Difference between revisions of "Infernity"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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{{Infobox archseries
| image name          = Infernity_monster.jpg|thumb
+
| cut_from_names = true
 +
| image          = InfernityLauncher-MADU-EN-VG-artwork.png
 +
| caption        = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".
 +
| ja_name        = インフェルニティ
 +
| romaji        = Inferuniti
 +
| en_anime      = Infernalty
 +
| fr_name        = Enfernité
 +
| de_name        = Ewig infernal
 +
| it_name        = Demoneterno
 +
| it_trans      = Demoneternal
 +
| ko_name        = 인페르니티
 +
| ko_romanized  = Inpereuniti
 +
| sc_name        = 无限狱
 +
| pt_name        = Inférnico/a
 +
| es_name        = Inférnico/a
 +
| sets          =
 +
* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]
 +
* [[Ancient Prophecy]]
 +
* [[Stardust Overdrive]]
 +
* [[The Shining Darkness]]
 +
* [[Phantom Rage]]
 +
| tcg            =
 +
* [[Gold Series 3]]
 +
* [[Photon Shockwave]]
 +
* [[Cosmo Blazer]]
 +
* [[Duelist Saga]]
 +
* [[Speed Duel: Attack from the Deep]]
 +
* [[Code of the Duelist]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Maze of Memories]]
 +
| ocg            =  
 +
* [[V Jump Fall 2015 subscription bonus]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Tournament Pack 2020 Vol.3]]
 +
* [[Premium Pack 2021]]
 +
* [[History Archive Collection]]
 +
* [[V Jump Spring 2024 subscription bonus]]
 +
| anime          = [[Yu-Gi-Oh! 5D's]]
 +
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
+
"'''Infernity'''" (インフェルニティ ''Inferuniti'') is an [[archetype]] of [[DARK]] [[Monster Card|monsters]] used by [[Kalin Kessler]] in the [[Yu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]] and [[Yu-Gi-Oh! 5D's (manga)|manga]]. They consist of monsters whose effects activate when a player has no cards in [[hand]]. In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', the archetype was referred to as "'''Infernalty'''".
| kanji                = インフェルニティ
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== Appearance ==
| romanji              = Inferuniti
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"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity Avenger]]" and "[[Infernity Randomizer]]" for cowboys and the likes of "[[Infernity Archfiend]]" and "[[Infernity Mirage]]" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Archfiend]]" monsters, namely "[[Infernity Patriarch]]" and "[[Infernity Knight]]". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.
| japanese translated  = Infernity
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== Etymology ==
| english              = Infernity
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"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".
| english anime        = Infernalty
 
| german              = Ewig Infernal
 
        | french              = Infernité
 
        | spanish              = Inférnicos
 
}}   
 
{{Infobox/Yu-Gi-Oh!/Archetype/List
 
| sets                =
 
*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]        
 
*[[Ancient Prophecy]]
 
*[[Stardust Overdrive]]
 
*[[The Shining Darkness]]
 
        | anime                = [[Yu-Gi-Oh! 5D's]]
 
| list                = List of "Infernity" monsters
 
| support list        = List of "Infernity" Support Cards
 
| anti-support list    = List of Anti-Infernity Monster Support Cards
 
}}
 
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
 
 
 
'''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are primarily [[DARK]] monster cards with effects activated when a player has no cards in their [[hand]]. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].
 
In the dub version of [[Yu-Gi-Oh! 5D's]], these Infernity monsters, spells and/or traps were known as '''Infernalty'''.
 
 
 
The first Infernity cards were released as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan.
 
 
 
The first Infernity card released in a booster set was "[[Infernity Beast]]" in [[Ancient Prophecy]]. Two additional Infernity cards soon followed with the release of [[Stardust Overdrive]]: [[Infernity Necromancer]] and the first Infernity trap card [[Infernity Force]].
 
 
 
Support for the Infernity archetype "handless" theme was expanded by 15 cards in the [[The Shining Darkness|Shining Darkness]] booster set.
 
