Difference between revisions of "Danger!"

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{{Hatnote|For technical reasons, certain links to specific cards may lead to this page. For the cards, see "[[Danger!? Jackalope?]]" and "[[Danger!? Tsuchinoko?]]".}}
 
{{Hatnote|For technical reasons, certain links to specific cards may lead to this page. For the cards, see "[[Danger!? Jackalope?]]" and "[[Danger!? Tsuchinoko?]]".}}
 
{{Infobox archseries
 
{{Infobox archseries
| image        = DangerZone-CYHO-EN-UR-1E.png
+
| image        = DangerZone-MADU-EN-VG-artwork.png
| caption      = "[[Danger! Zone]]"
+
| caption      = "[[Danger! Bigfoot!]]" and "[[Danger! Nessie!]]" in the artwork of "[[Danger! Zone]]"
 
| ja_name      = {{Ruby|未|み}}{{Ruby|界|かい}}{{Ruby|域|いき}}
 
| ja_name      = {{Ruby|未|み}}{{Ruby|界|かい}}{{Ruby|域|いき}}
| romaji      = Mikai'iki
+
| romaji      = Mikaiiki
 
| trans        = Lands Unknown
 
| trans        = Lands Unknown
 
| fr_name      = Danger !
 
| fr_name      = Danger !
 
| de_name      = Gefahr!
 
| de_name      = Gefahr!
 
| it_name      = Pericolo!
 
| it_name      = Pericolo!
| ko_name      =  
+
| ko_name      = 미계역
| ko_romanized =  
+
| ko_hanja    = 未界域
 +
| ko_romanized = Migyeyeok
 +
| sc_name      = 未界域
 
| pt_name      = Perigo!
 
| pt_name      = Perigo!
 
| es_name      = ¡Peligro!
 
| es_name      = ¡Peligro!
Line 18: Line 20:
 
* [[Savage Strike]]
 
* [[Savage Strike]]
 
* [[Dark Neostorm]]
 
* [[Dark Neostorm]]
 +
* [[2019 Gold Sarcophagus Tin Mega Pack]]
 +
* [[Structure Deck: Sacred Beasts]]
 +
* [[Battles of Legend: Armageddon]]
 +
* [[2020 Tin of Lost Memories]]
 +
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 +
* [[Burst of Destiny]]
 +
* [[Structure Deck: Dark World]]
 +
* [[Battles of Legend: Monstrous Revenge]]
 +
* [[Structure Deck: The Crimson King]]
 +
* [[25th Anniversary Rarity Collection]]
 
| ocg          =
 
| ocg          =
 
* [[Extra Pack 2019]]
 
* [[Extra Pack 2019]]
 +
* [[Structure Deck R: Devil's Gate]]
 +
* [[Rarity Collection Quarter Century Edition]]
 +
* [[Structure Deck: Pulse of the King]]
 +
| sc_sets      = [[Mega Pack 02]]
 
}}
 
}}
 
+
"'''Danger!'''", named "'''Lands Unknown'''" ({{Ruby|未|み}}{{Ruby|界|かい}}{{Ruby|域|いき}} ''Mikaiiki'') in Japan, is an [[archetype]] of [[DARK]] monsters of various [[Type]]s that debuted in ''[[Cybernetic Horizon]]''.
"'''Danger!'''" is an [[archetype]] of [[DARK]] [[Monster Card|monsters]] that debuted in ''[[Cybernetic Horizon]]''.
+
==Lore==
 
+
{{Main|Master Duel card storylines#The Danger Files}}
 
==Design==
 
==Design==
===Appearance===
+
The members of the "Danger!" archetype are based on various [[wikipedia:List of cryptids|cryptids]], mysterious animals of questionable origins that are believed to exist somewhere in the world.
The "Danger!" monsters are based on [[wikipedia:List of cryptids|cryptids]], animals of questionable existence, from around the world.
+
The "Danger!" monsters inhabit an unexplored island called "Umaria", shown in "[[Realm of Danger!]]". The artworks of various "Danger!" cards depict expedition teams of human explorers interacting with this new land and its inhabitants.
 
