Difference between revisions of "Flamvell"

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{{Infobox/Archetype/Start
+
{{Cleanup}}
| image name          = RekindlingVG-TF05-JP.png
+
{{Infobox archseries
| image size          =  
+
| image       = Rekindling-MADU-EN-VG-artwork.png
| image caption        =  
+
| caption      = Three "[[Flamvell Baby|Flamvell Babies]]" in the artwork of "[[Rekindling]]".
}}
+
| ja_name      = フレムベル
{{Infobox/Archetype/ExtendedName
+
| romaji      = Furemuberu
| arabic              =  
+
| zh_name      = 炎獄
| spanish              = Flamvell
+
| zh_jyutping  = Jim4 juk6
| italian              = Flamvell
+
| zh_pinyin    = Yányù
| german              = Flamvell
+
| zh_trans    = Flame Prison
| kanji                =  
+
| fr_name      = Cloche de Feu
| japanese            = フレムベル
+
| fr_trans    = Bell of Fire
| furigana            =  
+
| de_name      = Flamvell
| romaji              = Furemuberu
+
| it_name      = Flamvell
| japanese translated  =  
+
| ko_name      = 플레임벨
| french              = Cloche de feu
+
| ko_romanized = Peulleimbel
| english              = Flamvell
+
| pt_name      = Flamvell
| korean              = 플레임벨
+
| es_name      = Flamvell
}}
+
| sets         =
{{Infobox/Archetype/Yu-Gi-Oh!
 
| sets                 =  
 
* [[Duel Terminal - Synchro Awakening!!]]
 
* [[Duel Terminal - Invasion of Worms!!]]
 
* [[Duel Terminal - Justice Strikes Back!!]]
 
* [[Duel Terminal - Pulse of the Trishula]]
 
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
 
* [[Hidden Arsenal]]
 
* [[Hidden Arsenal]]
 
* [[Hidden Arsenal 2]]
 
* [[Hidden Arsenal 2]]
* [[Hidden Arsenal 4]]
+
* [[Hidden Arsenal 4: Trishula's Triumph]]
 +
* [[Dark Neostorm]]
 +
| tcg          =
 
* [[Duelist Revolution]]
 
* [[Duelist Revolution]]
* [[Duel Terminal 1 (TCG)|Duel Terminal 1]]
+
* [[Duel Terminal 1]]
* [[Duel Terminal 2 (TCG)|Duel Terminal 2]]
+
* [[Duel Terminal 2]]
| anime                       = [[Yu-Gi-Oh! 5D's]]
+
* [[Duel Terminal 4]]
| list                = List of "Flamvell" monsters
+
* [[Saga of Blue-Eyes White Dragon Structure Deck]]
| support list        = List of "Flamvell" Support Cards
+
* [[Turbo Pack: Booster Eight]]
| anti-support list    =
+
* [[Astral Pack One]]
 +
* [[Onslaught of the Fire Kings Structure Deck]]
 +
* [[Starter Deck: Codebreaker]]
 +
* [[Structure Deck: Soulburner]]
 +
* [[2020 Tin of Lost Memories]]
 +
* [[Hidden Arsenal: Chapter 1]]
 +
* [[Structure Deck: Fire Kings]]
 +
| ocg          =
 +
* [[Duel Terminal - Synchro Awakening!!]]
 +
* [[Duel Terminal - Invasion of Worms!!]]
 +
* [[Duel Terminal - Justice Strikes Back!!]]
 +
* [[Duel Terminal - Pulse of the Trishula!!]]
 +
* [[Tournament Pack 2010 Vol.1]]
 +
* [[Extra Pack Volume 3]]
 +
* [[Duel Terminal Chronicle 1 - Chapter of Awakening]]
 +
* [[Duel Terminal Chronicle 3 - Chapter of Destruction]]
 +
* [[Duelist Edition Volume 4]]
 +
* [[Structure Deck: The Blue-Eyed Dragon's Thundering Descent]]
 +
* [[Structure Deck: Onslaught of the Fire Kings]]
 +
* [[Starter Deck 2018]]
 +
* [[Structure Deck: Soulburner]]
 +
* [[Structure Deck R: Onslaught of the Fire Kings]]
 +
| korea        = [[Premium Pack Vol.12]]
 +
| anime       =
 +
* [[Yu-Gi-Oh! 5D's]]
 +
* [[Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
{{Infobox/Archetype/End}}
 
