Difference between revisions of "Card Rulings:Magic Jammer"

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{{Rulings
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{{Navigation}}
|name=Magic Jammer
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==OCG Rulings==
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*If the [[activation]] of your opponent's Spell/Trap card is negated with "[[Magic Jammer]]" or "[[Seven Tools of the Bandit]]" while "[[Medium of the Ice Barrier]]" is on the field, your opponent can activate another Spell/Trap Card.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=45837&event=FE0006 Konami FAQ]: When the activation of a Spell Card is negated with "Magic Jammer" while "Medium of the Ice Barrier" is on the field, can another Spell Card be activated?</ref>
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*If "[[Magic Jammer]]" is chained to "[[Geartown]]", "[[Magic Jammer]]" resolves first and negates and destroys "[[Geartown]]" as Chain Link 2.  Chain Link 1 does not resolve since "[[Geartown]]"'s activation was negated.  The last thing to resolve is "[[Magic Jammer]]", so you can activate the effect of "[[Geartown]]" and Special Summon an "[[Ancient Gear]]" monster.<ref name="GT-MST-MJ">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46033&event=FE0006 Konami FAQ]: When "Geartown" is activated and destroyed by a chained effect, can an "Ancient Gear" monster be Special Summoned?</ref>
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*If the activation of "[[Spell Power Grasp]]" is negated by "[[Magic Jammer]]" etc, then another "[[Spell Power Grasp]]" can be activated.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=47920&event=FE0006 Konami FAQ]: When the activation of "Spell Power Grasp" is negated by "Magic Jammer", can another one be activated?</ref>
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*If the [[activation]] of "[[Reinforce Truth]]" is negated by an effect like "[[Seven Tools of the Bandit]]" or {{sic|"[[Magic Jammer]]"}}, then you can still enter your [[Battle Phase]].  If only the effect of "[[Reinforce Truth]]" is negated by an effect like "[[Royal Decree]]", then you cannot enter your [[Battle Phase]].<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=49035&event=FE0006 Konami FAQ]: Trap Card > Reinforce Truth</ref><ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=49446&event=FE0006 Konami FAQ]: Can you perform your Battle Phase when the activation of "Reinforce Truth" is negated by a card like "Magic Jammer"?</ref>
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*While an effect like that of "[[Banisher of the Radiance]]" or "[[Macro Cosmos]]" is active, it is impossible to discard a card to the Graveyard.  The activation costs of the effects of "[[Jowgen the Spiritualist]]", "[[Abyss Soldier]]" and "[[Return of the Doomed]]" require you to discard a card to the Graveyard, which is impossible, so you cannot activate their effects.  However, the activation costs of effects like "[[Magic Jammer]]" only require you to discard a card, so you can activate their effects since the card does not need to be discarded to the Graveyard.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=50502&event=FE0006 Konami FAQ]: Can you activate the effect of "Jowgen the Spiritualist" by discarding a card to the Graveyard while the effect of "Banisher of the Radiance" makes it impossible to send a card to the Graveyard?</ref>
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*[[Counter Trap Cards]] are [[Spell Speed 3]], so you cannot activate the [[Spell Speed 2]] effect of "[[Stardust Dragon]]" in Chain to the effect of a [[Counter Trap Card]] like "[[Magic Jammer]]", "[[Seven Tools of the Bandit]]", or "[[Divine Wrath]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=51700&event=FE0006 Konami FAQ]: Can the effect of "Stardust Dragon" be activated in Chain to the activation of a Counter Trap Card?</ref>
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===Mentions in Other Rulings===
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*If you have an active Field Spell Card and want to activate a new one, then you first send your old Field Spell Card to the Graveyard and then activate the new one.  If your opponent activates "[[Magic Jammer]]" to negate the activation of the new one, then the old one has already been sent to the Graveyard, so it does not return to the Field Card Zone.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=63938&event=FE0006 Konami OCG FAQ]: When activating a second Field Spell, when is the first Field Spell destroyed?</ref>
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*'''[[Card Rulings:Dark Eradicator Warlock|Dark Eradicator Warlock]]''': If the activation of a Spell Card is negated - such as with "[[Magic Jammer]]" - while "[[Dark Eradicator Warlock]]" is face-up on the field, then the effect of "[[Dark Eradicator Warlock]]" does not inflict damage to the opponent.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=56965&event=FE0006 Konami FAQ]: Can you inflict damage with the effect of "Dark Eradicator Warlock" even if the activation of the Spell Card is negated?</ref>
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*'''[[Card Rulings:Sword of Deep-Seated|Sword of Deep-Seated]]''': If the [[activation]] of "[[Sword of Deep-Seated]]" is negated and it is sent to the Graveyard by an effect like "[[Magic Jammer]]", then "[[Sword of Deep-Seated]]" was still sent to the Graveyard, so its effect activates and it is returned to the top of the Deck.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=56998&event=FE0006 Konami FAQ]: Does "Sword of Deep-Seated" return to the top of the Deck even if its activation is negated an it is sent to the Graveyard?</ref>
  
