Engine

From Yugipedia
Jump to: navigation, search

An engine (sometimes also called package) is a combination of cards that work well together, but contains too few cards to make a full Deck. An engine may contain several generic or semi-generic cards that simply work together, or a portion of an Archetype that can be run independently to some extent to reach a certain goal.

An engine that primarily focuses on drawing is called a draw engine.

Examples (OCG/TCG)[edit]

Reckless Greed engine[edit]

Using 3 "Reckless Greeds" together lets the player draw 6 cards and skip only 2 Draw Phases, since their drawbacks don't stack. "Mask of Darkness" can bring back used "Reckless Greed"s to draw more. This engine is commonly used in decks that do not have ready access to any other draw power. When combined with other, more consistent draw engines, the extra cards can bring a victory before the negative effects come into play. This draw engine is commonly used in "Dark World" and "Exodia" decks.

Card of Safe Return (CoSR) engine[edit]

This draw engine uses "Card of Safe Return" to get an extra draw for each monster Special Summoned from the grave. This engine is especially useful in Decks that can Special Summon many monsters from the Graveyard consistently. Zombie Swarm and Dark World Decks are great decks to use with this Draw Engine.

A variation of this draw engine uses 2 "Manticore of Darkness" to continuously loop by sending 1 to the Graveyard and sending the second one from your hand or Deck to bring out the next one. The "Manticore Loop" is often used in Exodia OTK decks.

"Card of Safe Return" is currently Forbidden (September 2009 Lists).

Underdog engine[edit]

"Heart of the Underdog" is a card that allows the player to draw extra cards in their Draw Phase if they drew a Normal Monster. The advantage of this engine increases the more Normal Monsters are in the deck, as this means the player can speed up through their Deck as long as they keep drawing Normal Monsters. This engine benefits from a Deck that barely uses any Effect Monsters, but abuses Special Summon and searching effects from Normal Monster support cards like "Emissary of the Afterlife" and "Enchanting Fitting Room". This engine is mostly used for "Exodia" decks, but also works pretty well at other decks that run at least a decent amount of Normal Monsters, such as "Ojama" or "Gem-Knight" decks.

Destiny engine[edit]

This engine functions by using "Destiny Draw" to discard "Destiny HERO" monsters whose effect(s) are more beneficial from being in the Graveyard, such as "Destiny HERO - Malicious", "Destiny HERO - Dasher" or "Destiny HERO - Disk Commander". "Elemental HERO Stratos" is commonly used to get the "Destiny HERO" needed for the situation, and so "Reinforcement of the Army" is also used. This became quite a useful method of Summoning the Monarchs, creating the so-called Perfect Circle Deck.

"Destiny Draw" is Semi-Limited as of the March 2011 Lists, and finally Unlimited as of the September 2012 Lists making the engine viable again.

This deck also works well with "Card of Safe Return" in formats where it's available.

Allure engine[edit]

This engine works by banishing DARK monsters, such as "Dark Magician of Chaos" by using "Allure of Darkness", then reviving those monsters with either "Dimension Fusion", "Return from the Different Dimension" or more popularly, "Escape from the Dark Dimension".

Trade-In engine[edit]

This draw engine discards powerful Level 8 Monster Cards to the Graveyard, usually to revive later. This can be useful in multiple decks, but is found commonly in Dragon (which can also be combined with "Super Rejuvenation"), "Darklord", and "Destiny HERO" decks. Basically, this draw engine is very viable to every deck that can utilize many Level 8 monsters in the deck, either natively or as techs.

Recharge engine[edit]

This draw engine utilizes the "Lightsworn" monsters, and is used to draw through the Deck while also dumping cards into the Graveyard for future use. It consists of searching out "Lightsworn" monsters with "Charge of the Light Brigade", and then discarding them with "Solar Recharge". Doing those two things thins the deck by a total of 8 cards, sending 6 of them to the Graveyard - a very fast maneuver, in short. When this draw engine is used outside of "Lightsworn", the two most common Lightsworns used are "Ryko, Lightsworn Hunter" and "Lyla, Lightsworn Sorceress"; unlike most other "Lightsworn" monsters, their effects are generic, and can give the ability to destroy Spells and Traps to decks that do not normally have it.

Dedicated "Lightsworn" decks may also use the effect of "Garoth, Lightsworn Warrior" to draw many new cards, thus thinning the Deck even further.

