Difference between revisions of "Performapal Five-Rainbow Magician (anime)"

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{{Anime card
 
{{Anime card
| article_messages = {{Unofficial name|English}}
+
| ja_image           = PerformapalFiveRainbowMagician-JP-Anime-AV.png
| ja_name = {{Ruby|EM|エンタメイト}}{{Ruby|五|ご}}{{Ruby|虹|こう}}の{{Ruby|魔|ま}}{{Ruby|術|じゅつ}}{{Ruby|師|し}}
+
| image_nc           = PerformapalFiveRainbowMagician-JP-Anime-AV-NC.png
| romaji_name = Entameito Gokō no Majutsushi
+
| attribute         = LIGHT
| trans_name = Entermate Five-Rainbow Magician
+
| types             = Spellcaster / Pendulum / Effect
| ja_image = PerformapalFiveRainbowMagician-JP-Anime-AV.png
+
| level             = 1
| image_nc =  
+
| atk               = 100
| attribute = LIGHT
+
| def               = 100
| types = Spellcaster / Pendulum / Effect
+
| effect_types       = Condition, Continuous-like, Continuous-like, Quick-like, Trigger-like, Trigger-like, Unclassified
| level = 1
+
| pendulum_scale     = 12
| atk = 100
+
| pendulum_effect   = Each player gains the following [[effect]]s. While you have 4 or less [[Set]] cards in your [[Spell & Trap Zone]], you can skip your [[Draw Phase]]. If you do not, you cannot Set [[Spell Card|Spell]]/[[Trap Card]]s until the end of this [[turn]]. While you have 4 or less Set cards in your Spell & Trap Zone, the [[ATK]] of all [[Monster Card|monsters]] you [[control]] becomes 0, they cannot [[attack]], also they cannot [[activate]] their effects. During either player's turn, if you have 5 Set cards in your Spell & Trap Zone: You can [[negate]] the activation of the following effects, then the [[Original ATK and DEF|original ATK]] of all monsters you control becomes doubled. If you Set a card(s): End that turn. If you [[Add a card|add]] a card(s) to the [[hand]], except during the Draw Phase: You can Set that card(s).
| def = 100
+
| lore               = If a player controls 5 [[Pendulum Monster]]s in their [[Monster Zone]]: They can activate this effect; the original ATK of all monsters they control becomes doubled, but those monsters cannot attack [[Direct attack|directly]].
| effect_types =  
+
| ja_pendulum_effect = お互いのプレイヤーはそれぞれ以下の効果を得る。①:自分がカードをセットした場合に発動する。そのターンを終了する。②:自分がドローフェイズ以外でカードを手札に加えた場合に発動できる。そのカードをセットする。③:自分の魔法&罠ゾーンにセットされたカードが4枚以下の場合、自分はドローフェイズをスキップできる。スキップしなかった場合、自分はターン終了時まで魔法・罠カードをセットできない。④:自分の魔法&罠ゾーンにセットされたカードが4枚以下の場合、自分フィールドのモンスターの攻撃力は0になり、攻撃できず、効果を発動できない。⑤:自分の魔法&罠ゾーンにセットされたカードが5枚の場合に発動できる。このカードの①②の効果の発動を無効にする。その後、自分フィールドの全てのモンスターの元々の攻撃力は倍になる。
| pendulum_scale = 12
+
| ja_lore           = ①:お互いのプレイヤーはそれぞれ自身のモンスターゾーンに{{Ruby|P|ペンデュラム}}モンスターが5体存在する場合、以下の効果を得て発動できる。●自分フィールドの全てのモンスターの元々の攻撃力は倍になり、直接攻撃できない。
| pendulum_effect = Apply all of this card's [[Pendulum Effect]]s to both players. While you have 4 or less [[Set]] cards in your [[Spell & Trap Zone]], you can skip your [[Draw Phase]]. If you do not, you cannot Set [[Spell Card|Spell]]/[[Trap Card]]s until the end of this [[turn]]. While you have 4 or less Set cards in your Spell & Trap Zone, the [[ATK]] of all [[Monster Card|monsters]] you [[control]] become 0, they cannot [[attack]], also they cannot [[activate]] their [[card effect|effects]]. If you have 5 Set cards in your Spell & Trap Zone: You can [[negate]] the activation of the following effects of this card, then double the [[original ATK and DEF|original ATK]] of all monsters you control. If you Set a card(s): End that turn. If you [[add a card|add]] a card(s) to your [[hand]], except during your Draw Phase: You can Set that card(s).  
+
| appears_in_av     = 148
| lore = If the [[turn]] player [[control]]s 5 [[Pendulum Monster]]s in their [[Monster Zone]]: The turn player can double the [[Original ATK and DEF|original ATK]] of all monsters they control, but those monsters cannot [[attack]] [[direct attack|directly]].
+
| decks             = Yuya Sakaki
| ja_pendulum_effect =  
+
| supports           = Pendulum Monster
| ja_lore =  
+
| archseries         =  
| appears_in_av = 148
+
* Magician
| decks = Yuya Sakaki
 
| supports = Pendulum Monster
 
| archseries =
 
* Magician (archetype)
 