 
The '''Flamvell''' are a series of [[FIRE]] [[Attribute]] monsters whose effects include burning away the opponent's [[Life Points]] and increasing each others attack points. Many of their effects are triggered when they inflict [[Battle Damage]] or destroy a monster as a result of battle. They are introduced in [[Duel Terminal]] with further support in [[Duel Terminal - Invasion of Worms!!]] They are introduced to the [[TCG]] through the [[Booster Pack]] [[Ancient Prophecy]], with "[[Flamvell Commando]]" as a [[TCG]]-exclusive, with further cards coming through the [[Booster Pack]] [[Hidden Arsenal]]. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that.
 
 
A new sub-[[Archetype]] called the "[[Neo Flamvell]]" was released in [[Duel Terminal - Pulse of the Trishula]], hinting that the "Flamvell" may be making a comeback like fellow [[Duel Terminals|Duel Terminal]] [[Archetype]]; the "[[X-Sabers]]"/"[[XX-Sabers]]". The "[[Neo Flamvell]]" monsters are more focused on Graveyard control, especially by removing from play your opponent's cards.
 
 
==Playing Style==
 
A Deck using the "Flamvell" archetype will essentially be using FIRE monsters, most of which have 200 or less [[DEF]]. In this case, a Deck using these monsters will be able to utilize a great amount of FIRE support like the "[[Volcanic]]" series. However, since the total amount of "Flamvell" monsters currently released in the [[TCG]] is 11 ("[[Flamvell Grunika]]", "[[Flamvell Baby]]", "[[Flamvell Dragnov]]", "[[Flamvell Poun]]", "[[Flamvell Fiend]]", "[[Flamvell Archer]]", "[[Flamvell Commando]]", "[[Flamvell Firedog]]", "[[Flamvell Magician]]", "[[Flamvell Guard]]", "[[Flamvell Uruquizas]]"), in order to make a Deck out of it, there must be a great amount of cards that are not related to the "Flamvell" archetype. On the other hand, it is far easier to just use the current "Flamvell" monsters as support cards in other Decks. "Flamvell" monsters have lots of synergy with other Deck types and their trump card, "[[Rekindling]]", can get you up to 5 monsters at once. This could lead to various Synchro Summons, or if you have a "[[Flamvell Archer]]" handy you can tribute it, "[[Flamvell Baby]]", or "[[Flamvell Poun]]" in order to add 800 Attack to each one giving you a total of 3200 extra attack points. This could lead to victory in a single turn, or an OTK.
 
 
===Monsters===
 
* [[Flamvell Archer]]
 
* [[Flamvell Baby]]
 
* [[Flamvell Firedog]]
 
* [[Flamvell Magician]]
 
* [[Flamvell Poun]]
 
* [[Ryko, Lightsworn Hunter]]
 
* [[Super-Nimble Mega Hamster]]
 
* [[Gravekeeper's Spy]]
 
* [[Spirit Reaper]]
 
* [[Flamvell Grunika]]
 
* [[Neo Flamvell Garuda]]
 
* [[Neo Flamvell Origin]]
 
* [[Neo Flamvell Sabre]]
 
* [[Neo Flamvell Shaman]]
 
  
===Spells===
+
"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Monster Card|monsters]] whose [[Monster effect|effects]] include burning away the opponent's [[LP]] and increasing each others' [[ATK]]. Many of their effects are triggered when they inflict [[Battle damage]] or destroy a monster as a result of battle. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the ''[[TCG]]'' through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a ''TCG''-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]]''. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. [[Bob]] had "[[Flamvell Guard (anime)|Flamvell Guard]]" in his [[Deck]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime.
  
