Difference between revisions of "/Assault Mode"

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(Undo revision 3764826 by Shuppetz (talk) The card text states that you can summon Stardust Dragon when /Assault Mode is Destroyed, but you actually must Tribute it to negate effects.)
(Weaknesses: Can't reveal if already revealed. Surprisingly true in real life as well.)
(Tags: Mobile edit, Mobile web edit)
 
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{{Infobox archetype
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{{Infobox archseries
| image   = Assault Mode.png
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| image       = Assault Mode.png
| caption = "[[Red Dragon Archfiend/Assault Mode]]" and "[[Stardust Dragon/Assault Mode]]".
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| caption     = "[[Red Dragon Archfiend/Assault Mode]]" and "[[Stardust Dragon/Assault Mode]]".
| ja_name = {{Ruby|/|スラッシュ}}バスター
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| ja_name     = {{Ruby|/|スラッシュ}}バスター
| romaji = Surasshu Basutā
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| romaji       = Surasshu Basutā
| trans   = Slash Buster
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| trans       = Slash Buster
| it_name = /Assalto
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| fr_name      = /Mode Assaut
| it_trans = /Assault
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| de_name      = /Angriffsmodus
| ko_name = /버스터
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| it_name     = /Assalto
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| it_trans     = /Assault
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| ko_name     = /버스터
 
| ko_romanized = /Beoseuteo
 
| ko_romanized = /Beoseuteo
| ko_trans = /Buster
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| ko_trans     = /Buster
| fr_name = /Mode Assaut
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| sc_name      = /爆裂
| de_name = /Angriffsmodus
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| pt_name      = /Modo de Ataque
| es_name = /Modo Asalto
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| pt_trans    = /Attack Mode
| other_names =  
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| es_name      = /Modo Asalto
; Arabic
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| sets         =
: المندفع/
 
; Croatian
 
: /Ratoborni Oblik
 
; Portuguese
 
: /Modo Assalto
 
| sets           =  
 
 
* [[Crimson Crisis]]
 
* [[Crimson Crisis]]
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* [[Duelist Pack: Yusei 2]]
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* [[Dark Neostorm]]
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| tcg          =
 +
* [[Crimson Crisis Sneak Peek Participation Card]]
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* [[Duelist Pack Collection Tin 2009]]
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* [[OTS Tournament Pack 10]]
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* [[Structure Deck: The Crimson King]]
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| ocg          =
 
* [[Duelist Box]]
 
* [[Duelist Box]]
* [[Duelist Pack Collection Tin 2009]]
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* [[Extra Pack Volume 2]]
| anime           = [[Yu-Gi-Oh! 5D's]]
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* [[Duelist Edition Volume 3]]
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* [[Structure Deck: Pulse of the King]]
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| anime       = [[Yu-Gi-Oh! 5D's]]
 
}}
 
}}
 +
"'''/Assault Mode'''", known as "'''/Buster'''" ({{Ruby|/|スラッシュ}}バスター ''Surasshu Basutā'', read as "Slash Buster") in the ''[[OCG]]'', is an [[archetype]] of [[Effect Monster]]s that are powered-up versions of already-existing [[Synchro Monster]]s, which are [[Special Summon]]ed by using "[[Assault Mode Activate]]", "[[Assault Mode Zero]]" or "[[Assault Reboot]]" on the corresponding Synchro Monsters. Those versions have the same name as its counterpart, but with "/Assault Mode" at the end.
  
"'''/Assault Mode'''", known as "'''/Buster'''" ({{Ruby|/|スラッシュ}}バスター ''Surasshu Basutā'', read as "Slash Buster") in the Japanese version, is an [[archetype]] of [[Monster Card|monsters]] that are powered-up [[Effect Monster]] versions of already-existing [[Synchro Monster]]s, [[Special Summon]]ed by using "[[Assault Mode Activate]]" on the corresponding Synchro Monsters. Aesthetically, the "/Assault Mode" cards are re-armored [[counterpart]]s of the original monster.
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This archetype was localized to "/Assault Mode" in order to convey a greater sense of power, according to Dan Scheidegger (an Upper Deck Entertainment employee) in a post on Pojo<ref>http://www.pojo.biz/board/showthread.php?p=11236784#post11236784</ref>.
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In the anime tour special episode, ''[[Evolving Duel! Stardust VS Red Demons]]'', [[Yusei Fudo]] and [[Jack Atlas]] had a Duel in which they both Summoned "/Assault Modes" of their [[Five Dragons|dragons]]. Jack summoned "[[Red Dragon Archfiend/Assault Mode]]" first and began to boast about it but Yusei quickly brought out "Stardust Dragon/Assault Mode". A lot of the Duel consisted of both players using various cards to protect their dragon and take out their opponent's. Eventually, both "/Assault Modes" were destroyed and the regular "[[Red Dragon Archfiend]]" and "[[Stardust Dragon]]" returned. Yusei increased the ATK of "Stardust Dragon" so it could defeat "Red Dragon Archfiend" and used "[[Synchro Destructor]]" to take out Jack's remaining [[Life Points]].
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==Design==
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Aesthetically, the "/Assault Mode" monsters are re-armored [[counterpart]]s of the original monster. Certain small details other than "armor" change in the monsters design when they are transformed into their "/Assault Mode" forms but the overall design of the original is kept intact.
  
