Difference between revisions of "Mekk-Knight"

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{{Rename|Mekk-Knights|possible match with [[Crowned by the World Chalice]] flavor text?}}
+
{{Infobox archseries
{{Distinguish| the card "[[Jack's Knight]]"}}
+
| cut_from_names = true
{{Infobox archetype
+
| image          = WorldLegacyKey-MADU-EN-VG-artwork.png
| image    = JackKnightoftheWorldScars-EXFO-JP-UR.png
+
| caption        = "[[Mekk-Knight Blue Sky]]", "[[Mekk-Knight Red Moon|Red Moon]]", and "[[Mekk-Knight Green Horizon|Green Horizon]]" cornering "[[Ib the World Chalice Priestess]]" in "[[World Legacy Key]]"
| caption  = "[[Jack Knight of the World Scars]]"
+
| ja_name        = ジャックナイツ
| ja_name  = ジャックナイツ
+
| romaji        = Jakkunaitsu
| romaji  = Jakkunaitsu
+
| trans          = Jack-Knights
| sets     =  
+
| fr_name        = Mekk-Chevalier
 +
| de_name        = Mekk-Ritter
 +
| it_name        = Meck-Cavaliere
 +
| ko_name        = 잭나이츠
 +
|ko_romanized=Jangnaicheu
 +
|ko_trans=Jack-Knights
 +
| sc_name        = 机界骑士
 +
| pt_name        = Mekk-Cavaleiro
 +
| es_name        = Mekk-Caballero
 +
| sets           =  
 
* [[Extreme Force]]
 
* [[Extreme Force]]
 +
* [[Flames of Destruction]]
 +
* [[Cybernetic Horizon]]
 +
* [[Dark Neostorm]]
 +
* [[Eternity Code]]
 +
| tcg            =
 +
* [[Extreme Force Sneak Peek Participation Card]]
 +
* [[Extreme Force Special Edition]]
 +
* [[Flames of Destruction Special Edition]]
 +
* [[2018 Mega-Tin Mega Pack]]
 +
* [[2020 Tin of Lost Memories]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Structure Deck: Beware of Traptrix]]
 +
* [[Maze of Memories]]
 +
* [[25th Anniversary Rarity Collection]]
 +
| ocg            =
 +
* [[Structure Deck: Forest of the Traptrix]]
 +
* [[Rarity Collection Quarter Century Edition]]
 +
| manga          = [[Yu-Gi-Oh! OCG Structures]]
 
}}
 
}}
 +
"'''Mekk-Knight'''", known as "'''Jack-Knights'''" (ジャックナイツ ''Jakkunaitsu'') in the [[OCG]], is an archetype largely comprised of [[LIGHT]] [[Psychic]] [[Monster Card|monsters]] debuting in ''[[Extreme Force]]''.
 +
The archetype is both related to, and is supported by, the "[[World Legacy]]" archetype, and is a part of the 'World Legacy' storyline.
 +
== Lore ==
 +
{{Main|Master Guide 6 card storylines#File No. 01: The Endlessly Repeating Tale of the Rise and Fall of a Certain World}}
 +
==Etymology==
 +
The kanji ''kikai-kishi'' (機界騎士, lit. "Machine World Knight") is applied to the "Jack-Knights" (ジャックナイツ ''Jakkunaitsu'') reading in the Japanese names of the main "Mekk-Knight" monsters.
  
"'''Jack Knight'''" is an archetype largely comprised of [[LIGHT]] [[Psychic]] [[Monster Card|monsters]] (with [[Jack Knight of the World Scars|one]] [[Cyberse]] as an exception) debuting in ''[[Extreme Force]]''. The archetype is both related to and supported by the "[[World Legacy]]" archetype. All of its [[Main Deck]] members are [[Level]] [[Level 6 Monster Cards|6]], [[Level 7 Monster Cards|7]] or [[Level 8 Monster Cards|8]] monsters, except for the [[Level 5 Monster Cards|Level 5]] "[[Jack Knight of the Blue Sky]]".
+
Unlike the other members, "[[Mekk-Knight of the Morning Star]]" uses the kanji ''kikai-kishi'' (機械騎士, lit. "Machinery Knight") instead. ''Kikai'' (機械 "machinery") is a homophone of ''kikai'' (機界, "machine world"), substituting the kanji ''kai'' (界, "world") with ''kai'' (械, "contraption").
  
