Difference between revisions of "Dark Simorgh Lockdown"

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(This'll do, certainly!)
(Special Summoning Dark Simorgh)
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This [[Lockdown]] prevents your opponent from activating Spells, Traps, and Monster Flip Effects (without the help of "[[Book of Moon]]", which is stopped by this combo). "[[Anti-Spell Fragrance]]" forces your opponent to set Spell Cards before use but "[[Dark Simorgh]]" prevents your opponent from setting any cards, so they won't be able to use Spell Cards or Trap Cards at all! (save "[[Delta Crow - Anti Reverse]]", which can't break the lockdown)
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'''Dark Simorgh Lockdown''' Decks use "[[Dark Simorgh]]" to prevent the opponent from activating Traps and Monster Flip Effects. "[[Anti-Spell Fragrance]]" is usually incorporated, as it forces the opponent to [[Set]] [[Spell Card]]s before use, and since "Dark Simorgh" prevents the opponent from setting any cards, they won't be able to use Spell Cards or Trap Cards at all.
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Being unable to Set monsters to defend, the opponent's only escape from this lock would be defeating "Dark Simorgh" in battle or using monster effects to destroy your locking cards. For this reason, cards such as "[[My Body as a Shield]]", "[[Forbidden Chalice]]" and "[[Divine Wrath]]" are recommended.
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==Summoning Dark Simorgh==
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[[Special Summon]]ing "[[Dark Simorgh]]" from your hand via its own effect requires a [[DARK]] and a [[WIND]] monster in your Graveyard. Typically, similar styles of deck (Vayu Turbo and "[[Chaos]]"-based Decks) use "[[Ryko, Lightsworn Hunter]]", "[[Charge of the Light Brigade]]", and "[[Lyla, Lightsworn Sorceress]]". However, since "Dark Simorgh" doesn't require [[LIGHT]] monsters, these can actually slow down the summoning of "Simorgh" if used in large quantities (so you should minimize the number of "Lightsworns" used).
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Special Summoning "Dark Simorgh" from your [[Graveyard]] via its own effect requires a DARK and a WIND monster in your hand, Similar to the way "[[Machina Fortress]]" Special Summons itself from the Graveyard by using monster cards from your hand.
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Another option for Special Summoning "Dark Simorgh" is to combine the more powerful WIND archetypes (Such as "[[Dragunity]]", "[[Harpie]]" and "[[Mist Valley]]") with the more powerful DARK archetypes (Such as "[[Blackwing]]" and "[[Dark World]]"). In addition to that "[[Destiny Draw]]" and the "[[Destiny HERO]]" cards can be used effectively in a "Dark Simorgh" deck.
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Special Summoning "Dark Simorgh" from your [[Deck]] can easily be done by Normal summoning [[Ninja Grandmaster Hanzo]] and adding [[Ninjitsu Art of Transformation]] to your hand.
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If all else fails, "Dark Simorgh" has no text preventing it from being [[Tribute Summon]]ed, and being [[DARK]] while in the hand allows [[Fires of Doomsday]] to provide the necessary Tributes if used during the opponent's [[End Phase]].
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== Dragunitywing Simorgh ==
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"Blackwings" and "Dragunities" combine well due to "Dragon Ravine". You can use "[[Blackwing - Blizzard the Far North]]" to Special Summon discarded "Blackwing" monsters and then remove "Blizzard" for "Dark Simorgh". Using "Blackwings" lets you use "[[Delta Crow - Anti Reverse]]" to get rid of your opponent's set Spell and Trap Cards before you summon Simorgh in order to stop your opponent from getting rid of him with a set Trap Card.
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=== Recommended Cards ===
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==== Monsters ====
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* [[Blackwing - Blizzard the Far North]]
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* [[Blackwing - Gale the Whirlwind]]
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* [[Blackwing - Shura the Blue Flame]]
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* [[Blackwing - Zephyros the Elite]]
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* [[Dark Simorgh]]
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* [[Dragunity Aklys]]
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* [[Dragunity Dux]]
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* [[Dragunity Phalanx]]
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==== Spells ====
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* [[Allure of Darkness]]
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* [[Black Whirlwind]]
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* [[Dragon Ravine]]
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* [[Terraforming]]
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==== Traps ====
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* [[Delta Crow - Anti Reverse]]
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==== Extra Deck ====
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* [[Blackwing Armed Wing]]
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* [[Blackwing Armor Master]]
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* [[Dragunity Knight - Vajrayana]]
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== Black Harpies Simorgh ==
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Combining "[[Blackwing]]s" with "[[Harpie]]s" in one deck is a good idea for a Dark Simorgh deck as "Harpies" are WIND monsters and "Blackwings" are DARK monsters. It also helps with "Harpie's Hunting Ground" being around to have an easy way of disposing any set traps your opponent may have before summoning "Dark Simorgh" 
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In this type of deck Simorgh functions as more of a beatstick than a lockdown tool.
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=== Recommended cards ===
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==== Monsters ====
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* [[Battlestorm]]
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* [[Birdface]]
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* [[Blackwing - Blizzard the Far North]]
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* [[Blackwing - Bora the Spear]]
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* [[Blackwing - Gale the Whirlwind]]
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* [[Blackwing - Kalut the Moon Shadow]]
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* [[Blackwing - Shura the Blue Flame]]
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* [[Blackwing - Zephyros the Elite]]
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* [[Cyber Harpie Lady]]
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* [[Dark Simorgh]]
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* [[Harpie Lady 1]]
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* [[Harpie Queen]]
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==== Spells ====
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* [[Black Whirlwind]]
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* [[Elegant Egotist]]
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* [[Foolish Burial]]
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* [[Harpies' Hunting Ground]]
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* [[Solidarity]]
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==== Traps ====
 
