Card Rulings:Desrook Archfiend
Contents
OCG Rulings
- "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional)." is not treated as an effect. It is a cost to maintain "Desrook Archfiend" on the field.[1]
- The effect "When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card." is a Continuous Effect. (It applies even if targeted by an effect during the Damage Step.)[1]
- When resolving an opponent's card effect that targeted "Desrook Archfiend", roll a die. If the result is 3, negate the opponent's card effect and destroy it, but if it is any other result that opponent's card effect resolves normally.[1]
- The effect "When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"." is a Quick Effect that is activated from the hand. (It targets 1 "Terrorking Archfiend" that was destroyed and sent to the Graveyard. It can be activated even during the Damage Step.)[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- Missing the timing: Because "Desrook Archfiend's" effect is optional, the "Terrorking Archfiend" being sent to the Graveyard has to be the very last thing that happened in order for you to activate "Desrook Archfiend's" effect. You cannot activate "Desrook Archfiend's" effect in the middle of a chain, such as if "Pot of Greed" was activated and "Ring of Destruction" was chained to destroy "Terrorking Archfiend" and send him to the Graveyard in the middle of the chain.
- You can activate "Desrook Archfiend's" effect when a face-down "Terrorking Archfiend" is destroyed and sent to the Graveyard by a card effect.
- "Desrook Archfiend" is a Quick Effect and can be activated during your opponent's turn, and even during the Damage Step.
- When you control your opponent's "Terrorking Archfiend" with "Change of Heart", and it is destroyed, you can activate "Desrook Archfiend" from your hand to Special Summon the "Terrorking Archfiend" back to your side of the field.
- While "Pandemonium" is active, and you have "Desrook Archfiend" in your hand, and your "Terrorking Archfiend" is destroyed while on the field, "Pandemonium" is Step 1 of a chain , but you can use "Desrook Archfiend" as Step 2 of the chain. Then you would get to Special Summon the "Terrorking Archfiend" and select a Level 3 or lower Archfiend from your Deck.
Mentions in Other Rulings
- The End of Anubis: You cannot send "Desrook Archfiend" to the Graveyard for its effect while "The End of Anubis" is on the field, because the effect of "Desrook Archfiend" targets the destroyed "Terrorking Archfiend" in the Graveyard.
Archfiend Monster Rulings
OCG Rulings
- If a monster like "Vilepawn Archfiend"[12] or "Desrook Archfiend"[13] is targeted by a card effect during the Damage Step, then you still apply its effect and roll a die.[12][13]
- Paying Life Points is mandatory, not optional.[14]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[15] They were previously considered official, but may or may not necessarily hold true nowadays. |
- The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning".[16]
- If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.[16]
- You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.[16]
- If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".[16]
- Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.[16]
- The effect of rolling a die for an Archfiend will be negated by "Skill Drain".[16]
- You can roll a die for an Archfiend during the Damage Step.[16]
Mentions in Other Rulings
- See also Card Rulings:Battle-Scarred as all of its Rulings mention "Archfiends"
- Archfiend's Roar: The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's Roar"'s effect during the End Phase.
- Archfiend's Roar: You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
- Archfiend's Roar: When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.
- Dice Re-Roll: You can use a "Dice Re-Roll" to re-roll a die roll for an Archfiend.
- Falling Down: If there are no Archfiends on your side of the field, "Falling Down" is destroyed immediately, even in the middle of a chain.
- Falling Down: The Archfiend you need for "Falling Down" doesn't have to be a monster. Cards like "Axe of Despair", or an Archfiend monster equipped to your "Relinquished", will prevent "Falling Down" from being destroyed.
- Falling Down: You can activate "Falling Down" when there are no Archfiends on your side of the field, but it is destroyed immediately before it is equipped to a monster.
- Interdimensional Matter Transporter: When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.
- Pandemonium: You can't use "Pandemonium" to add a Fusion Monster Archfiend or Synchro Monster Archfiend from the Extra Deck to your hand, like "Fiend Skull Dragon" or "Red Dragon Archfiend".
- Pandemonium: If multiple Archfiends are destroyed at the same time by "Raigeki", you can only add 1 Archfiend from your Deck to your hand with "Pandemonium".
- Pandemonium: When your Archfiends controlled by your opponent are sent to your Graveyard, you can add an Archfiend from your Deck to your hand with "Pandemonium".
- Skill Drain: While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced Gameplay FAQ) so you still have to pay for ... Archfiends, etc. ...
- Skill Drain: Do not roll dice for Archfiends while "Skill Drain" is active.
- Skill Drain: Conditions for Summoning monsters is not negated by "Skill Drain", so ... you cannot Normal Summon or Flip Summong [sic] "Terrorking Archfiend" if there are no Archfiends on the field.
References
- ↑ a b c d Konami OCG Card Database: Desrook Archfiend
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS
- ↑ a b Konami FAQ: [Damage Step] Is the die-rolling effect of "Vilepawn Archfiend" etc applied during the Damage Step?
- ↑ a b c Konami FAQ: Effect Monster > Desrook Archfiend
- ↑ Konami FAQ: Effect Monster > Imprisoned Queen Archfiend
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ a b c d e f g UDE FAQ: Individual Card Rulings [A-C] [ARCHFIENDS]