Performapal

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Performapal
Yuya Sakaki with various "Performapal" monsters, "Stargazer Magician", "Timegazer Magician" and three "Hippo Tokens"
Yuya Sakaki with various "Performapal" monsters, "Stargazer Magician", "Timegazer Magician" and three "Hippo Tokens"
Japanese
  • EMエンタメイト
  • EM (base)
  • エンタメイト (ruby)
  • Entameito (romanized)
  • Entermate (translated)
English
  • Entermate (manga)
French
  • Potartiste
German
  • Künstlerkumpel
Italian
  • Artistamico
Korean
  • E엔터M메이트
  • EM (base)
  • 엔터메이트 (ruby)
  • Enteomeiteu (romanized)
  • Entermate (translated)
Portuguese
  • Camarartista
Spanish
  • Artistamigo
Sets
Anime appearances
Manga appearances
Lists

"Performapal", known as "Entermate" (EMエンタメイト Entameito) in the OCG and English manga, is an archetype used by Yuya Sakaki in the Yu-Gi-Oh! ARC-V anime and manga.

Design

Appearance

The archetype is primarily designed around circus animals, donning apparel such as top hats and polka dot bow ties. Yuya uses the archetype's diversity in appearance to traverse around the Duel Fields, using "Whip Snake" to scale high buildings and "Skeeter Skimmer" to travel across water. Many of the members of this archetype have a colored star on their bodies.

Etymology

Both the English and Japanese names are simple portmanteaus: "Performapal" is a portmanteau of "performance" and "pal", while "Entermate" is a portmanteau of "entertainment" and "mate".

Playing style

"Performapal" monsters possess varied effects giving the archetype a lot of versatility. Many of the weaker monsters possess strong effects that work well when used together. Monsters like "Cheermole" and "Sword Fish" can manipulate ATK and DEF permanently in large increments and continue to do so if they can remain on the field while others like "Fire Mufflerlion" and "Spikeagle" grant bonuses for attacking by providing a 2nd attack for one of your monsters and Piercing Damage respectively.

As the first Pendulum Monster archetype, "Performapal" features a large number of Pendulum Monsters designed to make the most out of the Pendulum Zones. "Performapal Silver Claw" is a powerful beater in the Monster Card Zone that boosts all "Performapal" monsters' ATK when in the Pendulum Zone. "Performapal Pendulum Sorcerer" boosts all "Performapal" monster's ATK by 1000 during a turn when the player pendulum summons. "Performapal Lizardraw" offers the highest Pendulum Scale of the archetype (6), and can destroy itself to draw a card– also putting it in the Extra Deck to be re-summoned.

The archetype is also highly capable at searching and drawing its members out of the deck through multiple cards. Of these, "Pendulum Wizard" is the most potent as it can search for 2 "Performapal" monsters every turn, due to its ability to target itself with its destruction effect, sending it to the extra deck for future pendulum summons. Combining it with effects like "Supply Squad" and "Lizardraw" allow you to gain card advantage quickly, and using "Friendonkey" is an easy way to get special summon it the first time before it goes into the extra deck.

On its own, the archetype is capable of quickly swarming the field and gain large attack boosts through their pendulum monsters' effects. "Performapal Pendulum Sorcerer" and "Partnaga" can greatly boost the attack of one or all of your monsters until the end of the turn. As such, it's relatively easy to always come into the battle phase with at least 1 monster with over 2500 ATK.

The strongest monster in the "Performapal" archetype is "Performapal Hammer Mammoth" at 2600 original ATK, which can be normal summoned without tribute if the player controls 2 or more other "Performapals", and Bounces all of the opponent's Spell and Trap cards when it attacks. Together with the Swarm capabilities afforded by pendulum summons, "Hammer Mammoth" can make a good finisher for the archetype.

Weaknesses

"Performapal" decks suffer from two big weaknesses that tend to undermine their core strategies: First, the monsters feature inconsistent Pendulum scales (usually ranging from 2-6) and together with a variety of monster levels. Though many of the level 2 and 3 Performapals possess strong effects, the lowest scale that "Performapals" have is 2 from "Pendulum Wizard", making it difficult to retrieve Level 2 Pendulum Monsters back from the extra deck and making it completely impossible to Pendulum Summon them back from the extra deck– once used, they are effectively lost. Level 3 "Performapals" may be hard to Pendulum in as well, if you opt to use "Pendulum Wizard" for its search effect. Second, while "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the battle phase, they suffer a debilitating lack of power under most circumstances. Outside of your own battle phase, Performapals lose most of the attack bonuses they gain and are left stranded with their very low original ATK (with the exemption of "Performapal Hammer Mammoth's" outstanding 2600 ATK, most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out inconsistently, dedicated "Performapal" decks will often be left with a field featuring only a few low-ATK monsters if you don't have protection such as "Last Minute Cancel" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a deck around them complicated or predictable.

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