Difference between revisions of "Ancient Gear"

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(very unlikely, ancient machines are common in fiction, lost millennium probably refers to lost history)
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{{About|the [[archetype]]|the card|[[Ancient Gear (card)]]|the anime archetype|[[Ancient Gear (anime)]]}}
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{{About|the [[archetype]]|the card|""Ancient Gear"" (card)|the anime archetype|""Ancient Gear"" (anime)}}
{{Infobox archetype
+
{{Infobox archseries
| name                = Ancient Gear
+
| cut_from_names = true
| image               = 3AncientGearGolems Crowler.png
+
| image         = AncientGearCatapult-MADU-EN-VG-artwork.png
| caption             = [[Vellian Crowler|Dr. Vellian Crowler]] with three "[[Ancient Gear Golem (later anime)|Ancient Gear Golem]]s".
+
| caption       = "[[Ancient Gear Golem|Golem]]", multiple "[[Ancient Gear Knight|Knights]]", two "[[Ancient Gear Soldier|Soldiers]]" and one "[[Ancient Gear Tank|Tank]]" in the artwork of "[[Ancient Gear Catapult]]".
| ja_name             = アンティーク・ギア
+
| ja_name       = アンティーク・ギア
| romaji               = Antīku Gia
+
| romaji         = Antīku Gia
| trans               = Antique Gear
+
| trans         = Antique Gear
| fr_name              = Rouages Ancients
+
| sc_name        = 古代机械齿轮
| fr_trans            = Ancient Gears
+
| sc_pinyin      = Gǔdài Jīxiè Chǐlún
| de_name              = Antiker Antrieb
+
| sc_trans      = Ancient Mechanical Gear
| de_trans            = Antique Gear
+
| fr_name        = Rouages Ancients
| it_name              = Ingranaggio Antico
+
| de_name        = Antike/r/s Antrieb
| ar_name              = التّروس الأثريّة
+
| de_name2      = Antiker Antrieb (formerly)<br />„Antik“ und „Antrieb“ (formerly)
| pt_name2            = Engrenagem Ancião<br>(formerly)
+
| it_name        = Ingranaggio Antico
| pt_name              = Mecanismo Antigo
+
| ko_name       = 앤틱 기어
| pt_trans            = Antique Mechanism
+
| ko_romanized   = Aentik Gieo
| es_name              = Mecanismo Antiguo
+
| ko_trans       = Antique Gear
| ko_name             = 앤틱 기어
+
| pt_name        = Mecanismo Antigo
| ko_romanized         = Aentik Gieo
+
| pt_name2      = Engrenagem Ancião<br/>(formerly)
| ko_trans             = Antique Gear
+
| es_name        = Mecanismo Antiguo
| es_trans            = Antique Mechanism
+
| sets           =
| sets                 =
 
 
* [[The Lost Millennium]]
 
* [[The Lost Millennium]]
 
* [[Shadow of Infinity]]
 
* [[Shadow of Infinity]]
Line 28: Line 27:
 
* [[The Duelist Genesis]]
 
* [[The Duelist Genesis]]
 
* [[Structure Deck: Machine Re-Volt]]
 
* [[Structure Deck: Machine Re-Volt]]
 +
* [[Master Collection Volume 1]]
 +
* [[Primal Origin]]
 +
* [[Raging Tempest]]
 +
* [[Legacy of Destruction]]
 +
| tcg            =
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[Dark Revelation Volume 4]]
 +
* [[Mattel Action Figure promotional cards: Series 3]]
 +
* [[World Championship 2010 Card Pack]]
 +
* [[Machine Reactor Structure Deck]]
 +
* [[Legendary Duelists: Ancient Millennium]]
 +
* [[Legendary Duelists: Season 1]]
 +
* [[Dragons of Legend: The Complete Series]]
 +
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 +
* [[Speed Duel GX: Duel Academy Box]]
 +
| ocg            =
 
* [[Duel Terminal - Champion of Chaos!!]]
 
* [[Duel Terminal - Champion of Chaos!!]]
* [[Mattel Action Figure Promotional Cards]]
 
* [[World Championship 2010 Card Pack]]
 
* [[Master Collection Volume 1]]
 
 
* [[Structure Deck: Machine Re-Volt Special Edition]]
 
* [[Structure Deck: Machine Re-Volt Special Edition]]
 
* [[Tournament Pack 2011 Vol.2]]
 
* [[Tournament Pack 2011 Vol.2]]
* [[Expert Edition Volume.3]]
+
* [[Expert Edition Volume 3]]
* [[Expert Edition Volume.4]]
+
* [[Expert Edition Volume 4]]
* [[Primal Origin]]
+
* [[V Jump March 2017 promotional card]]
 
* [[Structure Deck R: Machine Dragon Re-Volt]]
 
