Difference between revisions of "Simorgh"
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− | {{Infobox | + | {{Infobox archseries |
− | | image = | + | | image = SimorghBirdofDivinity-MADU-EN-VG-artwork.png |
− | | caption = "[[Simorgh, Bird of | + | | caption = "[[Simorgh, Bird of Divinity]]" |
− | | ja_name = シムルグ | + | | ja_name = シムルグ |
− | | romaji = Shimurugu | + | | romaji = Shimurugu |
− | | sets = | + | | fr_name = Simorgh |
+ | | de_name = Simorgh | ||
+ | | it_name = Simorgh | ||
+ | | ko_name = 시무르그 | ||
+ | | ko_romanized = Simureugeu | ||
+ | | pt_name = Simorgh | ||
+ | | es_name = Simorgh | ||
+ | | sets = | ||
+ | * [[Structure Deck: Lord of the Storm]] | ||
* [[Light of Destruction]] | * [[Light of Destruction]] | ||
+ | * [[Rising Rampage]] | ||
+ | * [[Battle of Chaos]] | ||
+ | | tcg = | ||
* [[Stardust Overdrive]] | * [[Stardust Overdrive]] | ||
− | * [[ | + | * [[World Championship 2010 Card Pack]] |
− | | anime = [[Yu-Gi-Oh! ZEXAL]] | + | * [[Collectible Tins 2011 Wave 1]] |
+ | * [[Duel Overload]] | ||
+ | * [[OTS Tournament Pack 17]] | ||
+ | | ocg = | ||
+ | * [[V Jump March 2008 promotional card]] | ||
+ | * [[Tournament Pack 2009 Vol.4]] | ||
+ | * [[The Rarity Collection]] | ||
+ | * [[LINK VRAINS Pack 3]] | ||
+ | | korea = [[Premium Pack Vol.3]] | ||
+ | | anime = | ||
+ | * [[Yu-Gi-Oh! GX]] | ||
+ | * [[Yu-Gi-Oh! ZEXAL]] | ||
+ | | manga = [[Yu-Gi-Oh! OCG Structures]] | ||
}} | }} | ||
− | + | '''Simorgh''' (シムルグ ''Shimurugu'') is an [[archetype]] of [[DARK]] and [[WIND]] [[Winged Beast]] monsters with a focus on [[Normal Summon]]ing Winged Beast monsters and countering the opponent's use of Spells and Traps. It debuted in ''[[Structure Deck: Lord of the Storm]]'', but did not receive its first support until ''[[Rising Rampage]]''. | |
− | '''Simorgh''' is | + | ==Etymology== |
− | + | The name "Simorgh" comes from the bird of legend known as [[wikipedia:Simurgh|Simurgh]], a benevolent deity from Persian mythology. "[[Elborz, the Sacred Lands of Simorgh]]" is named after [[wikipedia:Alborz|Alborz]], a mountain range in northern Iran. | |
− | ==Playing | + | ==Playing style== |
− | + | "Simorgh" cards focus heavily on [[Normal Summon]]ing, [[Tribute Summon]]ing, and removal of the opponent's [[Spell]]/[[Trap Card]]s. All low-[[Level]] "Simorgh" monsters have an effect that activates only when Normal Summoned, either getting cards out of the [[Deck]] or, in the case of "[[Simorgh, Bird of Beginning]]", giving the player another Normal Summon. When combined with "[[Elborz, the Sacred Lands of Simorgh]]", which also grants an extra Normal Summon, a "Simorgh" Deck can feasibly Normal Summon three times in one turn. Both "Elborz" and "[[Simorgh, Bird of Ancestry]]" reduce the number of [[Tribute]]s of their monsters ([[Winged Beast]] or [[WIND]], respectively) to single-Tribute, making the Summoning of their stronger monsters far easier, especially as every low-Level "Simorgh" can Special Summon themselves from the [[Graveyard]] if the opponent controls no Spells or Traps. | |
− | "[[ | + | Once the high-Level "Simorgh" monsters are finally on the [[field]], their goal from there is to wreak havoc on the opponent's Spell and Trap Cards. "[[Simorgh Repulsion]]" in particular immediately wipes their backrow clean for the cost of a single Winged Beast monster [[discard]] (which, as mentioned, the low-Levels can then capitalize on by immediately reviving themselves). Most high-Level "Simorgh" cards also have an effect that discourages the opponent's use of Spells/Traps, either via negation or further card removal, while the original "[[Simorgh, Bird of Divinity]]" preys on their lack of a backrow. |
− | + | ===Recommended cards=== | |
− | "[[Simorgh, Bird of | + | {{Decklist|Recommended cards |
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− | {{Decklist|Recommended | ||
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<!--This is not an exact Decklist. Please do not add multiples or staples.--> | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | ||
− | *[[Simorgh, Bird of Ancestry]] | + | |effect monsters = |
− | *[[Simorgh, Bird of Divinity]] | + | * [[Dark Simorgh]] |
− | *[[ | + | * [[Simorgh of Darkness]] |
− | *[[ | + | * [[Simorgh, Bird of Ancestry]] |
− | *[[ | + | * [[Simorgh, Bird of Beginning]] |
− | *[[ | + | * [[Simorgh, Bird of Divinity]] |
− | *[[ | + | * [[Simorgh, Bird of Perfection]] |
− | *[[Garuda the Wind Spirit]] | + | * [[Simorgh, Bird of Calamity]] |
− | *[[ | + | * [[Simorgh, Bird of Protection]] |
− | *[[ | + | * [[Simorgh, Bird of Bringing]] |
