Forum:Awesome Combos

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I've been thinking, if all you need to win are a few good combos, why don't you combine the best combos and become unstoppable? As such, I've made this page to post combos used by myself and others I've seen, and for everyone else to post their own or find ways to beat those combos. --Anonymous By Choice (talkcontribs) 02:19, July 10, 2010 (UTC)

Blackwing Trap Confusion

A combination of the barriers, Spirit and Astral with Solemn Wishes and Blackwings. With it, a friend of mine can make you virtually helpless, unable to do anything while they have a monster on the field, which is easy with Blackwings. --Anonymous By Choice (talkcontribs) 02:19, July 10, 2010 (UTC)

The problem here is that some very powerful combos utilize a lot of cards to be effective, or their individual components are not very potent on their own. Better to build a Deck focused around a single combo and pulling it off consistently, rather than throwing many different combos together to create something unwieldly. --Gadjiltron (talkcontribs) 02:22, July 10, 2010 (UTC)

You've got a good point Gadj, but my intention is to find good seperate combos. I'm merely saying that if I can find a good way to improve or combine combos, I would happily join them. --Anonymous By Choice (talkcontribs) 02:25, July 10, 2010 (UTC)

Most strategies that use a lot of cards are easily destroyed by the most common cards. Starlight Road has made it easier to use these combos, like the one mentioned above, but it doesn't prevent common cards like Mystical Space Typhoon, Giant Trunade, Cold Wave or even Brionac, and often, if 1 piece of the combo is removed, the whole thing breaks down. My point is: don't use them, basically.--YamiWheeler (talkcontribs) 02:28, July 10, 2010 (UTC)

I must say I totally agree with you. The user of this combo (who will remain anonymous) is a particularly good duelist, and has many backup cards to stop his combo from falling apart. He also uses a formidable collection of synchros, but I built a good counter deck. This deck was merely an example of a basically good combo I thought you might enjoy. --Anonymous By Choice (talkcontribs) 02:35, July 10, 2010 (UTC)

Some of my favorite combos

Damn it Runer, I wanted to be the one to say the Launcher Loop =p. Ah well, as long as it gets the love it deserves.--Akiza Izayoi (talkcontribs) 03:17, July 10, 2010 (UTC)

Chain Material, Fusion Gate. Get out three DED Ends...--Yugioh DED (talkcontribs) 03:19, July 10, 2010 (UTC)

I hated the launcher loop when it's used against me. Good call Runer, good call. Fallensilence (talkcontribs) 05:36, July 10, 2010 (UTC)

My fav combo is still the Chariot-Heraklinos lock.
It stops almost everything and is easy to create and maintain.
Equeste to get Chariot back really annoys the opponent. Falzar FZ (talkcontribs) 06:23, July 10, 2010 (UTC)

I say that combo gave me some grey hairs. Not like I'm old or anything. Fallensilence (talkcontribs) 06:37, July 10, 2010 (UTC)

Don't forget the awesome, Nobleman of Crossout + Book of Moon combo. Another unbeatable on is Last Warrior from a Different Dimension (Not sure if that's it's name) and light of intervention. Sebek's blessing always helps!

It's prettty original, the nobleman of crossout and the book of moon though I prefer using fissure better. Fallensilence (talkcontribs) 18:05, July 10, 2010 (UTC)

One of my least favorites as well...It's like the ultimate 6-card combo. Bad Reaction to Simochi, Savage Colosseum, Imperial Custom, Kuribon,Final Attack Orders, and The Dark Door. Drew-Gi-Oh! (talkcontribs) 17:20, July 10, 2010 (UTC)

Cyber Dragon + Neo-Spacian Grand Mole was one of my favoured methods in keeping a pressure on an opponent who couldn't swarm very well. --Gadjiltron (talkcontribs) 00:52, July 11, 2010 (UTC)

The best combo that I thought of on my own is with Reinforcement of the Army, Spell Striker, Junk Synchron, Quickdraw Synchron and Quillbolt Hedgehog. I'm too lazy to explain right now. Fallensilence (talkcontribs) 06:02, July 11, 2010 (UTC)

  1. Play Reinforcement of the Army, search Spell Striker.
  2. Remove Reinforcement of the Army from play to Special Summon Spell Striker.
  3. Discard Quillbolt Hedgehog to Special Summon Quickdraw Synchron.
  4. Normal Summon Junk Synchron and Special Summon Quillbolt Hedgehog with its effect.
  5. Synchro Summon Junk Destroyer or any other LV8 of your choice using Junk Synchron, Spell Striker, and Quillbolt Hedgehog.
  6. Special Summon Quillbolt Hedgehog from the Graveyard with its own effect.
  7. Synchro Summon Nitro Warrior using Quickdraw Synchron and Quillbolt Hedgehog.
  8. Kick ass.
That's basically the combo using these 5 cards. --Gadjiltron (talkcontribs) 09:20, July 11, 2010 (UTC)

You wouldn't be able to special summon from the grave Quillbolt Hedgehog the second time, as it is removed from play when you Synchro Summon Junk Synchron. Kwame120 (talkcontribs) 18:43, July 11, 2010 (UTC)

Yeah pretty much. People get pissed when I do that. Fallensilence (talkcontribs) 15:33, July 11, 2010 (UTC)

Actually, Quillbolt was summoned with Junk Synchron's effect the first time. So it's fine. Runer5h (talkcontribs) 18:46, July 11, 2010 (UTC)Runer5h

Oh! That is a complicated combo. And one of mine...