 +
The archetype's [[OCG]] name "Jack-Knights" is named after [[wikipedia:Phone connector (audio)|jack plugs]], a type of electrical connector typically used for analog audio signals. Fittingly, several of the "Mekk-Knights" possess jack plugs for arms, implying that they plug their arms into their weapons. The act of plugging may also be a reference to the archetype's [[Link Summon]] playstyle.
 +
 +
The audio aspect of jack plugs is thematic with the musical themes of the related "[[Knightmare]]" and "[[Orcust]]" archetypes. Jack plugs can also be seen as analogous of keys, which relates to the original role of the "Mekk-Knights" as machines that harness the power of the 'Key'.
 +
 +
The [[TCG]] names of the "Mekk-Knight" monsters reference various celestial phenomena.
 
==Design==
 
==Design==
This archetype is related to the "[[World Legacy]]" and "[[World Chalice]]" archetypes, as shown in the artwork of "[[Key to the World Legacy]]" and "[[Scars Caused by the World Legacy]]".
+
The main seven [[Main Deck]] "Mekk-Knight" monsters take the form of robotic humanoid beings. Each "Mekk-Knight" possesses star-shaped cores, along with glowing energy lines on their bodies, color-coded with the colors of the [[wikipedia:Visible spectrum|visible spectrum]].
 
 
Each [[Main Deck]] monster has a color of the rainbow that appears in the artworks of "[[Jack Knight of the World Scars]]" and "[[World Legacy Puppet]]".
 
  
==Members==
+
In the 'World Legacy' storyline, the cores of the "Mekk-Knights" were extracted by "[[Knightmare Corruptor Iblee]]" to create the "[[Knightmare]]" monsters, with the exception of "[[Mekk-Knight Blue Sky]]". "Blue Sky" passed down its power onto "[[Auram the World Chalice Blademaster]]" instead.
===[[Main Deck]]===
+
{| class="wikitable sortable" style="text-align: center"
{| class="wikitable"
 
 
! Color
 
! Color
! Jack Knight
+
! Mekk-Knight monster
 +
! Knightmare counterpart
 
|-
 
|-
| [[wikipedia:Red|Red]]
+
| style="background-color:#F77" | Red
| [[Jack Knight of the Crimson Lotus|Crimson Lotus]]
+
| [[Mekk-Knight Red Moon|Red Moon]]
 +
| [[Knightmare Phoenix|Phoenix]]
 
|-
 
|-
| [[wikipedia:Orange (colour)|Orange]]
+
| style="background-color:#FC7" | Orange
| [[Jack Knight of the Flickering Flame|Flickering Flame]]
+
| [[Mekk-Knight Orange Sunset|Orange Sunset]]
 +
| [[Knightmare Cerberus|Cerberus]]
 
|-
 
|-
| [[wikipedia:Yellow|Yellow]]
+
| style="background-color:#FF7" | Yellow
| [[Jack Knight of the Yellow Bloom|Yellow Bloom]]
+
| [[Mekk-Knight Yellow Star|Yellow Star]]
 +
| [[Knightmare Unicorn|Unicorn]]
 
|-
 
|-
| [[wikipedia:Green|Green]]
+
| style="background-color:#7F7" | Green
| [[Jack Knight of the Green Heights|Green Heights]]
+
| [[Mekk-Knight Green Horizon|Green Horizon]]
 +
| [[Knightmare Goblin|Goblin]]
 
|-
 
|-
| [[wikipedia:Blue|Blue]]
+
| style="background-color:#7EF" | Blue
| [[Jack Knight of the Blue Sky|Blue Sky]]
+
| [[Mekk-Knight Blue Sky|Blue Sky]]
 +
| -
 
|-
 
|-
| [[wikipedia:Indigo|Indigo]]
+
| style="background-color:#58F" | Indigo
| [[Jack Knight of the Azure Blue|Azure Blue]]
+
| [[Mekk-Knight Indigo Eclipse|Indigo Eclipse]]
 +
| [[Knightmare Mermaid|Mermaid]]
 
|-
 
|-
| [[wikipedia:Violet|Violet]]
+
| style="background-color:#C9F" | Violet
| [[Jack Knight of the Purple Dusk|Purple Dusk]]
+
| [[Mekk-Knight Purple Nightfall|Purple Nightfall]]
 +
| [[Knightmare Gryphon|Gryphon]]
 
|}
 
|}
 
+
The main "Mekk-Knight" [[Link Monster]]s possess special statuses among the "Mekk-Knights". "[[Mekk-Knight Spectrum Supreme]]" is the combination of all 7 "Mekk-Knights", and it is represented by the visible spectrum of colors. "[[Mekk-Knight of the Morning Star]]" was the original "Mekk-Knight", while the other 7 "Mekk-Knights" were created as secondary support machines.
===[[Extra Deck]]===
+
{| class="wikitable sortable" style="text-align: center"
{| class="wikitable"
+
! Mekk-Knight
 
