Difference between revisions of "Infernity"

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{{Infobox archetype
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{{Infobox archseries
| image = InfernityLauncher-TF05-JP-VG.png
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| cut_from_names = true
| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]".
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| image         = InfernityLauncher-MADU-EN-VG-artwork.png
| ja_name = インフェルニティ
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| caption       = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".
| romaji = Inferuniti
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| ja_name       = インフェルニティ
| en_anime = Infernalty
+
| romaji         = Inferuniti
| de_name = Ewig Infernal
+
| en_anime       = Infernalty
| fr_name = Enfernité
+
| fr_name        = Enfernité
| es_name = Inférnicos
+
| de_name       = Ewig infernal
| it_name = Demoneterno
+
| it_name        = Demoneterno
| other_names =  
+
| it_trans      = Demoneternal
; Croatian
+
| ko_name        = 인페르니티
: Paklovječeni
+
| ko_romanized  = Inpereuniti
| sets =
+
| sc_name        = 无限狱
* [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]    
+
| pt_name        = Inférnico/a
 +
| es_name        = Inférnico/a
 +
| sets           =  
 +
* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
 
* [[Stardust Overdrive]]
 
* [[Stardust Overdrive]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
 +
* [[Phantom Rage]]
 +
| tcg            =
 
* [[Gold Series 3]]
 
* [[Gold Series 3]]
 
* [[Photon Shockwave]]
 
* [[Photon Shockwave]]
 
* [[Cosmo Blazer]]
 
* [[Cosmo Blazer]]
| anime = [[Yu-Gi-Oh! 5D's]]
+
* [[Duelist Saga]]
| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
+
* [[Speed Duel: Attack from the Deep]]
 +
* [[Code of the Duelist]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Maze of Memories]]
 +
| ocg            =
 +
* [[V Jump Fall 2015 subscription bonus]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Tournament Pack 2020 Vol.3]]
 +
* [[Premium Pack 2021]]
 +
* [[History Archive Collection]]
 +
* [[V Jump Spring 2024 subscription bonus]]
 +
| anime         = [[Yu-Gi-Oh! 5D's]]
 +
| manga         = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
 
+
"'''Infernity'''" (インフェルニティ ''Inferuniti'') is an [[archetype]] of [[DARK]] [[Monster Card|monsters]] used by [[Kalin Kessler]] in the [[Yu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]] and [[Yu-Gi-Oh! 5D's (manga)|manga]]. They consist of monsters whose effects activate when a player has no cards in [[hand]]. In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as "'''Infernalty'''".
'''"Infernity"''' (インフェルニティ ''Inferuniti''), a portmanteau of the words "Infernal" and "Infinity", are all [[DARK]] monster cards whose effects activate when a player has no cards in [[hand]]. This archetype's artwork owes much to stereotypical depictions of the "wild west," with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans, while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was "Infernity Gun") relate to cowboys. More recent "Infernity" monsters like "[[Infernity Knight]]," "[[Infernity General]]," and "[[Infernity Archer]]" bear strong medieval overtones. This [[archetype]] was used by [[Kalin Kessler]] in ''[[Yu-Gi-Oh! 5D's]]''.
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== Appearance ==
In episodes 33 - 35 in the English version of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as '''Infernalty'''.
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"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity Avenger]]" and "[[Infernity Randomizer]]" for cowboys and the likes of "[[Infernity Archfiend]]" and "[[Infernity Mirage]]" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Archfiend]]" monsters, namely "[[Infernity Patriarch]]" and "[[Infernity Knight]]". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.
 
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== Etymology ==
The first "Infernity" cards were released as promotional cards in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]'': "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". "[[Infernity Destroyer]]" was released in the ''[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]]'' in Japan.
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"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".
 
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==Playing style==
The first "Infernity" card released in a booster pack was "[[Infernity Beast]]" in [[Ancient Prophecy]]. Two additional "Infernity" cards soon followed with the release of [[Stardust Overdrive]]: "[[Infernity Necromancer]]" and the first "Infernity" Trap Card "[[Infernity Force]]". With the release of [[The Shining Darkness]], fifteen more cards were added to the "Infernity" archetype. [[The Shining Darkness]] also included the "Infernity" Synchro Monster "[[Infernity Doom Dragon]]," ''[[Photon Shockwave]]'' introduced "[[Infernity Knight]]" and last, [[Cosmo Blazer]] introduced [[Infernity Archer]].
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The archetype has a play-style focusing on having an empty [[hand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Deck]] even against an archetype that would focus on doing so. They also possess strong [[Special Summon]] capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity Wildcat]]" can help with getting monsters into the [[GY]] to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a [[Tuner]] allows for easier [[Synchro Summon]]ing on top of being able to modify its own [[Level]] by [[banish]]ing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "[[Infernity General]]", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[Xyz Summon]]s. "[[Infernity Beetle]]" is another Level 2 Tuner which [[Tribute]]s itself to [[Summon]] additional copies from the Deck while you have a bare hand, adding to [[swarm]]ing capabilities. Another helpful member is "[[Infernity Necromancer]]", who can immediately go into [[Defense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity Conjurer]]" revives itself and, while your hand is empty, lowers the [[ATK]] of opposing monsters by 800. "[[Infernity Dwarf]]" simply grants your monsters piercing battle damage which may be of some use, whilst "[[Infernity Beast]]" shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity Destroyer]]" sports a decent 2300 ATK and can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directly. In terms of the [[Extra Deck]], the [[Synchro Monster]] "[[Infernity Doom Archfiend]]" can [[negate]] any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Battle Phase]]. "[[Infernity Doom Dragon]]" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.
 
