Yugipedia:Featured Card/Gorz the Emissary of Darkness

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Gorz the Emissary of Darkness
Card

The long-awaited OCG promo, recently released in the TCG, has had a great impact on the way the game is played, reinforcing the opinion that mind games are as essential as real cards in victory. Never again shall a direct attack on a clear field seem safe to the attacker, as “Gorz” may be looming in the opponent’s hand.

Albeit without in-built protection to keep him from harm, “Gorz” is probably more threatening to a player than a field of “Stardust Dragons”. And that is without him even being in play! He can easily be Special Summoned when you take damage while controlling no cards - an easy to fulfill requirement. According to the kind of damage, the effect he gets upon being Summoned varies:

Battle Damage will allow you to also Special Summon an “Emissary of Darkness Token” with ATK and DEF equal to the damage taken, so a huge hit on you can be returned to the opponent, adding a little more too!
Otherwise, if you get burnt by a well-played “Chain Strike”, or any card that inflicts Effect Damage, use “Gorz” to deal just as much to the opponent, while getting “Gorz” himself as a 2700 ATK beatstick!

The amount of plays “Gorz” allows is near limitless – use him or the “Emissary of Darkness Token” as a Tribute for a Tribute Summon, or for the activation of an effect. His Level 7 status allows him to be tuned with any Level 1 Tuner monster, bringing out a Level 8 Synchro Monster. The 2700 ATK points “Gorz” boasts are enough to bring down your opponent’s “Stardust Dragon”, “Monarchs”, “Black Rose Dragon”, “Magical Android”, “Ryu Kokki” and many more, even rival the popular “Thought Ruler Archfiend”. Also, don’t forget that the “Emissary of Darkness Token” that comes along with “Gorz” is potentially even more powerful than he is, allowing you to turn the tide of a Battle Phase, even maybe a whole duel, in no time. The big One Turn Kill moves that have recently become popular will be thwarted by summoning “Gorz” when your opponent clears your field and attacks, cutting the OTK short.

Even the most intimidating cards can be countered, though. The universal Counter Trap “Solemn Judgment” cannot negate “Gorz’s” Special Summon, since it is the result of a monster effect. The summon cannot be negated by the popular “Royal Oppression” due to the fact that Gorz's Effect activates during the damage step and “Royal Oppression” can not be activated at that time.“Gorz” can only be negated by “Divine Wrath” due to the fact that it stops the effect that would summon him to the field. “Gorz” is much weaker once he has hit the field. Even though his ATK stats are high enough, he is still easily removed by card effects. His summon can also be prevented by out-witting the opponent, by attacking with all but the monster with the highest ATK. The opponent, waiting on the last attack to summon “Gorz”, will find his options limited, and time running short.

One thing is for sure though, a direct attack on a clear field has never been harder!

Date: January 8, 2009
Gorz the Emissary of Darkness - Stats