Difference between revisions of "Rocket Warrior"
(Not a "Warrior" archetype.) |
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| hr_name = Raketni Ratnik | | hr_name = Raketni Ratnik | ||
| fr_name = Guerrier Roquette | | fr_name = Guerrier Roquette | ||
− | | de_name = | + | | de_name = Racketen-Krieger |
| el_name = Πολεμιστής Πύραυλος | | el_name = Πολεμιστής Πύραυλος | ||
| it_name = Guerriero Razzo | | it_name = Guerriero Razzo | ||
Line 23: | Line 23: | ||
| number = 30860696 | | number = 30860696 | ||
| effect = Continuous, Trigger | | effect = Continuous, Trigger | ||
− | | lore = Cannot be [[destroyed by battle]] during your [[Battle Phase]], also you take no [[battle damage]] from [[attack]]s involving this card. If this card attacks a [[ | + | | lore = Cannot be [[destroyed by battle]] during your [[Battle Phase]], also you take no [[battle damage]] from [[attack]]s involving this card. If this card attacks a [[monster]], after [[damage calculation]]: That [[attack target]] loses 500 [[ATK]] until the end of this [[turn]]. |
− | | it_lore = Durante la tua Battle Phase, questa carta non può essere distrutta in battaglia, inoltre tu non subisci danni da combattimento da attacchi che coinvolgono questa carta. Se questa carta attacca un mostro, dopo il calcolo dei danni: quel bersaglio dell'attacco perde 500 ATK fino alla End Phase. | + | | fr_lore = Durant votre [[Battle Phase]], cette carte ne peut pas être [[destroyed by battle|détruite au combat]], et aussi, vous ne recevez aucun [[battle damage|dommage de combat]] des [[attack|attaques]] implicant cette carte. Si cette carte attaque un [[monster|monstre]], après le [[damage calculation|calcul des dommages]] : jusqu'à la [[End Phase]], la [[attack target|cible de l'attaque]] perd 500 [[ATK]]. |
− | | ja_lore = | + | | de_lore = Während deiner [[Battle Phase]] kann diese Karte nicht [[destroyed by battle|durch Kampf zerstört]] werden, zusältst du keinen [[battle damage|Kampfschaden]] aus [[attack|Angriffen]], an denen diese Karte beteiligt ist. Falls diese Karte ein [[Monster]] angreift, nach der [[damage calculation|Schadensberechnung]]: Das [[attack target|Angriffsziel]] verliert bis zur [[End Phase]] 500 [[ATK]]. |
− | | mangalore = While this card is [[attack]]ing, it cannot be [[destroyed by battle]] and you take no [[Battle Damage]] from that battle. After [[damage calculation]], the [[attack target]] [[ | + | | it_lore = Durante la tua [[Battle Phase]], questa carta non può essere [[destroyed by battle|distrutta in battaglia]], inoltre tu non subisci [[battle damage|danni da combattimento]] da [[attack|attacchi]] che coinvolgono questa carta. Se questa carta attacca un [[monster|mostro]], dopo il [[damage calculation|calcolo dei danni]]: quel [[attack target|bersaglio dell'attacco]] perde 500 [[ATK]] fino alla [[End Phase]]. |
− | | dbtlore = Only effective during the [[Battle Phase]] of your [[turn]], [[Battle damage]] received by this card is reduced to 0. [[ | + | | pt_lore = Durante sua [[Battle Phase|Fase de Batalha]], este card não pode ser [[destroyed by battle|destruído em batalha]] e, além disso, você não sofre [[battle damage|dano de batalha]] dos [[attack|ataques]] que envolvem este card. Se este card atacar um [[monster|monstro]], depois [[damage calculation|cálculo de dano]]: o [[attack target|alvo do ataque]] perde 500 de [[ATK]] até a [[End Phase|Fase Final]]. |
+ | | es_lore = Este [[monster effect|efecto]] sólo se [[activate|activa]] durante la [[Battle Phase]] de tu [[turn]]o. El [[battle damage|daño de batalla]] a esta carta y al [[controller|controlador]] de esta carta recibidos en una [[battle|batalla]] que involucre a esta carta se convierte en 0. Después del [[damage calculation|cálculo de daño]], disminuye en 500 puntos el [[ATK]] del [[monster|monstruo]] que fue [[attack|atacado]] por esta carta hasta el final del turno. | ||
+ | | ja_lore = ①:{{ruby|自|じ}}{{ruby|分|ぶん}}[[Battle Phase|バトルフェイズ]]{{ruby|中|ちゅう}}、このカードは[[destroyed by battle|{{ruby|戦|せん}}{{ruby|闘|とう}}では{{ruby|破|は}}{{ruby|壊|かい}}]]されず、このカードの[[battle|{{ruby|戦|せん}}{{ruby|闘|とう}}]]で{{ruby|発|はっ}}{{ruby|生|せい}}する{{ruby|自|じ}}{{ruby|分|ぶん}}への[[battle damage|{{ruby|戦|せん}}{{ruby|闘|とう}}ダメージ]]は0になる。②:このカードが[[monster|モンスター]]に[[attack|{{ruby|攻|こう}}{{ruby|撃|げき}}]]した[[damage calculation|ダメージ{{ruby|計|けい}}{{ruby|算|さん}}]]{{ruby|後|ご}}に[[activate|{{ruby|発|はつ}}{{ruby|動|どう}}]]する。[[Attack target|{{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|対|たい}}{{ruby|象|しょう}}]]モンスターの[[ATK|{{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|力|りょく}}]]は[[turn|ターン]]{{ruby|終|しゅう}}{{ruby|了|りょう}}{{ruby|時|じ}}まで500ダウンする。 | ||
