Difference between revisions of "Alien"

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[[Image:AlienMotherPOTD-EN-R.jpg|thumb|Alien Mother]]
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{{For|the character|A-lien}}
The '''Aliens''' are a series of cards that were introduced in [[Power of the Duelist]] with new support recently added in [[Gladiator's Assault]] and [[Light of Destruction]]. The Alien's effects usually include placing "[[A-Counter]]s" on opposing monsters to weaken the opponent's monster by 300 ATK and DEF.  
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{{Infobox archseries
 +
| cut_from_names = true
 +
| image          = ACellRecombinationDevice-MADU-EN-VG-artwork.png
 +
| caption        = "[["A" Cell Breeding Device]]", "[["A" Cell Incubator]]", "[[Alien Grey]]", and "[[Corruption Cell "A"]]" in the artwork of "[["A" Cell Recombination Device]]".
 +
| ja_name        = エーリアン
 +
| romaji        = Ērian
 +
| zh_name        = 外星人
 +
| zh_jyutping    = Ngoi6 sing1 jan4
 +
| zh_pinyin      = Wàixīngrén
 +
| fr_name        = Alien
 +
| de_name        = Außerirdisch
 +
| de_name2      = Außerirdischer (formerly)<br/>Außerirdische (formerly)
 +
| it_name        = Alieno
 +
| ko_name        = 에일리언
 +
| ko_romanized  = Eillieon
 +
| pt_name        = Alienígena
 +
| es_name        = Alienígena
 +
| es_name2      = Alien (formerly)
 +
| sets          =
 +
* [[Power of the Duelist]]
 +
* [[Cyberdark Impact]]
 +
* [[Strike of Neos]]
 +
* [[Force of the Breaker]]
 +
* [[Tactical Evolution]]
 +
* [[Gladiator's Assault]]
 +
* [[Crimson Crisis]]
 +
* [[Raging Battle]]
 +
* [[Absolute Powerforce]]
 +
* [[Invasion: Vengeance]]
 +
* [[Dawn of Majesty]]
 +
* [[Age of Overlord]]
 +
| tcg            =
 +
* [[Champion Pack: Game Eight]]
 +
* [[Battle Pack 3: Monster League]]
 +
* [[OTS Tournament Pack 16]]
 +
| ocg            =
 +
* [[Extra Pack Volume 2]]
 +
* [[Duelist Edition Volume 1]]
 +
* [[Duelist Edition Volume 2]]
 +
* [[Duelist Edition Volume 3]]
 +
* [[Duel Starter Deck]]
 +
* [[LINK VRAINS Pack 2]]
 +
| korea          =
 +
* [[Precious Pack Volume 1]]
 +
* [[Precious Pack Volume 2]]
 +
| anime          = [[Yu-Gi-Oh! ARC-V]]
 +
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 +
}}
 +
"'''Alien'''" (Japanese: エーリアン ''Ērian'') is an [[archetype]] of [[Reptile]] [[Monster Card|monsters]] introduced in ''[[Power of the Duelist]]''.
 +
"Alien" Decks focus heavily on exploiting [[A-Counter]]s, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.
 +
==Design==
 +
===Appearance===
 +
They seem to be based on many science-fiction views of aliens, and the way they operate in stories, making use of such tropes as brainwashing, genetic manipulation, and biological experimentation (as evidenced by "[[Interplanetary Invader "A"]]", which appears to be a mutated, living, or even intelligent form of an A-Counter). Their appearance seems to draw inspiration from these as well, like [[Alien Hypno|big eyes]], [[Alien Hypno|tails]] [[Alien Telepath|instead of feet]], [[Alien Warrior|large]] [[Alien Mother|claws]], [[Cosmic Horror Gangi'el|long tentacles]], [[Alien Grey|slender bodies]], [[Alien Overlord|multiple arms]], etc. Some "Alien" monsters resemble the stereotypical [[wikipedia:Grey alien|Grey aliens]], while others are more reptilian in appearance. Design-wise they also appear to be inspired by "[[Zeta Reticulant]]", a monster who debuted in the manga as part of the alien-based [[Cosmic]] series before the "Alien" archetype was created.
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The archetype features three supporting non-archetypal monsters that contain the string "Cosmic" in their names: "[[Cosmic Horror Gangi'el]]", "[[Cosmic Fortress Gol'gar]]", and "[[Cosmic Slicer Zer'oll]]". They have the appearance of large, multi-tentacled monsters.
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===Etymology===
 +
The archetype's name comes from the term: "[[wikipedia:Extraterrestrial life|Space Alien]]", an extraterrestrial being from outer space.
 +
==Playing style==
 +
"Aliens" have a variety of lower-[[Level]] monsters, such as "[[Alien Warrior]]" and "[[Alien Grey]]", that generate A-Counters. However, prior to ''[[Crimson Crisis]]'', they suffered from a distinct lack of effects to exploit these counters once created.  Cards like "[[Alien Telepath]]", "[[Alien Hypno]]", and "[[Alien Mars]]" have potentially disruptive, yet situational, effects. The powerful [[field]]-clearing effect of "[[Cosmic Fortress Gol'gar]]", as well as the revival engine provided by "[[Code A Ancient Ruins]]", lends the Deck a more reliable means of converting A-Counters into [[card advantage]]. "Crimson Crisis" introduced "[[Planet Pollutant Virus]]", a card which doubles as mass-removal and lingering A-Counter generation and "[[Alien Overlord]]". "[[Alien Dog]]" from the subsequent ''[[Raging Battle]]'' also gave "Aliens" a bit of [[swarm]]ing power.
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There are several different builds and play styles for the archetype. The "Alien" cards prior to "[[Crimson Crisis]]" emphasized lower-Level effect monsters like "[[Alien Psychic]]" and "[[Alien Hunter]]", and monster manipulation in the form of "[[Brainwashing Beam]]" and "[[Mass Hypnosis]]". Modernized builds emphasize on utilising [[Cosmic Fortress Gol'gar]] to destroy the field or [[Cosmic Slicer Zer'oll]] to disrupt the opponent from generating an effective field. The easy destruction and revival it supplies through its quick A-Counter generation for "Code A Ancient Ruins".  "Gol'gar" can further be paired with powerful [[Floodgate]] [[Continuous Spell Card]]s like "[[Prohibition]]"