* [[Charge of the Light Brigade]]
+
The Neo Flamvell sub-series was released in ''[[Duel Terminal - Pulse of the Trishula!!]]''. These monsters are more focused on [[Graveyard]] control, especially by [[banish]]ing the opponent's cards.
* [[Mind Control]]
 
* [[Pot of Avarice]]
 
* [[Rekindling]]
 
* [[Scapegoat]]
 
* [[Gold Sarcophagus]]
 
* [[Book of Moon]]
 
* [[Monster Reborn]]
 
  
===Traps===
+
==Lore==
* [[Flamvell Counter]]
+
{{Main|Duel Terminal Master Guide card storylines|Master Duel card storylines#Alliance for Justice}}
* [[Imperial Iron Wall]]
 
  
===Extra Deck===
+
==Playing style==
* [[Flamvell Uruquizas]]
+
A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 [[DEF]], in combination with their trump card, "[[Rekindling]]", which can potentially Summon up to 5 monsters at once. From there, the player can choose to either do various Synchro Summons, or attack immediately with the assembled board; the monsters can be further boosted by using "[[Flamvell Archer]]" in order to add 800 ATK to each one by Tributing a single monster, raising the attack total by 3200 extra attack points.
* [[Ancient Flamvell Deity]]
 
* [[Red Dragon Archfiend]]
 
* [[Red Nova Dragon]]
 
* [[Formula Synchron]]
 
* [[Stardust Dragon]]
 
* [[Shooting Star Dragon]]
 
  
==Deck Types==
+
Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, [[Synchro Summon]]s was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "[[Flamvell Uruquizas]]" and "[[Ancient Flamvell Deity]]", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays.
  
===Volcanic Flamvell===
+
Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes [[Special Summon]]ing to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.
Volcanic Flamvell uses the "Flamvell" cards to Swarm the field with Synchro Monsters and "[[Blaze Accelerator]]" to get rid of your opponent's monsters. Many [[FIRE]]/[[Pyro]] support cards are useful in these Decks, since all are FIRE, and most monsters are Pyro-Type.
 
  
====Monsters====
+
The two main searchers in the "Flamvell" deck are "[[Flamvell Firedog]]" and "[[Flamvell Poun]]", but both show the overall age of the cardboard we are working with here. "[[Flamvell Poun]]" is searchable by "[[One for One]]", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via [[Normal Summon]], which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "[[Flamvell Poun|Poun's]]" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "[[Flamvell Firedog]]" is kind of the opposite of "[[Flamvell Poun|Poun]]", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful [[Synchro Summon]]s in Main Phase 2, if needed.
* [[Flamvell Magician]]
 
* [[Flamvell Firedog]]
 
* [[Solar Flare Dragon]]
 
* [[Volcanic Rocket]]
 
* [[Volcanic Scattershot]]
 
* [[Volcanic Shell]]
 
* [[Neo Flamvell Origin]]
 
  
====Spells====
+
The main tuners in the deck at Levels 1, 3, and 4 are "[[Flamvell Baby]]", "[[Flamvell Archer]]" and "[[Flamvell Magician]]", respectively. "[[Flamvell Baby]]" can be discarded for a permanent ATK boost, which might help in certain situations; "[[Flamvell Archer]]" is the aforementioned tool in conjunction with "[[Rekindling]]"; and "[[Flamvell Magician]]" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 [[FIRE]] tuners.
* [[Blaze Accelerator]]
 
* [[Pot of Avarice]]
 
* [[Rekindling]]
 
* [[Wild Fire]]
 
* [[Tri-Blaze Accelerator]]
 
  
 +
Weirdly enough, Konami recently made new support for "Flamvell" in the form of "[[Neo Flamvell Lady]]". "[[Neo Flamvell Lady|Lady]]" is useful for multiple reasons: First off, her "[[D.D. Crow]]"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "[[Foolish Burial]]" for "[[Rekindling]]" targets, can also bring board presence via "[[Volcanic Shell]]" and "[[Jet Synchron]]".
  