==Cards that gain a Spell Counter after the activation of a Spell Card==
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*'''[[:Card Rulings:Sebek's Blessing|Sebek's Blessing]]''': "[[Sebek's Blessing]]" is activated during the [[Damage Step]] of the [[Battle Phase]]. "[[Imperial Order]]" cannot be activated during the Damage Step, so you cannot Chain "[[Imperial Order]]" to "[[Sebek's Blessing]]". "[[Magic Jammer]]", "[[Magic Drain]]", and "[[Solemn Judgment]]" can be activated during the Damage Step, so you can Chain these cards to "[[Sebek's Blessing]]".<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15209&event=FE0006 Konami FAQ]: <nowiki>[Damage Step]</nowiki> "Sebek's Blessing" vs "Imperial Order"/"Magic Jammer"/etc</ref>
* You place a [[Spell Counter]] on this card when the [[Spell Card]] [[resolve]]s, so if "[[Magic Jammer]]" is used to [[negate]] the [[Spell Cards|Spell Card's]] [[activate|activation]] then you do not place a [[Spell Counter]] on this [[monster]]. But if "[[Imperial Order]]" is [[chain]]ed to the [[Spell Card]], you still place a [[Spell Counter]] on this [[monster]] because the [[activate|activation]] of the [[Spell Card]] was not [[negate]]d. If the [[Spell Card]] was a [[Continuous Spell Cards|Continuous]], [[Equip Spell Cards|Equip]], or [[Field Spell Card]], and "[[Dust Tornado]]" is [[chain]]ed to its [[activate|activation]] and [[destroy]]s it before it [[resolve]]s you still place a [[Spell Counter]] because the [[activate|activation]] of the card was not [[negate]]d.
 
  
==Mentions in Other Rulings==
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==Previously Official Rulings==
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{{Previously Official Rulings |UDE's Rulings =
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===Mentions in Other Rulings===
 
* '''[[Card Rulings:Bait Doll|Bait Doll]]''': If "[[Bait Doll]]" is [[activate]]d and [[target]]s "[[Magic Jammer]]", "[[Magic Drain]]", etc. the opponent may [[chain]] the [[Trap Card]] to [[negate]] and [[destroy]] "[[Bait Doll]]". If he/she does not, the [[Trap Card]] will be [[destroy]]ed since the [[activate|activation]] timing is incorrect, and "[[Bait Doll]]" will be shuffled into your [[Deck]].
 
* '''[[Card Rulings:Bait Doll|Bait Doll]]''': If "[[Bait Doll]]" is [[activate]]d and [[target]]s "[[Magic Jammer]]", "[[Magic Drain]]", etc. the opponent may [[chain]] the [[Trap Card]] to [[negate]] and [[destroy]] "[[Bait Doll]]". If he/she does not, the [[Trap Card]] will be [[destroy]]ed since the [[activate|activation]] timing is incorrect, and "[[Bait Doll]]" will be shuffled into your [[Deck]].
  