  • Discard Quilbolt Hedgehog to special summon The Tricky
  • Summon any lvl 3 tuner.
  • Special summon Quilbolt Hedghog with it's effect.
  • Synchro Summon a lvl 10 Synchro monster.

or...

If you want Majestic Star Dragon, I have a much easier way to get that out in 1 turn (or 1st turn), starting off with an Empty field. (with only 3 specific cards in hand):
1) Somehow have 1 Debris Dragon, 1 Foolish Burial and 1 One for One in your hand.
2) Have 1 Salvation Dragon and 1 Dandylion in deck.
should be self-explanatory, but if anyone asks, then I'll explain the combo; but if you do it right, you'll end up with 1 Majestic Star Dragon/Majestic Red Dragon + 2 Tokens for Defense. Falzar FZ (talkcontribs) 02:06, July 12, 2010 (UTC)

Other combos I like are:

Fusion Gate-Elemental Hero The Shining Loop
Injection Fairy Lily + Unstable Evolution = 4000 - 5400 ATK
Cosmic Fortress Gol'gar + Future Visions + Light of Intervention Falzar FZ (talkcontribs) 02:12, July 12, 2010 (UTC)

Continuous Search

Black Whirlwind + Solidarity + Ultimate Offering = Never ending monsters :D --ME!!!!!!!!!! (talkcontribs) 18:47, July 11, 2010 (UTC)

My favourite combo is to use Future Fusion and other cards to put machines in the graveyard, and then use Overload Fusion to summon Chimeratech Overdragon using all the discarded machines. ~~Haos serpenoid 500~~

its a good plan untill you relise that you dont have an overload fusion in your hand or cannot draw it for another 3 turns which then screws your field as well--Dragonruler (talkcontribs) 07:24, July 12, 2010 (UTC)

That's usually why you wait until both required cards are in your hand before commencing the attack. --Gadjiltron (talkcontribs) 08:21, July 12, 2010 (UTC)

Or, if possible, use Different Dimension Capsule a couple turns beforehand to get overload fusion and then play the combo. ~~Haos serpenoid 500~~

The most spine chilling combo

The Dreaded Faultroll loop. This combo gives me goosebumps even when I start to think about it. What's that? Opponents turn one starts off with 1 card in hand? We'll just call that game then.User:Goblinpunch787

Okay, so I take Injection Fairy Lily to new levels, all you need is Megamorph, Unstable evolution, some way to attack directly, and any othe equip spells/attack increases. With Megamorph and Unstable evolution you will have 7800ATK, plus another 200 and it's game. For attacking directly, I generaly use Overpowering Eyes + DNA Surgery. Drew-Gi-Oh! (talkcontribs) 04:15, July 12, 2010 (UTC)

That's not much comparing to what Cyber Dragons can do when they fuse with Power Bond to fusion summon Cyber End Dragon with United With Stand, Scapegoat, and Megamorph. Plus there is an OTK deck with Cyber End Dragon, making this card pretty powerful. Fallensilence (talkcontribs) 06:36, July 12, 2010 (UTC)

those are both very good combos but both relie on many equip cards and especially for cyber dragons with powerbond, a graet one i thing is having future fusion, dragons mirror,a trap card and lord of d. use future to fusion five headed dragon using any five monsters and then use dragons mirror to fusion summon another Five headed dragon, summon lord of d and there you have it 1 5000 attack/defence monster with immunity to targeting and another 1 on its way LOL--Dragonruler (talkcontribs) 07:31, July 12, 2010 (UTC)

What about the trap card? Don't forget though, Torrential Tribute will get you all wet, Mirror Force really makes you reflect on your decision, and Lightning Vortex causes a whirlwhind of disapoint inside of you. Drew-Gi-Oh! (talkcontribs) 17:22, July 13, 2010 (UTC)

Spellcaster Combo

Well, this is a combo i did a while ago playing with a friend, when Dark Magician of Chaos was still limited (as well as you could do it on traditional format), and he was runing an E-Hero deck, so lets see if i remember it well:

He had Wildheart and another e-hero on the field, and I had no monsters, but 2 spell/trap cards already set, and my turn had begun.

Total damage = -8000 LPs (otk)!

