Difference between revisions of "Heraldic Beast"
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− | {{Infobox | + | {{Infobox archseries |
− | | image | + | | cut_from_names = true |
− | | caption = "[[Heraldic Beast Berners Falcon]]" and "[[Heraldic Beast Aberconway]]" | + | | image = AdvancedHeraldryArt-MADU-EN-VG-artwork.png |
− | | ja_name = {{Ruby|紋|もん}}{{Ruby|章|しょう}}{{Ruby|獣|じゅう}} | + | | caption = "[[Heraldic Beast Berners Falcon]]" and "[[Heraldic Beast Aberconway]]" in the artwork of "[[Advanced Heraldry Art]]" |
− | | romaji | + | | ja_name = {{Ruby|紋|もん}}{{Ruby|章|しょう}}{{Ruby|獣|じゅう}} |
− | | fr_name = Bête Héraldique | + | | romaji = Monshōjū |
− | | de_name = Wappenungeheuer | + | | zh_name = 紋章獸 |
− | | it_name = Bestia Araldica | + | | zh_pinyin = Wénzhāngshòu |
− | | pt_name = Besta Heráldica | + | | zh_jyutping = Man4 zoeng1 sau3 |
− | | es_name = Bestia Heráldica | + | | fr_name = Bête Héraldique |
− | + | | de_name = Wappenungeheuer | |
− | + | | it_name = Bestia Araldica | |
− | | sets | + | | ko_name = 문장수 |
+ | | ko_hanja = 紋章獸 | ||
+ | | ko_romanized = Munjangsu | ||
+ | | pt_name = Besta Heráldica | ||
+ | | es_name = Bestia Heráldica | ||
+ | | sets = | ||
* [[Abyss Rising]] | * [[Abyss Rising]] | ||
* [[Cosmo Blazer]] | * [[Cosmo Blazer]] | ||
* [[Legacy of the Valiant]] | * [[Legacy of the Valiant]] | ||
− | | | + | * [[Ignition Assault]] |
− | * [[Yu-Gi-Oh! ZEXAL]] | + | | tcg = [[World Superstars]] |
+ | | ocg = | ||
+ | * [[Extra Pack: Knights of Order]] | ||
+ | * [[Collectors Pack: ZEXAL Version]] | ||
+ | | anime = [[Yu-Gi-Oh! ZEXAL]] | ||
}} | }} | ||
− | |||
"'''Heraldic Beast'''" ({{Ruby|紋|もん}}{{Ruby|章|しょう}}{{Ruby|獣|じゅう}} ''Monshōjū'') is an [[archetype]] used by [[Vetrix]] in the ''[[Yu-Gi-Oh! ZEXAL]]'' anime. | "'''Heraldic Beast'''" ({{Ruby|紋|もん}}{{Ruby|章|しょう}}{{Ruby|獣|じゅう}} ''Monshōjū'') is an [[archetype]] used by [[Vetrix]] in the ''[[Yu-Gi-Oh! ZEXAL]]'' anime. | ||
− | + | They are composed of [[Level]] 4 [[monster]]s based on the symbolic representations of countries known as [[wikipedia:Charge (heraldry)|Heraldry Charges]]: | |
− | They are composed of [[Level]] 4 [[monster]]s based on the symbolic representations of countries known as [[wikipedia: | + | With the exception of "[[Heraldic Beast Unicorn]]", all monsters of this archetype are either [[WIND]] or [[EARTH]] monsters. |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Heraldic Beast !! Origin | ! Heraldic Beast !! Origin | ||
Line 43: | Line 50: | ||
|- | |- | ||
|} | |} | ||
− | + | ==Playing style== | |
− | ==Playing | + | The archetype is focused around [[swarm]] and [[banish]] tactics, primarily through cards such as "[[Heraldic Beast Eale]]" and "[[Heraldic Beast Unicorn]]". They also have a number of cards to maintain a [[hand]] advantage such as "[[Heraldic Beast Leo]]" and "[[Heraldic Beast Aberconway]]". They also feature [[support]] for [[Psychic]] [[Xyz Monster]]s. |
− | + | The Deck relies on putting "Heraldic Beast" monsters in the Graveyard, either to activate their effect (in the case of "[[Heraldic Beast Leo]]") or to use their effects later (in the cases of "[[Heraldic Beast Unicorn]]" and "[[Heraldic Beast Twin-Headed Eagle]]"). Due to the entire archetype being made up of Level 4 monsters, they heavily rely on [[Xyz Summon]]ing [[Rank 4 Monster Cards]], and this is supported through "[[Advanced Heraldry Art]]" and "[[Heraldry Reborn]]". | |
− | The archetype is focused around [[swarm]] and [[banish]] tactics, primarily through cards such as "[[Heraldic Beast Eale]]" and "[[Heraldic Beast Unicorn]]". They also have a number of cards to maintain a [[hand]] advantage such as "[[Heraldic Beast Leo]]" and "[[Heraldic Beast Aberconway]]". They also feature [[support]] for [[Psychic | + | Of particular note is the importance of "Heraldic Beast Leo". Due to its ability to search other "Heraldic Beast" monsters out, it is key to Summon it quickly with cards like "[[Summoner Monk]]" and "[[Goblindbergh]]" or swarming the field with cards like "[[Photon Thrasher]]" and "[[Kagetokage]]". |