* [[Structure Deck R: Machine Dragon Re-Volt]]
| anime                 =  
+
* [[Duelist Pack: Legend Duelist 2]]
 +
* [[LINK VRAINS Pack 3]]
 +
* [[Tournament Pack 2020 Vol.1]]
 +
* [[Tournament Pack 2024 Vol.1]]
 +
* [[Legacy of Destruction +1 Bonus Pack]]
 +
* [[V Jump May 2024 promotional card]]
 +
* [[Animation Chronicle 2024]]
 +
| sc_sets        =
 +
* [[Theme Pack: War of Infinite Machine]]
 +
| anime         =
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 5D's]]
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}}
 
}}
  
"'''Ancient Gear'''", known as "'''Antique Gear'''" (アンティーク・ギア ''Antīku Gia'') in the ''[[OCG]]'', is an [[archetype]] of [[EARTH]] [[Machine]]-[[Type]] [[Monster Card|monsters]] that are used by [[Vellian Crowler]] in ''[[Yu-Gi-Oh! GX]]''; [[Rudolph Heitmann]] in ''[[Yu-Gi-Oh! 5D's]]''; and [[Duel Academy (ARC-V)|Duel Academy]] students, such as the [[Obelisk Force]] members, [[Dennis Macfield]], and [[Jean-Michel Roger]] in ''[[Yu-Gi-Oh! ARC-V]]''.
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"'''Ancient Gear'''", known as "'''Antique Gear'''" (アンティーク・ギア ''Antīku Gia'') in the ''[[OCG]]'', is an [[archetype]] of mostly [[EARTH]] [[Machine]] [[Monster Card|monsters]] (with the exception of "[[Chaos Ancient Gear Giant]]" being [[DARK]] monster) used by [[Vellian Crowler]] in ''[[Yu-Gi-Oh! GX]]'', [[Rudolph Heitmann]] in ''[[Yu-Gi-Oh! 5D's]]'' and [[Duel Academy (ARC-V)|Duel Academy]] students' personnel, such as [[Yuri]], [[Dennis McField]], [[Jean Michel Roget]] and the [[Obelisk Force]] members, in ''[[Yu-Gi-Oh! ARC-V]]''. It also has a sub-archetype: "[[Ancient Gear Golem (archetype)|Ancient Gear Golem]]".
 +
 
 +
==Design==
 +
[[File:Ancient Gears Linework.jpg|thumb|left|200px|Linework of "[[Ancient Gear Soldier|Soldier]]", "[[Ancient Gear Golem|Golem]]" and "[[Ancient Gear Beast|Beast]]"]]
  
They overwhelm the opponent while preventing them from [[activate|activating]] [[Spell Card|Spell]] or [[Trap Card]]s when they [[attack]]. They were released in ''[[The Lost Millennium]]'', ''[[Shadow of Infinity]]'', and ''[[Structure Deck: Machine Re-Volt]]'', with further support in ''[[Light of Destruction]]'' and ''[[The Duelist Genesis]]''. The archetype will also be supported by ''[[Structure Deck R: Machine Dragon Re-Volt]].''
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True to their name, all "Ancient Gear" monsters resemble variously designed robots, with skeletal bodies featuring unions of cogwheels and gears joining several parts together, and most of the [[Main Deck]] monsters feature gears in their backgrounds. The humanoid "Ancient Gears" also bear a striking similarity to Ancient Greek soldiers, thus their conception may be based on the [[wikipedia:Antikythera mechanism|Antikythera mechanism]].
  
Trap Cards and [[Quick-Play Spell Card]]s which activate during the [[Battle Step|Battle]] and [[Damage Step]]s tend to be some of the most common cards used by players, and the "Ancient Gear" archetype focuses upon preventing your opponent from using them. The concept of having limited Spell and Trap immunity is similar to the ''[[Duelist Kingdom]]'' arc of the [[Yu-Gi-Oh! (anime)|second series anime]], where Machine-Type monsters were immune to magical attacks.
+
The name "Ancient Gear (Antique Gear)" is likely a reference to the old age of the mechanism that governs their functioning, which normally would require an external force to move them but interestingly enough they seem to be self-sufficient. This may imply that, contrarily to their apparent antiquity, they are far more advanced than they look, as hinted by the censorship of some of their artworks when they were released in the ''TCG''.
  
The four original "Ancient Gear" monsters: "[[Ancient Gear Beast|Beast]]", "[[Ancient Gear Engineer|Engineer]]", "[[Ancient Gear Golem|Golem]]", and "[[Ancient Gear Soldier|Soldier]]" all have [[ATK]] equal to their [[DEF]]. "[[Ancient Gear Cannon|Cannon]]" also follows this rule.
+
When they are used as Fusion Material by [[Duel Academy (ARC-V)|Duel Academy]] members in ''Yu-Gi-Oh! ARC-V'', their Summon Chant mentions that they carry "ancient spirits" or other similar terms. This seems to imply that the "Ancient Gear" monsters may be old machines possessed by spirits, which could explain their functioning despite their old workings and also be the reason behind their glowing eyes.
 +
{{-|left}}
  