! Color
 
! Color
! Jack Knight
 
 
|-
 
|-
| [[wikipedia:Visible spectrum|Visible spectrum]]
+
| [[Mekk-Knight of the Morning Star|Morning Star]]
| [[Jack Knight of the World Scars|World Scars]]
+
| style="background-color:#EFF"| White
 +
|-
 +
| [[Mekk-Knight Spectrum Supreme|Spectrum Supreme]]
 +
| style="background-color:#EFF"| <font color="#C00">R</font><font color="#F60">a</font><font color="#FB0">i</font><font color="#090">n</font><font color="#09D">b</font><font color="#00C">o</font><font color="#505">w</font>
 +
|}
 +
Several "Mekk-Knight" monsters are upgraded counterparts to the protagonists in the 'World Legacy' storyline. Their archetypal names also connect them to their own secondary archetypes. Notably, "[[Mekk-Knight Avram]]" and "[[Mekk-Knight Crusadia Avramax]]" are color-coded with the color blue. This represents the power that "Auram" inherited from "Blue Sky", as depicted in "[[World Legacy Succession]]" and "[[Crusadia Testament]]".
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Mekk-Knight
 +
! Base counterpart
 +
! Secondary archetype
 +
|-
 +
| [[Mekk-Knight Avram|Avram]]
 +
| [[Auram the World Chalice Blademaster]]
 +
| -
 +
|-
 +
| [[Mekk-Knight Crusadia Avramax|Crusadia Avramax]]
 +
| [[Crusadia Maximus]]
 +
| [[Crusadia]]
 +
|-
 +
| [[Girsu, the Orcust Mekk-Knight|Girsu, the Orcust]]
 +
| [[Longirsu, the Orcust Orchestrator]]
 +
| [[Orcust]]
 
|}
 
|}
 +
==Playing style==
 +
The "Mekk-Knight" archetype's playstyle focuses on Special Summoning high Level monsters while there are two or more cards in the same column, in order to [[swarm]] the [[field]] and generate [[hand advantage]]. In addition to depending on column setups for the [[Summon]]ing effect of the Main Deck monsters, most of the [[Effect Monster]]s and much of their [[Spell]]/[[Trap]] support are based on being in the same column as an opponent's card (or the opposite, with "Morning Star" and "Spectrum Supreme"). The archetype is played in a control-beatdown playstyle, focusing on strategic disruptions, resource accumulation, and high-ATK monsters to close the game quickly over a few turns.
  
==Playing style==
+
The seven key Main Deck "Mekk-Knight" [[Effect Monster]]s share the following effect:
All "Jack Knight" Main Deck monsters share the following effect:
+
{{Quote|''"If 2 or more cards are in the same column, you can [[Special Summon]] this card (from your hand) in that column. You can only Special Summon "..." once per turn this way."''}}
* ''"If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column."''  
+
If the opponent controls a card (such as when going second), this condition can be easily fulfilled by [[set]]ting a [[Spell]]/[[Trap]] in the same column as an opposing card. However, against an empty board (such as when going first), fulfilling this condition becomes more difficult, but still possible. Methods include:
Thus the archetype relies on Special Summoning high level monsters while there are two or more cards in the same column to swarm the field and generate hand advantage. "Jack Knights" has a Kozmo Town-like recovery method in the form of "[[Key to the World Legacy]]". The Field Spell is very powerful against Extra Deck reliant Decks; but otherwise fares poorly against Deck (or Deck variants) with no Extra Deck monsters such as Kozmo, Monarch, BLS, Nekroz, or True Draco and is resource-intensive.
+
 