− | *[[ | + | * [[Simorgh, Lord of the Storm]] |
− | + | * [[Alector, Sovereign of Birds]] | |
− | *[[ | + | * [[Battlestorm]] |
+ | * [[Garuda the Wind Spirit]] | ||
+ | * [[Mist Valley Apex Avian]] | ||
+ | * [[Raiza the Mega Monarch]] | ||
+ | * [[Raiza the Storm Monarch]] | ||
+ | * [[Laughing Puffin]] | ||
|xyz monsters = | |xyz monsters = | ||
− | *[[Lightning Chidori]] | + | * [[Diamond Dire Wolf]] |
− | *[[Mecha Phantom Beast Dracossack]] | + | * [[Divine Dragon Knight Felgrand]] |
− | *[[Number | + | * [[Ice Beast Zerofyne]] |
− | *[[ | + | * [[Lightning Chidori]] |
− | |spells = | + | * [[Tornado Dragon]] |
− | + | * [[Mecha Phantom Beast Dracossack]] | |
− | *[[Allure of Darkness]] | + | * [[Number 11: Big Eye]] |
− | *[[ | + | * [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] |
− | *[[ | + | |link monsters = |
− | *[[ | + | * [[Simorgh, Bird of Sovereignty]] (OCG or Traditional Format only) |
− | *[[Sacred | + | * [[Harpie Conductor]] |
− | *[[Swallow's Nest]] | + | * [[Fire Fighting Daruma Doll]] |
− | *[[ | + | * [[Greatfly]] |
− | *[[ | + | * [[Hraesvelgr, the Desperate Doom Eagle]] |
− | |traps = | + | * [[Wee Witch's Apprentice]] |
− | + | * [[Wynn the Wind Charmer, Verdant]] | |
− | *[[Anti-Spell Fragrance]] | + | |normal spells = |
− | *[[ | + | * [[Simorgh Onslaught]] |
− | *[[ | + | * [[Simorgh Repulsion]] |
− | *[[ | + | * [[Allure of Darkness]] |
− | *[[Safe Zone]] | + | * [[Downbeat]] |
− | *[[ | + | * [[Hey, Trunade!]] |
− | + | * [[Sacred Sword of Seven Stars]] | |
+ | * [[Spell Card: "Soul Exchange"]] | ||
+ | * [[Terraforming]] | ||
+ | * [[Trade-In]] | ||
+ | * [[Transmodify]] | ||
+ | * [[Wing Requital]] | ||
+ | |field spells = | ||
+ | * [[Elborz, the Sacred Lands of Simorgh]] | ||
+ | |quick-play spells = | ||
+ | * [[Burial from a Different Dimension]] | ||
+ | * [[Swallow's Cowrie]] | ||
+ | * [[Swallow's Nest]] | ||
+ | * [[The Monarchs Stormforth]] | ||
+ | * [[Twin Twisters]] | ||
+ | |normal traps = | ||
+ | * [[Harpie's Feather Storm]] | ||
+ | * [[Icarus Attack]] | ||
+ | |continuous traps = | ||
+ | * [[Simorgh Sky Battle]] | ||
+ | * [[Anti-Spell Fragrance]] | ||
+ | * [[Escalation of the Monarchs]] | ||
+ | * [[Escape from the Dark Dimension]] | ||
+ | * [[Imperial Custom]] | ||
+ | * [[Safe Zone]] | ||
+ | * [[The Monarchs Erupt]] | ||
}} | }} | ||
− | |||
{{Archseries navbox}} | {{Archseries navbox}} | ||
+ | {{Archseries navbox (OCG Structures)}} | ||
+ | [[Category:TCG and OCG archetypes]] |
Latest revision as of 06:19, 7 February 2024
Simorgh (シムルグ Shimurugu) is an archetype of DARK and WIND Winged Beast monsters with a focus on Normal Summoning Winged Beast monsters and countering the opponent's use of Spells and Traps. It debuted in Structure Deck: Lord of the Storm, but did not receive its first support until Rising Rampage.
Etymology[edit]
The name "Simorgh" comes from the bird of legend known as Simurgh, a benevolent deity from Persian mythology. "Elborz, the Sacred Lands of Simorgh" is named after Alborz, a mountain range in northern Iran.
Playing style[edit]
"Simorgh" cards focus heavily on Normal Summoning, Tribute Summoning, and removal of the opponent's Spell/Trap Cards. All low-Level "Simorgh" monsters have an effect that activates only when Normal Summoned, either getting cards out of the Deck or, in the case of "Simorgh, Bird of Beginning", giving the player another Normal Summon. When combined with "Elborz, the Sacred Lands of Simorgh", which also grants an extra Normal Summon, a "Simorgh" Deck can feasibly Normal Summon three times in one turn. Both "Elborz" and "Simorgh, Bird of Ancestry" reduce the number of Tributes of their monsters (Winged Beast or WIND, respectively) to single-Tribute, making the Summoning of their stronger monsters far easier, especially as every low-Level "Simorgh" can Special Summon themselves from the Graveyard if the opponent controls no Spells or Traps. Once the high-Level "Simorgh" monsters are finally on the field, their goal from there is to wreak havoc on the opponent's Spell and Trap Cards. "Simorgh Repulsion" in particular immediately wipes their backrow clean for the cost of a single Winged Beast monster discard (which, as mentioned, the low-Levels can then capitalize on by immediately reviving themselves). Most high-Level "Simorgh" cards also have an effect that discourages the opponent's use of Spells/Traps, either via negation or further card removal, while the original "Simorgh, Bird of Divinity" preys on their lack of a backrow.
Recommended cards[edit]
Recommended cards
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