Fur Hire
"Fur Hire" (
Unlike support cards for past archetypes, which used the text '"[archetype]" card' in their effects, "Fur Hire" support cards use the text 'monster "Fur Hire"' or 'card "Fur Hire"'.
Design
Appearance
The monsters "Fur Hire" are anthropomorphic animals wearing armor.
Members
Name | Creature | Occupation/Title |
---|---|---|
Beat | Porcupine | Bladesman |
Bravo | Lizard | Fighter |
Donpa | Bat | Marksman |
Dyna | Hero | |
Folgo | Wolf | Justicer |
Helmer | Helmsman | |
Philo | Messenger | |
Rafale | Dragon | Champion |
Recon | Ermine | Scout |
Sagitta | Raven | Sniper |
Seal | Strategist | |
Wiz | Octopus | Sage |
Playing style
The main strategy of the archetype is to swarm the field with as many monsters "Fur Hire" as possible, in order to trigger their effects, that range from card destruction to LP recovery.
- The Level 4 or lower monsters "Fur Hire" have an Ignition Effect that allows the player to Special Summon a monster "Fur Hire" from their hand during their Main Phase, plus an additional Trigger Effect that activates if a monster "Fur Hire" is Special Summoned while that monster is face-up on the field.
Fur Hire | Level | Attribute | Type | Trigger Effect when a monster "Fur Hire" is Special Summoned |
---|---|---|---|---|
Philo | 1 | WIND | Winged Beast | Special Summons a monster "Fur Hire" from your GY in Defense Position, but places that monster on the bottom of the Deck when it leaves the field. |
Donpa | 2 | WIND | Beast | Destroys a face-up card on the field. |
Recon | 2 | WIND | Beast | Destroys a Set card on the field. |
Beat | 3 | EARTH | Warrior | Adds a monster "Fur Hire" from the Deck to the hand, except another copy of itself. |
Helmer | 3 | WATER | Aqua | Discards a card "Fur Hire" to draw a card. |
Blavo | 4 | FIRE | Reptile | Increases the ATK/DEF of all monsters "Fur Hire" by 500, until the end of the turn. |
Seal | 4 | DARK | Beast-Warrior | Adds a monster "Fur Hire" from the Graveyard to the hand. |
- The Level 5 or higher monsters have a Trigger Effect that activates when they are Special Summoned and another effect that serves as a protection against the opponent's actions, by either negating their cards or effects or preventing them from targeting other monsters "Fur Hire" with card effects.
Fur Hire | Level | Attribute | Type | Trigger Effect when Special Summoned | Protective effect |
---|---|---|---|---|---|
Sajita | 5 | WIND | Winged Beast | Inflicts 500 damage to the opponent for every other different monster "Fur Hire". | Prevents other monsters "Fur Hire" from being targeted by an opponent's card effect. |
Dyna | 6 | EARTH | Beast-Warrior | Banishes cards from the opponent's Graveyard for every different monster "Fur Hire". | Prevents the opponent from attacking other monsters "Fur Hire". |
Wiz | 7 | WATER | Spellcaster | Increases its owner's LP by 500 for every other different monster "Fur Hire". | Discards a card "Fur Hire" to negate the activation of a Spell/Trap Card or effect. |
Lafarl | 8 | LIGHT | Dragon | Excavates the top of the Deck and adds 1 excavated monster "Fur Hire" to the hand. | Discards a card "Fur Hire" to negate the activation of a monster effect. |
Recommended cards
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Weaknesses
- Cards like "Rivalry of Warlords", "Gozen Match" and "Unification" can prevent monsters "Fur Hire" from swarming the field.