Difference between revisions of "Infernity"

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{{Infobox archetype
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{{Infobox archseries
| image = InfernityLauncher-TF05-JP-VG.png
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| cut_from_names = true
| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]".
+
| image         = InfernityLauncher-MADU-EN-VG-artwork.png
| ja_name = インフェルニティ
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| caption       = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".
| romaji = Inferuniti
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| ja_name       = インフェルニティ
| en_anime = Infernalty
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| romaji         = Inferuniti
| de_name = Ewig Infernal
+
| en_anime       = Infernalty
| fr_name = Enfernité
+
| fr_name        = Enfernité
| es_name = Inférnicos
+
| de_name       = Ewig infernal
| it_name = Demoneterno
+
| it_name        = Demoneterno
| other_names =  
+
| it_trans      = Demoneternal
; Croatian
+
| ko_name        = 인페르니티
: Paklovječeni
+
| ko_romanized  = Inpereuniti
| sets =
+
| sc_name        = 无限狱
* [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]    
+
| pt_name        = Inférnico/a
 +
| es_name        = Inférnico/a
 +
| sets           =  
 +
* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
 
* [[Stardust Overdrive]]
 
* [[Stardust Overdrive]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
 +
* [[Phantom Rage]]
 +
| tcg            =
 
* [[Gold Series 3]]
 
* [[Gold Series 3]]
 
* [[Photon Shockwave]]
 
* [[Photon Shockwave]]
 
* [[Cosmo Blazer]]
 
* [[Cosmo Blazer]]
| anime = [[Yu-Gi-Oh! 5D's]]
+
* [[Duelist Saga]]
| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
+
* [[Speed Duel: Attack from the Deep]]
 +
* [[Code of the Duelist]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Maze of Memories]]
 +
| ocg            =
 +
* [[V Jump Fall 2015 subscription bonus]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Tournament Pack 2020 Vol.3]]
 +
* [[Premium Pack 2021]]
 +
* [[History Archive Collection]]
 +
* [[V Jump Spring 2024 subscription bonus]]
 +
| anime         = [[Yu-Gi-Oh! 5D's]]
 +
| manga         = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
 
+
"'''Infernity'''" (インフェルニティ ''Inferuniti'') is an [[archetype]] of [[DARK]] [[Monster Card|monsters]] used by [[Kalin Kessler]] in the [[Yu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]] and [[Yu-Gi-Oh! 5D's (manga)|manga]]. They consist of monsters whose effects activate when a player has no cards in [[hand]]. In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as "'''Infernalty'''".
'''"Infernity"''' (インフェルニティ ''Inferuniti''), a portmanteau of the words "Infernal" and "Infinity", are all [[DARK]] monster cards whose effects activate when a player has no cards in [[hand]]. This archetype's artwork owes much to stereotypical depictions of the "wild west," with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans, while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was "Infernity Gun") relate to cowboys. More recent "Infernity" monsters like "[[Infernity Knight]]," "[[Infernity General]]," and "[[Infernity Archer]]" bear strong medieval overtones. This [[archetype]] was used by [[Kalin Kessler]] in ''[[Yu-Gi-Oh! 5D's]]''.
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== Appearance ==
In episodes 33 - 35 in the English version of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as '''Infernalty'''.
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"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity Avenger]]" and "[[Infernity Randomizer]]" for cowboys and the likes of "[[Infernity Archfiend]]" and "[[Infernity Mirage]]" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Archfiend]]" monsters, namely "[[Infernity Patriarch]]" and "[[Infernity Knight]]". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.
 
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== Etymology ==
The first "Infernity" cards were released as promotional cards in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]'': "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". "[[Infernity Destroyer]]" was released in the ''[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]]'' in Japan.
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"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".
 