I wish you have enjoyed ^^!!! Fawlker (talkcontribs) 18:38, July 12, 2010 (UTC)

I didn't know that Dark Magician of Chaos was banned. :( Well now I can see why. Fallensilence (talkcontribs) 05:53, July 13, 2010 (UTC)

Thanks for another reason. Fallensilence (talkcontribs) 17:26, July 13, 2010 (UTC) It's more of because of his spell-retrieval. People used him in combos that would continaully supply draws/burns. Drew-Gi-Oh! (talkcontribs) 17:24, July 13, 2010 (UTC)

He was Forbidden because of his loop with Dimension Fusion, and his OTK power in Diamond Dude Turbo and Dark Armed Return.--Akiza Izayoi (talkcontribs) 18:32, July 13, 2010 (UTC)

Wow thanks for the third reason. I feel stupid. Fallensilence (talkcontribs) 03:15, July 14, 2010 (UTC)

To avoid paying Life Points for Effect Monsters like Injection Fairy Lily, use DNA Surgery and declare Psychic. Then equip the monster with Telekinetic Charging Cell. Also, Krebons + Telekinetic Charging Cell = Very easy defensive wall. EgyptianGods (talkcontribs) 04:05, July 14, 2010 (UTC)

Never seen this combo in my life but it sounds awesome. Fallensilence (talkcontribs) 17:15, July 14, 2010 (UTC)

I prefer to activate Magicians Unite, targeting Lily.--Akiza Izayoi (talkcontribs) 17:47, July 14, 2010 (UTC)

The Spellcaster Combo

That Spellcaster Combo could have easily been countered for if the opponent had Invader of Darkness on the field, you wouldn't have been able to have played your 2 Quick Play Cards. .:Crack Of Dawn:. (talkcontribs) 11:33, July 24, 2010 (UTC)

combos r useless

just go with the flow and dominate brraaahhhh =w= Raiga (talkcontribs) 13:53, July 24, 2010 (UTC)

Or, you could just stick with a simple combo like Block Attack and Shield Crush. Yug18-11 (talkcontribs) 14:11, July 24, 2010 (UTC)

Or just see what combos you can use with 6 or less cards in your hand. Fallensilence (talkcontribs) 15:10, July 24, 2010 (UTC)

You can usually pull off a combo just by using what's in your hand. Like if you have two Level Ups, an Armed Dragon LV3, Level Modulation, and two Armed Dragon Lv10s, then you get two 3000 beatsticks who can Lightning Vortex your opponent's field for the cost of six cards. Drew-Gi-Oh! (talkcontribs) 18:29, July 24, 2010 (UTC)

A simple Monarch combo

Tribute plaugespreader for a monarch (preferably Caius) use its effect, attack for 2400 than top deck for plauge synchro for Stardust, and use like a book of moon incase you run into a stronger monster.--Berfomet (talkcontribs) 22:54, July 24, 2010 (UTC)

It looks like more of a combo to turn the duel around but it's a cool combo. Fallensilence (talkcontribs) 15:06, July 25, 2010 (UTC)


Shooting star dragon combo

A personal favorite of mine to get shooting star dragon out with a 3 card combo 1. activate one for one by discarding dandylion 2. summon any level 1 tuner monster such as effect veiler 3. summon debris dragon 4. activate his effect to summon dandylion 5. tune formula synchron and stardust dragon 6. tune shooting star dragon :)

Synchron combo

Discard Quillbolt Hedgehog to summon Quickdraw Synchron. Then summon Junk Synchron use his effect to revive Quillbolt Hedgehog, then summon Doppelwarrior with his effect. Summon T.G. Hyper Librarian using doppel warrior and junk syncron. Next summon Road Warrior using quickdraw synchron , quillbolt hedgehog and doppel token. Use road warriors effect to summon Unknown Synchron, then summon formula synchron using other doppel token and unknown synchron. Finally revive quillbolt hedgehog , summon Armory Arm using hedgehog and formula synchron.

[email protected] (talkcontribs) 13:36, May 23, 2012 (UTC)

Athena + Kristya infinite deck burn loop

This combo works pretty well in my LIGHT Fairy deck, but it usually only lasts a few turns until they break it.

You need Athena and Gellenduo on the field, and a Archlord Kristya either in hand or in your graveyard. Tribute or swap Gellenduo for Kristya, and burn your opponent for 600 damage. If you end your turn with Kristya on the field, your opponent cannot special summon. (Note that you still can at any time, simply by swapping Kristya back for Gellenduo.) If you end your turn with Gellenduo on the field, then your next draw must be Kristya, since it returns to the top of the deck instead of going to the graveyard. This also works well with Tethys, Goddess of Light on the field.

When I'm playing against the popular Chaos Dragons, adding Victoria to this combo makes it deadly. I can use Victoria to steal one of my opponent's fallen dragons every turn, then tribute that as well as Gellenduo (note how its effect is optional) if it's weak, or keep it as a beatstick if it's strong, and at the same time burning the opponent for a constant 1200.

I'm very proud of making this combo.

