Difference between revisions of "Infernity"

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(Post-September 2010 Strategy)
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{{Infobox archetype
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{{Infobox archseries
| image = InfernityLauncherVG-TF05-JP.png
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| cut_from_names = true
| caption = "Infernity Archfiend" and "Infernity Avenger".
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| image         = InfernityLauncher-MADU-EN-VG-artwork.png
| kanji = インフェルニティ
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| caption       = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".
| romaji = Inferuniti
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| ja_name        = インフェルニティ
| en_anime = Infernalty
+
| romaji         = Inferuniti
| de_name = Ewig Infernal
+
| en_anime       = Infernalty
| fr_name = Enfernité
+
| fr_name        = Enfernité
| es_name = Inférnicos
+
| de_name       = Ewig infernal
| pt_name = Infernal
+
| it_name        = Demoneterno
| it_name = Demoneterno
+
| it_trans      = Demoneternal
| sets =
+
| ko_name        = 인페르니티
*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]        
+
| ko_romanized  = Inpereuniti
*[[Ancient Prophecy]]
+
| sc_name        = 无限狱
*[[Stardust Overdrive]]
+
| pt_name       = Inférnico/a
*[[The Shining Darkness]]
+
| es_name        = Inférnico/a
*[[Gold Series 3]]
+
| sets           =  
*[[Photon Shockwave]]
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* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]
 +
* [[Ancient Prophecy]]
 +
* [[Stardust Overdrive]]
 +
* [[The Shining Darkness]]
 +
* [[Phantom Rage]]
 +
| tcg            =
 +
* [[Gold Series 3]]
 +
* [[Photon Shockwave]]
 +
* [[Cosmo Blazer]]
 +
* [[Duelist Saga]]
 +
* [[Speed Duel: Attack from the Deep]]
 +
* [[Code of the Duelist]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Maze of Memories]]
 +
| ocg            =
 +
* [[V Jump Fall 2015 subscription bonus]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Tournament Pack 2020 Vol.3]]
 +
* [[Premium Pack 2021]]
 +
* [[History Archive Collection]]
 +
* [[V Jump Spring 2024 subscription bonus]]
 +
| anime          = [[Yu-Gi-Oh! 5D's]]
 +
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
 
+
"'''Infernity'''" (インフェルニティ ''Inferuniti'') is an [[archetype]] of [[DARK]] [[Monster Card|monsters]] used by [[Kalin Kessler]] in the [[Yu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]] and [[Yu-Gi-Oh! 5D's (manga)|manga]]. They consist of monsters whose effects activate when a player has no cards in [[hand]]. In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as "'''Infernalty'''".
'''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are all [[DARK]] monster cards with effects activated when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was "Infernity Gun") relate to the cowboys. This [[archetype]] was used by [[Kalin Kessler]] in ''[[Yu-Gi-Oh! 5D's]]''.
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== Appearance ==
In episodes 33, 34, and 35 in the English version of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as '''Infernalty'''.
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"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity Avenger]]" and "[[Infernity Randomizer]]" for cowboys and the likes of "[[Infernity Archfiend]]" and "[[Infernity Mirage]]" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Archfiend]]" monsters, namely "[[Infernity Patriarch]]" and "[[Infernity Knight]]". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.
 
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== Etymology ==
The first "Infernity" cards were released as promotional cards in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]'': "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". "[[Infernity Destroyer]]" was released in the ''[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]]'' in Japan.
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"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".
 
 
The first "Infernity" card released in a booster pack was "[[Infernity Beast]]" in [[Ancient Prophecy]]. Two additional "Infernity" cards soon followed with the release of [[Stardust Overdrive]]: "[[Infernity Necromancer]]" and the first "Infernity" Trap Card "[[Infernity Force]]". With the release of [[The Shining Darkness]], fifteen more cards were added to the "Infernity" archetype for further support. [[The Shining Darkness]] also includes an "Infernity" Synchro Monster known as "[[Infernity Doom Dragon]]". ''[[Photon Shockwave]]'' introduced a new monster, "[[Infernity Knight]]".
 