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* '''[[Card Rulings:Clock Tower Prison|Clock Tower Prison]]''': Putting a [[Clock Counter]] on "[[Clock Tower Prison]]" can be [[chain]]ed to. The effect to [[Special Summon]] "[[Destiny Hero - Dreadmaster]]" can also be [[chain]]ed to. Even though this effect can be [[chain]]ed to, it cannot be [[chain]]ed to with an effect that [[negate]]s the [[activate|activation]] of a [[Spell Card]], such as "[[Magic Jammer]]" or "[[Horus the Black Flame Dragon LV8]]" because the "[[Clock Tower Prison]]" card has already [[resolve]]d.
 
* '''[[Card Rulings:Clock Tower Prison|Clock Tower Prison]]''': Putting a [[Clock Counter]] on "[[Clock Tower Prison]]" can be [[chain]]ed to. The effect to [[Special Summon]] "[[Destiny Hero - Dreadmaster]]" can also be [[chain]]ed to. Even though this effect can be [[chain]]ed to, it cannot be [[chain]]ed to with an effect that [[negate]]s the [[activate|activation]] of a [[Spell Card]], such as "[[Magic Jammer]]" or "[[Horus the Black Flame Dragon LV8]]" because the "[[Clock Tower Prison]]" card has already [[resolve]]d.
  
* '''[[Card Rulings:Curse of Darkness|Curse of Darkness]]''': "[[Curse of Darkness]]" [[inflict]]s 1000 [[Effect Damage|damage]] right after the [[Spell Card]] is [[activate]]d, not when it [[resolve]]s. If the [[Spell Cards|Spell Card's]] [[activate|activation]] is [[negate]]d however, such as with "[[Magic Jammer]]", then no [[Effect Damage|damage]] is [[inflict]]ed because the [[activate|activation]] was [[negate]]d.
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* '''[[Card Rulings:Curse of Darkness|Curse of Darkness]]''': "[[Curse of Darkness]]" [[inflict]]s 1000 [[Effect Damage|damage]] right after the [[Spell Card]] is [[activate]]d, not when it [[resolve]]s. If the [[Spell Card|Spell Card's]] [[activate|activation]] is [[negate]]d however, such as with "[[Magic Jammer]]", then no [[Effect Damage|damage]] is [[inflict]]ed because the [[activate|activation]] was [[negate]]d.
  
 
* '''[[Card Rulings:Curse of Royal|Curse of Royal]]''': You can use "[[Curse of Royal]]" against cards like "[[Magic Jammer]]", "[[Seven Tools of the Bandit]]", "[[Solemn Judgment]]", "[[Curse of Royal]]", "[[Mystical Space Typhoon]]", "[[Dust Tornado]]", "[[Magic Drain]]", "[[Riryoku Field]]", "[[Judgment of Anubis]]", etc.
 
* '''[[Card Rulings:Curse of Royal|Curse of Royal]]''': You can use "[[Curse of Royal]]" against cards like "[[Magic Jammer]]", "[[Seven Tools of the Bandit]]", "[[Solemn Judgment]]", "[[Curse of Royal]]", "[[Mystical Space Typhoon]]", "[[Dust Tornado]]", "[[Magic Drain]]", "[[Riryoku Field]]", "[[Judgment of Anubis]]", etc.
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* '''[[Card Rulings:Destiny Board|Destiny Board]]''': The placing of a Spirit Message on the [[Playing Field|field]] by the effect of "[[Destiny Board]]" cannot be [[negate]]d with "[[Magic Jammer]]", "[[Magic Drain]]", "[[Solemn Judgment]]", etc.
 
* '''[[Card Rulings:Destiny Board|Destiny Board]]''': The placing of a Spirit Message on the [[Playing Field|field]] by the effect of "[[Destiny Board]]" cannot be [[negate]]d with "[[Magic Jammer]]", "[[Magic Drain]]", "[[Solemn Judgment]]", etc.
  
