Difference between revisions of "Infernity"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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{{Infobox archseries
| image name          = Infernity_monster.jpg|thumb
+
| cut_from_names = true
 +
| image          = InfernityLauncher-MADU-EN-VG-artwork.png
 +
| caption        = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".
 +
| ja_name        = インフェルニティ
 +
| romaji        = Inferuniti
 +
| en_anime      = Infernalty
 +
| fr_name        = Enfernité
 +
| de_name        = Ewig infernal
 +
| it_name        = Demoneterno
 +
| it_trans      = Demoneternal
 +
| ko_name        = 인페르니티
 +
| ko_romanized  = Inpereuniti
 +
| sc_name        = 无限狱
 +
| pt_name        = Inférnico/a
 +
| es_name        = Inférnico/a
 +
| sets          =
 +
* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]
 +
* [[Ancient Prophecy]]
 +
* [[Stardust Overdrive]]
 +
* [[The Shining Darkness]]
 +
* [[Phantom Rage]]
 +
| tcg            =
 +
* [[Gold Series 3]]
 +
* [[Photon Shockwave]]
 +
* [[Cosmo Blazer]]
 +
* [[Duelist Saga]]
 +
* [[Speed Duel: Attack from the Deep]]
 +
* [[Code of the Duelist]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Maze of Memories]]
 +
| ocg            =  
 +
* [[V Jump Fall 2015 subscription bonus]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Tournament Pack 2020 Vol.3]]
 +
* [[Premium Pack 2021]]
 +
* [[History Archive Collection]]
 +
* [[V Jump Spring 2024 subscription bonus]]
 +
| anime          = [[Yu-Gi-Oh! 5D's]]
 +
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
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"'''Infernity'''" (インフェルニティ ''Inferuniti'') is an [[archetype]] of [[DARK]] [[Monster Card|monsters]] used by [[Kalin Kessler]] in the [[Yu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]] and [[Yu-Gi-Oh! 5D's (manga)|manga]]. They consist of monsters whose effects activate when a player has no cards in [[hand]]. In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as "'''Infernalty'''".
| kanji                = インフェルニティ
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== Appearance ==
| romanji              = Inferuniti
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"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity Avenger]]" and "[[Infernity Randomizer]]" for cowboys and the likes of "[[Infernity Archfiend]]" and "[[Infernity Mirage]]" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Archfiend]]" monsters, namely "[[Infernity Patriarch]]" and "[[Infernity Knight]]". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.
| japanese translated  = Infernity
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== Etymology ==
| english              = Infernity
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"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".
| english anime        = Infernalty
 
| german              = Ewig Infernal
 
}}   
 
{{Infobox/Yu-Gi-Oh!/Archetype/List
 
| sets                =
 
*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]        
 
*[[Ancient Prophecy]]
 
*[[Stardust Overdrive]]
 
*[[The Shining Darkness]]
 
        | anime                = [[Yu-Gi-Oh! 5D's]]
 
| list                = List of "Infernity" monsters
 
| support list        = List of "Infernity" Support Cards
 
| anti-support list    = List of Anti-Infernity Monster Support Cards
 
}}
 
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
 
 
 
The '''Infernity''', known as '''Infernalty''' in the English anime, are cards which are an [[Archetype]] used by [[Kalin Kesler]] from [[Yu-Gi-Oh! 5D's]].  
 
 
 
They are primarily a series of [[DARK]] monsters whose effects are activated only when the player has no cards in their [[Hand|hand]]. Their name is a combination of the words, "Infernal" and "Infinity". Until now the only series of this cards known to be released are "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]" as promotional cards in [[Yu-Gi-Oh! 5D's Stardust Accelerator]]. While [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan and "[[Infernity Beast]]" was the first to be released in the booster set [[Ancient Prophecy]]. With the release of [[Stardust Overdrive]], [[Infernity Necromancer]] and the first Infernity Spell or Trap support card, [[Infernity Force]], the Infernity cards start to become more playable. More support is expected in the upcoming [[The Shining Darkness|Shining Darkness]] pack.
 