During times when "Charge of the Light Brigade" is Limited, "Reinforcement of the Army" can be used as replacement copies; though it is not as fast as "Charge", and the player will have to use Warrior "Lightsworn" monsters like "Jain, Lightsworn Paladin", it is still fairly useful.

Good Goblin Housekeeping engine[edit]

Good Goblin Housekeeping is a card with a ruling that allows the player to draw an extra card if, upon resolution, it is in the Graveyard. So, combining this with cards such as Emergency Provisions, Twister, and Mystical Space Typhoon, one can add additional draw power, as well as provide additional benefits, during or outside of the draw. Coupled with cards like Rose Fairy, Watapon and Blackwing - Breeze the Zephyr and additional draw support, Special Summons can come quite easily for Tribute fodder.

Tethys engine[edit]

After getting "Tethys, Goddess of Light" on the field, use its effect to keep on drawing multiple Fairy monsters until the player draws something else. Since most Fairy decks have a heavy number of fairies, this Effect should be able to draw through a good bit of the Deck. This engine is especially useful in "Fat Fairy" decks that run "Valhalla, Hall of the Fallen" and many high-Level Fairies, enabling them to accumulate powerful Fairies in hand and Special Summon them with "Valhalla" without spending Tributes.

Card of Sacrifice engine[edit]

"Card of Sacrifice", much like "Reckless Greed" above, is a card that allows the player to draw 2 cards, but with less of a negative effect. Decks that do not attack such as Burn Decks, or even some of "Naturia" decks benefit as they suffer no drawbacks from this card. They can also be stacked to draw multiple cards in one turn since the drawbacks affect only this turn (much like "Reckless Greed").

Plant engine[edit]

This engine consists of "Glow-Up Bulb", "Spore", "Lonefire Blossom", "Dandylion", "Debris Dragon" and "One for One" and allows for fast Synchro Summoning.

Gusto Serenity engine[edit]

This draw engine utilizes "Mind Master" for Special Summoning "Caam, Serenity of Gusto", which can be Tributed over and over and using Caam's effect to shuffle the other 2 Caams in the Graveyard and netting a free draw at the same time, combined with "Brain Research Lab" or "Telekinetic Charging Cell" for avoiding Mind Master's cost, resulting in enormous draw engine that is even able to draw the entire deck out in just one turn.

However, currently "Mind Master" is Forbidden, making this draw engine no longer viable as a whole, but "Caam" herself can be utilized as additional draw power for any deck that can utilize the "Gusto" searchers.

Fortune Lady engines[edit]

"Fortune Lady Water" allows the player to draw two cards when it is Special Summoned while another face-up "Fortune Lady" monster is on the field. This can be easily achieved with the archetype's swarming capability. "Fortune Lady Water" can be Special Summoned easily by using generic cards such as "Summoner Monk", "Call of the Haunted" and "Monster Reborn", or natively with "Fortune Lady Dark" and "Fortune Lady Light". Notably, when combined with "Inferno Reckless Summon", it allows the Special Summoning of up to 3 "Fortune Lady Water", allowing the player to draw up to 6 cards in total.

"Fortune Future" allows the player to draw 2 cards by sending a banished "Fortune Lady" monster to the Graveyard. Cards like "Future Vision", "Dimensionhole" and "Allure of Darkness" can banish "Fortune Lady" monsters. "Fortune Future" works well with "Allure of Darkness" and "Fortune Lady Dark", drawing 2 cards and then banishing "Dark", and then using "Fortune Future" to return "Dark" to the Graveyard and drawing 2 more cards.

A great combo involves using "Miracle Fusion" or "Fusion Gate" to banish an "Elemental HERO" or "Destiny HERO" monster and "Fortune Lady Water" to Summon "Elemental HERO Absolute Zero". "Fortune Future" is then used to send the banished "Fortune Lady Water" to draw 2 cards. Presumably another Fortune Lady is on the field, use reviving cards like "Call of the Haunted" to Special Summon "Fortune Lady Water" to draw 2 more cards, or 6 if combined with "Inferno Reckless Summon". "Fortune Lady Water" can then be Tributed for "Fortune Lady Dark". When "Dark" destroys a monster, "Water" can then be Special Summoned, allowing the players to draw 2 more cards.

Level 1 Synchro Material engine[edit]

Most commonly used in Synchro-based decks that can abuse both "Tuningware" and "Darksea Rescue", which allow the player to draw 1 card for each of them when used for Synchro Summon. Coupled with "Inferno Reckless Summon" to gather materials and "De-Synchro" for repeat the Synchro Summoning process, this engine allows the player to gain massive hand advantage (especially when combined with "Formula Synchron" and "T.G. Hyper Librarian").

