Difference between revisions of "Watt"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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{{For|the dog in [[Yu-Gi-Oh! ARC-V]]|[[Watt (character)]]}}
| image name          = Watts.jpg
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{{Infobox archseries
}}
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| image        = Wattrain-MADU-EN-VG-artwork.png
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
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| caption      = "[[Wattlemur]]", "[[Wattsquirrel]]", "[[Wattgiraffe]]", and "[[Wattcastle]]" in the artwork of "[[Wattrain]]"
| kanji                = エレキ
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| ja_name      = エレキ
| romaji               = Ereki
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| romaji       = Ereki
| japanese translated = Elec
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| trans        = Elec
| english              = Watt
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| zh_name      = 電氣
}}
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| zh_jyutping = Din6 hei3
{{Infobox/Yu-Gi-Oh!/Archetype/List
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| zh_pinyin    = Diànqì
| sets                 =
+
| zh_trans    = Electric
* [[Tournament Pack 1st Season]]
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| fr_name      = Électro-
* [[Dark Beginning 2]]
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| de_name      = Watt
 +
| it_name      = Watt
 +
| ko_name      = 일렉
 +
| ko_romanized = Illek
 +
| ko_trans    = Elec
 +
| pt_name      = Watt
 +
| es_name      = Watt
 +
| sets         =
 +
* [[Tournament Pack: 1st Season]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
 
* [[Duelist Revolution]]
 
* [[Duelist Revolution]]
 
* [[Starstrike Blast]]
 
* [[Starstrike Blast]]
 
* [[Storm of Ragnarok]]
 
* [[Storm of Ragnarok]]
| anime                =  
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* [[Photon Shockwave]]
| list                = List of "Watt" monsters
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* [[Galactic Overlord]]
| support list        = List of "Watt" Support Cards
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* [[Extreme Force]]
 +
* [[Chaos Impact]]
 +
* [[Age of Overlord]]
 +
| tcg          =
 +
* [[Dark Beginning 2]]
 +
* [[Turbo Pack: Booster Four]]
 +
* [[Starter Deck: Kaiba Reloaded]]
 +
* [[Super Starter: Space-Time Showdown]]
 +
* [[War of the Giants: Round 2]]
 +
* [[War of the Giants Reinforcements]]
 +
* [[Battle Pack 3: Monster League]]
 +
* [[World Superstars]]
 +
* [[2018 Mega-Tin Mega Pack]]
 +
* [[Duel Overload]]
 +
* [[OTS Tournament Pack 23]]
 +
| ocg          =
 +
* [[Booster 1]]
 +
* [[Booster R1]]
 +
* [[Booster Chronicle]]
 +
* [[Duelist Legacy Volume.4]]
 +
* [[Beginner's Edition 2]]
 +
* [[Beginner's Edition 2 (2011)]]
 +
* [[Half-Deck: LIGHT]]
 +
* [[Starter Deck 2014]]
 +
* [[Primal Origin]]
 +
* [[Extra Pack: Knights of Order]]
 +
* [[Starter Pack Volume 2]]
 +
* [[Half Deck 2018: LIGHT]]
 +
* [[Tournament Pack 2023 Vol.3]]
 +
| anime        = [[Yu-Gi-Oh! VRAINS]]
 +
| manga        =
 +
* [[Yu-Gi-Oh! Duelist]]
 +
* [[Yu-Gi-Oh! (subseries)]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
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"'''Watt'''", known as "'''Elec'''" (エレキ ''Ereki'') in the ''[[OCG]]'', is an [[archetype]] of mostly [[Thunder]] monsters. It was introduced in ''[[The Shining Darkness]]'', and is used by [[Misaki]] in ''[[Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus]]''.
  
'''Watts''', known as '''Elecs''' in the [[OCG]], are the second [[Thunder]]-[[Type]] Archetype after the "[[Batterymen]]" that were introduced as an archetype in [[The Shining Darkness]] with further support in [[Duelist Revolution]], [[Starstrike Blast]] and [[Storm of Ragnarok]] . As the archetype's name suggests, they are Thunder-Type monsters. Visually, the basic members are colorful, electrically-themed animals while the [[Synchro Monsters]] are based on mythical creatures. Each one's name starts with "Watt", and the Japanese name is a [[Wikipedia:Portmanteau|portmanteau]] of "''Eleki''" with the animal's name.  For example, the Japanese name  of "[[Wattfox]]" is "Elekitsune", and "''[[Wikipedia:Kitsune|kitsune]]''" is the Japanese word for "''fox''".
+
It was the second Thunder archetype, after "[[Batteryman]]".
  
==Play style==
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==Design==
This archetype holds a powerful lockdown strategy with extra abilities that can leave the opponent with very few options. With their direct attacks, "[[Wattgiraffe]]" can negate your opponent's cards for the rest of your turn and "[[Wattpheasant]]" can temporarily remove a monster from play. The archetype's Synchro Monsters are "[[Watthydra]]" and "[[Wattchimera]]", which can both attack directly and have effects triggered after inflicting damage. "Watthydra" [[Removed from play|removes]] 1 card from your [[Deck]] and adds it to your [[hand]] after your 2nd [[Standby Phase]] while "Wattchimera" returns a card to the opponent's Deck from their hand. "[[Wattbetta]]" and "[[Wattberyx]]" can [[discard]] a card from their hand. When destroyed, "[[Wattfox]]" can prevent the opponent from [[activate|activating]] effects of any kind for a turn, "[[Wattlemur]]" can force your opponent to skip their next [[Battle Phase]], and "[[Wattdragonfly]]" can [[Special Summon]] another "Watt" monster to your [[field]]. With their two attacks, "[[Wattwoodpecker]]" can prevent your opponent's monsters from changing their [[Battle position| Battle Positions]], "[[Wattsquirrel]]" can [[negate]] their effects, and "[[Wattmole]]" can destroy any [[Face-down]] monster.
 
  
In addition to limiting your opponent's card options, Watt monsters can make your opponent think twice about attacking you, if they even let them do so at all. "[[Wattgiraffe]]," "[[Wattfox]]," "[[Wattlemur]]" and "[[Wattdragonfly]]," if used correctly, provide benefits that will let you set up your combos. The archtype's own [[Field Spell]] "[[Wattcastle]]" will stun an attacking monster and reduce their [[ATK]] by 1000 if they defeat. "[[Watthopper]]" prevents your opponent from attacking or targeting any other Watt monster while it's on the field, so if you have two of them out none of your Watts can be attacked or targeted. "[[Wattcannon]]" lets you deal 600 damage to your opponent once per turn without having to attack, simply by summoning a [[Thunder]] monster.
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The in-theme "Watt" monsters are colorful, electrically-themed animals (Main Deck monsters) or mythical creatures ([[Synchro Monster]]s).
  
Because "[[Wattpheasant]]," "[[Wattgiraffe]]," "[[Wattchimera]]," and "[[Watthydra]]" can attack directly with 1000, 1200, 1400, and 1500 [[ATK]] respectively, "[[Wattwoodpecker]]," "[[Wattmole]]," and "[[Wattsquirrel]]" are double attackers, and the support cards "[[Wattcube]]" and "[[Wattjustment]]" can drastically increase their attack, a Watt Deck can play quite aggressively even though it's lockdown-based. With the introduction of "[[Wattkey]]" all Watt monsters can attack your opponent directly for one turn, making even "[[Wattcube]]" can boost any of them up by at least 1000 [[ATK]] and "[[Wattjustment]]" will increase their [[ATK]] by 800 and let you draw a card if they inflict Battle Damage at the cost of the monster losing its effect. Cards like "[[Honest]]," "[[Rai-Jin]]," and "[[Luminous Spark]]" can also boost the attack strength of your Watt monsters. The cards "[[Wattkiwi]]" and "[[Wattcine]]" promote going on the offensive, the former preventing your monsters from being destroyed when they attack and the latter giving the player Life Points equal to the amount of Battle Damage they inflict on the opponent with a [[Thunder]]-Type monster. When used in conjunction with "[[Robbin' Goblin]]", you can very quickly empty your opponent's hand, especially by attacking with "[[Wattchimera]]", "[[Wattbetta]]" and/or "[[Wattberyx]]".  
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In Japanese, the themed cards are all based on words that start with the kana キ (''ki'', also in combinations like キー ''kī'', キャ ''kya'', キュ ''kyu'' and キョ ''kyo''), forming a [[Wikipedia:Portmanteau|portmanteau]] where the final ''ki'' of the archetype's name ''Eleki'' is also the first character of the animal or creature's name.
  
All Watt monsters can be reused using "[[Recycling Batteries]]," and "[[Beckoning Light]]" can return "[[Honest]]" to your hand. They can also be returned to the Deck using "[[Ray of Hope]]". "[[Wattkeeper]]" will let you revive a Watt monster for a single turn, which you can use to attack, defend, or even [[Synchro Summon]] with.
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There are a number of non in-theme "Watt" monsters, those being "[[Wattkid]]", "[[Wattaildragon]]", "[[Wattsychic Fighter]]", and "[[Wattkinetic Puppeteer]]".
  
This archetype can be good in combination with the older [[Thunder]] archetype, "[[Batterymen]]".
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===Monster===
 +
{| class="wikitable sortable"
 +
! rowspan="2" | Card<br/>(English name)
 +
! colspan="3" | Japanese
 +
! colspan="1" | English
 +
|-
 +
! Card name rōmaji
 +
! Namesake rōmaji
 +
! Namesake
 +
! Namesake
 +
|-
 +
| [[Wattberyx]]
 +
| Erekinmedai
 +
| Kinmedai
 +
| colspan=2|[[wikipedia:Splendid alfonsino|Splendid alfonsino]]<ref group="n">[[wikipedia:Scientific name|Scientific name]] ''Beryx splendens''</ref>
 +
|-
 +
| [[Wattbetta]]
 +
| Erekingyo
 +
| Kingyo
 +
| [[wikipedia:Goldfish|Goldfish]]
 +
| [[wikipedia:Betta|Betta]]
 +
|-
 +
| [[Wattchimera]]
 +
| Erekimaira
 +
| Kimaira
 +
| colspan=2|[[wikipedia:Chimera (mythology)|Chimera]]
 +
|-
 +
| [[Wattcobra]]
 +
| Erekingukobura
 +
| Kingukobura
 +
| colspan=2|[[wikipedia:King cobra|King cobra]]
 +
|-
 +
| [[Wattdragonfly]]
 +
| Erekitonbo
 +
| Kitonbo
 +
| [http://defworld.freeoda.com/Species%20Details/Sympetrum%20croceolum.html Yellow darter]<ref group="n">A species of dragonfly found in Asia</ref>
 +
| [[wikipedia:Dragonfly|Dragonfly]]
 +
|-
 +
| [[Wattfox]]
 +
| Erekitsune
 +
| Kitsune
 +
| colspan=2|[[wikipedia:Fox|Fox]]
 +
|-
 +
| [[Wattgiraffe]]
 +
| Erekirin
 +
| Kirin
 +
| colspan=2|[[wikipedia:Giraffe|Giraffe]]
 +
|-
 +
| [[Watthopper]]
 +
| Erekirigirisu
 +
| Kirigirisu
 +
| [[wikipedia:Tettigoniidae|Katydid]]
 +
| [[wikipedia:Grasshopper|Grasshopper]]
 +
|-
 +
| [[Watthydra]]
 +
| Erekirimu
 +
| Kirimu
 +
| Kirimu<ref group="n">A legendary creature in [[wikipedia:Zaire|Zaire]]</ref>
 +
|[[wikipedia:Lernaean Hydra|Hydra]]
 +
|-
 +
| [[Wattkiwi]]
 +
| Erekīwi
 +
| Kīwi
 +
| colspan=2|[[wikipedia:Kiwi|Kiwi]]
 +
|-
 +
| [[Wattlemur]]
 +
| Erekitsunezaru
 +
| Kitsunezaru
 +
| colspan=2|[[wikipedia:Lemuridae|Lemur]]
 +
|-
 +
| [[Wattmole]]
 +
| Erekinmogura
 +
| Kinmogura
 +
| colspan=2|[[wikipedia:Golden mole|Golden mole]]
 +
|-
 +
| [[Wattpheasant]]
 +
| Erekiji
 +
| Kiji
 +
| colspan=2|[[wikipedia:Green pheasant|Green pheasant]]
 +
|-
 +
| [[Wattsquirrel]]
 +
| Erekitarisu
 +
| Kitarisu
 +
| colspan=2|[[wikipedia:Red squirrel|Red squirrel]]
 +
|-
 +
| [[Wattkyuki]]
 +
| Erekyuuki
 +
| Kyūki
 +
| colspan=2|[[wikipedia:Four Perils|Qiongqi]]<ref group="n">A composite creature in Chinese mythology.</ref>
 +
|-
 +
| [[Wattuna]]
 +
| Erekihadamaguro
 +
| Kihadamaguro
 +
| colspan=2|[[wikipedia:Yellowfin tuna|Yellowfin tuna]]
 +
|-
 +
| [[Wattwoodpecker]]
 +
| Erekitsutsuki
 +
| Kitsutsuki
 +
| colspan=2|[[wikipedia:Woodpecker|Woodpecker]]
 +
|}
 +
<references group="n"/>
  
==Field Lockdown==
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===Spell/Trap===
By summoning two "[[Watthopper]]"s you can prevent your opponent from attacking or targeting your "Watt" monsters. Once you have two "[[Watthopper]]"s face up on the field you're free to go on the offensive, locking down your opponent's options further with the [[Archetype|Archetype's]] different effects while attacking their [[Life Points]] directly. One "[[Watthopper]]" can also protect your monsters if it's equiped with "[[Heart of Clear Water]]", though it would still leave your Life Points open due to "[[Watthopper]]"'s nonexistent ATK if you [[Normal Summon|Normal Summoned]] it.
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{| class="wikitable sortable"
 +
! rowspan="2" | Card<br/>(English name)
 +
! colspan="3" | Japanese
 +
! colspan="1" | English
 +
|-
 +
! Card name rōmaji
 +
! Namesake rōmaji
 +
! Namesake
 +
! Namesake
 +
|-
 +
| [[Wattcancel]]
 +
| Erekyanseru
 +
| Kyanseru
 +
| colspan=2|Cancel
 +
|-
 +
| [[Wattcannon]]
 +
| Erekyanon
 +
| Kyanon
 +
| colspan=2|Cannon
 +
|-
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| [[Wattcastle]]
 +
| Erekyassuru
 +
| Kyassuru
 +
| colspan=2|Castle
 +
|-
 +
| [[Wattcine]]
 +
| Erekyua
 +
| Kyua
 +
| Cure
 +
| Vaccine
 +
|-
 +
| [[Wattcube]]
 +
| Erekyūbu
 +
| Kyūbu
 +
| colspan=2|Cube
 +
|-
 +
| [[Wattjustment]]
 +
| Erekyasshu
 +
| Kyasshu
 +
| Cache
 +
| Adjustment
 +
|-
 +
| [[Wattkeeper]]
 +
| Erekīpā
 +
| Kīpā
 +
| colspan=2|Keeper
 +
|-
 +
| [[Wattkey]]
 +
| Erekī
 +
| Kī
 +
| colspan=2|Key
 +
|-
 +
| [[Wattkingdom]]
 +
| Erekingudamu
 +
| Kingudamu
 +
| colspan=2|Kingdom
 +
|-
 +
| [[Wattrain]]
 +
| Erekikansha
 +
| Kikansha
 +
| Locomotive
 +
| Train
 +
|}
  
Suggestions of quick ways to get "[[Watthopper]]" out are with "[[Wattdragonfly]]," "[[One for One]]," "[[Inferno Reckless Summon]]," and "[[Wolf in Sheep's Clothing]]". "[[Inferno Reckless Summon]] works well with ANY of the Watt Monsters because all of their [[ATK|attack points]] are below 1500, so "[[Watthopper]]" doesn't have to be your only option. "Wolf in Sheep's Clothing" is a bit riskier because you have to take a [[direct attack]] in order for you to activate it, and you need "Watthopper" in your hand to make it work, but it will be well worth it in the end. The only way for your opponent to destroy your Watts after setting up the Watthopper Lockdown is for him or her to use a mass destruction card like "[[Dark Hole]]" or "[[Black Rose Dragon]]". You can use "[[Starlight Road]]" to prevent your lock from breaking, and gain a "[[Stardust Dragon]]" in the process.  
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==Playing style==
 
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The "Watt" archetype consists of low ATK LIGHT monsters with effects mostly revolving around attacking and the Battle Phase. "Watts" have effects that activate after attacking directly, being destroyed by your opponent's cards, or just simply battling. These secondary effects can restrict the opponent's ability to activate effects, although many other types of effects also exist. The two main strategies of the Deck are: an aggressive Deck relying on the Level 4 "Watts" to inflict damage through direct attacks, or using a lockdown by assembling two face-up copies of "[[Watthopper]]", which prevents the opponent from targeting all "Watt" monsters for attacks and card effects.
"[[Batteryman D]]" can work in place of "[[Watthopper]]" for taking attacks, and its effect isn't exclusive to just Watt monsters but the entire [[Thunder]]-[[Type]]. Since no Watt monsters' original attack exceeds 1500 and several of them are below [[Level]] 4, it can also be a good choice to use "[[Messenger of Peace]]" or "[[Gravity Bind]]". Be careful, however, because you can easily lockdown your own attack options if you raise their attack through the above choices or use the Watt monsters whose [[Level|Levels]] are 4 or higher (who happen to be the ones with direct attacks). Since Watt monsters can not Special Summon and swarm the field like other decks can, you can use "[[Kaiser Colosseum]]" to help make sure your opponent doesn't outnumber your Watts.
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===Recommended cards===
 
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{{Decklist|Recommended Cards
==Recommended support==
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|effect monsters =
Monsters:
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* [[Wattcobra]]
* [[Honest]] - Every card in this archetype is a [[LIGHT]] [[monster]], and they have fairly low [[ATK]], so including" Honest" can help them survive long enough to use their [[effect]]s. It is also particularly good with "[[Wattwoodpecker]]", the double-attacker, as you can [[destroy]] your opponent's high-ATK monster and then [[attack]] again for massive damage.  But, if you're running "[[Solidarity]]", it may ruin the ATK boost.
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* [[Wattdragonfly]]
* [[Electric Snake]] - With the rise of "[[Gravekeeper]]'s" in the metagame and their use of "[[Royal Tribute]]", this card can give you a [[Draw a card|draw]] ability after you were forced to [[discard]].
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* [[Wattgiraffe]]
* [[Thunder King Rai-Oh]] - A [[Thunder]] monster with high ATK (something all Watts lack), he shares a Stun strategy with the Watts. He combos well with "[[Wattchimera]]", with "Rai-Oh" stopping your opponent from adding cards to their hand and "Wattchimera" sending cards from their hand back to the [[Deck]].
+
* [[Watthopper]]
* [[Rai-Mei]] - This card can search out both [[Tuner Monsters]]" from this archetype, as they are both [[Level]] 2 LIGHT monsters. It's also a Thunder monster, and thus has synergy.
+
* [[Wattpheasant]]
* [[Shining Angel]] - This card can search out all of the "Watt" monsters, and "Honest" as well.
+
* [[Wattwoodpecker]]
 
+
* [[Batteryman Solar]]
Spells:
+
* [[Brohunder]]
* [[Messenger of Peace]] - This card makes it easy for you to attack your opponent without much retaliation. However, it doesn't have synergy with all the cards that increase the ATK of your Watts.
+
* [[Diana the Light Spirit]]
* [[Solidarity]] - In a "Watt" Deck with just Thunder Monsters, it can increase your monsters to a strong enough attack strength, boosting "[[Wattwoodpecker]]" to a 1800 ATK double attack beatstick or "[[Wattgiraffe]]" for a 2000 ATK direct attacker, without further bonuses from "[[Wattcube]]s".  But, if you're running "[[Honest]]", it would ruin the ATK boost for your monsters.
+
* [[Honest]]
* [[Recycling Batteries]] - This card can add any monster in the "Watt" archetype, including "[[Wattchimera]]", from the [[Graveyard]] to the hand, allowing you to reuse the effects of cards like "Wattgiraffe" or "Wattwoodpecker". You can also use it to provide fuel for effects that require a discard, such as [[Phoenix Wing Wind Blast]].
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* [[Mahunder]]
* [[Makiu, the Magical Mist]] - "Makiu" will destroy all monsters your opponent controls that have less defense than the attack of your monster. This is useful even though  your monsters have relatively low ATK points - many powerful monsters have low defense anyways, and you can always boost your monster's ATK with "[[Wattcube]]". It is very effective against swarms of token monsters, like those generated by [[Dandylion]].
+
* [[Meteor Rush - Monochroid]]
* [[Heart of Clear Water]] - This card performs in a similar fashion to "Mist Body", but prevents them from being destroyed by [[target]]ing effects also. [[Equip]]ping this to any "Watt" would be good, but it would be fantastic on "[[Watthopper]]", as its effect would protect other monsters.
+
* [[Otonari Thunder]]
* [[Mist Body]] - This card can protect any "Watt" monster for you to have a good chance to use its effect. It is most useful with "[[Watthopper]]" for having a very powerful [[DEF]] that could let you use any "Watt" monster's effect for a good amount of time so you can perform your lockdown adequately.
+
* [[Pahunder]]
* [[Luminous Spark]] - Since many "Watts" have low ATK, this [[Field Spell Card]] will give them 500 extra ATK boost, but also decrease their [[DEF]] by 400.
+
* [[Sishunder]]
 
+
* [[Thunder Dragon]]
Traps:
+
* [[Thunder Dragonmatrix]]
* [[Beckoning Light]] - As every card in the "Watt" archetype is a LIGHT monster, this card can allow you to bring back important cards.
+
* [[Thunder Sea Horse]]
* [[Judgment of Thunder]] - This card can clear the field when you Summon a monster like "[[Wattwoodpecker]]" so you can use their effects to the fullest extent.
+
* [[Thunderclap Monk]]
*[[Gozen Match]] and [[Rivalry of Warlords]] - If you run an all Thunder-Type Deck with "[[Solidarity]]: or an all-LIGHT Deck, then these can destroy your opponent's monsters while not affecting you at all.
+
* [[Zap Mustung]]
*[[Assault Spirits]] - Almost every card in the "Watt" archetype has less than 1000 ATK, so discard one from the hand to make another's near average.
+
|tuner monsters =
* [[Limit Reverse]] - Use this card to revive many useful cards. [[Revive]] "[[Sangan]]" for an easy search, a Tuner for a [[Synchro Summon]], or either "[[Wattwoodpecker]]" or "[[Wattpheasant]]" for attacking.
+
* [[Wattbetta]]
* [[A Major Upset]]- Almost all "Watt" monsters either are Level 2 themselves or can be cut down to Level 2 easily with cards like "Level Retuner".
+
* [[Wattfox]]
 
+
* [[Wattuna]]
Extra Deck:
+
* [[Vylon Prism]]
* [[Ancient Sacred Wyvern]] - Every time you deal damage while "[[Wattcine]]" is on the field with a Thunder monster the ATK of this card will increase as long as your [[Life Points]] are higher.
+
|fusion monsters =
* [[Vylon Delta]] - This card, a "Vylon" Synchro the Watts can use effectively, can add "Wattcube", "Wattjustment", "Heart of Clear Water" and "Mist Body" to your hand for use on your next turn, though it can only use the latter itself.
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* [[Kaminari Attack]] (as a target for "Ready Fusion")
* [[Junk Warrior]] - Almost all "Watt" monsters either are Level 2 themselves or can be cut down to Level 2 easily with cards like "[[Level Retuner]]".
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* [[Thunder Dragon Colossus]]
*[[Stardust Dragon]] - "Watt" monsters rely heavily on their Spell, Trap, and Monster effects to stall the opponent. Cards like "[[Mystical Space Typhoon]]," "[[Dust Tornado]]," and "[[Dark Hole]]" can ruin the "Watt" strategy, so "Stardust Dragon" can help to protect your cards. Be careful; since "Watt" cards can't support "Stardust Dragon," he's vulnerable to being destroyed by battle.
+
* [[Thunder Dragon Titan]]
 
+
|synchro monsters =
==Weaknesses==
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* [[Wattkyuki]]
* ''Most'' "[[Ally of Justice]]" monsters.
+
* [[Wattchimera]]
* [[King Tiger Wanghu]] - All Watt monsters meet the criteria for being [[destroy]]ed by his effect. (With the exception of "[[Watthydra]]")
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* [[Watthydra]]
* [[Koa'ki Meiru Powerhand]] and [[Chivalry]] - Watt monsters rely on their effects that activate during the [[Battle Phase]] and since they are [[LIGHT]], this card can negate them.
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* [[F.A. Dawn Dragster]]
* [[Light-Imprisoning Mirror]] - This card hurts any Deck centered around [[LIGHT]] monsters, but "Watts" especially since their monsters are very weak without their effects.
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|xyz monsters =
* [[Brain Golem]] - It [[negate]]s the effects of LIGHT monsters and if it destroys a LIGHT monster it can attack again.
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* [[Galaxy Photon Dragon]]
* [[Skill Drain]] - This card can leave "Watt" monsters without effects, making them useless.
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* [[Starring Knight]]
 
