Difference between revisions of "Ojama"

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==Playing style==
 
==Playing style==
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The main focus of the "Ojamas" is to generate enormous hand advantage and utilize the field spell to switch the ATK/DEF of all monsters on the field. Also, the Ojamas' swarming capabilites can create powerful "Xyz" and "Synchro" Monsters to dominate the field.
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"[[Ojama Blue]]" is the lynchpin of the Deck, along with the field spell, "[[Ojama Country]]". It is recommend to find ways to get "Blue" to the field as soon as possible to start the "Ojama" engine. Good cards to use are "[[Super-Nimble Mega Hamster]]" and/or "[[Shining Angel]]". "Blue" can add the field spell and another key card, "[[Ojamagic]]", straight to your hand; "[[Ojamagic]]" allows you to add all three of the Normal Ojamas to your hand at once so you can use them all in conjunction with power cards like "[[Polymerization]]", "[[Ojama Red]]", and even the infamous and hilarious "[[Ojama Delta Hurricane!!]]"!
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DARK monsters like "[[Junk Synchron]]" and "[[Tragoedia]]" are perfect fits in the Deck, also allowing the splashing in of powerful chaos monsters such as "[[Black Luster Soldier - Envoy of the Beginning]]".
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"Ojamas" (yes, even the Normal Monsters) are excellent in the hand, on the field, and in the Graveyard. In the hand, they can be Special Summoned by "[[Ojama Red]]" for a big "[[Ojama Delta Hurricane!!]]" play, fused with "[[Polymerization]]", or discarded for "[[Ojama Country]]". On the field, they support the field spell, switching the ATK/DEF of every monster on the field. They can be made into Synchro and Xyz Monsters with high DEF (which switches into becoming ATK because of "[[Ojama Country]]") like "[[Frozen Fitzgerald]]" (2500 DEF) and "[[Gachi Gachi Gantetsu]]". [1800 DEF but he boosts all your monsters (including himself) by 400] Their biggest Fusion Monster, "[[Ojama King]]" has a whopping 3000 DEF, blocks off 3 of your opponent's Monster Zones, and can be revived every turn by "[[Ojama Country]]" just by discarding a single "Ojama" card. In the Graveyard, "Ojamas" can be revived by the field spell, "[[Junk Synchron]]", and the powerful "[[Tri-Wight]]". If "Yellow", "Green", and "Black" are all in the Graveyard, (which is easy to accomplish after using "[[Ojamagic]]") you can wipe out your opponent with a well-timed "Delta Hurricane"!
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Because there are so many "Ojama" Monsters and Spells, it is best to stick with a small, if non-existent, trap lineup, focusing on swarming the field with "[[Gachi Gachi Gantetsu]]s" while keeping a large, well-stocked hand.
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There are many defining characteristics of the "Ojamas": their low [[Level]] and the fact that the first three ("[[Ojama Yellow]]", "[[Ojama Black]]", and "[[Ojama Green]]") are all [[Normal Monster]]s; their ability to make opponent's monster spaces unusable: and the fact that all have 0 ATK, but some have high [[DEF]]. Listed below are cards to take advantage of these characteristics:
 
There are many defining characteristics of the "Ojamas": their low [[Level]] and the fact that the first three ("[[Ojama Yellow]]", "[[Ojama Black]]", and "[[Ojama Green]]") are all [[Normal Monster]]s; their ability to make opponent's monster spaces unusable: and the fact that all have 0 ATK, but some have high [[DEF]]. Listed below are cards to take advantage of these characteristics:
  

Revision as of 02:04, 7 November 2012

Ojama
The Ojamas
The Ojamas
Japanese
  • おジャマ
  • Ojama (romanized)
French
  • Ojama
German
  • Ojama
Italian
  • Ojama
Portuguese
  • Ojama
Spanish
  • Ojama
Sets
Anime appearances
Lists