 
 
===Members===
 
===Members===
{| class="wikitable sortable" style="text-align: center"
+
The ''TCG'' names of the [[Level]] 3 "Danger!" monsters modify their archetypal name with "Danger!?", and their individual names replace the exclamation marks (!) with question marks (?). This is likely due to their relatively harmless appearances clashing with the undertone of urgency from the regular naming scheme. Such a distinction does not exist in their ''OCG'' names.
! Monster
+
{| class="wikitable" style="text-align: center"
! Origin
+
! Level
! Effect when discarded
+
! Danger!
 +
! Type
 +
! Cryptid origin
 
|-
 
|-
| [[Danger! Bigfoot!|Bigfoot!]] || [[wikipedia:Bigfoot|Bigfoot]]|| You can target 1 face-up card your opponent controls; destroy it.
+
| rowspan="2" | 3 || [[Danger!? Jackalope?|Jackalope?]] || [[Beast]] || [[wikipedia:Jackalope|Jackalope]]
 
|-
 
|-
| [[Danger! Chupacabra!|Chupacabra!]] || [[wikipedia:Chupacabra|Chupacabra]]|| You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it.
+
| [[Danger!? Tsuchinoko?|Tsuchinoko?]] || [[Reptile]] || [[wikipedia:Tsuchinoko|Tsuchinoko]]
 
|-
 
|-
| [[Danger! Dogman!|Dogman!]] || [[wikipedia:Michigan Dogman|Dogman]]|| You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn.
+
| rowspan="2" | 4 || [[Danger! Chupacabra!|Chupacabra!]] || [[Fiend]] || [[wikipedia:Chupacabra|Chupacabra]]
 
|-
 
|-
| [[Danger! Mothman!|Mothman!]] || [[wikipedia:Mothman|Mothman]]|| You can have both players draw 1 card, then both players discard 1 card.
+
| [[Danger! Mothman!|Mothman!]] || [[Insect]] || [[wikipedia:Mothman|Mothman]]
 
|-
 
|-
| [[Danger! Nessie!|Nessie!]] || [[wikipedia:Loch Ness Monster|Loch Ness Monster]]|| You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!".
+
| rowspan="2" | 7 || [[Danger! Dogman!|Dogman!]] || [[Beast-Warrior]] || [[wikipedia:Michigan Dogman|Dogman]]
 
|-
 
|-
| [[Danger! Ogopogo!|Ogopogo!]] || [[wikipedia:Ogopogo|Ogopogo]]|| You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!".
+
| [[Danger! Nessie!|Nessie!]] || [[Aqua]] || [[wikipedia:Loch Ness Monster|Loch Ness Monster]]
 
|-
 
|-
| [[Danger! Thunderbird!|Thunderbird!]] || [[wikipedia:Thunderbird (cryptozoology)|Thunderbird]]|| You can target 1 Set card your opponent controls; destroy it.
+
| rowspan="3" | 8 || [[Danger! Bigfoot!|Bigfoot!]] || [[Beast]] || [[wikipedia:Bigfoot|Bigfoot]]<br/>[[wikipedia:Yeti|Yeti]] (alternate art)
 
|-
 
|-
| [[Danger!? Jackalope?|Jackalope?]] || [[wikipedia:Jackalope|Jackalope]]|| You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?".
+
| [[Danger! Ogopogo!|Ogopogo!]] || [[Sea Serpent]] || [[wikipedia:Ogopogo|Ogopogo]]
 
|-
 
|-
| [[Danger!? Tsuchinoko?|Tsuchinoko?]] || [[wikipedia:Tsuchinoko|Tsuchinoko]]|| You can Special Summon this card.
+
| [[Danger! Thunderbird!|Thunderbird!]] || [[Winged Beast]] || [[wikipedia:Thunderbird (cryptozoology)|Thunderbird]]
 
|}
 
|}
 
 
==Playing style==
 
==Playing style==
The Deck aims to amass card advantage from the effects of the "Danger!" monsters, that force the opponent to discard a card from the "Danger!" player's hand, whose effect follows the pattern bellow:
+
All "Danger!" monsters share two effects:
 