 
 
 
==Playing style==
 
==Playing style==
 
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The archetype has a play-style focusing on having an empty [[hand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Deck]] even against an archetype that would focus on doing so. They also possess strong [[Special Summon]] capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity Wildcat]]" can help with getting monsters into the [[GY]] to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a [[Tuner]] allows for easier [[Synchro Summon]]ing on top of being able to modify its own [[Level]] by [[banish]]ing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "[[Infernity General]]", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[Xyz Summon]]s. "[[Infernity Beetle]]" is another Level 2 Tuner which [[Tribute]]s itself to [[Summon]] additional copies from the Deck while you have a bare hand, adding to [[swarm]]ing capabilities. Another helpful member is "[[Infernity Necromancer]]", who can immediately go into [[Defense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity Conjurer]]" revives itself and, while your hand is empty, lowers the [[ATK]] of opposing monsters by 800. "[[Infernity Dwarf]]" simply grants your monsters piercing battle damage which may be of some use, whilst "[[Infernity Beast]]" shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity Destroyer]]" sports a decent 2300 ATK and can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directly. In terms of the [[Extra Deck]], the [[Synchro Monster]] "[[Infernity Doom Archfiend]]" can [[negate]] any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Battle Phase]]. "[[Infernity Doom Dragon]]" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.
As the monster Effects imply, this deck is focused on having no hand. Cards such as [[Reckless Greed]], [[Offerings to the Doomed]], and other cards with a effect that prevents you from drawing would be an essential to this deck. Using discarding effects, such as [[Dark World Lightning]], [[Fine]], and [[The Cheerful Coffin]] would also give point to the [[Dark World]]s, such as [[Goldd, Wu-Lord of Dark World|Goldd]] and [[Sillva, Warlord of Dark World|Sillva]]. This would leave you with a very small hand.
+
In terms of Spells and Traps, a staple card is "[[Infernity Launcher]]" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Wave-Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Infernity Paranoia]]" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[ZERO-MAX]]" helps with reviving your monsters and can clear the opponent's [[field]] of monsters with equal or lower ATK to boot. "[[Phantom Hand]]" is a [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[Infernity Suppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Set]] if you have an empty hand. "[[Infernity Barrier]]" on the other hand, is a [[Counter Trap]] that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity Reflector]]" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage.
 
+
"[[Void Ogre Dragon]]" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Charge Into a Dark World]]" can resurrect practically any of the [[Main Deck]] members before emptying your hand, making it a perfect fit. "[[Dark World Dealings]]" might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of the Burning Abyss]]" is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred Eyes Dragon]]" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".
Also, since Infernity monsters specifically rely on having no cards in your hand, cards like [[Full Salvo]] would strongly help this deck.  Full Salvo can make you discard all cards in your hand in order to deal 200 life points of damage to your opponent for each card you discard to the graveyard.
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===Recommended cards===
 
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{{Decklist|Recommended cards
Used correctly, this deck can become very powerful on its own. However, it can be made even more powerful by adding in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyard, and most of the monsters benefit from this. With [[Infernity Necromancer]] and the upcoming release of the support cards in [[The Shining Darkness]], Infernity cards seem to be heading that way as well. The "[[Dark World]]" cards are known for being very fast and good at swarming, which is just what the generally slow Infernity monsters need.
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
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|effect monsters =
The other [[Archetype]] is the currently [[OCG Only]], [[Duel Terminal]]-exclusive, "[[Fabled]]" series. Like the [[Dark World]] set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that the [[Fabled]] do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding, as their monsters can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are [[Fabled Raven]] (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fabled Soulkius]] (a Level 6, 2200 ATK monster which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes of the Infernity cards). On top of that, the "[[Fabled]]" are all [[LIGHT]] monsters, while the Infernity cards are all [[DARK]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deck, and in [[Traditional Format]], the great and mighty duo [[Chaos Emperor Dragon - Envoy of the End]] and [[Black Luster Soldier - Envoy of the Beginning]].
+
* [[Infernity Archfiend]]
 
+
* [[Infernity Beast]]
Zombie-type monsters could also be mixed into an Infernity deck. Zombies tend to work off of the grave and, in turn, could be used as main discard fodder. You'll most likely summon the monsters you discarded anyway, so discarding them to kill your hand probably won't affect you much.
+
* [[Infernity Conjurer]]
 