− | + | Although this Deck relies heavily on the Graveyard, using "[[Lightsworn]]" cards is usually not recommended, due to the fact that its indiscriminate [[mill]]ing can backfire if "[[Advanced Heraldry Art]]" and "[[Heraldry Reborn]]" are milled. | |
− | The Deck relies on putting "Heraldic Beast" monsters in the Graveyard, either to activate their effect (in the case of "[[Heraldic Beast Leo]]") or to use their effects later (in the cases of "[[Heraldic Beast Unicorn]]" and "[[Heraldic Beast Twin-Headed Eagle]]"). Due to the entire | + | "[[Number 18: Heraldry Patriarch]]" works as the Deck's floater, letting you send your "Heraldic Beast" monsters directly from your Deck to your Graveyard as soon as it is sent to the Graveyard. After its [[Xyz Summon]]ed for the first time, "[[Heraldic Beast Unicorn]]" can [[Special Summon]] it back from your Graveyard, letting you re-use its effect and even be used for field presence. It also lets the Deck use "[[Mind Over Matter]]", which can hinder your opponent's moves while loading your Graveyard with more "Heraldic Beast" monsters. Additionally, since it doesn't specify the place it needs to be before being sent to the Graveyard, you can use its effect even when its Summon is negated (although this will block it from being Summoned by "Unicorn") and even when [[detach]]ed as an [[Xyz Material]], as when its used with a "[[Rank-Up-Magic]]" card. |
− | + | ===Recommended cards=== | |
− | Of particular note is the importance of "Heraldic Beast Leo". Due to its ability to search other "Heraldic Beast" monsters out, it is key to | ||
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− | Although this Deck relies heavily on the Graveyard, using "[[Lightsworn]]" cards is usually not recommended, due to the fact that its indiscriminate | ||
− | |||
{{Decklist| | {{Decklist| | ||
<!-- This is not an exact Decklist. Do not add multiples or staples.--> | <!-- This is not an exact Decklist. Do not add multiples or staples.--> | ||
− | |effect monsters = | + | |effect monsters = |
− | |||
* [[Heraldic Beast Aberconway]] | * [[Heraldic Beast Aberconway]] | ||
* [[Heraldic Beast Amphisbaena]] | * [[Heraldic Beast Amphisbaena]] | ||
− | |||
* [[Heraldic Beast Eale]] | * [[Heraldic Beast Eale]] | ||
+ | * [[Heraldic Beast Leo]] | ||
+ | * [[Heraldic Beast Twin-Headed Eagle]] | ||
* [[Heraldic Beast Unicorn]] | * [[Heraldic Beast Unicorn]] | ||
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* [[Photon Thrasher]] | * [[Photon Thrasher]] | ||
− | * [[ | + | * [[Time Thief Bezel Ship]] |
− | * [[ | + | * [[Time Thief Winder]] |
− | * [[ | + | * [[Astraltopia]] |
− | * [[ | + | * [[Astral Kuriboh]] |
− | |xyz monsters = | + | |xyz monsters = |
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* [[Number 8: Heraldic King Genom-Heritage]] | * [[Number 8: Heraldic King Genom-Heritage]] | ||
− | * [[Number 18: | + | * [[Number 18: Heraldry Patriarch]] |
− | |||
− | |||
* [[Number 69: Heraldry Crest]] | * [[Number 69: Heraldry Crest]] | ||
− | * [[Number | + | * [[Number C69: Heraldry Crest of Horror]] |
− | * [[ | + | * [[Ice Beast Zerofyne]] |
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* [[Lightning Chidori]] | * [[Lightning Chidori]] | ||
− | | | + | * [[Number 106: Giant Hand]] |
− | * [[ | + | * [[Number C106: Giant Red Hand]] |
+ | * [[Number 39: Utopia]] | ||
+ | * [[Number 39: Utopia Rising]] | ||
+ | * [[Number S39: Utopia the Lightning]] | ||
+ | * [[Time Thief Redoer]] | ||