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==Playing style==
The first "Infernity" card released in a booster pack was "[[Infernity Beast]]" in [[Ancient Prophecy]]. Two additional "Infernity" cards soon followed with the release of [[Stardust Overdrive]]: "[[Infernity Necromancer]]" and the first "Infernity" Trap Card "[[Infernity Force]]". With the release of [[The Shining Darkness]], fifteen more cards were added to the "Infernity" archetype. [[The Shining Darkness]] also included the "Infernity" Synchro Monster "[[Infernity Doom Dragon]]," ''[[Photon Shockwave]]'' introduced "[[Infernity Knight]]" and last, [[Cosmo Blazer]] introduced [[Infernity Archer]].
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The archetype has a play-style focusing on having an empty [[hand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Deck]] even against an archetype that would focus on doing so. They also possess strong [[Special Summon]] capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity Wildcat]]" can help with getting monsters into the [[GY]] to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a [[Tuner]] allows for easier [[Synchro Summon]]ing on top of being able to modify its own [[Level]] by [[banish]]ing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "[[Infernity General]]", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[Xyz Summon]]s. "[[Infernity Beetle]]" is another Level 2 Tuner which [[Tribute]]s itself to [[Summon]] additional copies from the Deck while you have a bare hand, adding to [[swarm]]ing capabilities. Another helpful member is "[[Infernity Necromancer]]", who can immediately go into [[Defense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity Conjurer]]" revives itself and, while your hand is empty, lowers the [[ATK]] of opposing monsters by 800. "[[Infernity Dwarf]]" simply grants your monsters piercing battle damage which may be of some use, whilst "[[Infernity Beast]]" shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity Destroyer]]" sports a decent 2300 ATK and can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directly. In terms of the [[Extra Deck]], the [[Synchro Monster]] "[[Infernity Doom Archfiend]]" can [[negate]] any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Battle Phase]]. "[[Infernity Doom Dragon]]" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.
 
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In terms of Spells and Traps, a staple card is "[[Infernity Launcher]]" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Wave-Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Infernity Paranoia]]" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[ZERO-MAX]]" helps with reviving your monsters and can clear the opponent's [[field]] of monsters with equal or lower ATK to boot. "[[Phantom Hand]]" is a [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[Infernity Suppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Set]] if you have an empty hand. "[[Infernity Barrier]]" on the other hand, is a [[Counter Trap]] that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity Reflector]]" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage.
The "Infernity" Deck received some major boosts with the advent of Xyz monsters. The first is "[[Leviair the Sea Dragon]]", which can be made with two "Infernity Necromancer"s, two "[[Tour Guide From the Underworld]]"s, or a combination of the two. "[[Hundred Eyes Dragon]]" or "[[Infernity Break]]" can banish "Infernity Mirage" with its effect, and "Leviair the Sea Dragon" can then revive the "Infernity Mirage" for a Synchro Summon and an "Infernity Archfiend" search, as the restriction on its Special Summon only applies to the Graveyard.
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"[[Void Ogre Dragon]]" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Charge Into a Dark World]]" can resurrect practically any of the [[Main Deck]] members before emptying your hand, making it a perfect fit. "[[Dark World Dealings]]" might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of the Burning Abyss]]" is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred Eyes Dragon]]" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".
 
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===Recommended cards===
Another handy Xyz monster is "[[Lavalval Chain]]". Its effect can place "[[Infernity Archfiend]]" on top of your deck, which can lead to its Special Summon on the following turn if your hand is empty. While it is on the weaker side in terms of ATK and DEF, if "[[Lavalval Chain]]" manages to survive into a second turn, it can use its other effect to set up your Graveyard with whatever "[[Infernity Archfiend]]" searched out.
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{{Decklist|Recommended cards
 
 
One more useful Xyz monster is "[[Constellar Ptolemy M7]]", which can be used with level 6 Infernity monsters like "[[Infernity Destroyer]]" to put "[[Infernity Mirage]]" in your hand. It can then be used to resummon the detached monster.
 
 
 
Lastly, "[[Void Ogre Dragon]]" is a welcome addition to the "Infernity" arsenal of Level 8 Synchro monsters, having great synergy with the deck and able to fend off threats such as "[[Dark Hole]]" and "[[Heavy Storm]]."
 
 
 
==Play Style==
 
 
 
The deck relies on an empty hand. Using [[discard]]ing effects like those of "[[Raigeki Break]]" and "[[Phoenix Wing Wind Blast]]" which also generate advantage is the fastest way to empty your hand while setting up your Graveyard for cards like "[[Infernity Archfiend]]" and "[[Infernity Avenger]]".
 
 
 
"[[Fabled]]" cards can be added to an "Infernity" Deck with varying degrees of success. "[[Fabled Raven]]," a Level 2, 1300 ATK [[Tuner monster]] is a great discard outlet that can increase its level and ATK to accommodate as needed for the situation. "[[Fabled Soulkius]]" is a Level 6, 2200 ATK monster that can revive itself at the cost of 2 discards, which is hardly a cost to an "Infernity" Deck. As an added perk, the "[[Fabled]]" are all [[LIGHT]] monsters, while the "Infernity" cards are all [[DARK]], allowing for [[Chaos]]-oriented variants.
 
 
 
With the release of [[The Shining Darkness]], the "Infernity" archetype's strategy became Graveyard-centric. Because the most common way of emptying the hand is through discarding effects, the Graveyard should load up very quickly with "Infernities" to Special Summon with the effects of "[[Infernity Mirage]]" and "[[Infernity Launcher]]." As a bonus, "[[Infernity Avenger]]" can Special Summon itself from the Graveyard in response to the destruction of an "Infernity," maintaining field advantage while also potentially returning as a level 5+ Tuner.
 