IPlay4Fun (talkcontribs) 14:20, May 23, 2012 (UTC)

Anyone else sick to death of necrobumpers? Anyway, IPlay4Fun, your combo doesn't work - you can't even attempt to activate Athena's effect while you have Archlord Kristya on the field. Battlemaniac (talkcontribs) 16:51, May 23, 2012 (UTC)

Firstly, I'm not the one that necro'd this thread. Second, my combo does work because Athena will send Kristya to the grave (well, really to top of deck) as the first part of the effect, and since Kristya has left the field, the second part of her effect will then let me bring another Fairy back. It's like how Kristya stops Polymerization but not Magical Dimension. IPlay4Fun (talkcontribs) 00:36, May 24, 2012 (UTC)

Big Shield Ofensna

I think I posted this somewhere here a long time ago (I hope not in the tips :x) Do this during an opponent's battle phase: Big Shield Gardna > D2 Shield during damage step > hope opponent attacks him after he switches to attack > Inverse Universe for a possible win (Number 17: Leviathan Dragon 2 gud. Ok you won't always get that lucky :p) Oh same sort of thing can be used with Gear Golem the Moving Fortress for a double attack Earthbound Immortal pretty much if you wait a turn. Much risker though as it's more likely the opponent will have something for that.96.249.200.162 (talk) 17:37, May 23, 2012 (UTC)

Fast Five head Dragon combo: make sure you have 5 monsters on the field and a D Tribe face down on turn later use d tribe all 5 monster become dragon type and use polymerization and boom Five Headed dragon.

Why go through that trouble when one can use Dragon's Mirror without needing to maintain 5 monsters on the field? --Gadjiltron (talkcontribs) 13:34, July 5, 2012 (UTC)

My favourite combos: Set 2 Trap Monsters and Safe Zone. In your turn, summon your 2 Trap Monsters. Now you have 2 options: 1) Tribute summon Yamata Dragon, attack and draw a lot of cards. Set 2 Trap Monsters from the drawn cards and do it again next turn. 2) Tribute summon White Dragon Ninja and equip it with Safe Zone. Now your opponent cannot destroy your traps or White Dragon Ninja: almost unbreakable defense.

Other lovely otk using only 3 cards. Use traps to stall until your opponent has 5 monsters out. Special summon Exodius the Ultimate Forbidden Lord. Activate Full-Force Strike and Diffusion Wave-Motion. Attack 5 times and win. As you have a lot of cards to stall anyways, Waboku works instead of Full-Force, but it's not so epic as you don't destroy the opponent's cards. Nephthy (talkcontribs) 07:01, July 6, 2012 (UTC)

I don't think that works, since Full-Force prevents either player from taking battle damage. It's great for killing a lot of monsters in 1 go, but so is Dark Hole. ---Dark Ace SP (Talk) 23:22, July 6, 2012 (UTC)

@DarkAceSP The point of this combo is not destroying the opponent's monsters, but to win the Duel. Each time you declare an attack you can activate the effect of Exodius to send 1 Forbidden One monster to the grave. If you attack 5 times, you send 5 Forbidden One monsters to the grave, and then, the effect of Exodius wins you the duel. Full-Force Strike (can be replaced with Waboku) just prevents the destruction of Exodius and damage if the opponent controls strong monsters. Nephthy (talkcontribs) 15:00, July 7, 2012 (UTC)

Prime Material Combo: Haven't figured out the exact details of ways to pull it off more quickly, so someone else is going to have to work that out. Basically, get a Prime Material Dragon on the field. All damage done to both players is now healing instead. Then, activate Bad Reaction to Simochi. Their healing is now done as damage. So, they take damage normally and without being able to be healed, and both healing and damage done to you is healing.

Error: Prime Material Dragon and Bad Reaction to Simochi actually cancel each other's effects out, at least for the opponent's side. While all effect damage you take will be converted to healing, the opponent will just take effect damage and healing as normal. --Gadjiltron (talkcontribs) 14:07, August 10, 2012 (UTC)

Prime material and acid golem combo: what you need:

  • Prime material in your hand
  • Acid golem of destruction in graveyard
  • Face down Xyz reborn
  • 1 monster that your willing to tribute.
  • First, summon prime material, next activate Xyz reborn to summon acid golem of destruction back.
  • With that combo, you gain, i think it's 2000 life points each turn, your invincible to spells, traps and effects, AND you have a 3000 Atk. 3000 def. point monster.

By far my favorite combo with Madolches is this:

  • activate double summon
  • normal summon two Madolche mewfeuilles
  • Use each of their effects to special summon two Madolches from your hand (ideally messngelato and Puddingcess)
  • use messngelato s effect to activate Madolche chateau to turn messngelato into a 2100 atk beater
  • go into any rank 3 xyz with the two mewfeuilles
  • Enter the battle phase
  • attack with all three monsters, and use Puddingcess' effect to destroy one of your opponents cards.