+ | * [[Bujinki Amaterasu]] | ||
+ | * [[Drill Driver Vespenato]] | ||
+ | * [[Cyber Dragon Nova]] (with "Sacrifice Level-Up") | ||
+ | ** [[Cyber Dragon Infinity]] | ||
+ | |link monsters = | ||
+ | * [[Gravity Controller]] | ||
+ | * [[Infinitrack Fortress Megaclops]] | ||
+ | * [[Bujinki Ahashima]] | ||
+ | | normal spells = | ||
* [[Advanced Heraldry Art]] | * [[Advanced Heraldry Art]] | ||
+ | * [[Charged-Up Heraldry]] | ||
+ | * [[Heraldry Reborn]] | ||
* [[Foolish Burial]] | * [[Foolish Burial]] | ||
− | * [[ | + | * [[Generation Force (card)|Generation Force]] |
− | * [[ | + | * [[Rank-Up-Magic Limited Barian's Force]] |
− | |||
* [[Reinforcement of the Army]] | * [[Reinforcement of the Army]] | ||
− | * [[ | + | * [[Sacrifice Level-Up]] |
− | | | + | | field spells = |
− | * [[ | + | * [[Augmented Heraldry]] |
− | + | | normal traps = | |
− | + | * [[The Phantom Knights of Shade Brigandine]] | |
− | * [[ | ||
* [[Xyz Reborn]] | * [[Xyz Reborn]] | ||
+ | | counter traps = | ||
+ | * [[Xyz Block]] | ||
+ | * [[Numbers Protection]] | ||
+ | | continuous traps = | ||
+ | * [[Resurgam Xyz]] | ||
}} | }} | ||
− | === | + | ===Weaknesses=== |
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− | = | ||
Since this Deck relies on accumulating materials in your Graveyard, "[[The End of Anubis]]", "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" can force this Deck to a screeching halt. "[[Thunder King Rai-Oh]]" and "[[Prohibition]]" can also be dangerous, since both of them can stop the effects of "[[Heraldic Beast Leo]]". | Since this Deck relies on accumulating materials in your Graveyard, "[[The End of Anubis]]", "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" can force this Deck to a screeching halt. "[[Thunder King Rai-Oh]]" and "[[Prohibition]]" can also be dangerous, since both of them can stop the effects of "[[Heraldic Beast Leo]]". | ||
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Individually, all the "Heraldic Beasts" except "[[Heraldic Beast Leo|Leo]]" and "[[Heraldic Beast Aberconway|Aberconway]]" have below-average ATK, and they cannot survive for long if they cannot be used for an Xyz Summon at all. Anti-Special Summon cards (such as "[[Fossil Dyna Pachycephalo]]" and "[[Vanity's Fiend]]") and anti-Spell Cards (such as "[[Naturia Beast]]", and "[[Horus the Black Flame Dragon LV8]]") can deadlock this Deck effectively. | Individually, all the "Heraldic Beasts" except "[[Heraldic Beast Leo|Leo]]" and "[[Heraldic Beast Aberconway|Aberconway]]" have below-average ATK, and they cannot survive for long if they cannot be used for an Xyz Summon at all. Anti-Special Summon cards (such as "[[Fossil Dyna Pachycephalo]]" and "[[Vanity's Fiend]]") and anti-Spell Cards (such as "[[Naturia Beast]]", and "[[Horus the Black Flame Dragon LV8]]") can deadlock this Deck effectively. | ||
− | + | Mirror matches between "Heraldic Beasts" can also be quite hazardous, since this Deck's reliance on Xyz Summoning can conflict with this Deck's own ace monster, "[[Number 8: Heraldic King Genom-Heritage]]" (which can be disastrous for any Xyz Monsters). Also, due to this Deck's focus on anti-Xyz tactics, it may have trouble against Synchro Summon-oriented Decks, because cards such as "Genom-Heritage" and "Heraldry Crest" are fairly useless against them, with their relatively low ATK and exclusively anti-Xyz effects. | |
− | Mirror matches between "Heraldic Beasts" can also be quite hazardous, since this Deck's reliance on Xyz Summoning can conflict with this Deck's own ace monster, "[[Number 8: Heraldic King Genom-Heritage]]" (which can be disastrous for any Xyz Monsters). Also, due to this Deck's focus on anti-Xyz tactics, it may have trouble against Synchro | ||
− | |||
{{Heraldic}} | {{Heraldic}} | ||
