Difference between revisions of "Simorgh"

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{{Infobox archetype
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{{Infobox archseries
| image = SimorghBirdofAncestry-TF04-JP-VG.jpg
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| image       = SimorghBirdofDivinity-MADU-EN-VG-artwork.png
| caption = "[[Simorgh, Bird of Ancestry]]"
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| caption     = "[[Simorgh, Bird of Divinity]]"
| ja_name = シムルグ
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| ja_name     = シムルグ
| romaji = Shimurugu
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| romaji       = Shimurugu
| sets =            
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| fr_name      = Simorgh
 +
| de_name      = Simorgh
 +
| it_name      = Simorgh
 +
| ko_name      = 시무르그
 +
| ko_romanized = Simureugeu
 +
| pt_name      = Simorgh
 +
| es_name      = Simorgh
 +
| sets         =
 +
* [[Structure Deck: Lord of the Storm]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
 +
* [[Rising Rampage]]
 +
* [[Battle of Chaos]]
 +
| tcg          =
 
* [[Stardust Overdrive]]
 
* [[Stardust Overdrive]]
* [[Structure Deck 8: Lord of the Storm]]
+
* [[World Championship 2010 Card Pack]]
| anime = [[Yu-Gi-Oh! ZEXAL]]
+
* [[Collectible Tins 2011 Wave 1]]
 +
* [[Duel Overload]]
 +
* [[OTS Tournament Pack 17]]
 +
| ocg          =
 +
* [[V Jump March 2008 promotional card]]
 +
* [[Tournament Pack 2009 Vol.4]]
 +
* [[The Rarity Collection]]
 +
* [[LINK VRAINS Pack 3]]
 +
| korea        = [[Premium Pack Vol.3]]
 +
| anime       =
 +
* [[Yu-Gi-Oh! GX]]
 +
* [[Yu-Gi-Oh! ZEXAL]]
 +
| manga        = [[Yu-Gi-Oh! OCG Structures]]
 
}}
 
}}
 
+
'''Simorgh''' (シムルグ ''Shimurugu'') is an [[archetype]] of [[DARK]] and [[WIND]] [[Winged Beast]] monsters with a focus on [[Normal Summon]]ing Winged Beast monsters and countering the opponent's use of Spells and Traps.  It debuted in ''[[Structure Deck: Lord of the Storm]]'', but did not receive its first support until ''[[Rising Rampage]]''.
'''Simorgh''' is a [[series]] of three powerful, [[WIND]]-Attribute, [[Winged-Beast]]-Type monsters based on the bird of legend known as [[wikipedia:Simurgh|Simurgh]], a benevolent deity from Persian mythology. All "Simorgh" monsters require two [[Tribute]]s in order to be summoned and all of them benefit from being in a Deck with WIND monsters, with "[[Dark Simorgh]]" gaining an additional benefit with [[DARK]] monsters.
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==Etymology==
 
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The name "Simorgh" comes from the bird of legend known as [[wikipedia:Simurgh|Simurgh]], a benevolent deity from Persian mythology. "[[Elborz, the Sacred Lands of Simorgh]]" is named after [[wikipedia:Alborz|Alborz]], a mountain range in northern Iran.
==Playing Style==
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==Playing style==
 
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"Simorgh" cards focus heavily on [[Normal Summon]]ing, [[Tribute Summon]]ing, and removal of the opponent's [[Spell]]/[[Trap Card]]s. All low-[[Level]] "Simorgh" monsters have an effect that activates only when Normal Summoned, either getting cards out of the [[Deck]] or, in the case of "[[Simorgh, Bird of Beginning]]", giving the player another Normal Summon. When combined with "[[Elborz, the Sacred Lands of Simorgh]]", which also grants an extra Normal Summon, a "Simorgh" Deck can feasibly Normal Summon three times in one turn. Both "Elborz" and "[[Simorgh, Bird of Ancestry]]" reduce the number of [[Tribute]]s of their monsters ([[Winged Beast]] or [[WIND]], respectively) to single-Tribute, making the Summoning of their stronger monsters far easier, especially as every low-Level "Simorgh" can Special Summon themselves from the [[Graveyard]] if the opponent controls no Spells or Traps.
"[[Simorgh, Bird of Divinity]]" and "[[Dark Simorgh]]" both wreak havoc on an opponent's Spells and Traps and when combined can cause a devastating effect to the opponent, "Dark Simorgh" preventing the opponent from setting cards, and "Simorgh, Bird of Divinity" causing continuous [[Burn Damage]] as a result. "[[Anti-Spell Fragrance]]" is usually a staple in [[Dark Simorgh Lockdown]] Decks; when used with "Dark Simorgh", it prevents the opponent from being able to use Spells, Traps or [[Flip Monster Effect]]s at all.
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Once the high-Level "Simorgh" monsters are finally on the [[field]], their goal from there is to wreak havoc on the opponent's Spell and Trap Cards.  "[[Simorgh Repulsion]]" in particular immediately wipes their backrow clean for the cost of a single Winged Beast monster [[discard]] (which, as mentioned, the low-Levels can then capitalize on by immediately reviving themselves). Most high-Level "Simorgh" cards also have an effect that discourages the opponent's use of Spells/Traps, either via negation or further card removal, while the original "[[Simorgh, Bird of Divinity]]" preys on their lack of a backrow.
 