 
 
Note, it's best to avoid cards like "[[Full Salvo]]", "[[Fine]]", and "[[Rope of Life]]", because although they empty the hand, they typically don't generate more than momentary advantage. An "Infernity" player should always plan for the long-term.
 
 
 
A well-built "Infernity" Deck can churn out several high-level [[Synchro Monsters]] per turn. "[[Trishula, Dragon of the Ice Barrier]]" used to be the go-to pick, but "[[Mist Wurm]]" has filled in since Trishula's banning. "[[Infernity Launcher]]," whether in the hand or on the field, can allow for a second "Wurm" via "[[Infernity Necromancer]]", "[[Infernity Archfiend]]", "[[Infernity Beetle]]" and another copy of "[[Infernity Launcher]]" to clear the opponent's field. "[[Infernity Mirage]]" can Tribute itself to Special Summon two more "Infernity" monsters from the Graveyard, for yet another Synchro Monster or an Xyz, if need be.
 
 
 
Another good [[Synchro Monster]] is "[[Hundred Eyes Dragon]]": its ability essentially makes it a fourth copy of any "Infernity" monster, provided it exists in the Graveyard. However, "Infernity" monsters typically serve better in the Graveyard, making its banishing requirement somewhat of a double-edged sword (with the exception of "[[Infernity Mirage]]", which is used with "Hundred Eyes Dragon" to gain advantage).
 
 
 
== Strengths ==
 
 
 
The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning capabilities.  The archetype also boasts its own [[Counter Trap Card]] in the form of "[[Infernity Barrier]]", a card that can [[Negate]] virtually anything. "Infernity" decks create long chains of Synchro Summons, which concludes with three primed "Infernity Barriers" backing a field of powerful Synchro Monsters. This set up is nearly invincible if achieved.
 
 
 
== Weaknesses ==
 
 
 
"Infernities", despite their enormous Synchro Summoning ability, have a number of crucial weaknesses. Cards that banish or negate effects, like "[[Macro Cosmos]]," "[[Dimensional Fissure]]," and "[[Skill Drain]]," are major threats. These shortcomings can be combated with side-decked copies of "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]", and "[[Mystical Space Typhoon]]" or "[[Twister]]" can deal with "[[Skill Drain]]". "[[Necrovalley]]" also poses a major threat. Cards like "[[Effect Veiler]]", "[[D.D. Crow]]" and "[[Battle Fader]]" that can be activated from the hand can also pose problems, and are trickier to avoid, although a well-timed "[[Infernity Barrier]]" or "[[Debunk]]" can remedy the situation.
 
 
 
Without a strong [[Extra Deck]], "Infernities" are a fairly weak archetype, with their most powerful non-Synchro card being "[[Infernity General]]," sporting 2700 ATK. Furthermore, the deck's dependency on an empty hand is a weakness in itself. Field-wipers like "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" can seriously cripple the deck if a player decides to set his or her entire hand in order to gain access to "Infernity" effects. "[[Infernity Guardian]]" could be a life-saver in such a situation.
 
 
 
However, it is also possible to capitalize on this said internal weakness by simply forcing your opponent to have cards in their Hand.  Directly, cards like "[[Dark Bribe]]" "[[Destiny HERO - Defender]]", "[[Chainsaw Insect]]", "[[Level Modulation]]", "[[Hiro's Shadow Scout]]", "[[Morphing Jar]]" "[[The Bistro Butcher]]" and "[[The Gift of Greed]]" can be good in doing this.  Indirectly, you can use cards like "[[Chain Energy]]" "[[Narrow Pass]]", "[[Summon Limit]]", "[[Ground Collapse]]" and "[[Number 16: Shock Master]]" to either keep cards in the Hand or make it more laborious to play them. This is why it is often recommended to take an "[[Infernity Break]]" with one of "[[Infernity Archfiend]]"'s searches, so you can destroy one of your own cards if you absolutely need to be able to Set cards.
 
 
 
==Post-September 2010==
 
 
 
After the September 2010 Forbidden list's restriction on "[[Infernity Launcher]]", the "Infernity" Deck began to lean on its control aspect. "[[Infernity Avenger]]" replaced "[[Infernity Beetle]]" as the deck's primary [[Tuner]]. It allows "Infernities" to Summon level 8 Synchro monsters with relative ease, which, without the [[OTK]] potential offered by a full play-set of "[[Infernity Launcher]]", is necessary for the deck's continued viability.
 