* '''[[Card Rulings:Destiny Hero - Diamond Dude|Destiny Hero - Diamond Dude]]''': Since the [[Spell Card]] itself is not [[activate]]d (only its effect is), your opponent cannot [[chain]] "[[Magic Jammer]]", "[[Dark Deal]]", "[[Barrel Behind the Door]]" or any other card that has to be [[chain]]ed to the [[activate|activation]] of a [[Spell Card]].
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* '''[[Card Rulings:Destiny HERO - Diamond Dude|Destiny Hero - Diamond Dude]]''': Since the [[Spell Card]] itself is not [[activate]]d (only its effect is), your opponent cannot [[chain]] "[[Magic Jammer]]", "[[Dark Deal]]", "[[Barrel Behind the Door]]" or any other card that has to be [[chain]]ed to the [[activate|activation]] of a [[Spell Card]].
  
* '''[[Card Rulings:Fairy Guardian|Fairy Guardian]]''': [[Spell Cards]] that are eligible for this card's effect include: [[Set]] [[Spell Cards]], [[Equip Spell Cards]], or [[Continuous Spell Cards]] [[destroy]]ed by your opponent's card effects and [[Spell Cards]] [[negate]]d and [[destroy]]ed by an opponent's "[[Magic Jammer]]", "[[Solemn Judgment]]", "[[Horus the Black Flame Dragon LV8]]", etc. It also includes [[Spell Cards]] [[discard]]ed from your [[hand]] by your opponent's card effect, like "[[Delinquent Duo]]" or "[[Confiscation]]" and [[Spell Cards]] sent from your [[Deck]] to the [[Graveyard]] by your opponent's "[[Needle Worm]]", "[[Don Zaloog]]", "[[Vampire Lord]]", etc.
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* '''[[Card Rulings:Fairy Guardian|Fairy Guardian]]''': [[Spell Cards]] that are eligible for this card's effect include: [[Set]] [[Spell Cards]], [[Equip Spell Card]]s, or [[Continuous Spell Cards]] [[destroy]]ed by your opponent's card effects and [[Spell Cards]] [[negate]]d and [[destroy]]ed by an opponent's "[[Magic Jammer]]", "[[Solemn Judgment]]", "[[Horus the Black Flame Dragon LV8]]", etc. It also includes [[Spell Cards]] [[discard]]ed from your [[hand]] by your opponent's card effect, like "[[Delinquent Duo]]" or "[[Confiscation]]" and [[Spell Cards]] sent from your [[Deck]] to the [[Graveyard]] by your opponent's "[[Needle Worm]]", "[[Don Zaloog]]", "[[Vampire Lord]]", etc.
  
 
* '''[[Card Rulings:Fusion Sword Murasame Blade|Fusion Sword Murasame Blade]]''': When you [[activate]] this card, the opponent can [[chain]] a card like "[[Magic Jammer]]" that will [[negate]] its [[activate|activation]] and [[destroy]] it.
 
* '''[[Card Rulings:Fusion Sword Murasame Blade|Fusion Sword Murasame Blade]]''': When you [[activate]] this card, the opponent can [[chain]] a card like "[[Magic Jammer]]" that will [[negate]] its [[activate|activation]] and [[destroy]] it.
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* '''[[Card Rulings:Gravekeeper's Watcher|Gravekeeper's Watcher]]''': You cannot [[activate]] "[[Gravekeeper's Watcher]]" when a card is [[discard]]ed as a [[cost]], such as "[[Magic Jammer]]", "[[Kuriboh]]", "[[Tribute to the Doomed]]", "[[Thunder Dragon]]", or "[[Type Zero Magic Crusher]]".
 
* '''[[Card Rulings:Gravekeeper's Watcher|Gravekeeper's Watcher]]''': You cannot [[activate]] "[[Gravekeeper's Watcher]]" when a card is [[discard]]ed as a [[cost]], such as "[[Magic Jammer]]", "[[Kuriboh]]", "[[Tribute to the Doomed]]", "[[Thunder Dragon]]", or "[[Type Zero Magic Crusher]]".
  