Rank 3 engines[edit]

These engines use the effect of a specific monster to Special Summon Level 3 monsters to Xyz Summon Rank 3 monsters such as "Leviair the Sea Dragon", "Wind-Up Zenmaines", "Dante, Traveler of the Burning Abyss", "M-X-Saber Invoker" and "Totem Bird" (if using WIND monsters) with minimal effort and investment. There have been three notable variants throughout the history of Xyz Monsters:

  • Normal Summon "Tour Guide From the Underworld" and use its effect to Special Summon a Level 3 Fiend-Type monster from the Deck. This was extremely popular while "Tour Guide" was Unlimited and "Sangan" was Limited, but became much less popular when "Tour Guide" became Semi-Limited, and fell out of favor almost completely when "Sangan" became Forbidden. The release of the "Burning Abyss" cards and subsequent erratum of "Sangan" brought the engine back into the spotlight somewhat, but never to the former glory it had in its heyday.
  • Summon "Speedroid Terrortop" and use its effect to add "Speedroid Taketomborg" to your hand, then Special Summon "Taketomborg" from your hand with its condition. This engine largely replaced the "Tour Guide" engine when its cards were released because, as "Terrortop" can be Special Summoned from your hand if you control no monsters, it achieved largely the same effect without requiring the player to use up their Normal Summon.
  • Summon "Predaplant Ophrys Scorpio" and use its effect to Special Summon "Predaplant Darlingtonia Cobra" from the Deck. This engine became prominent after "Speedroid Terrortop" became Limited, as while it once again uses up the Normal Summon and has the additional cost of discarding a monster, "Darlingtonia Cobra"'s effect can then be used to add a "Fusion" or "Polymerization" Spell Card from the Deck to the hand, so the player ends up with the same number of cards in their hand anyway and can use the Spell Card to make further plays. In addition, "Ophrys Scorpio"'s effect can be used no matter how it is Summoned, so the player can use a card like "Lonefire Blossom" to get this engine going.

Dichotomy engine[edit]

With the right Deck build, "Pot of Dichotomy" can become a powerful drawing force. This engine is possible in any deck that runs some off-type Hand trap and an off-type Extra Deck, but it truly shines in those that benefit from milling cards to the Graveyard. For example, by maxing out on both "Card Trooper" and "Dichotomy", the player can get a way to draw and attack safely with the former while filling the Graveyard for the latter. If the deck doesn't primarily run Machine monsters, Trooper even helps by filling the role of 1 of the 3 Types. This Trooper-Dichotomy duo can be especially useful in EARTH, Psychic, "X-Saber", "Naturia" and similar decks.

Utopia draw engine[edit]

If "Xyz Change Tactics" is on the field, consecutively Xyz Summon "Number 39: Utopia Double" -> "Number 39: Utopia" -> "Number C39: Utopia Ray" -> "Number S39: Utopia the Lightning" in that order to draw 4 cards and have a monster with a powerful effect and potential 5000 ATK.

Spellbook engine[edit]

This engine uses "Spellbook Magician of Prophecy", "Spellbook of Secrets" and "Spellbook of Knowledge" to start a search chain that ended in a draw 2 effect.

Diva engine[edit]

The Diva engine is similar to the Tour Guide engine. "Deep Sea Diva" is used to Special Summon another Sea Serpent monster, setting up a Synchro or Xyz Summon. It is more commonly used in "Mermail" Decks, where is possible to search an "Atlantean" monster, specially "Neptabyss, the Atlantean Prince", and provide access to other combos.

ABCVWXYZ/Saffira engine[edit]

Since "XYZ-Dragon Cannon", "VWXYZ-Dragon Catapult Cannon", "ABC-Dragon Buster", and "A-to-Z-Dragon Buster Cannon" require cards to be discarded in order to activate their effects, if the player controls a face-up "Saffira, Queen of Dragons" when they activate their cards' effects, they'd be able to activate any of Saffira's effect during the End Phase of each and every turn, and potentially draw 2 cards each time in the process, or return discarded LIGHT monsters to the hand to discard again the next turn if there's no need for drawing. See also: Card Tips:ABC-Dragon Buster.

Windwitch engine[edit]

This engine consists of "Windwitch - Snow Bell", "Windwitch - Ice Bell", "Windwitch - Glass Bell" and "Windwitch - Crystal Bell" and allows for fast Synchro Summoning of strong WIND monsters, most notably "Crystal Wing Synchro Dragon".

