Difference between revisions of "Dark Scorpion"
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− | {{Infobox | + | {{Infobox archseries |
− | + | | image = DarkScorpionBurglars-MADU-EN-VG-artwork.png | |
− | + | | caption = Front: "[[Dark Scorpion - Chick the Yellow|Chick]]"; middle, left to right: "[[Dark Scorpion - Cliff the Trap Remover|Cliff]]", "[[Don Zaloog]]", "[[Dark Scorpion - Meanae the Thorn|Meanae]]"; back: "[[Dark Scorpion - Gorg the Strong|Gorg]]"; featured in the artwork of "[[Dark Scorpion Burglars]]" | |
− | + | | ja_name = {{Ruby|黒|くろ}}{{Ruby|蠍|さそり}} | |
+ | | romaji = Kurosasori | ||
+ | | trans = Black Scorpion | ||
+ | | fr_name = Scorpion Noir | ||
+ | | fr_trans = Black Scorpion | ||
+ | | de_name = Dunkler Skorpion | ||
+ | | it_name = Dark Scorpion | ||
+ | | ko_name = 전갈 | ||
+ | | ko_hanja = 全蠍 | ||
+ | | ko_romanized = Jeon-gal | ||
+ | | ko_trans = Scorpion | ||
+ | | pt_name = Escorpião das Trevas | ||
+ | | es_name = Escorpión Oscuro | ||
+ | | sets = | ||
+ | * [[Magician's Force]] | ||
+ | * [[Dark Crisis]] | ||
+ | | tcg = | ||
+ | * [[Pharaonic Guardian]] | ||
+ | * [[Dark Revelation Volume 1]] | ||
+ | * [[Dark Beginning 2]] | ||
+ | * [[Gold Series: Haunted Mine]] | ||
+ | * [[Speed Duel GX: Duelists of Shadows]] | ||
+ | | ocg = | ||
+ | * [[Pharaonic Guardian (Japanese)]] | ||
+ | * [[Champion of Black Magic]] | ||
+ | * [[Threat of the Dark Demon World]] | ||
+ | * [[Duelist Legacy Volume.5]] | ||
+ | * [[Expert Edition Volume.1]] | ||
+ | * [[Beginner's Edition 2]] | ||
+ | * [[Beginner's Edition 2 (2011)]] | ||
+ | | korea = [[Expansion Pack Vol.3]] | ||
+ | | anime = [[Yu-Gi-Oh! GX]] | ||
}} | }} | ||
− | {{ | + | [[File:Crest-Dark Scorpion.svg|thumb|100px|left|"Dark Scorpion" tattoo]] |
− | + | "'''Dark Scorpion'''", known as "'''Black Scorpion'''" ({{Ruby|黒|くろ}}{{Ruby|蠍|さそり}} ''Kurosasori'') in Japan, is an [[archetype]] of [[DARK]] [[Warrior]] [[Monster Card|monsters]] who have [[Trigger Effect]]s that activate when they inflict [[battle damage]] to their opponent, giving the [[controller]] a choice of two [[Monster effect|effects]]. The majority of these card effects disrupt the opponent's [[field]], [[hand]] or [[Deck]], with the exception of "[[Dark Scorpion - Meanae the Thorn]]" who instead searches out other "Dark Scorpion" cards. All members of this archetype are [[Level]] 3/4 monsters, except for the Level 5 "[[Dark Scorpion - Gorg the Strong]]". | |
− | + | The "Dark Scorpions" have been featured on numerous [[Spell Card|Spell]] and [[Trap Card]]s. "Don Zaloog" and "[[Dark Scorpion Burglars]]" were introduced in ''[[Pharaonic Guardian]]'', "Cliff" in ''[[Magician's Force]]'', and the rest in ''[[Dark Crisis]]''. | |
− | + | {{clear left}} | |
− | + | __TOC__ | |
− | + | ==Design== | |
− | + | [[File:DarkScorpions.jpg|thumb|150px|left|Members of the Dark Scorpions in their civilian disguises.]] | |
− | + | <div style="float:right;">[[File:Meanae Linework.jpg|thumb|left|150px|Depicted here is [[Dark Scorpion - Meanae the Thorn (character)|Meanae]] in full Dark Scorpion regalia as well as her in civilian clothing.]]</div> | |