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In terms of Spells and Traps, a staple card is "[[Infernity Launcher]]" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Wave-Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Infernity Paranoia]]" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[ZERO-MAX]]" helps with reviving your monsters and can clear the opponent's [[field]] of monsters with equal or lower ATK to boot. "[[Phantom Hand]]" is a [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[Infernity Suppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Set]] if you have an empty hand. "[[Infernity Barrier]]" on the other hand, is a [[Counter Trap]] that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity Reflector]]" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage.
The "Infernity" Deck received some major boosts with the advent of Xyz monsters. The first is "[[Leviair the Sea Dragon]]", which can be made with two "Infernity Necromancer"s, two "[[Tour Guide From the Underworld]]"s, or a combination of the two. "[[Hundred Eyes Dragon]]" or "[[Infernity Break]]" can banish "Infernity Mirage" with its effect, and "Leviair the Sea Dragon" can then revive the "Infernity Mirage" for a Synchro Summon and an "Infernity Archfiend" search, as the restriction on its Special Summon only applies to the Graveyard.
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"[[Void Ogre Dragon]]" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Charge Into a Dark World]]" can resurrect practically any of the [[Main Deck]] members before emptying your hand, making it a perfect fit. "[[Dark World Dealings]]" might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of the Burning Abyss]]" is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred Eyes Dragon]]" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".
 
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===Recommended cards===
Another handy Xyz monster is "[[Lavalval Chain]]". Its effect can place "[[Infernity Archfiend]]" on top of your deck, which can lead to its Special Summon on the following turn if your hand is empty. While it is on the weaker side in terms of ATK and DEF, if "[[Lavalval Chain]]" manages to survive into a second turn, it can use its other effect to set up your Graveyard with whatever "[[Infernity Archfiend]]" searched out.
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{{Decklist|Recommended cards
 
 
One more useful Xyz monster is "[[Constellar Ptolemy M7]]", which can be used with level 6 Infernity monsters like "[[Infernity Destroyer]]" to put "[[Infernity Mirage]]" in your hand. It can then be used to resummon the detached monster.
 
 
 
Lastly, "[[Void Ogre Dragon]]" is a welcome addition to the "Infernity" arsenal of Level 8 Synchro monsters, having great synergy with the deck and able to fend off threats such as "[[Dark Hole]]" and "[[Heavy Storm]]."
 
 
 
==Play Style==
 
 
 
The deck relies on an empty hand. Using [[discard]]ing effects like those of "[[Raigeki Break]]" and "[[Phoenix Wing Wind Blast]]" which also generate advantage is the fastest way to empty your hand while setting up your Graveyard for cards like "[[Infernity Archfiend]]" and "[[Infernity Avenger]]".
 
 
 
"[[Fabled]]" cards can be added to an "Infernity" Deck with varying degrees of success. "[[Fabled Raven]]," a Level 2, 1300 ATK [[Tuner monster]] is a great discard outlet that can increase its level and ATK to accommodate as needed for the situation. "[[Fabled Soulkius]]" is a Level 6, 2200 ATK monster that can revive itself at the cost of 2 discards, which is hardly a cost to an "Infernity" Deck. As an added perk, the "[[Fabled]]" are all [[LIGHT]] monsters, while the "Infernity" cards are all [[DARK]], allowing for [[Chaos]]-oriented variants.
 
 
 
With the release of [[The Shining Darkness]], the "Infernity" archetype's strategy became Graveyard-centric. Because the most common way of emptying the hand is through discarding effects, the Graveyard should load up very quickly with "Infernities" to Special Summon with the effects of "[[Infernity Mirage]]" and "[[Infernity Launcher]]." As a bonus, "[[Infernity Avenger]]" can Special Summon itself from the Graveyard in response to the destruction of an "Infernity," maintaining field advantage while also potentially returning as a level 5+ Tuner.
 
 
 
Note, it's best to avoid cards like "[[Full Salvo]]", "[[Fine]]", and "[[Rope of Life]]", because although they empty the hand, they typically don't generate more than momentary advantage. An "Infernity" player should always plan for the long-term.
 
 
 
A well-built "Infernity" Deck can churn out several high-level [[Synchro Monsters]] per turn. "[[Trishula, Dragon of the Ice Barrier]]" used to be the go-to pick, but "[[Mist Wurm]]" has filled in since Trishula's banning. "[[Infernity Launcher]]," whether in the hand or on the field, can allow for a second "Wurm" via "[[Infernity Necromancer]]", "[[Infernity Archfiend]]", "[[Infernity Beetle]]" and another copy of "[[Infernity Launcher]]" to clear the opponent's field. "[[Infernity Mirage]]" can Tribute itself to Special Summon two more "Infernity" monsters from the Graveyard, for yet another Synchro Monster or an Xyz, if need be.
 