* '''[[Card Rulings:Great Shogun Shien|Great Shogun Shien]]''': If "[[Great Shogun Shien]]" is [[face-up]], and the [[activate|activation]] of your opponent's [[Spell]]/[[Trap Cards|Trap Card]] is [[negate]]d (by "[[Magic Jammer]]", etc.), they can still [[activate]] 1 more [[Spell]]/[[Trap Cards|Trap Card]] after that.
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* '''[[Card Rulings:Great Shogun Shien|Great Shogun Shien]]''': If "[[Great Shogun Shien]]" is [[face-up]], and the [[activate|activation]] of your opponent's [[Spell]]/[[Trap Card]] is [[negate]]d (by "[[Magic Jammer]]", etc.), they can still [[activate]] 1 more [[Spell]]/[[Trap Card]] after that.
  
 
* '''[[Card Rulings:Inferno Fire Blast|Inferno Fire Blast]]''': If "[[Imperial Order]]" is [[chain]]ed to "[[Inferno Fire Blast]]", the effect of "[[Inferno Fire Blast]]" is [[negate]]d but "[[Red-Eyes B. Dragon]]" cannot [[attack]]. However, if "[[Magic Jammer]]" [[negate]]s the [[activation]] of "[[Inferno Fire Blast]]", your "[[Red-Eyes B. Dragon]]" can [[attack]].
 
* '''[[Card Rulings:Inferno Fire Blast|Inferno Fire Blast]]''': If "[[Imperial Order]]" is [[chain]]ed to "[[Inferno Fire Blast]]", the effect of "[[Inferno Fire Blast]]" is [[negate]]d but "[[Red-Eyes B. Dragon]]" cannot [[attack]]. However, if "[[Magic Jammer]]" [[negate]]s the [[activation]] of "[[Inferno Fire Blast]]", your "[[Red-Eyes B. Dragon]]" can [[attack]].
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* '''[[Card Rulings:Spell Absorption|Spell Absorption]]''': If the [[activate|activation]] of a [[Spell Card]] is [[negate]]d by "[[Magic Jammer]]", etc., then you will not gain [[Life Points]] for "[[Spell Absorption]]".
 
* '''[[Card Rulings:Spell Absorption|Spell Absorption]]''': If the [[activate|activation]] of a [[Spell Card]] is [[negate]]d by "[[Magic Jammer]]", etc., then you will not gain [[Life Points]] for "[[Spell Absorption]]".
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* '''[[Card Rulings:Spell Counter|Spell Counter]]''': You place a [[Spell Counter]] on this card when the [[Spell Card]] resolves, so if "[[Magic Jammer]]" is used to negate the [[Spell Card]]'s activation then you do not place a [[Spell Counter]] on this monster. ....
  
 
* '''[[Card Rulings:Spirit Reaper|Spirit Reaper]]''': "[[Spirit Reaper]]" is [[destroy]]ed by its own effect after a card that [[target]]s it [[resolve]]s. If a [[Spell Card]] [[target]]s it, and the [[activate|activation]] of that [[Spell Card]] is [[negate]]d (such as with "[[Magic Jammer]]"), then "[[Spirit Reaper]]" is not [[destroy]]ed. However, if the effect of the [[Spell Card]] was [[negate]]d, such as if "[[Imperial Order]]" is [[active]], then "[[Spirit Reaper]]" is [[destroy]]ed because the [[Spell Card]] [[resolve]]s (even though its effect is [[negate]]d). Even if "[[Imperial Order]]" is already [[active]] on the [[Playing Field|field]], you can [[activate]] a card such as "[[Tribute to the Doomed]]" [[target|designating]] "[[Spirit Reaper]]", and "[[Spirit Reaper]]" will be [[destroy]]ed by its own effect.
 