− | + | The Dark Scorpion's outfits consists of a grey, sleeveless, skin-tight top, featuring studs on the stomach, pants sectioned into grey and red layers, and grey wristbands with red tips. All members have a tattoo on their right arm of a scorpion, the name-giving "Dark Scorpion". Each member carries a distinct weapon, and sometimes feature additional holsters on their costume for them. | |
− | + | All members appeared in ''[[Yu-Gi-Oh! GX]]'' and, in addition to their normal attire, they all wore civil disguises. Cliff appeared as a security guard, Gorg as a janitor, Meanae as a school nurse, Chick as a [[Slifer Red]] student, and Don Zaloog as a police detective in a Sherlock Holmes guise. | |
− | + | {{clear left}} | |
− | + | ==History== | |
+ | {{Main|Master Guide 1 card storylines#Together, These Five Are...The Dark Scorpion Burglars!!}} | ||
+ | ==Playing style== | ||
+ | The "Dark Scorpions" all have effects that trigger upon them dealing battle damage to your opponent, as seen in the following list: | ||
+ | {| class="wikitable sortable" style="text-align: center" | ||
+ | ! rowspan="2" | Monster | ||
+ | ! colspan="2" | [[Variable effects]] | ||
+ | |- | ||
+ | ! Option 1 | ||
+ | ! Option 2 | ||
+ | |- | ||
+ | | [[Dark Scorpion - Chick the Yellow|Chick the Yellow]] | ||
+ | | Target 1 card on the field; return that target to the hand | ||
+ | | Look at the top card of your opponent's Deck, then return it to the top or bottom | ||
+ | |- | ||
+ | | [[Dark Scorpion - Cliff the Trap Remover|Cliff the Trap Remover]] | ||
+ | | Target 1 Spell/Trap Card on the field; destroy that target | ||
+ | | Send the top 2 cards of your opponent's Deck to the Graveyard | ||
+ | |- | ||
+ | | [[Dark Scorpion - Gorg the Strong|Gorg the Strong]] | ||
+ | | Target 1 monster your opponent controls; return that target to the top of their Deck | ||
+ | | Send the top card of your opponent's Deck to the Graveyard | ||
+ | |- | ||
+ | | [[Dark Scorpion - Meanae the Thorn|Meanae the Thorn]] | ||
+ | | Add 1 "Dark Scorpion" card from your Deck to your hand | ||
+ | | Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand | ||
+ | |- | ||
+ | | [[Dark Scorpion Burglars|Burglars]] | ||
+ | | Your opponent sends 1 Spell Card from their Deck to the Graveyard. | ||
+ | | | ||
+ | |- | ||
+ | | [[Don Zaloog]] | ||
+ | | Discard 1 random card from your opponent's hand | ||
+ | | Send the top 2 cards of your opponent's Deck to the Graveyard | ||
+ | |} | ||
+ | Therefore, "Dark Scorpions" bring their own amount of removal effects, albeit them being relatively complicated to apply on a regular basis. They are fairly weak physically, but can benefit greatly from [[Spell Card|Spell]] and [[Trap Card]]s that boost their [[Original ATK and DEF|power]] or weaken the opponent's [[Monster Cards|monsters]]. | ||
+ | There are also further options to apply the battle damage of the "Dark Scorpions": Monster removal like "[[Raigeki]]" or "[[Dark Hole]]" can clear the path before attacking with your monsters. Additionally, Equip Spells can help the group the get up to respectable ATK values. Examples include "[[Moon Mirror Shield]]", which will make the equipped monster run over everything while still applying the effect due to the 100 damage dealt or "[[United We Stand]]" to increase the ATK of the equipped monster by potentially huge sums. | ||