* [[Anti-Spell Fragrance]]
 
* [[Anti-Spell Fragrance]]
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* [[Hysteric Party]]
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* [[Icarus Attack]]
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* [[Spiritual Wind Art - Miyabi]]
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* [[Royal Decree]]
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==== Extra Deck ====
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* [[Blackwing - Silverwind the Ascendant]]
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* [[Blackwing Armed Wing]]
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* [[Blackwing Armor Master]]
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==Ninja Simorgh==
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Using [[Ninja]] monsters with a simorgh lockdown is easy thanks to [[Ninjitsu Art of Transformation]]. It allows you to [[Tribute]] any [[Level]] 4 ninja monster in order to summon Simorgh from your [[Deck]]. You can use [[Ninja Grandmaster Hanzo]] to search for [[Ninjitsu Art of Transformation]], and to search for other ninja, as well as being a [[DARK]] monster.
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Using [[Masked Ninja Ebisu]] You can return Spell and Trap cards on your opponent's side of the field to their hand, which works perfectly with The Simorgh-lockdown's Concept, Also being a [[WIND]] monster. You can also add [[Ninjitsu Art of Super-Transformation]] to summon [[White Dragon Ninja]], and use [[Safe Zone]] as well to complete the lockdown, and avoid getting your monsters destroyed by battle at all, and render your opponent's traps and spells useless.
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Since this deck uses a lot of [[Continuous Trap Card]]s, one copy of [[Uria, Lord of Searing Flames]] can be added to the deck for a powerful monster that could beat the opponent's monsters and deal a lot of damage. Also, it can destroy the opponent's set trap, and spell cards, in case any were set before you could summon your simorgh.
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===Recommended Cards===
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====Monsters====
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*[[Dark Simorgh]]
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*[[White Dragon Ninja]]
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*[[Masked Ninja Ebisu]]
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*[[Mist Valley Falcon]]
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*[[Ninja Grandmaster Hanzo]]
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*[[Upstart Golden Ninja]]
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*[[Black Luster Soldier - Envoy of the Beginning]]
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*[[Uria, Lord of Searing Flames]]
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====Spells====
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*[[Reinforcement of the Army]]
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*[[Pot of Duality]]
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====Traps====
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*[[Anti-Spell Fragrance]]
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*[[Fiendish Chain]]
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*[[Ninjitsu Art of Super-Transformation]]
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*[[Ninjitsu Art of Transformation]]
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*[[Safe Zone]]
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====Extra Deck====
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*[[Blade Armor Ninja]]
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==Mistwing Simorgh==
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Using "[[Mist Valley]]" monsters for a return engine and "[[blackwing]]s" to swarm, your opponent will have a rough time keeping their monsters on the field. One combo is to use "[[Anti-Spell Fragrance]]" and "[[Mist Valley Falcon]]" together so you don't have to set your spells.
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This deck has a high synchro rate so you'll have plenty DARK and WIND monsters in the graveyard. You might want to include "[[My Body as a Shield]]" to protect them from spells and monster effects.
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===Recommended Cards===
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====Monsters====
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*[[Blackwing - Bora the Spear]]
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*[[Blackwing - Gale the Whirlwind]]
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*[[Blackwing - Kalut the Moon Shadow]]
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*[[Blackwing - Shura the Blue Flame]]
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*[[Dark Simorgh]]
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*[[Mist Valley Executor]]
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*[[Mist Valley Falcon]]
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*[[Mist Valley Soldier]]
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====Spells====
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*[[Black Whirlwind]]
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*[[Divine Wind of Mist Valley]]
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*[[Foolish Burial]]
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*[[Lightning Vortex]]
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*[[My Body as a Shield]]
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====Traps====
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*[[Anti-Spell Fragrance]]
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*[[Icarus Attack]]
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*[[Royal Oppression]] (Traditional only)
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*[[Spiritual Wind Art - Miyabi]]
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====Extra Deck====
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*[[Mist Valley Thunder Lord]]
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*[[Stardust Dragon]]
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== Simorgh Rabbit ==
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Using "[[Rescue Rabbit]]" and "[[Tour Guide From the Underworld]]" to get out [[Xyz Monster]]s such as "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" makes it easy to regulate your [[WIND]] and [[DARK]] monsters. This makes it incredibly easy to [[Special Summon]] "[[Dark Simorgh]]".
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=== Recommended Cards ===
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==== Monsters ====
 
