Difference between revisions of "Infernity"

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{{Infobox archetype
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{{Infobox archseries
| image = InfernityLauncher-TF05-JP-VG.png
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| cut_from_names = true
| caption = "Infernity Archfiend" and "Infernity Avenger".
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| image         = InfernityLauncher-MADU-EN-VG-artwork.png
| ja_name = インフェルニティ
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| caption       = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".
| romaji = Inferuniti
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| ja_name       = インフェルニティ
| en_anime = Infernalty
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| romaji         = Inferuniti
| de_name = Ewig Infernal
+
| en_anime       = Infernalty
| fr_name = Enfernité
+
| fr_name        = Enfernité
| es_name = Inférnicos
+
| de_name       = Ewig infernal
| pt_name = Infernal
+
| it_name        = Demoneterno
| it_name = Demoneterno
+
| it_trans      = Demoneternal
| other_names =  
+
| ko_name        = 인페르니티
; Croatian
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| ko_romanized  = Inpereuniti
: Paklovječeni
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| sc_name        = 无限狱
 
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| pt_name        = Inférnico/a
| sets =
+
| es_name        = Inférnico/a
* [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]        
+
| sets           =  
 +
* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
 
* [[Stardust Overdrive]]
 
* [[Stardust Overdrive]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
 +
* [[Phantom Rage]]
 +
| tcg            =
 
* [[Gold Series 3]]
 
* [[Gold Series 3]]
 
* [[Photon Shockwave]]
 
* [[Photon Shockwave]]
|anime = [[Yu-Gi-Oh! 5D's]]
+
* [[Cosmo Blazer]]
| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
+
* [[Duelist Saga]]
 +
* [[Speed Duel: Attack from the Deep]]
 +
* [[Code of the Duelist]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Maze of Memories]]
 +
| ocg            =
 +
* [[V Jump Fall 2015 subscription bonus]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Tournament Pack 2020 Vol.3]]
 +
* [[Premium Pack 2021]]
 +
* [[History Archive Collection]]
 +
* [[V Jump Spring 2024 subscription bonus]]
 +
| anime         = [[Yu-Gi-Oh! 5D's]]
 +
| manga         = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
 
+
"'''Infernity'''" (インフェルニティ ''Inferuniti'') is an [[archetype]] of [[DARK]] [[Monster Card|monsters]] used by [[Kalin Kessler]] in the [[Yu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]] and [[Yu-Gi-Oh! 5D's (manga)|manga]]. They consist of monsters whose effects activate when a player has no cards in [[hand]]. In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as "'''Infernalty'''".
'''Infernity''' (インフェルニティ ''Inferuniti''), a portmanteau of the words "Infernal" and "Infinity", are all [[DARK]] monster cards whose effects activate when a player has no cards in the [[hand]]. This archetype's artwork owes much to stereotypical depictions of the "wild west," with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans, while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was "Infernity Gun") relate to the cowboys. However, more recent "Infernity" monsters like "[[Infernity Knight]]," "[[Infernity General]]," and "[[Infernity Archer]]" bear strong medieval overtones. This [[archetype]] was used by [[Kalin Kessler]] in ''[[Yu-Gi-Oh! 5D's]]''.
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== Appearance ==
In episodes 33, 34, and 35 in the English version of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as '''Infernalty'''.
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"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity Avenger]]" and "[[Infernity Randomizer]]" for cowboys and the likes of "[[Infernity Archfiend]]" and "[[Infernity Mirage]]" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Archfiend]]" monsters, namely "[[Infernity Patriarch]]" and "[[Infernity Knight]]". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.
 
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== Etymology ==
The first "Infernity" cards were released as promotional cards in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]'': "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". "[[Infernity Destroyer]]" was released in the ''[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]]'' in Japan.
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"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".
 
 
The first "Infernity" card released in a booster pack was "[[Infernity Beast]]" in [[Ancient Prophecy]]. Two additional "Infernity" cards soon followed with the release of [[Stardust Overdrive]]: "[[Infernity Necromancer]]" and the first "Infernity" Trap Card "[[Infernity Force]]". With the release of [[The Shining Darkness]], fifteen more cards were added to the "Infernity" archetype for further support. [[The Shining Darkness]] also included the "Infernity" Synchro Monster "[[Infernity Doom Dragon]]," and ''[[Photon Shockwave]]'' introduced "[[Infernity Knight]]".
 