+ | "Don Zaloog" is the only Dark Scorpion that cannot be searched out or retrieved with the [[effect]] of "Meanae the Thorn", so including some copies of "[[The Warrior Returning Alive]]" and a copy of "[[Reinforcement of the Army]]" will be handy in a Dark Scorpion deck. Also, it is a good idea to have 3 copies of each of the Dark Scorpions except "Gorg the Strong" and "Chick the Yellow". "[[Dark Armed Dragon]]" is very handy for clearing the field to let the Dark Scorpions attack. Their DARK Attribute also makes them eligible for "[[Dark General Freed]]", protecting them from Spells and searches some of them out. "[[The Dark Creator]]" and "[[Dark Horus]]" can also be used to bring them back from the Graveyard. | ||
+ | Should you successfully activate "[[Dark Scorpion Combination]]" you may wish to give some thought as to which Dark Scorpion's abilities you use in what order. You may use the effect of "Chick the Yellow" to check the top of the opponent's [[Main Deck|Deck]], then use another Dark Scorpion's effect to [[send]] the top card of their Deck to the [[Graveyard]], or use the effect of "Gorg the Strong" to [[send]] a monster to the top of their Deck and then [[discard]] it the same way. After pulling off a "Combination", use "Meanae the Thorn" to retrieve the "Combination" card to play again next [[turn]]. | ||
+ | A commonly used Trap with Dark Scorpions is "[[Robbin' Goblin]]", and sometimes "[[Robbin' Zombie]]". Since the archetype focuses on [[inflict]]ing [[battle damage]] to trigger effects (even if the damage is not great due to the Dark Scorpions being rather weak) those two cards will quickly deplete the opponent's [[hand]] and Deck, especially if you activate "Combination" and hit the opponent five times in a turn. Another card that can combo easily with Dark Scorpions is "[[Armor Breaker]]", allowing you to destroy an opponent's card whenever you successfully inflict battle damage (on top of protecting the equipped Scorpion from destruction once). Since "Chick the Yellow" and "Meanae the Thorn" have 1000 ATK, they can be used with "[[Crush Card Virus]]". | ||
+ | ===Recommended cards=== | ||
+ | {{Decklist|Deck | ||
+ | <!-- This is not an exact Decklist. Do not add multiples or staples.--> | ||
+ | |effect monsters = | ||
+ | * [[Dark Scorpion - Chick the Yellow]] | ||
+ | * [[Dark Scorpion - Cliff the Trap Remover]] | ||
+ | * [[Dark Scorpion - Gorg the Strong]] | ||
+ | * [[Dark Scorpion - Meanae the Thorn]] | ||
+ | * [[Dark Scorpion Burglars]] | ||
+ | * [[Don Zaloog]] | ||
+ | * [[Armageddon Knight]] | ||
+ | * [[Dark Armed Dragon]] | ||
+ | * [[Dark Grepher]] | ||
+ | * [[Dark Honest]] | ||
+ | * [[Marauding Captain]] | ||
+ | * [[Fire Flint Lady]] | ||
+ | * [[Lord of the Heavenly Prison]] | ||
+ | |tuner monsters = | ||
+ | * [[T.G. Striker]] | ||
+ | |fusion monsters = | ||
+ | * [[Dragoness the Wicked Knight]]/[[Karbonala Warrior]] (as targets for "Ready Fusion") | ||
+ | |synchro monsters = | ||
+ | * [[Iron Chain Dragon]] | ||
+ | |xyz monsters = | ||
+ | * [[Number 3: Cicada King]] | ||
+ | * [[Number 66: Master Key Beetle]] | ||
+ | * [[The Phantom Knights of Break Sword]] | ||
+ | * [[Blade Armor Ninja]] | ||
+ | * [[Heroic Champion - Claivesolish]] | ||
+ | |link monsters = | ||
+ | * [[Isolde, Two Tales of the Noble Knights]] | ||
+ | * [[Wee Witch's Apprentice]] | ||
