Yu-Gi-Oh! - Episode 049

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Yu-Gi-Oh! - Episode 049
Names
Series
SeriesYu-Gi-Oh!
Number49
Season1
Chronology
Yu-Gi-Oh! episodes (season 1)
Previous"Dungeon Dice Monsters, Part 3"
Next"The Mystery Duelist, Part 1"

Dungeon Dice Monsters - Part 4, knowas as Dimension of Miracle - Black Magician: Summon is the last episode of the the first season of Yu-Gi-Oh! second series anime (known as Yu-Gi-Oh! Duel Monsters in Japan).

In the Japanese version, the opening and ending themes change from V O I C E and Energizing Shower to S H U F F L E and The Afternoon of that Day. In the US version, the opening theme for season two will not change for another few episodes.

Summary

Yami Yugi is in far worse shape than before. If he loses this game of Dungeon Dice Monsters against Duke Devlin, he will lose his chance at freeing Joey from being Duke's humiliated servant for the next week, and he will have to give up playing Duel Monsters, losing his "King of Games" title to Duke. The pressure is definitely on him, but there is very little he can do. With his previous moves, Duke built out a dungeon path that cut Yami off from building his any further. Yami has already had to make a few precious summons, leaving his remaining territory all but covered. Duke's words remind him that, with no space left, he can't summon more monsters, so if all his monsters get destroyed, there will be nothing to stop Duke from striking directly at Yami's Heart Points. And even though Yami has two Heart Points left against Duke's one, Duke has now summoned Orgoth the Relentless, which carries a permanent power-boost effect that has already destroyed the only monster Yami had in Duke's territory.

Yami takes his next turn, moving one of his monsters towards the incoming attack -- and both players know where that attack is coming from. With Duke's turn, he uses a teleportation combo built up in the previous turns to carry Orgoth a stone's throw from Yugi's Heart Points with just a few squares of movement. Yami uses his next turn to put all three of his monsters between Orgoth and himself. Duke closes in for the kill, boosting Orgoth's power further and then destroying Thunder Ball, the first of Yami's defenders.

It can't end like this, and Yami uses his next turn to launch an attack against Orgoth with Mighty Mage. However, Duke is fully aware of Orgoth's strength, and he uses a defense crest so that Orgoth does not lose all of his Hit Points. Not only does his monster survive, damage is deflected back at Mighty Mage. Duke comes back on the next turn, activating Orgoth's ability enough to overcome Mighty Mage's high-level stamina. With a slash, Mighty Mage is destroyed, and Yami only has one monster left.

With so much riding on this turn, Yami throws his dice. He gets some extra Attack Crests, and he gathers them with all of the Attack Crests he has left in his Crest Pool. These six crests used together with Knight of Twin Swords allow Yami's knight to attack six times. With a rush, Yami sends his monster to strike down Orgoth for good. Duke counters right away by activating the ability of Yaranzo, allowing him to trade in crests from his own Crest Pool to gain extra Defense Crests. The added reinforcements allow Orgoth to come back time and time again, and to Yami's shock, Orgoth blocks all six of the knight's attacks. With Duke's next turn, the giant monster's sword crashes down once again, and Knight of Twin Swords is destroyed.

The final hopes of Joey, Tea and Tristan have all collapsed, and they can only watch as Yami's next turn does nothing (he does not get any summon crests), and Duke sends Orgoth directly to Yami's Heart Points. With another attack, the second point is gone, and Yami has nothing to stop the last attack. Duke is assured of his victory, but surprise edges in when he sees that Yami hasn't given up yet. Duke calls him out on being so confident when there's nothing left for him to do. He can't summon any more monsters as there is seemingly no more room for him to dimension the dice. Yami takes his next turn, and with all his heart, he rolls his dice. With a thrill, he sees that he has gotten a Level-4 summon, but Duke protests that while it is a good roll, a summon can't be done since there is no room left.