 
 
 
==Playing style==
 
==Playing style==
 
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The archetype has a play-style focusing on having an empty [[hand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Deck]] even against an archetype that would focus on doing so. They also possess strong [[Special Summon]] capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity Wildcat]]" can help with getting monsters into the [[GY]] to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a [[Tuner]] allows for easier [[Synchro Summon]]ing on top of being able to modify its own [[Level]] by [[banish]]ing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "[[Infernity General]]", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[Xyz Summon]]s. "[[Infernity Beetle]]" is another Level 2 Tuner which [[Tribute]]s itself to [[Summon]] additional copies from the Deck while you have a bare hand, adding to [[swarm]]ing capabilities. Another helpful member is "[[Infernity Necromancer]]", who can immediately go into [[Defense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity Conjurer]]" revives itself and, while your hand is empty, lowers the [[ATK]] of opposing monsters by 800. "[[Infernity Dwarf]]" simply grants your monsters piercing battle damage which may be of some use, whilst "[[Infernity Beast]]" shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity Destroyer]]" sports a decent 2300 ATK and can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directly. In terms of the [[Extra Deck]], the [[Synchro Monster]] "[[Infernity Doom Archfiend]]" can [[negate]] any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Battle Phase]]. "[[Infernity Doom Dragon]]" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.
As the monster's Effects imply this deck is focused on having no hand. Using [[discard]]ing effects, such as "[[Raigeki Break]]" and "[[Phoenix Wing Wind Blast]]" is the fastest way to empty your hand while setting up your Graveyard for cards like "[[Infernity Archfiend]]" and "[[Infernity Avenger]]".
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In terms of Spells and Traps, a staple card is "[[Infernity Launcher]]" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Wave-Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Infernity Paranoia]]" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[ZERO-MAX]]" helps with reviving your monsters and can clear the opponent's [[field]] of monsters with equal or lower ATK to boot. "[[Phantom Hand]]" is a [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[Infernity Suppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Set]] if you have an empty hand. "[[Infernity Barrier]]" on the other hand, is a [[Counter Trap]] that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity Reflector]]" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage.
 
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"[[Void Ogre Dragon]]" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Charge Into a Dark World]]" can resurrect practically any of the [[Main Deck]] members before emptying your hand, making it a perfect fit. "[[Dark World Dealings]]" might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of the Burning Abyss]]" is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred Eyes Dragon]]" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".
You can add "[[Fabled]]" cards to an "Infernity" Deck. Notable cards are "[[Fabled Raven]]" (a Level 2, 1300 ATK [[Tuner monster]] which lets you discard any number of cards to increase its Level by 1, and its ATK by 400 for each card). This lets you empty your hand to have a high Level, powerful [[Tuner]] monster. "[[Fabled Soulkius]]" (a Level 6, 2200 ATK monster lets you send two cards to the Graveyard to Special Summon it from the [[Graveyard]], fitting perfectly into the themes of the "Infernity" cards. On top of that, the "[[Fabled]]" are all [[LIGHT]] monsters, while the "Infernity" cards are all [[DARK]] monsters so "[[Chaos Sorcerer]]" or [[Black Luster Soldier - Envoy of the Beginning]] can be splashed into this deck and you can use "[[Chaos Emperor Dragon - Envoy of the End]]" in [[Traditional Format]].
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===Recommended cards===
 
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{{Decklist|Recommended cards
As of [[The Shining Darkness]] release, the "Infernity" archetype has become much more [[Graveyard]] based. Both "[[Infernity Mirage]]" and "[[Infernity Launcher]]" can quickly and effectively Special Summon your monsters from your Graveyard. Because the most common way of emptying your hand is discarding you'll have plenty of "Infernities" in your Graveyard to Special Summon. "[[Infernity Avenger]]" can also Special Summon itself and become one of the only Level 5+ tuners. Because of new Graveyard tactics, the "Infernity" have become less and less reliant of top decking, turning this rather risky deck type into a much more consistent deck type.
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
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|effect monsters =
It's usually not good to use cards such as "[[Full Salvo]]", "[[Fine]]" and "[[Rope of Life]]", since, while they empty your hand, they also give very small benefits and most times the loss outweighs the gain.
 