+ | * [[Ra'ten, the Heavenly General]] | ||
+ | * [[Ferocious Flame Swordsman]] | ||
+ | * [[Dharc the Dark Charmer, Gloomy]] | ||
+ | |normal spells = | ||
+ | * [[Mustering of the Dark Scorpions]] | ||
+ | * [[Allure of Darkness]] | ||
+ | * [[Creeping Darkness]] | ||
+ | * [[Reinforcement of the Army]] | ||
+ | * [[Heroic Call]] | ||
+ | * [[Ready Fusion]] | ||
+ | * [[Secret Pass to the Treasures]] | ||
+ | * [[Foolish Burial Goods]] (with "Three as One") | ||
+ | |equip spells = | ||
+ | * [[Divine Sword - Phoenix Blade]] | ||
+ | * [[Living Fossil]] | ||
+ | * [[Moon Mirror Shield]] | ||
+ | * [[United We Stand]] | ||
+ | * [[Cursed Bamboo Sword]] + [[Original Bamboo Sword]] | ||
+ | |continuous spells = | ||
+ | * [[Reinforcement of the Army's Troops]] | ||
+ | * [[Infected Mail]] | ||
+ | |normal traps = | ||
+ | * [[Dark Scorpion Combination]] | ||
+ | * [[Battleguard Howling]] | ||
+ | * [[Armory Call]] | ||
+ | * [[Expendable Dai]] | ||
+ | * [[Dark Sacrifice]] | ||
+ | * [[Three as One]] | ||
+ | |counter traps = | ||
+ | * [[Dark Illusion]] | ||
+ | |continuous traps = | ||
+ | * [[Call of the Haunted]] | ||
+ | * [[Robbin' Goblin]] | ||
+ | * [[Robbin' Zombie]] | ||
}} | }} | ||
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− | {{ | + | ===Weaknesses=== |
− | [[Category: | + | * Dark Scorpions have no tricks at all to survive on their own on the field, and are heavily dependent on Spell and Trap support to be effective; your opponent will be targeting your backrow Spells and Traps if they see you are running Dark Scorpions. |
+ | * Certain archetypes will punish the use of the most common Dark Scorpion effects: "[[Dark World]]" cards benefit from hand destruction tactics, and "[[Lightsworn]]" and [[Dark counterpart]] Decks thrive on having their cards sent from the Deck to the Graveyard. | ||
+ | * Decks that put a lockdown on the Graveyard and negate the bringing back of cards will work against the effects of "[[The Dark Creator]]", "[[Dark Armed Dragon]]" or "[[Dark Scorpion - Meanae the Thorn]]", therefore making plays for the "Dark Scorpion" more difficult. By the same token, effects that [[banish]] cards instead of putting them into the Graveyard, such as "[[Dimensional Fissure]]", "[[Macro Cosmos]]", "[[Banisher of the Light]]" and "[[Banisher of the Radiance]]" will work against certain "Dark Scorpion" strategies. | ||
+ | {{Archseries navbox}} | ||
+ | {{Archseries navbox (anime)}} | ||
+ | {{Archseries navbox (Duel Links)}} | ||
+ | [[Category:TCG and OCG archetypes]] |
Latest revision as of 03:59, 22 April 2024
"Dark Scorpion", known as "Black Scorpion" (
Design[edit]
The Dark Scorpion's outfits consists of a grey, sleeveless, skin-tight top, featuring studs on the stomach, pants sectioned into grey and red layers, and grey wristbands with red tips. All members have a tattoo on their right arm of a scorpion, the name-giving "Dark Scorpion". Each member carries a distinct weapon, and sometimes feature additional holsters on their costume for them. All members appeared in Yu-Gi-Oh! GX and, in addition to their normal attire, they all wore civil disguises. Cliff appeared as a security guard, Gorg as a janitor, Meanae as a school nurse, Chick as a Slifer Red student, and Don Zaloog as a police detective in a Sherlock Holmes guise.