Yami is unshaken claiming he shouldn't be so sure, and Duke starts to become hesitant demanding what that means. Yami states there is always a way to dimension the dice and no matter how it is done, you just have to believe. He loads his strongest die into the playing field to prove so. In the arena, the hologram of the die rises from a hemmed-in square, but as it starts to open, Duke sees what Yami knew already. Yami had no room to even have three open spaces in a row, but he did have six squares in a zig-zag pattern, and the cube is able to unfold perfectly into this last remaining room. Yami calls out his ace monster -- Dark Magician. With its full power, his spellcaster leaps to the battle, blasting Orgoth with its magic and destroying it at last since it only had 20 Defense Points.

Duke is now furious to think that Yami not only escaped his clutches but also summoned his most powerful monster. But he still has one trick up his sleeve, and calls Yami's attention to the closed treasure chest that's been sitting on his field since the earlier stages of the game. He uses his next turn to move forward one of his remaining monsters onto the item, and the chest opens to unveil Monster Cannon. This item has the ability to use a monster as ammunition to destroy any opponent's monster. With Dark Magician gone, Yami will have absolutely no room for summoning monsters. But before Duke is able to cast the effect, Yami casts Dark Magician's ability of Magical Hats. The spellcaster is hidden under one of four shuffled hats, but Duke only has one chance to get the shot right. With all his will, Duke picks a hat and fires. The impact crushes the target instantly, but another hat opens just after, revealing Dark Magician. Duke is now in a panic, and he calls Yaranzo to fall back.

Yami takes his turn, gaining extra Magic Crests for his another casting of Dark Magician's power -- Mystic Box. His monster is enclosed within one box, and Yaranzo is sealed in another. The box on Yugi's side is skewered with swords, but when the door on that box opens, Duke winces to see that Yaranzo was the one destroyed. Not only that, Dark Magician has switched places into the other box now appearing only a few squares away from Duke. There is nothing between them, and Yami calls out the attack. With one final call, the attack strikes home, and Duke loses his last Heart Point. Yami wins.

With a cheer, Joey throws off the dog costume Duke had made him wear, and everyone celebrates that Yami pulled off such a turnaround. Duke is thoroughly humbled, and afterwards, he apologizes to Yugi and his friends for how he treated them as well as admitting that Yugi did had the skill to beat Pegasus fair and square. They forgive him, and Joey and Tristan (plus Yugi's grandfather) admit that Dungeon Dice Monsters is a really cool game. Just then, Duke's laptop signals a message. He opens the email, and with a thrill, he sees that Industrial Illusions has sent a production contract after all. This is means that his game now has a worldwide market, and as all his new friends share his joy with him, Yugi silently remarks on such friendship, and his other self shares his smile.

Featured Duels

The Duel featured in this episode uses Dungeon Dice Monsters rules.

Note to editors: Please read previous episode.

Note 1: Please note that they do not often show the dice pool or show the dice result clearly enough for us to see. As a result, the total may be wrong. In order to do this as accurately as possible, I had to go back and check several times and calculate what they use. Most of the time the dice pool is wrong.

Note 2: Please note that the monster stats are not always the same as the real life game on the card text.

Duel continues from the previous episode.


Yugi

Blue Dice: Summon LV3

Blue Dice: Movement X2

Blue Dice: Attack

Total = Movement: 7 ATK: 4 DEF: 3 Magic: 0 Trap: 0

Turn: Moves his Knight of Twin Swords 5 spaces (2 left)

Duke's Turn

Red Dice: Movement X2

Red Dice: Defense

Green Dice: Movement X2

Total = Movement: 18 ATK: 4 DEF: 2 Magic: 7 Trap: 3

Turn: Orgoth the Relentless moves 4 spaces (14 left), into the Warp Vortex

Yugi

Blue Dice: Movement X2

Blue Dice: Movement

Blue Dice: Magic

Total = Movement: 10 ATK: 4 DEF: 3 Magic: 1 Trap: 0

Turn: Moves all his monsters in front of his Heart Points (It is now unknown how many movement crests he possesses due to moving so many monsters several spaces.)