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No monster in the archetype has over 2600 [[ATK]], a value shared by "Gol'gar" and its underrated predecessor, "[[Cosmic Horror Gangi'el]]" as well as [[Cosmic Slicer Zer'oll|Zer'oll]] together the so-called "boss monsters" of the "Aliens".  The Reptile "[[Evil Dragon Ananta]]" is often included as a final "boss monster" However "[[Reptilliane]]" and "[[Ogdoadic]]" versions of the deck have become common.  None of these monsters count as "Alien" monsters, and hence do not weaken or generate Counters on opposing monsters.
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"Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "[[Alien Overlord|Overlord]]" and activate "[[Code A Ancient Ruins]]". "Alien" Decks that manipulate the opponent's monsters via "[[Alien Hypno]]", "[[Brainwashing Beam]]", and "[[Mass Hypnosis]]" require A-Counters to maintain control of pilfered monsters.  Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) × (Number of counters on monster fighting an "Alien") × 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Hypno" and "Dog", do not.
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The main difficulty of the Deck is that "Gol'gar" requires "[[Alien Ammonite]]" to used as the Tuner for its Synchro Summon, which is difficult to Special Summon with "Alien" cards.
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===Recommended cards===
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{{Decklist|Recommended cards
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|normal monsters =
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* [[Alien Shocktrooper]]
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|effect monsters =
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* [[Alien Dog]]
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* [[Alien Kid]]
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* [[Alien Mars]]
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* [[Alien Mother]]
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* [[Alien Overlord]]
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* [[Alien Psychic]]
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* [[Alien Stealthbuster]]
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* [[Alien Telepath]]
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* [[I.A.S. -Invasive Alien Species-]]
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* [[Danger!? Tsuchinoko?]]
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* [[Kagetokage]]
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* [[Nauya, the Ogdoadic Remnant]]
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* [[Rescue Rabbit]]
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* [[Ragnaraika Armored Lizard]]
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|tuner monsters =
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* [[Alien Ammonite]]
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* [[Reptilianne Coatl]]
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* [[Reptilianne Lamia]]
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|synchro monsters =
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* [[Cosmic Fortress Gol'gar]]
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* [[Reptilianne Melusine]]
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|xyz monsters =
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* [[King of the Feral Imps]]
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|link monsters =
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* [[Alien Shocktrooper M-Frame]]
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* [[Cosmic Slicer Zer'oll]]
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* [[Draco Masters of the Tenyi]]
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* [[Hiita the Fire Charmer, Ablaze]]
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* [[Lyna the Light Charmer, Lustrous]]
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* [[Reptilianne Echidna]]
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* [[Ragnaraika Tortoise Tyrant]]
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* [[Ragnaraika Chain Coils]]
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* [[Haggard Lizardose]]
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|normal spells =
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* [[Ogdoadic Water Lily]]
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* [[Foolish Burial]]
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* [[One for One]]
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* [[Small World]]
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* [[Viper's Rebirth]]
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* [[Unexpected Dai]]
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|field spells =
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* [[Ogdoadic Origin]]
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|continuous spells =
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* [[Code A Ancient Ruins]]
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* [[Cauldron of the Old Man]]
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* [[Ragnaraika Bloom]]
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|quick-play spells =
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* [["A" Cell Recombination Device]]
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* [["A" Cell Scatter Burst]]
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* [[Mysterious Triangle]]
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* [[Ogdoadic Daybreak]]
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|normal traps =
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* [[Planet Pollutant Virus]]
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* [[Offering to the Snake Deity]]
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* [[Ragnaraika Hunting Dance]]
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|continuous traps =
 +
* [[Brainwashing Beam]]
 +
* [[Mass Hypnosis]]
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* [[Floodgate]] cards
 +
** [[Rivalry of Warlords]]
 +
}}
  