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===Recommended cards===
"[[Simorgh, Bird of Ancestry]]" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "[[Dark Simorgh]]"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a [[Normal Monster]] while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "[[Wind Effigy]]" or other effects that benefit Normal Monsters like [[Common Charity]].
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{{Decklist|Recommended cards
 
 
"Simorgh" monsters benefit greatly from being used with WIND monsters. "Simorgh, Bird of Divinity" requires WIND monsters as Tributes, "Dark Simorgh" uses WIND and DARK monsters to [[Special Summon]] itself, and "Simorgh, Bird of Ancestry" gains the additional effect of returning cards to the opponent's [[Hand]] when it is Tribute Summoned with only WIND monsters.
 
 
 
The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using [[Trap Card]]s. A way to speed this up is to use cards that count as two Tributes such as "[[Whirlwind Prodigy]]" and "Wind Effigy" or monsters that Special Summon themselves like "[[Garuda the Wind Spirit]]" and "[[Silpheed]]" or [[Swarm]] like "[[Harpie]]" monsters or even "[[Blackwing]]" monsters to an extent. Afterwords, protect them with cards like "[[My Body as a Shield]]" and "[[Guard Mines]]". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's [[Effect Monster]]s to protect your side of the field.
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
*[[Simorgh, Bird of Ancestry]]
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|effect monsters =
*[[Simorgh, Bird of Divinity]]
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* [[Dark Simorgh]]
*[[Dark Simorgh]]
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* [[Simorgh of Darkness]]
*[[Alector, Sovereign of Birds]]
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* [[Simorgh, Bird of Ancestry]]
*[[Battlestorm]]
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* [[Simorgh, Bird of Beginning]]
*[[Blackwing - Bora the Spear]]
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* [[Simorgh, Bird of Divinity]]
*[[Blackwing - Gale the Whirlwind]]
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* [[Simorgh, Bird of Perfection]]
*[[Garuda the Wind Spirit]]
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* [[Simorgh, Bird of Calamity]]
*[[Raiza the Storm Monarch]]
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* [[Simorgh, Bird of Protection]]
*[[Silpheed]]
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* [[Simorgh, Bird of Bringing]]
*[[Whirlwind Prodigy]]
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* [[Simorgh, Lord of the Storm]]
|synchro monsters =
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* [[Alector, Sovereign of Birds]]
*[[Blackwing Armor Master]]
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* [[Battlestorm]]
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* [[Garuda the Wind Spirit]]
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* [[Mist Valley Apex Avian]]
 +
* [[Raiza the Mega Monarch]]
 +
* [[Raiza the Storm Monarch]]
 +
* [[Laughing Puffin]]
 