 +
* Perform a low-cost Extra Deck Summon (e.g. with "[[Instant Fusion]]", or by normal summoning a monster and linking it for "[[Salamangreat Almiraj]]") to summon a monster in an Extra Monster Zone, and set a Spell/Trap in its column.
 +
* Special Summon a monster to the opponent's field (e.g. with "[[Knightmare Corruptor Iblee]]" or "[[Girsu, the Orcust Mekk-Knight]]"), and set a Spell/Trap in its column.
 +
On the field, each of the seven "Mekk-Knight" monsters have different effects. Some are more situational: "[[Mekk-Knight Red Moon|Red Moon]]" and "[[Mekk-Knight Yellow Star|Yellow Star]]" have situational card destruction effects, while "[[Mekk-Knight Orange Sunset|Orange Sunset]]" and "[[Mekk-Knight Green Horizon|Green Horizon]]" have situational swarming and recovery effects. The key "Mekk-Knight" monsters are "[[Mekk-Knight Purple Nightfall|Purple Nightfall]]", "[[Mekk-Knight Blue Sky|Blue Sky]]", and "[[Mekk-Knight Indigo Eclipse|Indigo Eclipse]]".
 +
* "Purple Nightfall" is a "Mekk-Knight" [[search]]er; it temporarily [[banish]]es a "Mekk-Knight" monster (typically itself) as a [[Quick Effect]] to search out another one.
 +
* "Blue Sky" is also a "Mekk-Knight" searcher; it searches upon being Summoned from the hand, the number searched out being equal to the number of opposing cards in its column (i.e. a maximum of 3 at once).
 +
* "Indigo Eclipse" has a Quick Effect to move a "Mekk-Knight" to another column; it can be used to make space to Special Summon more "Mekk-Knight" monsters, and, if either "[[World Legacy Key]]", "[[World Legacy's Secret|Secret]]" or "[[World Legacy Whispers|Whispers]]" is active, can disrupt the opponent's plays by moving a "Mekk-Knight" to the same column as opposing cards.
 +
In terms of supportive Spell/Traps, the archetype's specific support Spell/Traps are all "[[World Legacy]]" cards, tying the archetype to the greater "World Legacy" series and their own support (e.g. "[[Lib the World Key Blademaster]]").
 +
* "[[World Legacy's Memory]]" is a powerful consistency tool that can Special Summon any "Mekk-Knight" monster from the hand or Deck in either player's turn, but will return the summoned monster to the hand in the [[End Phase]], and locks the player into only summoning "Mekk-Knight" monsters for the turn; "Memory" is typically used to summon "Purple Nightfall" on the opponent's turn, who would then banish itself for a search, alleviating the negative effects of "Memory".
 +
* "[[World Legacy Scars]]" is the Deck's [[Field Spell]], providing situational stat buffs and card cycling, and a costly but ''devastating'' effect to completely empty the opponent's hand ''and'' [[Extra Deck]], by banishing 8 different "Mekk-Knight" monsters from the face-up field or GY. It is usually only played in dedicated decks focusing on activating its second effect as quickly as possible.
 +
* "[[World Legacy Key]]", "[[World Legacy's Secret|Secret]]" and "[[World Legacy Whispers|Whispers]]" are [[Continuous Spell]]/[[Continuous Trap|Traps]] that serve as the archetype's primary disruption tools. While on the field, each of them continuously negates a specific type of card's effect that the opponent resolves in the same column as a friendly "Mekk-Knight" monster: "Key" negates Traps, "Secret" negates monsters, and "Whispers" negates Spells. As mentioned, "Indigo Eclipse" can move "Mekk-Knight" monsters as a Quick Effect, allowing it to reactively negate opposing cards alongside these three cards. If the player occupies all five columns with "Mekk-Knight" monsters, then the opponent will be effectively shut out of using a specific type of card.
 +
 
 +
"[[Girsu, the Orcust Mekk-Knight]]" is a unique "Mekk-Knight" monster that can be [[Normal Summon]]ed without [[Tribute]]s, can send a "World Legacy" card to the [[GY]], and can Special Summon a [[Token]] to the opponent's side of the field, which helps facilitate the conditions for "Mekk-Knight" Special Summons.
 +
<!--Link monster overview here-->
 +
 
 +
Naturally, as they are related, splashing in other "World Legacy" cards could provide an extra boost to the Deck; "[[World Legacy - "World Armor"]]" can help out by searching Spells and Traps, as well as provide [[material]] for additional Summons when combined with "[[Lib the World Key Blademaster]]" after being [[mill]]ed by "Girsu", as "Lib" can then revive it with "[[World Legacy Succession]]". "[[Knightmare Corruptor Iblee]]" is also a good choice as it can bring back any of your used Link Monsters for more mileage as well as help set-up the Special Summon effects of most "Mekk-Knight" monsters. It can also be used as material for "[[Linguriboh]]". Due to the archetype being comprised largely of Psychic monsters, "[[PSY-Framelord Lambda]]" may also help as it can allow for more disruption as well as search a strong card like "[[PSY-Framegear Gamma]]" due to a monster like "Purple Nightfall". "[[Galatea, the Orcust Automaton]]" can help recycle banished copies of "Girsu", "Morning Star", and ""World Armor"", on top of allowing one to use "[[Dingirsu, the Orcust of the Evening Star]]" as a solid form of protection.
  
==Recommended Cards==
+
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|normal monsters =
 +
* [[Mekk-Knight Avram]]
 