Crusadia Guardragon engine[edit]

This engine involves Link Summoning "Crusadia Equimax", then using it to Link Summon "Crusadia Magius". When a monster is Special Summoned to the zone it points to, it can add "Crusadia Draco" to your hand, then use the two monsters to Link Summon "Crusadia Spatha", and Special Summoning "Draco" with its own effect. Finally, the player can use it to Link Summon "Guardragon Elpy", activate the effect of "Spatha" to move it to another zone, then use "Elpy" to Special Summon any Dragon monster from the Deck. If the Summoned monster is "Influence Dragon", it can use its effect to change the Type of "Spatha" to Dragon, then Link Summon "Guardragon Agarpain".

This engine is used in the OCG-only Gandora FTK.

Crusadia Testament draw engine[edit]

Using "Mekk-Knight Crusadia Avramax" and "Crusadia Testament", the player can draw 4 cards each time it destroys a monster. Combine it with "Crusadia Revival" to potentially draw up to 24-28 cards.

Mannequin Cat engine[edit]

The "Mannequin Cat" Engine involves Link Summoning "Isolde, Two Tales of the Noble Knights", using said effect to Special Summon 3 "Hero Kid", using 2 of them to Xyz Summon "Number 29: Mannequin Cat", then use both "Isolde" and "Hero Kid" to Link Summon "Summon Sorceress". Using Sorceress's effect, Special summon 1 Beast monster to your opponent's field, then use "Mannequin Cat"'s effect to Special Summon 1 monster from the Deck. Alternatively, Link Summon 1 "Knightmare" monster using "Isolde" and "Hero Kid", use that "Knightmare" monster to Summon "Knightmare Mermaid" , using Mermaid's effect to Special Summon "Knightmare Corruptor Iblee", using "Iblee" to "Link Summon" 1 Link 1 Monster , then using "Iblee" 's effect to Summon herself to the opponent's side of the field,then use "Mannequin Cat" to Special Summon 1 DARK monster from your Deck to the Field. This engine is best used in 60-card "Warrior" Decks.

Adventure engine[edit]

This engine utilizes the key cards of the Adventurer series to provide utility options, such as negate and bounce effect, at a cost of locking the player from activating any effect of a Normal summoned monster for a turn.

The engine aims to gain an access to "Rite of Aramesir" to summon the titular token and activate "Fateful Adventure" from the deck, thus bringing the engine online. Typically, "Water Enchantress of the Temple" is used for this task, being searchable by the third "search and discard" effect of "Fateful Adventure" or sent to the GY by either "Foolish Burial" or "Cherubini, Ebon Angel of the Burning Abyss" to activate its search effect there. Once both "Adventurer Token" and "Fateful Adventure" is on the field, the second effect of "Fateful Adventure" can be used to search "Dracoback, the Rideable Dragon" when either side summoned any monster. Then you can use the "search and discard effect" of "Fateful Adventure" to search either "Wandering Gryphon Rider" or "Illegal Knight" to provide either negate or bounce, respectively, while discarding "Dracoback" as a "cost". Once discarded, "Dracoback's" recovery effect will be triggered and it will equip itself to "Adventurer Token", effectively allowing you to search the key cards for free.

At minimum, the engine provides bounce effect on your first turn via "Dracoback" (in case you opened with "Fateful Adventure" but not "Rite of Aramesir", thus forcing you to spent the "search and discard" effect on searching "Water Enchantress"), though if player managed to open with either "Water Enchantress", "Rite of Aramesir", or any card(s) that can sent "Water Enchantress" to the GY, the engine provides a recyclable option of omninegate (via "Gryphon Rider") or up to two extra bounces (via "Illegal Knight").

This engine is suitable for decks that are not dependent on the initial normal summon, such as "Kashtira" or "The Phantom Knights".

DPE engine[edit]

This engine involves using "Fusion Destiny" to Fusion summon "Destiny HERO - Destroyer Phoenix Enforcer" (DPE) using "Destiny HERO - Celestial" and "Destiny HERO - Dasher" from the Deck and/or hand as a material. Normally, "Fusion Destiny" has a downside that will destroy a monster summoned by its effect at the end of the next turn after its activation. However, "DPE" can bypass this side effect by simply destroy itself along with other card on either side of the field, allow it to revive itself in the next Standby Phase of the next turn. Providing a continuous interruption effects as long as its effects were allowed to resolve. The material used for summoning "DPE" also provides additional benefits in the GY; "Dasher" has a one-time effect to special summon a monster drawn by the player, and "Celestial" can banish itself along with other "Destiny HERO" monster and grants a draw 2 effects if the user's hand are empty. Variants of this engine also includes "Destiny HERO - Malicious" that can special summon another copy of itself by banishing it from GY, and "Destiny HERO - Denier" who can special summon itself from GY and grants additional Link materials.