 
 
Given that, "[[Hundred Eyes Dragon]]" is arguably the most important Synchro monster in the "Infernity" arsenal. As touched upon, it can banish "[[Infernity Mirage]]," copy its effect, and then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This triggers a search out of "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred Eyes Dragon]]", which would restart this cycle with the addition of a set "[[Infernity Barrier]]." These loops are best finished with "[[Infernity Doom Dragon]]": not only a 3000 ATK beatstick equipped with a [[Burn]] and destruction effect, but more importantly, an "Infernity" monster with which to fulfill the activation requirement of "Barrier."
 
 
 
"[[Stygian Street Patrol]]" has some synergy with the deck, although it can be a bit slow if drawn as opposed to being sent straight from the Deck to the Graveyard. It acts as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after a Normal Summon.
 
 
 
If included, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as "Infernity" Decks tend to have a lower monster-to-Spells/Traps ratio than most Decks, rendering "[[Dark Grepher]]'s" discard unwieldy.
 
 
 
This archetype can easily Summon "[[Red Nova Dragon]]". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and Tributed for two additional copies of itself. These are then tuned with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon".
 
 
 
Another way of Summoning "[[Red Nova Dragon]]" is by having "[[Infernity Archfiend]]" and "[[Infernity Beetle]]" in the grave. Once you have this, if "[[Infernity Mirage]]" is drawn, it can be used to summon both "[[Infernity Archfiend]] and "[[Infernity Beetle]]" from the grave allowing you to add "[[Infernity Launcher]]" to your hand and activate it. Then, tribute "[[Infernity Beetle]]", to summon two copies of it, to Synchro Summon with one "[[Infernity Beetle]]" and "[[Infernity Archfiend]]" for a Level 6 synchro monster, then again for "[[Red Dragon Archfiend]]", then use "[[Infernity Launcher]]" to re-summon the "[[Infernity Beetle]]" and Synchro for "[[Red Nova Dragon]]"
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|effect monsters =
 
* [[Infernity Archfiend]]
 
* [[Infernity Archfiend]]
 +
* [[Infernity Beast]]
 +
* [[Infernity Conjurer]]
 +
* [[Infernity Destroyer]]
 +
* [[Infernity General]]
 +
* [[Infernity Guardian]]
 +
* [[Infernity Knight]]
 +
* [[Infernity Mirage]]
 
* [[Infernity Necromancer]]
 
* [[Infernity Necromancer]]
 +
* [[Infernity Patriarch]]
 +
* [[Infernity Pawn]]
 +
* [[Archfiend Heiress]]
 +
* [[Danger! Mothman!]]
 +
* [[Dark Crusader]]
 +
* [[Dark Grepher]]
 +
* [[Fiendish Rhino Warrior]]
 +
* [[Scarm, Malebranche of the Burning Abyss]]
 +
* [[Stygian Street Patrol]]
 +
* [[Tour Guide From the Underworld]]
 +
* [[Earthbound Prisoner Stone Sweeper]]
 +
* [[Zalamander Catalyzer]]
 +
* [[Luna the Dark Spirit]]
 +
|tuner monsters =
 
* [[Infernity Avenger]]
 
* [[Infernity Avenger]]
* [[Infernity Mirage]]
 
 
* [[Infernity Beetle]]
 
* [[Infernity Beetle]]
* [[Stygian Street Patrol]]
+
* [[Infernity Sage]]
 +
* [[Infernity Wildcat]]
 +
* [[Plaguespreader Zombie]]
 +
* [[Vision Resonator]]
 +
* [[Synkron Resonator]]
 +
|fusion monsters =
 +
* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
 
|synchro monsters =
 
|synchro monsters =
 +
* [[Infernity Doom Archfiend]]
 +
* [[Infernity Doom Dragon]]
 
* [[Hundred Eyes Dragon]]
 
* [[Hundred Eyes Dragon]]
* [[Infernity Doom Dragon]]
 
 
* [[Void Ogre Dragon]]
 
* [[Void Ogre Dragon]]
* [[Stygian Sergeants]]
+
* [[Beelze of the Diabolic Dragons]]
 +
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Dark End Dragon]]
 
