Difference between revisions of "Performapal"

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(Extra Shooter and Gongcat have recently been confirmed to be in The Dark Illusion.)
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| [[Performapal Elephammer|Elephammer]] || Hammer Mammo || [[wikipedia:Elephant|Elephant]]/[[wikipedia:Mammoth|Mammoth]] + [[wikipedia:Hammer|Hammer]] || Hammer on end of trunk.
 
| [[Performapal Elephammer|Elephammer]] || Hammer Mammo || [[wikipedia:Elephant|Elephant]]/[[wikipedia:Mammoth|Mammoth]] + [[wikipedia:Hammer|Hammer]] || Hammer on end of trunk.
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| [[Performapal Extra Shooter|Extra Shooter]] || Extra Shooter || [[Extra Deck|Extra]] + [[wikipedia:Shooter|Shooter]] ||
 
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| [[Performapal Fire Mufflerlion|Fire Mufferlion]] || Fire Mufflio || [[wikipedia:Fire|Fire]] + [[wikipedia:Scarf|Muffler]] + [[wikipedia:Lion|Lion]] || Muffler made of fire.
 
| [[Performapal Fire Mufflerlion|Fire Mufferlion]] || Fire Mufflio || [[wikipedia:Fire|Fire]] + [[wikipedia:Scarf|Muffler]] + [[wikipedia:Lion|Lion]] || Muffler made of fire.
 
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| [[Performapal Fireflux|Fireflux]] || Fireflux || [[wikipedia:Firefly|Firefly]] + [[wikipedia:Lux (disambiguation)|Lux]]||
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| [[Performapal Fireflux|Fireflux]] || Fireflux || [[wikipedia:Firefly|Firefly]] + [[wikipedia:Lux (disambiguation)|Lux]] ||
 
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| [[Performapal Friendonkey|Friendonkey]] || Friendonkey || [[wikipedia:Friend|Friend]] + [[wikipedia:Donkey|Donkey]] || Ability to Special Summon other "Performapals" with the pack on its side.
 
| [[Performapal Friendonkey|Friendonkey]] || Friendonkey || [[wikipedia:Friend|Friend]] + [[wikipedia:Donkey|Donkey]] || Ability to Special Summon other "Performapals" with the pack on its side.
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| [[Performapal Gongcat|Gongcat]] || Gongcat || [[wikipedia:Gong|Gong]] + [[wikipedia:Cat|Cat]] ||
 
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| [[Performapal Guitartle|Guitartle]] || Guiturtle || [[wikipedia:Guitar|Guitar]] + [[wikipedia:Turtle|Turtle]] || Body is a guitar
 
| [[Performapal Guitartle|Guitartle]] || Guiturtle || [[wikipedia:Guitar|Guitar]] + [[wikipedia:Turtle|Turtle]] || Body is a guitar

Revision as of 03:30, 7 April 2016

Performapal
Yuya Sakaki with various "Performapal" monsters and "Odd-Eyes Pendulum Dragon"
Yuya Sakaki with various "Performapal" monsters and "Odd-Eyes Pendulum Dragon"
Japanese
  • EMエンタメイト
  • EM (base)
  • エンタメイト (ruby)
  • Entameito (romanized)
  • Entermate (translated)
English
  • Enter-Mate / Entermate (manga)
French
  • Potartiste
German
  • Künstlerkumpel
Italian
  • Artistamico
Korean
  • E엔터M메이트
  • EM (base)
  • 엔터메이트 (ruby)
  • Enteomeiteu (romanized)
  • Entermate (translated)
Portuguese
  • Camarartista
Spanish
  • Artistamigo
Sets
Anime appearances
Manga appearances
Lists

"Performapal", known as "Entermate" (EMエンタメイト Entameito) in the OCG and the English One-Shot Chapter and as "Enter-Mate" in the English ARC-V manga, is an archetype used by Yuya Sakaki in the Yu-Gi-Oh! ARC-V anime and manga.

Design

Appearance

The archetype is primarily designed around circus animals, donning apparel such as top hats and polka dot bow ties. Yuya uses the archetype's diversity in appearance to traverse around the Duel Fields, using "Whip Snake" to scale high buildings and "Skeeter Skimmer" to travel across water. Many of the members of this archetype have a colored star on their bodies, as well as some of them having nearly the same background with stars and circles but different colors.

Etymology

Both the English and Japanese names are simple portmanteaus: "Performapal" is a portmanteau of "performance" and "pal", while "Entermate" is a portmanteau of "entertainment" and "mate".

The "Performapal" archetype members tend to have their names formed of portmanteaus, usually of a description of what purpose they serve or what they are based off of, plus what animal/circus entertainer they are. For example, the Japanese name for "Performapal Hip Hippo" is "Discover Hippo", which reflects how it is Yuya's main mode of transportation during Action Duels to find Action Cards. Another example is "Sword Fish", which is based off a sword-shaped fish.