 
 
Another good [[Synchro Monster]] is "[[Hundred Eyes Dragon]]": its ability essentially makes it a fourth copy of any "Infernity" monster, provided it exists in the Graveyard. However, "Infernity" monsters typically serve better in the Graveyard, making its banishing requirement somewhat of a double-edged sword (with the exception of "[[Infernity Mirage]]", which is used with "Hundred Eyes Dragon" to gain advantage).
 
 
 
== Strengths ==
 
 
 
The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning capabilities.  The archetype also boasts its own [[Counter Trap Card]] in the form of "[[Infernity Barrier]]", a card that can [[Negate]] virtually anything. "Infernity" decks create long chains of Synchro Summons, which concludes with three primed "Infernity Barriers" backing a field of powerful Synchro Monsters. This set up is nearly invincible if achieved.
 
 
 
== Weaknesses ==
 
 
 
"Infernities", despite their enormous Synchro Summoning and Xyz Summoning ability, have a number of crucial weaknesses. Cards that banish or negate effects, like "[[Macro Cosmos]]," "[[Dimensional Fissure]]," and "[[Skill Drain]]," are major threats. These shortcomings can be combated with side-decked copies of "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]", and "[[Mystical Space Typhoon]]" or "[[Twister]]" can deal with "[[Skill Drain]]". "[[Necrovalley]]" also poses a major threat. Cards like "[[Effect Veiler]]", "[[Maxx "C"]]" "[[D.D. Crow]]" and "[[Battle Fader]]" that can be activated from the hand can also pose problems, due to the fact you need to empty out your hand and you may have no more plays left if victim to these cards. "[[Mind Drain]]" will help greatly against these threats, rendering them all useless to your opponent but not hurting you, as you need no hand and therefore cannot run them.
 
 
 
Without a strong [[Extra Deck]], "Infernities" are a fairly weak archetype, with their most powerful non-Synchro card being "[[Infernity General]]," sporting 2700 ATK. Furthermore, the deck's dependency on an empty hand is a weakness in itself. Field-wipers like "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" can seriously cripple the deck if a player decides to set his or her entire hand in order to gain access to "Infernity" effects. "[[Infernity Guardian]]" could be a life-saver in such a situation.
 
 
 
However, it is also possible to capitalize on this said internal weakness by simply forcing your opponent to have cards in their Hand.  Directly, cards like "[[Dark Bribe]]" "[[Destiny HERO - Defender]]", "[[Chainsaw Insect]]", "[[Level Modulation]]", "[[Hiro's Shadow Scout]]", "[[Morphing Jar]]" "[[The Bistro Butcher]]" and "[[The Gift of Greed]]" can be good in doing this.
 
 
 
A huge weakness of "[[Infernity]]" is you will often find yourself in situations where you are top decking if your opponent has responses to your initial plays, putting you in a situation where you are banking on drawing a lucky card, such as top decking an "[[Infernity Archfiend]]". Because of the requirement of having no cards in your hand, you also will sometimes draw too many monsters even when keeping the monster count low and therefore be unable to make any plays, or you will draw too many Spells/Traps and be unable to make any offensive plays.
 
 
 
==Post-September 2010==
 
 
 
After the September 2010 Forbidden list's restriction on "[[Infernity Launcher]]", the "Infernity" Deck began to lean on its control aspect. "[[Infernity Avenger]]" replaced "[[Infernity Beetle]]" as the deck's primary [[Tuner]]. It allows "Infernities" to Summon level 8 Synchro monsters with relative ease, which, without the [[OTK]] potential offered by a full play-set of "[[Infernity Launcher]]", is necessary for the deck's continued viability.
 
 
 
Given that, "[[Hundred Eyes Dragon]]" is arguably the most important Synchro monster in the "Infernity" arsenal. As touched upon, it can banish "[[Infernity Mirage]]," copy its effect, and then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This triggers a search out of "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred Eyes Dragon]]", which would restart this cycle with the addition of a set "[[Infernity Barrier]]." These loops are best finished with "[[Infernity Doom Dragon]]": not only a 3000 ATK beatstick equipped with a [[Burn]] and destruction effect, but more importantly, an "Infernity" monster with which to fulfill the activation requirement of "Barrier."
 
 
 
"[[Stygian Street Patrol]]" has some synergy with the deck, although it can be a bit slow if drawn as opposed to being sent straight from the Deck to the Graveyard. It acts as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after a Normal Summon.
 
 
 
If included, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as "Infernity" Decks tend to have a lower monster-to-Spells/Traps ratio than most Decks, rendering "[[Dark Grepher]]'s" discard unwieldy.
 
 
 
This archetype can easily Summon "[[Red Nova Dragon]]". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and Tributed for two additional copies of itself. These are then tuned with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon".
 