* [[Dark End Dragon]]
* [[Red Nova Dragon]]
+
* [[Hot Red Dragon Archfiend Abyss]]
* [[Red Dragon Archfiend]]
+
* [[Trishula, Dragon of the Ice Barrier]]
* [[Mist Wurm]]
+
* [[Accel Synchro Stardust Dragon]]
 +
** [[Bystial Dis Pater]]
 +
** [[Baronne de Fleur]]
 
|xyz monsters =
 
|xyz monsters =
 +
* [[Dante, Traveler of the Burning Abyss]]
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
|spells =
+
* [[D/D/D Stone King Darius]]
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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** [[D/D/D Deviser King Deus Machinex]]
 +
* [[Number 60: Dugares the Timeless]]
 +
|link monsters =
 +
* [[Cherubini, Ebon Angel of the Burning Abyss]]
 +
* [[Crystron Halqifibrax]] (Traditional Format only)
 +
* [[Muckraker From the Underworld]]
 +
* [[Dharc the Dark Charmer, Gloomy]]
 +
* [[Saryuja Skull Dread]]
 +
* [[Wee Witch's Apprentice]]
 +
|normal spells =
 +
* [[Infernity Paranoia]]
 +
* [[Contract with the Void]]
 +
* [[This Creepy Little Punk]]
 +
* [[ZERO-MAX]]
 +
* [[Charge Into a Dark World]]
 +
* [[Foolish Burial]]
 +
* [[Into the Void]]
 +
* [[One for One]]
 +
* [[Allure of Darkness]]
 +
* [[Recurring Nightmare]]
 +
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
* [[Synchro Rumble]]
 +
|field spells =
 +
* [[Archfiend Palabyrinth]]
 +
* [[Nightmare Throne]]
 +
|continuous spells =
 
* [[Infernity Launcher]]
 
* [[Infernity Launcher]]
 
* [[Wave-Motion Inferno]]
 
* [[Wave-Motion Inferno]]
* [[Foolish Burial]]
+
* [[Void Apocalypse]]
* [[One for One]]
+
* [[Crimson Gaia]] (with "Vision Resonator")
* [[Dark Eruption]]
+
|normal traps =
* [[Card Destruction]]
 
* [[Into The Void]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Barrier]]
 
 
* [[Infernity Break]]
 
* [[Infernity Break]]
 +
* [[Infernity Force]]
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
 +
* [[Infernity Reflector]]
 +
* [[Infernity Suppression]]
 +
* [[Archfiend's Ghastly Glitch]]
 +
* [[Fiend Griefing]]
 +
* [[Dark Sacrifice]]
 +
|counter traps =
 +
* [[Infernity Barrier]]
 +
|continuous traps =
 
* [[Phantom Hand]]
 
* [[Phantom Hand]]
* [[Escape from the Dark Dimension]]
 
* [[Raigeki Break]]
 
 
}}
 
}}
  
==Post-Duel Terminal 7==
+
===Official Deck===
 
+
{{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>
After the release of "[[Lavalval Chain]]" in [[Duel Terminal 7]], some players began focusing the "Infernity" Deck solely on Xyz Summoning rather than Synchro Summoning. As a result, the deck has greater resistance to the dreaded "[[Evilswarm Ophion]]".
+
|effect monsters =
 
+
* [[Archfiend Heiress]]
The Deck now focuses entirely on Rank 3 and Rank 4 Xyz Monsters. The only "Infernity" Monsters that are needed in the Deck are "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". "Archfiend" is everything to this deck; it searches the key cards and facilitates the negation ability of "[[Infernity Barrier]]". "Lavalval Chain" can place him on top of the Deck every turn, netting you a free "Infernity" card every draw phase.
+
* [[Dark Grepher]]
 
+
* [[Infernity Archer]]
This Deck attempts to [[Xyz Summon]] "[[Lavalval Chain]]" as soon as possible through the use of cards like "[[Stygian Street Patrol]]", "[[Instant Fusion]]" and "[[Summoner Monk]]". By using "Chain", you can draw into "[[Infernity Archfiend]]" every turn, allowing him to search out the Deck's key trap cards, "[[Infernity Break]]" and "[[Infernity Barrier]]". These traps  negate or destroy your opponent's cards, giving the "Infernity" Deck more of a [[Stun]] feel than ever before.
+
* [[Infernity Archfiend]] x3
 
+
* [[Infernity Patriarch]]
The weaknesses of this build of the "Infernity" deck, compared to the Synchro build, include Xyz monsters with lower ATK and not as efficient of effects, compared to more powerful Synchro monsters with more ATK and more deadly effects. Additionally, you are unable to perform the "[[Hundred Eyes Dragon]]" and Infernity Mirage loop, which gives you more "[[Infernity Barrier]]" or "[[Infernity Break]]"s and more control over your opponent.
+
* [[Infernity General]]
 
+
* [[Infernity Mirage]] x3
Not only that, but your highest ATK "Infernity" monster in this build is "[[Infernity Archfiend]]" at only 1800 ATK - making it easy for your opponent to attack over your "[[Infernity Archfiend]]", rendering your "[[Infernity Barrier]]"s useless. Or you may often not even have "[[Infernity Archfiend]]" on the field, and instead as an Xyz Material, rendering your "[[Infernity Barrier]]"s even less effective. The Synchro deck on the other hand, has "[[Infernity Doom Dragon]]" protecting your Infernity Barriers with 3000 ATK.
+
* [[Infernity Necromancer]] x3
 
 
One of the key combos in this build is summoning "[[Summoner Monk]]" and using his effect to summon "[[Infernity Archfiend]]", and continue going from there. However, this combo is can be inefficient due to the fact that you usually will sometimes need to set your Spell cards in order to activate your "[[Infernity]]" monsters' effects, and you won't always draw a Spell to discard.
 