Performapal
Entermate
(Japanese translation)
Portmanteau Reference
Bit Bite Turtle Big Bite Turtle Bit/Big + Bite + Turtle
Bot-Eyes Lizard Bot-Eyes Lizard Bots + Eyes + Lizard Eyes made of mechanic parts, possibly a pun on "Odd-Eyes" - what this card transform into.
Bowhopper Gunhopper Crossbow + Grasshopper Crossbow-shaped grasshopper propelling a cricket.
Camelump Cameldown Camel + Lump/Down Lowers the opponent monsters' DEF.
Cheermole Cheermole Cheerleading + Mole Dressed as a cheerleader and boosts difference between original and current ATK.
Corn Corn Corn Combos with "Enter-Mate Uni", with which it forms the word "Unicorn".
Drummerilla Drumming Kong Drum + Gorilla Drums as pecs.
Elephammer Hammer Mammo Elephant/Mammoth + Hammer Hammer on end of trunk.
Extra Shooter Extra Shooter Extra + Shooter
Fire Mufferlion Fire Mufflio Fire + Muffler + Lion Muffler made of fire.
Fireflux Fireflux Firefly + Lux
Friendonkey Friendonkey Friend + Donkey Ability to Special Summon other "Performapals" with the pack on its side.
Gongcat Gongcat Gong + Cat
Guitartle Guiturtle Guitar + Turtle Body is a guitar
Helpprincess Helpprincess Help + Princess Is holding a telephone to provide long-distance assistance.
Hermit Crab Landlord Landlord Hermit Crab Hermit Crab + Landlord
Hip Hippo Discover Hippo Hip/Discovery + Hippopotamus Is hip to the whereabouts of Action Cards/Discovers Action Cards.
Kaleidoscorp Kaleido Scorpion Kaleidoscope + Scorpion Effect is visualized as a light show
King Bear King Bear Monarch (synonym of King) + Bear
Life Swordsman Life Swordsman Life + Swordsman
Lizardraw Lizardraw Lizard + Draw Ability to draw cards.
Longphone Bull Longphone Bull Longhorn + Phone + Bull Has a phone on his head, which he can use to call his friends for help. The term "long" could be considered him calling his friends who are far away. In this case, the deck.
Momoncarpet Momoncarpet Momonga + Carpet Body is a carpet-like
Monkeyboard Monkeyboard Monkey + Keyboard Teeth are a keyboard.
Odd-Eyes Light Phoenix Odd-Eyes Light Phoenix Odd-Eyes + Light + Phoenix
Odd-Eyes Unicorn Odd-Eyes Unicorn Odd-Eyes + Unicorn Has heterochromia iridium, similar to the Dragon-Type "Odd-Eyes" monsters
Parrotrio Parakhorus Parrot/Parakeet + Trio/Chorus
Partnaga Partnaga Partner + Nāga Ability to power up/protect other monsters.
Pendulum Sorcerer Pendulum Magician Pendulum + Sorcerer/Magician Hold Yuya's pendant-like item.
Radish Horse Radish Horse Radish + Horse
Rain Goat Raingoat Raincoat + Goat Ability to reduce Effect damage/protect "Performapal" and "Odd-Eyes" cards. Wearing a raincoat.
Salutiger Warrior Tiger Salute/Warrior + Tiger Saluting humanoid tiger wearing a military-like uniform.
Secondonkey Secondonkey Second + Donkey Second donkey "Performapal"/Ability to be Special Summoned after another "Performapal".
Silver Claw Silver Claw Silver + Claw Huge metallic claws on its front paws.
Skeeter Skimmer Amenboat Slang for Mosquito + Skimboarding Body is mainly comprised of a boat; used for aquatic transportation.
Skullcrobat Joker Skullcrobat Joker Skull + Acrobat + Jester (synonym of Joker)
Sleight Hand Magician Sleight Hand Magician Sleight of hand + Magician
Spikeagle Spike Eagle Spike + Eagle Ability to give monsters Piercing Battle Damage.
Splashmammoth Mammoth Splash Splash + Mammoth
Springoose Springoose Spring + Goose Lower torso is a spring.
Stamp Turtle Plusturtle Stamp/Plus + Turtle Holding a stamp in its hand.
Swincobra Swing Cobra Swing + Cobra
Sword Fish Sword Fish Sword + Fish Shaped like a sword.
Teeter Totter Hopper Seesawhopper Seesaw (synonym of Teeter Totter) + Grasshopper Is shaped like a seesaw. Its ability to bring back cards and itself. Hence the notion of going up (field/hand) and down (graveyard).

As a child you feel like you can escape others when you are high up (not destroyed in battle), but you must eventually come down (only once).

Thunderhino Thunderhino Thunder + Rhinoceros
Trampolynx Trampolynx Trampoline + Lynx Trampoline for a torso. Ability to "bounce" monsters to the hand.
Trumpanda La Panda Trumpet/La musical note + Panda Refers to its musical design.
Trump Girl Trump Girl Trump + Girl
Trump Witch Trump Witch Trump + Witch Reference to it giving Yuya the ability to Fusion Summon. Trump could also be translated as "tramp", referring to its patched clothing.
Turn Toad Turn Toad Turn + Toad Swaps monsters' ATK and DEF; body markings resembling a face can be seen on its bottom.
Uni Uni Uni Combos with "Enter-Mate Corn", with which it forms the word "Unicorn".
Whip Snake Whip Viper Whip + Snake Hypnotizes monsters with its effect. Can be used as a whip in an Action Duel.