===Explosive Flamvell===
+
"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "[[Red Resonator]]" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "[[Red Resonator]]" also qualifies for revival via [[Rekindling]]" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "[[Royal Firestorm Guards]]" can also help the deck gain some tempo via card draw and will be even more useful if "[[Volcanic]]"s are added into the mix. "[[Laval]]s" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.
Explosive Flamvell uses "Flamvells" to swarm the field with Synchro Monsters and keep a strong field presence.
 
  
====Monsters====
+
The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "[[Rekindling]]" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.
 +
{{Decklist
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
|effect monsters =
 +
* [[Flamvell Firedog]]
 +
* [[Neo Flamvell Lady]]
 +
* [[Boost Warrior]]
 +
* [[Cataclysmic Scorching Sunburner]]
 +
* [[Firebrand Hymnist]]
 +
* [[Hiita the Fire Channeler]]
 +
* [[Inari Fire]]
 +
* [[Spirit of Flames]]/[[Inferno]]
 +
* [[Nemeses Flag]]
 +
* [[Magmacho Dragon]]
 +
* [[Blaster, Dragon Ruler of Infernos]]
 +
* [[Barrier Statue of the Inferno]]
 +
* [[Pyrorex the Elemental Lord]]
 +
* [[Totem Five]]
 +
* [[Electro Blaster]]
 +
* [[Division]]
 +
|spirit monsters =
 +
* [[Kinka-byo]]
 +
|tuner monsters =
 
* [[Flamvell Archer]]
 
* [[Flamvell Archer]]
* [[Flamvell Poun]]
 
* [[Flamvell Magician]]
 
* [[Flamvell Firedog]]
 
 
* [[Flamvell Baby]]
 
* [[Flamvell Baby]]
* [[Neo Flamvell Sabre]]
 
* [[Neo Flamvell Origin]]
 
 
====Spells====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Rekindling]]
 
 
====Traps====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Counter]]
 
 
====Extra Deck====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Urquizas]]
 
 
 
===Flamvell Counter===
 
The Flamvell Counter Deck utilizes the power of the '''Dark Counter''' Deck with the swarming capabilities of the "Flamvells". (The name is a little ironic due to the fact that "[[Flamvell Counter]]" is also a card.)
 
 
====Monsters====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Destiny Hero - Malicious]]
 
* [[Flamvell Firedog]]
 
 
* [[Flamvell Magician]]
 
* [[Flamvell Magician]]
 
* [[Neo Flamvell Origin]]
 
* [[Neo Flamvell Origin]]
* [[Neo Flamvell Shaman]]
+
* [[Agnimal Candle]]
* [[Van'Dalgyon the Dark Dragon Lord]]
+
* [[Jet Synchron]]
* [[Dark Voltanis]]
+
* [[Red Resonator]]
* [[Flamvell Archer]]
+
|synchro monsters =
* [[Flamvell Baby]]
+
* [[Salamangreat Burst Gryphon]]
* [[Red-Eyes Darkness Metal Dragon]]
 
* [[Flamvell Poun]]
 
 
 
====Spells====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Trade-In]]
 
* [[Foolish Burial]]
 
* [[Rekindling]]
 
* [[Future Fusion]]
 
 
 
====Traps====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Counter]]
 
* [[Dark Bribe]]
 
* [[Divine Wrath]]
 
* [[Dark Illusion]]
 
* [[Counter Counter]]
 
 
 
====Extra Deck====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Ancient Flamvell Deity]]
 
* [[Flamvell Uruquizas]]
 
* [[Stardust Dragon]]
 
* [[Ally of Justice Catastor]]
 
* [[Red Dragon Archfiend]]
 
* [[Red Nova Dragon]]
 
* [[Formula Synchron]]
 
* [[Shooting Star Dragon]]
 
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Brionac, Dragon of the Ice Barrier]]
* [[Black Rose Dragon]]
 
 
===Flamvell Removal===
 
This Deck focusses on removing most of your opponent's Graveyard while keeping yours safe, as well as swarming the field with "Flamvells" and Synchro Monsters. You will also be milling so that you can activate "[[Rekindling]]" earlier on.
 