This archetype was localized to "/Assault Mode" in order to convey a greater sense of power, according to Dan Scheidegger (an Upper Deck Entertainment employee) in a [http://www.pojo.biz/board/showthread.php?p=11236784#post11236784 post on Pojo].
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In terms of stats, each monster has 500 more [[Original ATK and DEF|ATK and DEF]] than their original versions, their [[Level]] is 2 higher (except "[[T.G. Halberd Cannon/Assault Mode]]", as its original is already at the maximum Level of 12), and they Special Summon their original versions when they are destroyed. In addition, each monster has a more powerful version of their originals' [[Monster effect|effects]].
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===Members===
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{| class="wikitable sortable"
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! colspan="2" | Monster
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! rowspan="2" | Upgraded [[Monster effect|effect]]
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|-
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! Evolved
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! Original
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|-
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| [[Arcanite Magician/Assault Mode]] || [[Arcanite Magician]] || Destroy all cards your opponent controls by removing 2 Spell Counters from this card
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|-
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| [[Colossal Fighter/Assault Mode]] || [[Colossal Fighter]] || Decrease the ATK of your opponent's monsters by 100 for each Warrior monster in your Graveyard
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|-
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| [[Doomkaiser Dragon/Assault Mode]] || [[Doomkaiser Dragon]] || Special Summon as many Zombie monsters from either player's Graveyard(s) to your side of the field when this card is Special Summoned
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|-
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| [[Hyper Psychic Blaster/Assault Mode]] || [[Hyper Psychic Blaster]] || If this card destroys a monster in battle, inflict damage to your opponent equal to its DEF and gain LP equal to its ATK
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|-
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| [[Red Dragon Archfiend/Assault Mode]] || [[Red Dragon Archfiend]] || Destroy all other monsters on the field after damage calculation when this card declared an attack
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|-
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| [[Stardust Dragon/Assault Mode]] || [[Stardust Dragon]] || Negate the activation of a Spell, Trap, or Monster Card's effect and destroy it by Tributing this card
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|-
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| [[T.G. Halberd Cannon/Assault Mode]] || [[T.G. Halberd Cannon]] || Negate the Summon of an opponent's monster(s), and banish those monster(s) and all Special Summoned monsters the opponent controls.
 +
|}
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==Playing style==
 +
"/Assault Mode" monsters are powerful, but they are [[Main Deck]] monsters that rely on [[Special Summon]]ing their original counterparts quickly and consistently, making them potential bricks in the hand. Furthermore, "[[Assault Mode Activate]]" can only Special Summon monsters from the Deck, while "[[Assault Mode Zero]]" can only Special Summon from the hand; having the wrong card depending on where the desired monster is can be an issue. On occasion, an "/Assault Mode" monster's effect may not be as desirable as the original ("[[Hyper Psychic Blaster/Assault Mode]]" does less damage with its effect, generally, than its original version's piercing damage, but will activate when attacking an [[Attack Position]] monster, and "Red Dragon Archfiend/Assault Mode" destroys all other monsters the player controls).
  
==Statistics==
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"[[Psi-Reflector]]" is key to the Deck's success, since it can search any card that mentions "Assault Mode Activate", and then Special Summon a [[Non-Tuner monster]] that mentions it from the GY and change its [[Level]] as needed to enable a [[Synchro Summon]] of the desired [[Synchro Monster]]. "[[Assault Beast]]" is an especially useful card to search, as it both searches "Assault Mode Activate" and sends itself to the GY to be Summoned back with "Psi-Reflector". "[[Assault Sentinel]]", "[[One for One]]", and "[[Emergency Teleport]]" can Special Summon "Psi-Reflector" from the Deck to start using it quickly; the former can also change a monster's [[Type]] and [[Attribute]] to meet the material restrictions for monsters like "[[Arcanite Magician]]", and can be searched with "[[Fire Formation - Tenki]]".
The "/Assault Mode" version has the same name as its counterpart, but with "/Assault Mode" at the end. They have 500 more [[Original ATK and DEF|ATK and DEF]], two more [[Level]]s and a more powerful version of the [[Synchro Monster]]'s [[Card effect|effect]] (For example "[[Stardust Dragon/Assault Mode]]" can be Tributed whenever a Spell/Trap/Monster effect is activated whereas "[[Stardust Dragon]]" can only be Tributed to negate a Spell/Trap/Monster Effect that would destroy a card on the field). When the "/Assault Mode" monster is [[destroy]]ed, the regular version may be [[Special Summons from your Graveyard|Special Summoned from the Graveyard]].
 
  
==Appearances==
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The above combination of cards can also be used as a small engine for other Decks that appreciate their quick Synchro Summoning capabilities, since the combo allows for an instant Synchro Summon of any Synchro Monster from Level 5 to Level 9. As such, they can also be used to Summon powerful Synchro Monsters like "[[Naturia Beast]]", "[[Michael, the Arch-Lightsworn]]", or "[[Hi-Speedroid Kitedrake]]".
===Evolving Duel! Stardust VS Red Demons===
 
In the anime tour special episode, ''[[Evolving Duel! Stardust VS Red Demons]]'', [[Yusei Fudo]] and [[Jack Atlas]] had a Duel in which they both Summoned "/Assault Modes" of their [[Five Dragons|dragons]].
 
  
Jack Summoned "[[Red Dragon Archfiend/Assault Mode]]" first and began to boast about it but Yusei quickly brought out "[[Stardust Dragon/Assault Mode]]". A lot of the Duel consisted of both players using various cards to protect their dragon and take out their opponent's. Eventually, both "/Assault Modes" were destroyed and the regular "[[Red Dragon Archfiend]]" and "[[Stardust Dragon]]" returned. Yusei increased "Stardust Dragon'" ATK so it could defeat "Red Dragon Archfiend" and used "[[Synchro Destructor]]" to take out Jack's remaining [[Life Points]].
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Due to their varied strategies, some "/Assault Mode" boss monsters require different strategies to use their full potential.
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* "[[Arcanite Magician/Assault Mode]]": Works best in a [[Spell Counter]] Deck. In addition to the "Assault Sentinel" to "Psi-Reflector" combo, "[[Arcanite Magician]]" can be more easily Synchro Summoned using "[[Magical Exemplar]]". "[[Magical Citadel of Endymion]]" can also substitute a Spell Counter needed to activate its effect so it can maintain its high ATK. After it's destroyed and sent to the GY, where it would be unable to do anything, it can be fused to a [[Spellcaster]] Synchro Monster using "[[Miracle Synchro Fusion]]" to [[Fusion Summon]] "[[Supreme Arcanite Magician]]".
 +
* "[[Colossal Fighter/Assault Mode]]": Works best in a [[Warrior]] Deck. Warrior monsters that can quickly send other Warriors to the GY, such as "[[Armageddon Knight]]", "[[Dark Grepher]]" or "[[Vision HERO Vyon]]", can be particularly useful. "[[T.G. Striker]]" is an additional [[Tuner monster]] that can Special Summon itself, and can Synchro Summon "[[Colossal Fighter]]" by using it with "[[Destiny HERO - Malicious]]". Since it lowers the opponent's ATK, it's useless against [[Defense Position]] monsters, so "[[Final Attack Orders]]" can help.
 +
* "[[Doomkaiser Dragon/Assault Mode]]": It and "[[Doomkaiser Dragon]]" can Special Summon [[Zombie]] monsters from the opponent's GY, they fit best in a Deck built around "[[Zombie World]]". Since "[[Doomkaiser Dragon]]" requires "[[Plaguespreader Zombie]]" as its Tuner, "[[Psi-Reflector]]" cannot be used to Synchro Summon it. Furthermore, since its effect destroys the Summoned monsters during the [[End Phase]], the monsters should be used as material for additional [[Extra Deck]] monsters before then.
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* "[[Hyper Psychic Blaster/Assault Mode]]": Works best in a [[Psychic]] Deck. In addition to the "Assault Sentinel" to "Psi-Reflector" combo, "[[Hyper Psychic Blaster]]" can be Synchro Summoned by using "[[Overdrive Teleporter]]" to Special Summon a Level 3 Psychic Tuner from the Deck.
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* "[[T.G. Halberd Cannon/Assault Mode]]": The hardest "/Assault Mode" monster to Summon due to its original counterpart requiring 3 Synchro Monsters as material. Likely requires a dedicated swarm Deck to Summon reliably, or can be Summoned using "[[Assault Reboot]]".
 +
* "[[Stardust Dragon/Assault Mode]]" and "[[Red Dragon Archfiend/Assault Mode]]": The most flexible "/Assault Mode" monsters due to their generic effects and original forms requiring generic materials. Any strategy focused on Level 8 Synchro Monsters, such as "[[Resonator]]" or "[[Synchron]]", can work well with these cards.
  
===Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator===
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===Recommended cards===
In ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]'', [[Stardust Dragon/Assault Mode (character)|Stardust Dragon/Assault Mode]] and [[Red Dragon Archfiend/Assault Mode (character)|Red Dragon Archfiend/Assault Mode]] appear as opponents, that can be unlocked by Summoning their card form in a Duel.
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{{Decklist|Decklist
 
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
The characters [[Assault Mercenary (character)|Assault Mercenary]] and [[Night Wing Sorceress (character)|Night Wing Sorceress]] also use "/Assault Mode" Decks.
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|normal monsters =
 
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* [[PSY-Frame Driver]]
==Playability==
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|effect monsters =
"/Assault Mode" monsters are extremely powerful but in order to be used effectively their user must have very good control over their own deck and be able to summon the desired Synchro Monster with ease. A deck that is too dedicated to the support of "[[Assault Mode Activate]]" card may not support the Synchro monster properly enough to be able to summon it quickly. On occasion an Assault Mode monster's effect may not be as desirable as its original version's ("[[Hyper Psychic Blaster/Assault Mode]]" does less damage with its effect, generally, than its original version's Piercing Damage, and "[[Red Dragon Archfiend/Assault Mode]]" has a severe drawback).
 
 
 
==Members==
 
* [[Arcanite Magician/Assault Mode]] - Play your Spell Cards quickly and keep this monster on defense to have a tank that can destroy cards with Spell Counters.
 
* [[Colossal Fighter/Assault Mode]] - Good in a [[Warrior]]-based deck, and attack wise, it packs a punch.
 
* [[Doomkaiser Dragon/Assault Mode]] - This card's original counterpart can be summoned along with other [[Zombie]]-[[Type]] monsters, making for a swarm.
 
* [[Hyper Psychic Blaster/Assault Mode]] - One of the average Assault Mode monsters, it can do some damage when used correctly. The effect of this card is also good for a [[Burn Deck]].
 
* [[Red Dragon Archfiend/Assault Mode]] - Basic sweeper if used correctly, good against swarm strategies.
 
* [[Stardust Dragon/Assault Mode]] - Like the original, it can negate effects that may harm it and serve as a general wall.
 
 
 
==Support==
 
===Monsters===
 
* [[Arcane Apprentice]] - Effect serves as back-up.
 
* [[Assault Beast]] - The best way to search for "[[Assault Mode Activate]]" so you can activate it and summon your AM monster(s) as quickly as possible. Also can become a handy beatstick if needed.
 
* [[Assault Mercenary]] - This can bring "[[Assault Mode Activate]]" back to your deck from the graveyard and destroy a Spell or Trap card. Can be used as a good 1800 beatstick as well.
 
* [[Blackwing - Gale the Whirlwind]] - Same reason as "[[Psychic Commander]]" except that "Gale" is DARK and has a built-in "[[Shrink]]" effect. It also gives you access to "[[Blackwing Armor Master]]".
 
* [[Destiny Hero - Malicious]] - It can easily be sent to the Graveyard ("[[Armageddon Knight]]", '[[Dark Grepher]]" etc.) in order to tune with "[[Krebons]]" or "[[Plaguespreader Zombie]]" for a quick "Stardust". It can also be used with a Destiny Hero engine along with "[[Elemental Hero Stratos]]", "[[Destiny Hero - Diamond Dude]]", and "[[Destiny Hero - Dasher]]".
 
* [[Flamvell Magician]] - A good alternative to "[[Rose, Warrior of Revenge]]" or "[[Mist Valley Soldier]]" since it gets Spellcaster-type support and more importantly it avoids "[[Bottomless Trap Hole]]". It also gets Flamvell support such as "[[Flamvell Firedog]]" and "[[Rekindling]]".
 
* [[Hyper Synchron]] - Good level 4 tuner, and gives Dragon Synchro Monster and 800 ATK boost. Use with "[[Assault Mode Activate]]" before the end phase to avoid Dragon Synchro Monster from being [[banish]]ed, e.g. during the Battle Phase to get an attack with both a Synchro and Assault Mode counterpart.
 
* [[Krebons]] - Can be searched by "[[Emergency Teleport]]" and because it is a Level 2 Tuner it can be quite versatile for summoning Synchro Monsters for your AM monsters.
 
* [[Mist Valley Soldier]] - Now currently best Level 4 Tuner in TCG as well as very easy to Special Summon with "Summoner Monk". "Broken [[Jack Atlas|Jack Atlus]]" uses a deck in [[Yu-Gi-Oh! 5D's Tag Force 4|Tag Force 4]] that utilizes this exact strategy with great effectiveness.
 
* [[Night Wing Sorceress]] - Allows you to activate "[[Assault Mode Activate]]" the turn that you set it.
 
* [[Plaguespreader Zombie]] - A recyclable Level 2 Tuner that is [[Splashable]] in almost any deck. It can also be useful way to return any "/Assault Mode" monsters you drew into the deck, ready to summon with "Assault Mode Activate".
 
* [[Psychic Commander]] - Mainly used for summoning odd-Leveled Synchro Monsters, this card can also be Special Summoned by "Emergency Teleport".
 
* [[Rose, Warrior of Revenge]] - Was the most widely used Level 4 Tuner in [[TCG]] simply due to availability, but with the release of [[Hidden Arsenal]] it shares the spotlight with "[[Mist Valley Soldier]]".
 
* [[Summoner Monk]] - By having an unwanted Spell card in your hand to discard for a Level 4 Tuner this card makes Synchro Summoning Level 8 Synchro Monsters very easy.
 
 
 
===Spells===
 
* [[Assault Overload]] - This card can finish off your opponent's life points.
 
* [[Assault Revival]] - Useful for an extra attacker, once you attacked with all available monsters. To allow it to use its effects and not have it banished, use [[Book of Moon]].
 
* [[Assault Teleport]] - With the cost of sending a /Assault's monster from your hand to your Deck, and then shuffle, you can draw 2 cards, giving you a 2 for 2 (which is extremely useful since /Assault Mode monsters are useless in your hand).
 
* [[Emergency Teleport]] - This card can quickly summon a Level 1, 2, or 3 Psychic Tuner from your hand or Deck, making it easy to Synchro Summon the monster you need.
 
