Difference between revisions of "Rocket Warrior"

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(Not a "Warrior" archetype.)
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| hr_name              = Raketni Ratnik
 
| hr_name              = Raketni Ratnik
 
| fr_name              = Guerrier Roquette
 
| fr_name              = Guerrier Roquette
| de_name              = Raketen Krieger
+
| de_name              = Racketen-Krieger
 
| el_name              = Πολεμιστής Πύραυλος
 
| el_name              = Πολεμιστής Πύραυλος
 
| it_name              = Guerriero Razzo
 
| it_name              = Guerriero Razzo
Line 23: Line 23:
 
| number                = 30860696
 
| number                = 30860696
 
| effect                = Continuous, Trigger
 
| effect                = Continuous, Trigger
| lore                  = Cannot be [[destroyed by battle]] during your [[Battle Phase]], also you take no [[battle damage]] from [[attack]]s involving this card. If this card attacks a [[Monster Card|monster]], after [[damage calculation]]: That attack target loses 500 [[ATK]] until the end of this [[turn]].
+
| lore                  = Cannot be [[destroyed by battle]] during your [[Battle Phase]], also you take no [[battle damage]] from [[attack]]s involving this card. If this card attacks a [[monster]], after [[damage calculation]]: That [[attack target]] loses 500 [[ATK]] until the end of this [[turn]].
| it_lore              = Durante la tua Battle Phase, questa carta non può essere distrutta in battaglia, inoltre tu non subisci danni da combattimento da attacchi che coinvolgono questa carta. Se questa carta attacca un mostro, dopo il calcolo dei danni: quel bersaglio dell'attacco perde 500 ATK fino alla End Phase.
+
| fr_lore              = Durant votre [[Battle Phase]], cette carte ne peut pas être [[destroyed by battle|détruite au combat]], et aussi, vous ne recevez aucun [[battle damage|dommage de combat]] des [[attack|attaques]] implicant cette carte. Si cette carte attaque un [[monster|monstre]], après le [[damage calculation|calcul des dommages]] : jusqu'à la [[End Phase]], la [[attack target|cible de l'attaque]] perd 500 [[ATK]].
| ja_lore              = ①:自分バトルフェイズ中、このカードは戦闘では破壊されず、このカードの戦闘で発生する自分への戦闘ダメージは0になる。②:このカードがモンスターに攻撃したダメージ計算後に発動する。攻撃対象モンスターの攻撃力はターン終了時まで500ダウンする。
+
| de_lore              = Während deiner [[Battle Phase]] kann diese Karte nicht [[destroyed by battle|durch Kampf zerstört]] werden, zusältst du keinen [[battle damage|Kampfschaden]] aus [[attack|Angriffen]], an denen diese Karte beteiligt ist. Falls diese Karte ein [[Monster]] angreift, nach der [[damage calculation|Schadensberechnung]]: Das [[attack target|Angriffsziel]] verliert bis zur [[End Phase]] 500 [[ATK]].
| mangalore            = While this card is [[attack]]ing, it cannot be [[destroyed by battle]] and you take no [[Battle Damage]] from that battle. After [[damage calculation]], the [[attack target]] [[Monster Card|monster]] loses [[ATK]] equal to the [[Original ATK and DEF|original ATK]] of this card while it is [[face-up]] on the [[Playing Field|field]].
+
| it_lore              = Durante la tua [[Battle Phase]], questa carta non può essere [[destroyed by battle|distrutta in battaglia]], inoltre tu non subisci [[battle damage|danni da combattimento]] da [[attack|attacchi]] che coinvolgono questa carta. Se questa carta attacca un [[monster|mostro]], dopo il [[damage calculation|calcolo dei danni]]: quel [[attack target|bersaglio dell'attacco]] perde 500 [[ATK]] fino alla [[End Phase]].