+
* [[Infernity Destroyer]]
As of [[The Shining Darkness]] release, the Infernity archetype has become much more [[Graveyard]] based. Both [[Infernity Mirage]] and [[Infernity Launcher]] can quickly and effectively summon your monsters from the grave. And because the most common way of emptying your hand is discarding, you'll have plenty of guys in your grave to summon. [[Infernity Avenger]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics, the Infernity have become less and less reliant of topdecking, turning this rather risky deck type into a powerful tool of decimation. One of the new, upcoming cards that really boosts this archetype is [[Phantom Hand]]. With this card, players won't have to rely entirely on discarding their hand. Players can instead, once they're finished using the cards in their hand during a turn, remove them from play and instantly gain all the effects of their Infernity monsters. Then, in the next turn, they can use their hand again, like nothing ever happened. As an added bonus, this will protect cards from discarding effects. To protect [[Handless Fake]], [[Imperial Custom]] can be used. Use it to also protect [[Depth Amulet]].
+
* [[Infernity General]]
 
+
* [[Infernity Guardian]]
Since you are going to discard cards, you could harm your opponent by using [[Forced Requisition]].
+
* [[Infernity Knight]]
 
+
* [[Infernity Mirage]]
Another Tech Choice is [[Hate Buster]] as most of the [[Infernity]] monsters are [[Fiend]] and have reasonably low attack. [[Hate Buster]] gives the deck much needed protection against your opponent's strong [[Monsters]].
+
* [[Infernity Necromancer]]
 
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* [[Infernity Patriarch]]
Since Infernity decks can manipulate the number of DARK monsters in their Graveyard at ease, [[Dark Armed Dragon]] is a very smart addition to clear the field if you are unable to bring out powerful Synchros immediately. (Use with caution; There are some cards that would be in your Graveyard that you wouldn't want to get rid of.)
+
* [[Infernity Pawn]]
 
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* [[Archfiend Heiress]]
The Infernity deck structure is now able to effectively summon several high-level [[Synchro Monsters]] every turn, providing the right cards exist on the field or in-hand. A popular choice is to [[Synchro Summon]] [[Trishula, Dragon of the Ice Barrier]] or [[Mist Wurm]], and exploit their field-clearing abilities, while [[Infernity Gun]] (whether in the hand or on the field) will allow the player to summon a second Trishula or Wurm via [[Infernity Necromancer]], [[Infernity Archfiend]], [[Infernity Beetle]] and another copy of [[Infernity Launcher]], to clear the opponent's field, hand and graveyard of any cards blocking a direct attack.
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* [[Danger! Mothman!]]
 
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* [[Dark Crusader]]
== Weaknesses ==
 
 
 
Infernities, despite their enormous potential as an [[Instant Synchro]] deck, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks - [[Special Summon]] and [[Graveyard]] reliance. Cards like [[Royal Oppression]], [[Macro Cosmos]], [[Dimensional Fissure]] and any other that could lock down the main assets of the deck are the most dangerous threat, with [[Skill Drain]] placing just after them in terms of threat. Side-Deck [[Imperial Iron Wall]] to combat against the removal cards, and [[Twister]] to deal with [[Royal Oppression]] and [[Skill Drain]].
 
 
 
Also, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, [[Infernity Destroyer]], being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with [[Prohibition]] and the like can also disrupt their strategy dramatically, since this will leave cards in hand, stopping the effects of [[Infernity]] monsters.
 
 
 
Another important weakness is the trademark of the whole [[Infernity]] archetype - most effects, including those of many vital Spells and Traps, can be activated only by having no hand. Thus, an [[Infernity]] player will be forced to drain his hand quickly or to Set cards a lot if he/she wants to make full use of said effects, relying on top-decking should things go wrong.
 
 
 
Also, all [[Infernity]] monsters are [[DARK]] types, leaving them open to the effects of [[Shadow-Imprisoning Mirror]] and [[Consecrated Light]].
 
 
 
Most [[Infernity]] decks will have very few monsters, since they cannot afford to have cards in their hand to stop their effect. Cards that stop or destroy summoning such as [[Non Aggression Area]], [[Trap Hole]] and [[Bottomless Trap Hole]] will stop Infernity monsters from being summoned for one turn. Note that [[Infernity]] monsters lack high ATK stats and that [[King Tiger Wanghu]] can stop most of these monsters.
 
 
 
[[Infernity Beetle]] will also have trouble against [[Mirror of Oaths]].
 