* [[Fire Formation - Tenki]] - In some decks that lack cards to provide draw engine for [[Assault Mode Activate]] or [[Assault Beast]], having some copies of [[Fire Formation - Tenki]] allow you to search [[Assault Beast]], then you can discard [[Assault Beast]] for [[Assault Mode Activate]].
 
* [[Instant Fusion]] - Have a 4-star [[Fusion Monster]] ready with a 4-star [[Tuner]] in hand. [[Normal Summon]] the tuner, and [[Special Summon]] the Fusion Monster. Easy [[Synchro Summon]]!
 
* [[Mind Control]] - You can use this card to Synchro Summon and take control of an opponent's monster.
 
 
 
===Traps===
 
* [[Assault Counter]] - If you have this card you can counter a [[Spell Card]]s, [[Trap Card]]s, or [[Effect Monster]]s such as "[[Solemn Warning]]", "[[Trap Stun]]", and "[[Snowman Eater]]".
 
* [[Assault Slash]] - This card lets you destroy all monsters on the field; a good strategy to win the duel!
 
* [[Good Goblin Housekeeping]] - This is a great card in this type of deck since you draw 1 card for each "Good Goblin Housekeeping on your Graveyard" +1 (so, if you don't make chains of "Good Goblin Housekeeping's" copies you will draw 1 card the first time, 2 the second and 3 the last.) and then return 1 card to the bottom of your Deck (or have all three and play "Emergency Provisions" for a huge draw engine of 4 cards drawn per housekeeping you had).
 
* [[Star Siphon]] - You can get a token which can be used for a Synchro Summon or a Tribute Summon as well as defense and while your Synchro Monster is reduced to level one, this doesn't matter as you will just Tribute it for "Assault Mode Activate".
 
 
 
==Strengths==
 
Depending on how you build it, this deck can be very fast and very quick to kill your opponent. Decks that work slowly or take a while to get started, like a Spellcaster Deck or [[Frog Deck]] are at risk of destruction.
 
 
 
"[[Stardust Dragon/Assault Mode]]" makes short work of most Monarch decks and Blackwing Decks and "[[Red Dragon Archfiend/Assault Mode]]" destroys Zombie Decks.
 
 
 
A way to deal massive damage to your opponent's life points is to have your Synchro Monster of choice on the field. "Hyper Psychic Blaster" will deal the most damage but "Stardust Dragon" has the greatest chance of working. Attack with the Synchro Monster, then use "[[Assault Mode Activate]]". You can also chain "[[Assault Mode Activate]]" to a "[[Mirror Force]]" or "[[Dimensional Prison]]" to avoid the loss of your monster and maintain field advantage. Then, attack with the /Assault Mode Monster. Activate "[[Assault Overload]]" and inflict damage to both players equal to the /Assault Mode Monsters' level X 200. Then attack with your original Synchro Monster and if your opponent has a clear field or you used "Hyper Psychic Blaster/Assault Mode" then you will win.
 
 
 
==Weaknesses==
 
Adding /Assault Mode support to your deck adds a new level of difficulty. Anti-Meta Decks will annihilate this deck. Always make sure to have a good side deck to deal with these decks. Also, because these decks are completely dependent on the use of "Assault Mode Activate" the deck can be shut down by "[[Prohibition]]" so make sure to have Spell and Trap removal cards such as "[[Dust Tornado]]" or "[[Mystical Space Typhoon]]".
 
 
 
Cards that can negate "[[Assault Mode Activate]]" like "[[Dark Bribe]]" and "[[Trap Stun]]" are very effective against this deck type because you still lose your Synchro Monster.
 
 
 
Another /Assault Mode deck weakness is that if you draw an /Assault Mode monster it will waste your draw. A way to solve this problem is to use "[[Hand Destruction]]" or "[[Card Destruction]]", then use "[[Pot of Avarice]]" to return them to the deck, so make sure you have some of those cards in your deck. Also, your opponent must discard cards as well so there is an added bonus to running these cards.
 
 
 
If an /Assault Mode Monster (except [[Stardust Dragon/Assault Mode]] where it can negate effects) is destroyed by "[[Ryko, Lightsworn Hunter]]", its original form cannot be revived because Ryko's self-milling is the last thing to happen, not the destruction, due to [[Missing the timing]].
 
 
 
==Deck Types==
 
 
 
===Doomkaiser Assault===
 
 
 
The deck that "[[Doomkaiser Dragon]]" fits best into is one built around "[[Zombie World]]", allowing you to Special Summon monsters from either player's graveyard. Possible uses for these monsters include tribute fodder, such as for "[[Beast King Barbaros]]" and the ability to easily activate its field-clearing effect; Synchro Summons, if you revive Tuner monsters; or fodder for anything that needs large amounts of monsters on the field.
 
 
 
{{Decklist|Zombie Assault
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Doomkaiser Dragon/Assault Mode]]
 
* [[Assault Beast]]
 
* [[Il Blud]]
 
* [[Plaguespreader Zombie]]
 
* [[Pain Painter]]
 
* [[Mezuki]]
 
* [[Pyramid Turtle]]
 
* [[Goblin Zombie]]
 
* [[Zombie Master]]
 
* [[Shutendoji]]
 
|synchro monsters =
 
* [[Doomkaiser Dragon]]
 
* [[Revived King Ha Des]]
 
* [[Archfiend Zombie-Skull]]
 
* [[Infernity Doom Dragon]]
 
|xyz monsters =
 
* [[Gachi Gachi Gantetsu]]
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Zombie World]]
 
* [[Terraforming]]
 
* [[Book of Moon]]
 
* [[Book of Life]]
 
* [[Creature Swap]]
 
* [[Allure of Darkness]]
 
* [[Burial from a Different Dimension]]
 
* [[Solidarity]]
 
* [[Fire Formation - Tenki]]
 
* [[Foolish Burial]]
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Assault Mode Activate]]
 
* [[Call of the Haunted]]
 
* [[Trap of the Imperial Tomb]]
 
* [[Tutan Mask]]
 
* [[Zoma the Spirit]]
 
}}
 
 
 
===Arcanite Assault===
 
 
 
To use "[[Arcanite Magician]]" and "[[Arcanite Magician/Assault Mode]]" in a Spell Counter Deck can be tough but the deck is not impossible and makes for an interesting deck-type to use. "[[Magical Exemplar]]" makes Special Summoning much easier and saves time to Synchro Summon your key monster, "[[Arcanite Magician]]". "[[Instant Fusion]]" works very well with "[[Magical Exemplar]]" because you can use it to Special Summon a "[[Musician King]]" and use "Exemplar's" effect to Special Summon a "[[Night's End Sorcerer]]" from your hand or graveyard. "[[Arcane Apprentice]]" is a better choice because you get "[[Assault Mode Activate]]" to you hand after you Synchro Summon with it. Also, a very good card to have in this deck is "[[The Tricky]]" since he is level 5 and a [[Spellcaster]] and when used with "Arcane Apprentice", not only will you be able to quickly Special Summon "Arcanite Magician" but his /Assault Mode version as well because of "Arcane Apprentice's" effect.
 
