Difference between pages "File:AllyofJusticeDecisiveArmor-MADU-EN-VG-artwork.png" and "Flamvell"

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== Summary ==
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{{Cleanup}}
Importing file
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{{Infobox archseries
 +
| image        = Rekindling-MADU-EN-VG-artwork.png
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| caption      = Three "[[Flamvell Baby|Flamvell Babies]]" in the artwork of "[[Rekindling]]".
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| ja_name      = フレムベル
 +
| romaji      = Furemuberu
 +
| zh_name      = 炎獄
 +
| zh_jyutping  = Jim4 juk6
 +
| zh_pinyin    = Yányù
 +
| zh_trans    = Flame Prison
 +
| fr_name      = Cloche de Feu
 +
| fr_trans    = Bell of Fire
 +
| de_name      = Flamvell
 +
| it_name      = Flamvell
 +
| ko_name      = 플레임벨
 +
| ko_romanized = Peulleimbel
 +
| pt_name      = Flamvell
 +
| es_name      = Flamvell
 +
| sets        =
 +
* [[Ancient Prophecy]]
 +
* [[Hidden Arsenal]]
 +
* [[Hidden Arsenal 2]]
 +
* [[Hidden Arsenal 4: Trishula's Triumph]]
 +
* [[Dark Neostorm]]
 +
| tcg          =
 +
* [[Duelist Revolution]]
 +
* [[Duel Terminal 1]]
 +
* [[Duel Terminal 2]]
 +
* [[Duel Terminal 4]]
 +
* [[Saga of Blue-Eyes White Dragon Structure Deck]]
 +
* [[Turbo Pack: Booster Eight]]
 +
* [[Astral Pack One]]
 +
* [[Onslaught of the Fire Kings Structure Deck]]
 +
* [[Starter Deck: Codebreaker]]
 +
* [[Structure Deck: Soulburner]]
 +
* [[2020 Tin of Lost Memories]]
 +
* [[Hidden Arsenal: Chapter 1]]
 +
| ocg          =
 +
* [[Duel Terminal - Synchro Awakening!!]]
 +
* [[Duel Terminal - Invasion of Worms!!]]
 +
* [[Duel Terminal - Justice Strikes Back!!]]
 +
* [[Duel Terminal - Pulse of the Trishula!!]]
 +
* [[Tournament Pack 2010 Vol.1]]
 +
* [[Extra Pack Volume 3]]
 +
* [[Duel Terminal Chronicle 1 - Chapter of Awakening]]
 +
* [[Duel Terminal Chronicle 3 - Chapter of Destruction]]
 +
* [[Duelist Edition Volume 4]]
 +
* [[Structure Deck: The Blue-Eyed Dragon's Thundering Descent]]
 +
* [[Structure Deck: Onslaught of the Fire Kings]]
 +
* [[Starter Deck 2018]]
 +
* [[Structure Deck: Soulburner]]
 +
| korea        = [[Premium Pack Vol.12]]
 +
| anime        =
 +
* [[Yu-Gi-Oh! 5D's]]
 +
* [[Yu-Gi-Oh! ARC-V]]
 +
}}
 +
"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Monster Card|monsters]] whose [[Monster effect|effects]] include burning away the opponent's [[LP]] and increasing each others' [[ATK]]. Many of their effects are triggered when they inflict [[Battle damage]] or destroy a monster as a result of battle. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the ''[[TCG]]'' through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a ''TCG''-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]]''. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. [[Bob]] had "[[Flamvell Guard (anime)|Flamvell Guard]]" in his [[Deck]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime.
 +
The Neo Flamvell sub-series was released in ''[[Duel Terminal - Pulse of the Trishula!!]]''. These monsters are more focused on [[Graveyard]] control, especially by [[banish]]ing the opponent's cards.
 +
==Playing style==
 +
A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 or less [[DEF]], in combination with their trump card, "[[Rekindling]]", which can potentially get up to 5 monsters on the board at once. From there, the player can choose to either do various Synchro Summons, or go face immediately with the assembled board; the monsters can be further boosted by using "[[Flamvell Archer]]" in order to add 800 ATK to each one by tributing a single monster, raising the attack total by 3200 extra attack points.
 +
Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, [[Synchro Summon]]s was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "[[Flamvell Uruquizas]]" and "[[Ancient Flamvell Deity]]", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays. Another blow to the "Flamvell" archetype is the introduction of Master Rule 4 and the [[Link Summon]] mechanic: Any stacking into huge Synchro monsters is made nearly impossible due to the fact that two Synchro Monsters normally need a Link Monster first to unlock the needed monster card zones; this makes the usage of builds with [[Formula Synchron]] and [[Shooting Quasar Dragon]] even harder to pull off than before.
 +
Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes [[Special Summon]]ing to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.
 +
The two main searchers in the "Flamvell" deck are "[[Flamvell Firedog]]" and "[[Flamvell Poun]]", but both show the overall age of the cardboard we are working with here. "[[Flamvell Poun]]" is searchable by "[[One for One]]", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via [[Normal Summon]], which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "[[Flamvell Poun|Poun's]]" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "[[Flamvell Firedog]]" is kind of the opposite of "[[Flamvell Poun|Poun]]", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful [[Synchro Summon]]s in Main Phase 2, if needed.
 +