+
#''You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not [its own name], Special Summon 1 [its own name] from your hand, and if you do, draw 1 card.'' (non-once per turn)
''You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not [its own name], Special Summon 1 [its own name] from your hand, and if you do, draw 1 card. If this card is discarded: You can [...]. You can only use this effect of [its own name] once per turn.''
+
#''If this card is discarded: You can [Trigger Effect].'' ([[only once per turn]])
 
+
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none"
The strategy consists in the "Danger!" monsters revealing themselves in their owner's hand to activate their effects, then "hiding" in the hand again, making the opponent randomly discard a card from their opponent's hand. If they fail to "catch" the "Danger!" monster, the monster is Summoned and a card is drawn. If they do "catch" the "Danger!" monster, it triggers its discard effect, which varies from Special Summoning a "Danger!" monster from the Deck to destroying a card on the field. As such, the competitive potential of the Deck lies in the fact that activating a "Danger!" monster's effect will only rarely be a disadvantage to their user. Summoning several "Danger!" monsters in a turn isn't difficult and they can quickly perform an [[OTK]], especially when combined with other archetypes, such as "[[Dark World]]" and "[[Fabled]]", whose effects activate when they are discarded.
+
|+ {{nowrap|"Danger!" Effects}}
 
+
! Role !! Danger! !! Trigger Effect
 +
|-
 +
! rowspan=3 | Swarming
 +
| [[Danger!? Tsuchinoko?|Tsuchinoko]] || Special Summon this card.
 +
|-
 +
| [[Danger!? Jackalope?|Jackalope]] || Special Summon 1 "Danger!" monster from Deck (in Defense, except "Jackalope")
 +
|-
 +
| [[Danger! Chupacabra!|Chupacabra]] || Special Summon 1 "Danger!" monster from GY (targets, except "Chupacabra")
 +
|-
 +
! rowspan=3 | Consistency
 +
| [[Danger! Mothman!|Mothman]] || Have both players draw 1 card, then both players discard 1 card.
 +
|-
 +
| [[Danger! Nessie!|Nessie]] || Add 1 "Danger!" card from Deck to hand, except "Nessie".
 +
|-
 +
| [[Danger! Ogopogo!|Ogopogo]] || Send 1 "Danger!" card from Deck to GY, except "Ogopogo".
 +
|-
 +
! rowspan=3 | Offensive
 +
| [[Danger! Dogman!|Dogman]] || Have all opposing face-up monsters lose 1000 ATK this turn.
 +
|-
 +
| [[Danger! Bigfoot!|Bigfoot]] || Target 1 opposing face-up card; destroy it.
 +
|-
 +
| [[Danger! Thunderbird!|Thunderbird]] || Target 1 opposing Set card; destroy it.
 +
|}
 +
These shared effects simulates "Danger!" monsters revealing themselves in the wilderness (i.e.: in their owner's hand), going back into "hiding", and prompting the opponent try to "catch" the monsters (i.e.: correctly discarding the monster from the hand).
 +
Though "Danger!" monster effects are fundamentally luck-based, activating a "Danger!" monster effect rarely incurs a card disadvantage (though they do slowly reduce the player's hand size, making it easier to "catch" a "Danger!" monster). "Danger!" monsters can easily swarm the field between their "monster catching" and discard swarming effects, and provide materials for Extra Deck plays.
 +
The "Danger!" archetype synergizes especially well with archetypes that benefit from being discarded, such as the "[[Dark World]]" and "[[Fabled]]" monsters.
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist
 
{{Decklist
 
 
|effect monsters =  
 
|effect monsters =  
 
* [[Danger! Bigfoot!]]
 