 
 
Cards that cause a player to draw cards, such as [[Morphing Jar]], can disrupt an [[Infernity]] deck.
 
 
 
== Strengths ==
 
 
 
This according to the Konami website Infernity monsters have extremely powerful effects, but you can only use those effects while you have no cards in your hand. This might seem like a big drawback at first, but it really isn’t a drawback at all. Here are some of the best things about Infernity Decks:
 
 
 
Infernity Decks can search for the cards they need from their Deck, and Special Summon lots of monsters from the Graveyard. So whatever specific card you need, you can probably just go and get it, no matter where it is.
 
Infernity Decks are really flexible, even if things aren’t going as planned. Since they’re designed to work with no hand, your Infernity cards on the field and in your Graveyard will give you more moves you can do, even if you don’t have anything good in your hand.
 
Infernity Decks are safe for making the big plays. If you’re about to pull off your big combo, there are ways to make sure that your opponent can’t interfere with it.
 
Infernity Decks are FAST. Really, really, really fast. With the right moves and a little luck, you can have 5 monsters on the field and win the Duel before your opponent even knows what hit them.
 
 
 
 
 
==Recommended Cards==
 
 
 
===Monsters===
 
 
* [[Dark Grepher]]
 
* [[Dark Grepher]]
 +
* [[Fiendish Rhino Warrior]]
 +
* [[Scarm, Malebranche of the Burning Abyss]]
 +
* [[Stygian Street Patrol]]
 +
* [[Tour Guide From the Underworld]]
 +
* [[Earthbound Prisoner Stone Sweeper]]
 +
* [[Zalamander Catalyzer]]
 +
* [[Luna the Dark Spirit]]
 +
|tuner monsters =
 +
* [[Infernity Avenger]]
 +
* [[Infernity Beetle]]
 +
* [[Infernity Sage]]
 +
* [[Infernity Wildcat]]
 
* [[Plaguespreader Zombie]]
 
* [[Plaguespreader Zombie]]
 
+
* [[Vision Resonator]]
===Spells===
+
* [[Synkron Resonator]]
* [[Card Destruction]]
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|fusion monsters =
 +
* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
 +
|synchro monsters =
 +
* [[Infernity Doom Archfiend]]
 +
* [[Infernity Doom Dragon]]
 +
* [[Hundred Eyes Dragon]]
 +
* [[Void Ogre Dragon]]
 +
* [[Beelze of the Diabolic Dragons]]
 +
* [[Brionac, Dragon of the Ice Barrier]]
 +
* [[Dark End Dragon]]
 +
* [[Hot Red Dragon Archfiend Abyss]]
 +
* [[Trishula, Dragon of the Ice Barrier]]
 +
* [[Accel Synchro Stardust Dragon]]
 +
** [[Bystial Dis Pater]]
 +
** [[Baronne de Fleur]]
 +
|xyz monsters =
 +
* [[Dante, Traveler of the Burning Abyss]]
 +
* [[Leviair the Sea Dragon]]
 +
* [[D/D/D Stone King Darius]]
 +
** [[D/D/D Deviser King Deus Machinex]]
 +
* [[Number 60: Dugares the Timeless]]
 +
|link monsters =
 +
* [[Cherubini, Ebon Angel of the Burning Abyss]]
 +
* [[Crystron Halqifibrax]] (Traditional Format only)
 +
* [[Muckraker From the Underworld]]
 +
* [[Dharc the Dark Charmer, Gloomy]]
 +
* [[Saryuja Skull Dread]]
 +
* [[Wee Witch's Apprentice]]
 +
|normal spells =
 +
* [[Infernity Paranoia]]
 +
* [[Contract with the Void]]
 +
* [[This Creepy Little Punk]]
 +
* [[ZERO-MAX]]
 +
* [[Charge Into a Dark World]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
 +
* [[Into the Void]]
 +
* [[One for One]]
 
* [[Allure of Darkness]]
 