"Ojama" (おジャマ, Ojama) is an archetype of cards played by Chazz Princeton. While the "Ojama" monsters all have 0 ATK, many "Ojama" cards can fill up or prevent the use of the opponent's Monster Card Zones, although the card themes do not always focus on this. "Ojama Delta Hurricane!!" which can destroy all cards on the opponent's side of the field when "Green", "Yellow", and "Black" are on the field. "Ojama King" can gain 1000 ATK for each "Ojama" monster destroyed by "Ojamuscle" as long as he remains on the field. There are two "Ojama" Effect Monsters, "Red" and "Blue", who help the archetype in general. The "Ojamas" even have their own Field Spell," Ojama Country", presenting this archetype with DEF beatdown strategies. Still more unknown new "Ojamas" are shown in "Ojama Country" and "Solidarity": a spiky flying "Ojama", a flat purple "Ojama", a fat lime green "Ojama", a non-flying one with a spiky head, and there appears to be a snake and a dog. These six have yet to be seen in either the TCG or OCG.

The name "Ojama" comes from the Japanese phrase Ojamashimasu (お邪魔します) which means "Excuse me for intruding" and is usually said by people entering a room unexpectedly. This could be a reference to the card "Ojama Trio," where the Ojamas barge onto the opponent's field, as well as their flavor text. Their name could also come from the word "Jama", which means "obstacle" in Japanese. The term "Jama" is also used to describe something or someone that is a nuisance or "in the way", which the Ojamas certainly embody.

The original three "Ojamas" ("Yellow", "Green" and "Black") are siblings and have grandparents, as featured on "Ojama Knight". The relationship between the original trio and the two newer "Ojamas" ("Blue" and "Ojama Red") is unknown, but they appear to be family (as suggested by "Solidarity", a possible direct reference), or at least countrymen/citizens/beings all hailing from "Ojama Country".

The "Ojamas" seem to be used as the butt of humor on several card illustrations, such as being hunted down on "Harpies' Hunting Ground", being tossed by "Man-Thro' Tro'", being used to practice boxing in "Ojamuscle" or flattened on "Power Filter".

According to the famous Konami detective game, Snatcher, "Ojama" is the nickname of Hideo Kojima, the game's creator and director.

Playing style

The main focus of the "Ojamas" is to generate enormous hand advantage and utilize the field spell to switch the ATK/DEF of all monsters on the field. Also, the Ojamas' swarming capabilites can create powerful "Xyz" and "Synchro" Monsters to dominate the field.

"Ojama Blue" is the lynchpin of the Deck, along with the field spell, "Ojama Country". It is recommend to find ways to get "Blue" to the field as soon as possible to start the "Ojama" engine. Good cards to use are "Super-Nimble Mega Hamster" and/or "Shining Angel". "Blue" can add the field spell and another key card, "Ojamagic", straight to your hand; "Ojamagic" allows you to add all three of the Normal Ojamas to your hand at once so you can use them all in conjunction with power cards like "Polymerization", "Ojama Red", and even the infamous and hilarious "Ojama Delta Hurricane!!"!

DARK monsters like "Junk Synchron" and "Tragoedia" are perfect fits in the Deck, also allowing the splashing in of powerful chaos monsters such as "Black Luster Soldier - Envoy of the Beginning".

"Ojamas" (yes, even the Normal Monsters) are excellent in the hand, on the field, and in the Graveyard. In the hand, they can be Special Summoned by "Ojama Red" for a big "Ojama Delta Hurricane!!" play, fused with "Polymerization", or discarded for "Ojama Country". On the field, they support the field spell, switching the ATK/DEF of every monster on the field. They can be made into Synchro and Xyz Monsters with high DEF (which switches into becoming ATK because of "Ojama Country") like "Frozen Fitzgerald" (2500 DEF) and "Gachi Gachi Gantetsu". [1800 DEF but he boosts all your monsters (including himself) by 400] Their biggest Fusion Monster, "Ojama King" has a whopping 3000 DEF, blocks off 3 of your opponent's Monster Zones, and can be revived every turn by "Ojama Country" just by discarding a single "Ojama" card. In the Graveyard, "Ojamas" can be revived by the field spell, "Junk Synchron", and the powerful "Tri-Wight". If "Yellow", "Green", and "Black" are all in the Graveyard, (which is easy to accomplish after using "Ojamagic") you can wipe out your opponent with a well-timed "Delta Hurricane"! Because there are so many "Ojama" Monsters and Spells, it is best to stick with a small, if non-existent, trap lineup, focusing on swarming the field with "Gachi Gachi Gantetsus" while keeping a large, well-stocked hand.

