Difference between revisions of "List of unofficial terms"
Sanokal K-T (talk | contribs) (Undo revision 3846794 by 0123456789 The Great (talk) Eh? I'm fairly sure that pop is still a term.) |
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* '''Boss''' - The most powerful monster(s) of an archetype or Deck. For example, the boss monster of the "[[Cubic]]" archetype is "[[Crimson Nova Trinity the Dark Cubic Lord]]". | * '''Boss''' - The most powerful monster(s) of an archetype or Deck. For example, the boss monster of the "[[Cubic]]" archetype is "[[Crimson Nova Trinity the Dark Cubic Lord]]". | ||
* '''[[Bounce]]''' - The act of returning a card from the field to the hand. | * '''[[Bounce]]''' - The act of returning a card from the field to the hand. | ||
− | * '''Blast / Break''' - The act of destroying a card on the field. | + | * '''Blast / Break / [[Pop]] ''' - The act of destroying a card on the field. |
* '''[[Brick]] / Rot '''- A bad card combination in the hand that results in the player having to make a sub-optimal play. | * '''[[Brick]] / Rot '''- A bad card combination in the hand that results in the player having to make a sub-optimal play. | ||
* '''Buff '''- A positive effect applied on a monster '''OR''' the act of using it. Alternatively, it can also be used to refer to an ''OCG''/''TCG'' card's effect being made stronger than its anime/manga version. | * '''Buff '''- A positive effect applied on a monster '''OR''' the act of using it. Alternatively, it can also be used to refer to an ''OCG''/''TCG'' card's effect being made stronger than its anime/manga version. | ||
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* '''Flash''' - [[Spell Speed 2]]. | * '''Flash''' - [[Spell Speed 2]]. | ||
* '''[[Floater|Floating]]''' - The act of a monster replacing itself upon being sent to the Graveyard. | * '''[[Floater|Floating]]''' - The act of a monster replacing itself upon being sent to the Graveyard. | ||
− | * '''Floodgate '''-''' '''A card with a continuous effect that restricts players from performing some action. | + | * '''Floodgate '''-''' '''A card with a continuous effect that restricts one or both players from performing some action. |
* '''Fodder''' - A card that is used solely as a [[Tribute]], [[Material]] or for [[Cost|Costs]]. | * '''Fodder''' - A card that is used solely as a [[Tribute]], [[Material]] or for [[Cost|Costs]]. | ||
* '''Lock / Bind '''- The act of keeping a monster useless on the field with difficulty in removing it. | * '''Lock / Bind '''- The act of keeping a monster useless on the field with difficulty in removing it. |
Revision as of 15:26, 21 August 2017
The following words are commonly used by players to describe certain game mechanics but aren't official terminology in Yu-Gi-Oh!. These word usually came from other card games, direct translation from other language (mainly from Japanese), or is a simplification for an entire action.
When referring to cards, players generically use the easier name between English and translated Japanese name. Other wordings include.
- Absorb - The act of using monster as an Equip Card or Xyz Material, then gain its power.
- Backrow removal - The act of removing Spell/Traps from the field.
- Ban - The act of forbidding a card from being used.
- Banlist - List of Forbidden, Limited or Semi-limited cards.
- Book / Blanket - The act of flipping a monster to face-down defense position.
- Boost - The act of using an effect that increase ATK, DEF or effect's affection capability.
- Boss - The most powerful monster(s) of an archetype or Deck. For example, the boss monster of the "Cubic" archetype is "Crimson Nova Trinity the Dark Cubic Lord".
- Bounce - The act of returning a card from the field to the hand.
- Blast / Break / Pop - The act of destroying a card on the field.
- Brick / Rot - A bad card combination in the hand that results in the player having to make a sub-optimal play.
- Buff - A positive effect applied on a monster OR the act of using it. Alternatively, it can also be used to refer to an OCG/TCG card's effect being made stronger than its anime/manga version.
- Burn - Effect damage and the act of using it.
- Cancer - A card or a deck that focuses on lockdown to the point of being frowned upon.
- Chimeratech - Multiple attacker in effect.
- Counter - Spell Speed 3 OR The act of using effect that would negate.
- Counterattack - A monster that had been attacked, but was not destroyed, destroys the attacker after the attack OR A monster gains ATK/DEF enough to overpower an attacking monster.
- Deathtouch - An effect that destroys a monster during or after an attack.
- Debuff - A negative effect applied on a monster OR the act of using it.
- Disrupt - The continual use of Floodgate and/or Counter Trap Cards.
- Engine - A number of cards that helps a Deck achieve a certain action or helps a player draw a good card. For example, a player uses a "Windwitch" engine consisting of "Windwitch - Snow Bell", "Windwitch - Ice Bell", "Windwitch - Glass Bell", and "Windwitch - Crystal Bell" to Special Summon "Crystal Wing Synchro Dragon" quickly.
- Dump - The act of getting cards (of any number or specification) in the GY so that those card would be used later from the GY.