 
 
Another way of Summoning "[[Red Nova Dragon]]" is by having "[[Infernity Archfiend]]" and "[[Infernity Beetle]]" in the grave. Once you have this, if "[[Infernity Mirage]]" is drawn, it can be used to summon both "[[Infernity Archfiend]] and "[[Infernity Beetle]]" from the grave allowing you to add "[[Infernity Launcher]]" to your hand and activate it. Then, tribute "[[Infernity Beetle]]", to summon two copies of it, to Synchro Summon with one "[[Infernity Beetle]]" and "[[Infernity Archfiend]]" for a Level 6 synchro monster, then again for "[[Red Dragon Archfiend]]", then use "[[Infernity Launcher]]" to re-summon the "[[Infernity Beetle]]" and Synchro for "[[Red Nova Dragon]]"
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|effect monsters =
 
* [[Infernity Archfiend]]
 
* [[Infernity Archfiend]]
 +
* [[Infernity Beast]]
 +
* [[Infernity Conjurer]]
 +
* [[Infernity Destroyer]]
 +
* [[Infernity General]]
 +
* [[Infernity Guardian]]
 +
* [[Infernity Knight]]
 +
* [[Infernity Mirage]]
 
* [[Infernity Necromancer]]
 
* [[Infernity Necromancer]]
 +
* [[Infernity Patriarch]]
 +
* [[Infernity Pawn]]
 +
* [[Archfiend Heiress]]
 +
* [[Danger! Mothman!]]
 +
* [[Dark Crusader]]
 +
* [[Dark Grepher]]
 +
* [[Fiendish Rhino Warrior]]
 +
* [[Scarm, Malebranche of the Burning Abyss]]
 +
* [[Stygian Street Patrol]]
 +
* [[Tour Guide From the Underworld]]
 +
* [[Earthbound Prisoner Stone Sweeper]]
 +
* [[Zalamander Catalyzer]]
 +
* [[Luna the Dark Spirit]]
 +
|tuner monsters =
 
* [[Infernity Avenger]]
 
* [[Infernity Avenger]]
* [[Infernity Mirage]]
 
 
* [[Infernity Beetle]]
 
* [[Infernity Beetle]]
* [[Stygian Street Patrol]]
+
* [[Infernity Sage]]
 +
* [[Infernity Wildcat]]
 +
* [[Plaguespreader Zombie]]
 +
* [[Vision Resonator]]
 +
* [[Synkron Resonator]]
 +
|fusion monsters =
 +
* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
 
|synchro monsters =
 
|synchro monsters =
 +
* [[Infernity Doom Archfiend]]
 +
* [[Infernity Doom Dragon]]
 
* [[Hundred Eyes Dragon]]
 
* [[Hundred Eyes Dragon]]
* [[Infernity Doom Dragon]]
 
 
* [[Void Ogre Dragon]]
 
* [[Void Ogre Dragon]]
* [[Stygian Sergeants]]
+
* [[Beelze of the Diabolic Dragons]]
 +
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Dark End Dragon]]
 
* [[Dark End Dragon]]
* [[Red Nova Dragon]]
+
* [[Hot Red Dragon Archfiend Abyss]]
* [[Red Dragon Archfiend]]
+
* [[Trishula, Dragon of the Ice Barrier]]
* [[Mist Wurm]]
+
* [[Accel Synchro Stardust Dragon]]
 +
** [[Bystial Dis Pater]]
 +
** [[Baronne de Fleur]]
 
|xyz monsters =
 
|xyz monsters =
 +
* [[Dante, Traveler of the Burning Abyss]]
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
|spells =
+
* [[D/D/D Stone King Darius]]
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
** [[D/D/D Deviser King Deus Machinex]]
 +
* [[Number 60: Dugares the Timeless]]
 +
|link monsters =
 +
* [[Cherubini, Ebon Angel of the Burning Abyss]]
 +
* [[Crystron Halqifibrax]] (Traditional Format only)
 +
* [[Muckraker From the Underworld]]
 +
* [[Dharc the Dark Charmer, Gloomy]]
 +
* [[Saryuja Skull Dread]]
 +
* [[Wee Witch's Apprentice]]
 +
|normal spells =
 +
* [[Infernity Paranoia]]
 +
* [[Contract with the Void]]
 +
* [[This Creepy Little Punk]]
 +
* [[ZERO-MAX]]
 +
* [[Charge Into a Dark World]]
 +
* [[Foolish Burial]]
 +
* [[Into the Void]]
 +
* [[One for One]]
 +
* [[Allure of Darkness]]
 +
* [[Recurring Nightmare]]
 +
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
* [[Synchro Rumble]]
 +
|field spells =
 +
* [[Archfiend Palabyrinth]]
 +
* [[Nightmare Throne]]
 +
|continuous spells =
 
* [[Infernity Launcher]]
 
* [[Infernity Launcher]]
 
* [[Wave-Motion Inferno]]
 
* [[Wave-Motion Inferno]]
* [[Foolish Burial]]
+
* [[Void Apocalypse]]
* [[One for One]]
+
* [[Crimson Gaia]] (with "Vision Resonator")
* [[Dark Eruption]] OR [[Recurring Nightmare]]
+
|normal traps =
* [[Card Destruction]]
 
* [[Into The Void]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Barrier]]
 
 
* [[Infernity Break]]
 
* [[Infernity Break]]
 +
* [[Infernity Force]]
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
 +
* [[Infernity Reflector]]
 +
* [[Infernity Suppression]]
 +
* [[Archfiend's Ghastly Glitch]]
 +
* [[Fiend Griefing]]
 +
* [[Dark Sacrifice]]
 +
|counter traps =
 +
* [[Infernity Barrier]]
 +
|continuous traps =
 
* [[Phantom Hand]]
 
* [[Phantom Hand]]
* [[Escape from the Dark Dimension]]
 
* [[Raigeki Break]]
 
 
}}
 
}}
  
==Post-Duel Terminal 7==
+
===Official Deck===
 
+
{{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>
After the release of "[[Lavalval Chain]]" in [[Duel Terminal 7]], some players began focusing the "Infernity" Deck solely on Xyz Summoning rather than Synchro Summoning. As a result, the deck has greater resistance to the dreaded "[[Evilswarm Ophion]]".
+
|effect monsters =
 
 
The Xyz version of the Deck now focuses entirely on Rank 3 and Rank 4 Xyz Monsters. The only "Infernity" Monsters that are needed in the Deck are "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". "Archfiend" is everything to this deck; it searches the key cards and facilitates the negation ability of "[[Infernity Barrier]]". "Lavalval Chain" can place him on top of the Deck every turn, netting you a free "Infernity" card every draw phase.
 