* [[Allure of Darkness]]
* [[One for One]]
+
* [[Recurring Nightmare]]
* [[Dark World Dealings]]
+
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
* [[Synchro Rumble]]
 +
|field spells =
 +
* [[Archfiend Palabyrinth]]
 +
* [[Nightmare Throne]]
 +
|continuous spells =
 +
* [[Infernity Launcher]]
 +
* [[Wave-Motion Inferno]]
 +
* [[Void Apocalypse]]
 +
* [[Crimson Gaia]] (with "Vision Resonator")
 +
* [[Interdimensional Matter Translocator]]
 +
|normal traps =
 +
* [[Infernity Break]]
 +
* [[Infernity Force]]
 +
* [[Infernity Inferno]]
 +
* [[Infernity Reflector]]
 +
* [[Infernity Suppression]]
 +
* [[Archfiend's Ghastly Glitch]]
 +
* [[Fiend Griefing]]
 +
* [[Dark Sacrifice]]
 +
|counter traps =
 +
* [[Infernity Barrier]]
 +
|continuous traps =
 +
* [[Phantom Hand]]
 +
}}
  
===Traps===
+
===Official Deck===
* [[Raigeki Break]]
+
{{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>
* [[Phoenix Wing Wind Blast]]
+
|effect monsters =
 
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* [[Archfiend Heiress]]
===Extra Deck===
+
* [[Dark Grepher]]
 +
* [[Infernity Archer]]
 +
* [[Infernity Archfiend]] x3
 +
* [[Infernity Patriarch]]
 +
* [[Infernity General]]
 +
* [[Infernity Mirage]] x3
 +
* [[Infernity Necromancer]] x3
 +
* [[Stygian Street Patrol]]
 +
|tuner monsters =
 +
* [[Infernity Avenger]] x2
 +
|synchro monsters =
 +
* [[Beelzeus of the Diabolic Dragons]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[Hi-Speedroid Puzzle]]
 +
* [[Hundred Eyes Dragon]] x2
 +
* [[Infernity Doom Dragon]]
 +
* [[Nirvana High Paladin]]
 
* [[Trishula, Dragon of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]]
* [[Brionac, Dragon of the Ice Barrier]]
+
* [[Void Ogre Dragon]] x2
* [[Stygian Sergeants]]
+
|xyz monsters =
* [[Hundred-Eyes Dragon]]
+
* [[Dark Rebellion Xyz Dragon]]
* [[Chaos King Archfiend]]
+
* [[Leviair the Sea Dragon]]
* [[Ally of Justice - Decisive Arms]]
+
* [[Number 39: Utopia]]
 
+
* [[Number 101: Silent Honor ARK]]
==Infernity World==
+
* [[Number S39: Utopia the Lightning]]
This deck revolves around the not having any cards in your hand as well but use the [[Dark World]] [[Swarm]].
+
|spells =
 
+
* [[Dark Hole]]
== Recommended cards ==
+
* [[Foolish Burial]]
 
+
* [[Harpie's Feather Duster]]
=== Monsters ===
+
* [[Infernity Launcher]]
* [[Beiige, Vanguard of Dark World]]
+
* [[Monster Reborn]]
* [[Brron, Mad King of Dark World]]
+
* [[Mystical Space Typhoon]] x3
* [[Broww, Huntsman of Dark World]]
+
* [[One for One]]
* [[Goldd, Wu-Lord of Dark World]]
+
* [[Reasoning]]
* [[Sillva, Warlord of Dark World]]
+
|traps =
* [[Scarr, Scout of Dark World]]
+
* [[Compulsory Evacuation Device]] x2
* [[Snipe Hunter]]
+
* [[Fiendish Chain]] x2
 
+
* [[Infernity Barrier]] x3
=== Spells ===
+
* [[Infernity Break]] x3
* [[Dark World Lightning]]
+
* [[Infernity Inferno]]
* [[Dark World Dealings]]
+
* [[Solemn Judgment]]
* [[Dark Core]]
+
}}
* [[Lightning Vortex]]
+
===Weaknesses===
* [[A Feather of the Phoenix]]
+
Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
* [[The Cheerful Coffin]]
 
* [[Hand Destruction]]
 
* [[Card Destruction]]
 
* [[Tribute to the Doomed]]
 
 
 
=== Traps ===
 
* [[Depth Amulet]]
 
* [[Raigeki Break]]
 
* [[Phoenix Wing Wind Blast]]
 
* [[Fine]]
 
* [[Rope of Life]]
 
 
 
 
== Trivia ==
 
== Trivia ==
 
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* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
* In the Japanese version of [[Yu-Gi-Oh! 5D's]] when [[Kalin Kessler|Kalin]] says '''Infernity''', you can mishear him saying '''Infinity'''.
+
* In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
 
+
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality'''.
+
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
 
+
* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.
* The more recent additions of the [[Infernity]] archetype seem to have a Western Shootout theme to them.
+
** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.
 