* [[Dark Simorgh]]
 
* [[Dark Simorgh]]
* 3 [[Ground Collapse]] (optional)
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* [[Evilswarm Heliotrope]]
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* [[Luster Dragon]]
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* [[Reborn Tengu]]
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* [[Rescue Rabbit]]
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* [[Sangan]]
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* [[Tour Guide From the Underworld]]
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* [[Tragoedia]]
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==== Spells ====
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* [[Gold Sarcophagus]]
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* [[White Elephant's Gift]]
  
First, start with a "[[Giant Trunade]]" (if they have set Spell or Trap Cards already), to prevent your opponent from interrupting your lock and fouling up your plans. Then, set "[[Anti-Spell Fragrance]]" and Special Summon "[[Dark Simorgh]]". During your opponent's Standby Phase, activate "[[Anti-Spell Fragrance]]" and the lockdown will be complete. The only thing that can stop this is a "[[Mystical Space Typhoon]]" from the player's hand. You opponent will be incapable of setting Monster, Spell, and Trap Cards  which means that the only effects they'll be able to use are Monster Effects.. Being unable to set monsters to defend, their lifepoints will be at your mercy, and their only escape from this lock would be defeating Dark Simorgh in battle, or using monster effects to destroy your locking cards, things you will prevent with cards such as [[My Body as a Shield]] and [[Divine Wrath]].
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==== Traps ====
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* [[Anti-Spell Fragrance]]
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* [[Starlight Road]]
  
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==== Extra Deck ====
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* [[Stardust Dragon]]
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* [[Daigusto Emeral]]
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* [[Evilswarm Bahamut]]
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* [[Gem-Knight Pearl]]
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* [[Lavalval Chain]]
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* [[Leviair the Sea Dragon]]
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* [[Number 17: Leviathan Dragon]]
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* [[Number 32: Shark Drake]]
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* [[Number 39: Utopia]]
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* [[Steelswarm Roach]]
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* [[Wind-Up Zenmaines]]
  
There's an absolute lock using "[[Dark Simorgh]]" but it is very difficult to pull off. The lockdown uses "Simorgh", "[[Anti-Spell Fragrance]]", and "[[The Last Warrior from Another Planet]]". You must Special Summon "[[Dark Simorgh]]" and "The Last Warrior" during the same turn (do not forget to use "[[Book of Moon]]" or "[[Interdimensional Matter Transporter]]" on "The Last Warrior") then chain "[[Anti-Spell Fragrance]]" to "Book of Moon" or "IMT". Right now, you opponent is unable to activate Spell and Trap Cards due to the "Anti-Spell Fragrance" Lock, and is unable to Summon or Set monsters due to The Last Warrior. Yet, [[Spiritualism]] cannot be used against that, as none of the above cards "negate" effects.
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== Counter Synchro Simorgh ==
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Using "[[Quickdraw Synchron]]" and "[[Doppel Warrior]]" to get out [[Synchro Monster]]s such as "[[Nitro Warrior]]" and "[[Junk Berserker]]" also makes it easy to regulate your [[WIND]] and [[DARK]] monsters. This makes it incredibly easy to Special Summon "[[Dark Simorgh]]". "[[Gusto]]" support in the form of "[[Gusto Gulldo]]", "[[Gusto Griffin]]","[[Gusto Falco]]", and "[[Gusto Egul]]" allows for some insane synchro and consistancy when paired with cards like "[[Dandylion]]" and others. However also employing [[Counter Fairies]] to make this deck stable and give it much need draw power through "[[Trade-In]]" and "[[Bountiful Artemis]]".  
  