 
 
This Deck attempts to [[Xyz Summon]] "[[Lavalval Chain]]" as soon as possible through the use of cards like "[[Stygian Street Patrol]]", "[[Instant Fusion]]" and "[[Summoner Monk]]". By using "Chain", you can draw into "[[Infernity Archfiend]]" every turn, allowing him to search out the Deck's key trap cards, "[[Infernity Break]]" and "[[Infernity Barrier]]". These traps  negate or destroy your opponent's cards, giving the "Infernity" Deck more of a [[Stun]] feel than ever before.
 
 
 
"[[Monster Gate]]" also works well with "[[Lavalval Chain]]"'s effect, allowing you to special summon an "[[Infernity Necromancer]]" easily. If it's necessary to tribute "[[Lavalval Chain]]", any "[[Infernity Archfiend]]"s attached to it will be sent to the graveyard, setting you up for an "[[Infernity Launcher]]". However, be aware this play puts you at risk of milling your key Trap and Spell cards, such as your "[[Infernity Barrier]]"s and "[[Infernity Launcher]]"s.
 
 
 
"[[Master Key Beetle]]" is a very useful Xyz monster in this deck. If you have the option to Xyz summon a second Xyz monster after "[[Lavalval Chain]]", "[[Master Key Beetle]]" can send another "[[Infernity Archfiend]]" to the graveyard while also allowing you to protect your "[[Infernity Barrier]]"s from "[[Mystical Space Typhoon]]", a card often used to pick off your "[[Infernity Barrier]]"s.
 
 
 
"[[Seven Tools of the Bandit]]" is a good trap card for protecting your "[[Infernity Barrier]]"s and monsters from cards like "[[Mirror Force]]" and "[[Compulsory Evacuation Device]]".
 
 
 
"[[Archfiend Heiress]]" and "[[Archfiend Palabyrinth]]" work incredibly well in this deck. "[[Dark Grepher]]", "[[Armageddon Knight]]", "[[Lavalval Chain]]", and "[[Foolish Burial]]" can all activate the effect of "[[Archfiend Heiress]]", which allows you to add 1 "[[Archfiend Palabyrinth]]" to your hand from your deck. Using "[[Archfiend Palabyrinth]]", you can banish either a used-up "[[Infernity Necromancer]]" or another "[[Infernity Archfiend"]] to special summon "[[Infernity Archfiend"]] from your deck. Usually, banishing "[[Infernity Necromancer]]" doesn't put you at a disadvantage if you have already used its effect to special summon an "[[Infernity Archfiend]]" from your graveyard, because special summoning another "[[Infernity Archfiend]]" will allow you to add "[[Infernity Barrier]]" to your hand, setting you up for an OTK in the second turn with the +500 ATK boost "[[Archfiend Palabyrinth]]" offers.
 
 
 
Another way some players run this deck is by still using 1 "[[Infernity Avenger]]" as a Tuner, and focusing primarily on Synchro Summoning but using the "[[Lavalval Chain]]" combos and other combos from the Xyz deck to help you Synchro Summon and gain advantage faster. Also, you may possibly use 1 "[[Infernity Mirage]]" for the Hundred Eyes combos.
 
 
 
This version of the deck can easily Synchro Summon "[[Hundred Eyes Dragon]]", "[[Void Ogre Dragon]]", or "[[Infernity Doom Dragon]]" (and on occasion two of the forementioned in one turn depending on how well you drew) first turn whilst also having Infernity Barriers searched the same turn, and not slowing down the deck at all because "[[Lavalval Chain]]", "[[Summoner Monk]]", "[[Armageddon Knight]]", "[[Instant Fusion]]", "[[Transmodify]]" and "[[Dark Grepher]]" make it extremely easy to get your Graveyard set up with everything you need for your Level 8 Synchros.
 
 
 
You simply use the same combos as in the Xyz version, but send an "[[Infernity Avenger]]" to your Graveyard at some point then use "[[Infernity Necromancer]]" to resurrect him after having an "[[Infernity Archfiend]]" out on your field as well. Getting these three out on the field at once is extremely easy, you can use "[[Summoner Monk]]" to summon whatever monster you need at the time, then "[[Instant Fusion]]" for another "[[Lavalval Chain]]" if need be to send another card you need to your Graveyard, and "[[Infernity Launcher]]" to resurrect them all. You can send "[[Stygian Street Patrol]]"s to your Graveyard as well, then Special Summon the cards you need for the combo using his effect.
 