 
 
Recently, the "Infernity" Deck has gotten some big boosts. The first is "[[Leviair the Sea Dragon]]", which can be made with two "Infernity Necromancer"s. "[[Hundred-Eyes Dragon]]" can banish "Infernity Mirage" with its effect, and "Leviair the Sea Dragon" can then revive the "Infernity Mirage," as its Special Summon restriction only applies to the Graveyard, to Synchro Summon another monster and get an "Infernity Archfiend" search.
 
 
 
Another handy Xyz monster is "[[Lavalval Chain]]", generally made with "[[Summoner Monk]]". Its effect can place "[[Infernity Archfiend]]" on top of your deck, which immediately Special Summons it on the following turn if your hand is otherwise empty. While it is on the weaker side in terms of ATK and DEF, if "[[Lavalval Chain]]" manages to survive into a second turn turn, it can use its other effect to set up your Graveyard with whatever "[[Infernity Archfiend]]" searched out.
 
 
 
One more useful Xyz monster is "[[Constellar Ptolemys Messier 7]]" Which can be used with level 6 infernity monsters such as "[[Infernity Destroyer]]" to bring "[[Infernity Mirage]]" to your hand, which can then be used to resummon the detached monster + 1.
 
 
 
Lastly, "[[Void Ogre Dragon]]" is a welcome addition to the "Infernity" arsenal of Level 8 Synchro monsters, having great synergy with the deck and able to fend off threats such as "[[Dark Hole]]" and "[[Heavy Storm]]."
 
 
 
 
 
 
==Playing style==
 
==Playing style==
 
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The archetype has a play-style focusing on having an empty [[hand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Deck]] even against an archetype that would focus on doing so. They also possess strong [[Special Summon]] capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity Wildcat]]" can help with getting monsters into the [[GY]] to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a [[Tuner]] allows for easier [[Synchro Summon]]ing on top of being able to modify its own [[Level]] by [[banish]]ing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "[[Infernity General]]", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[Xyz Summon]]s. "[[Infernity Beetle]]" is another Level 2 Tuner which [[Tribute]]s itself to [[Summon]] additional copies from the Deck while you have a bare hand, adding to [[swarm]]ing capabilities. Another helpful member is "[[Infernity Necromancer]]", who can immediately go into [[Defense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity Conjurer]]" revives itself and, while your hand is empty, lowers the [[ATK]] of opposing monsters by 800. "[[Infernity Dwarf]]" simply grants your monsters piercing battle damage which may be of some use, whilst "[[Infernity Beast]]" shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity Destroyer]]" sports a decent 2300 ATK and can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directly. In terms of the [[Extra Deck]], the [[Synchro Monster]] "[[Infernity Doom Archfiend]]" can [[negate]] any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Battle Phase]]. "[[Infernity Doom Dragon]]" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.
Immediately apparent is this deck's reliance on an empty hand. Using [[discard]]ing effects like those of "[[Raigeki Break]]" and "[[Phoenix Wing Wind Blast]]" which also generate advantage is the fastest way to empty your hand while setting up your Graveyard for cards like "[[Infernity Archfiend]]" and "[[Infernity Avenger]]".
+
In terms of Spells and Traps, a staple card is "[[Infernity Launcher]]" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Wave-Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Infernity Paranoia]]" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[ZERO-MAX]]" helps with reviving your monsters and can clear the opponent's [[field]] of monsters with equal or lower ATK to boot. "[[Phantom Hand]]" is a [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[Infernity Suppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Set]] if you have an empty hand. "[[Infernity Barrier]]" on the other hand, is a [[Counter Trap]] that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity Reflector]]" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage.
 