 
 
A well-built "Infernity" deck can summon several high-level [[Synchro Monsters]] every turn, providing the right cards exist on the field or in-hand. A popular choice is "[[Trishula, Dragon of the Ice Barrier]]" while a cheaper alternative is "[[Mist Wurm]]". "[[Infernity Launcher]]" (whether in the hand or on the field) will allow the player to summon a second "Wurm" via "[[Infernity Necromancer]]", "[[Infernity Archfiend]]", "[[Infernity Beetle]]" and another copy of "[[Infernity Launcher]]", to clear the opponent's field, hand and Graveyard of any cards blocking a direct attack. Another good [[Synchro Monster]] is "[[Hundred-Eyes Dragon]]" due to the fact that it can copy most of the abilities used by a "[[Infernity]]" deck. However, you want your "Infernity" monsters in the Graveyard so it can be a double-edged sword (with the exception of "[[Infernity Mirage]]", which is used with "Hundred-Eyes Dragon" to gain advantage). Another Synchro Monster target is "[[Infernity Doom Dragon]]".
 
 
 
== Strengths ==
 
 
 
Currently, the most noticeable strength of an "Infernity" deck is its ability to Synchro Summon quickly thanks to cards like "[[Infernity Launcher]]" and "[[Infernity Necromancer]]", which allow for very fast Special Summoning from the Graveyard. Similarly to "Launcher", "[[Infernity Mirage]]" can Special Summon two more "Infernity" monsters by being Tributed and it's easy to keep a hand empty thanks to many cards such as "[[Raigeki Break]]", "[[Phoenix Wing Wind Blast]]", "[[Into the Void]]" and so on. Also, the "Infernity" archetype has its own specific Counter Trap Card in the form of "[[Infernity Barrier]]", a card that can [[Negate]] almost anything by itself ("Infernity" decks create a long chain of Synchro Summons, at the end of which they have three "Infernity Barriers" set along with their Synchro Monsters, making them almost invincible if not stopped at the start).
 
 
 
If properly used it can use the many ways it has to Special Summon from the Graveyard to provide material for Synchro Summons without having to rely on big plays.
 
 
 
== Weaknesses ==
 
 
 
"Infernities", despite their enormous Synchro Summoning ability, have a number of crucial weaknesses. Cards such as "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" are giant threats because they stop the entire "Infernity" strategy. "[[Skill Drain]]" is also a huge threat as it stops "[[Infernity Archfiend]]", "[[Hundred-Eyes Dragon]]", and "[[Infernity Necromancer]]". Side-Deck "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]" to combat against the removal cards and use "[[Mystical Space Typhoon]]" to deal with "[[Skill Drain]]". Cards like "[[Effect Veiler]]" and "[[Battle Fader]]" that can be activated in your hand can prevent an "Infernity" combo. You can use "[[Infernity Barrier]]" and "[[Debunk]]" to stop these cards. Cards like "[[Threatening Roar]]" and "[[Waboku]]" can slow down "Infernity" decks for a turn, giving your opponent time to counter.
 
 
 
Also, by themselves, Infernities are a fairly weak archetype, with the most powerful non-Synchro card being "[[Infernity Destroyer]]", which only has 2300 ATK. However, the card "[[Wave-Motion Inferno]]" can help fix this problem by increasing the attack and defense of your Infernity monsters by 400 points.
 
 
 
"Infernity" monsters are also severely hampered by "[[Consecrated Light]]". This monster prevents the Summoning of DARK monsters, therefore disabling all the various Special Summoning plays "Infernities" can do. However, it cannot stop DARK monsters from being Flip Summoned, so you can use this to try and get around [[Consecrated Light]]. "[[Shadow-Imprisoning Mirror]]" can also stop "Infernities".
 