"Ancient Gear Gadjiltron" monsters share a relation with the "[[Gadget]]" archetype, gaining additional effects when "[[Red Gadget|Red]]", "[[Green Gadget|Green]]" and/or "[[Yellow Gadget]]" are Tributed to Summon them.
+
==Playing style==
 +
"Ancient Gear" is an aggressive OTK deck with an emphasis on [[Tribute Summon]]ing and [[Fusion Summon]]ing. In terms of shared effects, "Ancient Gear" monsters typically prevent the opponent from activating cards or effects in the [[Battle Phase]]. Other shared monster effects include multiple attacks, inflicting [[piercing]] damage. Some "Ancient Gear" Spells feature effects that trigger when they are destroyed, which is enabled by other "Ancient Gear" card effects that destroy the player's own Spells for advantage.
  
== Design ==
+
In terms of Summoning, some "Ancient Gear" high-Level Main Deck monsters typically focus on Tribute Summoning, as they typically cannot be Special Summoned, and typically gain additional effects if the monster is Tribute Summoned using specific tributes. Specifically, "[[Ancient Gear Gadjiltron Chimera]]" and "[[Ancient Gear Gadjiltron Dragon]]" gain effects if they're Tribute Summoned using specific "[[Gadget]]" monsters, while "[[Ancient Gear Reactor Dragon]]" and "[[Ancient Gear Hydra]]" gain effects if they're Tribute Summoned using "Ancient Gear" or "Gadget" monsters in general. This connection with the "Gadget" archetype is further strengthened by "[[Ancient Gear Gadget]]", who belongs to both archetypes, and can change its name to that of any other "Gadget" monster.
  
=== Appearance ===
+
The Deck's main searchers are "[[Ancient Gear Wyvern]]" and "[[Ancient Gear Dark Golem]]", who search on Summon, "[[Ancient Gear Statue]]", who Tributes itself to summon a monster mentioning "Ancient Gear Golem", "[[Ancient Gear Ballista]]", who only searches monsters (as well as "[[Geartown]]"), but is an accessible Link 2 Extra Deck monster, "[[Ancient Gear Box]]", who searches another monster upon being added to the hand, as well as "[[Ancient Gear Advance]]", which searches Spells and Traps and gives the optional for an additional draw. The Deck contains two other important, but conditional monster searchers: "[[Ancient Gear Catapult]]", who Summons an "Ancient Gear" from Deck (ignoring its Summoning conditions) by destroying a face-up card while the player controls no monsters, and "[[Geartown]]", who Summons an "Ancient Gear" from Deck when destroyed. "[[Ancient Gear Frame]]" is a secondary S/T searcher with narrow search range, but it can still be used to search out the Deck's key archetypal [[Fusion (archetype)|Fusion]] Spell, "[[Ancient Gear Fusion]]".
[[File:Ancient Gears Linework.jpg|thumb|left|200px|Linework of "[[Ancient Gear Soldier|Soldier]]", "[[Ancient Gear Golem|Golem]]" and "[[Ancient Gear Beast|Beast]]"]]
 
The humanoid "Ancient Gears" bear a striking similarity to Ancient Greek soldiers, and so their creation may be linked to the Antikythera mechanism.  
 
  
True to their name, all "Ancient Gear" monsters resemble armored robots of varying designs with their bodies featuring unions of cogwheels and gears, joining several parts of their bodies together.
+
The Deck's main win conditions are the Fusion Monsters: "[[Ultimate Ancient Gear Golem]]", when supplemented by "[[Ancient Gear Duel]]", as well as "[[Chaos Ancient Gear Giant]]" - which requires 4 "Ancient Gear" monsters as Fusion Materials. The former's 4400 ATK and the latter's 4500 ATK place them above the majority of monsters in the game, this combined with piercing, and multi-attack, means they are able to rapidly close out games if summoned. Other Fusion Monster options include "[[Ancient Gear Howitzer]]", a 2-material defensive Fusion with effect immunity, burn damage, and floating effects, and "[[Ancient Gear Megaton Golem]]", a 3-material Fusion with conditional multi-attack, and can float into "Ultimate Ancient Gear Golem".
  
Their name "Ancient Gear" is likely a reference to the old age of the mechanism that governs their functioning, which normally would require an external force to move them but interestingly enough they seem to be self-sufficient. This implies that contrary to their apparent antiquity, that they may be far more advanced than they look.
+
To utilize "Ultimate Ancient Gear Golem" effectively, the deck aims to get "Ancient Gear Duel" (primarily achieved with the effect of "[[Ancient Gear Commander]]"), as well as "Ancient Gear Dark Golem" on the field, to facilitate summoning. To summon "Chaos Ancient Gear Giant", the Deck aims to search out the necessary resources for Fusion Summon, i.e. 4 "Ancient Gear" monsters + a card with a Fusion effect, or Summoning an "[[Ancient Gear Golem]]" and using "Ancient Gear Fusion", which allows using in-Deck Fusion Materials when the player controls "Golem". To support the former, "[[Ancient Gear Hunting Hound]]" provides is a searchable "Ancient Gear" monster with a Fusion effect.
  