This one is way harder to pull of, but affect only your opponent instead of yourself:
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=== Recommended Cards ===
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==== Monsters ====
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* [[Bountiful Artemis]]
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* [[Dandylion]]
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* [[Dark Armed Dragon]]
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* [[Dark Simorgh]]
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* [[Dark Voltanis]]
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* [[Doppel Warrior]]
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* [[Gusto Egul]]
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* [[Gusto Falco]]
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* [[Gusto Griffin]]
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* [[Gusto Gulldo]]
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* [[Junk Synchron]]
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* [[Level Eater]]
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* [[Quickdraw Synchron]]
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* [[Sangan]]
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* [[Van'Dalgyon the Dark Dragon Lord]]
  
*[[Dark Simorgh]]
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==== Spells ====
*[[Tyrant's Tirade]]
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* [[Pot of Avarice]]
*[[Tyrant's Tantrum]]
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* [[Trade-In]]
*[[Gravekeeper's Servant]] plus [[Banisher of the Light]]
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* [[Tuning]]
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==== Traps ====
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* [[Black Horn of Heaven]]
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* [[Dark Bribe]]
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* [[Divine Wrath]]
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* [[Icarus Attack]]
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* [[Solemn Judgement]]
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* [[Solemn Warning]]
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==== Extra Deck ====
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<u>Synchro Monsters</u>
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* [[Ally of Justice Catastor]]
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* [[Brionac, Dragon of the Ice Barrier]] (Traditional Format)
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* [[Drill Warrior]]
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* [[Formula Synchron]]
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* [[Junk Berserker]]
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* [[Junk Destroyer]]
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* [[Junk Warrior]]
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* [[Nitro Warrior]]
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* [[Scrap Dragon]]
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* [[Stardust Dragon]]
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* [[T.G. Hyper Librarian]]
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<u>Xyz Monster</u>
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* [[Daigusto Emeral]]
  
  
first, Special Summon [[Dark Simorgh]] if possible via its effect, then Set both [[Tyrant's Tirade]] and [[Tyrant's Tantrum]] after Summoning [[Banisher of the Light]] and activating [[Gravekeeper's Servant]]. (remeber that you must Tribute four monsters, hence you should use [[Scapegoat]] in order to gather enough Tributes) Right now, your opponent cannot activate Spells, cannot activate Monster Effects anywhere, cannot Set cards and is unable to attack. Also, "[[Spiritualism]]" cannot be used, as almost none of the cards "negate" the opponent's effects.
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[[Category:Deck Type]]

Latest revision as of 18:06, 17 September 2019

Dark Simorgh Lockdown Decks use "Dark Simorgh" to prevent the opponent from activating Traps and Monster Flip Effects. "Anti-Spell Fragrance" is usually incorporated, as it forces the opponent to Set Spell Cards before use, and since "Dark Simorgh" prevents the opponent from setting any cards, they won't be able to use Spell Cards or Trap Cards at all.

Being unable to Set monsters to defend, the opponent's only escape from this lock would be defeating "Dark Simorgh" in battle or using monster effects to destroy your locking cards. For this reason, cards such as "My Body as a Shield", "Forbidden Chalice" and "Divine Wrath" are recommended.

Summoning Dark Simorgh[edit]

Special Summoning "Dark Simorgh" from your hand via its own effect requires a DARK and a WIND monster in your Graveyard. Typically, similar styles of deck (Vayu Turbo and "Chaos"-based Decks) use "Ryko, Lightsworn Hunter", "Charge of the Light Brigade", and "Lyla, Lightsworn Sorceress". However, since "Dark Simorgh" doesn't require LIGHT monsters, these can actually slow down the summoning of "Simorgh" if used in large quantities (so you should minimize the number of "Lightsworns" used).

Special Summoning "Dark Simorgh" from your Graveyard via its own effect requires a DARK and a WIND monster in your hand, Similar to the way "Machina Fortress" Special Summons itself from the Graveyard by using monster cards from your hand.

Another option for Special Summoning "Dark Simorgh" is to combine the more powerful WIND archetypes (Such as "Dragunity", "Harpie" and "Mist Valley") with the more powerful DARK archetypes (Such as "Blackwing" and "Dark World"). In addition to that "Destiny Draw" and the "Destiny HERO" cards can be used effectively in a "Dark Simorgh" deck.