 
 
Some good cards to side against "Infernities" are "[[D.D. Crow]]" and "[[Crevice Into the Different Dimension]]", both of which shut down any "Infernity" OTK. Cards like "[[Prohibition]]" and "[[Discord]]" can be especially damaging as they can disrupt plays while still leaving cards in hand, slowing the deck down further.
 
 
 
The fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number of cards and then your opponent plays a field-clearing card such as "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" you may find yourself without options. To keep this from happening, "[[Infernity Guardian]]" is a great defense since it can't be destroyed by effects. Use "[[Infernity Force]]" to bring back "[[Infernity Doom Dragon]]" and counterattack. Another weakness of an "Infernity" deck is that it can be completely shut down by "[[Ambitious Gofer]]" due to the fact that it takes advantage of an empty hand.
 
 
 
Another potential weakness is "[[The Fabled Unicore]]". If both players have no cards in their hands, then "Unicore" will completely shut down an "Infernity" deck.  Because of this, an "Infernity" user should be wary against a "[[Fabled]]" deck.
 
 
 
==Post-September 2010 Strategy==
 
 
 
After the September 2010 Forbidden list and its restriction of "[[Infernity Launcher]]", the "Infernity" strategy became less [[OTK]] oriented and more control oriented. The place of primary Tuner, once held by "[[Infernity Beetle]]", now belongs to "[[Infernity Avenger]]". This is because the Level 8 Synchro monsters it Summons in tandem with "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]" have far more synergy with the deck than the Level 9 Synchro monsters do, which, without the flat-out ridiculous OTK potential offered by triple "[[Infernity Launcher]]", is necessary.
 
 
 
"[[Hundred-Eyes Dragon]]" is the most important Synchro monster. It is used to remove "[[Infernity Mirage]]" then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This gets a search from "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred-Eyes Dragon]]", which would leave you in the same position at the start, except with an extra "[[Infernity Barrier]]" at the very least. Then, if you have more "[[Infernity Mirage]]" in your graveyard, you can repeat this process for extra "[[Infernity Barrier]]"s. These loops are best finished with "[[Infernity Doom Dragon]]" as it not only is a 3000 ATK beatstick with a [[Burn]] and destruction effect, but more importantly, it makes the searched "[[Infernity Barrier]]"s live.
 
 
 
"[[Stygian Street Patrol]]" is a very powerful card, although it can be a bit slow if drawn as opposed to being sent straight from the deck to the graveyard. Its two uses are to act as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a way to keep barraging your opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after your Normal Summon has been used up.
 
 
 
Also, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as the more modest monster count can make "Dark Grepher"s discard unwieldy at times.
 
 
 
If you are using "[[Allure of Darkness]]", "[[Plaguespreader Zombie]]", and "[[Hundred-Eyes Dragon]]" to mimic "[[Infernity Mirage]]", good ways to reuse these banished monsters would be "[[D.D.R. - Different Dimension Reincarnation]]" and "[[Burial from a Different Dimension]]".
 
 
 
This archetype can easily Summon "Red Nova Dragon". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and activates its effect to Special Summon two more of itself, which then tune with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon".
 
 
 
Recently, the "Infernity" deck has gotten some big boosts. The first is "[[Leviair the Sea Dragon]]", which can be made with "[[Tour Guide from the Underworld]]" or with two "[[Infernity Necromancer]]"s. Courtesy of "[[Hundred-Eyes Dragon]]" banishing "[[Infernity Mirage]]" for its effect, "[[Leviair the Sea Dragon]]" can then revive the "[[Infernity Mirage]]" (its Special Summon restriction only applies to the graveyard) to make another Synchro and get an "[[Infernity Archfiend]]" search.
 