+
** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.
{{ArchetypeNavbox|Infernity}}
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** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.
[[Category:Archetype]]
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** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.
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== References ==
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<references />
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[[Category:TCG and OCG archetypes]]

Revision as of 06:22, 26 April 2024

Infernity
"Infernity Archfiend" and "Infernity Avenger" in the artwork of "Infernity Launcher".
Japanese
  • インフェルニティ
  • Inferuniti (romanized)
English
  • Infernalty (anime)
Simplified Chinese
  • 无限狱
French
  • Enfernité
German
  • Ewig infernal
Italian
  • Demoneterno
  • Demoneternal (translated)
Korean
  • 인페르니티
  • Inpereuniti (romanized)
Portuguese
  • Inférnico/a
Spanish
  • Inférnico/a
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Infernity" (インフェルニティ Inferuniti) is an archetype of DARK monsters used by Kalin Kessler in the Yu-Gi-Oh! 5D's anime and manga. They consist of monsters whose effects activate when a player has no cards in hand. In episodes 33 - 35 in the dub of Yu-Gi-Oh! 5D's, the archetype was referred to as "Infernalty".

Appearance

"Infernity" has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "Infernity Avenger" and "Infernity Randomizer" for cowboys and the likes of "Infernity Archfiend" and "Infernity Mirage" for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "Archfiend" monsters, namely "Infernity Patriarch" and "Infernity Knight". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.

Etymology

"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".

Playing style

The archetype has a play-style focusing on having an empty hand, with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the Deck even against an archetype that would focus on doing so. They also possess strong Special Summon capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "Infernity Wildcat" can help with getting monsters into the GY to allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and as a Tuner allows for easier Synchro Summoning on top of being able to modify its own Level by banishing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with "Infernity General", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up Xyz Summons. "Infernity Beetle" is another Level 2 Tuner which Tributes itself to Summon additional copies from the Deck while you have a bare hand, adding to swarming capabilities. Another helpful member is "Infernity Necromancer", who can immediately go into Defense Position with a decent 2000 DEF and Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "Infernity Conjurer" revives itself and, while your hand is empty, lowers the ATK of opposing monsters by 800. "Infernity Dwarf" simply grants your monsters piercing battle damage which may be of some use, whilst "Infernity Beast" shuts down Spells/Traps when it attacks. "Infernity Destroyer" sports a decent 2300 ATK and can deal an additional 1600 effect damage when it destroys a monster, conversely "Infernity Guardian" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your hand to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. "Infernity Archer" simply attacks directly. In terms of the Extra Deck, the Synchro Monster "Infernity Doom Archfiend" can negate any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each Battle Phase. "Infernity Doom Dragon" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack. In terms of Spells and Traps, a staple card is "Infernity Launcher" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "Wave-Motion Inferno" this can quickly power up your monsters and start off strong. "Infernity Paranoia" can Tribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "ZERO-MAX" helps with reviving your monsters and can clear the opponent's field of monsters with equal or lower ATK to boot. "Phantom Hand" is a Continuous Trap that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "Infernity Suppression" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was Set if you have an empty hand. "Infernity Barrier" on the other hand, is a Counter Trap that can negate anything while your hand is lacking, making it a staple. "Infernity Reflector" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage. "Void Ogre Dragon" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "Charge Into a Dark World" can resurrect practically any of the Main Deck members before emptying your hand, making it a perfect fit. "Dark World Dealings" might also be of use as it can draw a card while also providing your GY with resources. "Cherubini, Ebon Angel of the Burning Abyss" is also helpful as it can accomplish getting monsters like "General" ready for later. "Hundred Eyes Dragon" is an extremely useful card, able to continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "Mirage".

Recommended cards

Recommended cards

Official Deck

Weaknesses

Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "Ash Blossom & Joyous Spring" and "Effect Veiler" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "Dimensional Fissure" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.

Trivia

  • The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".
  • In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
  • The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.
  • "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.

References