When they are used as Fusion Material by members from Duel Academy (in Arc-V) their Summon Chant mentions that they carry the "souls of old" or other similar terms. This seems to imply that the "Ancient Gear" monsters may be old machines possessed by spirits, which could explain their functioning despite their old workings.
+
"Ancient Gear" also have an additional defensive [[Negate]] monster: "[[Ancient Gear Dragon]]", who can easily be summoned using  "[[Ancient Gear Tanker]]" or "Statue", and searched with "Box".
==Playing style==
 
Most "Ancient Gear" monster possess an effect that prevent the opponent from activating any [[Spell Card|Spell]]/[[Trap Cards]] until the end of the Damage Step when they attack. This allows "Ancient Gear" monsters to attack without fear of being stopped by any Spell/Trap Cards. However, "Ancient Gear" monsters do not stop Monster Effects. A number of cards allow "Ancient Gear" monsters to be Summoned from the [[Main Deck|Deck]], such as "[[Spell Gear]]" and "[[Machine Duplication]]". Most "Ancient Gear" monsters possesses high Levels so they require [[Tribute]]s to Summon. Cards such as "[[Geartown]]" and "[[Ancient Gear Castle]]" allows ease of Tribute Summoning "Ancient Gear" monsters. "[[Cyber Dragon]]" can also give some ease of Tribute Summoning "Ancient Gear" monsters. "[[Ancient Gear Workshop]]" is also recommended if you use "[[Ancient Gear Golem]]" and "[[Ancient Gear Beast]]", as they cannot be [[Special Summon]]ed.
 
  
"[[Ancient Gear Drill]]" can be used to search out some [[Quick-Play Spell Card]]s like "[[My Body as a Shield]]", "[[Shrink]]", and "[[Limiter Removal]]". These cards work well with "Ancient Gear Drill" as they can be activated outside your own [[turn]]. Cards like "[[Ancient Gear Castle]]" and "Geartown" to make [[Normal Summon]]ing the Level 5 or higher "Ancient Gear" monsters easier.
+
Miscellaneous "Ancient Gear" support effects include Tribute support like "Geartown" and "[[Ancient Gear Castle]]", GY recovery with "[[Ancient Gear Fortress]]", "[[Ancient Gear Reborn]]", and "[[Ancient Gear Workshop]]", and protection through "[[Ancient Gear Fortress]]".
  
"[[Ancient Gear Gadjiltron Chimera]]" and "[[Ancient Gear Gadjiltron Dragon]]" can be used in combination with the "[[Gadget]]" monsters to unlock power effects. Since all of the "Ancient Gear" monsters are Machine-Type, the Spell Cards "Limiter Removal" and "[[Solidarity]]" can be necessary.
+
Being an [[EARTH]] [[Machine]] Deck, "Ancient Gear" can also be combined with "[[Machina]]", "[[Infinitrack]]", and/or [[Train]]s monsters for more combo opportunities. Among these monsters, "[[Machina Citadel]]" is especially useful in an "Ancient Gear" deck, while "Infinitrack" monsters have good synergy with "Box", due to many having 500 ATK or DEF.
  
Another way of summoning is to use "[[Magical Hats]]" take out two "[[Geartown]]s" and when they are destroyed, you can Special Summon two "Ancient Gear" monsters.
+
Externally, the Deck synergizes with the "[[Metalfoes]]" archetype, which provide face-up Pendulum Cards to be destroyed by "Catapult", and can destroy "Geartown" to Summon from Deck. Moreover since they can enable Pendulum Summons they can greatly facilitate the Tribute Summon of "Reactor Dragon" or "Hydra" and if "Gold and Silver Gadget" are Special Summoned this way, they can be destroyed so the player can search both "Metalfoes" cards and "Ancient Gear Gadget". However, the use of "Wyvern" prevents the use of "Metalfoes" cards.
  
== Weaknesses ==
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An "Ancient Gear" deck can also opt to run a small "[[Fusion Destiny]]" engine, "[[Destiny HERO - Destroyer Phoenix Enforcer]]" can be used to destroy it's players own "Geartown" to facilitate summoning via it's effect, and the GY effect of "[[Destiny HERO - Dasher]]" to summon a drawn monster can help with the lack of swarming "Ancient Gear" requires to summon Link monsters.
"Ancient Gear" monsters are ''not'' immune to [[Trap Card]]s (aside from [[target]]ing "[[Ancient Gear Engineer]]"). If your opponent has a [[Set]] "[[Mirror Force]]", for example, [[attack]]ing with a non-"Ancient Gear" monster will allow your opponent to [[destroy]] all of your [[Attack Position]] monsters. Another vulnerability to look out for are Monster destruction/banishing effects.
 