Most Alien decks use the opponent's monsters as Tributes for your own and revolve heavily around Monster Control with the help of [[A-Counter]]s. Since A-Counters cannot be placed on [[face-down]] monsters, a Trap Card that works in your favor in this case would be "[[Light of Intervention]]", since this prevents your opponent from [[Set|setting]] monsters in face-down [[Defense Position]]. Also Aliens focus on stealing your opponent's monsters and using them for sacrifices for either [[Alien Mother]] or [[Cosmic Horror Gangi'el]]. This is one of the only kinds of decks that focus on this, making them sometimes very annoying to play against.
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===Weaknesses===
 
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* "[[Counter Cleaner]]" and "[[Book of Lunar Eclipse]]" can seriously hamper "Alien" Decks if used correctly due to their high reliance on A-Counters. "[[Ghostrick]]" also has no difficulty in removing counters placed on their monsters.
==Play Style==
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* "[[Gozen Match]]" can also slow down how quickly they progress through their strategy, often forcing a choice between [[LIGHT]] or [[DARK]] unless the [[FIRE]] [[Attribute]] "Telepath" is on the Field.
 
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{{Archseries navbox}}
Aliens require a high degree of skill to use properly, since they focus on manipulating the opponent rather than strengthening themselves.  They have a wide range of lower-level monsters that can be used to oppress or manipulate the opponent but are lacking at higher levels, however the ability to take control of an opponent's strong monster more than makes up for this deficiency.  Duels involving Aliens tend to be a unique experience for both players due to how quickly the balance of power can shift during the duel, depending on how each player responds.
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{{Archseries navbox (Duel Links)}}
 
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[[Category:TCG and OCG archetypes]]
==Appearance==
 
 
 
Aesthetically, they are based on two sets of popular alien conspiracy theories: the "Roswell Grays" in Area 51 (for the "lower" Aliens) and the Reptilian Humanoid alien conspiracy (for [[Alien Hunter]], [[Alien Warrior]], [[Alien Shocktrooper]], and [[Alien Mother]]); the second conspiracy may also have influenced the Alien's type as being [[Reptile]], instead of [[Fiend]] or [[Fairy]] like other alien-like monsters such as [[Greed Quasar]] and [[Zeta Reticulant]].
 
 
 
Most of the aliens have orbs, coloured according to their attribute, on their bodies.
 
 
 
==A-Counters==
 
 
 
Putting [[A-Counter]]s on opposing cards is essential to the success of Alien decks, as Aliens generally have no extremely powerful monsters other than [[Cosmic Horror Gangi'el]] (which does not strictly count as an "Alien").
 
 
 
Since counters cannot be placed on face-down monsters, generally the best way to ensure that A-Counters can be used against the opponent is to use [[Light of Intervention]], though note that doing so negates the usefulness of [[Alien Grey]].  Some Alien users also use partial stalling effects like [[Vengeful Bog Spirit]] or [[Stumbling]] to ensure that they have enough time to place A-Counters on the opponent's monsters during their own turn.
 
 
 
According to the current ruling on [[A-Counter]]s, they do not reduce the ATK and DEF of monsters battling Alien monsters if no cards exist on the field that mention that effect. This means that if you only control an [[Alien Shocktrooper]], for example, your opponent's monsters will not be weakened no matter how many [[A-Counter]]s are on them.  The upside to this ruling, however, is that these effects stack, so if you control two [[Alien Warrior]]s, the opponent's monsters will be twice as weakened for every A-Counter on them.
 