There are many defining characteristics of the "Ojamas": their low Level and the fact that the first three ("Ojama Yellow", "Ojama Black", and "Ojama Green") are all Normal Monsters; their ability to make opponent's monster spaces unusable: and the fact that all have 0 ATK, but some have high DEF. Listed below are cards to take advantage of these characteristics:

  • High DEF: This can be combined with the Zone lockdown to produce practically an OTK. Fill up opponent monster spaces with "Ojama Tokens" and "Ground Collapse". Summon "Ojama King", and ideally two other "Ojama" monsters. Then, switch the ATK and DEF of all monsters with either "Shield and Sword" or the "Ojama Country"; this raises the ATK of "King" to 3000. Finally, use "Ojamuscle", destroying the three "Ojama Tokens" on your opponent's side of the field and a number of "Ojama" monsters on your side of the field, thus raising the ATK of "Ojama King" to at least 6000 (8000 if your opponent had two "Ojama Tokens"). Attack directly, hopefully to win.
  • The release of "Rescue Rabbit" increases the playability of the "Ojama" themed Decks. "Rescue Rabbit" can be banished on your turn to play two Level 4 or lower Normal Monsters from your Deck; this can help bring those major cards such as "Ojama Yellow", "Ojama Black", and "Ojama Green". This will help Synchro Summon cards a lot easier. This can also help to Xyz summon "Gachi Gachi Gantetsu" or "Number 96: Dark Mist".

Ojama Bug Chaos

This Deck utilizes the effects of the "Crashbug" series which are all DARK, as well as "Chaos Sorcerer". As an "Ojama" monster can be searched via "Sangan", this adds to the strength of a Chaos "Ojama" deck, as an "Ojama" monster is a light attribute monster whilst "Sangan" is a dark attribute monster.

Recommended cards

Monster Cards

Spell Cards

Trap Cards

Extra Deck

DeltaOjama Deck

See also Ojama OTK

The DeltaOjama Deck is based on getting 5 "Ojama" cards on the field using the effect of "Ojama Red" and then using "Ojama Delta Hurricane!!" to clear your opponent's field, then activate "Ojama Country" to switch the ATK and DEF of all your "Ojamas" so that each has 1000 ATK, then do 5000 damage to opponents Life Points, this will result in a two turn kill, along with having cards like "Mage Power", "United We Stand", "Thousand Energy" and "The Big March of Animals" in your Deck to increase the ATK of your "Ojamas" for a OTK. If you run a Beast-only Deck, you can also use "Solidarity". In addition, you can also use "Super Polymerization" to Fusion Summon "Ojama King" after attacking with each of the five weaker Ojamas, resulting in a One-Turn Kill.

Ojama Beatdown

This usage of the Ojamas is dependent on "Ojama Country", which can be searched out by "Ojama Blue". It works by using cards like "Destiny HERO - Defender", "Ojama King" and "Ojama Knight" with large high DEF to make them into powerful beatsticks.

It also strives to Summon and "Ojama" Fusions. Therefore, cards like "King of the Swamp" and "Elemental HERO Woodsman" are used. "Woodsman" also becomes a beatstick under "Ojama Country" by his 2000 DEF. Some fun additions to such a Deck could include "Gear Golem the Moving Fortress" to attack directly for 2200 ATK by paying 800, and "Snowman Eater" to destroy your opponents problem monsters and have a 1900 beatstick to boot. "Honest" can also be used since it becomes a 1900 beatstick with a hit and run tactic. This can be used to protect your "Ojamas" as well as get in a good hit.

"Ojamagic", searchable via "Ojama Blue", can be discarded as a cost of "Ojama Country" or by "Magical Hats" or many other means in order to add the three normal "Ojamas" to your hand. This thins the Deck very quickly and also provides you the means to Fusion Summon "Ojama King". When it is Fusion Summoned, you can also use "De-Fusion", to get back the normal "Ojamas" and then activate "Ojama Delta Hurricane!!".

