Dark World
"Dark World" (
They are based around effects that activate when they are discarded from the hand to the Graveyard by a card effect. This does not include costs that require the user to discard, such as "Lightning Vortex" or effects that send cards from the hand to the Graveyard, without discarding, such as "Hand Destruction". "Dark World" cards benefit from the use of cards like "Card Destruction", "Dragged Down into the Grave", "Morphing Jar", "Trance Archfiend" and "Fabled Raven".
Brron, Mad King of Dark World uses this archetype in the Yu-Gi-Oh! GX anime.
The anime-only "Dark Corridor" also belongs to this archetype since its kanji name contains "暗黒界".
Contents
Naming
The names of "Dark World" monsters are based on colors, many of which feature prominitly in their artwork. The colors are as follows:
- "Goldd": Gold
- "Sillva": Silver
- "Gren": Green
- "Kahkki": Khaki
- "Broww": Brown
- "Renge": Orange
- "Scarr": Scarlet
- "Beiige": Beige
- "Zure": Azure
- "Brron": Bronze
- "Ceruli": Cerulean
- "Cobal": Cobalt
- "Snoww": Snow-White
- "Latinum": Platinum
- "Grapha": Graphite.
The exception is "Reign-Beaux". which is based on "Rainbow".
The names of the cards also contain their positions in the army. (Tactician, Overlord, King, Knight, Scout, etc.)
Basic Strategy
win. at any cost, win.
Discard effects
This section will show exactly which effects are activated with any "Dark World" monster's discard. This also shows exactly the additional effect that happens when the opponent's effect is the cause for the discard.
Monster Name | "Discarded" (By either Player) Effect | "Discarded by Opponent's Effect" Effect |
---|---|---|
Monsters | ||
Beiige, Vanguard of Dark World | Special Summon this card. | (None) |
Broww, Huntsman of Dark World | Draw a card. | Draw a second card in addition to the other. |
Ceruli, Guru of Dark World | Special Summon this card to your opponent's field in Defense Position. | (None) |
Goldd, Wu-Lord of Dark World | Special Summon this card. | Target up to 2 cards your opponent controls; Destroy those cards. |
Grapha, Dragon Lord of Dark World | Target one opponent's card; Destroy it. | Look at a single card in your opponent's hand, if it is a monster, you can Special Summon it. |
Gren, Tactician of Dark World | Target 1 Spell or Trap Card on the field; Destroy that card. | (None) |
Kahkki, Guerilla of Dark World | Target one monster on the field; Destroy that card. | (None) |
Latinum, Exarch of Dark World | Special Summon this card. | Target one Fiend-Type monster on the field; That monster gains 500 ATK. |
Reign-Beaux, Overlord of Dark World | (None) | Special Summon this card. Destroy all your opponent's Monster Cards OR Spell/Trap Cards. |
Sillva, Warlord of Dark World | Special Summon this card. | Your opponent returns exactly 2 cards from their hand to the bottom of their Deck. |
Snoww, Unlight of Dark World | Add one "Dark World" card from your Deck to your hand. | Target one monster in your opponent's Graveyard; Special Summon it in face-up Defense Position. |
Other Discard Methods
"Dark World" cards do not activate if they are discarded as part of a cost (e.g. "Lightning Vortex" or "Monster Reincarnation"), but there are other ways to discard them than by "Dark World Dealings", "Dark World Lightning" or "Brron, Mad King of Dark World". This has become easy to determine with the July 2011 "Problem-Solving Card Text" solution. Now all cards with a "discard" effect occurring after a semicolon, ";", are effects that cause "Dark World" monsters' effects to activate. These cards include:
- Card Destruction
- Dark Deal
- Dark Smog
- Dark Scheme
- Dark World Dealings
- Dark World Lightning
- Into the Void
- Depth Amulet
- Dragged Down into the Grave
- Fabled Raven
- The Cheerful Coffin
- Gate of the Dark World
- Mind Crush
- Morphing Jar
- Trance Archfiend
- Dangerous Machine Type-6
and many more
Recommended cards
macro cosmos. Mess with your opponents head
Decks
no deck :(
Weaknesses and Counter-Strategies
Decks that have a big influence or that can shut down this Deck are "Six Samurai" and Decks that stop you from discarding. "Shadow-Imprisoning Mirror" will completely shut down this Deck, but "Heavy Storm" and "Mystical Space Typhoon" would take care of those. The effects of "Dark World" monsters activate in the Graveyard, so banish strategies that revolve around "Dimensional Fissure", "Karma Cut", or "Macro Cosmos" almost completely invalidate their threat, though a "Dark World" player would still be able to Normal Summon their stronger monsters and use "Dark World Lightning" to destroy face-downs. "The End of Anubis", "Shadow-Imprisoning Mirror", "Banisher of the Light", "Abyss Dweller", and "Banisher of the Radiance" will also completely negate all in-Graveyard effects, making "Dark World" cards nearly useless. "Soul Drain" will negate "Dark World" effects that start a Chain from activating in the Graveyard, except for the Special Summoning of certain "Dark World" monsters, such as "Grapha, Dragon Lord of Dark World", as its Special Summoning does not start a "Chain". "Dark World" cards are also all DARK Fiend-Types, making it possible for your opponent to tailor their strategy to counter those kinds of cards specifically, such as with "Tualatin". Since the majority of "Dark World" monsters have to be Special Summoned to gain their effects, they can be handled with cards that prevent Special Summoning, such as "Vanity's Ruler" or "Vanity's Fiend". "Dark World" Decks may also run into complications when facing other "Dark World" Decks, as some of the key discard cards that let the "Dark World" monsters trigger their effects have both Duelists discard, which will activate the more dangerous effects of an opponent's "Dark World" monsters. "Consecrated Light" is also a problem, as it stops you from being able to attack with or even Summon any DARK monsters, although an easy way to get rid of it is to simply discard "Grapha" to destroy it.