Note that quite a few engines/combos are used to get to DPE, particularly in Yu-Gi-Oh! Master Duel, where "Predaplant Verte Anaconda" is currently legal. Some examples include:

  • "Dotscaper": Summon "Dotscaper", use it to link summon "Link Disciple", resummon "Dotscaper", summon "Link Devotee", tribute it off for Disciple's effect, use one token for "Link Spider"/"Linkuriboh", summon "Artifact Dagda" using a token and one random link monster, activate any effect to set Scythe, summon Verte using your Dagda and your other link monster, activate "Fusion Destiny" for DPE, then during your opponent's turn, use DPE's destruction effect on your face-down Scythe for the special summon lock.
  • Tokens into "Link Spider"/"Linkuriboh" for Verte, via "Scapegoat" (during your opponent's end phase) or "Scapeghost".

Tenyi engine[edit]

This engine uses "Monk of the Tenyi" and multiple copies of "Tenyi Spirit - Vishuda" to provide a link materials as well as a bouncing effect. "Vishuda's" first effect allows it to be special summoned from the hand as long as you did not have any Effect monster on the field. While "Monk", being a Non-Effect link 1 monster, acts as a stepping stone for "Vishuda" to bring itself out to start a link combos. The second effect of "Vishuda" allows the player to banish it from the hand or GY when they have a Non-Effect monster on the field to return one card on the opponent's field to their hand, giving it an extra power as a going second tool. Variants of the engine include "Tenyi Spirit - Adhara" (a Tuner monster) to acts as a prerequisite for "Crystron Halqifibrax" and as a recovery tool to bring "Vishuda" back from the banished zone, and "Tenyi Spirit - Ashuna" to special summon another "Tenyi" monster from the deck via banishing itself from the hand or GY, at a cost of locking the player from special summoning any non-Wyrm monster for a turn.

Mikanko engine[edit]

This engine uses "Mikanko Water Arabesque" to either equip it to your monster or opponent's, then using the effect of "Arabesque" to Summon "Hu-Li the Jewel Mikanko" to simultaneously bounce the equipped monster back to the hand while gaining additional monster (and potential interruption via "Hu-Li's" trap search effect) for free. In following turn, "Arabesque" can be used to tag out "Hu-Li" with "Ha-Re the Sword Mikanko" to search a second copy of "Arabesque", allowing you to summon "Hu-Li" and equip it with the new "Arabesque" to turn on its damage reflect effect again. The engine often uses copies of "Ohime the Manifested Mikanko" (and "Preparation of Rites" to search "Ohime") to search "Arabesque" and discarding itself for a cost.

Sky Striker engine[edit]

This engine uses "Sky Striker Mecha - Hornet Drones" to Summon a Token, then using it to Link summon "Sky Striker Ace - Kagari". Using "Kagari"'s effect to add "Hornet Drones" back, then use "Hornet Drones" again for an instant Link 2. If a Tuner was Normal Summoned, the Tuner can be used with "Sky Striker Ace - Kagari" to Summon "Crystron Halqifibrax". Using its effect, the player can Special Summon "Jet Synchron" from the Deck, starting multiple combos and swarming the field with monsters.

Diabellstar engine[edit]

This engine uses "Diabellstar the Black Witch" and various "Sinful Spoils" cards to provide various utility options. "Diabellstar" can be easily special summoned by sending 1 card from player's hand or field to the Graveyard, and on summon can set one "Sinful Spoils" Spell/Trap from the Deck with various effects. Ranging from negation effect with "Sinful Spoils of Betrayal - Silvera", potential monster destruction effect with "Sinful Spoils of Doom - Rciela", and a key Level 1 FIRE monster searcher with "Original Sinful Spoils - Snake-Eye". "Diabellstar" can also special summon itself from the GY at the opponent's End Phase if it was sent there that turn by also sending 1 card from the hand/field to GY, thus triggering its own search effect again.

Typically, the engine use multiple (usually three) copies of "WANTED: Seeker of Sinful Spoils" (and later "Dramatic Snake-Eye Chase") to search a sole copy of "Diabellstar", though the ratio between "WANTED" and "Diabellstar" may varies depending on the usage of the Deck. Notably, "WANTED" can banish itself to recover one used "Sinful Spoil" card into the deck and granting draw 1 bonus.