Special Summoning "Dark Simorgh" from your Deck can easily be done by Normal summoning Ninja Grandmaster Hanzo and adding Ninjitsu Art of Transformation to your hand.

If all else fails, "Dark Simorgh" has no text preventing it from being Tribute Summoned, and being DARK while in the hand allows Fires of Doomsday to provide the necessary Tributes if used during the opponent's End Phase.

Dragunitywing Simorgh[edit]

"Blackwings" and "Dragunities" combine well due to "Dragon Ravine". You can use "Blackwing - Blizzard the Far North" to Special Summon discarded "Blackwing" monsters and then remove "Blizzard" for "Dark Simorgh". Using "Blackwings" lets you use "Delta Crow - Anti Reverse" to get rid of your opponent's set Spell and Trap Cards before you summon Simorgh in order to stop your opponent from getting rid of him with a set Trap Card.

Recommended Cards[edit]

Monsters[edit]

Spells[edit]

Traps[edit]

Extra Deck[edit]

Black Harpies Simorgh[edit]

Combining "Blackwings" with "Harpies" in one deck is a good idea for a Dark Simorgh deck as "Harpies" are WIND monsters and "Blackwings" are DARK monsters. It also helps with "Harpie's Hunting Ground" being around to have an easy way of disposing any set traps your opponent may have before summoning "Dark Simorgh"

In this type of deck Simorgh functions as more of a beatstick than a lockdown tool.

Recommended cards[edit]

Monsters[edit]

Spells[edit]

Traps[edit]

Extra Deck[edit]

Ninja Simorgh[edit]

Using Ninja monsters with a simorgh lockdown is easy thanks to Ninjitsu Art of Transformation. It allows you to Tribute any Level 4 ninja monster in order to summon Simorgh from your Deck. You can use Ninja Grandmaster Hanzo to search for Ninjitsu Art of Transformation, and to search for other ninja, as well as being a DARK monster. Using Masked Ninja Ebisu You can return Spell and Trap cards on your opponent's side of the field to their hand, which works perfectly with The Simorgh-lockdown's Concept, Also being a WIND monster. You can also add Ninjitsu Art of Super-Transformation to summon White Dragon Ninja, and use Safe Zone as well to complete the lockdown, and avoid getting your monsters destroyed by battle at all, and render your opponent's traps and spells useless.

Since this deck uses a lot of Continuous Trap Cards, one copy of Uria, Lord of Searing Flames can be added to the deck for a powerful monster that could beat the opponent's monsters and deal a lot of damage. Also, it can destroy the opponent's set trap, and spell cards, in case any were set before you could summon your simorgh.

Recommended Cards[edit]

Monsters[edit]

Spells[edit]

Traps[edit]

Extra Deck[edit]

Mistwing Simorgh[edit]

Using "Mist Valley" monsters for a return engine and "blackwings" to swarm, your opponent will have a rough time keeping their monsters on the field. One combo is to use "Anti-Spell Fragrance" and "Mist Valley Falcon" together so you don't have to set your spells.

This deck has a high synchro rate so you'll have plenty DARK and WIND monsters in the graveyard. You might want to include "My Body as a Shield" to protect them from spells and monster effects.

Recommended Cards[edit]

Monsters[edit]

Spells[edit]

Traps[edit]

Extra Deck[edit]

Simorgh Rabbit[edit]

Using "Rescue Rabbit" and "Tour Guide From the Underworld" to get out Xyz Monsters such as "Leviair the Sea Dragon" and "Lavalval Chain" makes it easy to regulate your WIND and DARK monsters. This makes it incredibly easy to Special Summon "Dark Simorgh".

Recommended Cards[edit]

Monsters[edit]

Spells[edit]

Traps[edit]

Extra Deck[edit]

Counter Synchro Simorgh[edit]

Using "Quickdraw Synchron" and "Doppel Warrior" to get out Synchro Monsters such as "Nitro Warrior" and "Junk Berserker" also makes it easy to regulate your WIND and DARK monsters. This makes it incredibly easy to Special Summon "Dark Simorgh". "Gusto" support in the form of "Gusto Gulldo", "Gusto Griffin","Gusto Falco", and "Gusto Egul" allows for some insane synchro and consistancy when paired with cards like "Dandylion" and others. However also employing Counter Fairies to make this deck stable and give it much need draw power through "Trade-In" and "Bountiful Artemis".

Recommended Cards[edit]

Monsters[edit]

Spells[edit]

Traps[edit]

Extra Deck[edit]

Synchro Monsters

Xyz Monster