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"[[Void Ogre Dragon]]" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Charge Into a Dark World]]" can resurrect practically any of the [[Main Deck]] members before emptying your hand, making it a perfect fit. "[[Dark World Dealings]]" might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of the Burning Abyss]]" is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred Eyes Dragon]]" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".
Choice "[[Fabled]]" cards can be added to an "Infernity" Deck; most notably, "[[Fabled Raven]]," a Level 2, 1300 ATK [[Tuner monster]] which lets you discard any number of cards to increase its Level by 1 and its ATK by 400 per card. "[[Fabled Soulkius]]" is a Level 6, 2200 ATK monster that can revive itself at the cost of 2 discards, which is hardly a cost to an "Infernity" Deck. As an added perk, the "[[Fabled]]" are all [[LIGHT]] monsters, while the "Infernity" cards are all [[DARK]], allowing room for a [[Chaos]]-oriented variant.
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===Recommended cards===
 
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{{Decklist|Recommended cards
With the release of [[The Shining Darkness]], the "Infernity" archetype focused on Graveyard tactics. Because the most common way of emptying the hand is through discarding effects, the Graveyard should load up very quickly with "Infernities" to Special Summon with the effects of "[[Infernity Mirage]]" and "[[Infernity Launcher]]." As a bonus, "[[Infernity Avenger]]" can Special Summon itself from the Graveyard in response to the destruction of an "Infernity," maintaining field advantage while also potentially returning as a level 5+ Tuner.
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
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|effect monsters =
Note, it's best to avoid cards like "[[Full Salvo]]", "[[Fine]]", and "[[Rope of Life]]", because although they empty the hand, they typically don't generate more than a meager advantage.
 
 
 
A well-built "Infernity" Deck can churn out several high-level [[Synchro Monsters]] per turn, provided the right cards exist on the field or in the hand. "[[Trishula, Dragon of the Ice Barrier]]" used to be a popular pick, but "[[Mist Wurm]]" has proven to be the go-to alternative since Trishula's banning. "[[Infernity Launcher]]," whether in the hand or on the field, will allow the player to summon a second "Wurm" via "[[Infernity Necromancer]]", "[[Infernity Archfiend]]", "[[Infernity Beetle]]" and another copy of "[[Infernity Launcher]]" to clear the opponent's field. "[[Infernity Mirage]]" can Tribute itself to Special Summon two more "Infernity" monsters from the Graveyard, for yet another Synchro Monster, or an Xyz, if need be. Another good [[Synchro Monster]] is "[[Hundred-Eyes Dragon]]": it's effect-copying ability makes it an extra copy of virtually any "Infernity" card, provided it exists in the Graveyard. However, "Infernity" monsters typically serve better in the Graveyard, making its banishing requirement somewhat of a double-edged sword (with the exception of "[[Infernity Mirage]]", which is used with "Hundred-Eyes Dragon" to gain advantage).
 
 
 
== Strengths ==
 
 
 
The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning capabilities.  The archetype also boasts its own [[Counter Trap Card]] in the form of "[[Infernity Barrier]]", a card that can [[Negate]] virtually anything. "Infernity" decks create a long chain of Synchro Summons, which concludes with three primed "Infernity Barriers" backing a field of powerful Synchro Monsters. This set up is nigh invincible if left uninterrupted.
 
 
 
Decks with a focus on hand control tend to find themselves in a "lose-lose" situation with "Infernity" Decks, as they facilitate the deck's strategy and are overwhelmed by Synchro Monsters.
 
 
 
== Weaknesses ==
 
 
 
"Infernities", despite their enormous Synchro Summoning ability, have a number of crucial weaknesses. Cards that banish or negate effects, like "[[Macro Cosmos]]," "[[Dimensional Fissure]]," and "[[Skill Drain]]," are major threats. These shortcomings can be combated with side-decked copies of "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]", and "[[Mystical Space Typhoon]]" can deal with "[[Skill Drain]]". "[[Necrovalley]]" also poses a major threat, but that can be combated with "[[Mystical Space Typhoon]]". Cards like "[[Effect Veiler]]", "[[D.D. Crow]]" and "[[Battle Fader]]" that can be activated from the hand can also pose problems, and are trickier to avoid, although a well-timed "[[Infernity Barrier]]" or "[[Debunk]]" can remedy the situation.
 
