: Giga-Brilliant", "Tempest Magician" and "Explosive Magician".
Trivia
- The original four "Charmers", "Aussa", "Eria", "Hiita", and "Wynn", were first released in The Lost Millennium. Two packs later, in Elemental Energy, they had their "Familiar-Possessed" forms released, and their final forms were released two packs after that, in Enemy of Justice. "Dharc" and "Lyna", however, do not follow this trend; "Dharc", which was released in The Duelist Genesis, did not get his "Familiar-Possessed" form until Order of Chaos, some 14 packs later, and "Lyna", which was released in The Shining Darkness, still doesn't have her "Familiar-Possessed" form; neither of them have their final form yet, either.
- Akina Fujiwara designed the "Charmers" (and some other cards), though she did not draw their final forms.
- "Raging Flame Sprite", "Whirlwind Prodigy" and "Night's End Sorcerer" appear to be drawn by her, but aren't considered "Charmers".
- Newer sets have released new incarnations of three of the "Charmers", with "Gishki Ariel", "Winda, Priestess of Gusto", and "Milla the Temporal Magician" bearing obvious similarities to the original "Charmers", even wearing their original outfits with some additions. Whether new versions of the remaining "Charmers" will be made to match has yet to be seen.
- Many fans speculate that "Elemental Mistress Doriado" is a teacher-like figure to "Aussa", "Eria", "Hiita", "Lyna", and "Wynn", as she is LIGHT, but also treated as FIRE, WATER, EARTH and WIND.
- If one were to study the cards closely enough, it is entirely possible for the "story" of the "Charmers" to be discovered. Their story being, that it is possible they sacrificed their lives with their respective "Spirit Art", to stop some unknown force, and their bodies being taken by their familiars (hence the "Familiar-Possessed" cards) to continue to fight, as they seem to be wearing the "Ribbon of Rebirth" while in this form. Then be reincarnated later on after they have truly died/the familiar's magic powers have run out, like "Eria" being reincarnated into "Gishki Ariel"; however, "Lyna" and possibly "Dharc" could be the only exceptions, as they have yet to have a "Familiar-Possessed" form and "Spirit Art" card.
- This could also be a part of the story. "Dharc" and "Lyna" are both wearing handcuffs, so they could have been 'released' into the world as new magicians, perhaps to carry on the legacy of the other "Charmers".
- Or the whole reason for what happened to the original "Charmers", was to save "Dharc" and "Lyna" from some kind of prison.
- This could also be a part of the story. "Dharc" and "Lyna" are both wearing handcuffs, so they could have been 'released' into the world as new magicians, perhaps to carry on the legacy of the other "Charmers".