Another variant is to use mewfeuille to summon two level four Madolches to go into queen Tiaramasu

This is really just a great combo and can be a game breaker if you pull it off right


ULTIMATE BLACK PALIDON

First summon Black Luster Soldier, Second equip BLS with Mage Power which for every spell and trap on your field BLS gains 500 ATK and DEF, Third equip it with Black Pendent which gives it 500 ATK (1000 thanks to Mage Power) and if Black Pendent is destroyed your opponent takes 500 point of damage, Forth equip BLS with Gravity Axe - Grarl BLS gains another 1000 ATK and as long as this card stays on the field your opponents monsters can't change their battle position, Fifth equip BLS with Twin Swords of Flashing Light - Tryce by discarding one card from your hand BLS would lose 500 ATK if it weren't for Mage Power and BLS gets the ability to attack twice, and finally activate Blustering Winds which gives BLS anoter 1500 ATK and 1500 DEF until your next standby phase.

THAT'S A TOTAL OF 7000 ATK AND 7000 DEF

Any novice can stack a bunch of Equips and call that a combo. --Gadjiltron (talkcontribs) 00:29, April 6, 2013 (UTC)

Elaboration: First, this combo's incredibly inefficient, requiring at least 7 cards in hand if you want to do it in one turn. I'm sure there are other combos out there which can achieve similar results for less. Next, one can perform this on pretty much any monster with different other types of equip cards for additional effects. Maha Vailo and Morphtronic Videon say hi.
Point is, if you can still read this, unnamed user, in comparison with anything else up there, it's not particularly awesome. --Gadjiltron (talkcontribs) 02:03, April 7, 2013 (UTC)

DROP YOUR OPPONENTS LIFE POINTS IN A SNAP

You'll need the following cards

1)Fire Princess (ABILITY:every time you gain LP your opponent loses 500 LP)

2)Spell Absorption (SPELL EFFECT:every time a spell is activated you gain 500 LP)

3)Bad Reaction To Simochi (TRAP EFFECT:every time you opponent gains LP they lose the same amount they gain as long as this card stays on the field)

4)Toll (SPELL EFFECT:during both players turns if they want to attack they most pay 500 LP)

5)Eye Of Truth (TRAP EFFECT:as long as this card stays on the field you can look at your opponents hand but if they have a spell or trap they gain 1000 LP)

ALL CARDS HAVE CONTINUEOUS EFFECTS AND THEY COVER THE OTHERS WEAKNESSES

FOR EXAMPLE: When you attack Toll activates, you would have to pay 500 LP but thats where Spell Absorption comes in. You can attack for free and your opponent pays and thats not all technicly since you would've gain 500 LP Fire Princess's ability activates and you opponent pays more.

ANOTHER EXAMPLE: If you activated the Eye of Truth, followed by Bad Reaction To Simochi and your opponent has a spell or trap they can't use for a certent time they will lose 1000 LP every turn until they're either out of LP or have no spells and traps in their hand.

There's an error with the Fire Princess Toll combo: Spell Absorption does not grant your 500 LP increase because Toll doesn't count as "activate" whenever someone attacks. You need to play a spell from your hand in order for that to count as "activate" and Spell Absorption to give you LP. --Gadjiltron (talkcontribs) 00:29, April 6, 2013 (UTC)

Not to mention your suggestions seem to take a few turns too long to be considered "a snap". --Gadjiltron (talkcontribs) 00:29, April 6, 2013 (UTC)

The Most Awesome Dragon-based combo ever

This combo is very specific and hard to pull off, but once you do, you're gonna just feel so awesome your opponent is going to ragequit.

Necessary:

  • Blue-Eyed Maiden already in the field, face-up.
  • Any Level-4 or below dragon in hand.
  • Red-Eyed Darkness Metal Dragon in hand.
  • Horus, The Black Flame Dragon Level 6 in the graveyard.
  • Dark Armed Dragon in hand.
  • Three dark-type monsters in your graveyard (Not more and not less).
  • Any level 7 dragon in hand or in the graveyard. (Note: This is for a Synchro, so you can use whatever level you want so long as it's 1 level below the synchro you want to make, it needs to be a dragon.)
  • Kaibaman in hand.
  • Blue-Eyes White Dragon in hand.
  • Mystical Space Typhoon.
  • Dragon's Soul Castle in play.
  • Level Up!.
  • Battle Mania.
  • Polymerization.
  • Double Summon.

1- Have your Blue-Eyed Maiden in attack position be attacked by an opponent's monster using Battle Mania, if the opponent has more than one monster in play, try to use Waboku or another card to stop her from being destroyed. Activate her effect to summon one Blue-Eyes White Dragon.

2- Once it's your turn, the fun can begin. Normal Summon Kaibaman and activate its Special Effect to summon another Blue-Eyes White Dragon from your hand.

3- Then, activate the effect of Dragon's Soul Castle and target your Blue-Eyed Maiden, banish Level 6 Horus.

4- Activate the Blue-Eyed Maiden's effect to negate the effect of Dragon's Soul Castle and summon another Blue-Eyes White Dragon.

5- Activate Mystical Space Typhoon and destroy your Dragon's Soul Castle, Special Summon Horus Level 6 and activate Level Up! to get it to level 8.

6- Now Activate your Polymerization to turn your 3 Blue-Eyes into the Blue-Eyes Ultimate Dragon.

7- With both Horus and the Ultimate Dragon in play, activate Double Summon and Summon your weak dragon to the field.