 
 
Without a strong [[Extra Deck]], "Infernities" are a fairly weak archetype, with their most powerful non-Synchro card being "[[Infernity General]]," bearing a 2700 ATK. Furthermore, the deck's dependency on an empty hand is a weakness in itself. Field-wipers like "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" can seriously cripple the deck if a player decides to set his or her entire hand in order to gain access to "Infernity" effects. "[[Infernity Guardian]]" could be a life-saver in such a situation.
 
 
 
==Post-September 2010==
 
 
 
After the September 2010 Forbidden list's restriction on "[[Infernity Launcher]]", the "Infernity" Deck began to lean in a more control-oriented direction. "[[Infernity Avenger]]" replaced "[[Infernity Beetle]]" as the deck's primary [[Tuner]]. It allows "Infernities" to Summon level 8 Synchro monsters with relative ease, which, without the [[OTK]] potential offered by a full play-set of "[[Infernity Launcher]]", is necessary for the deck's continued viability.
 
 
 
Having said that, "[[Hundred-Eyes Dragon]]" is arguably the most important Synchro monster in the "Infernity" arsenal. As touched upon, it can banish "[[Infernity Mirage]]," copy its effect, and then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This triggers a search out of "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred-Eyes Dragon]]", which would restart this cycle with the very welcome addition of a set "[[Infernity Barrier]]." These loops are best finished with "[[Infernity Doom Dragon]]": not only a 3000 ATK beatstick equipped with a [[Burn]] and destruction effect, but more importantly, an "Infernity" monster with which to activate "Barrier."
 
 
 
"[[Stygian Street Patrol]]" has some synergy with the deck, although it can be a bit slow if drawn as opposed to being sent straight from the Deck to the Graveyard. It acts as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after a spent Normal Summon.  
 
 
 
If included, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as "Infernity" Decks tend to have a lower monster-to-Spells/Traps ratio than most Decks, rendering "[[Dark Grepher]]'s" discard unwieldy, at times.
 
 
 
This archetype can easily Summon "[[Red Nova Dragon]]". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and Tributed for two additional copies of itself. These are then tuned with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon".
 
 
 
==Recommended Cards==
 
 
 
===Monsters===
 
 
* [[Infernity Archfiend]]
 
* [[Infernity Archfiend]]
 +
* [[Infernity Beast]]
 +
* [[Infernity Conjurer]]
 +
* [[Infernity Destroyer]]
 +
* [[Infernity General]]
 +
* [[Infernity Guardian]]
 +
* [[Infernity Knight]]
 +
* [[Infernity Mirage]]
 
* [[Infernity Necromancer]]
 
* [[Infernity Necromancer]]
 +
* [[Infernity Patriarch]]
 +
* [[Infernity Pawn]]
 +
* [[Archfiend Heiress]]
 +
* [[Danger! Mothman!]]
 +
* [[Dark Crusader]]
 +
* [[Dark Grepher]]
 +
* [[Fiendish Rhino Warrior]]
 +
* [[Scarm, Malebranche of the Burning Abyss]]
 +
* [[Stygian Street Patrol]]
 +
* [[Tour Guide From the Underworld]]
 +
* [[Earthbound Prisoner Stone Sweeper]]
 +
* [[Zalamander Catalyzer]]
 +
* [[Luna the Dark Spirit]]
 +
|tuner monsters =
 
* [[Infernity Avenger]]
 
* [[Infernity Avenger]]
* [[Infernity Mirage]]
 
 
* [[Infernity Beetle]]
 
* [[Infernity Beetle]]
* [[Stygian Street Patrol]]
+
* [[Infernity Sage]]
 +
* [[Infernity Wildcat]]
 
* [[Plaguespreader Zombie]]
 
* [[Plaguespreader Zombie]]
 
+
* [[Vision Resonator]]
===Spells===
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* [[Synkron Resonator]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
|fusion monsters =
* [[Infernity Launcher]]
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* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
* [[One for One]]
+
|synchro monsters =
* [[Wave-Motion Inferno]]
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* [[Infernity Doom Archfiend]]
* [[Reinforcement of the Army]]
 
* [[Foolish Burial]]
 
* [[Recurring Nightmare]]
 
* [[Card Destruction]]
 
* [[Into The Void]]
 
 
 
===Traps===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Infernity Barrier]]
 
* [[Infernity Break]]
 