 
 
Another handy [[Xyz]] monster is "[[Lavalval Chain]]", generally made with "[[Summoner Monk]]". Its effect can place "[[Infernity Archfiend]]" on top of your deck, which immediately Special Summons it on the following turn if your hand is otherwise empty. While it is frail, if "[[Lavalval Chain]]" manages to survive into the next turn, it can use its other effect to set up your graveyard for whatever "[[Infernity Archfiend]]" searched out.
 
 
 
Lastly, "[[Void Ogre Dragon]]" is another powerful Level 8 Synchro monster with good synergy, fending off threats such as "[[Dark Hole]]" and "[[Heavy Storm]]"
 
 
 
==Recommended Cards==
 
 
 
===Monsters===
 
 
* [[Infernity Archfiend]]
 
* [[Infernity Archfiend]]
 +
* [[Infernity Beast]]
 +
* [[Infernity Conjurer]]
 +
* [[Infernity Destroyer]]
 +
* [[Infernity General]]
 +
* [[Infernity Guardian]]
 +
* [[Infernity Knight]]
 +
* [[Infernity Mirage]]
 
* [[Infernity Necromancer]]
 
* [[Infernity Necromancer]]
 +
* [[Infernity Patriarch]]
 +
* [[Infernity Pawn]]
 +
* [[Archfiend Heiress]]
 +
* [[Danger! Mothman!]]
 +
* [[Dark Crusader]]
 +
* [[Dark Grepher]]
 +
* [[Fiendish Rhino Warrior]]
 +
* [[Scarm, Malebranche of the Burning Abyss]]
 +
* [[Stygian Street Patrol]]
 +
* [[Tour Guide From the Underworld]]
 +
* [[Earthbound Prisoner Stone Sweeper]]
 +
* [[Zalamander Catalyzer]]
 +
* [[Luna the Dark Spirit]]
 +
|tuner monsters =
 
* [[Infernity Avenger]]
 
* [[Infernity Avenger]]
* [[Infernity Mirage]]
 
 
* [[Infernity Beetle]]
 
* [[Infernity Beetle]]
* [[Stygian Street Patrol]]
+
* [[Infernity Sage]]
 +
* [[Infernity Wildcat]]
 
* [[Plaguespreader Zombie]]
 
* [[Plaguespreader Zombie]]
* [[Tour Guide From the Underworld]] (Can be used with "Infernity Necromancer")
+
* [[Vision Resonator]]
* [[Armageddon Knight]]
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* [[Synkron Resonator]]
* [[Dark Grepher]]
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|fusion monsters =
 
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* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
===Spells===
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|synchro monsters =
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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* [[Infernity Doom Archfiend]]
* [[Infernity Launcher]]
 
* [[One for One]]
 
* [[Reinforcement of the Army]]
 
* [[Foolish Burial]]
 
 
 
===Traps===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Infernity Barrier]]
 
* [[Infernity Break]]
 
* [[Infernity Inferno]]
 
* [[Escape from the Dark Dimension]]
 
 
 
===Extra Deck===
 
* [[Hundred-Eyes Dragon]]
 
 
* [[Infernity Doom Dragon]]
 
* [[Infernity Doom Dragon]]
 +
* [[Hundred Eyes Dragon]]
 
* [[Void Ogre Dragon]]
 
* [[Void Ogre Dragon]]
* [[Stygian Sergeants]]
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* [[Beelze of the Diabolic Dragons]]
 +
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Dark End Dragon]]
 
* [[Dark End Dragon]]
* [[Stardust Dragon]]
+
* [[Hot Red Dragon Archfiend Abyss]]
 +
* [[Trishula, Dragon of the Ice Barrier]]
 +
* [[Accel Synchro Stardust Dragon]]
 +
** [[Bystial Dis Pater]]
 +
** [[Baronne de Fleur]]
 +
|xyz monsters =
 +
* [[Dante, Traveler of the Burning Abyss]]
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
 