 
 
 
==Playing style==
 
==Playing style==
 
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The archetype has a play-style focusing on having an empty [[hand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Deck]] even against an archetype that would focus on doing so. They also possess strong [[Special Summon]] capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity Wildcat]]" can help with getting monsters into the [[GY]] to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a [[Tuner]] allows for easier [[Synchro Summon]]ing on top of being able to modify its own [[Level]] by [[banish]]ing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "[[Infernity General]]", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[Xyz Summon]]s. "[[Infernity Beetle]]" is another Level 2 Tuner which [[Tribute]]s itself to [[Summon]] additional copies from the Deck while you have a bare hand, adding to [[swarm]]ing capabilities. Another helpful member is "[[Infernity Necromancer]]", who can immediately go into [[Defense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity Conjurer]]" revives itself and, while your hand is empty, lowers the [[ATK]] of opposing monsters by 800. "[[Infernity Dwarf]]" simply grants your monsters piercing battle damage which may be of some use, whilst "[[Infernity Beast]]" shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity Destroyer]]" sports a decent 2300 ATK and can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directly. In terms of the [[Extra Deck]], the [[Synchro Monster]] "[[Infernity Doom Archfiend]]" can [[negate]] any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Battle Phase]]. "[[Infernity Doom Dragon]]" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.
As the monster Effects imply, this deck is focused on having no hand. Cards such as [[Reckless Greed]], [[Offerings to the Doomed]], and other cards with a effect that prevents you from drawing would be an essential to this deck. Using discarding effects, such as [[Dark World Lightning]], [[Fine]], and [[The Cheerful Coffin]] would also give point to the [[Dark World]]s, such as Goldd and Sillva. This would leave you with a very small hand. In this Deck, [[Depth Amulet]] is a Staple. To keep [[Depth Amulet]] on the field, [[Imperial Custom]] can be used.  
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In terms of Spells and Traps, a staple card is "[[Infernity Launcher]]" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Wave-Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Infernity Paranoia]]" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[ZERO-MAX]]" helps with reviving your monsters and can clear the opponent's [[field]] of monsters with equal or lower ATK to boot. "[[Phantom Hand]]" is a [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[Infernity Suppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Set]] if you have an empty hand. "[[Infernity Barrier]]" on the other hand, is a [[Counter Trap]] that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity Reflector]]" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage.
 
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"[[Void Ogre Dragon]]" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Charge Into a Dark World]]" can resurrect practically any of the [[Main Deck]] members before emptying your hand, making it a perfect fit. "[[Dark World Dealings]]" might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of the Burning Abyss]]" is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred Eyes Dragon]]" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".
Also, since Infernity monsters specifically rely on having no cards in your hand, cards like [[Full Salvo]] would strongly help this deck.  Full Salvo can make you discard all cards in your hand in order to deal 200 life points of damage to your opponent for each card you discard to the graveyard.
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===Recommended cards===
 
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{{Decklist|Recommended cards
Beatdown monsters may also play a good role in this deck, because [[Infernity Dwarf]] gives all monsters on the field the piercing effect. Except for [[Infernity Beast]] and [[Infernity Dwarf]], all Infernitys are fiend, so a [[Raviel, Lord of Phantasms]] or [[Dark Necrofear]] could be a good add in. [[Earthbound Immortal Ccapac Apu]] isn't a bad choice either, but sometimes it would be like dead lock in your hand, since you need 2 [[Tribute | Tributes]] and a [[Field Spell]]. But, using [[Limit Impulse]] can help. A good field spell card in this deck would be [[Mystic Plasma Zone]] because most Infernity monsters have low attack.
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
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|effect monsters =
Used right, this deck can become very powerful on its own. However, it can be made even more powerful by adding in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyard, and most of the monsters benifit from this. With [[Infernity Necromancer]] and the upcoming release of the support cards in [[The Shining Darkness]], Infernity cards seem to be heading that way as well. The "[[Dark World]]" cards are known for being very fast and good at swarming, which is just what the generally slow Infernity monsters need.
+
* [[Infernity Archfiend]]
 
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* [[Infernity Beast]]
The other [[Archetype]] is the currently [[OCG Only]], [[Duel Terminal]]-exclusive, "[[Fiend Roar Deity]]" series. Like the [[Dark World]] set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that these cards do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding, as their monsters can usually use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are [[Fiend Roar Deity Raven]] (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fiend Roar Deity Solcius]] (a Level 6, 2200 ATK monster which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes of the Infernity cards). On top of that, as if this didn't already make for a strong deck, the "[[Fiend Roar Deities]]" are all [[LIGHT]] monsters, while the Infernity cards are all [[DARK]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deck.
+
* [[Infernity Conjurer]]
 