8- Now banish it and summon Red-Eyes Darkness Metal Dragon.

9- Use the effect of Red-Eyes Darkness Metal Dragon to summon your Level 7 (See note above) Dragon of choice.

10- Make your Synchro Summon of choice, I personally use Stardust Dragon for the awesome factor.

11- Finally, Special Summon Dark Armed Dragon from your hand thanks to its Special Effect.

The result is that you have five extremely strong cards in the field, Blue-Eyes Ultimate Dragon, Level 8 Horus, Dark Armed Dragon, a Synchro Summon of choice and Red-Eyes Darkness Metal Dragon. Between Dark Armed Dragon and Horus, you have almost complete control of the playing field - if you use a Royal Decree to combo with Horus, you have complete control of the playing field. 201.52.21.59 (talk) 22:52, May 15, 2013 (UTC)Anonymous

Hmm, the Kaibaman and Polymerization parts of this combo can be swapped with Dragon's Mirror. This reduces the need of having a Blue-Eyes White Dragon in your hand, and the need of Blue-Eyed Maiden and Battle Mania on the field. Makes the whole combo a little easier to set up, but still rather difficult to pull off. --Gadjiltron (talkcontribs) 09:37, May 16, 2013 (UTC)
A One for One can be used to easily spit out the LV1 Tuner you'll need for that combo, while also putting a Blue-Eyes in the Graveyard too, for Dragon's Mirror application. Don't forget that Polymerization can fuse from the hand, thus utterly annihilating the necessity of Kaibaman to be in the equation. --Gadjiltron (talkcontribs) 09:41, May 16, 2013 (UTC)
Which also utterly annihilates the necessity of Double Summon, good one. I think combining One for One and Dragon's Mirror this combo can actually be realistic to pull off.201.52.21.59 (talk) 05:11, June 5, 2013 (UTC)

Madolche Teleport

The next combo use 4 cards in your hand and at least one card but no more than two in your opponent's side of the field (I have this deck idea with psychics and Madolches and now I'm waiting for May.17 to have Hootcake in my hands):

  1. Normal summon Mewfeuille and activate its effect to special summon Hootcake from your hand
  2. Activate Teleport to bring any LV3 psychic from your deck
  3. Overlay the LV3 psychic and Mewfeuille to Xyz summon M-X-Saber Invoker
  4. Use the effect of Invoker to bring Madolche Messengelato, this will trigger Messengelato's effect since Hootcake its on the field, get another Chateau from your deck
  5. Use the effect of Hootcake banishing the monster used for the cost of Invoker and bring another Messengelato, this time you'll bring Madolche Ticket to your hand.
  6. Activate Chateau
  7. Activate the second Chateau this will send the first one to the Graveyard
  8. Activate Ticket
  9. Overlay the two Messengelato to Xyz summon Madolche Queen Tiaramisu
  10. Activate the effect of Tiaramissu (that's why you need Chateau in the Graveyard, to have an eligible Madolche card). Return up to two cards of your opponent.
  11. Since one Madolche monster is returned to the deck by a effect, you add a Madolche monster to your hand for the effect of Ticket, now that Tiaramissu is on the field you can special summon that monster instad of adding it to your hand, the "better" choice is Madolche Puddingcess this way she will gain 800 ATK because there are no monsters in the graveyard and Tiaramissu, Puddingcess and Hootcake will gain 500 ATK for Chateau.
  12. Attack with Invoker (1600) + Hootcake (2000) + Puddingcess (2300) + Tiaramissu (2700) = 8600 Game Over!!!Jaggo 80 (talkcontribs) 17:55, May 16, 2013 (UTC)

Risebell Maiden Combo

0- (Use "Heavy Storm" and/or "Dark Hole" if needed.)
1- Summon "Blue-Eyed Maiden" (Normal Summon, "One for One", "Limit Reverse", etc).
2- Summon "Risebell the Star Adjuster" ("Emergency Teleport", etc).
3- Use the effect of "Risebell" on the "Maiden" to increase her Level to 4.
4- Summon "Blue-Eyes White Dragon" with the effect of "Maiden".
5- Synchro Summon "Ancient Sacred Wyvern".
6- Attack directly with "Blue-Eyes", then with "Wyvern": 3000 + 5100 = 8100. --Missign0 (talkcontribs) 03:44, May 17, 2013 (UTC)

Blackwing armor master combo

Hey, my friend got a great combo using only 3 cards.