Playing style

"Performapal" monsters possess varied effects giving the archetype a lot of versatility. Many of the weaker monsters possess strong effects that work well when used together. Monsters like "Cheermole" and "Sword Fish" can manipulate ATK and DEF permanently in large increments and continue to do so if they can remain on the field while others like "Fire Mufflerlion" and "Spikeagle" grant bonuses for attacking by providing a second attack for one of your monsters and piercing damage respectively.

As the first Pendulum Monster archetype, "Performapal" features a large number of Pendulum Monsters designed to make the most out of the Pendulum Zones. "Silver Claw" is a powerful beater in the Monster Card Zone that boosts all "Performapal" monsters' ATK when in the Pendulum Zone. "Pendulum Sorcerer" boosts all "Performapal" monster's ATK by 1000 during a turn when the player Pendulum Summons. "Skullcrobat Joker" and "Odd-Eyes Unicorn" offers the highest Pendulum Scale of the archetype (8), with the effect of "Skullcrobat Joker" allowing to add a "Performapal" monster, a "Magician" Pendulum Monster, or an "Odd-Eyes" monster from the Deck to the hand with its effect, while "Odd-Eyes Unicorn" gives a boost in ATK to a selected target with its Pendulum Effect and helps recover LP with its normal effect.

"Performapals" can lack pushing power on their own, especially when used as a Rank 4 Monster engine, and can used alongside the "Dracoslayer", "Magician", and other Pendulum archetypes to even out Special Summoning, with "Lizardraw" and "Guitartle" as the draw combo "Monkeyboard" and "Skullcrobat Joker" can search for "Partnaga" for ATK and "Turn Toad" can weaken opposing monsters "Wavering Eyes" or "Pendulum Sorcerer" can clear the Pendulum Scales for the next round of effects the following turn.

The archetype is also highly capable at searching and drawing its members out of the Deck through multiple cards. Of these, "Pendulum Sorcerer" is the most potent as it can search for two "Performapal" monsters every turn, and due to its ability to target itself with its destruction effect, can send itself to the Extra Deck to be Pendulum Summoned later. Combining it with effects like "Supply Squad" and "Lizardraw" allow you to gain card advantage quickly, and using "Friendonkey" is an easy way to initially Special Summon it from the hand. "Secondonkey" provides the archetype with another avenue to search out its cards, sending a "Performapal" monster from your Deck to your Graveyard for later revival via "Friendonkey", or if both your Pendulum Zones are occupied, letting you add the searched "Performapal" monster to your hand instead.

On its own, the archetype is capable of quickly swarming the field and gain large ATK boosts through their Pendulum Monsters' effects. "Performapal Pendulum Sorcerer" and "Partnaga" can greatly boost the ATK of one or all "Performapal" monsters until the end of the turn. As such, it's relatively easy to come into the Battle Phase with at least 1 monster with over 2500 ATK.

The strongest monster in the "Performapal" archetype is "Elephammer" at 2600 ATK, which can be Normal Summoned without tribute if the player controls two or more other "Performapals", and bounces all of the opponent's Spell and Trap Cards when it attacks. Together with the swarm capabilities afforded by Pendulum Summons, "Elephammer" can make a good finisher for the archetype.

With the release of Structure Deck: Master of Pendulum and Shining Victories, the "Performapal" archetype has become more intimately entwined with the "Odd-Eyes" and "Magician" archetypes through cards like "Performapal Skullcrobat Joker", "Sky Iris", and "Performapal Odd-Eyes Unicorn", which gives the Deck more efficient use of outside cards that were previously just splashable–especially "Odd-Eyes Pendulum Dragon".

Weaknesses

"Performapal" decks suffer from two big weaknesses that tend to undermine their core strategies: First, the monsters feature inconsistent Pendulum Scales (fully ranging from 1-8) together with a variety of monster Levels– ironically making it difficult for this Pendulum Summon-centered archetype to Pendulum Summon. Also, though many of the Level 2 and 3 "Performapals" possess strong effects, the only "Performapal" monster with a Scale of 1 is "Performapal Monkeyboard", making it difficult to retrieve those Level 2 Pendulum Monsters from the Extra Deck without relying on Pendulum Monsters from outside the archetype.

Second, while "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the battle phase, they suffer a debilitating lack of power under most circumstances. Outside of your own battle phase, "Performapals" lose most of the ATK bonuses they gain and are left stranded with their very low original ATK (with the exemption of "Performapal Elephammer's" outstanding 2600 ATK, most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out consistently, dedicated "Performapal" decks will often be left with a field with a few low ATK monsters if you don't have protection such as "Last Minute Cancel" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a deck around them convoluted or predictable.

Also, as "Performapal" decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage, "Anti-Spell Fragrance" is especially debilitating to the deck, preventing any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated.

Recommended cards

Recommended cards

Official Decks

The following Decklists may or may not contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List. These should not be changed, as these Decklists are copied verbatim at the time they were published.

References

  1. YGOrganization Shueisha’s VE11 Decks