 
 
Requiring to use much of your Deck for Spell cards that usually will not keep your monsters safe and your opponent's field under control, in place of removal Traps which the Synchro build uses, will often leave you with dead cards waiting to draw a Summoner Monk.
 
 
 
Lastly, "[[Lavalval Chain]]"'s ability to place an "[[Infernity Archfiend]]" on top of your Deck is often too slow, as you must wait for the next turn to draw him.
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Archfiend]]
 
* [[Infernity Necromancer]]
 
* [[Summoner Monk]]
 
* [[Tour Guide From the Underworld]]
 
* [[Armageddon Knight]]
 
 
* [[Stygian Street Patrol]]
 
* [[Stygian Street Patrol]]
* [[Ryko, Lightsworn Hunter]]
+
|tuner monsters =
 +
* [[Infernity Avenger]] x2
 +
|synchro monsters =
 +
* [[Beelzeus of the Diabolic Dragons]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[Hi-Speedroid Puzzle]]
 +
* [[Hundred Eyes Dragon]] x2
 +
* [[Infernity Doom Dragon]]
 +
* [[Nirvana High Paladin]]
 +
* [[Trishula, Dragon of the Ice Barrier]]
 +
* [[Void Ogre Dragon]] x2
 
|xyz monsters =
 
|xyz monsters =
* [[Maestroke the Symphony Djinn]]
+
* [[Dark Rebellion Xyz Dragon]]
* [[Lavalval Chain]]
 
* [[Diamond Dire Wolf]]
 
* [[Number 16: Shock Master]]
 
* [[Gagaga Cowboy]]
 
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
* [[Number 20: Giga-Brilliant]]
+
* [[Number 39: Utopia]]
* [[Number 17: Leviathan Dragon]]
+
* [[Number 101: Silent Honor ARK]]
|fusion monsters =
+
* [[Number S39: Utopia the Lightning]]
* Any Level 3 or Level 4 Fusion Monsters for Instant Fusion
 
 
|spells =
 
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Dark Hole]]
* [[Infernity Launcher]]
 
* [[Pot of Duality]]
 
* [[Forbidden Lance]]
 
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
* [[Instant Fusion]]
+
* [[Harpie's Feather Duster]]
* [[Upstart Goblin]]
 
* [[Night Beam]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Barrier]]
 
* [[Infernity Break]]
 
* [[The Huge Revolution is Over]]
 
}}
 
 
 
== Shadowpriestess Infernity OTK ==
 
This Deck focuses on winning through burn damage with the effect of"[[Shadowpriestess of Ohm]]" effect and the swarm ability of this archetype.
 
 
 
'''Suggested Cards:'''
 
* [[Double Summon]] ([[Normal Summon]] "[[Shadowpriestess of Ohm]]" then [[Normal Summon]] "[[Infernity Mirage]]")
 
* [[Foolish Burial]] (Use this card to send "[[Stygian Street Patrol]]" from your Deck to the [[Graveyard]])
 
* [[Infernity Inferno]]
 
 
 
'''How it works:'''
 
The combo starts with a hand consisting solely of "[[Infernity Mirage]]" and a field consisting of a "[[Shadowpriestess of Ohm]]". You also need "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", "[[Infernity Beetle]]" and "[[Stygian Street Patrol]]" in your [[Graveyard]].
 
 
 
# Normal Summon "[[Infernity Mirage]]".
 
# [[Tribute]] it to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
 
# "[[Infernity Archfiend]]'s" effect activates, searching your deck for any "[[Infernity]]" card. Pick "[[Infernity Launcher]]".
 
# [[Activate]] "[[Infernity Launcher]]" (Note that it does nothing at the moment).
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.
 
# Activate "[[Infernity Beetle]]'s" effect, by Tributing itself to "[[Special Summon]]" two more "[[Infernity Beetle]]s" from your Deck.
 
# Using the effect of "[[Shadowpriestess of Ohm]]", [[Tribute]] the 1st "[[Infernity Beetle]]", the 2nd "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 3200 points of [[Burn]] Damage.
 