* [[Infernity Inferno]]
 
* [[Phantom Hand]]
 
* [[Escape from the Dark Dimension]]
 
* [[Raigeki Break]]
 
 
 
===Extra Deck===
 
* [[Hundred-Eyes Dragon]]
 
 
* [[Infernity Doom Dragon]]
 
* [[Infernity Doom Dragon]]
 +
* [[Hundred Eyes Dragon]]
 
* [[Void Ogre Dragon]]
 
* [[Void Ogre Dragon]]
* [[Stygian Sergeants]]
+
* [[Beelze of the Diabolic Dragons]]
 +
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Dark End Dragon]]
 
* [[Dark End Dragon]]
* [[Stardust Dragon]]
+
* [[Hot Red Dragon Archfiend Abyss]]
 +
* [[Trishula, Dragon of the Ice Barrier]]
 +
* [[Accel Synchro Stardust Dragon]]
 +
** [[Bystial Dis Pater]]
 +
** [[Baronne de Fleur]]
 +
|xyz monsters =
 +
* [[Dante, Traveler of the Burning Abyss]]
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
* [[Trishula, Dragon of the Ice Barrier]] (Traditional Format Only)
+
* [[D/D/D Stone King Darius]]
* [[Brionac, Dragon of the Ice Barrier]] (Traditional Format Only)
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** [[D/D/D Deviser King Deus Machinex]]
* [[Red Nova Dragon]]
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* [[Number 60: Dugares the Timeless]]
* [[Red Dragon Archfiend]]
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|link monsters =
* [[Mist Wurm]]
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* [[Cherubini, Ebon Angel of the Burning Abyss]]
 
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* [[Crystron Halqifibrax]] (Traditional Format only)
==Infernity Burn OTK==
+
* [[Muckraker From the Underworld]]
 
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* [[Dharc the Dark Charmer, Gloomy]]
An [[Infernity Burn OTK]] Deck is built around dealing 8000 points of [[Burn]] damage to your opponent in one turn. This is done using the overwhelming [[Swarm]]ing capabilities of "[[Infernity Mirage]]" and "[[Infernity Launcher]]" and Tributing those monsters for "[[Shadowpriestess of Ohm]]".
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* [[Saryuja Skull Dread]]
 
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* [[Wee Witch's Apprentice]]
== Required Cards ==
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|normal spells =
* [[Infernity Archfiend]]
+
* [[Infernity Paranoia]]
* [[Infernity Beetle]]
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* [[Contract with the Void]]
* [[Infernity Mirage]]
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* [[This Creepy Little Punk]]
* [[Infernity Necromancer]]
+
* [[ZERO-MAX]]
 +
* [[Charge Into a Dark World]]
 +
* [[Foolish Burial]]
 +
* [[Into the Void]]
 +
* [[One for One]]
 +
* [[Allure of Darkness]]
 +
* [[Recurring Nightmare]]
 +
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
* [[Synchro Rumble]]
 +
|field spells =
 +
* [[Archfiend Palabyrinth]]
 +
* [[Nightmare Throne]]
 +
|continuous spells =
 
* [[Infernity Launcher]]
 
* [[Infernity Launcher]]
* [[Stygian Street Patrol]]
+
* [[Wave-Motion Inferno]]
* [[Shadowpriestess of Ohm]]
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* [[Void Apocalypse]]
 
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* [[Crimson Gaia]] (with "Vision Resonator")
== Suggested Cards ==
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|normal traps =
* [[Sangan]] (Tribute this card for "[[Shadowpriestess of Ohm]]'s" effect then search for "[[Infernity Mirage]]")
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* [[Infernity Break]]
* [[Double Summon]] ([[Normal Summon]] "[[Shadowpriestess of Ohm]]" then [[Normal Summon]] "[[Infernity Mirage]]")
+
* [[Infernity Force]]
* [[Foolish Burial]] (Use this card to send "[[Stygian Street Patrol]]" from your Deck to the [[Graveyard]])
 
* [[Infernity Inferno]]
 
 
 
== How it works ==
 
The combo starts with a hand consisting solely of "[[Infernity Mirage]]" and a field consisting of a "[[Shadowpriestess of Ohm]]". You also need "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", "[[Infernity Beetle]]" and "[[Stygian Street Patrol]]" in your [[Graveyard]].
 