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* [[D/D/D Stone King Darius]]
==Infernity Burn OTK==
+
** [[D/D/D Deviser King Deus Machinex]]
 
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* [[Number 60: Dugares the Timeless]]
An [[Infernity Burn OTK]] Deck is built around dealing 8000 [[Burn]] damage to your opponent in one turn. This is done using the overwhelming [[Swarm]]ing capabilities of "[[Infernity Mirage]]" and "[[Infernity Launcher]]" and Tributing those monsters for "[[Shadowpriestess of Ohm]]".
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|link monsters =
 
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* [[Cherubini, Ebon Angel of the Burning Abyss]]
== Required Cards ==
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* [[Crystron Halqifibrax]] (Traditional Format only)
* [[Infernity Archfiend]]
+
* [[Muckraker From the Underworld]]
* [[Infernity Beetle]]
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* [[Dharc the Dark Charmer, Gloomy]]
* [[Infernity Mirage]]
+
* [[Saryuja Skull Dread]]
* [[Infernity Necromancer]]
+
* [[Wee Witch's Apprentice]]
 +
|normal spells =
 +
* [[Infernity Paranoia]]
 +
* [[Contract with the Void]]
 +
* [[This Creepy Little Punk]]
 +
* [[ZERO-MAX]]
 +
* [[Charge Into a Dark World]]
 +
* [[Foolish Burial]]
 +
* [[Into the Void]]
 +
* [[One for One]]
 +
* [[Allure of Darkness]]
 +
* [[Recurring Nightmare]]
 +
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
* [[Synchro Rumble]]
 +
|field spells =
 +
* [[Archfiend Palabyrinth]]
 +
* [[Nightmare Throne]]
 +
|continuous spells =
 
* [[Infernity Launcher]]
 
* [[Infernity Launcher]]
* [[Stygian Street Patrol]]
+
* [[Wave-Motion Inferno]]
* [[Shadowpriestess of Ohm]]
+
* [[Void Apocalypse]]
 
+
* [[Crimson Gaia]] (with "Vision Resonator")
== Suggested Cards ==
+
|normal traps =
* [[Sangan]] (Tribute this card for "[[Shadowpriestess of Ohm]]'s" effect then search for "[[Infernity Mirage]]")
+
* [[Infernity Break]]
* [[Double Summon]] ([[Normal Summon]] "[[Shadowpriestess of Ohm]]" then [[Normal Summon]] "[[Infernity Mirage]]")
+
* [[Infernity Force]]
* [[Foolish Burial]] (Use this card to send "[[Stygian Street Patrol]]" from your Deck to the [[Graveyard]])
 
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
 +
* [[Infernity Reflector]]
 +
* [[Infernity Suppression]]
 +
* [[Archfiend's Ghastly Glitch]]
 +
* [[Fiend Griefing]]
 +
* [[Dark Sacrifice]]
 +
|counter traps =
 +
* [[Infernity Barrier]]
 +
|continuous traps =
 +
* [[Phantom Hand]]
 +
}}
  
== How it works ==
+
===Official Deck===
The combo starts with a hand consisting solely of "[[Infernity Mirage]]" and a field consisting of a "[[Shadowpriestess of Ohm]]". You also need "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", "[[Infernity Beetle]]" and "[[Stygian Street Patrol]]" in your [[Graveyard]].
+
{{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>
 
+
|effect monsters =
# Normal Summon "[[Infernity Mirage]]".
+
* [[Archfiend Heiress]]
# [[Tribute]] it to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
+
* [[Dark Grepher]]
# "[[Infernity Archfiend]]'s" effect activates, searching your deck for any "[[Infernity]]" card. Pick "[[Infernity Launcher]]".
+
* [[Infernity Archer]]
# [[Activate]] "[[Infernity Launcher]]" (Note that it does nothing at the moment).
+
* [[Infernity Archfiend]] x3
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.
+
* [[Infernity Patriarch]]
# Activate "[[Infernity Beetle]]'s" effect, by Tributing itself to "[[Special Summon]]" two more "[[Infernity Beetle]]s" from your Deck.
+
* [[Infernity General]]
# Using the effect of "[[Shadowpriestess of Ohm]]", [[Tribute]] the 1st "[[Infernity Beetle]]", the 2nd "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 3200 points of [[Burn]] Damage.
+
* [[Infernity Mirage]] x3
# Activate "[[Infernity Launcher]]'s" effect, Special Summoning "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
+
* [[Infernity Necromancer]] x3
# Using "[[Infernity Archfiend]]'s" Effect, add another "[[Infernity Mirage]]" to your hand.
 