The main tuners in the deck at Levels 1, 3, and 4 are "[[Flamvell Baby]]", "[[Flamvell Archer]]" and "[[Flamvell Magician]]", respectively. "[[Flamvell Baby]]" can be discarded for a permanent ATK boost, which might help in certain situations; "[[Flamvell Archer]]" is the aforementioned tool in conjunction with "[[Rekindling]]"; and "[[Flamvell Magician]]" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 [[FIRE]] tuners.
 +
Weirdly enough, Konami recently made new support for "Flamvell" in the form of "[[Neo Flamvell Lady]]". "[[Neo Flamvell Lady|Lady]]" is useful for multiple reasons: First off, her "[[D.D. Crow]]"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "[[Foolish Burial]]" for "[[Rekindling]]" targets, can also bring board presence via "[[Volcanic Shell]]" and "[[Jet Synchron]]".
 +
"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "[[Red Resonator]]" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "[[Red Resonator]]" also qualifies for revival via [[Rekindling]]" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "[[Royal Firestorm Guards]]" can also help the deck gain some tempo via card draw and will be even more useful if "[[Volcanic]]"s are added into the mix. "[[Laval]]s" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.
 +
The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "[[Rekindling]]" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.
 +
{{Decklist
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<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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|effect monsters =
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* [[Flamvell Firedog]]
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* [[Neo Flamvell Lady]]
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* [[Boost Warrior]]
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* [[Cataclysmic Scorching Sunburner]]
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* [[Firebrand Hymnist]]
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* [[Hiita the Fire Channeler]]
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* [[Inari Fire]]
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* [[Totem Five]]
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|spirit monsters =
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* [[Kinka-byo]]
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|tuner monsters =
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* [[Flamvell Archer]]
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* [[Flamvell Baby]]
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* [[Flamvell Magician]]
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* [[Neo Flamvell Origin]]
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* [[Jet Synchron]]
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* [[Red Resonator]]
 +
|synchro monsters =
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* [[Salamangreat Burst Gryphon]]
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* [[Brionac, Dragon of the Ice Barrier]]
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* [[Formula Synchron]]
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* [[PSY-Framelord Omega]]
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* [[Trishula, Dragon of the Ice Barrier]]
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|link monsters =
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* [[Crusadia Equimax]]
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* [[Duelittle Chimera]]
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* [[Hiita the Fire Charmer, Ablaze]]
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* [[Linkuriboh]]
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* [[Salamangreat Heatleo]]
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|spells =
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* [[Bonfire]]
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* [[Rekindling]]
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* [[Foolish Burial]]
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* [[One for One]]
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* [[Reasoning]]
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* [[Resonator Call]]
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* [[Salamangreat Charge]]
 +
|traps =
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* [[Flamvell Counter]]
 +
}}
 +
===Weaknesses===
 +
* Since both "[[Rekindling]]" and "[[Flamvell Firedog]]" play a large part in most "Flamvell" decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", and "[[Fossil Dyna Pachycephalo]]" kills this deck type.
 +
* A "[[Macro Cosmos]]" deck, or by extend any deck that can banish or manipulate the graveyard, will destroy the strategy by making it impossible to use "[[Rekindling]]"'s effect to its maximum extent.
 +
* "[[Prohibition]]" or "[[Armageddon Designator]]" can also prevent the use of "[[Rekindling]]", making it much harder to win. 
 +
* "[[Necrovalley]]" and "[[Silent Graveyard]]" can also now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.
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{{Archseries navbox|Flamvell}}
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{{Archseries navbox (Duel Links)|Flamvell}}
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{{Duel Terminal}}
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[[Category:TCG and OCG archetypes]]

