The Element (エレメント Eremento) cards are a series of LIGHT and DARK monsters. They all have 1500 ATK and 1200 DEF, Level 4, and have two additional effects that they can gain when a monster of the FIRE, WATER, EARTH, or WIND Attribute is on the field. The effects are consistent for each Attribute:
- FIRE: This card gains 500 ATK.
- WATER: Control of this card cannot switch.
- EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
- WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
No two monsters in the series have the same combination of two Attribute effects. All Element monsters depict in their artwork the Elements in which they gain their effects on both the monster themselves and the background the monster is in.
They were released throughout Soul of the Duelist, Rise of Destiny and Flaming Eternity in a consistent pattern; always as a pair of one LIGHT and one DARK monster that featured all four elements between the two.
|Soul of the Duelist||Dragon||Soldier|
|Rise of Destiny||Magician||Saurus|
Because they benefit from the four elemental Attributes, they are all either LIGHT or DARK monsters, so they do not activate the Effects due to themselves. "Elemental Mistress Doriado", "Elemental Hero Electrum" and, to a lesser extent, "Homunculus the Alchemic Being" can easily activate all their effects when you need it. They all also fall under 5 heavily supported Types (Fiend, Dragon, Spellcaster, Dinosaur, and Fairy), allowing them to be able to incorporated into other Decks as support. Elemental Mistress Doriado is the key card of this Deck as it supports all the Element monsters and activates both of their effects.
Because of their low ATK, they can often be searched by many searchers, such as "Mystic Tomato", "Shining Angel", and "Sangan". However, their effects are not game breaking, thus should be used to supplement another archetype, rather than try to win on their own. They also suffer from the fact that each only possess two out of the four possible effects, thus reducing each card's flexibility. There is also the possibility of using "DNA Transplant" if you would like to rely on one particular ability. A player using a Deck built around these would also do well to use the "Charmers" and their possessed variations.
|Dracoslayers and Dracoverlords||Ignister Prominence||Amorphactor Pain||Dinoster Power||Majester Paladin|
|(Level 7) Dragon Rulers
(Level 3 and 4) Younger Versions
(by set and effect)
|Prevent Trap activation||Invasion of Flames||Tactical Espionage Expert||Creeping Doom Manta||Eagle Eye|