Code Talker (archetype)
"Code Talker" (コード・トーカー Kōdo Tōkā) is an archetype of Cyberse Link Monsters used by Yusaku Fujiki in the Yu-Gi-Oh! VRAINS anime. With the exception of "Code Talker", all members of this archetype are Link-3 monsters with 2300 ATK.
The archetype's name is taken from code talkers. These individuals, who were typically Native Americans, were used by the United States during wars in the 20th Century as a means of encrypting and decrypting communications by using obscure languages that were not widespread and were difficult to translate.
|Powercode Talker||Microsoft PowerPoint|
Each member of this archetype appears to have Link Arrows that aids their abilities, regardless of being in the Extra or Main Monster Zone, and that is compatible for co-linked related effects. Through Link Arrows, they share "power-up" effects that apply to either themselves or ally monsters. With the help of "Recoded Alive", you can switch your "Code Talker" monster depending on the situation.
|Monster||Attribute||Link Arrows||Boosting effect||Unique effect|
|Code Talker||DARK||Gains 500 ATK for each monster it points to.||Cannot be destroyed by battle or the opponent's card effects while it points to a monster.|
|Decode Talker||The controller can Tribute a monster it points to as a cost to negate the activation of an opponent's card or effect that targets a monster they control, and destroy the card.|
|Encode Talker||LIGHT||If its unique effect was used, it or 1 monster it points to gains ATK equal to the current ATK of the opponent's battling monster until the end of the turn.||Prevents the destruction of a monster it points to by battle and prevents battle damage to the controller.|
|Excode Talker||WIND||Monsters it points to gain 500 ATK and cannot be destroyed by card effects.||When Link Summoned, the controller can choose unused Main Monster Zones equal to the number of monsters in the Extra Monster Zones, and prevent those zones from being used.|
|Powercode Talker||FIRE||When battling an opponent's monster, it Tributes a monster it points to in order to make its ATK become double its original ATK during that damage calculation only.||The controller can target 1 monster on the field and negate its effects until the end of the turn.|
|Shootingcode Talker||WATER||If the opponent controls exactly 1 monster during the turn its unique effect was activated, it loses 400 ATK during damage calculation.||Can attack the opponent's monsters a number of times equal to the number of monsters it points to +1. At the end of the Battle Phase during the turn the previous effect was activated, the controller draws cards equal to the number of monsters it destroyed by battle this turn.|
|Transcode Talker||EARTH||Both it and the monster(s) it is co-linked with gain 500 ATK, and cannot be targeted by an opponent’s card effect.||The controller can Special Summon 1 Link-3 or lower Cyberse Link Monster in their GY, except "Transcode Talker", and Special Summon it to their zone it points to.|
Since they are Link Monsters and their minimum effective abilities require correct placement of the cards on the field, they could be wasteful if Summoned at incorrect timing, so be thoughtful. For example: If your "Decode Talker" does not have at least an opponent's monster to point to; you control only a 2300 ATK non-effective monster, nothing from which to power-up nor to tribute for protection; while "Encode" is completely focused on ally monsters
- This is the first archetype/series composed entirely of Cyberse monsters, as well as the first one made purely of Link Monsters.
- The attack names of all "code Talkers" contain a conclusive word in addition to the "code" portion of their names (with the exception of "Powercode Talker" and "Shootingcode Talker, who simply have the portion before the "code" par of their names); "Decode End", "Final Encode", "Excode Close", "Power Termination Smash", "Transcode Finish", and "Shooting Complete".