| dbtlore              = Only effective during the [[Battle Phase]] of your [[turn]], [[Battle damage]] received by this card is reduced to 0. [[Monster Card|Monster]]s that are [[attack]]ed by this card lose 500 [[ATK]] until the end of the turn.
+
| pt_lore              = Durante sua [[Battle Phase|Fase de Batalha]], este card não pode ser [[destroyed by battle|destruído em batalha]] e, além disso, você não sofre [[battle damage|dano de batalha]] dos [[attack|ataques]] que envolvem este card. Se este card atacar um [[monster|monstro]], depois [[damage calculation|cálculo de dano]]: o [[attack target|alvo do ataque]] perde 500 de [[ATK]] até a [[End Phase|Fase Final]].
 +
| es_lore              = Este [[monster effect|efecto]] sólo se [[activate|activa]] durante la [[Battle Phase]] de tu [[turn]]o. El [[battle damage|daño de batalla]] a esta carta y al [[controller|controlador]] de esta carta recibidos en una [[battle|batalla]] que involucre a esta carta se convierte en 0. Después del [[damage calculation|cálculo de daño]], disminuye en 500 puntos el [[ATK]] del [[monster|monstruo]] que fue [[attack|atacado]] por esta carta hasta el final del turno.
 +
| ja_lore              = ①:{{ruby|自|じ}}{{ruby|分|ぶん}}[[Battle Phase|バトルフェイズ]]{{ruby|中|ちゅう}}、このカードは[[destroyed by battle|{{ruby|戦|せん}}{{ruby|闘|とう}}では{{ruby|破|は}}{{ruby|壊|かい}}]]されず、このカードの[[battle|{{ruby|戦|せん}}{{ruby|闘|とう}}]]で{{ruby|発|はっ}}{{ruby|生|せい}}する{{ruby|自|じ}}{{ruby|分|ぶん}}への[[battle damage|{{ruby|戦|せん}}{{ruby|闘|とう}}ダメージ]]は0になる。②:このカードが[[monster|モンスター]]に[[attack|{{ruby|攻|こう}}{{ruby|撃|げき}}]]した[[damage calculation|ダメージ{{ruby|計|けい}}{{ruby|算|さん}}]]{{ruby|後|ご}}に[[activate|{{ruby|発|はつ}}{{ruby|動|どう}}]]する。[[Attack target|{{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|対|たい}}{{ruby|象|しょう}}]]モンスターの[[ATK|{{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|力|りょく}}]]は[[turn|ターン]]{{ruby|終|しゅう}}{{ruby|了|りょう}}{{ruby|時|じ}}まで500ダウンする。
 +
| ko_lore              = 자신의 [[Battle Phase|배틀 페이즈]] 시, 이 카드는 [[destroyed by battle|전투로는 파괴]]되지 않으며, 이 카드의 [[battle|전투]]에 의해서 발생하는 자신에게로의 [[battle damage|전투 데미지]]는 0 이 된다. 이 카드가 [[monster|몬스터]]를 [[attack|공격]]했을 경우, [[damage calculation|데미지 계산]] 후에 [[attack target|공격 대상]] 몬스터의 [[ATK|공격력]]은 [[End Phase|엔드 페이즈]]시까지 500 포인트 내린다.
 +
| mangalore            = While this card is [[attack]]ing, it cannot be [[destroyed by battle]] and you take no [[Battle Damage]] from that [[battle]]. After [[damage calculation]], the [[attack target]] [[monster]] loses [[ATK]] equal to the [[original ATK]] of this card while it is [[face-up]] on the [[field]].
 +
| dbtlore              = Only [[card effect|effective]] during the [[Battle Phase]] of your [[turn]], [[Battle damage]] received by this card is reduced to 0. [[Monster]]s that are [[attack]]ed by this card lose 500 [[ATK]] until the end of the [[turn]].
 
| en_sets              =  
 
| en_sets              =  
 
{{Card table set/header|en}}
 
{{Card table set/header|en}}

Revision as of 10:26, 30 October 2015

Rocket Warrior
Japanese
ロケットせん
Base
ロケット戦士
Kana
ロケットせんし
Rōmaji
Roketto Senshi
RocketWarrior-DPBC-EN-C-1E.png
Card type Monster
Attribute LIGHT
Level 4 CG Star.svgCG Star.svgCG Star.svgCG Star.svg
ATK / DEF 1500 / 1300
Status
Cannot be destroyed by battle during your Battle Phase, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.