+ | | ko_lore = 자신의 [[Battle Phase|배틀 페이즈]] 시, 이 카드는 [[destroyed by battle|전투로는 파괴]]되지 않으며, 이 카드의 [[battle|전투]]에 의해서 발생하는 자신에게로의 [[battle damage|전투 데미지]]는 0 이 된다. 이 카드가 [[monster|몬스터]]를 [[attack|공격]]했을 경우, [[damage calculation|데미지 계산]] 후에 [[attack target|공격 대상]] 몬스터의 [[ATK|공격력]]은 [[End Phase|엔드 페이즈]]시까지 500 포인트 내린다. | ||
+ | | mangalore = While this card is [[attack]]ing, it cannot be [[destroyed by battle]] and you take no [[Battle Damage]] from that [[battle]]. After [[damage calculation]], the [[attack target]] [[monster]] loses [[ATK]] equal to the [[original ATK]] of this card while it is [[face-up]] on the [[field]]. | ||
+ | | dbtlore = Only [[card effect|effective]] during the [[Battle Phase]] of your [[turn]], [[Battle damage]] received by this card is reduced to 0. [[Monster]]s that are [[attack]]ed by this card lose 500 [[ATK]] until the end of the [[turn]]. | ||
| en_sets = | | en_sets = | ||
{{Card table set/header|en}} | {{Card table set/header|en}} |
Revision as of 10:26, 30 October 2015
Rocket Warrior
- Japanese
- ロケット
戦 士 - Base
- ロケット戦士
- Kana
- ロケットせんし
- Rōmaji
- Roketto Senshi
Card type | Monster |
---|---|
Attribute | LIGHT |
Level | 4 |
ATK / DEF | 1500 / 1300 |
Status | |
Cannot be destroyed by battle during your Battle Phase, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Other languages
Language | Name | Card text |
---|---|---|
French | Guerrier Roquette | Durant votre Battle Phase, cette carte ne peut pas être détruite au combat, et aussi, vous ne recevez aucun dommage de combat des attaques implicant cette carte. Si cette carte attaque un monstre, après le calcul des dommages : jusqu'à la End Phase, la cible de l'attaque perd 500 ATK. |
German | Racketen-Krieger | Während deiner Battle Phase kann diese Karte nicht durch Kampf zerstört werden, zusältst du keinen Kampfschaden aus Angriffen, an denen diese Karte beteiligt ist. Falls diese Karte ein Monster angreift, nach der Schadensberechnung: Das Angriffsziel verliert bis zur End Phase 500 ATK. |
Italian | Guerriero Razzo | Durante la tua Battle Phase, questa carta non può essere distrutta in battaglia, inoltre tu non subisci danni da combattimento da attacchi che coinvolgono questa carta. Se questa carta attacca un mostro, dopo il calcolo dei danni: quel bersaglio dell'attacco perde 500 ATK fino alla End Phase. |
Portuguese | Guerreiro Foguete | Durante sua Fase de Batalha, este card não pode ser destruído em batalha e, além disso, você não sofre dano de batalha dos ataques que envolvem este card. Se este card atacar um monstro, depois cálculo de dano: o alvo do ataque perde 500 de ATK até a Fase Final. |
Spanish | Guerrero Cohete | Este efecto sólo se activa durante la Battle Phase de tu turno. El daño de batalla a esta carta y al controlador de esta carta recibidos en una batalla que involucre a esta carta se convierte en 0. Después del cálculo de daño, disminuye en 500 puntos el ATK del monstruo que fue atacado por esta carta hasta el final del turno. |
Japanese | ロケット | ①: |
Roketto Senshi | ||
Korean | 자신의 배틀 페이즈 시, 이 카드는 전투로는 파괴되지 않으며, 이 카드의 전투에 의해서 발생하는 자신에게로의 전투 데미지는 0 이 된다. 이 카드가 몬스터를 공격했을 경우, 데미지 계산 후에 공격 대상 몬스터의 공격력은 엔드 페이즈시까지 500 포인트 내린다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
- No set name provided at non-empty input line 6.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Rocket Warrior (manga) | Manga | 2000-06-30 |
Rocket Warrior (DM4) | Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist | 2000-12-07 |
Rocket Warrior (DDM) | Yu-Gi-Oh! Dungeon Dice Monsters | 2001-08-09 |
Rocket Warrior (anime) | Anime | 2001-08-21 |
Rocket Warrior (DM6) | Yu-Gi-Oh! Duel Monsters 6: Expert 2 | 2001-12-20 |
Rocket Warrior (TSC) | Yu-Gi-Oh! The Sacred Cards | 2002-07-04 |
Rocket Warrior (ROD) | Yu-Gi-Oh! Reshef of Destruction | 2003-03-20 |
Rocket Warrior (SDD) | Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel | 2003-04-15 |
Rocket Warrior (DBT) | Yu-Gi-Oh! Destiny Board Traveler | 2004-03-18 |
Rocket Warrior (World Championship 2006) | Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 | 2006-02-23 |
Rocket Warrior (Duel Links) | Yu-Gi-Oh! Duel Links | 2016-11-17 |
Rocket Warrior (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Rocket Warrior (Cross Duel) | Yu-Gi-Oh! Cross Duel | 2022-10-04 |
Video games
Video game | Date | # | Name | Cost | Status |
---|---|---|---|---|---|
Nightmare Troubadour | 2005-07-21 | – | – | Present | |
Online | 2005-11-04 | – | – | – | Present |
Lores and sets
Video game | Lore | Sets |
---|---|---|
Nightmare Troubadour | Visitor from Beyond | |
Online | Pack 19 |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- Old-style ((Unofficial name)) or ((Unofficial lore)) usage
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- Cards with a Korean lore but no listed Korean release
- ((CardTable2)) transclusions using unknown parameters