|xyz monsters =
 
|xyz monsters =
*[[Lightning Chidori]]
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* [[Diamond Dire Wolf]]
*[[Mecha Phantom Beast Dracossack]]
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* [[Divine Dragon Knight Felgrand]]
*[[Number 42: Galaxy Tomahawk]]
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* [[Ice Beast Zerofyne]]
*[[Totem Bird]]
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* [[Lightning Chidori]]
|spells =
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* [[Tornado Dragon]]
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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* [[Mecha Phantom Beast Dracossack]]
*[[Allure of Darkness]]
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* [[Number 11: Big Eye]]
*[[Burial from a Different Dimension]]
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* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
*[[Forbidden Chalice]]
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|link monsters =
*[[Forbidden Lance]]
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* [[Simorgh, Bird of Sovereignty]] (OCG or Traditional Format only)
*[[Sacred Sword of Seven Stars]]
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* [[Harpie Conductor]]
*[[Swallow's Nest]]
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* [[Fire Fighting Daruma Doll]]
*[[Heart of the Underdog]]
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* [[Greatfly]]
*[[Ancient Rules]]
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* [[Hraesvelgr, the Desperate Doom Eagle]]
|traps =
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* [[Wee Witch's Apprentice]]
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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* [[Wynn the Wind Charmer, Verdant]]
*[[Anti-Spell Fragrance]]
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|normal spells =
*[[Escape from the Dark Dimension]]
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* [[Simorgh Onslaught]]
*[[Icarus Attack]]
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* [[Simorgh Repulsion]]
*[[Moon Dance Ritual]]
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* [[Allure of Darkness]]
*[[Safe Zone]]
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* [[Downbeat]]
*[[Spiritual Wind Art - Miyabi]]
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* [[Hey, Trunade!]]
*[[Common Charity]]
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* [[Sacred Sword of Seven Stars]]
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* [[Spell Card: "Soul Exchange"]]
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* [[Terraforming]]
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* [[Trade-In]]
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* [[Transmodify]]
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* [[Wing Requital]]
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|field spells =
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* [[Elborz, the Sacred Lands of Simorgh]]
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|quick-play spells =
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* [[Burial from a Different Dimension]]
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* [[Swallow's Cowrie]]
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* [[Swallow's Nest]]
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* [[The Monarchs Stormforth]]
 +
* [[Twin Twisters]]
 +
|normal traps =
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* [[Harpie's Feather Storm]]
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* [[Icarus Attack]]
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|continuous traps =
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* [[Simorgh Sky Battle]]
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* [[Anti-Spell Fragrance]]
 +
* [[Escalation of the Monarchs]]
 +
* [[Escape from the Dark Dimension]]
 +
* [[Imperial Custom]]
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* [[Safe Zone]]
 +
* [[The Monarchs Erupt]]
 
}}
 
}}
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
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{{Archseries navbox (OCG Structures)}}
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[[Category:TCG and OCG archetypes]]

Latest revision as of 06:19, 7 February 2024

Simorgh
"Simorgh, Bird of Divinity"
Japanese
  • シムルグ
  • Shimurugu (romanized)
French
  • Simorgh
German
  • Simorgh
Italian
  • Simorgh
Korean
  • 시무르그
  • Simureugeu (romanized)
Portuguese
  • Simorgh
Spanish
  • Simorgh
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

Simorgh (シムルグ Shimurugu) is an archetype of DARK and WIND Winged Beast monsters with a focus on Normal Summoning Winged Beast monsters and countering the opponent's use of Spells and Traps. It debuted in Structure Deck: Lord of the Storm, but did not receive its first support until Rising Rampage.

Etymology[edit]

The name "Simorgh" comes from the bird of legend known as Simurgh, a benevolent deity from Persian mythology. "Elborz, the Sacred Lands of Simorgh" is named after Alborz, a mountain range in northern Iran.

Playing style[edit]

"Simorgh" cards focus heavily on Normal Summoning, Tribute Summoning, and removal of the opponent's Spell/Trap Cards. All low-Level "Simorgh" monsters have an effect that activates only when Normal Summoned, either getting cards out of the Deck or, in the case of "Simorgh, Bird of Beginning", giving the player another Normal Summon. When combined with "Elborz, the Sacred Lands of Simorgh", which also grants an extra Normal Summon, a "Simorgh" Deck can feasibly Normal Summon three times in one turn. Both "Elborz" and "Simorgh, Bird of Ancestry" reduce the number of Tributes of their monsters (Winged Beast or WIND, respectively) to single-Tribute, making the Summoning of their stronger monsters far easier, especially as every low-Level "Simorgh" can Special Summon themselves from the Graveyard if the opponent controls no Spells or Traps. Once the high-Level "Simorgh" monsters are finally on the field, their goal from there is to wreak havoc on the opponent's Spell and Trap Cards. "Simorgh Repulsion" in particular immediately wipes their backrow clean for the cost of a single Winged Beast monster discard (which, as mentioned, the low-Levels can then capitalize on by immediately reviving themselves). Most high-Level "Simorgh" cards also have an effect that discourages the opponent's use of Spells/Traps, either via negation or further card removal, while the original "Simorgh, Bird of Divinity" preys on their lack of a backrow.

Recommended cards[edit]