 
 
A very important thing to think about is getting "[[Arcanite Magician/Assault Mode]]" out onto your side of the field as quickly as possible. This means getting "[[Assault Mode Activate]]" to your hand as soon as possible. "[[Threatening Roar]]", "[[Mirror Force]]", and "[[Dimensional Prison]]" will help keep him on the field so that your efforts will not go to waste.
 
 
 
Another good card to add to your Extra Deck would be "[[Tempest Magician]]". Her special effect allows you to add [[Spell Counter]]s to any monster by discarding any number of cards from your hand. This is a useful way to increase the ATK of "Arcanite" and Counters if it runs out.
 
 
 
"[[Crusader of Endymion]]" or an "[[Alchemist of Black Spells]]" can help "Arcanite Magician" and "Arcanite Magician/Assault Mode" gain ATK and Spell Counters. You can also use "[[Spell Power Grasp]]" to put counters on either "Arcanite". Use "[[Magical Citadel of Endymion]]" and remove spell counters from it so that your "Arcanite" or "Arcanite/Assault Mode" will not lose ATK when using their effects. Lastly, you can use "[[Miracle Synchro Fusion]]". Since /Assault Mode monsters are useless in the graveyard, you can fuse a used-up "[[Arcanite Magician/Assault Mode]]" with "[[Tempest Magician]]" or "[[Arcanite Magician]]" to make "[[Supreme Arcanite Magician]]". It's slower than either Arcanite but it is much more powerful and can allow you to draw cards.
 
 
 
{{Decklist|Spellcaster Assault
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Alchemist of Black Spells]]
 
* [[Apprentice Magician]]
 
* [[Arcane Apprentice]]
 
 
* [[Arcanite Magician/Assault Mode]]
 
* [[Arcanite Magician/Assault Mode]]
* [[Assault Beast]]
+
* [[Colossal Fighter/Assault Mode]]
* [[Crusader of Endymion]]
+
* [[Red Dragon Archfiend/Assault Mode]]
* [[Defender, the Magical Knight]]
 
* [[Frequency Magician]]
 
* [[Geomancer of the Ice Barrier]]
 
* [[Magical Exemplar]]
 
* [[Magical Marionette]]
 
* [[Night Wing Sorceress]]
 
* [[Night's End Sorcerer]]
 
* [[Old Vindictive Magician]]
 
* [[Oracle of the Sun]]
 
* [[The Tricky]]
 
|fusion monsters =
 
* [[Kamionwizard]]
 
* [[Musician King]]
 
* [[Supreme Arcanite Magician]]
 
* [[Elder Entity Norden]]
 
|synchro monsters =
 
* [[Arcanite Magician]]
 
* [[T.G. Hyper Librarian]]
 
* [[Tempest Magician]]
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Arcane Barrier]]
 
* [[Creature Swap]]
 
* [[Fire Formation - Tenki]]
 
* [[Instant Fusion]]
 
* [[Magical Citadel of Endymion]]
 
* [[Magical Dimension]]
 
* [[Miracle Synchro Fusion]]
 
* [[Secret Village of the Spellcasters]]
 
* [[Spell Power Grasp]]
 
* [[Synchro Boost]]
 
* [[Terraforming]]
 
* [[Wonder Wand]]
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Assault Mode Activate]]
 
* [[Gagagashield]]
 
* [[Magician's Circle]]
 
}}
 
 
 
===Stardust / Red Dragon / Colossal Assault===
 
 
 
Because "[[Stardust Dragon/Assault Mode]]" has what is considered to be the most powerful effect of any /Assault Mode monster - and because of how easy the original "[[Stardust Dragon]]" is to summon, especially with the release of "[[Starlight Road]]", - this is the most popular /Assault Mode deck in tournaments. This variant can use many combos to bring out "[[Stardust Dragon]]". "Instant Fusion" is very useful in this deck as you can Special Summon a Level 4 or 5 Fusion Monster to tune with a Level 3 or 4 [[Tuner]]. "[[Destiny Hero - Malicious]]" is also used with "[[Emergency Teleport]]", which can Special Summon the Level 8 "Stardust Dragon" with ease: "[[Emergency Teleport]]" also combos with "Instant Fusion" if "[[Psychic Commander]]" is included in the deck.
 
 
 
Once "Stardust Dragon" is summoned it is important to Special Summon "Stardust Dragon/Assault Mode" quickly; thus, "[[Assault Beast]]" is used to support "[[Assault Mode Activate]]". Once the "Stardust/Assault" is out it is extremely difficult to remove from the field - its effect will negate ATK modifiers, destruction effects and more. The three weaknesses for this card are cards to negate "Stardust Dragon/Assault Mode's" effect, like "[[Divine Wrath]]", cards that banishes monsters from the graveyard, such as "[[D.D. Crow]]", and monsters that have ATK higher than or equal to 3000 without using an effect, such as "[[Beast Machine King Barbaros Ür]]".
 
 
 
To speed up this deck you might want to add "[[Foolish Burial]]" to send your "[[Destiny Hero - Malicious]]" graveyard in order to activate its effect, then summon "[[Arcane Apprentice]]". This way you can easily Special Summon "Stardust Dragon" and get an "Assault Mode Activate". "[[Mystic Tomato]]" can be useful too as it can summon "Destiny Hero - Malicious" from your deck. Add "[[Plaguespreader Zombie]]" to help you return your "Stardust Dragon/Assault Mode" or "Destiny Hero - Malicious" from your hand to your deck.
 