Also, "Instant Fusion" can be used to Summon "Ojama Knight". "Ojama Knight" is a Level 5 monster; when he is sent to the Graveyard via the effect of "Instant Fusion" effect, one may revive him via "Ojama Country".

Ojama Lockdown

This lockdown relies on using the effects of cards like "Ojama Trio", "Ojama Knight", "Xing Zhen Hu" and "Spatial Collapse" to completely prevent the opponent from being able to perform any actions. The player then waits until the opponent runs out of cards, whittles down the opponent's Life Points by inflicting effect damage, or uses "Final Countdown" and waits for 20 turns to pass.

This lockdown starts off by Summoning "Ojama Knight" and activating "Ojama Trio". This way, there'll be 3 Monster Zones occupied by the "Ojama Tokens" and 2 blocked by "Ojama Knight", preventing the opponent from Summoning any monsters. Activating "Xing Zhen Hu" while the opponent has 2 Set Spell and/or Trap Cards prevents 2 further cards being activated. Using "Spatial Collapse" at this point will prevent the opponent from having any more cards on the field.

Recommended Cards

Ojama Synchro

This Deck utilizes "Genex Ally Birdman", "Key Mouse", "Junk Synchron", "Debris Dragon", "Fabled Raven" and sometimes "Quickdraw Synchron" and "Road Synchron" and "Egotistical Ape". A possible side-deck choice is "Guldfaxe of the Nordic Beasts".

"Key Mouse" searches for "Ojama Blue" or "Ojama Red", "Junk Synchron" can revive Level 2 "Ojamas" and Synchro Summons "Junk Berserker" or "Junk Archer" when combined with your "Ojama Country" summon. "Debris Dragon" can return a destroyed "Ojama" and swap attack and defence if "Ojama Country" is active, giving "Debris Dragon" 2000ATK, it is not recommended to revive a "Ojama Knight" or and "Ojama King" as to include effective synchro summoning in the deck, you do not have space for effective fusion summoning also, as well as the fact that "Ojama Knight" is level 5 and "Ojama King" is level 6, and as all level 9 or higher synchro monsters require 2 or more non-tuner materials this means that you cannot synchro with the monster you revive with "Debris Dragon". However, "Debris Dragon" can summon one of 3 notable synchro moonsters, either "Orient Dragon" with himself and the "Ojama" he summons, or "Stardust Dragon" or "Red Dragon Archfiend" if combined with the summon from "Ojama Country". When "Ojama Country" is on the field, use "Quickdraw Synchron" or "Egotistical Ape" to send a Level 2 "Ojama" to the graveyard; it can be resurrected with "Ojama Country" and you can easily Synchro Summon "Nitro Warrior". "Ancient Fairy Dragon" can be useful to help search for "Ojama Country" and turns into a 3000 ATK beatstick with "Ojama Country" on the field. "Genex Ally Birdman" is very good with "Ojama Red" as once you summon him, you can special summon up to 4 "Ojamas" and then return him to your hand with "Genex Ally Birdman" to reuse his effect another turn, and synchro summon with "Genex Ally Birdman" and the "Ojamas" that "Ojama Red" special summoned, making options of levels 5 ("Genex Ally Birdman" and 1 "Ojama") level 7, (with 2 "Ojamas") or level 9 (with 3 "Ojamas", easily obtained by using "Ojamagic"). "Fabled Raven" is a powerful card for "Ojamas" as it allows access to the "Fabled" synchro monsters, as well as allowing a variety of synchro monsters to be summoned, due to it's ability to increase it's level. The discard cost is easy to pay for "Ojamas" and can be advantageous, as it can allow for the discarding of "Ojamagic" which if discarded with another card makes "Fabled Raven" level 4, which with a level 2 "Ojama" allows access to the most powerful level 6 synchro monster for "Ojamas", "Brionac, Dragon of the Ice Barrier", which allows you to discard the cards searched by discarding "Ojamagic" with "Fabled Raven" as a way so safely clear the field of cards, without activating searcher effects or many commonly played traps. The reasons "Guldfaxe of the Nordic Beasts" is only a side deck option is, despite the fact it's a beast type monster, allowing the use of "Solidarity" in the deck, due to the type of the synchro monsters in the extra deck being likely to be different, this is not a partially viable option. However it can be a strong side-deck choice due to if the opponent is running a synchro focused deck, it can be a fast card to use, requiring little set up, with good attack and defence. With just 3 "Ojamas" it would also allow the summoning of "Thor, Lord of the Aesir".