* [[Danger! Bigfoot!]]
Line 74: Line 114:
 
* [[Danger!? Tsuchinoko?]]
 
* [[Danger!? Tsuchinoko?]]
 
* "[[Dark World]]" monsters
 
* "[[Dark World]]" monsters
 
|flip monsters =
 
* [[Morphing Jar]]
 
 
 
|tuner monsters =
 
|tuner monsters =
 
* "[[Fabled]]" Tuner Monsters
 
* "[[Fabled]]" Tuner Monsters
 
+
* [[Assault Synchron]]
 +
* [[Vision Resonator]]
 
|synchro monsters =
 
|synchro monsters =
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Brionac, Dragon of the Ice Barrier]]
 +
* [[Baronne de Fleur]]
 +
* [[Chaos Angel]]
 
* [[Fabled Ragin]]
 
* [[Fabled Ragin]]
 
* [[Fabled Valkyrus]]
 
* [[Fabled Valkyrus]]
 
* [[Leo, the Keeper of the Sacred Tree]]
 
* [[Leo, the Keeper of the Sacred Tree]]
 
 
|xyz monsters =
 
|xyz monsters =
 
* [[The Phantom Knights of Break Sword]]
 
* [[The Phantom Knights of Break Sword]]
 +
* [[Number 3: Cicada King]]
 
* [[Mecha Phantom Beast Dracossack]]
 
* [[Mecha Phantom Beast Dracossack]]
 
* [[Number 11: Big Eye]]
 
* [[Number 11: Big Eye]]
 
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 +
* [[Number 90: Galaxy-Eyes Photon Lord]]
 
* [[Number 60: Dugares the Timeless]]
 
* [[Number 60: Dugares the Timeless]]
 
+
* [[King of the Feral Imps]]
|link monsters =  
+
* [[Dingirsu, the Orcust of the Evening Star]]
 +
|link monsters =
 
* [[Wee Witch's Apprentice]]
 
* [[Wee Witch's Apprentice]]
 +
* [[Dharc the Dark Charmer, Gloomy]]
 +
* [[Black Luster Soldier - Soldier of Chaos]]
 
* "[[Knightmare]]" Link Monsters
 
* "[[Knightmare]]" Link Monsters
 
+
|normal spells =
|spells =
 
 
* [[Danger! Excitement! Mystery!]]
 
* [[Danger! Excitement! Mystery!]]
* [[Danger! Feets of Strength!]]
 
 
* [[Danger! Response Team]]
 
* [[Danger! Response Team]]
* [[Realm of Danger!]]
 
 
* [[Allure of Darkness]]
 
* [[Allure of Darkness]]
 +
* [[Creeping Darkness]]
 
* [[Card Destruction]]
 
* [[Card Destruction]]
 
* [[Dark World Dealings]]
 
* [[Dark World Dealings]]
 +
* [[Recurring Nightmare]]
 
* [[The Beginning of the End]]
 
* [[The Beginning of the End]]
 
+
|equip spells =
|traps =
+
* [[Danger! Feets of Strength!]]
 +
|field spells =
 +
* [[Realm of Danger!]]
 +
|normal traps =
 
* [[Danger! Zone]]
 
* [[Danger! Zone]]
* [[Second Expedition into Danger!]]
 
 
* [[You're in Danger!]]
 
* [[You're in Danger!]]
 
* [[Mamemaki]]
 
* [[Mamemaki]]
 +
|counter traps =
 +
* [[Dark Illusion]]
 +
|continuous traps =
 +
* [[Second Expedition into Danger!]]
 
* [[Skill Drain]]
 
* [[Skill Drain]]
 
}}
 
}}
  
===Weaknesses===
+
===8-Axis===
 +
Due to the swarming and drawing potential of "Danger!" monsters, some monsters of the archetype has seen some experimentation with various decks. Though an [[Xyz Summon|Xyz]]-oriented builds, known as "8-Axis", has seen a considerable success in various tournaments.
  