Infinitrack engine[edit]

This engine uses multiple copies of "Infinitrack Anchor Drills" and "Heavy Forwards" to provide a consistent means of special summon an EARTH Machine monster from the hand. "Heavy Forward" can be used to search out "Anchor Drill" from the deck, then normal summon "Anchor Drill" to activate its effect and special summon any eligible monster from your hand. Additionally, the level-altering second effect of "Anchor Drill" is useful for Xyz summon, while "Heavy Forward" can also be attached to any machine Xyz monster on your field as an extra material. This engine is best used in an EARTH Machine-heavy decks, such as "Ancient Gear" and "Train".

Darkwurm engine[edit]

This engine uses "Supreme King Dragon Darkwurm" along with a method to send it to the GY with "Foolish Burial" or "Dragon Shrine". With "Darkwurm"'s effect, the player can Special Summon it from the GY and add "Supreme King Gate Zero" from the Deck to their hand, allowing for an instant Scale 0 Pendulum Monster that they can use with a higher Scale monster to Pendulum Summon and have potential to use "Darkwurm" as a Link material. "Darkwurm" can also be set as Pendulum Scale, using its effect to add "Supreme King Gate Zero" to the hand, or Normal Summon "Darkwurm" for a similar effect.

Invoked engine[edit]

This engine uses "Aleister the Invoker", "Invocation", and the "Invoked" monsters to power up Fusion Monsters and Fusion Summon powerful monsters. Normal Summon "Aleister", use "Aleister"'s effect, add "Invocation". "Invocation" uses materials in the hand, the player's field and/or either GY for a Fusion Summon. "Invocation" can then be shuffled back into the Deck and return a banished "Aleister" to the hand to repeat the process next turn. The potential of using either GY allows the player to lock out future plays by banishing the opponent's monsters so they can't activate their GY effects later. The other effect of "Aleister" sends itself from the hand to the GY to increase a Fusion Monster's ATK/DEF by 1000, giving it potential to stay alive for a turn or destroy more monsters. This engine works best in Decks that specialize in multiple Attributes and/or happen to specialize in Fusion Summoning as well, such as "Shaddoll".

Examples (Rush Duel)[edit]

Dignity engine[edit]

This engine uses "King's Majesty" (called "King's Dignity" in Japan) and Level 1 Fiend Normal Monsters (usually "Descendant of Titans" or "Babysitter Goat") to give a Deck easy attack negations and cheap Tribute fodders.

Level 7 engine[edit]

This engine uses generic Level 7 monsters and the Spell "Ship of Seven Treasures" to draw cards while also supplying alternative boss monsters for the Deck. When running Effect Monsters, those with good generic effects like "Multistrike Dragon Dragias", "Ultimate Flag Mech Ace Breaker" or "Thunderbold, the Blazing Thunder" are usually preferred. Sometimes, Level 7 Normal Monsters with good stats such as "Cross Promotion the Elite Noodle Ninja", "Ultimate Flag Mech Tough Striker" or "Handy Lady" are used instead, running them in tandem with "Secret Order" for revival. Additionally, if a deck already focuses on Fusion and uses "Cross Promotion" for this engine, "Flavor Inspector" can also be added in to open up access to "Miso Instant the Special Noodle Ninja".

JAM:P Set! engine[edit]

This engine uses "JAM:P Set!" and "CAN:D" to give a deck outs to many monsters, as well as providing some Graveyard disruption capabilities. Additionally, if already running a Fusion-centric Deck, "Psypickupper" can also be added to unlock access to the powerful Fusion Monster "CAN:D LIVE".

Kuribot engine[edit]

This engine uses "Kuribots" as recurring fodders for Tribute Summons. "Kuribotriple" can be used to recycle all three "Kuribots" and provide some draw power. Using the engine in a Fusion deck that also uses "Siesta Torero" as a Tech also enables the Fusion Summon of "Kuribotorero".

Dealer engine[edit]

This engine uses "Mystic Dealers", some generic Spellcaster monsters and "Dark Revelation" to give a deck some draw power and access to a powerful battle Trap.

Phoenix engine[edit]

This engine uses "Phoenix Dragons" and several high-Level generic Dragon monsters such as "Multistrike Dragon Dragias", "Shock Dragon" and "Dragonic Slayer" to give the deck a power boost in the form of strong recurring boss monsters.