Also with the recent release of "Frozen Fitzgerald" you can use "Junk Synchron" to revive any of your "Ojamas" for an instant Synchro Summon of "Frozen Fitzgerald" giving you a deadly monster. Then if he were destroyed while you had no monsters on the field you could use his effect to put another Level 2 monster from your hand into the Graveyard to be used for the Synchro Summoning of another "Frozen Fitzgerald" using "Junk Synchron" thus getting you two deadly monsters on the field that are hard to kill. Another strategy for Summoning out "Frozen Fitzgerald" (or any other Level 5 Synchro for that matter) is to play "Foolish Burial" to send any Level 2 "Ojama" monsters (or any Level 2 Beast-Type monster) to the Graveyard and then Summon "Junk Synchron" to the field to Special Summon the "Ojama" back to the field for an instant one turn Synchro Summon.

"Kinka-byo" is a great Level one Beast-Type that can revive "Key Mouse" for Synchro Summon of "Formula Synchron" or you could use that revived "Key Mouse" to retrieve your key cards.

In Traditional Format, you can Summon "X-Saber Airbellum" with "Rescue Cat" along with "Key Mouse" to create "Red Nova Dragon".

Recommended cards

Monster Cards

  • Honest (powerful light support card, for a predominantly light deck)
  • Marshmallon" (Useful stall card that can do damage and bide time till a Xyz or synchro summon, and being level 3 can help to make synchro monsters of other levels, as all "Ojamas" are level 2)
  • Junk Synchron (Allows use of "Junk" synchro monsters, however requires monsters in grave)
  • Egotistical Ape (Not recommended for "Ojamas", as discarding an "Ojama" will make him level 3 or level 7, with another ojama that makes a level 5 synchro monster for the cost of 3 cards (arguably too high, but can be done quickly) or level 9 which requires 2 non-tuner synchro materials.)

Extra Deck

Spell Cards

Trap Cards

Optional support cards

  • Pixie Ring - Since all "Ojamas" share the same ATK and DEF this card will prevent your opponent from attacking.
  • Solidarity - All "Ojamas" share the same Type so this card can give your "Ojamas" a nice 800 ATK boost.
  • Limit Reverse and Graceful Revival - These cards allow you to Special Summon one of the lower Level "Ojamas" in Attack Position to your side of the field from the Graveyard.
  • Snipe Hunter - You can discard "Ojamagic" for the effect of "Snipe Hunter", then use the three "Ojamas" you get from "Ojamagic" to discard for the effect of "Snipe Hunter" three more times.
  • Honest - Since all "Ojama" monsters are LIGHT Attribute, running a few copies of "Honest" would be a good idea. He will give the "Ojamas" enough power to at least match your opponent's attacking monster. Be warned though, that if you do use "Honest", you may lose the ATK boost from "Solidarity".
  • No Entry!! - If "Ojama Country" gets destroyed, DEF will return to monsters and ATK will be 0 again, so this card prevents receiving a lot of damage.
  • Super Polymerization - Useful with swarming tactics and strategies with "Magical Hats" and "Ojama Trio". You can fuse "Ojama Tokens" or copies of "Ojamagic" placed on the field by "Magical Hats" for "Ojama Knight". You will either inflict burn damage to your opponent, or be able to add up to six cards to your hand (or both if you draw multiple copies of any of the previously listed cards). This card can also allow monsters that have already attacked be used as fusion material during the battle phase and the summoned Fusion Monster will be able to attack also.
  • Inverse Universe - Might help when someone destroys "Ojama Country" before or after your opponent's Battle Phase.
  • Spiritual Forest - For stall; an "Ojama" monster will need two attacks to be destroyed (This card is not recommended if you're trying to suicide "Ojama Blue" for its effect).
  • Tragoedia - To compliment the fact of hand advantage in "Ojama" Decks. Also, can help with Synchro Summoning.