 
 
Alternatively, you can use "[[Transmodify]]" after Special Summoning an "[[Infernity Necromancer]]" for an extra "[[Infernity Archfiend]]" search, then with "[[Infernity Launcher]]" discard the "[[Infernity Avenger]]" you added to your hand and Tribute the Launcher for a Level 8 Synchro. Or using the same combo, Special Summon the "[[Infernity Avenger]]" using a "[[Stygian Street Patrol]]" you had previously sent to your Graveyard.
 
 
 
Another great way is using "[[One for One]]" to both discard a monster you need in your Graveyard whom you had already searched using "[[Infernity Archfiend]]", then summon
 
"[[Infernity Mirage]]" to Special Summon from your Graveyard Archfiend, Necromancer, and Avenger. There are many combos to make the first turn Level 8 Synchros and you do it using almost the same ways you make multiple Xyz first turn.
 
 
 
This version of the deck gives the player extra negation power using "[[Void Ogre Dragon]]", good plays for future turns using "[[Hundred Eyes Dragon]]" (especially when combined with "[[Lavalval Chain]]"), and easy monster destroying with burn damage without the risks attacking brings using "[[Infernity Doom Dragon]]". All three of these monsters also have an extremely powerful 3000 ATK, whereas the Xyz variant's strongest monsters are only 2500 ATK.
 
 
 
"[[Hundred Eyes Dragon]]" is arguably the most important Synchro monster in this build. By Synchro Summoning "[[Hundred Eyes Dragon]]" while also having a "[[Lavalval Chain]]" out (which you normally will), you can use "[[Lavalval Chain]]" to send whichever monster you want from your Deck to your Graveyard, then use "[[Hundred Eyes Dragon]]" to copy that monster's effects. With an "[[Infernity Necromancer]]" in your Graveyard, you can use
 
"[[Hundred Eyes Dragon]]" to banish it and copy its effects then gain the ability to Special Summon an "[[Infernity Archfiend]]" from your Graveyard. Then, with "[[Infernity Archfiend]]"'s search you can grab another "[[Infernity Necromancer]]", and Normal Summon it, then activate its effect to Special Summon "[[Infernity Avenger]]", then Synchro Summon into another Level 8 Synchro. Also, you can search more "[[Infernity Barrier]]"s via this combo too. You can also use "[[Hundred Eyes Dragon]]"'s effect to copy "[[Infernity Mirage]]" instead. By tributing himself to Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]", you can gain another "[[Infernity Barrier]]" and a different Level 8 Synchro.
 
 
 
Also, since you will normally have a Level 4 monster out, "[[Infernity Avenger]]" can resurrect himself as Level 4 if that monster gets destroyed, and make another easy Level 8 Synchro play then next turn, and the 1 "[[Infernity Avenger]]" is easily ressurectable via "[[Infernity Necromancer]]".
 
 
 
Additionally, you can still easily Xyz Summon if you need to, giving you no hassle against "[[Evilswarm Ophion]]".
 
 
 
This variant of the deck generally is a bit more powerful than the Xyz Variant, due to the fact that you still search the same number of Infernity Barriers and so on but have stronger monsters out with better effects. However, the Xyz Variant is more recommended for starting players to the deck because the Synchro Variant is more complicated. It is easier to make mistakes due to the fact you must be very careful when you send what to the Graveyard, what you add with "[[Infernity Archfiend]]", and when you Special Summon what with "[[Infernity Necromancer]]".
 
 
 
{{Decklist|Recommended Cards - Xyz Variant
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Archfiend]]
 
* [[Infernity Necromancer]]
 
 
* [[Archfiend Heiress]]
 
* [[Archfiend Heiress]]
* [[Summoner Monk]]
 
* [[Tour Guide From the Underworld]]
 
* [[Armageddon Knight]]
 
 
* [[Dark Grepher]]
 
* [[Dark Grepher]]
 +
* [[Infernity Archer]]
 +
* [[Infernity Archfiend]] x3
 +
* [[Infernity Patriarch]]
 +
* [[Infernity General]]
 +
* [[Infernity Mirage]] x3
 +
* [[Infernity Necromancer]] x3
 
* [[Stygian Street Patrol]]
 
* [[Stygian Street Patrol]]
 +
|tuner monsters =
 +
* [[Infernity Avenger]] x2
 +
|synchro monsters =
 +
* [[Beelzeus of the Diabolic Dragons]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[Hi-Speedroid Puzzle]]
 +
* [[Hundred Eyes Dragon]] x2
 +
* [[Infernity Doom Dragon]]
 +
* [[Nirvana High Paladin]]
 +
* [[Trishula, Dragon of the Ice Barrier]]
 +
* [[Void Ogre Dragon]] x2
 
|xyz monsters =
 
|xyz monsters =
* [[Maestroke the Symphony Djinn]]
+
* [[Dark Rebellion Xyz Dragon]]
* [[Lavalval Chain]]
 
* [[Diamond Dire Wolf]]
 
* [[Number 16: Shock Master]](Traditional)
 
* [[Number 66: Master Key Beetle]]
 
* [[Photon Papilloperative]]
 
* [[Gagaga Cowboy]]
 
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
* [[Number 20: Giga-Brilliant]]
+
* [[Number 39: Utopia]]
* [[Number 17: Leviathan Dragon]]
+
* [[Number 101: Silent Honor ARK]]
|fusion monsters =
+
* [[Number S39: Utopia the Lightning]]
* Any Level 3 or Level 4 Fusion Monsters for Instant Fusion
 