# Activate the effect of "[[Stygian Street Patrol]]", removing itself from play to [[Special Summon]] "[[Infernity Mirage]]" from your Hand.
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.
 
# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of points of 2400 [[Burn]] Damage.
 
# [[Tribute]] "[[Infernity Mirage]]" to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
 
# When "[[Infernity Archfiend]]" is [[Special Summon]]ed, '''DO NOT''' use its effect to add an "[[Infernity]]" Card from your Deck to your Hand (unless you are adding an "[[Infernity]]" trap card to set, but since this is an OTK it hardly matters).
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]".
 
# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 2400 points of [[Burn]] Damage.
 
# By now, you have successfully inflicted 8000 points of [[Burn]] Damage to your opponent.
 
 
 
==Infernity World==
 
This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[Swarm]].
 
 
 
== Recommended cards ==
 
 
 
=== Monsters ===
 
* [[Goldd, Wu-Lord of Dark World]]
 
* [[Sillva, Warlord of Dark World]]
 
 
* [[Stygian Street Patrol]]
 
* [[Stygian Street Patrol]]
* [[Fabled Raven]]
+
|tuner monsters =
* [[Infernity Mirage]]
+
* [[Infernity Avenger]] x2
* [[Infernity Archfiend]]
+
|synchro monsters =
* [[Infernity Beetle]]
+
* [[Beelzeus of the Diabolic Dragons]]
 
+
* [[Clear Wing Synchro Dragon]]
=== Spells ===
+
* [[Hi-Speedroid Puzzle]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Hundred Eyes Dragon]] x2
* [[Dark World Lightning]]
+
* [[Infernity Doom Dragon]]
* [[Dark World Dealings]]
+
* [[Nirvana High Paladin]]
* [[Card Destruction]]
+
* [[Trishula, Dragon of the Ice Barrier]]
=== Traps ===
+
* [[Void Ogre Dragon]] x2
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
|xyz monsters =
 +
* [[Dark Rebellion Xyz Dragon]]
 +
* [[Leviair the Sea Dragon]]
 +
* [[Number 39: Utopia]]
 +
* [[Number 101: Silent Honor ARK]]
 +
* [[Number S39: Utopia the Lightning]]
 +
|spells =
 +
* [[Dark Hole]]
 +
* [[Foolish Burial]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Infernity Launcher]]
 +
* [[Monster Reborn]]
 +
* [[Mystical Space Typhoon]] x3
 +
* [[One for One]]
 +
* [[Reasoning]]
 +
|traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[Fiendish Chain]] x2
 +
* [[Infernity Barrier]] x3
 +
* [[Infernity Break]] x3
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
* [[Infernity Barrier]]
+
* [[Solemn Judgment]]
 
+
}}
 +
===Weaknesses===
 +
Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
 
== Trivia ==
 
== Trivia ==
 
+
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
* In the Japanese version of [[Yu-Gi-Oh! 5D's]] when [[Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''.
+
* In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
 
+
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep. 33-35). For example, when Kalin played his "Infernality Fiend" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]], he then later called it by its TCG name when dueled Yusei again (ep. 54-55).
+
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
 
+
* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.
* The more recent additions of the "[[Infernity]]" archetype seem to have a Western Shootout theme to them.
+
** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.
 
+
** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.
* The new "[[Infernity]]" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme.
+
** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.
 