* '''[[Card Rulings:Spirit Reaper|Spirit Reaper]]''': "[[Spirit Reaper]]" is [[destroy]]ed by its own effect after a card that [[target]]s it [[resolve]]s. If a [[Spell Card]] [[target]]s it, and the [[activate|activation]] of that [[Spell Card]] is [[negate]]d (such as with "[[Magic Jammer]]"), then "[[Spirit Reaper]]" is not [[destroy]]ed. However, if the effect of the [[Spell Card]] was [[negate]]d, such as if "[[Imperial Order]]" is [[active]], then "[[Spirit Reaper]]" is [[destroy]]ed because the [[Spell Card]] [[resolve]]s (even though its effect is [[negate]]d). Even if "[[Imperial Order]]" is already [[active]] on the [[Playing Field|field]], you can [[activate]] a card such as "[[Tribute to the Doomed]]" [[target|designating]] "[[Spirit Reaper]]", and "[[Spirit Reaper]]" will be [[destroy]]ed by its own effect.
  
* '''[[Card Rulings:Spirit Reaper|Spirit Reaper]]''': If "[[Spirit Reaper]]" is [[target]]ed by an [[Equip Spell Card]], and an effect like "[[Dust Tornado]]" is [[chain]]ed to [[destroy]] the [[Equip Spell Card]] before it [[resolve]]s, "[[Spirit Reaper]]" is still [[destroy]]ed because the [[activate|activation]] of the [[Equip Spell Card]] was not [[negate]]d, even though the effect of the [[Equip Spell Card]] is not applied. (If "[[Magic Jammer]]" or "[[Riryoku Field]]" was used instead, then "[[Spirit Reaper]]" would not be [[destroy]]ed because both of those [[Trap Cards]] would [[negate]] the [[equip Spell Cards|Equip Spell Card's]] [[activate|activation]].)
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* '''[[Card Rulings:Spirit Reaper|Spirit Reaper]]''': If "[[Spirit Reaper]]" is [[target]]ed by an [[Equip Spell Card]], and an effect like "[[Dust Tornado]]" is [[chain]]ed to [[destroy]] the [[Equip Spell Card]] before it [[resolve]]s, "[[Spirit Reaper]]" is still [[destroy]]ed because the [[activate|activation]] of the [[Equip Spell Card]] was not [[negate]]d, even though the effect of the [[Equip Spell Card]] is not applied. (If "[[Magic Jammer]]" or "[[Riryoku Field]]" was used instead, then "[[Spirit Reaper]]" would not be [[destroy]]ed because both of those [[Trap Cards]] would [[negate]] the [[equip Spell Card|Equip Spell Card's]] [[activate|activation]].)
  
 
* '''[[Card Rulings:Van'Dalgyon the Dark Dragon Lord|Van'Dalgyon the Dark Dragon Lord]]:''' When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect.
 
* '''[[Card Rulings:Van'Dalgyon the Dark Dragon Lord|Van'Dalgyon the Dark Dragon Lord]]:''' When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect.
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* '''[[Card Rulings:Wave-Motion Cannon|Wave-Motion Cannon]]''': Your opponent cannot [[chain]] "[[Magic Jammer]]", or use "[[Dark Paladin]]", etc., when you send "[[Wave-Motion Cannon]]" from the [[Playing Field|field]] to the [[Graveyard]]. Your opponent CAN [[chain]] "[[Magic Jammer]]" or use "[[Dark Paladin]]", etc., when you first [[activate]] "[[Wave-Motion Cannon]]" (meaning when you place it [[face-up]] on the [[Playing Field|field]]).
 