+ | [[Category:TCG and OCG archetypes]] |
Latest revision as of 13:44, 5 December 2023
"Heraldic Beast" (
Heraldic Beast | Origin |
---|---|
Aberconway | Baron Aberconway / Dragon |
Amphisbaena | Amphisbaena |
Basilisk | Basilisk |
Berners Falcon | Juliana Berners / Falcon |
Eale | Yale |
Leo | Lion |
Twin-Headed Eagle | Double-headed eagle |
Unicorn | Unicorn |
Playing style[edit]
The archetype is focused around swarm and banish tactics, primarily through cards such as "Heraldic Beast Eale" and "Heraldic Beast Unicorn". They also have a number of cards to maintain a hand advantage such as "Heraldic Beast Leo" and "Heraldic Beast Aberconway". They also feature support for Psychic Xyz Monsters. The Deck relies on putting "Heraldic Beast" monsters in the Graveyard, either to activate their effect (in the case of "Heraldic Beast Leo") or to use their effects later (in the cases of "Heraldic Beast Unicorn" and "Heraldic Beast Twin-Headed Eagle"). Due to the entire archetype being made up of Level 4 monsters, they heavily rely on Xyz Summoning Rank 4 Monster Cards, and this is supported through "Advanced Heraldry Art" and "Heraldry Reborn". Of particular note is the importance of "Heraldic Beast Leo". Due to its ability to search other "Heraldic Beast" monsters out, it is key to Summon it quickly with cards like "Summoner Monk" and "Goblindbergh" or swarming the field with cards like "Photon Thrasher" and "Kagetokage". Although this Deck relies heavily on the Graveyard, using "Lightsworn" cards is usually not recommended, due to the fact that its indiscriminate milling can backfire if "Advanced Heraldry Art" and "Heraldry Reborn" are milled. "Number 18: Heraldry Patriarch" works as the Deck's floater, letting you send your "Heraldic Beast" monsters directly from your Deck to your Graveyard as soon as it is sent to the Graveyard. After its Xyz Summoned for the first time, "Heraldic Beast Unicorn" can Special Summon it back from your Graveyard, letting you re-use its effect and even be used for field presence. It also lets the Deck use "Mind Over Matter", which can hinder your opponent's moves while loading your Graveyard with more "Heraldic Beast" monsters. Additionally, since it doesn't specify the place it needs to be before being sent to the Graveyard, you can use its effect even when its Summon is negated (although this will block it from being Summoned by "Unicorn") and even when detached as an Xyz Material, as when its used with a "Rank-Up-Magic" card.
Recommended cards[edit]
Deck
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Weaknesses[edit]
Since this Deck relies on accumulating materials in your Graveyard, "The End of Anubis", "Macro Cosmos" and "Dimensional Fissure" can force this Deck to a screeching halt. "Thunder King Rai-Oh" and "Prohibition" can also be dangerous, since both of them can stop the effects of "Heraldic Beast Leo". Individually, all the "Heraldic Beasts" except "Leo" and "Aberconway" have below-average ATK, and they cannot survive for long if they cannot be used for an Xyz Summon at all. Anti-Special Summon cards (such as "Fossil Dyna Pachycephalo" and "Vanity's Fiend") and anti-Spell Cards (such as "Naturia Beast", and "Horus the Black Flame Dragon LV8") can deadlock this Deck effectively. Mirror matches between "Heraldic Beasts" can also be quite hazardous, since this Deck's reliance on Xyz Summoning can conflict with this Deck's own ace monster, "Number 8: Heraldic King Genom-Heritage" (which can be disastrous for any Xyz Monsters). Also, due to this Deck's focus on anti-Xyz tactics, it may have trouble against Synchro Summon-oriented Decks, because cards such as "Genom-Heritage" and "Heraldry Crest" are fairly useless against them, with their relatively low ATK and exclusively anti-Xyz effects.