 
====Monsters====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Firedog]]
 
* [[Flamvell Magician]]
 
* [[Ryko, Lightsworn Hunter]]
 
* [[Kycoo the Ghost Destroyer]]
 
* [[Flamvell Archer]]
 
* [[Neo Flamvell Shaman]]
 
* [[Neo Flamvell Hedgehog]]
 
* [[Neo Flamvell Garuda]]
 
* [[Super-Nimble Mega Hamster]]
 
* [[Sangan]]
 
* [[Summoner Monk]]
 
* [[Gorz the Emissary of Darkness]]
 
 
====Spells====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Charge of the Light Brigade]]
 
* [[Rekindling]]
 
* [[Book of Moon]]
 
* [[Pot of Avarice]]
 
* [[Mind Control]]
 
 
====Traps====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Dimensional Prison]]
 
* [[Trap Stun]]
 
 
====Extra Deck====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
Your choice of Synchro Monsters.
 
 
 
===Zombievell===
 
This Deck's strategy is to mix "Flamvells" with Zombie-Type monsters, since some of the most beneficial [[Zombie]]-Type monsters in the game share 200 DEF, the same as a majority of "Flamvell" monsters. "[[Flamvell Poun]]" makes an excellent search card because of that, netting the player either an "[[Immortal Ruler]]", a "[[Spirit Reaper]]", or a "[[Plaguespreader Zombie]]" -- of which the latter two are must-haves for any Zombie-Type Deck.  This also allows you to Synchro Summon monsters like "[[Archfiend Zombie-Skull]]" with ease, using the low-level "[[Flamvell Poun]]", "[[Spirit Reaper]]", and/or "[[Fox Fire]]" for the Synchro.
 
 
====Monsters====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Magician]]
 
* [[Flamvell Firedog]]
 
* [[Neo Flamvell Sabre]]
 
* [[Neo Flamvell Hedgehog]]
 
* [[Neo Flamvell Shaman]]
 
* [[Neo Flamvell Origin]]
 
* [[Goblin Zombie]]
 
* [[Mezuki]]
 
* [[Plaguespreader Zombie]]
 
* [[Beast of the Pharaoh]]
 
* [[Volcanic Shell]]
 
* [[Zombie Master]]
 
 
====Spells====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Book of Life]]
 
* [[Burial from a Different Dimension]]
 
* [[Foolish Burial]]
 
* [[Rekindling]]
 
 
====Traps====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Counter]]
 
 
====Extra Deck====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Ancient Flamvell Deity]]
 
* [[Archfiend Zombie-Skull]]
 
* [[Dark End Dragon]]
 
* [[Doomkaiser Dragon]]
 
 
* [[Formula Synchron]]
 
* [[Formula Synchron]]
* [[Revived King Ha Des]]
+
* [[PSY-Framelord Omega]]
 
+
* [[Lavalval Exlord]]
===Extra Deck===
+
* [[Crimson Blader]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Vermillion Dragon Mech]]
Your choice of Synchro Monsters.
+
* [[Trishula, Dragon of the Ice Barrier]]
 
+
* [[Geomathmech Final Sigma]]
 
+
|xyz monsters =
===Flammill===
+
* [[Infernal Flame Banshee]]
The Flammill Deck utilizes milling effects to quickly dump "Flamvell" monsters into the Graveyard in order to fuel "Rekindling" and thin the Deck. This Deck utilizes many one for one cards and generates massive card advantage. The trump card for this deck is "Rekindling", which can lead to an OTK. This Deck’s win conditions range from mass Synchro Summoning to straight up beatdown through the attack boosting effect of "Flamvell Archer", which at most can add 4000 Attack to your side of the field.
+
|link monsters =
 