+
* [[Infernity Destroyer]]
Zombie-type monsters could also be mixed into an Infernity deck. Zombies tend to work off of the grave and, in turn, could be used as main discard fodder. You'll most likely summon the monsters you discarded anyway, so discarding them to kill your hand probably won't affect you much.
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* [[Infernity General]]
 
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* [[Infernity Guardian]]
Since you are going to discard cards, you could harm your opponent by using [[Forced Requisition]].
+
* [[Infernity Knight]]
 
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* [[Infernity Mirage]]
As of [[The Shining Darkness]] OCG release, the Infernity Archetype is now capable of an [[FTK]], using only "Infernity" cards, save for [[Double Summon]]. This method of winning relies on swarming the field with [[Infernity Beetle]]'s effect, coupled with the effect of [[Infernity Necromancer]] being used to revive a discarded [[Infernity Archfiend]] in order to bring to hand the effect damage card [[Infernity Gun]]. This FTK is highly situational and relies upon a near-perfect first hand of cards, as it is of course necessary to ensure a "handless combo". If the FTK fails, however, it is still possible to deal significant LP damage to your opponent <i>prior</i> to their first turn. <!--Note: I was unsure of where to enter this information, but hope that this location is sufficient. Full details of the FTK are available, should someone inform me as to where I should upload it.-->
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* [[Infernity Necromancer]]
 
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* [[Infernity Patriarch]]
==Weaknesses==
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* [[Infernity Pawn]]
 
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* [[Archfiend Heiress]]
The main weakness of an Infernity deck is the fact that you'll be top-decking in order to use the effects. It's a fairly big price to pay, especially since the current Infernity cards do not provide any field control. Even then, there are not many cards that allow you to just discard your entire hand, and you might run into trouble in discarding if your draw mostly monsters. With the exception of [[Infernity Archfiend]], all of the monsters have low ATKs for their levels, so you need effects that can either boost their ATKs or lower your opponent's monsters' ATKs.
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* [[Danger! Mothman!]]
 
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* [[Dark Crusader]]
The easiest way to defeat this deck is to force your opponent to draw. Cards such as "[[The Gift of Greed]]", "[[Cup of Ace]]" or "[[Dark Bribe]]", will force your opponent to draw card(s) from their deck. As they have card(s) in their hand, their Infernity monsters' effects won't work. You can also use effects from monsters like "[[Chainsaw Insect]]" or "[[Morphing Jar]]" to force your opponent to draw cards.
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* [[Dark Grepher]]
 
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* [[Fiendish Rhino Warrior]]
==Recommended Cards==
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* [[Scarm, Malebranche of the Burning Abyss]]
 
+
* [[Stygian Street Patrol]]
===Archetypes===
+
* [[Tour Guide From the Underworld]]
* [[Fiend Roar Deity|Fiend Roar Deities]]
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* [[Earthbound Prisoner Stone Sweeper]]
* [[Dark World]]
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* [[Zalamander Catalyzer]]
* [[Zombie]]s
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* [[Luna the Dark Spirit]]
 
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|tuner monsters =
===Monsters===
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* [[Infernity Avenger]]
* [[Mystic Tomato]]
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* [[Infernity Beetle]]
* [[Snipe Hunter]]
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* [[Infernity Sage]]
* [[Cybernetic Cyclopean]]
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* [[Infernity Wildcat]]
* [[Summoner Monk]]  
 
* [[Necro Gardna]]
 
* [[Cyber Archfiend]]
 
 
* [[Plaguespreader Zombie]]
 
* [[Plaguespreader Zombie]]
* [[D.D. Crow]]
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* [[Vision Resonator]]
* [[Dark Grepher]]
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* [[Synkron Resonator]]
* [[Armageddon Knight]]
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|fusion monsters =
* [[Darklord Zerato]]
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* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
 