 
* Performapal
 
* Performapal
| action =
+
| action             =  
 
* Skips Draw Phase
 
* Skips Draw Phase
 
* Ends your turn
 
* Ends your turn
 
* Ends your opponent's turn
 
* Ends your opponent's turn
 
* Sets from your hand
 
* Sets from your hand
* Sets from your opponent's hand
+
* Sets from your opponent's hand to your opponent's field
 
* Prevents your Sets
 
* Prevents your Sets
 
* Prevents your opponent's Sets
 
* Prevents your opponent's Sets
| m/s/t =
+
| m/s/t             =  
 
* Negates itself
 
* Negates itself
 
* Prevents activation of your Effect Monsters
 
* Prevents activation of your Effect Monsters
 
* Prevents activation of your opponent's Effect Monsters
 
* Prevents activation of your opponent's Effect Monsters
| stat_change =
+
| stat_change       =  
 
* Changes ATK value
 
* Changes ATK value
 
* Reduces ATK to 0
 
* Reduces ATK to 0
| attack =
+
| attack             =  
 
* Prevents your monsters from attacking
 
* Prevents your monsters from attacking
 
* Prevents your opponent's monsters from attacking
 
* Prevents your opponent's monsters from attacking
* Cannot attack directly
+
* Prevents direct attacks
 
}}
 
}}

Latest revision as of 08:00, 30 April 2023

Performapal Five-Rainbow Magician
Japanese
EMエンタメイトこうじゅつ
Base
EM五虹の魔術師
Kana
エンタメイトごこうのまじゅつし
Rōmaji
Entameito Gokō no Majutsushi
Translated
Entermate Five-Rainbow Magician
PerformapalFiveRainbowMagician-JP-Anime-AV.png
Card type Monster
Attribute LIGHT
Level 1
Effect types

Pendulum Scale 12
12
Each player gains the following effects. While you have 4 or less Set cards in your Spell & Trap Zone, you can skip your Draw Phase. If you do not, you cannot Set Spell/Trap Cards until the end of this turn. While you have 4 or less Set cards in your Spell & Trap Zone, the ATK of all monsters you control becomes 0, they cannot attack, also they cannot activate their effects. During either player's turn, if you have 5 Set cards in your Spell & Trap Zone: You can negate the activation of the following effects, then the original ATK of all monsters you control becomes doubled. If you Set a card(s): End that turn. If you add a card(s) to the hand, except during the Draw Phase: You can Set that card(s).
12
[ ]
If a player controls 5 Pendulum Monsters in their Monster Zone: They can activate this effect; the original ATK of all monsters they control becomes doubled, but those monsters cannot attack directly.
ATK / 100   DEF / 100
Appearances
Links yugioh.com
Anime cards (Galleries: ARC-V)

Other languages

Name Pendulum EffectLore
Japanese EMエンタメイトこうじゅつ お互いのプレイヤーはそれぞれ以下の効果を得る。①:自分がカードをセットした場合に発動する。そのターンを終了する。②:自分がドローフェイズ以外でカードを手札に加えた場合に発動できる。そのカードをセットする。③:自分の魔法&罠ゾーンにセットされたカードが4枚以下の場合、自分はドローフェイズをスキップできる。スキップしなかった場合、自分はターン終了時まで魔法・罠カードをセットできない。④:自分の魔法&罠ゾーンにセットされたカードが4枚以下の場合、自分フィールドのモンスターの攻撃力は0になり、攻撃できず、効果を発動できない。⑤:自分の魔法&罠ゾーンにセットされたカードが5枚の場合に発動できる。このカードの①②の効果の発動を無効にする。その後、自分フィールドの全てのモンスターの元々の攻撃力は倍になる。①:お互いのプレイヤーはそれぞれ自身のモンスターゾーンにペンデュラムモンスターが5体存在する場合、以下の効果を得て発動できる。●自分フィールドの全てのモンスターの元々の攻撃力は倍になり、直接攻撃できない。
Entameito Gokō no Majutsushi

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