+
* [[Crusadia Equimax]]
====Monsters====
+
* [[Duelittle Chimera]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Hiita the Fire Charmer, Ablaze]]
* [[Flamvell Firedog]]
+
* [[Linkuriboh]]
* [[Flamvell Grunika]]
+
* [[Salamangreat Sunlight Wolf]]
* [[Flamvell Archer]]
+
* [[Salamangreat Heatleo]]
* [[Flamvell Baby]]
+
* [[Flametongue the Blazing Magical Blade]]
* [[Flamvell Magician]]
+
* [[Promethean Princess, Bestower of Flames]]
* [[Ryko, Lightsworn Hunter]]
+
* [[Amphibious Swarmship Amblowhale]]
* [[Necro Gardna]]
+
|normal spells =
* [[Flamvell Poun]]
+
* [[Bonfire]]
* [[Magical Merchant]]
 
* [[Card Trooper]]
 
 
 
====Spells====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Charge of the Light Brigade]]
 
 
* [[Rekindling]]
 
* [[Rekindling]]
* [[Magical Stone Excavation]] (Gets back "Rekindling")
+
* [[Fire Ejection]]
* [[Gold Sarcophagus]]
+
* [[Fire Recovery]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
* [[Burial from a Different Dimension]]
+
* [[One for One]]
 
+
* [[Reasoning]]
====Traps====
+
* [[Resonator Call]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Oil]]
 +
* [[Synchro Creed]]
 +
|quick-play spells =
 +
* [[Salamangreat Charge]]
 +
|normal traps =
 +
* [[Salamangreat Revive]]
 +
|counter traps =
 
* [[Flamvell Counter]]
 
* [[Flamvell Counter]]
 
+
}}
====Extra Deck====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Red Nova Dragon]]
 
* [[Red Dragon Archfiend]]
 
* [[Stardust Dragon]]
 
* [[Formula Synchron]]
 
* [[Black Rose Dragon]]
 
* [[Shooting Star Dragon]]
 
* [[Brionac, Dragon of the Ice Boundary]]
 
* [[Ally of Justice Catastor]]
 
 
 
===Scrapvell===
 
Scrapvell decks use "Flamvell" and "Scrap" monsters together, the "Flamvell" monsters being "Flamvell Firedog" and "Flamvell Magician" as well as allowing for use of "Horn of the Phantom Beast".
 
 
 
====Monsters====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Flamvell Firedog]]
 
* [[Flamvell Magician]]
 
* [[Scrap Chimera]]
 
* [[Scrap Beast]]
 
* [[Scrap Orthros]]
 
* [[Scrap Goblin]]
 
* [[Scrap Golem]]
 
====Spells====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Rekindling]]
 
* [[Scrapstorm]]
 
* [[Scrapyard]]
 
====Traps====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Royal Decree]] (For use with "Scrap Dragon")
 
* [[Royal Oppression]] (For use with "Scrap Dragon")
 
* [[Horn of the Phantom Beast]]
 
 
 
====Extra Deck====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Scrap Dragon]]
 
* [[Scrap Archfiend]]
 
* [[Stardust Dragon]]
 
* [[Black Rose Dragon]]
 
* [[Scrap Twin Dragon]]
 
 
===Weaknesses===
 
===Weaknesses===
Since "[[Rekindling]]" plays a large part in most "Flamvell" Decks, "[[Vanity's Fiend]]", "[[Vanity's Ruler]]" and "[[Fossil Dyna Pachycephalo]]" kill this deck type. In addition to that, a Macro deck will destroy the strategy by making it impossible to use "[[Rekindling]]"'s effect to it's maximum extent. "[[Prohibition]]" can also prevent the use of "[[Rekindling]]", making it much harder to win. Lastly, "[[Necrovalley]]" can now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.  
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* Since both "[[Rekindling]]" and "[[Flamvell Firedog]]" play a large part in most "Flamvell" decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", and "[[Fossil Dyna Pachycephalo]]" kills this deck type.  
 