English sets

Worldwide

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ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Other languages

Language NameCard text
French Guerrier RoquetteDurant votre Battle Phase, cette carte ne peut pas être détruite au combat, et aussi, vous ne recevez aucun dommage de combat des attaques implicant cette carte. Si cette carte attaque un monstre, après le calcul des dommages : jusqu'à la End Phase, la cible de l'attaque perd 500 ATK.
German Racketen-KriegerWährend deiner Battle Phase kann diese Karte nicht durch Kampf zerstört werden, zusältst du keinen Kampfschaden aus Angriffen, an denen diese Karte beteiligt ist. Falls diese Karte ein Monster angreift, nach der Schadensberechnung: Das Angriffsziel verliert bis zur End Phase 500 ATK.
Italian Guerriero RazzoDurante la tua Battle Phase, questa carta non può essere distrutta in battaglia, inoltre tu non subisci danni da combattimento da attacchi che coinvolgono questa carta. Se questa carta attacca un mostro, dopo il calcolo dei danni: quel bersaglio dell'attacco perde 500 ATK fino alla End Phase.
Portuguese Guerreiro FogueteDurante sua Fase de Batalha, este card não pode ser destruído em batalha e, além disso, você não sofre dano de batalha dos ataques que envolvem este card. Se este card atacar um monstro, depois cálculo de dano: o alvo do ataque perde 500 de ATK até a Fase Final.
Spanish Guerrero CoheteEste efecto sólo se activa durante la Battle Phase de tu turno. El daño de batalla a esta carta y al controlador de esta carta recibidos en una batalla que involucre a esta carta se convierte en 0. Después del cálculo de daño, disminuye en 500 puntos el ATK del monstruo que fue atacado por esta carta hasta el final del turno.
Japanese ロケットせん①:ぶんバトルフェイズちゅう、このカードはせんとうではかいされず、このカードのせんとうはっせいするぶんへのせんとうダメージは0になる。②:このカードがモンスターこうげきしたダメージけいさんはつどうする。こうげきたいしょうモンスターのこうげきりょくターンしゅうりょうまで500ダウンする。
Roketto Senshi
Korean 자신의 배틀 페이즈 시, 이 카드는 전투로는 파괴되지 않으며, 이 카드의 전투에 의해서 발생하는 자신에게로의 전투 데미지는 0 이 된다. 이 카드가 몬스터공격했을 경우, 데미지 계산 후에 공격 대상 몬스터의 공격력엔드 페이즈시까지 500 포인트 내린다.

Sets in other languages

French

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ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

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ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Portuguese

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetPortuguese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Rocket Warrior (manga) Manga 2000-06-30
Rocket Warrior (DM4) Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist 2000-12-07
Rocket Warrior (DDM) Yu-Gi-Oh! Dungeon Dice Monsters 2001-08-09
Rocket Warrior (anime) Anime 2001-08-21
Rocket Warrior (DM6) Yu-Gi-Oh! Duel Monsters 6: Expert 2 2001-12-20
Rocket Warrior (TSC) Yu-Gi-Oh! The Sacred Cards 2002-07-04
Rocket Warrior (ROD) Yu-Gi-Oh! Reshef of Destruction 2003-03-20
Rocket Warrior (SDD) Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel 2003-04-15
Rocket Warrior (DBT) Yu-Gi-Oh! Destiny Board Traveler 2004-03-18
Rocket Warrior (World Championship 2006) Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 2006-02-23
Rocket Warrior (Duel Links) Yu-Gi-Oh! Duel Links 2016-11-17
Rocket Warrior (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19
Rocket Warrior (Cross Duel) Yu-Gi-Oh! Cross Duel 2022-10-04

Video games

Video gameDate#NameCostStatus
Nightmare Troubadour2005-07-21Present
Online2005-11-04Present

Lores and sets

Video gameLoreSets
Nightmare TroubadourVisitor from Beyond
OnlinePack 19