As their effects work only in the hand or in the Graveyard, they're weak to commonly-used cards such as "[[Abyss Dweller]]", the often Side-Decked card "[[Shadow-Imprisoning Mirror]]", and less-seen cards like "[[Debunk]]" or "[[Skull Meister]]". In the same way, the archetype is vulnerable to cards like "[[Macro Cosmos]]" and "[[Dimensional Fissure]]", that banish their monsters.
+
8-Axis is a deck with the simple goal of summoning various easy-to-summon [[Level 8 Monster Cards|Level 8]] monsters to use them to summon [[Rank 8 Monster Cards|Rank 8]] [[Xyz Monster]]s as their main interaction. Due to the large number of generic Rank 8 monsters, the deck has an access to various cards depending on situation, from negation effect such as "[[Number 38: Hope Harbinger Dragon Titanic Galaxy]]" to OTK enabler using "[[Number 97: Draglubion]]" to summon "[[Number 100: Numeron Dragon]]".
  
Because the monsters have to reveal themselves in the hand, cards like "[[Ceremonial Bell]]" and "[[Respect Play]]" can seriously disrupt this Deck's strategy, because they simply reveal the monsters so their owner can no longer reveal them by their own effect. Also because the Deck revolves around Special Summoning, cards such as "[[Vanity's Fiend]]" and "[[Vanity's Ruler]]" can also impede the Deck by preventing you from Special Summoning.
+
The deck has several variants often combined with other themes with easy-to-summon Level 8 monsters, such as "[[Blue-Eyes]]" and "[[Galaxy]]", though a common build during 2020s often uses "[[Gizmek Orochi, the Serpentron Sky Slasher]]", which [[banish]] 7 cards from the Deck to summon itself as one of the key cards. This mass banish effect were often exploited by using a combination of "[[Pot of Desires]]" and "[[Gren Maju Da Eiza]]" to help in powering up "Gren Maju" to use it as a normal summonable beatstick as a secondary plan. Alternatively, other builds uses various "[[Horus]]" monsters, which can easily swarm the field by filling the [[Graveyard]] and bring themselves out by their own effects when any monsters (including "Danger!" monsters through their own discard effect) were sent to the GY. Because of this versatility, the deck were often used as a blind going second option in a similar vein to the [[Train]] decks.
 
 
The Deck is, to some extent, luck-based. If the random card discarded by the opponent is not a "Danger!" monster, this can hamper the Deck's overall consistency; however, this can be alleviated by including "[[Dark World]]" and/or "[[Fabled]]" monsters in the Deck. Also, losing a [[Hand trap]] could be a problem, so the Deck cannot rely on them as consistently as other strategies.
 