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|synchro monsters =
===Spells===
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* [[Infernity Doom Archfiend]]
* [[Offerings to the Doomed]]
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* [[Infernity Doom Dragon]]
* [[Card Destruction]]
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* [[Hundred Eyes Dragon]]
* [[Dark World Lightning]]
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* [[Void Ogre Dragon]]
* [[A Feather of the Phoenix]]
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* [[Beelze of the Diabolic Dragons]]
* [[Lightning Vortex]]
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* [[Brionac, Dragon of the Ice Barrier]]
* [[Monster Reincarnation]]
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* [[Dark End Dragon]]
 +
* [[Hot Red Dragon Archfiend Abyss]]
 +
* [[Trishula, Dragon of the Ice Barrier]]
 +
* [[Accel Synchro Stardust Dragon]]
 +
** [[Bystial Dis Pater]]
 +
** [[Baronne de Fleur]]
 +
|xyz monsters =
 +
* [[Dante, Traveler of the Burning Abyss]]
 +
* [[Leviair the Sea Dragon]]
 +
* [[D/D/D Stone King Darius]]
 +
** [[D/D/D Deviser King Deus Machinex]]
 +
* [[Number 60: Dugares the Timeless]]
 +
|link monsters =
 +
* [[Cherubini, Ebon Angel of the Burning Abyss]]
 +
* [[Crystron Halqifibrax]] (Traditional Format only)
 +
* [[Muckraker From the Underworld]]
 +
* [[Dharc the Dark Charmer, Gloomy]]
 +
* [[Saryuja Skull Dread]]
 +
* [[Wee Witch's Apprentice]]
 +
|normal spells =
 +
* [[Infernity Paranoia]]
 +
* [[Contract with the Void]]
 +
* [[This Creepy Little Punk]]
 +
* [[ZERO-MAX]]
 +
* [[Charge Into a Dark World]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
 +
* [[Into the Void]]
 +
* [[One for One]]
 
* [[Allure of Darkness]]
 
* [[Allure of Darkness]]
 +
* [[Recurring Nightmare]]
 +
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
* [[Synchro Rumble]]
 +
|field spells =
 +
* [[Archfiend Palabyrinth]]
 +
* [[Nightmare Throne]]
 +
|continuous spells =
 +
* [[Infernity Launcher]]
 +
* [[Wave-Motion Inferno]]
 +
* [[Void Apocalypse]]
 +
* [[Crimson Gaia]] (with "Vision Resonator")
 +
* [[Interdimensional Matter Translocator]]
 +
|normal traps =
 +
* [[Infernity Break]]
 +
* [[Infernity Force]]
 +
* [[Infernity Inferno]]
 +
* [[Infernity Reflector]]
 +
* [[Infernity Suppression]]
 +
* [[Archfiend's Ghastly Glitch]]
 +
* [[Fiend Griefing]]
 +
* [[Dark Sacrifice]]
 +
|counter traps =
 +
* [[Infernity Barrier]]
 +
|continuous traps =
 +
* [[Phantom Hand]]
 +
}}
  
===Traps===
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===Official Deck===
* [[Ultimate Offering]]
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{{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>
* [[Reckless Greed]]
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|effect monsters =
* [[Depth Amulet]]
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* [[Archfiend Heiress]]
* [[Handless Fake]]
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* [[Dark Grepher]]
* [[Mind Crush]]
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* [[Infernity Archer]]
* [[Phoenix Wing Wind Blast]]
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* [[Infernity Archfiend]] x3
* [[Rope of Life]]
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* [[Infernity Patriarch]]
 
+
* [[Infernity General]]
===Extra Deck===
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* [[Infernity Mirage]] x3
 +
* [[Infernity Necromancer]] x3
 +
* [[Stygian Street Patrol]]
 +
|tuner monsters =
 +
* [[Infernity Avenger]] x2
 +
|synchro monsters =
 +
* [[Beelzeus of the Diabolic Dragons]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[Hi-Speedroid Puzzle]]
 +
* [[Hundred Eyes Dragon]] x2
 +
* [[Infernity Doom Dragon]]
 +
* [[Nirvana High Paladin]]
 
* [[Trishula, Dragon of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]]
* [[Infernity Doom Dragon]]
+
* [[Void Ogre Dragon]] x2
* [[Brionac, Dragon of the Ice Barrier]]
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|xyz monsters =
* [[Hell Twin Cop]]
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* [[Dark Rebellion Xyz Dragon]]
* [[One-Hundred Eye Dragon]]
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* [[Leviair the Sea Dragon]]
* [[Archfiend Chaos King]]
+
* [[Number 39: Utopia]]
 