- Evolution - A card that is better than another card while the two cards holding a similar design OR The act of using one.
- Flash - Spell Speed 2.
- Floating - The act of a monster replacing itself upon being sent to the Graveyard.
- Floodgate - A card with a continuous effect that restricts one or both players from performing some action.
- Fodder - A card that is used solely as a Tribute, Material or for Costs.
- Lock / Bind - The act of keeping a monster useless on the field with difficulty in removing it.
- Lockdown - A situation in which a player has an extreme field control.
- Loop - A series of action that results in the same or at least similar effect that can be used over and over again.
- Lifelink - A negative effect that applies when a card leaves the field.
- Meta - Competitive decks in the current banlist and card pool.
- Mill - The act of sending cards from the top of a player's deck to the Graveyard.
- Mimic / Copy - Having a card gain the property (usually Effect or ATK) of another card.
- Minus - Decreasing the number of cards in one's hand/field.
- Mirror Match - Two opposing Decks using the same Archetype, strategy or theme.
- MST / Cyclone - "Mystical Space Typhoon" OR the act of using it.
- Nerf - A card had its usability reduced, either by ruling or card effect. Alternatively, it can also be used to refer to an OCG/TCG card's effect being made weaker than its anime/manga version.
- Netdeck - The act of completely copying a Deck (often those that win the YCS or placed high in a competition) from online sources without any modification.
- Nuke - The act of destroying many/all cards on the field at once.
- OP / Broken - A card that is too powerful compared to other cards.
- Pile - A stack of card, usually Graveyard.
- Play - An action involving playing a card or cards, often a combo, e.g. "making a play."
- Plus - Increasing the number of cards in one's hand/field.
- Rage - Force Attacks in effect.
- Recycle - The act of adding cards from the Graveyard to the hand or deck.
- Reload - The act of recovering cards to use them as fodder.
- Reset - The act of having a card returned to its initial state when it is placed on the field.
- Revive - The act of Special Summoning from the Graveyard.
- Row - Series of card Zone, with "Front Row" referring to "Main Monster Zone" and "Back Row" referring to "Spell & Trap Zone"
- Sacrifice - Tributes, Materials or Costs and the act of using them
- Scale - The act of weighing Booster Packs to determine which pack has a rare card.
- Search / Tutor - The act of adding a card from your Deck to your hand, except by drawing.
- Shadowstrike / Shadow Dive - Direct Attacker in effect.
- Sharking / Rule-sharking - The abuse of Yu-Gi-Oh! rules to gain an unfair advantage. This form of unfair conduct is often used on less experienced players.
- Shut / Knock - The act of Negating, whether temporary or permanently.
- Spawn - The act of summoning the same monster, usually Token or low-Level Monster with another card from time to time.
- Spectral Strike - An effect that would harm an opponent upon their monster gets detsroyed by battle with your monster.
- Spin - The act of placing a card on the field on top of the deck.
- S/T / S&T / ST - Spell and Trap Cards.
- Stack - The act of arranging cards to ensure a player draws a good card while the other doesn't OR A bad hand from a deck not throughly shuffled, usually from the previous duel.
- Stall - The act of prolonging the game with a card effect, which will be met with penalties at tournaments.
- Stand - The act of changing card to Face-up Attack Position or in a state where the card or its effect can be fully used OR A Monster remains on the field with high ATK/DEF for its current Battle Position.
- Staple - A good card that can be used in many Decks, for example "Pot of Duality".
- Steal - The act of taking your opponent's monster, or their card's property, for your own.
- Suicide / Ramming / Crash - The act of intentionally attacking knowing the attacker will be destroyed.
- Suppress - Prevent a card and/or effect from activating in a certain timing.
- Surprise - A harmful effect is put in play at a certain timing without the opponent foreseeing it.
- Swarm / Spam - The act of summoning many monsters in a turn, regardless of battle power.
- Tag Out - The act of a monster removing itself from the field and replacing itself with a different monster.
- Tap / Rest - The act of changing card to Face-up Defense Position or in a state where the card or its effect cannot be fully used.
- Tech - A card placed in a Main Deck, Side Deck, or Extra Deck for the purpose of supporting a deck with cards that help it run smoother, deal with cards that would counter the deck, or to combat specific deck builds often run in the current Metagame.
- Thunder Mine - Harming effect that activates when a specific action is preformed by an opponent.
- Time Bomb - A card that will destroy itself at certain timing, with harmful effect upcoming from that.
- Tier 0 - A deck that can only be beaten by itself.
- Throw - The act of placing a card on your opponent's field in order to hinder them.
- Lava Golem'd / Kaiju'd - Tribute an opponent's monster to replace them with your card.
- Trample / Penetrate - The act of inflicting Piercing Battle Damage.
- Topdeck - The top card of the deck OR The act of placing a card on top of the deck.
- Top-Decking / Lucksacking - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor.
- Toolbox - Searching for a monster to be used in a specified situation.
- Vanilla - A Normal monster.
- Wall - A monster card that is difficult to destroy by battle.