  
 +
===Recomended Cards===
 +
{{Decklist
 +
|effect monsters =
 +
* [[Danger! Bigfoot!]]
 +
* [[Danger! Ogopogo!]]
 +
* [[Danger! Thunderbird!]]
 +
* [[Danger!? Jackalope?]]
 +
* [[Danger!? Tsuchinoko?]]
 +
* [[Astral Kuriboh]]
 +
* [[Beast King Barbaros]]
 +
* [[Eater of Millions]]
 +
* [[Gizmek Orochi, the Serpentron Sky Slasher]]
 +
* [[Gren Maju Da Eiza]]
 +
* "[[Horus]]" monsters
 +
* [[Level 8 Monster Cards|Level 8]] "[[Kaiju]]" monsters
 +
|xyz monsters =
 +
* [[Alsei, the Sylvan High Protector]]
 +
* [[Dingirsu, the Orcust of the Evening Star]]
 +
* [[Divine Arsenal AA-ZEUS - Sky Thunder]]
 +
* [[Divine Dragon Knight Felgrand]]
 +
* [[Number 1: Infection Buzzking]]
 +
* [[Number 22: Zombiestein]]
 +
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 +
* [[Number 90: Galaxy-Eyes Photon Lord]]
 +
* [[Number 97: Draglubion]]
 +
** [[Number 100: Numeron Dragon]]
 +
* [[The Zombie Vampire]]
 +
|link monsters =
 +
* [[Black Luster Soldier - Soldier of Chaos]]
 +
|spells =
 +
* [[Allure of Darkness]]
 +
* [[Card Destruction]]
 +
* [[Card of Demise]]
 +
* [[Dark World Dealings]]
 +
* [[Dimensional Fissure]] (in "Gren Maju" variants)
 +
* [[Foolish Burial]] (in "Horus" variants)
 +
* [[Interrupted Kaiju Slumber]]
 +
* [[King's Sarcophagus]] (in "Horus" variants)
 +
* [[Pot of Desires]] (in "Gren Maju" variants)
 +
* [[Trade-In]]
 +
|traps =
 +
* [[Canopic Protector]] (in "Horus" variants)
 +
* [[Macro Cosmos]] (in "Gren Maju" variants)
 +
}}
 +
===Weaknesses===
 +
* As their effects work only in the hand or in the Graveyard, they're weak to commonly-used cards such as "[[Abyss Dweller]]", the often Side-Decked card "[[Shadow-Imprisoning Mirror]]", and less-seen cards like "[[Debunk]]" or "[[Skull Meister]]". In the same way, the archetype is vulnerable to cards like "[[Macro Cosmos]]" and "[[Dimensional Fissure]]", that banish their monsters.
 +
* Because the monsters have to reveal themselves in the hand, cards like "[[Ceremonial Bell]]" and "[[Respect Play]]" can seriously disrupt this Deck's strategy, because they simply reveal the monsters so their owner can no longer reveal them by their own effect.
 +
* Because the Deck revolves around Special Summoning, cards such as "[[Vanity's Fiend]]" and "[[Vanity's Ruler]]" can also impede the Deck by preventing you from Special Summoning.
 +
* The Deck is, to some extent, luck-based. If the random card discarded by the opponent is not a "Danger!" monster, this can hamper the Deck's overall consistency; however, this can be alleviated by including "[[Dark World]]" and/or "[[Fabled]]" monsters in the Deck. Also, losing a [[Hand trap]] could be a problem, so the Deck cannot rely on them as consistently as other strategies.
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
+
[[Category:TCG and OCG archetypes]]
[[Category:Archetypes]]
 

Latest revision as of 17:17, 8 January 2024

Danger!
"Danger! Bigfoot!" and "Danger! Nessie!" in the artwork of "Danger! Zone"
"Danger! Bigfoot!" and "Danger! Nessie!" in the artwork of "Danger! Zone"
Japanese
  • かいいき
  • 未界域 (base)
  • みかいいき (ruby)
  • Mikaiiki (romanized)
  • Lands Unknown (translated)
Simplified Chinese
  • 未界域
French
  • Danger !
German
  • Gefahr!
Italian
  • Pericolo!
Korean
  • 미계역
  • 未界域 (Hanja)
  • Migyeyeok (romanized)
Portuguese
  • Perigo!
Spanish
  • ¡Peligro!
Sets
TCG
OCG
Simplified Chinese
Lists

"Danger!", named "Lands Unknown" (かいいき Mikaiiki) in Japan, is an archetype of DARK monsters of various Types that debuted in Cybernetic Horizon.

Lore[edit]

Design[edit]

The members of the "Danger!" archetype are based on various cryptids, mysterious animals of questionable origins that are believed to exist somewhere in the world. The "Danger!" monsters inhabit an unexplored island called "Umaria", shown in "Realm of Danger!". The artworks of various "Danger!" cards depict expedition teams of human explorers interacting with this new land and its inhabitants.

Members[edit]

The TCG names of the Level 3 "Danger!" monsters modify their archetypal name with "Danger!?", and their individual names replace the exclamation marks (!) with question marks (?). This is likely due to their relatively harmless appearances clashing with the undertone of urgency from the regular naming scheme. Such a distinction does not exist in their OCG names.