Revision as of 13:10, 19 June 2023

Flamvell
Three "Flamvell Babies" in the artwork of "Rekindling".
Three "Flamvell Babies" in the artwork of "Rekindling".
Japanese
  • フレムベル
  • Furemuberu (romanized)
French
  • Cloche de Feu
  • Bell of Fire (translated)
German
  • Flamvell
Italian
  • Flamvell
Korean
  • 플레임벨
  • Peulleimbel (romanized)
Portuguese
  • Flamvell
Spanish
  • Flamvell
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Flamvell" (フレムベル Furemuberu) is an archetype of FIRE monsters whose effects include burning away the opponent's LP and increasing each others' ATK. Many of their effects are triggered when they inflict Battle damage or destroy a monster as a result of battle. They are introduced in Duel Terminal - Synchro Awakening!! with further support in Duel Terminal - Invasion of Worms!!. They are introduced to the TCG through the Booster Pack Ancient Prophecy, with "Flamvell Commando" as a TCG-exclusive, with further cards coming through the Booster Pack Hidden Arsenal. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. Bob had "Flamvell Guard" in his Deck in the Yu-Gi-Oh! 5D's anime. The Neo Flamvell sub-series was released in Duel Terminal - Pulse of the Trishula!!. These monsters are more focused on Graveyard control, especially by banishing the opponent's cards.

Playing style

A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 or less DEF, in combination with their trump card, "Rekindling", which can potentially get up to 5 monsters on the board at once. From there, the player can choose to either do various Synchro Summons, or go face immediately with the assembled board; the monsters can be further boosted by using "Flamvell Archer" in order to add 800 ATK to each one by tributing a single monster, raising the attack total by 3200 extra attack points. Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, Synchro Summons was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "Flamvell Uruquizas" and "Ancient Flamvell Deity", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays. Another blow to the "Flamvell" archetype is the introduction of Master Rule 4 and the Link Summon mechanic: Any stacking into huge Synchro monsters is made nearly impossible due to the fact that two Synchro Monsters normally need a Link Monster first to unlock the needed monster card zones; this makes the usage of builds with Formula Synchron and Shooting Quasar Dragon even harder to pull off than before. Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes Special Summoning to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range. The two main searchers in the "Flamvell" deck are "Flamvell Firedog" and "Flamvell Poun", but both show the overall age of the cardboard we are working with here. "Flamvell Poun" is searchable by "One for One", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via Normal Summon, which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "Poun's" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "Flamvell Firedog" is kind of the opposite of "Poun", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful Synchro Summons in Main Phase 2, if needed. The main tuners in the deck at Levels 1, 3, and 4 are "Flamvell Baby", "Flamvell Archer" and "Flamvell Magician", respectively. "Flamvell Baby" can be discarded for a permanent ATK boost, which might help in certain situations; "Flamvell Archer" is the aforementioned tool in conjunction with "Rekindling"; and "Flamvell Magician" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 FIRE tuners. Weirdly enough, Konami recently made new support for "Flamvell" in the form of "Neo Flamvell Lady". "Lady" is useful for multiple reasons: First off, her "D.D. Crow"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "Foolish Burial" for "Rekindling" targets, can also bring board presence via "Volcanic Shell" and "Jet Synchron". "Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "Red Resonator" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "Red Resonator" also qualifies for revival via Rekindling" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "Royal Firestorm Guards" can also help the deck gain some tempo via card draw and will be even more useful if "Volcanic"s are added into the mix. "Lavals" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects. The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "Rekindling" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.

Weaknesses

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