* '''[[Card Rulings:Wave-Motion Cannon|Wave-Motion Cannon]]''': Your opponent cannot [[chain]] "[[Magic Jammer]]", or use "[[Dark Paladin]]", etc., when you send "[[Wave-Motion Cannon]]" from the [[Playing Field|field]] to the [[Graveyard]]. Your opponent CAN [[chain]] "[[Magic Jammer]]" or use "[[Dark Paladin]]", etc., when you first [[activate]] "[[Wave-Motion Cannon]]" (meaning when you place it [[face-up]] on the [[Playing Field|field]]).
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===Judge List Rulings===
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* '''[[Card Rulings:Ancient City - Rainbow Ruins|Ancient City - Rainbow Ruins]]''': A card like "[[Magic Jammer]]" can only be chained to ''the initial activation'' of "[[Ancient City - Rainbow Ruins]]". If ''the effect''  of "[[Ancient City - Rainbow Ruins]]" is activated then "[[Magic Jammer]]", ect, cannot be chained.<ref>[http://web.archive.org/web/20071101063805/entertainment.upperdeck.com/community/forums/thread/850949.aspx UDE Judge List]: Ancient city vs negation</ref>
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}}
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==References==
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<references/>

Latest revision as of 09:06, 8 May 2015

OCG Rulings

  • While an effect like that of "Banisher of the Radiance" or "Macro Cosmos" is active, it is impossible to discard a card to the Graveyard. The activation costs of the effects of "Jowgen the Spiritualist", "Abyss Soldier" and "Return of the Doomed" require you to discard a card to the Graveyard, which is impossible, so you cannot activate their effects. However, the activation costs of effects like "Magic Jammer" only require you to discard a card, so you can activate their effects since the card does not need to be discarded to the Graveyard.[6]

Mentions in Other Rulings

  • If you have an active Field Spell Card and want to activate a new one, then you first send your old Field Spell Card to the Graveyard and then activate the new one. If your opponent activates "Magic Jammer" to negate the activation of the new one, then the old one has already been sent to the Graveyard, so it does not return to the Field Card Zone.[8]

Previously Official Rulings

Mentions in Other Rulings

Judge List Rulings


References

  1. Konami FAQ: When the activation of a Spell Card is negated with "Magic Jammer" while "Medium of the Ice Barrier" is on the field, can another Spell Card be activated?
  2. Konami FAQ: When "Geartown" is activated and destroyed by a chained effect, can an "Ancient Gear" monster be Special Summoned?
  3. Konami FAQ: When the activation of "Spell Power Grasp" is negated by "Magic Jammer", can another one be activated?
  4. Konami FAQ: Trap Card > Reinforce Truth
  5. Konami FAQ: Can you perform your Battle Phase when the activation of "Reinforce Truth" is negated by a card like "Magic Jammer"?
  6. Konami FAQ: Can you activate the effect of "Jowgen the Spiritualist" by discarding a card to the Graveyard while the effect of "Banisher of the Radiance" makes it impossible to send a card to the Graveyard?
  7. Konami FAQ: Can the effect of "Stardust Dragon" be activated in Chain to the activation of a Counter Trap Card?
  8. Konami OCG FAQ: When activating a second Field Spell, when is the first Field Spell destroyed?
  9. Konami FAQ: Can you inflict damage with the effect of "Dark Eradicator Warlock" even if the activation of the Spell Card is negated?
  10. Konami FAQ: Does "Sword of Deep-Seated" return to the top of the Deck even if its activation is negated an it is sent to the Graveyard?
  11. Konami FAQ: [Damage Step] "Sebek's Blessing" vs "Imperial Order"/"Magic Jammer"/etc
  12. UDE Judge List: Ancient city vs negation
  13. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  14. UDE FAQ: Individual Card Rulings [A-C]
  15. UDE FAQ: Individual Card Rulings [D-E]
  16. UDE FAQ: Individual Card Rulings [F-H]
  17. UDE FAQ: Individual Card Rulings [I-K]
  18. UDE FAQ: Individual Card Rulings [L-O]
  19. UDE FAQ: Individual Card Rulings [P-R]
  20. UDE FAQ: Individual Card Rulings [S-T]
  21. UDE FAQ: Individual Card Rulings [U-Z]
  22. UDE FAQ: SPECIFIC CARDS RULINGS