  • Blackwing - Kogarashi the wanderer
  • Blackwing - Jetstream the blue sky or Blackwing Jin the rain shadow or any other level 1 blackwing monster
  • Blackwing armor master

synchro summon blackwing armor master using blackwing - kogarashi the wanderer & blackwing - Jin the rain shadow

because the effect of kogarashi your oppenent can't activate effect of trap card, spell card , and effect monster

Because the effect of blackwing armor master , your blackwing armor master can't be destroyed by battle and don't take any battle damage (please read the comment)

if there is any weakness or any way to destroy it , please tell me (139.0.143.231 (talk) 05:06, May 30, 2013 (UTC))

Yeah... the effect of "Blackwing - Kogarashi the Wanderer" only prevents cards/effects from being activated only at the moment WHEN "Blackwing Armor Master" is Synchro Summoned. After you do another action after that, such as ending your Main Phase, Setting a card, activating/Summoning a card, etc. your "Blackwing Armor Master" will be vulnerable again to cards and effects again. --UltimateKuriboh (talkcontribs) 05:13, May 30, 2013 (UTC)

Thanks for the info . I misunderstand the effect of kogarashi. I thought it's effect last until blackwing armor master removed from the field

Summon Semi-Lock

You'll need just 3 cards, Demise of the Land, Summon Breaker, and Terminal World. "Summon Breaker" must be in the Deck, not on your hand.

The combo goes like this: When your opponent SS a monster, activate "Demise of the Land" to activate "Summon Breaker" straight from the Deck. With "Summon Breaker" on the field, your opponent is now limited to only 3 summons per turn.

Even better if your opponent has performed 3 summons this turn and is performing the fourth summon, or is performing his/her third summon (either way, it has to be a Special Summon so it triggers "Demise of the Land"), then this combo will make him/her go straight to End Phase immediately, without being able to summon more for that turn.

This combo does not just cripple decks that relies on Swarming (read: most Meta decks), but also gives a heavy disadvantage to decks that relies on Xyz Summon, as a single Xyz Summon requires at least 3 summons (the 2 materials + the Xyz monster itself). And if they want to Xyz Summon one Xyz monster that takes 3 materials or more, they'll have to do so over 2 turns, which gives you enough time to destroy their monsters to prevent that from happening. As long as "Summon Breaker" is on the field, Xyz Swarm decks are pretty much almost dead.

"Terminal World" is added to prevent your opponent from Swarming on Main Phase 2, as "Summon Breaker" only limit the amount of summons on Main Phase 1.

This is optional, but you also can add Field Barrier to protect "Summon Breaker", which will ensure this semi-lock can stay longer. 203.7.171.10 (talk) 06:49, May 30, 2013 (UTC)

This will also impair Synchro-centric Decks. Yusei Synchro can curl up and sulk in a corner if they don't have an answer soon enough. --Gadjiltron (talkcontribs) 08:44, May 30, 2013 (UTC)

Venom combos

Has anyone heard of good "Venom" combos? I've been trying to find cards that go well with the archetype.--MasterHanzo (talkcontribs) 03:23, May 31, 2013 (UTC)

The point of this forum thread is to introduce good combos; this isn't a thread where everyone can request specific combos. That being said, instead of moving this comment to another forum comment, I'll let it stay with a suggestion of my own. "Venom Swamp" only destroys monsters with its effect only if its effect reduces a monster's ATK to 0; if a monster that already had 0 ATK has a Venom counter placed on it, it would not be destroyed during the End Phase. Take advantage of this with "Ojama Trio" + "Venom Burn". --UltimateKuriboh (talkcontribs) 03:34, May 31, 2013 (UTC)
There's even been a certain Deck that builds itself around that specific combo for massive damage. It appeared in the Deck Help section several years in the past, but searching for that now would be tedious. If Ojama Trio doesn't last long enough on the field for you, try things like Arcana Force 0 - The Fool or Reptilianne Naga. --Gadjiltron (talkcontribs) 09:30, May 31, 2013 (UTC)

Things you can do with a DD Deck

Might as well contribute a little.

Kuraz draw combo

  1. Activate DDR, discarding Kuraz as cost. If you don't have any banished monsters, you can't even put DDR into play.
  2. Special Summon Kuraz with DDR.
  3. Kuraz's effect triggers, you target Kuraz and DDR.
  4. Both cards are destroyed, you draw 2 cards.

This effectively turns all instances of DDR into 2-for-2s, which is good for running through the Deck. Throw in Hidden Armory to extend the number of times you can exploit the combo.

"For my next trick, I'm gonna make this monster disappear!"

  1. Activate Enemy Controller, Tributing Survivor/Scout Plane to take control of one of your opponent's monsters.
    1. Do whatever you wish with your newly-acquired monster.
  2. Once you've had your fun with that monster, Normal Summon Cyber Valley.
  3. Activate Cyber Valley's effect, banishing the opponent's monster and itself to draw 2.
  4. Your Tribute fodder returns during the End Phase.

Net result: Your opponent loses their monster permanently, and your hand size has no net change. Substitute Survivor/Scout Plane and D Fissure/Macro with any suitable recurring Tribute fodder monsters like Treeborn Frog to use the combo outside a DD Deck.

Yu-Gi-Oh's Oblivion Ring

  1. Summon D.D. Survivor/D.D. Scout Plane.
  2. Activate Different Dimension Gate, targeting Survivor/Scout Plane and one of your opponent's monsters to be banished.
  3. Survivor/Scout Plane will return unscathed, your opponent gets nothing.