* [[Darkfire Dragon]]
 
* [[Fusionist]]
 
 
|spells =
 
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Dark Hole]]
* [[Archfiend Palabyrinth]]
 
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
* [[Forbidden Lance]]
+
* [[Harpie's Feather Duster]]
 
* [[Infernity Launcher]]
 
* [[Infernity Launcher]]
* [[Instant Fusion]]
+
* [[Monster Reborn]]
* [[Mystical Space Typhoon]]
+
* [[Mystical Space Typhoon]] x3
* [[Night Beam]]
 
* [[Pot of Duality]]
 
* [[Transmodify]]
 
* [[Upstart Goblin]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Barrier]]
 
* [[Infernity Break]]
 
}}
 
 
 
{{Decklist|Recommended Cards - Synchro Variant
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Archfiend]]
 
* [[Infernity Necromancer]]
 
* [[Infernity Avenger]]
 
* [[Summoner Monk]]
 
* [[Infernity Mirage]]
 
* [[Armageddon Knight]]
 
* [[Dark Grepher]]
 
* [[Stygian Street Patrol]]
 
|xyz monsters =
 
* [[Maestroke the Symphony Djinn]]
 
* [[Lavalval Chain]]
 
* [[Diamond Dire Wolf]]
 
* [[Number 66: Master Key Beetle]]
 
* [[Gagaga Cowboy]]
 
* [[Leviair the Sea Dragon]]
 
|fusion monsters =
 
* Any Level 4 Fusion Monsters for Instant Fusion
 
* [[Darkfire Dragon]]
 
|synchro monsters =
 
* [[Hundred Eyes Dragon]]
 
* [[Infernity Doom Dragon]]
 
* [[Void Ogre Dragon]]
 
* [[Armades, Keeper of Boundaries]]
 
* [[Ally of Justice Catastor]]
 
* [[Stygian Sergeants]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
* [[One for One]]
 
* [[One for One]]
* [[Foolish Burial]]
+
* [[Reasoning]]
* [[Infernity Launcher]]
 
* [[Instant Fusion]]
 
* [[Mystical Space Typhoon]]
 
* [[Transmodify]]
 
 
|traps =
 
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Compulsory Evacuation Device]] x2
* [[Infernity Barrier]]
+
* [[Fiendish Chain]] x2
* [[Infernity Break]]
+
* [[Infernity Barrier]] x3
}}
+
* [[Infernity Break]] x3
 
 
==Infernity Randomizer Deck ==
 
This deck focuses on controlling the field thanks to the traps and cards like [[Offerings to the Doomed]] which let you gain advantage but don't let you you draw, you use [[Infernity Randomizer]] to draw cards.
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
*[[Infernity Randomizer]]
 
*[[Infernity Archfiend]]
 
*[[Infernity Necromancer]]
 
*[[Infernity Avenger]]
 
*[[Effect Veiler]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
*[[Infernity Launcher]]
 
*[[Book of Moon]]
 
*[[Forbidden Lance]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
*[[Infernity Barrier]]
 
*[[Reinforce Truth]] (To get faster Randomizer)
 
*[[Reckless Greed]] (Randomizer let you draw)
 
*[[Safe Zone]] (In order to protect Randomizer)
 
}}
 
 
 
==Infernity World==
 
This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[swarm]] engine.
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Goldd, Wu-Lord of Dark World]]
 
* [[Sillva, Warlord of Dark World]]
 
* [[Stygian Street Patrol]]
 
* [[Fabled Raven]]
 
* [[Infernity Mirage]]
 
* [[Infernity Archfiend]]
 
* [[Infernity Beetle]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Dark World Lightning]]
 
* [[Dark World Dealings]]
 
* [[Card Destruction]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
* [[Infernity Inferno]]
 
* [[Infernity Inferno]]
* [[Infernity Barrier]]
+
* [[Solemn Judgment]]
 
}}
 
}}
 
+
===Weaknesses===
==Infernity Lightsworn==
+
Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
 
 
This deck focuses on using the milling effects of Lightsworn monsters to get the monsters you need in the graveyard, like [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]]. Also, getting [[Stygian Street Patrol]] in the graveyard does good, especially with the searching effect of [[Infernity Archfiend]]. The advantage of this deck is that you don't need the sending effects of [[Armageddon Knight]] and [[Dark Grepher]], as the [[Lightsworn]] monsters take care of it. Another plus with this deck is that since [[Infernity]] monsters are DARK and [[Lightsworn]] monsters are LIGHT, there is room for chaos monsters, like [[Black Luster Soldier - Envoy of the Beginning]] and [[Chaos Sorcerer]].
 