|effect monsters =
 
|effect monsters =
* [[Jack Knight of the Azure Blue]]
+
* [[Mekk-Knight Indigo Eclipse]]
* [[Jack Knight of the Blue Sky]]
+
* [[Mekk-Knight Blue Sky]]
* [[Jack Knight of the Crimson Lotus]]
+
* [[Mekk-Knight Red Moon]]
* [[Jack Knight of the Flickering Flame]]
+
* [[Mekk-Knight Orange Sunset]]
* [[Jack Knight of the Green Heights]]
+
* [[Mekk-Knight Green Horizon]]
* [[Jack Knight of the Purple Dusk]]
+
* [[Mekk-Knight Purple Nightfall]]
* [[Jack Knight of the Yellow Bloom]]
+
* [[Mekk-Knight Yellow Star]]
* [[Dawn Knight]]
+
* [[Girsu, the Orcust Mekk-Knight]]
* [[Doctor Cranium]]
+
* [[Knightmare Corruptor Iblee]]
* [[Electronic Transimulation Wattkinesis]]
+
* [[Rescue Rabbit]]
* [[Ghost Ship]]
+
* [[Sangan]]
* [[Grinder Golem]]
+
* [[World Legacy - "World Armor"]]
* [[Hushed Psychic Cleric]]
+
* [[Therion "Duke" Yul]]
* [[Kaiser Sea Horse]]
+
* [[Psychic Processor]]
* [[Lightray Grepher]]
+
|tuner monsters =
* [[Magical Merchant]]
+
* [[Ghost Ogre & Snow Rabbit]]
* [[Silent Psychic Wizard]]
+
|synchro monsters =
* [[World Legacy - "World Shield"]]
+
* [[Borreload Savage Dragon]]
 
|xyz monsters =
 
|xyz monsters =
* [[Number 42: Galaxy Tomahawk]]
+
* [[Dingirsu, the Orcust of the Evening Star]]
 
|link monsters =  
 
|link monsters =  
* [[Jack Knight of the World Scars]]
+
* [[Galatea, the Orcust Automaton]]
|spells =
+
* [[Lib the World Key Blademaster]]
* [[Key to the World Legacy]]
+
* [[Mekk-Knight Crusadia Avramax]]
* [[Scars Caused by the World Legacy]]
+
* [[Mekk-Knight of the Morning Star]]
* [[Defense Zone]]
+
* [[Mekk-Knight Spectrum Supreme]]
* [[D.D.R. - Different Dimension Reincarnation]]
+
* [[Lib the World Key Blademaster]]
* [[Asport]]
+
* [[Hip Hoshiningen]]
 +
* [[Saryuja Skull Dread]]
 +
|normal spells =
 +
* [[World Legacy Succession]]
 
* [[Downbeat]]
 
* [[Downbeat]]
* [[Lighten the Load]]
 
* [[Miracle Synchro Fusion]]
 
* [[Overdone Burial]]
 
* [[Psychic Feel Zone]]
 
* [[Psychokinesis]]
 
* [[Reinforcement of the Army]]
 
* [[Resonance Device]]
 
* [[Sacred Sword of Seven Stars]]
 
* [[Senet Switch]]
 
* [[Star Blast]]
 
* [[Teleport]]
 
* [[That Grass Looks Greener]]
 
* [[Trade-In]]
 
 
* [[Transmodify]]
 
* [[Transmodify]]
|traps =
+
|equip spells =
* [[The True Depths Sleeping Inside The World Legacy]]
+
* [[D.D.R. - Different Dimension Reincarnation]]
* [[Whisper of the World Legacy]]
+
|field spells =
* [[A Hero Emerges]]
+
* [[World Legacy Scars]]
* [[Battle Teleportation]]
+
|continuous spells =
* [[Blasting Fuse]]
+
* [[World Legacy Key]]
* [[Brain Hazard]]
+
|quick-play spells =
* [[Bright Future]]
+
* [[World Legacy's Memory]]
* [[Broken Line]]
+
|normal traps =
* [[Drowning Mirror Force]]
 
* [[Foolish Revival]]
 
* [[Fuse Line]]
 
* [[Give and Take]]
 
* [[GUY Dance]]
 
* [[Mind Over Matter]]
 
* [[Quaking Mirror Force]]
 
* [[Past Image]]
 
* [[Psychic Overload]]
 
* [[Psychic Reactor]]
 
* [[Psychic Trigger]]
 
* [[World Legacy Landmark]]
 
 
* [[World Legacy Trap Globe]]
 
* [[World Legacy Trap Globe]]
|tuner monsters =  
+
|continuous traps =
* [[Ghost Ogre & Snow Rabbit]]
+
* [[World Legacy's Secret]]
* [[Krebons]]
+
* [[World Legacy Whispers]]
* [[Psychic Jumper]]
 
|pendulum monsters =
 
* [[Performapal Kaleidoscorp]]
 
* [[Risebell the Summoner]]
 
* [[Zany Zebra]]
 
|fusion monsters =
 
* [[Ultimate Axon Kicker]]
 
|synchro monsters =
 
* [[HTS Psyhemuth]]
 
* [[Hyper Psychic Blaster]]
 
* [[Light End Dragon]]
 
* [[Psychic Lifetrancer]]
 
* [[Star Eater]]
 
* [[Thought Ruler Archfiend]]
 