Duke's Turn

Red Dice: Magic

Red Dice: Defense

Green Dice: Magic

Total = Movement: 14 ATK: 4 DEF: 3 Magic: 9 Trap: 3

Turn: Moves Orgoth the Relentless moves 2 spaces (12 left) and activates his ability, using 2 magic crests (7 left) to increase his attack to 40. Orgoth then attacks Thunder Ball, destroying it.

Yugi

Blue Dice: Movement X2

Blue Dice: Movement

Blue Dice: Attack

Total = Movement: ?? ATK: 5 DEF: 3 Magic: 1 Trap: 0

Turn: Mighty Mage attacks Orgoth the Relentless, but Duke uses a defense crest (2 left). Orgoth loses 10HP (20HP left), and Mighty Mage loses 20HP (20HP left).

Duke's Turn

Red Dice: Attack

Red Dice: Defense

Green Dice: Magic

Total = Movement: 12 ATK: 4 DEF: 5 Magic: 7 Trap: 3

Turn: Moves Orgoth the Relentless 1 space and activates his ability: by using 6 magic crests, Orgoth gains 10ATK points three times over, for a total of 70ATK. Orgoth attacks Mighty Mage and destroys it.

Yugi

Blue Dice: Movement X2

Blue Dice: Attack

Blue Dice: Attack

Total = Movement: ?? ATK: 6 DEF: 3 Magic: 1 Trap: 0

Turn: Moves Knight of Twin Swords 2 spaces and uses all 6 attack crest to conduct 6 attacks on Orgoth the Relentless. Duke activates Yaranzo's special ability to convert any crest in his Crest Pool into defense crests, giving him enough fuel that Orgoth is able to successfully defend against all six attacks.

Duke's Turn

Red Dice: Attack

Red Dice: Movement X2

Green Dice: Trap

Total = Movement: 14 ATK: 5 DEF: 2 Magic: 7 Trap: 4

Turn: Orgoth the Relentless attacks Knight of Twin Swords and destroys it

Yugi

Blue Dice: Attack

Blue Dice: Trap

White Dice: Movement X2

Total = Movement: ?? ATK: 1 DEF: 3 Magic: 1 Trap: 1

Turn: Skips turn due to not being able to summon

Duke's Turn

Red Dice: Magic X2

Red Dice: Movement X2

Green Dice: Movement X2

Total = Movement: 14 ATK: 5 DEF: 2 Magic: 7 Trap: 4

Turn: Moves Orgoth the Relentless 2 spaces (12 left) and attacks (4 left) Yugi's Heart Point directly (1 left)

Yugi

Red Dice: Trap X2

Blue Dice: Summon LV4

White Dice: Summon LV4

Total = Movement: ?? ATK: 1 DEF: 3 Magic: 1 Trap: 3

Turn: Summons Dark Magician (ATK:40/DEF:20/HP:30) and moves him up to destroy Orgoth the Relentless

Duke's Turn

Red Dice: Magic X2

Red Dice: Magic X2

Red Dice: Defense

Total = Movement: 14 ATK: 5 DEF: 2 Magic: 7 Trap: 4

Turn: Moves Dark Assailant onto the chest (unknown how many spaces moved), and opens it to summon Monster Cannon. He then uses its ability to fire Dark Assilant at Dark Magician, but Yugi activates Dark Magician's effect to conceal himself with Magical Hats. Duke misses. He moves Yaranzo back to its original position.

Yugi

Blue Dice: Magic X2

Blue Dice: Magic X2

Blue Dice: Attack

Total = Movement: ?? ATK: 1 DEF: 3 Magic: 5 Trap: 3

Turn: He uses 2 magic crest to use Dark Magician's Mystic Box effect. This switches the locations of Dark Magician and Yaranzo, destroying Yaranzo in the process. Now the Dark Magician is in front of Duke's final Heart Point, which he quickly destroys with his Dark Magic Attack. Yugi wins, which frees Joey from Duke's dog suit.

Featured cards