 
 
{{Decklist|Level 8 Assault
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
* [[Stardust Dragon/Assault Mode]]
 
* [[Stardust Dragon/Assault Mode]]
* [[Red Dragon Archfiend/Assault Mode]]
+
* [[T.G. Halberd Cannon/Assault Mode]]
* [[Colossal Fighter/Assault Mode]]
 
* [[Krebons]]
 
* [[Psychic Commander]]
 
* [[Eccentric Boy]]
 
* [[Plaguespreader Zombie]]
 
* [[Destiny Hero - Malicious]]
 
* [[Assault Beast]]
 
* [[Cyber Dragon]] or any Level 5 Monster
 
* [[Summoner Monk]]
 
* [[Genex Ally Birdman]]
 
 
* [[Armageddon Knight]]
 
* [[Armageddon Knight]]
* [[Primitive Butterfly]]
 
* [[Dragunity Dux]]
 
* [[Dragunity Phalanx]]
 
* [[Arcane Apprentice]]
 
* Any Level 4 Tuner Monsters
 
|fusion monsters =
 
* [[Elder Entity Norden]]
 
|synchro monsters =
 
* [[Stardust Dragon]]
 
* [[Red Dragon Archfiend]]
 
* [[Colossal Fighter]]
 
* [[Dragunity Knight - Vajrayana]]
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Mound of the Bound Creator]]
 
* [[Hand Destruction]]
 
* [[Fire Formation - Tenki]]
 
* [[Foolish Burial]]
 
* [[Upstart Goblin]]
 
* [[Destiny Draw]]
 
* [[Instant Fusion]]
 
* [[Emergency Teleport]]
 
* [[Dragon Ravine]]
 
* [[Terraforming]]
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Assault Mode Activate]]
 
* [[Starlight Road]]
 
* [[The Transmigration Prophecy]]
 
}}
 
 
====Flamvell Assault====
 
 
While relying on Malicious to Synchro Summon "Stardust Dragon" can be unreliable, using Flamvells to summon a Stardust can be surprisingly easy. Destroy one of your opponent's monsters with "[[Flamvell Firedog]]" (Level 4) and Special Summon "[[Flamvell Magician]]" (Level 4 tuner). Tune them together for a "Stardust Dragon". Also, once a sufficient amount of Flamvells have been added to your Graveyard, "[[Rekindling]]" is a quick and easy way to Synchro again for "Stardust Dragon".
 
 
This deck is based on tuning Level 8 Synchro Monsters using "Flamvell Magician" and "Flamvell Firedog". "Firedog" Special Summons "Magician" quickly with his Effect and they could tune to make a Level 8 Synchro Monster in Main Phase 2 after "Firedog's" Effect and the only thing you have to do is activate "Assault Mode Activate" as soon as you can. Also, you can activate "Rekindling" to return Flamvells and tune them again.
 
 
Strategy of this deck is simple and you just have to summon "Firedog" as quick as you can and blow away your opponent with Synchro Monsters and /Assault Mode Monsters.
 
 
{{Decklist|Flamvell Assault
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
* [[Assault Beast]]
 
* [[Assault Beast]]
 
* [[Assault Mercenary]]
 
* [[Assault Mercenary]]
* [[Flamvell Firedog]]
+
* [[Assault Sentinel]]
* [[Flamvell Magician]]
+
* [[Black Dragon Collapserpent]]
* [[Flamvell Grunika]]
+
* [[Malice, Lady of Lament]]
* [[Flamvell Poun]]
+
* [[White Dragon Wyverburster]]
* [[Neo Flamvell Hedgehog]]
+
|tuner monsters =
* [[Neo Flamvell Sabre]]
+
* [[Plaguespreader Zombie]]
* [[Gaia Soul the Combustible Collective]]
+
* [[Psi-Reflector]]
* [[Chow Len the Prophet]]
+
* [[PSY-Framegear Gamma]]
* [[Summoner Monk]]
+
* [[Stardust Synchron]]
* [[Rose, Warrior of Revenge]]
 
* [[Mist Valley Soldier]]
 
* [[Blackwing - Zephyros the Elite]]
 
* [[Reborn Tengu]]
 
* [[Goblindbergh]]
 
* [[Toy Magician]]
 
* [[Stardust Dragon/Assault Mode]]
 
* [[Red Dragon Archfiend/Assault Mode]]
 
|fusion monsters =
 
* [[Darkfire Dragon]]
 
* [[Elder Entity Norden]]
 
 
|synchro monsters =
 
|synchro monsters =
* [[Stardust Dragon]]
+
* [[Arcanite Magician]]
 +
* [[Chaos Ruler, the Chaotic Magical Dragon]] ''(OCG only)''
 +
* [[Colossal Fighter]]
 
* [[Red Dragon Archfiend]]
 
* [[Red Dragon Archfiend]]
* [[Ancient Flamvell Deity]]
+
* [[Scarlight Red Dragon Archfiend]]
* Level 8 Synchro Monsters
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Instant Fusion]]
 
* [[Mound of the Bound Creator]]
 
* [[Silver Wing]]
 
* [[Foolish Burial]]
 
* [[Rekindling]]
 
* [[Burial from a Different Dimension]]
 
* [[Book of Moon]]
 
* [[Enemy Controller]]
 
* [[Assault Teleport]]
 
* [[Fire Formation - Tenki]]
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Assault Mode Activate]]
 
* [[Flamvell Counter]]
 
* [[Starlight Road]]
 
* [[Imperial Iron Wall]]
 
* [[Good Goblin Housekeeping]]
 
}}
 
 
 
====Dragunity Assault====
 
 
 
<!-- Write few paragraph here about Dragunity deck and summoning Stardust/Red Dragon-->
 
Use the field spell "[[Dragon Ravine]]" to send "[[Dragunity Phalanx]]" to Graveyard and search out "[[Dragunity Dux]]"; Normal Summon it and use it's effect to equip "Dragunity Phalanx"; Special Summon "Dragunity Phalanx" and Synchro Summon "[[Dragunity Knight - Vajrayana]]" because it can equip "Phalanx" again, letting you summon "Stardust Dragon".
 
 
 
This deck is based on tuning Level 4 non-Tuner Winged Beast-Type monsters with Level 2 Dragon-Type Tuner to summon "Dragunity Knight - Vajrayana". Special Summoning "[[Dragunity Arma Mystletainn]]" from hand can lead to summoning "Stardust Dragon". Strategy of this deck is simple and you just have to use "Dragon Ravine" as early as possible to spam Synchro Monsters and /Assault Mode Monsters.
 
 
 
{{Decklist|Dragunity Assault
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Assault Beast]]
 
* [[Blackwing - Zephyros the Elite]]
 
* [[Dragunity Aklys]]
 
* [[Dragunity Arma Mystletainn]]
 
* [[Dragunity Dux]]
 
* [[Dragunity Legionnaire]]
 
* [[Dragunity Phalanx]]
 
* [[Stardust Dragon/Assault Mode]]
 
* [[Red Dragon Archfiend/Assault Mode]]
 
* [[Garuda the Wind Spirit]]
 
* [[Mist Valley Baby Roc]]
 
* [[Red-Eyes Darkness Metal Dragon]]
 
* [[Tempest, Dragon Ruler of Storms]] (Traditional Format / OCG)
 
* [[Hieratic Dragon of Tefnuit]]
 
|fusion monsters =
 
* [[Mavelus]]
 
* [[Elder Entity Norden]]
 
|synchro monsters =
 
* [[Stardust Spark Dragon]]
 
* [[Dragunity Knight - Gae Dearg]]
 
* [[Dragunity Knight - Vajrayana]]
 