 
}}
 
}}
  
==Official Decklist==
+
===Official Decklist===
{{Decklist|Konami's "Jack Knight" Deck<ref>https://ygorganization.com/cosmiccompassisthefutureofourchildren/</ref>
+
{{Decklist|Konami's "Mekk-Knight" Deck<ref>{{cite web | url = https://ygorganization.com/cosmiccompassisthefutureofourchildren/ | title = <nowiki>[Deck Recipe] Konami's Example "Jack Knight" Deck Recipe</nowiki> | author = NeoArkadia | website = The Organization | date = October 5, 2017 | accessdate = May 12, 2021}}</ref>
 
|effect monsters =
 
|effect monsters =
 
* [[Cosmic Compass]] x1
 
* [[Cosmic Compass]] x1
 
* [[Glow-Up Bulb]] x1
 
* [[Glow-Up Bulb]] x1
* [[Jack Knight of the Azure Blue]] x3
+
* [[Mekk-Knight Indigo Eclipse]] x3
* [[Jack Knight of the Blue Sky]] x3
+
* [[Mekk-Knight Blue Sky]] x3
* [[Jack Knight of the Crimson Lotus]] x2
+
* [[Mekk-Knight Red Moon]] x2
* [[Jack Knight of the Flickering Flame]] x1
+
* [[Mekk-Knight Orange Sunset]] x1
* [[Jack Knight of the Green Heights]] x1
+
* [[Mekk-Knight Green Horizon]] x1
* [[Jack Knight of the Purple Dusk]] x3
+
* [[Mekk-Knight Purple Nightfall]] x3
* [[Jack Knight of the Yellow Bloom]] x1
+
* [[Mekk-Knight Yellow Star]] x1
 
* [[Jet Synchron]] x2
 
* [[Jet Synchron]] x2
 
* [[Rainbow Kuriboh]] x3
 
* [[Rainbow Kuriboh]] x3
Line 172: Line 218:
 
* [[Decode Talker]] x1
 
* [[Decode Talker]] x1
 
* [[Firewall Dragon]] x1
 
* [[Firewall Dragon]] x1
* [[Jack Knight of the World Scars]] x1
+
* [[Mekk-Knight Spectrum Supreme]] x1
 
* [[Link Spider]] x2
 
* [[Link Spider]] x2
 
* [[Linkuriboh]] x2
 
* [[Linkuriboh]] x2
Line 183: Line 229:
 
* [[Harpie's Feather Duster]] x1
 
* [[Harpie's Feather Duster]] x1
 
* [[Instant Fusion]] x2
 
* [[Instant Fusion]] x2
* [[Key to the World Legacy]] x2
+
* [[World Legacy Key]] x2
 
* [[Monster Reborn]] x1
 
* [[Monster Reborn]] x1
 
* [[Mystical Space Typhoon]] x1
 
* [[Mystical Space Typhoon]] x1
 
* [[One for One]] x1
 
* [[One for One]] x1
 
* [[One-Time Passcode]] x1
 
* [[One-Time Passcode]] x1
* [[Scars Caused by the World Legacy]] x1
+
* [[World Legacy Scars]] x1
 
* [[Soul Charge]] x1
 
* [[Soul Charge]] x1
 
* [[Transmodify]] x1
 
* [[Transmodify]] x1
 
|traps =
 
|traps =
* [[The True Depths Sleeping Inside The World Legacy]] x2
+
* [[World Legacy's Secret]] x2
* [[Whisper of the World Legacy]] x2
+
* [[World Legacy Whispers]] x2
 
}}
 
}}
 
+
===Weaknesses===
==Weaknesses==
+
* Cards that prevents the player from Special Summoning can hurt the Deck's capability to swarm. Examples include the [[Vanity's]] series, "[[Archlord Kristya]]", "[[Evilswarm Ophion]]", etc.
* Cards that prevents the player from Special Summoning can hurt the Deck's capability to swarm. Examples include the "[[Vanity's]]" series, "[[Domain of the True Monarchs]], "[[Heat Wave]]",etc.
+
* Minimizing the amount of cards placed on the field can reduce the number of active columns that a "Mekk-Knight" can be Summoned to.
* "[[Ally of Justice Catastor]]" can instantly destroy this archetype's monsters since they are all LIGHT monsters.
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* Floodgates such as "[[Lose 1 Turn]]" make the "Mekk-Knight" archetype more vulnerable to destruction.
* "[[Lose 1 Turn]]" make Jack Knights more vulnerable to destruction.
 
 
 
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
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[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 06:34, 22 April 2024

Mekk-Knight
"Mekk-Knight Blue Sky", "Red Moon", and "Green Horizon" cornering "Ib the World Chalice Priestess" in "World Legacy Key"
Japanese
  • ジャックナイツ
  • Jakkunaitsu (romanized)
  • Jack-Knights (translated)
Simplified Chinese
  • 机界骑士
French
  • Mekk-Chevalier
German
  • Mekk-Ritter
Italian
  • Meck-Cavaliere
Korean
  • 잭나이츠
  • Jangnaicheu (romanized)
  • Jack-Knights (translated)
Portuguese
  • Mekk-Cavaleiro
Spanish
  • Mekk-Caballero
Sets
TCG
OCG
Manga appearances
Lists

"Mekk-Knight", known as "Jack-Knights" (ジャックナイツ Jakkunaitsu) in the OCG, is an archetype largely comprised of LIGHT Psychic monsters debuting in Extreme Force. The archetype is both related to, and is supported by, the "World Legacy" archetype, and is a part of the 'World Legacy' storyline.

Lore[edit]

Etymology[edit]

The kanji kikai-kishi (機界騎士, lit. "Machine World Knight") is applied to the "Jack-Knights" (ジャックナイツ Jakkunaitsu) reading in the Japanese names of the main "Mekk-Knight" monsters.

Unlike the other members, "Mekk-Knight of the Morning Star" uses the kanji kikai-kishi (機械騎士, lit. "Machinery Knight") instead. Kikai (機械 "machinery") is a homophone of kikai (機界, "machine world"), substituting the kanji kai (界, "world") with kai (械, "contraption").

The archetype's OCG name "Jack-Knights" is named after jack plugs, a type of electrical connector typically used for analog audio signals. Fittingly, several of the "Mekk-Knights" possess jack plugs for arms, implying that they plug their arms into their weapons. The act of plugging may also be a reference to the archetype's Link Summon playstyle.

The audio aspect of jack plugs is thematic with the musical themes of the related "Knightmare" and "Orcust" archetypes. Jack plugs can also be seen as analogous of keys, which relates to the original role of the "Mekk-Knights" as machines that harness the power of the 'Key'.

The TCG names of the "Mekk-Knight" monsters reference various celestial phenomena.

Design[edit]

The main seven Main Deck "Mekk-Knight" monsters take the form of robotic humanoid beings. Each "Mekk-Knight" possesses star-shaped cores, along with glowing energy lines on their bodies, color-coded with the colors of the visible spectrum.

In the 'World Legacy' storyline, the cores of the "Mekk-Knights" were extracted by "Knightmare Corruptor Iblee" to create the "Knightmare" monsters, with the exception of "Mekk-Knight Blue Sky". "Blue Sky" passed down its power onto "Auram the World Chalice Blademaster" instead.

Color Mekk-Knight monster Knightmare counterpart
Red Red Moon Phoenix
Orange Orange Sunset Cerberus
Yellow Yellow Star Unicorn
Green Green Horizon Goblin
Blue Blue Sky -
Indigo Indigo Eclipse Mermaid
Violet Purple Nightfall Gryphon

The main "Mekk-Knight" Link Monsters possess special statuses among the "Mekk-Knights". "Mekk-Knight Spectrum Supreme" is the combination of all 7 "Mekk-Knights", and it is represented by the visible spectrum of colors. "Mekk-Knight of the Morning Star" was the original "Mekk-Knight", while the other 7 "Mekk-Knights" were created as secondary support machines.

Mekk-Knight Color
Morning Star White
Spectrum Supreme Rainbow

Several "Mekk-Knight" monsters are upgraded counterparts to the protagonists in the 'World Legacy' storyline. Their archetypal names also connect them to their own secondary archetypes. Notably, "Mekk-Knight Avram" and "Mekk-Knight Crusadia Avramax" are color-coded with the color blue. This represents the power that "Auram" inherited from "Blue Sky", as depicted in "World Legacy Succession" and "Crusadia Testament".

Mekk-Knight Base counterpart Secondary archetype
Avram Auram the World Chalice Blademaster -
Crusadia Avramax Crusadia Maximus Crusadia
Girsu, the Orcust Longirsu, the Orcust Orchestrator Orcust

Playing style[edit]

The "Mekk-Knight" archetype's playstyle focuses on Special Summoning high Level monsters while there are two or more cards in the same column, in order to swarm the field and generate hand advantage. In addition to depending on column setups for the Summoning effect of the Main Deck monsters, most of the Effect Monsters and much of their Spell/Trap support are based on being in the same column as an opponent's card (or the opposite, with "Morning Star" and "Spectrum Supreme"). The archetype is played in a control-beatdown playstyle, focusing on strategic disruptions, resource accumulation, and high-ATK monsters to close the game quickly over a few turns.

The seven key Main Deck "Mekk-Knight" Effect Monsters share the following effect:

"If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "..." once per turn this way."