  
Cards like "[[Acid Rain]]", "[[Magnetic Mosquito]]", and "[[System Down]]" have the potential to shut down an "Ancient Gear" Deck completely. Although these cards can be hard to counter, "[[Imperial Iron Wall]]", "[[Starlight Road]]", "[[The Huge Revolution is Over]]" and other Spell/Trap negation cards can prevent them activating. Again, "[[Ancient Gear Beast]]" can negate [[Flip Effect Monster]]s such as "Magnetic Mosquito".
+
===Weaknesses===
 +
Cards like "[[Acid Rain]]", "[[Magnetic Mosquito]]", and "[[System Down]]" have the potential to disrupt an "Ancient Gear" Deck. Although these cards can be hard to counter, "[[Imperial Iron Wall]]", "[[Starlight Road]]", "[[The Huge Revolution is Over]]" and other Spell/Trap negation cards can prevent them activating.
  
Finally, being Machine Monsters, they are especially vulnerable to "[[Chimeratech Fortress Dragon]]", which can allow your opponent to clear your field and gain a 2000+ ATK beatstick. For this reason, you should never leave a "[[Cyber Dragon]]" on your side of the field whilst you control another machine. It may also be wise to add "[[Battle Fader]]s" to your deck to prevent your opponent from attacking directly, as well as giving you tribute fodder for the higher level Ancient Gears. Combine this with cards that change battle positions such as "[[Enemy Controller]]" or reduces ATK such as "[[Shrink]]" and you could easily turn the tables to your favor.
+
Finally, being Machine Monsters, they can be used as Fusion Materials for an opponent's "[[Chimeratech Fortress Dragon]]".
  
== Recommended cards ==
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===Recommended cards===
{{Decklist
+
{{Decklist|Ancient Gear
| effect monsters =
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Ancient Gear Gadjiltron Dragon]]
+
|effect monsters =
 +
* [[Ancient Gear Box]]
 +
* [[Ancient Gear Dragon]]
 +
* [[Ancient Gear Statue]]
 +
* [[Ancient Gear Commander]]
 +
* [[Ancient Gear Dark Golem]]
 +
* [[Ancient Gear Frame]]
 +
* [[Ancient Gear Gadget]]
 
* [[Ancient Gear Golem]]
 
* [[Ancient Gear Golem]]
* [[Ancient Gear Beast]]
+
* [[Ancient Gear Golem - Ultimate Pound]]
* [[Ancient Gear Knight]]
+
* [[Ancient Gear Hunting Hound]]
* [[Ancient Gear Engineer]]
+
* [[Ancient Gear Hydra]]
* [[Ancient Gear Soldier]]
+
* [[Ancient Gear Reactor Dragon]]
* [[Ancient Gear (card)|Ancient Gear]]
+
* [[Ancient Gear Tanker]]
* [[Cyber Dragon]]
+
* [[Ancient Gear Wyvern]]
* [[Jinzo]]
+
* [[Gold Gadget]]
* [[Machina Fortress]]
+
* [[Silver Gadget]]
* [[Machina Gearframe]]
+
* [[Infinitrack Anchor Drill]]
* [[Machina Peacekeeper]]
+
* [[Machina Citadel]]
* [[Dekoichi the Battlechanted Locomotive]]
+
* [[Aussa the Earth Channeler]]
* [[Green Gadget]]
+
* [[Therion "King" Regulus]]
* [[Red Gadget]]
+
* [[Super Express Bullet Train]]
* [[Yellow Gadget]]
+
* [[Veidos the Eruption Dragon of Extinction]]
| tuner monsters =
 
* [[Black Salvo]]
 
 
|fusion monsters =
 
|fusion monsters =
 +
* [[Ancient Gear Howitzer]]
 +
* [[Ancient Gear Megaton Golem]]
 +
* [[Chaos Ancient Gear Giant]]
 
* [[Ultimate Ancient Gear Golem]]
 
* [[Ultimate Ancient Gear Golem]]
* [[Chimeratech Fortress Dragon]]
 
* [[Chimeratech Overdragon]]
 
* [[Cyber Twin Dragon]]
 
* [[Cyber End Dragon]]
 
|synchro monsters =
 
* [[Black Rose Dragon]]
 
* [[Ancient Fairy Dragon]]
 
 
|xyz monsters =
 
|xyz monsters =
* [[Daigusto Emeral]]
+
* [[Gear Gigant X]]
* [[Number 15: Gimmick Puppet Giant Grinder]]
+
* [[Dingirsu, the Orcust of the Evening Star]]
* [[Number 40: Gimmick Puppet of Strings]]
+
* [[Heavy Armored Train Ironwolf]]
|spells =
+
* [[Springans Merrymaker]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
** [[Gigantic "Champion" Sargas]]
* [[Geartown]]
+
* [[Infinitrack Earth Slicer]]
 +
* [[Number 27: Dreadnought Dreadnoid]]
 +
** Any [[Rank 10]] or higher [[Machine]] [[Xyz Monsters]]
 +
|link monsters =
 +
* [[Ancient Gear Ballista]]
 +
* [[Aussa the Earth Charmer, Immovable]]
 +
* [[Barricadeborg Blocker]]
 +
* [[Missus Radiant]]
 +
* [[Platinum Gadget]]
 +
* [[Predaplant Verte Anaconda]] ''(Traditional Format only)''
 +
* [[Qliphort Genius]]
 +
|normal spells =
 +
* [[Ancient Gear Catapult]]
 