+
** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.
* The handless effect of the "[[Infernity]]" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
+
== References ==
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while the "[[Infernity]]s" are [[DARK]]-attribute monsters and their artwork generally depicts them with fire.
+
<references />
 
+
{{Archseries navbox}}
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[[Category:Archetypes]]
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{{Archseries navbox (manga)}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Revision as of 00:48, 9 April 2024

Infernity
"Infernity Archfiend" and "Infernity Avenger" in the artwork of "Infernity Launcher".
Japanese
  • インフェルニティ
  • Inferuniti (romanized)
English
  • Infernalty (anime)
Simplified Chinese
  • 无限狱
French
  • Enfernité
German
  • Ewig infernal
Italian
  • Demoneterno
  • Demoneternal (translated)
Korean
  • 인페르니티
  • Inpereuniti (romanized)
Portuguese
  • Inférnico/a
Spanish
  • Inférnico/a
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Infernity" (インフェルニティ Inferuniti) is an archetype of DARK monsters used by Kalin Kessler in the Yu-Gi-Oh! 5D's anime and manga. They consist of monsters whose effects activate when a player has no cards in hand. In episodes 33 - 35 in the dub of Yu-Gi-Oh! 5D's, the archetype was referred to as "Infernalty".

Appearance

"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "Infernity Avenger" and "Infernity Randomizer" for cowboys and the likes of "Infernity Archfiend" and "Infernity Mirage" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "Archfiend" monsters, namely "Infernity Patriarch" and "Infernity Knight". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.

Etymology

"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".

Playing style

The archetype has a play-style focusing on having an empty hand, with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the Deck even against an archetype that would focus on doing so. They also possess strong Special Summon capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "Infernity Wildcat" can help with getting monsters into the GY to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a Tuner allows for easier Synchro Summoning on top of being able to modify its own Level by banishing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "Infernity General", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up Xyz Summons. "Infernity Beetle" is another Level 2 Tuner which Tributes itself to Summon additional copies from the Deck while you have a bare hand, adding to swarming capabilities. Another helpful member is "Infernity Necromancer", who can immediately go into Defense Position with a decent 2000 DEF and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "Infernity Conjurer" revives itself and, while your hand is empty, lowers the ATK of opposing monsters by 800. "Infernity Dwarf" simply grants your monsters piercing battle damage which may be of some use, whilst "Infernity Beast" shuts down Spells/Traps when it attacks. "Infernity Destroyer" sports a decent 2300 ATK and can deal an additional 1600 effect damage when it destroys a monster, conversely "Infernity Guardian" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "Infernity Archer" simply attacks directly. In terms of the Extra Deck, the Synchro Monster "Infernity Doom Archfiend" can negate any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each Battle Phase. "Infernity Doom Dragon" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack. In terms of Spells and Traps, a staple card is "Infernity Launcher" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "Wave-Motion Inferno" this can quickly power up your monsters and start off strong. "Infernity Paranoia" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "ZERO-MAX" helps with reviving your monsters and can clear the opponent's field of monsters with equal or lower ATK to boot. "Phantom Hand" is a Continuous Trap that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "Infernity Suppression" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was Set if you have an empty hand. "Infernity Barrier" on the other hand, is a Counter Trap that can negate anything while your hand is lacking, making it a staple. "Infernity Reflector" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage. "Void Ogre Dragon" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "Charge Into a Dark World" can resurrect practically any of the Main Deck members before emptying your hand, making it a perfect fit. "Dark World Dealings" might also be of use as it can draw a card while also providing your GY with resources. "Cherubini, Ebon Angel of the Burning Abyss" is also helpful as it can accomplish getting monsters like "General" ready for later. "Hundred Eyes Dragon" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".

Recommended cards

Recommended cards

Official Deck

Weaknesses

Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "Ash Blossom & Joyous Spring" and "Effect Veiler" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "Dimensional Fissure" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.

Trivia

  • The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
  • In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
  • The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
  • "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.

References