Add in Banisher of the Radiance or Macro Cosmos to ensure that DD Gate does not enter the Graveyard and make the banishment permanent. Bounce DD Gate if you want to make it reusable.

Take Your Pick

  1. Activate Chaos Zone
  2. Banish Necroface using any of your desired methods. Allure of Darkness, Gold Sarcophagus, etc.
  3. Necroface's banishment gives 1 Chaos Counter, then it banishes 5 cards from the top of both players' Decks.
    1. On average, about 5 to 6 monsters will be banished, putting that many Chaos Counters on Chaos Zone.

Unless your opponent is playing with absurdly high-level monsters or you just got unlucky with what you banished, you can pretty much snatch any banished non-Nomi monster your opponent has. Don't fret if your opponent destroys Chaos Zone later, because at minimum you could tutor Jester Confit, Cyber Valley, Battle Fader, and so on.

--Gadjiltron (talkcontribs) 13:31, June 11, 2013 (UTC)

Curious; is "Effect Veiler" a Cost or part of Effect when discard to negating the target effect monster's effect? If she is Cost, then why included her in the list if the recipe is focus on the banishing and anything? Is that for Armory Arm/Formula Synchron reason? --iFredCat 14:11, June 11, 2013 (UTC)
Oh, I forgot Veiler needs to go to the Graveyard as part of her cost. Thanks for pointing that out. --Gadjiltron (talkcontribs) 01:53, June 12, 2013 (UTC)
Glad to helping. :-) --iFredCat 01:56, June 12, 2013 (UTC)

Attribute (or is it type?) Manipulation

Well, I think using DNA Surgery in tandem with System Down might work well as an improvised Raigeki (added benefit of removal, avoiding destruction negation). Sadly, I don't believe there is an archetype that would allow some room for this...it would be fun to use. Chromace (talkcontribs) 07:35, June 30, 2013 (UTC)

Let me one-up this by throwing in Cyber Dragon and Chimeratech Fortress Dragon. Behold. Nigh-unstoppable monster removal. --Gadjiltron (talkcontribs) 16:13, June 30, 2013 (UTC)

number of cards:6 prerequisite for "combo": have 3 sacred cranes in deck and card # 1 or equivalent sp/tr/mon effect to prevent veiler & HOOL

1.dimensional fissure 2.summoner monk- summon 3.spell for discard- discard to ss sacred crane 4.dimensional distortion 5.spell striker/rota 6.genex ally birdman

Yes, this uses 6 cards, but the draws per "Sacred Crane" compensate for this.

Veiler, kiss my grits.

step 1: activate dimensional fissure. (I hate you Effect Veiler)

step 2: normal summon summoner monk.

step 3: discard a spell to activate monk effect. (what, no veiler?)

special summon "Sacred Crane" from the deck.. and I am now forced to draw 1 card.

current hand = 4 cards 1. dimension distortion

                      2. spell striker/rota
                      3. ally genex birdman  
                      4. unknown card drawn per scrane 

current field = scrane & smonk & d-fissure

step 4: activate genex ally birdman's ignition effect by returning scrane to your hand.

step 5: synchro for "Ancient Fairy Dragon"

step 6: activate AFD's effect to s-summon scrane from hand.. and I am now forced to draw 1 card.

current hand = 4 cards 1. dimension distortion

                      2. spell striker/rota
                      3. unknown card drawn per scrane
                      4. unknown card drawn per scrane

current field = AFD & scrane & d-fissure

NOTE: 1 smonk & 1 gab are currently banished

step 7: banish the spell card previously discarded in step 3 to special summon spell striker.

current hand = 3 cards 1. dimension distortion

                      2. unknown card drawn per scrane
                      3. unknown card drawn per scrane  

current field = AFD & scrane & spell striker & d-fissure

step 8: activate dimension distortion target banished gab.. s-summon it to field.

step 9: xyz summon "Leviair the Sea Dragon" using spell striker & gab.

step 10: activate LSD's effect by detaching gab, targeting banished smonk.. s-summon it.

current hand = 2 cards 1.unknown card drawn per scrane

                      2.unknown card drawn per scrane

current field = AFD & scrane & LSD & smonk & d-fissure

NOTE: if a spell card is one of the 2 unknown cards drawn, activate the newly summoned smonk's effect to s-summon another scrane/lv4 tuner from the deck. (depending on the 2 cards in hand) but, as it is unknown.. proceed to step 11. also, this deck uses 3 gabs, so rinse and repeat (starting at step 4) if gab is one of the unkonwn cards in hand; activate it's effect returning the scrane on the field to hand to synchro AFD, etc.

step 11: xyz summon -enter rank 4- using scrane & smonk.

End.


N Kram (talkcontribs) 21:55, July 3, 2013 (UTC)N KramN Kram (talkcontribs) 21:55, July 3, 2013 (UTC)

correction: rota cannot be one of the cards in the combo, it must be spell striker

N Kram (talkcontribs) 13:21, July 9, 2013 (UTC)N KramN Kram (talkcontribs) 13:21, July 9, 2013 (UTC)