# Activate "[[Infernity Launcher]]'s" effect, Special Summoning "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
 
# Using "[[Infernity Archfiend]]'s" Effect, add another "[[Infernity Mirage]]" to your hand.
 
# Activate the effect of "[[Stygian Street Patrol]]", removing itself from play to [[Special Summon]] "[[Infernity Mirage]]" from your Hand.
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.
 
# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of points of 2400 [[Burn]] Damage.
 
# [[Tribute]] "[[Infernity Mirage]]" to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].
 
# When "[[Infernity Archfiend]]" is [[Special Summon]]ed, '''DO NOT''' use its effect to add an "[[Infernity]]" Card from your Deck to your Hand (unless you are adding an "[[Infernity]]" trap card to set, but since this is an OTK it hardly matters).
 
# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]".
 
# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 2400 points of [[Burn]] Damage.
 
# By now, you have successfully inflicted 8000 points of [[Burn]] Damage to your opponent.
 
 
 
==Infernity Randomizer Deck ==
 
This deck focuses on controlling the field thanks to the traps and cards like [[Offerings to the Doomed]] which let you gain advantage but don't let you you draw, you use [[Infernity Randomizer]] to draw cards.
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
*[[Infernity Randomizer]]
 
*[[Infernity Archfiend]]
 
*[[Infernity Necromancer]]
 
*[[Infernity Avenger]]
 
*[[Effect Veiler]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
*[[Infernity Launcher]]
 
*[[Book of Moon]]
 
*[[Forbidden Lance]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
*[[Infernity Barrier]]
 
*[[Reinforce Truth]] (To get faster Randomizer)
 
*[[Reckless Greed]] (Randomizer let you draw)
 
*[[Safe Zone]] (In order to protect Randomizer)
 
}}
 
 
 
==Infernity World==
 
This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[swarm]] engine.
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Goldd, Wu-Lord of Dark World]]
 
* [[Sillva, Warlord of Dark World]]
 
* [[Stygian Street Patrol]]
 
* [[Fabled Raven]]
 
* [[Infernity Mirage]]
 
* [[Infernity Archfiend]]
 
* [[Infernity Beetle]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Dark World Lightning]]
 
* [[Dark World Dealings]]
 
* [[Card Destruction]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Inferno]]
 
* [[Infernity Barrier]]
 
}}
 
 
 
==Infernity Lightsworn==
 
 
 
This deck focuses on using the milling effects of Lightsworn monsters to get the monsters you need in the graveyard, like [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]]. Also, getting [[Stygian Street Patrol]] in the graveyard does good, especially with the searching effect of [[Infernity Archfiend]]. The advantage of this deck is that you don't need the sending effects of [[Armageddon Knight]] and [[Dark Grepher]], as the [[Lightsworn]] monsters take care of it. Another plus with this deck is that since [[Infernity]] monsters are DARK and [[Lightsworn]] monsters are LIGHT, there is room for chaos monsters, like [[Black Luster Soldier - Envoy of the Beginning]] and [[Chaos Sorcerer]].
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Archfiend]]
 
* [[Infernity Avenger]]
 
* [[Infernity Necromancer]]
 
* [[Infernity Mirage]]
 
* [[Stygian Street Patrol]]
 
* [[Jain, Lightsworn Paladin]]
 
* [[Lyla, Lightsworn Sorceress]]
 
* [[Ryko, Lightsworn Hunter]]
 
* [[Ehren, Lightsworn Monk]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
* [[Infernity Launcher]]
 
* [[Infernity Launcher]]
* [[Charge of the Light Brigade]]
+
* [[Monster Reborn]]
* [[Foolish Burial]]
+
* [[Mystical Space Typhoon]] x3
 +
* [[One for One]]
 +
* [[Reasoning]]
 
|traps =
 
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Compulsory Evacuation Device]] x2
 +
* [[Fiendish Chain]] x2
 +
* [[Infernity Barrier]] x3
 +
* [[Infernity Break]] x3
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
* [[Infernity Break]]
+
* [[Solemn Judgment]]
* [[Infernity Barrier]]
 
* [[Raigeki Break]]
 
 
}}
 
}}
 
+
===Weaknesses===
Advantages like using Lavalval Chain with [[Lyla, Lightsworn Sorceress]] and [[Infernity Archfiend]], or another Level 4 [[Lightsworn]] monster to send [[Stygian Street Patrol]] to the graveyard, or put [[Infernity Archfiend]] to the top of the deck. Also, if using [[Effect Veiler]] in your deck, and you get to summon it with [[Infernity Archfiend]] and [[Infernity Necromancer]] on the field, then [[Chaos Goddess]] is a very good card to run, as it can bring back a DARK Synchro monster in your graveyard back to the field, like [[Hundred Eyes Dragon]], [[Void Ogre Dragon]] or [[Infernity Doom Dragon]].
+
Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
 
 
 
== Trivia ==
 
== Trivia ==
 
+
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
* In the Japanese version of ''[[Yu-Gi-Oh! 5D's]]'' when [[Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''.
+
* In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
 
 
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernalty''' (ep. 33-35). For example, when Kalin played his "Infernality Fiend" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]], he then later called it by its ''[[TCG]]'' name when Dueled Yusei again (ep. 54-55). This may have been because the "[[Infernity]]" archetype was not officially released when episodes 33-35 premiered, so the name was not completely decided yet.
 