 
 
{{Alien}}
 
 
 
[[Category:Archetype]]
 

Revision as of 00:49, 23 May 2024

Alien
""A" Cell Breeding Device", ""A" Cell Incubator", "Alien Grey", and "Corruption Cell "A"" in the artwork of ""A" Cell Recombination Device".
Japanese
  • エーリアン
  • Ērian (romanized)
French
  • Alien
German
  • Außerirdisch
  • Außerirdischer (formerly)
    Außerirdische (formerly)
Italian
  • Alieno
Korean
  • 에일리언
  • Eillieon (romanized)
Portuguese
  • Alienígena
Spanish
  • Alienígena
  • Alien (formerly)
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Alien" (Japanese: エーリアン Ērian) is an archetype of Reptile monsters introduced in Power of the Duelist. "Alien" Decks focus heavily on exploiting A-Counters, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.

Design

Appearance

They seem to be based on many science-fiction views of aliens, and the way they operate in stories, making use of such tropes as brainwashing, genetic manipulation, and biological experimentation (as evidenced by "Interplanetary Invader "A"", which appears to be a mutated, living, or even intelligent form of an A-Counter). Their appearance seems to draw inspiration from these as well, like big eyes, tails instead of feet, large claws, long tentacles, slender bodies, multiple arms, etc. Some "Alien" monsters resemble the stereotypical Grey aliens, while others are more reptilian in appearance. Design-wise they also appear to be inspired by "Zeta Reticulant", a monster who debuted in the manga as part of the alien-based Cosmic series before the "Alien" archetype was created. The archetype features three supporting non-archetypal monsters that contain the string "Cosmic" in their names: "Cosmic Horror Gangi'el", "Cosmic Fortress Gol'gar", and "Cosmic Slicer Zer'oll". They have the appearance of large, multi-tentacled monsters.

Etymology

The archetype's name comes from the term: "Space Alien", an extraterrestrial being from outer space.

Playing style

"Aliens" have a variety of lower-Level monsters, such as "Alien Warrior" and "Alien Grey", that generate A-Counters. However, prior to Crimson Crisis, they suffered from a distinct lack of effects to exploit these counters once created. Cards like "Alien Telepath", "Alien Hypno", and "Alien Mars" have potentially disruptive, yet situational, effects. The powerful field-clearing effect of "Cosmic Fortress Gol'gar", as well as the revival engine provided by "Code A Ancient Ruins", lends the Deck a more reliable means of converting A-Counters into card advantage. "Crimson Crisis" introduced "Planet Pollutant Virus", a card which doubles as mass-removal and lingering A-Counter generation and "Alien Overlord". "Alien Dog" from the subsequent Raging Battle also gave "Aliens" a bit of swarming power. There are several different builds and play styles for the archetype. The "Alien" cards prior to "Crimson Crisis" emphasized lower-Level effect monsters like "Alien Psychic" and "Alien Hunter", and monster manipulation in the form of "Brainwashing Beam" and "Mass Hypnosis". Modernized builds emphasize on utilising Cosmic Fortress Gol'gar to destroy the field or Cosmic Slicer Zer'oll to disrupt the opponent from generating an effective field. The easy destruction and revival it supplies through its quick A-Counter generation for "Code A Ancient Ruins". "Gol'gar" can further be paired with powerful Floodgate Continuous Spell Cards like "Prohibition" No monster in the archetype has over 2600 ATK, a value shared by "Gol'gar" and its underrated predecessor, "Cosmic Horror Gangi'el" as well as Zer'oll together the so-called "boss monsters" of the "Aliens". The Reptile "Evil Dragon Ananta" is often included as a final "boss monster" However "Reptilliane" and "Ogdoadic" versions of the deck have become common. None of these monsters count as "Alien" monsters, and hence do not weaken or generate Counters on opposing monsters. "Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "Overlord" and activate "Code A Ancient Ruins". "Alien" Decks that manipulate the opponent's monsters via "Alien Hypno", "Brainwashing Beam", and "Mass Hypnosis" require A-Counters to maintain control of pilfered monsters. Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) × (Number of counters on monster fighting an "Alien") × 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Hypno" and "Dog", do not. The main difficulty of the Deck is that "Gol'gar" requires "Alien Ammonite" to used as the Tuner for its Synchro Summon, which is difficult to Special Summon with "Alien" cards.

Recommended cards

Weaknesses

  • "Counter Cleaner" and "Book of Lunar Eclipse" can seriously hamper "Alien" Decks if used correctly due to their high reliance on A-Counters. "Ghostrick" also has no difficulty in removing counters placed on their monsters.
  • "Gozen Match" can also slow down how quickly they progress through their strategy, often forcing a choice between LIGHT or DARK unless the FIRE Attribute "Telepath" is on the Field.