 
* [[Stardust Dragon]]
 
* [[Stardust Dragon]]
* [[Red Dragon Archfiend]]
+
* [[Trishula, Dragon of the Ice Barrier]]
* [[Trident Dragion]]
+
* [[Trishula, Zero Dragon of the Ice Barrier]]
* [[Scrap Dragon]]
+
|link monsters =
|xyz monsters =
+
* [[Aussa the Earth Charmer, Immovable]]
* [[Hieratic Dragon King of Atum]]
 
* [[Gaia Dragon, the Thunder Charger]]
 
* [[Constellar Ptolemy M7]]
 
* [[Queen Dragun Djinn]]
 
* [[Daigusto Emeral]]
 
* [[Daigusto Phoenix]]
 
 
|spells =
 
|spells =
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Assault Mode Zero]]
* [[Dragon Ravine]]
+
* [[Assault Revival]]
 +
* [[Emergency Teleport]]
 
* [[Fire Formation - Tenki]]
 
* [[Fire Formation - Tenki]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
* [[Assault Teleport]]
+
* [[Foolish Burial Goods]]
* [[Terraforming]]
+
* [[One for One]]
* [[Instant Fusion]]
+
* [[Reasoning]]
* [[Gold Sarcophagus]]
 
* [[Cards of Consonance]]
 
 
|traps =
 
|traps =
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Assault Counter]]
 
* [[Assault Mode Activate]]
 
* [[Assault Mode Activate]]
* [[Assault Counter]]
+
* [[Assault Reboot]]
}}
+
* [[Trap Trick]]
 
+
* [[Waking the Dragon]]
===Psychic Assault===
 
 
 
This deck is quite possibly the easiest of the Assault Mode decks to use due to the usability of "[[Overdrive Teleporter]]" and "[[Hyper Psychic Blaster]]" being a Level 9 Synchro Monster. Thus, Special Summoning "Hyper Psychic Blaster" is as simple as Tribute Summoning "Overdrive Teleporter", Special Summoning at least one "[[Psychic Commander]]" and tuning "Teleporter" and "Commander" to Synchro Summon "Blaster". From there, activate "Assault Mode Activate" as soon as possible.
 
 
 
A notable feature of "Hyper Psychic Blaster" is the summoning condition. Unlike other Level 9 Synchro Monsters, such as "[[Mist Wurm]]" and "[[Trishula, Dragon of the Ice Barrier]]", "Hyper Psychic Blaster" only needs 1 other monster (at minimum) to Synchro Summon it. Most of these decks take advantage of this valuable fact as much as possible.
 
 
 
Rarely known as Plantic, [[Plants]] have a great swarm relation to [[Psychic]]s. Plantic decks that involve "[[Hyper Psychic Blaster/Assault Mode]]" are surprisingly powerful. Using level 3 Plants (like "[[Lonefire Blossom]]"), level 3 Psychics (like "[[Psychic Commander]]"), level 6 Plants (like "[[Gigaplant]]") and level 6 Psychics (like "[[Overdrive Teleporter]]"), summoning "[[Hyper Psychic Blaster]]" is as simple as putting 3 and 3 and 3 together. If the deck is Plant-Heavy you can use "[[DNA Surgery]]" to change all types to Psychic for ease of summoning.
 
 
 
{{Decklist|Recommended cards
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Gigaplant]]
 
* [[Krebons]]
 
* [[Overdrive Teleporter]]
 
* [[Hyper Psychic Blaster/Assault Mode]]
 
* [[Psychic Commander]]
 
* [[Lonefire Blossom]]
 
* [[Genetic Woman]]
 
|fusion monsters =
 
* 2 Level 4 or 5 Fusion Monsters
 
|synchro monsters =
 
* [[Hyper Psychic Blaster]]
 
* Some Psychic Xyz and Synchro Monsters
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Instant Fusion]]
 
* [[Assault Teleport]]
 
* [[Emergency Teleport]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[DNA Surgery]]
 
* [[Good Goblin Housekeeping]]
 
}}
 
 
 
===Ultimaya Tzolk'in Assault Mode===
 
 
 
This build is centered around "Hieratics" and throwing out "Ultimaya" using "[[Labradorite Dragon]]" and going for "[[Stardust Dragon/Assault Mode]]" with setting "[[Assault Mode Activate]]". The Deck is fairly straight forward and easy to learn, and you have access to all of the other "Hieratic" staples. You also should run "Quickdraw Synchron" and "Magical Mallet" so you can shuffle "Stardust Dragon/Assault Mode" back to the Deck. It also helps against dead hands, which happens often in "Hieratics".
 
 
 
For getting "Ultimaya" out, you can run cards like "Cyber Dragon" and "Wattaildragon". Any Level 5 vanilla Dragon is also a option, but is not recommended. You can also run "[[Instant Fusion]]", but lowers the speed of the Deck. The Deck has access to all Level 7 & 8 Dragon Synchros, such as "[[Beelze of the Diabolic Dragons]]" and "[[Black Rose Moonlight Dragon]]".
 
 
 
{{Decklist|Recommended cards
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Stardust Dragon/Assault Mode]]
 
* [[Hieratic Dragon of Su]]
 
* [[Hieratic Dragon of Tefnuit]]
 
* [[Hieratic Dragon of Nebthet]]
 
* [[Hieratic Dragon of Eset]]
 
* [[Quickdraw Synchron]]
 
* [[Assault Beast]]
 
* [[Wattaildragon]]
 
* [[Labradorite Dragon]]
 
|synchro monsters =
 
* ''Any Level 7 or 8 Dragon Synchro Monster''
 
* [[Ultimaya Tzolk'in]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Hieratic Seal of Convocation]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
*[[Assault Mode Activate]]
 
* [[Scrap-Iron Scarecrow]]
 
 
}}
 
}}
 +
===Weaknesses===
 +
* Cards that prevent the summon of Synchro Monsters such as "[[Dimensional Barrier]]" slow down the deck's progression to its win condition and reduce the player's likely ceiling at the end of the turn. Cards that can negate the Summon of monsters also hinder the deck more than average.
 +
* Cards that can negate "Assault Mode Activate" are very effective against this deck. Most handtraps can stop the Deck's combo starters and "[[Ash Blossom & Joyous Spring]]" can negate "Assault Mode Activate".
 +
* If a Synchro Monster is banished, it can't be Special Summoned by its "/Assault Mode" form. Non-destruction removal will also prevent the "/Assault Mode" monster from Special Summoning its original form.
 +
* Cards like "[[Respect Play]]" and "[[Ceremonial Bell]]" can block "Psi-Reflector" as you cannot reveal "Assault Mode Activate". Additionally, with the low level of "Psi-Reflector", it can prove very difficult to summon the original Synchro monsters required without using its effect.
  