 
 
* The new "Infernity" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme.
 
 
 
 
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
 
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are [[DARK]]-Attribute monsters and their artwork generally depicts them in some fiery location.
+
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
 
+
* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.
{{Archetype navbox}}
+
** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.
 +
** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.
 +
** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.
 +
** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.
 +
== References ==
 +
<references />
 +
{{Archseries navbox}}
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{{Archseries navbox (anime)}}
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{{Archseries navbox (manga)}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Revision as of 00:48, 9 April 2024

Infernity
"Infernity Archfiend" and "Infernity Avenger" in the artwork of "Infernity Launcher".
Japanese
  • インフェルニティ
  • Inferuniti (romanized)
English
  • Infernalty (anime)
Simplified Chinese
  • 无限狱
French
  • Enfernité
German
  • Ewig infernal
Italian
  • Demoneterno
  • Demoneternal (translated)
Korean
  • 인페르니티
  • Inpereuniti (romanized)
Portuguese
  • Inférnico/a
Spanish
  • Inférnico/a
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Infernity" (インフェルニティ Inferuniti) is an archetype of DARK monsters used by Kalin Kessler in the Yu-Gi-Oh! 5D's anime and manga. They consist of monsters whose effects activate when a player has no cards in hand. In episodes 33 - 35 in the dub of Yu-Gi-Oh! 5D's, the archetype was referred to as "Infernalty".

Appearance

"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "Infernity Avenger" and "Infernity Randomizer" for cowboys and the likes of "Infernity Archfiend" and "Infernity Mirage" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "Archfiend" monsters, namely "Infernity Patriarch" and "Infernity Knight". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.

Etymology

"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".

Playing style

The archetype has a play-style focusing on having an empty hand, with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the Deck even against an archetype that would focus on doing so. They also possess strong Special Summon capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "Infernity Wildcat" can help with getting monsters into the GY to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a Tuner allows for easier Synchro Summoning on top of being able to modify its own Level by banishing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "Infernity General", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up Xyz Summons. "Infernity Beetle" is another Level 2 Tuner which Tributes itself to Summon additional copies from the Deck while you have a bare hand, adding to swarming capabilities. Another helpful member is "Infernity Necromancer", who can immediately go into Defense Position with a decent 2000 DEF and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "Infernity Conjurer" revives itself and, while your hand is empty, lowers the ATK of opposing monsters by 800. "Infernity Dwarf" simply grants your monsters piercing battle damage which may be of some use, whilst "Infernity Beast" shuts down Spells/Traps when it attacks. "Infernity Destroyer" sports a decent 2300 ATK and can deal an additional 1600 effect damage when it destroys a monster, conversely "Infernity Guardian" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "Infernity Archer" simply attacks directly. In terms of the Extra Deck, the Synchro Monster "Infernity Doom Archfiend" can negate any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each Battle Phase. "Infernity Doom Dragon" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack. In terms of Spells and Traps, a staple card is "Infernity Launcher" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "Wave-Motion Inferno" this can quickly power up your monsters and start off strong. "Infernity Paranoia" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "ZERO-MAX" helps with reviving your monsters and can clear the opponent's field of monsters with equal or lower ATK to boot. "Phantom Hand" is a Continuous Trap that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "Infernity Suppression" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was Set if you have an empty hand. "Infernity Barrier" on the other hand, is a Counter Trap that can negate anything while your hand is lacking, making it a staple. "Infernity Reflector" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage. "Void Ogre Dragon" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "Charge Into a Dark World" can resurrect practically any of the Main Deck members before emptying your hand, making it a perfect fit. "Dark World Dealings" might also be of use as it can draw a card while also providing your GY with resources. "Cherubini, Ebon Angel of the Burning Abyss" is also helpful as it can accomplish getting monsters like "General" ready for later. "Hundred Eyes Dragon" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".

Recommended cards

Recommended cards

Official Deck

Weaknesses

Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "Ash Blossom & Joyous Spring" and "Effect Veiler" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "Dimensional Fissure" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.

Trivia

  • The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
  • In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
  • The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
  • "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.

References