Difference between revisions of "Super Crashbug"
Dinobot1000 (talk | contribs) (update name/lore parameters, replaced: |en_sets = → |en_sets = (7)) |
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{{CardTable2 | {{CardTable2 | ||
− | | | + | |de_name = Super-Computerbug |
|crname = Super Bubomlat | |crname = Super Bubomlat | ||
− | | | + | |it_name = Super Crashbug |
|ja_name = スーパーバグマン | |ja_name = スーパーバグマン | ||
− | | | + | |ja_romaji = Sūpā Baguman |
− | | | + | |ja_trans = Super Bugman |
|image = SuperCrashbug-GENF-EN-SR-1E.jpg | |image = SuperCrashbug-GENF-EN-SR-1E.jpg | ||
|attribute = Dark | |attribute = Dark | ||
Line 16: | Line 16: | ||
|effect = Summon, Continuous, Unclassified | |effect = Summon, Continuous, Unclassified | ||
|lore = Cannot be [[Normal Summon]]ed or [[Set]]. Must first be [[Special Summon]]ed (from your [[hand]]) in [[face-up]] [[Defense Position]], by [[banish]]ing "[[Crashbug X]]", "[[Crashbug Y]]", and "[[Crashbug Z]]" from your [[Graveyard]]. Switch the [[ATK]] and [[DEF]] of all face-up [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]]. There can only be 1 face-up "Super Crashbug" on the field. | |lore = Cannot be [[Normal Summon]]ed or [[Set]]. Must first be [[Special Summon]]ed (from your [[hand]]) in [[face-up]] [[Defense Position]], by [[banish]]ing "[[Crashbug X]]", "[[Crashbug Y]]", and "[[Crashbug Z]]" from your [[Graveyard]]. Switch the [[ATK]] and [[DEF]] of all face-up [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]]. There can only be 1 face-up "Super Crashbug" on the field. | ||
− | | | + | |it_lore = Non può essere Evocato Normalmente o Posizionato. Deve prima essere Evocato Specialmente (dalla tua mano) scoperto in Posizione di Difesa, bandendo "[[Crashbug X]]", [[Crashbug Y]]" e "[[Crashbug Z]]" dal tuo Cimitero. Scambia l'[[ATK]] e il [[DEF]] di tutti i mostri scoperti in Posizione di Attacco sul Terreno. Ci può essere solo 1 "Super Crashbug" scoperto sul Terreno. |
− | | | + | |ja_lore = このカードは通常召喚できない。自分の墓地に存在する「バグマンX」「バグマンY」「バグマンZ」をゲームから除外した場合に表側守備表示で特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する限り、フィールド上に表側攻撃表示で存在する全てのモンスターの攻撃力・守備力を入れ替える。「スーパーバグマン」はフィールド上に1体しか表側表示で存在できない。 |
|animelore = Cannot be [[Normal Summon]]ed or [[Set]]. Must be [[Special Summon]]ed by "[[Bug Switch]]", and cannot be Special Summoned by other ways. Switch the [[original ATK and DEF]] of all [[face-up]] [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]]. | |animelore = Cannot be [[Normal Summon]]ed or [[Set]]. Must be [[Special Summon]]ed by "[[Bug Switch]]", and cannot be Special Summoned by other ways. Switch the [[original ATK and DEF]] of all [[face-up]] [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]]. | ||
|jpanimelore = このカードは通常召喚できない。「バグ・スイッチ」の効果でのみ特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する場合攻撃表示モンスターの元々の攻撃力と元々の守備力を入れ替える。 | |jpanimelore = このカードは通常召喚できない。「バグ・スイッチ」の効果でのみ特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する場合攻撃表示モンスターの元々の攻撃力と元々の守備力を入れ替える。 | ||
− | |en_sets = | + | |en_sets = |
{{Card table set/header|en}} | {{Card table set/header|en}} | ||
{{Card table set|GENF-EN012|Generation Force|Super Rare}} | {{Card table set|GENF-EN012|Generation Force|Super Rare}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |fr_sets = | + | |fr_sets = |
{{Card table set/header|fr}} | {{Card table set/header|fr}} | ||
{{Card table set|GENF-FR012|Generation Force|Super Rare}} | {{Card table set|GENF-FR012|Generation Force|Super Rare}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |de_sets = | + | |de_sets = |
{{Card table set/header|de}} | {{Card table set/header|de}} | ||
{{Card table set|GENF-DE012|Generation Force|Super Rare}} | {{Card table set|GENF-DE012|Generation Force|Super Rare}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |it_sets = | + | |it_sets = |
{{Card table set/header|it}} | {{Card table set/header|it}} | ||
{{Card table set|GENF-IT012|Generation Force|Super Rare}} | {{Card table set|GENF-IT012|Generation Force|Super Rare}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |sp_sets = | + | |sp_sets = |
{{Card table set/header|es}} | {{Card table set/header|es}} | ||
{{Card table set|GENF-SP012|Generation Force|Super Rare}} | {{Card table set|GENF-SP012|Generation Force|Super Rare}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |jp_sets = | + | |jp_sets = |
{{Card table set/header|jp}} | {{Card table set/header|jp}} | ||
{{Card table set|GENF-JP012|Generation Force|Super Rare}} | {{Card table set|GENF-JP012|Generation Force|Super Rare}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |kr_sets = | + | |kr_sets = |
{{Card table set/header|ko}} | {{Card table set/header|ko}} | ||
{{Card table set|GENF-KR012|Generation Force|Super Rare}} | {{Card table set|GENF-KR012|Generation Force|Super Rare}} |
Revision as of 06:01, 28 November 2014
Super Crashbug
- Japanese
- スーパーバグマン
Card type | Monster |
---|---|
Attribute | DARK |
Level | 4 |
ATK / DEF | 0 / 3000 |
Status | |
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Mentioned by
- "Super Crashbug"
Other languages
Language | Name | Card text |
---|---|---|
German | Super-Computerbug | |
Italian | Super Crashbug | Non può essere Evocato Normalmente o Posizionato. Deve prima essere Evocato Specialmente (dalla tua mano) scoperto in Posizione di Difesa, bandendo "Crashbug X", Crashbug Y" e "Crashbug Z" dal tuo Cimitero. Scambia l'ATK e il DEF di tutti i mostri scoperti in Posizione di Attacco sul Terreno. Ci può essere solo 1 "Super Crashbug" scoperto sul Terreno. |
Japanese | スーパーバグマン | このカードは通常召喚できない。自分の墓地に存在する「バグマンX」「バグマンY」「バグマンZ」をゲームから除外した場合に表側守備表示で特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する限り、フィールド上に表側攻撃表示で存在する全てのモンスターの攻撃力・守備力を入れ替える。「スーパーバグマン」はフィールド上に1体しか表側表示で存在できない。 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Super Crashbug (anime) | Anime | 2011-05-02 |
Super Crashbug (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters