Difference between revisions of "The Phantom Knights"

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{{Quote|[[Yuto]] on the "Phantom Knights"|Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!}}
 
{{Quote|[[Yuto]] on the "Phantom Knights"|Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!}}
 
"'''The Phantom Knights'''", known as "'''Phantom Knights'''" ({{Ruby|幻影騎士団|ファントム・ナイツ}} ''Fantomu Naitsu'') in Japan, is an [[archetype]] of [[DARK]] [[Warrior]] [[Monster Card|monsters]] and [[Trap Monster]]s used by [[Yuto]] in ''[[Yu-Gi-Oh! ARC-V]]'' anime and manga. It is a sub-archetype of the "[[Phantom Knights]]" archetype.
 
"'''The Phantom Knights'''", known as "'''Phantom Knights'''" ({{Ruby|幻影騎士団|ファントム・ナイツ}} ''Fantomu Naitsu'') in Japan, is an [[archetype]] of [[DARK]] [[Warrior]] [[Monster Card|monsters]] and [[Trap Monster]]s used by [[Yuto]] in ''[[Yu-Gi-Oh! ARC-V]]'' anime and manga. It is a sub-archetype of the "[[Phantom Knights]]" archetype.
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==Design==
 
==Design==
 
===Appearance===
 
===Appearance===
 
The monsters visually appear to be ghostly beings, while the [[Trap Monster]]s appear to be animated armor/weapons surrounded by ghostly flames. They use the naming scheme "The Phantom Knights of {adjective} {clothing item/weapon}" in the TCG, or "Phantom Knights {adjective} {clothing item/weapon}" in the OCG, with the namesake item being featured in the artwork of each respective card.
 
The monsters visually appear to be ghostly beings, while the [[Trap Monster]]s appear to be animated armor/weapons surrounded by ghostly flames. They use the naming scheme "The Phantom Knights of {adjective} {clothing item/weapon}" in the TCG, or "Phantom Knights {adjective} {clothing item/weapon}" in the OCG, with the namesake item being featured in the artwork of each respective card.
 +
 
===Etymology===
 
===Etymology===
 
The adjectives for the monsters appear to be words related to disrepair, disuse, and emptiness; while the adjectives for the Trap Monsters seem to relate to darkness, death, emptiness, and mistake.
 
The adjectives for the monsters appear to be words related to disrepair, disuse, and emptiness; while the adjectives for the Trap Monsters seem to relate to darkness, death, emptiness, and mistake.
 
In Japanese, their Kanji reads "{{Ruby|幻|げん}}{{Ruby|影|えい}}{{Ruby|騎|き}}{{Ruby|士|し}}{{Ruby|団|だん}}" (''Gen'ei Kishidan'')
 
In Japanese, their Kanji reads "{{Ruby|幻|げん}}{{Ruby|影|えい}}{{Ruby|騎|き}}{{Ruby|士|し}}{{Ruby|団|だん}}" (''Gen'ei Kishidan'')
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===Members===
 
===Members===
 
====Effect Monsters====
 
====Effect Monsters====
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| -
 
| -
 
|}
 
|}
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====Trap Monsters====
 
====Trap Monsters====
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
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| [[wikipedia:Veil|Veil]]
 
| [[wikipedia:Veil|Veil]]
 
|}
 
|}
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====Xyz Monsters====
 
====Xyz Monsters====
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
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| -
 
| -
 
|}
 
|}
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====Link Monsters====
 
====Link Monsters====
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
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| [[wikipedia:Bardiche|Bardiche]]
 
| [[wikipedia:Bardiche|Bardiche]]
 
|}
 
|}
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==Playing style==
 
==Playing style==
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===General===
 
"The Phantom Knights" monsters involve manipulating their cards while they are in the [[Graveyard]]. Though they have other effects, the Main Deck monsters share a common effect of banishing themselves from the Graveyard in order to search each other/their Spell/Trap Cards out or place each other/their Spell/Trap Cards in the Graveyard. Their Spell and Trap Cards also have effects that can be activated from the Graveyard in order to Special Summon more "The Phantom Knights", including multiple [[Trap Monster]]s. These plays are meant to set up the [[Xyz Summon]] of [[Rank]] 2-4 [[DARK]] [[Xyz Monster]]s, supporting them with stat-increasing and protection effects.
 
"The Phantom Knights" monsters involve manipulating their cards while they are in the [[Graveyard]]. Though they have other effects, the Main Deck monsters share a common effect of banishing themselves from the Graveyard in order to search each other/their Spell/Trap Cards out or place each other/their Spell/Trap Cards in the Graveyard. Their Spell and Trap Cards also have effects that can be activated from the Graveyard in order to Special Summon more "The Phantom Knights", including multiple [[Trap Monster]]s. These plays are meant to set up the [[Xyz Summon]] of [[Rank]] 2-4 [[DARK]] [[Xyz Monster]]s, supporting them with stat-increasing and protection effects.
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 +
Among the Main Deck monsters of the archetype, "[[The Phantom Knights of Torn Scales|Torn Scales]]" is by far the most important member of the archetype as it can essentially start the Deck's numerous strategies. This provides two "Phantom Knights" bodies for use of an Xyz Summon though as of the [[Master Rule#New Master Rules|New Master Rules]], the archetype's strategies can utilize [[Link Monster]]s to further their plays, eventually Summonig the archetype's only Link Monster, "[[The Phantom Knights of Rusty Bardiche]]". "Rusty Bardiche" grants "Phantom Knights" decks the ability to search one of their archetypal Spells or Traps directly from the Deck independently from "Ancient Cloak" or "Silent Boots". Afterwards, Special Summoning a DARK Xyz Monster to a zone "Rusty Bardiche" points to triggers its second effect to destroy any card on the field, allowing additional destruction on top of "Break Sword".
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One simple sample combo is to first use the effect of "Torn Scales" to send "[[The Phantom Knights of Ancient Cloak|Ancient Cloak]]" from the Deck to the GY, then use the effect of "Ancient Cloak" to add "[[The Phantom Knights of Silent Boots|Silent Boots]]", which can then freely Special Summon itself from the hand. Then, use the effect of "Silent Boots" to add any desired "Phantom Knights" Spell/Trap, which then enables "Torn Scales" to revive itself from the GY.
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 +
===Other additions===
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Other Rank 3 Xyz Monsters worth considering are "[[Leviair the Sea Dragon]]" (for Special Summoning banished monsters) or "[[Dante, Traveler of the Burning Abyss]]" (for potentially sending more "Phantom Knights" cards from the Deck to the GY).
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Since New Master Rules, "Phantom Knights" decks strongly benefit with Link Summoning "[[Cherubini, Ebon Angel of the Burning Abyss]]" early on. The card can essentially send any Level 3 monster from the Deck to the GY as a cost (which most "The Phantom Knights" monsters are Level 3). Furthermore, "Cherubini" is a DARK Link 2 monster, meaning it serves as a suitable Link Material alongside one other DARK monster for Link Summoning "Rusty Bardiche".
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Incidentally, a "Phantom Knights" Deck can make use of a variety of Level 3 monsters for Link Summoning "Cherubini" or any of its Rank 3 monsters including "[[Burning Abyss]]" monsters (espeically "[[Graff, Malebranche of the Burning Abyss]]" and "[[Cir, Malebranche of the Burning Abyss]]", "[[Tour Guide From the Underworld]]", "[[Junk Forward]]", "[[Speedroid Terrortop]]" (and "[[Speedroid Taketomborg]]") "[[Kagemucha Knight]]" "[[Psychic Tracker]]", "[[Psychic Wheeleder]]" and "[[Virtual World Hime - Nyannyan]]" (the last three monsters are also Psychic monsters, allowing them to be Special Summoned from the Deck by "[[Emergency Teleport]]").
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===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
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=== Weaknesses ===
 
=== Weaknesses ===
* As with most [[DARK]] Decks, "Phantom Knights" Decks are extremely reliant on banishing cards from the Graveyard to activate their effects so banishing them right away ("[[Dimensional Fissure]]", "[[Dimension Shifter]]", "[[Masked HERO Dark Law]]" and "[[Macro Cosmos]]") or preventing any banishing from the GY ("[[Artifact Lancea]]", "[[Imperial Iron Wall]]" and "[[Necrovalley]]") will shut them down.
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* As with most [[DARK]] Decks, "Phantom Knights" Decks are extremely reliant on banishing cards from the Graveyard to activate their effects so banishing them right away (e.g. "[[Bystial]]" monsters, "[[D.D. Crow]]", "[[Dimensional Fissure]]", "[[Dimension Shifter]]", "[[Masked HERO Dark Law]]" and "[[Macro Cosmos]]") or preventing any banishing from the GY ("[[Artifact Lancea]]", "[[Imperial Iron Wall]]" and "[[Necrovalley]]") will shut them down.
 
* As the Main Deck monsters have low ATK and rely on [[Special Summon]]ing, cards that punish or restrict Special Summoning, such as "[[Fossil Dyna Pachycephalo]]" or "[[Maxx "C"]]" can slow them down.
 
* As the Main Deck monsters have low ATK and rely on [[Special Summon]]ing, cards that punish or restrict Special Summoning, such as "[[Fossil Dyna Pachycephalo]]" or "[[Maxx "C"]]" can slow them down.
 
* All of "The Phantom Knights" monsters are [[DARK]] monsters whose effects activate in the Graveyard, so "[[Shadow-Imprisoning Mirror]]", "[[Abyss Dweller]]", "[[Consecrated Light]]" and "[[Soul Drain]]" will all effectively stop this Deck.
 
* All of "The Phantom Knights" monsters are [[DARK]] monsters whose effects activate in the Graveyard, so "[[Shadow-Imprisoning Mirror]]", "[[Abyss Dweller]]", "[[Consecrated Light]]" and "[[Soul Drain]]" will all effectively stop this Deck.
* As the deck is heavily reliant on monster effects on the field, cards that negate monster effects such as "[[Skill Drain]]" and "[[Mystic Mine]]" will heavily limit the deck's abilities.
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* As the deck is heavily reliant on monster effects on the field, cards that negate monster effects such as "[[Skill Drain]]" and "[[Mystic Mine]]" will heavily limit the deck's abilities.
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* The archetype does not have enough cards capable of removing or negating Spells or Traps (outside of "[[The Phantom Knights of Tomb Shield|Tomb Shield]]", which negates a Trap's effect for a turn), leaving "Phantom Knights" decks vulnerable against Spell/Trap-based boardwipe cards or strategies.
 
{{Phantom Knights}}
 
{{Phantom Knights}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 13:00, 20 November 2023

The Phantom Knights
"The Phantom Knights of Ragged Gloves", "Silent Boots" and "Ancient Cloak".
Japanese
  • 幻影騎士団ファントム・ナイツ
  • 幻影騎士団 (base)
  • ファントム・ナイツ (ruby)
  • Fantomu Naitsu (romanized)
English
  • Phantom Knights (manga)
  • Phantom Knights (anime)
French
  • Les Chevaliers Fantômes
German
  • Die Phantomritter
Italian
  • I Cavalieri Fantasma
Korean
  • 팬텀 나이츠
Portuguese
  • Os Cavaleiros Fantasmas
Spanish
  • Los Caballeros Fantasma
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!

— Yuto on the "Phantom Knights"

"The Phantom Knights", known as "Phantom Knights" (幻影騎士団ファントム・ナイツ Fantomu Naitsu) in Japan, is an archetype of DARK Warrior monsters and Trap Monsters used by Yuto in Yu-Gi-Oh! ARC-V anime and manga. It is a sub-archetype of the "Phantom Knights" archetype.

Design

Appearance

The monsters visually appear to be ghostly beings, while the Trap Monsters appear to be animated armor/weapons surrounded by ghostly flames. They use the naming scheme "The Phantom Knights of {adjective} {clothing item/weapon}" in the TCG, or "Phantom Knights {adjective} {clothing item/weapon}" in the OCG, with the namesake item being featured in the artwork of each respective card.

Etymology

The adjectives for the monsters appear to be words related to disrepair, disuse, and emptiness; while the adjectives for the Trap Monsters seem to relate to darkness, death, emptiness, and mistake. In Japanese, their Kanji reads "げんえいだん" (Gen'ei Kishidan)

Members

Effect Monsters

Level The Phantom Knights Equipment origin
3 Ancient Cloak Robe
Ragged Gloves Gloves
Silent Boots Boots
Stained Greaves Greaves
Torn Scales Scale armor
4 Cloven Helm Close helmet
Fragile Armor Plate armor
Raider's Wing -

Trap Monsters

Level The Phantom Knights Equipment origin
- Mist Claws Claws
2 Lost Vambrace Vambraces
Wrong Magnetring Legcuffs
3 Tomb Shield Shield
4 Dark Gauntlets Gauntlets
Shade Brigandine Brigandine
Shadow Veil Veil

Xyz Monsters

Rank The Phantom Knights Equipment origin
2 Cursed Javelin Javelin
3 Break Sword Sword
4 Raider's Knight -

Link Monsters

LINK The Phantom Knights Equipment origin
3 Rusty Bardiche Bardiche

Playing style

General

"The Phantom Knights" monsters involve manipulating their cards while they are in the Graveyard. Though they have other effects, the Main Deck monsters share a common effect of banishing themselves from the Graveyard in order to search each other/their Spell/Trap Cards out or place each other/their Spell/Trap Cards in the Graveyard. Their Spell and Trap Cards also have effects that can be activated from the Graveyard in order to Special Summon more "The Phantom Knights", including multiple Trap Monsters. These plays are meant to set up the Xyz Summon of Rank 2-4 DARK Xyz Monsters, supporting them with stat-increasing and protection effects.

Among the Main Deck monsters of the archetype, "Torn Scales" is by far the most important member of the archetype as it can essentially start the Deck's numerous strategies. This provides two "Phantom Knights" bodies for use of an Xyz Summon though as of the New Master Rules, the archetype's strategies can utilize Link Monsters to further their plays, eventually Summonig the archetype's only Link Monster, "The Phantom Knights of Rusty Bardiche". "Rusty Bardiche" grants "Phantom Knights" decks the ability to search one of their archetypal Spells or Traps directly from the Deck independently from "Ancient Cloak" or "Silent Boots". Afterwards, Special Summoning a DARK Xyz Monster to a zone "Rusty Bardiche" points to triggers its second effect to destroy any card on the field, allowing additional destruction on top of "Break Sword".

One simple sample combo is to first use the effect of "Torn Scales" to send "Ancient Cloak" from the Deck to the GY, then use the effect of "Ancient Cloak" to add "Silent Boots", which can then freely Special Summon itself from the hand. Then, use the effect of "Silent Boots" to add any desired "Phantom Knights" Spell/Trap, which then enables "Torn Scales" to revive itself from the GY.

Other additions

Other Rank 3 Xyz Monsters worth considering are "Leviair the Sea Dragon" (for Special Summoning banished monsters) or "Dante, Traveler of the Burning Abyss" (for potentially sending more "Phantom Knights" cards from the Deck to the GY).

Since New Master Rules, "Phantom Knights" decks strongly benefit with Link Summoning "Cherubini, Ebon Angel of the Burning Abyss" early on. The card can essentially send any Level 3 monster from the Deck to the GY as a cost (which most "The Phantom Knights" monsters are Level 3). Furthermore, "Cherubini" is a DARK Link 2 monster, meaning it serves as a suitable Link Material alongside one other DARK monster for Link Summoning "Rusty Bardiche".

Incidentally, a "Phantom Knights" Deck can make use of a variety of Level 3 monsters for Link Summoning "Cherubini" or any of its Rank 3 monsters including "Burning Abyss" monsters (espeically "Graff, Malebranche of the Burning Abyss" and "Cir, Malebranche of the Burning Abyss", "Tour Guide From the Underworld", "Junk Forward", "Speedroid Terrortop" (and "Speedroid Taketomborg") "Kagemucha Knight" "Psychic Tracker", "Psychic Wheeleder" and "Virtual World Hime - Nyannyan" (the last three monsters are also Psychic monsters, allowing them to be Special Summoned from the Deck by "Emergency Teleport").

Recommended cards

Recommended cards

Weaknesses