History[edit]
Playing style[edit]
The "Dark Scorpions" all have effects that trigger upon them dealing battle damage to your opponent, as seen in the following list:
Monster | Variable effects | |
---|---|---|
Option 1 | Option 2 | |
Chick the Yellow | Target 1 card on the field; return that target to the hand | Look at the top card of your opponent's Deck, then return it to the top or bottom |
Cliff the Trap Remover | Target 1 Spell/Trap Card on the field; destroy that target | Send the top 2 cards of your opponent's Deck to the Graveyard |
Gorg the Strong | Target 1 monster your opponent controls; return that target to the top of their Deck | Send the top card of your opponent's Deck to the Graveyard |
Meanae the Thorn | Add 1 "Dark Scorpion" card from your Deck to your hand | Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand |
Burglars | Your opponent sends 1 Spell Card from their Deck to the Graveyard. | |
Don Zaloog | Discard 1 random card from your opponent's hand | Send the top 2 cards of your opponent's Deck to the Graveyard |
Therefore, "Dark Scorpions" bring their own amount of removal effects, albeit them being relatively complicated to apply on a regular basis. They are fairly weak physically, but can benefit greatly from Spell and Trap Cards that boost their power or weaken the opponent's monsters. There are also further options to apply the battle damage of the "Dark Scorpions": Monster removal like "Raigeki" or "Dark Hole" can clear the path before attacking with your monsters. Additionally, Equip Spells can help the group the get up to respectable ATK values. Examples include "Moon Mirror Shield", which will make the equipped monster run over everything while still applying the effect due to the 100 damage dealt or "United We Stand" to increase the ATK of the equipped monster by potentially huge sums. "Don Zaloog" is the only Dark Scorpion that cannot be searched out or retrieved with the effect of "Meanae the Thorn", so including some copies of "The Warrior Returning Alive" and a copy of "Reinforcement of the Army" will be handy in a Dark Scorpion deck. Also, it is a good idea to have 3 copies of each of the Dark Scorpions except "Gorg the Strong" and "Chick the Yellow". "Dark Armed Dragon" is very handy for clearing the field to let the Dark Scorpions attack. Their DARK Attribute also makes them eligible for "Dark General Freed", protecting them from Spells and searches some of them out. "The Dark Creator" and "Dark Horus" can also be used to bring them back from the Graveyard. Should you successfully activate "Dark Scorpion Combination" you may wish to give some thought as to which Dark Scorpion's abilities you use in what order. You may use the effect of "Chick the Yellow" to check the top of the opponent's Deck, then use another Dark Scorpion's effect to send the top card of their Deck to the Graveyard, or use the effect of "Gorg the Strong" to send a monster to the top of their Deck and then discard it the same way. After pulling off a "Combination", use "Meanae the Thorn" to retrieve the "Combination" card to play again next turn. A commonly used Trap with Dark Scorpions is "Robbin' Goblin", and sometimes "Robbin' Zombie". Since the archetype focuses on inflicting battle damage to trigger effects (even if the damage is not great due to the Dark Scorpions being rather weak) those two cards will quickly deplete the opponent's hand and Deck, especially if you activate "Combination" and hit the opponent five times in a turn. Another card that can combo easily with Dark Scorpions is "Armor Breaker", allowing you to destroy an opponent's card whenever you successfully inflict battle damage (on top of protecting the equipped Scorpion from destruction once). Since "Chick the Yellow" and "Meanae the Thorn" have 1000 ATK, they can be used with "Crush Card Virus".
Recommended cards[edit]
Deck
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Weaknesses[edit]
- Dark Scorpions have no tricks at all to survive on their own on the field, and are heavily dependent on Spell and Trap support to be effective; your opponent will be targeting your backrow Spells and Traps if they see you are running Dark Scorpions.
- Certain archetypes will punish the use of the most common Dark Scorpion effects: "Dark World" cards benefit from hand destruction tactics, and "Lightsworn" and Dark counterpart Decks thrive on having their cards sent from the Deck to the Graveyard.
- Decks that put a lockdown on the Graveyard and negate the bringing back of cards will work against the effects of "The Dark Creator", "Dark Armed Dragon" or "Dark Scorpion - Meanae the Thorn", therefore making plays for the "Dark Scorpion" more difficult. By the same token, effects that banish cards instead of putting them into the Graveyard, such as "Dimensional Fissure", "Macro Cosmos", "Banisher of the Light" and "Banisher of the Radiance" will work against certain "Dark Scorpion" strategies.