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* A "[[Macro Cosmos]]" deck, or by extend any deck that can banish or manipulate the graveyard, will destroy the strategy by making it impossible to use "[[Rekindling]]"'s effect to its maximum extent.
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* "[[Prohibition]]" or "[[Armageddon Designator]]" can also prevent the use of "[[Rekindling]]", making it much harder to win.
[[Category:Archetypes]]
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* "[[Necrovalley]]" and "[[Silent Graveyard]]" can also now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.
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{{Archseries navbox|Flamvell}}
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{{Archseries navbox (Duel Links)|Flamvell}}
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{{Duel Terminal}}
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[[Category:TCG and OCG archetypes]]

Latest revision as of 15:41, 10 June 2024

Flamvell
Three "Flamvell Babies" in the artwork of "Rekindling".
Three "Flamvell Babies" in the artwork of "Rekindling".
Japanese
  • フレムベル
  • Furemuberu (romanized)
French
  • Cloche de Feu
  • Bell of Fire (translated)
German
  • Flamvell
Italian
  • Flamvell
Korean
  • 플레임벨
  • Peulleimbel (romanized)
Portuguese
  • Flamvell
Spanish
  • Flamvell
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Flamvell" (フレムベル Furemuberu) is an archetype of FIRE monsters whose effects include burning away the opponent's LP and increasing each others' ATK. Many of their effects are triggered when they inflict Battle damage or destroy a monster as a result of battle. They are introduced in Duel Terminal - Synchro Awakening!! with further support in Duel Terminal - Invasion of Worms!!. They are introduced to the TCG through the Booster Pack Ancient Prophecy, with "Flamvell Commando" as a TCG-exclusive, with further cards coming through the Booster Pack Hidden Arsenal. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. Bob had "Flamvell Guard" in his Deck in the Yu-Gi-Oh! 5D's anime.

The Neo Flamvell sub-series was released in Duel Terminal - Pulse of the Trishula!!. These monsters are more focused on Graveyard control, especially by banishing the opponent's cards.

Lore[edit]

Playing style[edit]

A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 DEF, in combination with their trump card, "Rekindling", which can potentially Summon up to 5 monsters at once. From there, the player can choose to either do various Synchro Summons, or attack immediately with the assembled board; the monsters can be further boosted by using "Flamvell Archer" in order to add 800 ATK to each one by Tributing a single monster, raising the attack total by 3200 extra attack points.

Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, Synchro Summons was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "Flamvell Uruquizas" and "Ancient Flamvell Deity", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays.

Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes Special Summoning to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.

The two main searchers in the "Flamvell" deck are "Flamvell Firedog" and "Flamvell Poun", but both show the overall age of the cardboard we are working with here. "Flamvell Poun" is searchable by "One for One", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via Normal Summon, which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "Poun's" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "Flamvell Firedog" is kind of the opposite of "Poun", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful Synchro Summons in Main Phase 2, if needed.

The main tuners in the deck at Levels 1, 3, and 4 are "Flamvell Baby", "Flamvell Archer" and "Flamvell Magician", respectively. "Flamvell Baby" can be discarded for a permanent ATK boost, which might help in certain situations; "Flamvell Archer" is the aforementioned tool in conjunction with "Rekindling"; and "Flamvell Magician" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 FIRE tuners.

Weirdly enough, Konami recently made new support for "Flamvell" in the form of "Neo Flamvell Lady". "Lady" is useful for multiple reasons: First off, her "D.D. Crow"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "Foolish Burial" for "Rekindling" targets, can also bring board presence via "Volcanic Shell" and "Jet Synchron".

"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "Red Resonator" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "Red Resonator" also qualifies for revival via Rekindling" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "Royal Firestorm Guards" can also help the deck gain some tempo via card draw and will be even more useful if "Volcanic"s are added into the mix. "Lavals" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.

The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "Rekindling" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.

Weaknesses[edit]