* [[Ancient Gear Drill]]
 
* [[Ancient Gear Drill]]
 +
* [[Ancient Gear Fusion]]
 
* [[Ancient Gear Workshop]]
 
* [[Ancient Gear Workshop]]
* [[Ancient Gear Castle]]
+
* [[Trade-In]]
* [[Double Summon]]
 
* [[Galaxy Queen's Light]]
 
 
* [[Fusion Conscription]]
 
* [[Fusion Conscription]]
* [[Limiter Removal]]
 
* [[Machina Armored Unit]]
 
* [[Machine Assembly Line]]
 
* [[Machine Duplication]]
 
 
* [[Overload Fusion]]
 
* [[Overload Fusion]]
* [[Polymerization]]
 
 
* [[Power Bond]]
 
* [[Power Bond]]
* [[Solidarity]] (If running Pure [[Machine]] build)
 
 
* [[Terraforming]]
 
* [[Terraforming]]
|traps =
+
* [[Foolish Burial Goods]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Gravity Balance]]
* [[Proof of Powerlessness]]
+
* [[Spell Card: "Soul Exchange"]]
}}
+
|field spells =
{{Decklist|Gear Golem Rush
 
| effect monsters = 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Ancient Gear Golem]]
 
* [[Ancient Gear (card)|Ancient Gear]]
 
* [[Ancient Gear Cannon]]
 
* [[King of the Swamp]]
 
* [[Scrap Recycler]]
 
| tuner monsters =
 
* [[Debris Dragon]] (to revive the king of the swamp or ancient gear monsters to Syncho)
 
|fusion monsters =
 
* [[Ultimate Ancient Gear Golem]]
 
|synchro monsters =
 
* [[Black Rose Dragon]]
 
* [[Red Dragon Archfiend]]
 
* [[Stardust Dragon]]
 
* [[Scrap Dragon]]
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Spell Gear]]
 
* [[Ancient Gear Workshop]]
 
* [[Limiter Removal]]
 
* [[Polymerization]]
 
* [[Machine Duplication]]
 
* [[Power Bond]]
 
* [[Iron Call]]
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Destruct Potion]]
 
* [[Pinpoint Guard]]
 
}}
 
 
 
{{Decklist|Ultimate Ancient Gear Golem OTK
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Ancient Gear Gadjiltron Dragon]]
 
* [[Ancient Gear Golem]]
 
* [[Ancient Gear Beast]]
 
* [[Ancient Gear Knight]]
 
* [[Ancient Gear Engineer]]
 
* [[Ancient Gear Soldier]]
 
* [[Ancient Gear (card)]]
 
* [[King of the Swamp]]
 
* [[Cardcar D]]
 
|fusion monsters =
 
* [[Ultimate Ancient Gear Golem]]
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
* [[Geartown]]
 
* [[Geartown]]
* [[Ancient Gear Workshop]]
+
* [[Fusion Gate]]
* [[Ancient Gear Explosive]]
+
|continuous spells =
 +
* [[Ancient Gear Advance]]
 +
* [[Ancient Gear Castle]]
 +
* [[Ancient Gear Fortress]]
 +
* [[Clockwork Night]]
 +
* [[Heavy Forward]]
 +
* [[Machina Armored Unit]]
 +
|quick-play spells =
 +
* [[Mystical Space Typhoon]]/[[Twin Twisters]]
 +
* [[The Monarchs Stormforth]]
 
* [[Limiter Removal]]
 
* [[Limiter Removal]]
* [[Polymerization]]
+
* [[Urgent Schedule]]
* [[Terraforming]]
+
|normal traps =
* [[Machine Duplication]]
+
* [[Cross-Dimensional Duel]]
* [[Power Bond]]
+
* [[E.M.R.]]
* [[Trade-In]]
+
* [[Magical Hats]]
|traps =
+
* [[Magnet Force]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
* [[Machina Overdrive]] ''(with "Machina Citadel")''
* [[Reckless Greed]]
+
|continuous traps =
 +
* [[Ancient Gear Duel]]
 +
* [[Ancient Gear Reborn]]
 +
* [[Floodgate]] cards
 +
** [[Rivalry of Warlords]]
 
}}
 
}}
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Ancient Geargia
 
|effect monsters =
 
* [[Ancient Gear Gadjiltron Dragon]]
 
* [[Ancient Gear Golem]]
 
* [[Ancient Gear Knight]]
 
* [[Ancient Gear Cannon]]
 
* [[Geargiano]]
 