+
* [[Number 101: Silent Honor ARK]]
{{ArchetypeNavbox|Infernity}}
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* [[Number S39: Utopia the Lightning]]
[[Category:Archetype]]
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|spells =
 +
* [[Dark Hole]]
 +
* [[Foolish Burial]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Infernity Launcher]]
 +
* [[Monster Reborn]]
 +
* [[Mystical Space Typhoon]] x3
 +
* [[One for One]]
 +
* [[Reasoning]]
 +
|traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[Fiendish Chain]] x2
 +
* [[Infernity Barrier]] x3
 +
* [[Infernity Break]] x3
 +
* [[Infernity Inferno]]
 +
* [[Solemn Judgment]]
 +
}}
 +
===Weaknesses===
 +
Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
 +
== Trivia ==
 +
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
 +
* In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
 +
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
 +
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
 +
* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.
 +
** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.
 +
** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.
 +
** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.
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** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.
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== References ==
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<references />
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{{Archseries navbox}}
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{{Archseries navbox (anime)}}
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{{Archseries navbox (manga)}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Latest revision as of 06:22, 26 April 2024

Infernity
"Infernity Archfiend" and "Infernity Avenger" in the artwork of "Infernity Launcher".
Japanese
  • インフェルニティ
  • Inferuniti (romanized)
English
  • Infernalty (anime)
Simplified Chinese
  • 无限狱
French
  • Enfernité
German
  • Ewig infernal
Italian
  • Demoneterno
  • Demoneternal (translated)
Korean
  • 인페르니티
  • Inpereuniti (romanized)
Portuguese
  • Inférnico/a
Spanish
  • Inférnico/a
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Infernity" (インフェルニティ Inferuniti) is an archetype of DARK monsters used by Kalin Kessler in the Yu-Gi-Oh! 5D's anime and manga. They consist of monsters whose effects activate when a player has no cards in hand. In episodes 33 - 35 in the dub of Yu-Gi-Oh! 5D's, the archetype was referred to as "Infernalty".

Appearance[edit]

"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "Infernity Avenger" and "Infernity Randomizer" for cowboys and the likes of "Infernity Archfiend" and "Infernity Mirage" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "Archfiend" monsters, namely "Infernity Patriarch" and "Infernity Knight". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.

Etymology[edit]

"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".

Playing style[edit]

The archetype has a play-style focusing on having an empty hand, with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the Deck even against an archetype that would focus on doing so. They also possess strong Special Summon capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "Infernity Wildcat" can help with getting monsters into the GY to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a Tuner allows for easier Synchro Summoning on top of being able to modify its own Level by banishing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "Infernity General", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up Xyz Summons. "Infernity Beetle" is another Level 2 Tuner which Tributes itself to Summon additional copies from the Deck while you have a bare hand, adding to swarming capabilities. Another helpful member is "Infernity Necromancer", who can immediately go into Defense Position with a decent 2000 DEF and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "Infernity Conjurer" revives itself and, while your hand is empty, lowers the ATK of opposing monsters by 800. "Infernity Dwarf" simply grants your monsters piercing battle damage which may be of some use, whilst "Infernity Beast" shuts down Spells/Traps when it attacks. "Infernity Destroyer" sports a decent 2300 ATK and can deal an additional 1600 effect damage when it destroys a monster, conversely "Infernity Guardian" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "Infernity Archer" simply attacks directly. In terms of the Extra Deck, the Synchro Monster "Infernity Doom Archfiend" can negate any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each Battle Phase. "Infernity Doom Dragon" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack. In terms of Spells and Traps, a staple card is "Infernity Launcher" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "Wave-Motion Inferno" this can quickly power up your monsters and start off strong. "Infernity Paranoia" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "ZERO-MAX" helps with reviving your monsters and can clear the opponent's field of monsters with equal or lower ATK to boot. "Phantom Hand" is a Continuous Trap that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "Infernity Suppression" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was Set if you have an empty hand. "Infernity Barrier" on the other hand, is a Counter Trap that can negate anything while your hand is lacking, making it a staple. "Infernity Reflector" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage. "Void Ogre Dragon" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "Charge Into a Dark World" can resurrect practically any of the Main Deck members before emptying your hand, making it a perfect fit. "Dark World Dealings" might also be of use as it can draw a card while also providing your GY with resources. "Cherubini, Ebon Angel of the Burning Abyss" is also helpful as it can accomplish getting monsters like "General" ready for later. "Hundred Eyes Dragon" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".

Recommended cards[edit]

Recommended cards

Official Deck[edit]

Weaknesses[edit]

Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "Ash Blossom & Joyous Spring" and "Effect Veiler" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "Dimensional Fissure" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.

Trivia[edit]

  • The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
  • In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
  • The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
  • "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.

References[edit]