+
|link monsters =
{{ArchetypeNavbox|Watt}}
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* [[Hip Hoshiningen]]
 +
* [[Some Summer Summoner]]
 +
* [[Thunder Dragon Thunderstormech]]
 +
* [[Lyna the Light Charmer, Lustrous]]
 +
|normal spells =
 +
* [[Wattrain]]
 +
* [[Golden Bamboo Sword]]
 +
* [[One for One]]
 +
* [[Photon Sanctuary]]
 +
* [[Recycling Batteries]]
 +
* [[Ties of the Brethren]]
 +
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
|continuous spells =
 +
* [[Wattcine]]
 +
* [[Wattkingdom]]
 +
* [[Messenger of Peace]]
 +
* [[Soul Devouring Bamboo Sword]]
 +
* [[Burning Bamboo Sword]]
 +
|quick-play spells =
 +
* [[Wattsychic Fighting Porter]]
 +
* [[Photon Lead]]
 +
|field spells =
 +
* [[Wattcastle]]
 +
* [[Duel Academy (card)|Duel Academy]]
 +
|equip spells =
 +
* [[Wattcube]]
 +
* [[Cursed Bamboo Sword]]
 +
|normal traps =
 +
* [[Wattkeeper]]
 +
* [[Back to the Front]]
 +
* [[Thunder Dragons' Hundred Thunders]]
 +
* [[Trap Trick]]
 +
* [[Mannadium Breakheart]]
 +
|counter traps =
 +
* [[Wattcancel]]
 +
* [[Mannadium Reframing]]
 +
|continuous traps =
 +
* [[Gozen Match]]
 +
* [[Rivalry of Warlords]]
 +
}}
  
[[Category:Archetypes]]
+
===Weaknesses===
 +
* Archetypes and monsters like the "[[Ally of Justice]]" monsters benefit from the many LIGHT monsters "Watts" have.
 +
* [[King Tiger Wanghu]] can shut down a "Watt" deck with its effect to destroy monsters Summoned with 1400 ATK or less. Other than the Synchro "Watt" monsters, "Watt" monsters have less than 1400 ATK, so they will be destroyed by his effect.
 +
* Since most "Watts" have effects that revolve around the Battle Phase, cards that prevent attacks, like the [[Mirror Trap (series)|Mirror Trap]] series and "[[Battle Fader]]", can easily stop the deck.
 +
* Cards that negate effects, such as "[[Brain Golem]]" or "[[Skill Drain]]" can leave your "Watt" monsters useless. "[[Light-Imprisoning Mirror]]" hurts any Deck centered around [[LIGHT]] monsters.
 +
* "[[Spirit Barrier]]" prevents your opponent from taking battle damage while they control a monster. Since "Watt" monsters have low ATK, it can be difficult to deal with.
 +
* "[[Des Counterblow]]" destroys monsters after they inflict battle damage by attacking directly, so it can destroy some of your key "Watt" monsters.
 +
{{Archseries navbox}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Latest revision as of 04:13, 18 May 2024

Watt
"Wattlemur", "Wattsquirrel", "Wattgiraffe", and "Wattcastle" in the artwork of "Wattrain"
"Wattlemur", "Wattsquirrel", "Wattgiraffe", and "Wattcastle" in the artwork of "Wattrain"
Japanese
  • エレキ
  • Ereki (romanized)
  • Elec (translated)
French
  • Électro-
German
  • Watt
Italian
  • Watt
Korean
  • 일렉
  • Illek (romanized)
  • Elec (translated)
Portuguese
  • Watt
Spanish
  • Watt
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Watt", known as "Elec" (エレキ Ereki) in the OCG, is an archetype of mostly Thunder monsters. It was introduced in The Shining Darkness, and is used by Misaki in Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus.

It was the second Thunder archetype, after "Batteryman".

Design[edit]

The in-theme "Watt" monsters are colorful, electrically-themed animals (Main Deck monsters) or mythical creatures (Synchro Monsters).