 
 
{{Decklist|Recommended Cards
 
|color=
 
|color2=
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Archfiend]]
 
* [[Infernity Avenger]]
 
* [[Infernity Necromancer]]
 
* [[Infernity Mirage]]
 
* [[Stygian Street Patrol]]
 
* [[Jain, Lightsworn Paladin]]
 
* [[Lyla, Lightsworn Sorceress]]
 
* [[Ryko, Lightsworn Hunter]]
 
* [[Ehren, Lightsworn Monk]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Launcher]]
 
* [[Charge of the Light Brigade]]
 
* [[Foolish Burial]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Infernity Inferno]]
 
* [[Infernity Break]]
 
* [[Infernity Barrier]]
 
* [[Raigeki Break]]
 
}}
 
 
 
Advantages like using Lavalval Chain with [[Lyla, Lightsworn Sorceress]] and [[Infernity Archfiend]], or another Level 4 [[Lightsworn]] monster to send [[Stygian Street Patrol]] to the graveyard, or put [[Infernity Archfiend]] to the top of the deck. Also, if using [[Effect Veiler]] in your deck, and you get to summon it with [[Infernity Archfiend]] and [[Infernity Necromancer]] on the field, then [[Chaos Goddess]] is a very good card to run, as it can bring back a DARK Synchro monster in your graveyard back to the field, like [[Hundred Eyes Dragon]], [[Void Ogre Dragon]] or [[Infernity Doom Dragon]].
 
 
 
 
== Trivia ==
 
== Trivia ==
 
+
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
* In the Japanese version of ''[[Yu-Gi-Oh! 5D's]]'' when [[Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''.
+
* In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
 
 
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernalty''' (ep. 33-35). For example, when Kalin played his "Infernality Fiend" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]], he then later called it by its ''[[TCG]]'' name when Dueled Yusei again (ep. 54-55). This may have been because the "[[Infernity]]" archetype was not officially released when episodes 33-35 premiered, so the name was not completely decided yet.
 
 
 
* The new "Infernity" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme.
 
 
 
 
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
 
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are [[DARK]]-Attribute monsters and their artwork generally depicts them in some fiery location.
+
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
 
+
* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.
{{Archetype navbox}}
+
** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.
 +
** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.
 +
** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.
 +
** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.
 +
== References ==
 +
<references />
 +
{{Archseries navbox}}
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{{Archseries navbox (anime)}}
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{{Archseries navbox (manga)}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Revision as of 00:48, 9 April 2024

Infernity
"Infernity Archfiend" and "Infernity Avenger" in the artwork of "Infernity Launcher".
Japanese
  • インフェルニティ
  • Inferuniti (romanized)
English
  • Infernalty (anime)
Simplified Chinese
  • 无限狱
French
  • Enfernité
German
  • Ewig infernal
Italian
  • Demoneterno
  • Demoneternal (translated)
Korean
  • 인페르니티
  • Inpereuniti (romanized)
Portuguese
  • Inférnico/a
Spanish
  • Inférnico/a
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Infernity" (インフェルニティ Inferuniti) is an archetype of DARK monsters used by Kalin Kessler in the Yu-Gi-Oh! 5D's anime and manga. They consist of monsters whose effects activate when a player has no cards in hand. In episodes 33 - 35 in the dub of Yu-Gi-Oh! 5D's, the archetype was referred to as "Infernalty".

Appearance

"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "Infernity Avenger" and "Infernity Randomizer" for cowboys and the likes of "Infernity Archfiend" and "Infernity Mirage" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "Archfiend" monsters, namely "Infernity Patriarch" and "Infernity Knight". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.

Etymology

"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".

Playing style

The archetype has a play-style focusing on having an empty hand, with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the Deck even against an archetype that would focus on doing so. They also possess strong Special Summon capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "Infernity Wildcat" can help with getting monsters into the GY to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a Tuner allows for easier Synchro Summoning on top of being able to modify its own Level by banishing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "Infernity General", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up Xyz Summons. "Infernity Beetle" is another Level 2 Tuner which Tributes itself to Summon additional copies from the Deck while you have a bare hand, adding to swarming capabilities. Another helpful member is "Infernity Necromancer", who can immediately go into Defense Position with a decent 2000 DEF and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "Infernity Conjurer" revives itself and, while your hand is empty, lowers the ATK of opposing monsters by 800. "Infernity Dwarf" simply grants your monsters piercing battle damage which may be of some use, whilst "Infernity Beast" shuts down Spells/Traps when it attacks. "Infernity Destroyer" sports a decent 2300 ATK and can deal an additional 1600 effect damage when it destroys a monster, conversely "Infernity Guardian" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "Infernity Archer" simply attacks directly. In terms of the Extra Deck, the Synchro Monster "Infernity Doom Archfiend" can negate any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each Battle Phase. "Infernity Doom Dragon" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack. In terms of Spells and Traps, a staple card is "Infernity Launcher" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "Wave-Motion Inferno" this can quickly power up your monsters and start off strong. "Infernity Paranoia" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "ZERO-MAX" helps with reviving your monsters and can clear the opponent's field of monsters with equal or lower ATK to boot. "Phantom Hand" is a Continuous Trap that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "Infernity Suppression" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was Set if you have an empty hand. "Infernity Barrier" on the other hand, is a Counter Trap that can negate anything while your hand is lacking, making it a staple. "Infernity Reflector" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage. "Void Ogre Dragon" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "Charge Into a Dark World" can resurrect practically any of the Main Deck members before emptying your hand, making it a perfect fit. "Dark World Dealings" might also be of use as it can draw a card while also providing your GY with resources. "Cherubini, Ebon Angel of the Burning Abyss" is also helpful as it can accomplish getting monsters like "General" ready for later. "Hundred Eyes Dragon" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".

Recommended cards

Recommended cards

Official Deck

Weaknesses

Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "Ash Blossom & Joyous Spring" and "Effect Veiler" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "Dimensional Fissure" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.

Trivia

  • The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
  • In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
  • The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
  • "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.

References