 +
==References==
 +
<references />
 +
==See also==
 +
*[[Card Rulings:/Assault Mode]]
 
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[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 21:59, 13 January 2024

/Assault Mode
"Red Dragon Archfiend/Assault Mode" and "Stardust Dragon/Assault Mode".
Japanese
  • スラッシュバスター
  • /バスター (base)
  • スラッシュバスター (ruby)
  • Surasshu Basutā (romanized)
  • Slash Buster (translated)
Simplified Chinese
  • /爆裂
French
  • /Mode Assaut
German
  • /Angriffsmodus
Italian
  • /Assalto
  • /Assault (translated)
Korean
  • /버스터
  • /Beoseuteo (romanized)
  • /Buster (translated)
Portuguese
  • /Modo de Ataque
  • /Attack Mode (translated)
Spanish
  • /Modo Asalto
Sets
TCG
OCG
Anime appearances
Lists

"/Assault Mode", known as "/Buster" (スラッシュバスター Surasshu Basutā, read as "Slash Buster") in the OCG, is an archetype of Effect Monsters that are powered-up versions of already-existing Synchro Monsters, which are Special Summoned by using "Assault Mode Activate", "Assault Mode Zero" or "Assault Reboot" on the corresponding Synchro Monsters. Those versions have the same name as its counterpart, but with "/Assault Mode" at the end.

This archetype was localized to "/Assault Mode" in order to convey a greater sense of power, according to Dan Scheidegger (an Upper Deck Entertainment employee) in a post on Pojo[1]. In the anime tour special episode, Evolving Duel! Stardust VS Red Demons, Yusei Fudo and Jack Atlas had a Duel in which they both Summoned "/Assault Modes" of their dragons. Jack summoned "Red Dragon Archfiend/Assault Mode" first and began to boast about it but Yusei quickly brought out "Stardust Dragon/Assault Mode". A lot of the Duel consisted of both players using various cards to protect their dragon and take out their opponent's. Eventually, both "/Assault Modes" were destroyed and the regular "Red Dragon Archfiend" and "Stardust Dragon" returned. Yusei increased the ATK of "Stardust Dragon" so it could defeat "Red Dragon Archfiend" and used "Synchro Destructor" to take out Jack's remaining Life Points.

Design[edit]

Aesthetically, the "/Assault Mode" monsters are re-armored counterparts of the original monster. Certain small details other than "armor" change in the monsters design when they are transformed into their "/Assault Mode" forms but the overall design of the original is kept intact.

In terms of stats, each monster has 500 more ATK and DEF than their original versions, their Level is 2 higher (except "T.G. Halberd Cannon/Assault Mode", as its original is already at the maximum Level of 12), and they Special Summon their original versions when they are destroyed. In addition, each monster has a more powerful version of their originals' effects.

Members[edit]

Monster Upgraded effect
Evolved Original
Arcanite Magician/Assault Mode Arcanite Magician Destroy all cards your opponent controls by removing 2 Spell Counters from this card
Colossal Fighter/Assault Mode Colossal Fighter Decrease the ATK of your opponent's monsters by 100 for each Warrior monster in your Graveyard
Doomkaiser Dragon/Assault Mode Doomkaiser Dragon Special Summon as many Zombie monsters from either player's Graveyard(s) to your side of the field when this card is Special Summoned
Hyper Psychic Blaster/Assault Mode Hyper Psychic Blaster If this card destroys a monster in battle, inflict damage to your opponent equal to its DEF and gain LP equal to its ATK
Red Dragon Archfiend/Assault Mode Red Dragon Archfiend Destroy all other monsters on the field after damage calculation when this card declared an attack
Stardust Dragon/Assault Mode Stardust Dragon Negate the activation of a Spell, Trap, or Monster Card's effect and destroy it by Tributing this card
T.G. Halberd Cannon/Assault Mode T.G. Halberd Cannon Negate the Summon of an opponent's monster(s), and banish those monster(s) and all Special Summoned monsters the opponent controls.

Playing style[edit]

"/Assault Mode" monsters are powerful, but they are Main Deck monsters that rely on Special Summoning their original counterparts quickly and consistently, making them potential bricks in the hand. Furthermore, "Assault Mode Activate" can only Special Summon monsters from the Deck, while "Assault Mode Zero" can only Special Summon from the hand; having the wrong card depending on where the desired monster is can be an issue. On occasion, an "/Assault Mode" monster's effect may not be as desirable as the original ("Hyper Psychic Blaster/Assault Mode" does less damage with its effect, generally, than its original version's piercing damage, but will activate when attacking an Attack Position monster, and "Red Dragon Archfiend/Assault Mode" destroys all other monsters the player controls).

"Psi-Reflector" is key to the Deck's success, since it can search any card that mentions "Assault Mode Activate", and then Special Summon a Non-Tuner monster that mentions it from the GY and change its Level as needed to enable a Synchro Summon of the desired Synchro Monster. "Assault Beast" is an especially useful card to search, as it both searches "Assault Mode Activate" and sends itself to the GY to be Summoned back with "Psi-Reflector". "Assault Sentinel", "One for One", and "Emergency Teleport" can Special Summon "Psi-Reflector" from the Deck to start using it quickly; the former can also change a monster's Type and Attribute to meet the material restrictions for monsters like "Arcanite Magician", and can be searched with "Fire Formation - Tenki".

The above combination of cards can also be used as a small engine for other Decks that appreciate their quick Synchro Summoning capabilities, since the combo allows for an instant Synchro Summon of any Synchro Monster from Level 5 to Level 9. As such, they can also be used to Summon powerful Synchro Monsters like "Naturia Beast", "Michael, the Arch-Lightsworn", or "Hi-Speedroid Kitedrake".

Due to their varied strategies, some "/Assault Mode" boss monsters require different strategies to use their full potential.

Recommended cards[edit]

Weaknesses[edit]

  • Cards that prevent the summon of Synchro Monsters such as "Dimensional Barrier" slow down the deck's progression to its win condition and reduce the player's likely ceiling at the end of the turn. Cards that can negate the Summon of monsters also hinder the deck more than average.
  • Cards that can negate "Assault Mode Activate" are very effective against this deck. Most handtraps can stop the Deck's combo starters and "Ash Blossom & Joyous Spring" can negate "Assault Mode Activate".
  • If a Synchro Monster is banished, it can't be Special Summoned by its "/Assault Mode" form. Non-destruction removal will also prevent the "/Assault Mode" monster from Special Summoning its original form.
  • Cards like "Respect Play" and "Ceremonial Bell" can block "Psi-Reflector" as you cannot reveal "Assault Mode Activate". Additionally, with the low level of "Psi-Reflector", it can prove very difficult to summon the original Synchro monsters required without using its effect.

References[edit]

See also[edit]