* [[Geargiano Mk-II]]
 
* [[Geargiarsenal]]
 
* [[Geargiaccelerator]]
 
* [[Geargiarmor]]
 
* [[Minefieldriller]]
 
|fusion monsters =
 
* [[Ultimate Ancient Gear Golem]]
 
|xyz monsters =
 
* [[Gear Gigant X]]
 
* [[Wind-Up Zenmaines]]
 
* [[Number 39: Utopia]]
 
* [[Number C39: Utopia Ray]]
 
* [[Fairy King Albverdich]]
 
* [[Maestroke the Symphony Djinn]]
 
* [[Steelswarm Roach]]
 
* [[Gem-Knight Pearl]]
 
* [[Vylon Disigma]]
 
|spells=
 
* [[Geartown]]
 
* [[Terraforming]]
 
* [[Power Bond]]
 
* [[Trade-In]]
 
* [[Limiter Removal]]
 
* [[Machina Armored Unit]]
 
* [[Ties of the Brethren]]
 
|traps =
 
* [[Windstorm of Etaqua]]
 
}}
 
 
 
==See also==
 
* [[Geartown Turbo]]
 
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Archseries navbox (anime)}}
 
{{Archseries navbox (anime)}}
 
+
{{Archseries navbox (Duel Links)}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 21:05, 13 June 2024

Ancient Gear
"Golem", multiple "Knights", two "Soldiers" and one "Tank" in the artwork of "Ancient Gear Catapult".
"Golem", multiple "Knights", two "Soldiers" and one "Tank" in the artwork of "Ancient Gear Catapult".
Japanese
  • アンティーク・ギア
  • Antīku Gia (romanized)
  • Antique Gear (translated)
Simplified Chinese
  • 古代机械齿轮
  • Gǔdài Jīxiè Chǐlún (pinyin)
  • Ancient Mechanical Gear (translated)
French
  • Rouages Ancients
German
  • Antike/r/s Antrieb
  • Antiker Antrieb (formerly)
    „Antik“ und „Antrieb“ (formerly)
Italian
  • Ingranaggio Antico
Korean
  • 앤틱 기어
  • Aentik Gieo (romanized)
  • Antique Gear (translated)
Portuguese
  • Mecanismo Antigo
  • Engrenagem Ancião
    (formerly)
Spanish
  • Mecanismo Antiguo
Sets
TCG
OCG
Simplified Chinese
Anime appearances
Lists

"Ancient Gear", known as "Antique Gear" (アンティーク・ギア Antīku Gia) in the OCG, is an archetype of mostly EARTH Machine monsters (with the exception of "Chaos Ancient Gear Giant" being DARK monster) used by Vellian Crowler in Yu-Gi-Oh! GX, Rudolph Heitmann in Yu-Gi-Oh! 5D's and Duel Academy students' personnel, such as Yuri, Dennis McField, Jean Michel Roget and the Obelisk Force members, in Yu-Gi-Oh! ARC-V. It also has a sub-archetype: "Ancient Gear Golem".

Design

Linework of "Soldier", "Golem" and "Beast"

True to their name, all "Ancient Gear" monsters resemble variously designed robots, with skeletal bodies featuring unions of cogwheels and gears joining several parts together, and most of the Main Deck monsters feature gears in their backgrounds. The humanoid "Ancient Gears" also bear a striking similarity to Ancient Greek soldiers, thus their conception may be based on the Antikythera mechanism.

The name "Ancient Gear (Antique Gear)" is likely a reference to the old age of the mechanism that governs their functioning, which normally would require an external force to move them but interestingly enough they seem to be self-sufficient. This may imply that, contrarily to their apparent antiquity, they are far more advanced than they look, as hinted by the censorship of some of their artworks when they were released in the TCG.

When they are used as Fusion Material by Duel Academy members in Yu-Gi-Oh! ARC-V, their Summon Chant mentions that they carry "ancient spirits" or other similar terms. This seems to imply that the "Ancient Gear" monsters may be old machines possessed by spirits, which could explain their functioning despite their old workings and also be the reason behind their glowing eyes.

Playing style

"Ancient Gear" is an aggressive OTK deck with an emphasis on Tribute Summoning and Fusion Summoning. In terms of shared effects, "Ancient Gear" monsters typically prevent the opponent from activating cards or effects in the Battle Phase. Other shared monster effects include multiple attacks, inflicting piercing damage. Some "Ancient Gear" Spells feature effects that trigger when they are destroyed, which is enabled by other "Ancient Gear" card effects that destroy the player's own Spells for advantage.

In terms of Summoning, some "Ancient Gear" high-Level Main Deck monsters typically focus on Tribute Summoning, as they typically cannot be Special Summoned, and typically gain additional effects if the monster is Tribute Summoned using specific tributes. Specifically, "Ancient Gear Gadjiltron Chimera" and "Ancient Gear Gadjiltron Dragon" gain effects if they're Tribute Summoned using specific "Gadget" monsters, while "Ancient Gear Reactor Dragon" and "Ancient Gear Hydra" gain effects if they're Tribute Summoned using "Ancient Gear" or "Gadget" monsters in general. This connection with the "Gadget" archetype is further strengthened by "Ancient Gear Gadget", who belongs to both archetypes, and can change its name to that of any other "Gadget" monster.