 
 
# Normal Summon "[[Infernity Mirage]]".
 
# [[Tribute]] it to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
 
# "[[Infernity Archfiend]]'s" effect activates, searching your deck for any "[[Infernity]]" card. Pick "[[Infernity Launcher]]".
 
# [[Activate]] "[[Infernity Launcher]]" (Note that it does nothing at the moment).
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.
 
# Activate "[[Infernity Beetle]]'s" effect, by Tributing itself to "[[Special Summon]]" two more "[[Infernity Beetle]]s" from your Deck.
 
# Using the effect of "[[Shadowpriestess of Ohm]]", [[Tribute]] the 1st "[[Infernity Beetle]]", the 2nd "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 3200 points of [[Burn]] Damage.
 
# Activate "[[Infernity Launcher]]'s" effect, Special Summoning "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
 
# Using "[[Infernity Archfiend]]'s" Effect, add another "[[Infernity Mirage]]" to your hand.
 
# Activate the effect of "[[Stygian Street Patrol]]", removing itself from play to [[Special Summon]] "[[Infernity Mirage]]" from your Hand.
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.
 
# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of points of 2400 [[Burn]] Damage.
 
# [[Tribute]] "[[Infernity Mirage]]" to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
 
# When "[[Infernity Archfiend]]" is [[Special Summon]]ed, '''DO NOT''' use its effect to add an "[[Infernity]]" Card from your Deck to your Hand (unless you are adding an "[[Infernity]]" trap card to set, but since this is an OTK it hardly matters).
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]".
 
# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 2400 points of [[Burn]] Damage.
 
# By now, you have successfully inflicted 8000 points of [[Burn]] Damage to your opponent.
 
 
 
==Infernity Randomizer==
 
This deck focuses on controlling the field thanks to the traps and cards like [[Offerings to the Doomed]] which let you gain vantage but don't let you you draw, you use [[Infernity Randomizer]] to draw cards.
 
 
 
== Recommended cards ==
 
 
 
=== Monsters ===
 
*[[Infernity Randomizer]]
 
*[[Infernity Archfiend]]
 
*[[Infernity Necromancer]]
 
*[[Infernity Avenger]]
 
*[[Effect Veiler]]
 
 
 
=== Spells ===
 
*[[Infernity Launcher]]
 
*[[Book of Moon]]
 
*[[Offerings to the Doomed]]
 
 
 
===Traps===
 
*[[Solemn Judgment]]
 
*[[Solemn Warning]]
 
*[[Infernity Barrier]]
 
*[[Reinforce Truth]] (To get faster Randomizer)
 
*[[Reckless Greed]] (Randomizer let you draw)
 
*[[Bottomless Trap Hole]]
 
*[[Dimensional Prison]] (In order to protect Randomizer)
 
 
 
==Infernity World==
 
This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[Swarm]].
 
 
 
== Recommended cards ==
 
 
 
=== Monsters ===
 
* [[Goldd, Wu-Lord of Dark World]]
 
* [[Sillva, Warlord of Dark World]]
 
* [[Stygian Street Patrol]]
 
* [[Fabled Raven]]
 
* [[Infernity Mirage]]
 
* [[Infernity Archfiend]]
 
* [[Infernity Beetle]]
 
 
 
=== Spells ===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Dark World Lightning]]
 
* [[Dark World Dealings]]
 
* [[Card Destruction]]
 
=== Traps ===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
 +
* [[Infernity Reflector]]
 +
* [[Infernity Suppression]]
 +
* [[Archfiend's Ghastly Glitch]]
 +
* [[Fiend Griefing]]
 +
* [[Dark Sacrifice]]
 +
|counter traps =
 
* [[Infernity Barrier]]
 