If the opponent controls a card (such as when going second), this condition can be easily fulfilled by setting a Spell/Trap in the same column as an opposing card. However, against an empty board (such as when going first), fulfilling this condition becomes more difficult, but still possible. Methods include:

On the field, each of the seven "Mekk-Knight" monsters have different effects. Some are more situational: "Red Moon" and "Yellow Star" have situational card destruction effects, while "Orange Sunset" and "Green Horizon" have situational swarming and recovery effects. The key "Mekk-Knight" monsters are "Purple Nightfall", "Blue Sky", and "Indigo Eclipse".

  • "Purple Nightfall" is a "Mekk-Knight" searcher; it temporarily banishes a "Mekk-Knight" monster (typically itself) as a Quick Effect to search out another one.
  • "Blue Sky" is also a "Mekk-Knight" searcher; it searches upon being Summoned from the hand, the number searched out being equal to the number of opposing cards in its column (i.e. a maximum of 3 at once).
  • "Indigo Eclipse" has a Quick Effect to move a "Mekk-Knight" to another column; it can be used to make space to Special Summon more "Mekk-Knight" monsters, and, if either "World Legacy Key", "Secret" or "Whispers" is active, can disrupt the opponent's plays by moving a "Mekk-Knight" to the same column as opposing cards.

In terms of supportive Spell/Traps, the archetype's specific support Spell/Traps are all "World Legacy" cards, tying the archetype to the greater "World Legacy" series and their own support (e.g. "Lib the World Key Blademaster").

  • "World Legacy's Memory" is a powerful consistency tool that can Special Summon any "Mekk-Knight" monster from the hand or Deck in either player's turn, but will return the summoned monster to the hand in the End Phase, and locks the player into only summoning "Mekk-Knight" monsters for the turn; "Memory" is typically used to summon "Purple Nightfall" on the opponent's turn, who would then banish itself for a search, alleviating the negative effects of "Memory".
  • "World Legacy Scars" is the Deck's Field Spell, providing situational stat buffs and card cycling, and a costly but devastating effect to completely empty the opponent's hand and Extra Deck, by banishing 8 different "Mekk-Knight" monsters from the face-up field or GY. It is usually only played in dedicated decks focusing on activating its second effect as quickly as possible.
  • "World Legacy Key", "Secret" and "Whispers" are Continuous Spell/Traps that serve as the archetype's primary disruption tools. While on the field, each of them continuously negates a specific type of card's effect that the opponent resolves in the same column as a friendly "Mekk-Knight" monster: "Key" negates Traps, "Secret" negates monsters, and "Whispers" negates Spells. As mentioned, "Indigo Eclipse" can move "Mekk-Knight" monsters as a Quick Effect, allowing it to reactively negate opposing cards alongside these three cards. If the player occupies all five columns with "Mekk-Knight" monsters, then the opponent will be effectively shut out of using a specific type of card.

"Girsu, the Orcust Mekk-Knight" is a unique "Mekk-Knight" monster that can be Normal Summoned without Tributes, can send a "World Legacy" card to the GY, and can Special Summon a Token to the opponent's side of the field, which helps facilitate the conditions for "Mekk-Knight" Special Summons.

Naturally, as they are related, splashing in other "World Legacy" cards could provide an extra boost to the Deck; "World Legacy - "World Armor"" can help out by searching Spells and Traps, as well as provide material for additional Summons when combined with "Lib the World Key Blademaster" after being milled by "Girsu", as "Lib" can then revive it with "World Legacy Succession". "Knightmare Corruptor Iblee" is also a good choice as it can bring back any of your used Link Monsters for more mileage as well as help set-up the Special Summon effects of most "Mekk-Knight" monsters. It can also be used as material for "Linguriboh". Due to the archetype being comprised largely of Psychic monsters, "PSY-Framelord Lambda" may also help as it can allow for more disruption as well as search a strong card like "PSY-Framegear Gamma" due to a monster like "Purple Nightfall". "Galatea, the Orcust Automaton" can help recycle banished copies of "Girsu", "Morning Star", and ""World Armor"", on top of allowing one to use "Dingirsu, the Orcust of the Evening Star" as a solid form of protection.

Recommended cards[edit]

Official Decklist[edit]

Weaknesses[edit]

  • Cards that prevents the player from Special Summoning can hurt the Deck's capability to swarm. Examples include the Vanity's series, "Archlord Kristya", "Evilswarm Ophion", etc.
  • Minimizing the amount of cards placed on the field can reduce the number of active columns that a "Mekk-Knight" can be Summoned to.
  • Floodgates such as "Lose 1 Turn" make the "Mekk-Knight" archetype more vulnerable to destruction.

References[edit]

  1. NeoArkadia (October 5, 2017). "[Deck Recipe] Konami's Example "Jack Knight" Deck Recipe". The Organization. Retrieved May 12, 2021.