The Deck's main searchers are "Ancient Gear Wyvern" and "Ancient Gear Dark Golem", who search on Summon, "Ancient Gear Statue", who Tributes itself to summon a monster mentioning "Ancient Gear Golem", "Ancient Gear Ballista", who only searches monsters (as well as "Geartown"), but is an accessible Link 2 Extra Deck monster, "Ancient Gear Box", who searches another monster upon being added to the hand, as well as "Ancient Gear Advance", which searches Spells and Traps and gives the optional for an additional draw. The Deck contains two other important, but conditional monster searchers: "Ancient Gear Catapult", who Summons an "Ancient Gear" from Deck (ignoring its Summoning conditions) by destroying a face-up card while the player controls no monsters, and "Geartown", who Summons an "Ancient Gear" from Deck when destroyed. "Ancient Gear Frame" is a secondary S/T searcher with narrow search range, but it can still be used to search out the Deck's key archetypal Fusion Spell, "Ancient Gear Fusion".

The Deck's main win conditions are the Fusion Monsters: "Ultimate Ancient Gear Golem", when supplemented by "Ancient Gear Duel", as well as "Chaos Ancient Gear Giant" - which requires 4 "Ancient Gear" monsters as Fusion Materials. The former's 4400 ATK and the latter's 4500 ATK place them above the majority of monsters in the game, this combined with piercing, and multi-attack, means they are able to rapidly close out games if summoned. Other Fusion Monster options include "Ancient Gear Howitzer", a 2-material defensive Fusion with effect immunity, burn damage, and floating effects, and "Ancient Gear Megaton Golem", a 3-material Fusion with conditional multi-attack, and can float into "Ultimate Ancient Gear Golem".

To utilize "Ultimate Ancient Gear Golem" effectively, the deck aims to get "Ancient Gear Duel" (primarily achieved with the effect of "Ancient Gear Commander"), as well as "Ancient Gear Dark Golem" on the field, to facilitate summoning. To summon "Chaos Ancient Gear Giant", the Deck aims to search out the necessary resources for Fusion Summon, i.e. 4 "Ancient Gear" monsters + a card with a Fusion effect, or Summoning an "Ancient Gear Golem" and using "Ancient Gear Fusion", which allows using in-Deck Fusion Materials when the player controls "Golem". To support the former, "Ancient Gear Hunting Hound" provides is a searchable "Ancient Gear" monster with a Fusion effect.

"Ancient Gear" also have an additional defensive Negate monster: "Ancient Gear Dragon", who can easily be summoned using "Ancient Gear Tanker" or "Statue", and searched with "Box".

Miscellaneous "Ancient Gear" support effects include Tribute support like "Geartown" and "Ancient Gear Castle", GY recovery with "Ancient Gear Fortress", "Ancient Gear Reborn", and "Ancient Gear Workshop", and protection through "Ancient Gear Fortress".

Being an EARTH Machine Deck, "Ancient Gear" can also be combined with "Machina", "Infinitrack", and/or Trains monsters for more combo opportunities. Among these monsters, "Machina Citadel" is especially useful in an "Ancient Gear" deck, while "Infinitrack" monsters have good synergy with "Box", due to many having 500 ATK or DEF.

Externally, the Deck synergizes with the "Metalfoes" archetype, which provide face-up Pendulum Cards to be destroyed by "Catapult", and can destroy "Geartown" to Summon from Deck. Moreover since they can enable Pendulum Summons they can greatly facilitate the Tribute Summon of "Reactor Dragon" or "Hydra" and if "Gold and Silver Gadget" are Special Summoned this way, they can be destroyed so the player can search both "Metalfoes" cards and "Ancient Gear Gadget". However, the use of "Wyvern" prevents the use of "Metalfoes" cards.

An "Ancient Gear" deck can also opt to run a small "Fusion Destiny" engine, "Destiny HERO - Destroyer Phoenix Enforcer" can be used to destroy it's players own "Geartown" to facilitate summoning via it's effect, and the GY effect of "Destiny HERO - Dasher" to summon a drawn monster can help with the lack of swarming "Ancient Gear" requires to summon Link monsters.

Weaknesses

Cards like "Acid Rain", "Magnetic Mosquito", and "System Down" have the potential to disrupt an "Ancient Gear" Deck. Although these cards can be hard to counter, "Imperial Iron Wall", "Starlight Road", "The Huge Revolution is Over" and other Spell/Trap negation cards can prevent them activating.

Finally, being Machine Monsters, they can be used as Fusion Materials for an opponent's "Chimeratech Fortress Dragon".

Recommended cards

Ancient Gear