In Japanese, the themed cards are all based on words that start with the kana キ (ki, also in combinations like キー , キャ kya, キュ kyu and キョ kyo), forming a portmanteau where the final ki of the archetype's name Eleki is also the first character of the animal or creature's name.

There are a number of non in-theme "Watt" monsters, those being "Wattkid", "Wattaildragon", "Wattsychic Fighter", and "Wattkinetic Puppeteer".

Monster[edit]

Card
(English name)
Japanese English
Card name rōmaji Namesake rōmaji Namesake Namesake
Wattberyx Erekinmedai Kinmedai Splendid alfonsino[n 1]
Wattbetta Erekingyo Kingyo Goldfish Betta
Wattchimera Erekimaira Kimaira Chimera
Wattcobra Erekingukobura Kingukobura King cobra
Wattdragonfly Erekitonbo Kitonbo Yellow darter[n 2] Dragonfly
Wattfox Erekitsune Kitsune Fox
Wattgiraffe Erekirin Kirin Giraffe
Watthopper Erekirigirisu Kirigirisu Katydid Grasshopper
Watthydra Erekirimu Kirimu Kirimu[n 3] Hydra
Wattkiwi Erekīwi Kīwi Kiwi
Wattlemur Erekitsunezaru Kitsunezaru Lemur
Wattmole Erekinmogura Kinmogura Golden mole
Wattpheasant Erekiji Kiji Green pheasant
Wattsquirrel Erekitarisu Kitarisu Red squirrel
Wattkyuki Erekyuuki Kyūki Qiongqi[n 4]
Wattuna Erekihadamaguro Kihadamaguro Yellowfin tuna
Wattwoodpecker Erekitsutsuki Kitsutsuki Woodpecker
  1. Scientific name Beryx splendens
  2. A species of dragonfly found in Asia
  3. A legendary creature in Zaire
  4. A composite creature in Chinese mythology.

Spell/Trap[edit]

Card
(English name)
Japanese English
Card name rōmaji Namesake rōmaji Namesake Namesake
Wattcancel Erekyanseru Kyanseru Cancel
Wattcannon Erekyanon Kyanon Cannon
Wattcastle Erekyassuru Kyassuru Castle
Wattcine Erekyua Kyua Cure Vaccine
Wattcube Erekyūbu Kyūbu Cube
Wattjustment Erekyasshu Kyasshu Cache Adjustment
Wattkeeper Erekīpā Kīpā Keeper
Wattkey Erekī Key
Wattkingdom Erekingudamu Kingudamu Kingdom
Wattrain Erekikansha Kikansha Locomotive Train

Playing style[edit]

The "Watt" archetype consists of low ATK LIGHT monsters with effects mostly revolving around attacking and the Battle Phase. "Watts" have effects that activate after attacking directly, being destroyed by your opponent's cards, or just simply battling. These secondary effects can restrict the opponent's ability to activate effects, although many other types of effects also exist. The two main strategies of the Deck are: an aggressive Deck relying on the Level 4 "Watts" to inflict damage through direct attacks, or using a lockdown by assembling two face-up copies of "Watthopper", which prevents the opponent from targeting all "Watt" monsters for attacks and card effects.

Recommended cards[edit]

Weaknesses[edit]

  • Archetypes and monsters like the "Ally of Justice" monsters benefit from the many LIGHT monsters "Watts" have.
  • King Tiger Wanghu can shut down a "Watt" deck with its effect to destroy monsters Summoned with 1400 ATK or less. Other than the Synchro "Watt" monsters, "Watt" monsters have less than 1400 ATK, so they will be destroyed by his effect.
  • Since most "Watts" have effects that revolve around the Battle Phase, cards that prevent attacks, like the Mirror Trap series and "Battle Fader", can easily stop the deck.
  • Cards that negate effects, such as "Brain Golem" or "Skill Drain" can leave your "Watt" monsters useless. "Light-Imprisoning Mirror" hurts any Deck centered around LIGHT monsters.
  • "Spirit Barrier" prevents your opponent from taking battle damage while they control a monster. Since "Watt" monsters have low ATK, it can be difficult to deal with.
  • "Des Counterblow" destroys monsters after they inflict battle damage by attacking directly, so it can destroy some of your key "Watt" monsters.