* [[Infernity Barrier]]
 +
|continuous traps =
 +
* [[Phantom Hand]]
 +
}}
  
==Infernity Lightsworn==
+
===Official Deck===
 
+
{{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>
This deck focuses on using the milling effects of Lightsworn monsters to get the monsters you need in the graveyard, like [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]]. Also, getting [[Stygian Street Patrol]] in the graveyard does good, especially with the searching effect of [[Infernity Archfiend]]. The advantage of this deck is that you don't need the sending effects of [[Armageddon Knight]] and [[Dark Grepher]], as the [[Lightsworn]] monsters take care of it. Another plus with this deck is that since [[Infernity]] monsters are DARK and [[Lightsworn]] monsters are LIGHT, there is room for chaos monsters, like [[Black Luster Soldier - Envoy of the Beginning]] and [[Chaos Sorcerer]].
+
|effect monsters =
 
+
* [[Archfiend Heiress]]
== Recommended Cards ==
+
* [[Dark Grepher]]
 
+
* [[Infernity Archer]]
=== Monsters ===
+
* [[Infernity Archfiend]] x3
* [[Infernity Archfiend]]
+
* [[Infernity Patriarch]]
* [[Infernity Avenger]]
+
* [[Infernity General]]
* [[Infernity Necromancer]]
+
* [[Infernity Mirage]] x3
* [[Infernity Mirage]]
+
* [[Infernity Necromancer]] x3
 
* [[Stygian Street Patrol]]
 
* [[Stygian Street Patrol]]
* [[Jain, Lightsworn Paladin]]
+
|tuner monsters =
* [[Lyla, Lightsworn Sorceress]]
+
* [[Infernity Avenger]] x2
* [[Ryko, Lightsworn Hunter]]
+
|synchro monsters =
* [[Ehren, Lightsworn Monk]]
+
* [[Beelzeus of the Diabolic Dragons]]
 
+
* [[Clear Wing Synchro Dragon]]
===Spells===
+
* [[Hi-Speedroid Puzzle]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Hundred Eyes Dragon]] x2
 +
* [[Infernity Doom Dragon]]
 +
* [[Nirvana High Paladin]]
 +
* [[Trishula, Dragon of the Ice Barrier]]
 +
* [[Void Ogre Dragon]] x2
 +
|xyz monsters =
 +
* [[Dark Rebellion Xyz Dragon]]
 +
* [[Leviair the Sea Dragon]]
 +
* [[Number 39: Utopia]]
 +
* [[Number 101: Silent Honor ARK]]
 +
* [[Number S39: Utopia the Lightning]]
 +
|spells =
 +
* [[Dark Hole]]
 +
* [[Foolish Burial]]
 +
* [[Harpie's Feather Duster]]
 
* [[Infernity Launcher]]
 
* [[Infernity Launcher]]
* [[Charge of the Light Brigade]]
+
* [[Monster Reborn]]
* [[Foolish Burial]]
+
* [[Mystical Space Typhoon]] x3
* [[Tribute to The Doomed]]
+
* [[One for One]]
===Traps===
+
* [[Reasoning]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
|traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[Fiendish Chain]] x2
 +
* [[Infernity Barrier]] x3
 +
* [[Infernity Break]] x3
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
* [[Infernity Break]]
+
* [[Solemn Judgment]]
* [[Infernity Barrier]]
+
}}
* [[Raigeki Break]]
+
===Weaknesses===
* [[Lightsworn Barrier]] (Not useful often.)
+
Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
* [[Needlebug Nest]] (Not useful often.)
 
 
 
Advantages like using Lavalval Chain with [[Lyla, Lightsworn Sorceress]] and [[Infernity Archfiend]], or another Level 4 [[Lightsworn]] monster to send [[Stygian Street Patrol]] to the graveyard, or put [[Infernity Archfiend]] to the top of the deck. Also, if using [[Effect Veiler]] in your deck, and you get to summon it with [[Infernity Archfiend]] and [[Infernity Necromancer]] on the field, then [[Chaos Goddess]] is a very good card to run, as it can bring back a DARK Synchro monster in your graveyard back to the field, like [[Hundred Eyes Dragon]], [[Void Ogre Dragon]] or [[Infernity Doom Dragon]].
 
 
 
 
 
 
== Trivia ==
 
== Trivia ==
 
+
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
* In the Japanese version of ''[[Yu-Gi-Oh! 5D's]]'' when [[Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''.
+
* In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
 
 
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep. 33-35). For example, when Kalin played his "Infernality Fiend" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]], he then later called it by its ''[[TCG]]'' name when Dueled Yusei again (ep. 54-55).
 
 
 
* The new "Infernity" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme.
 
 
 
 
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
 
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are [[DARK]]-Attribute monsters and their artwork generally depicts them in some fiery location.
+
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
 
+
* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.
{{Archetype navbox}}
+
** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.
 +
** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.
 +
** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.
 +
** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.
 +
== References ==
 +
<references />
 +
{{Archseries navbox}}
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{{Archseries navbox (anime)}}
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{{Archseries navbox (manga)}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Revision as of 00:48, 9 April 2024

Infernity
"Infernity Archfiend" and "Infernity Avenger" in the artwork of "Infernity Launcher".
Japanese
  • インフェルニティ
  • Inferuniti (romanized)
English
  • Infernalty (anime)
Simplified Chinese
  • 无限狱
French
  • Enfernité
German
  • Ewig infernal
Italian
  • Demoneterno
  • Demoneternal (translated)
Korean
  • 인페르니티
  • Inpereuniti (romanized)
Portuguese
  • Inférnico/a
Spanish
  • Inférnico/a
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Infernity" (インフェルニティ Inferuniti) is an archetype of DARK monsters used by Kalin Kessler in the Yu-Gi-Oh! 5D's anime and manga. They consist of monsters whose effects activate when a player has no cards in hand. In episodes 33 - 35 in the dub of Yu-Gi-Oh! 5D's, the archetype was referred to as "Infernalty".

Appearance

"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "Infernity Avenger" and "Infernity Randomizer" for cowboys and the likes of "Infernity Archfiend" and "Infernity Mirage" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "Archfiend" monsters, namely "Infernity Patriarch" and "Infernity Knight". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.

Etymology

"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".

Playing style

The archetype has a play-style focusing on having an empty hand, with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the Deck even against an archetype that would focus on doing so. They also possess strong Special Summon capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "Infernity Wildcat" can help with getting monsters into the GY to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a Tuner allows for easier Synchro Summoning on top of being able to modify its own Level by banishing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "Infernity General", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up Xyz Summons. "Infernity Beetle" is another Level 2 Tuner which Tributes itself to Summon additional copies from the Deck while you have a bare hand, adding to swarming capabilities. Another helpful member is "Infernity Necromancer", who can immediately go into Defense Position with a decent 2000 DEF and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "Infernity Conjurer" revives itself and, while your hand is empty, lowers the ATK of opposing monsters by 800. "Infernity Dwarf" simply grants your monsters piercing battle damage which may be of some use, whilst "Infernity Beast" shuts down Spells/Traps when it attacks. "Infernity Destroyer" sports a decent 2300 ATK and can deal an additional 1600 effect damage when it destroys a monster, conversely "Infernity Guardian" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "Infernity Archer" simply attacks directly. In terms of the Extra Deck, the Synchro Monster "Infernity Doom Archfiend" can negate any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each Battle Phase. "Infernity Doom Dragon" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack. In terms of Spells and Traps, a staple card is "Infernity Launcher" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "Wave-Motion Inferno" this can quickly power up your monsters and start off strong. "Infernity Paranoia" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "ZERO-MAX" helps with reviving your monsters and can clear the opponent's field of monsters with equal or lower ATK to boot. "Phantom Hand" is a Continuous Trap that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "Infernity Suppression" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was Set if you have an empty hand. "Infernity Barrier" on the other hand, is a Counter Trap that can negate anything while your hand is lacking, making it a staple. "Infernity Reflector" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage. "Void Ogre Dragon" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "Charge Into a Dark World" can resurrect practically any of the Main Deck members before emptying your hand, making it a perfect fit. "Dark World Dealings" might also be of use as it can draw a card while also providing your GY with resources. "Cherubini, Ebon Angel of the Burning Abyss" is also helpful as it can accomplish getting monsters like "General" ready for later. "Hundred Eyes Dragon" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".

Recommended cards

Recommended cards

Official Deck

Weaknesses

Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "Ash Blossom & Joyous Spring" and "Effect Veiler" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "Dimensional Fissure" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.

Trivia

  • The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
  • In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
  • The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
  • "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.

References