Level Danger! Type Cryptid origin
3 Jackalope? Beast Jackalope
Tsuchinoko? Reptile Tsuchinoko
4 Chupacabra! Fiend Chupacabra
Mothman! Insect Mothman
7 Dogman! Beast-Warrior Dogman
Nessie! Aqua Loch Ness Monster
8 Bigfoot! Beast Bigfoot
Yeti (alternate art)
Ogopogo! Sea Serpent Ogopogo
Thunderbird! Winged Beast Thunderbird

Playing style[edit]

All "Danger!" monsters share two effects:

  1. You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not [its own name], Special Summon 1 [its own name] from your hand, and if you do, draw 1 card. (non-once per turn)
  2. If this card is discarded: You can [Trigger Effect]. (only once per turn)
"Danger!" Effects
Role Danger! Trigger Effect
Swarming Tsuchinoko Special Summon this card.
Jackalope Special Summon 1 "Danger!" monster from Deck (in Defense, except "Jackalope")
Chupacabra Special Summon 1 "Danger!" monster from GY (targets, except "Chupacabra")
Consistency Mothman Have both players draw 1 card, then both players discard 1 card.
Nessie Add 1 "Danger!" card from Deck to hand, except "Nessie".
Ogopogo Send 1 "Danger!" card from Deck to GY, except "Ogopogo".
Offensive Dogman Have all opposing face-up monsters lose 1000 ATK this turn.
Bigfoot Target 1 opposing face-up card; destroy it.
Thunderbird Target 1 opposing Set card; destroy it.

These shared effects simulates "Danger!" monsters revealing themselves in the wilderness (i.e.: in their owner's hand), going back into "hiding", and prompting the opponent try to "catch" the monsters (i.e.: correctly discarding the monster from the hand). Though "Danger!" monster effects are fundamentally luck-based, activating a "Danger!" monster effect rarely incurs a card disadvantage (though they do slowly reduce the player's hand size, making it easier to "catch" a "Danger!" monster). "Danger!" monsters can easily swarm the field between their "monster catching" and discard swarming effects, and provide materials for Extra Deck plays. The "Danger!" archetype synergizes especially well with archetypes that benefit from being discarded, such as the "Dark World" and "Fabled" monsters.

Recommended cards[edit]

8-Axis[edit]

Due to the swarming and drawing potential of "Danger!" monsters, some monsters of the archetype has seen some experimentation with various decks. Though an Xyz-oriented builds, known as "8-Axis", has seen a considerable success in various tournaments.

8-Axis is a deck with the simple goal of summoning various easy-to-summon Level 8 monsters to use them to summon Rank 8 Xyz Monsters as their main interaction. Due to the large number of generic Rank 8 monsters, the deck has an access to various cards depending on situation, from negation effect such as "Number 38: Hope Harbinger Dragon Titanic Galaxy" to OTK enabler using "Number 97: Draglubion" to summon "Number 100: Numeron Dragon".

The deck has several variants often combined with other themes with easy-to-summon Level 8 monsters, such as "Blue-Eyes" and "Galaxy", though a common build during 2020s often uses "Gizmek Orochi, the Serpentron Sky Slasher", which banish 7 cards from the Deck to summon itself as one of the key cards. This mass banish effect were often exploited by using a combination of "Pot of Desires" and "Gren Maju Da Eiza" to help in powering up "Gren Maju" to use it as a normal summonable beatstick as a secondary plan. Alternatively, other builds uses various "Horus" monsters, which can easily swarm the field by filling the Graveyard and bring themselves out by their own effects when any monsters (including "Danger!" monsters through their own discard effect) were sent to the GY. Because of this versatility, the deck were often used as a blind going second option in a similar vein to the Train decks.

Recomended Cards[edit]

Weaknesses[edit]

  • As their effects work only in the hand or in the Graveyard, they're weak to commonly-used cards such as "Abyss Dweller", the often Side-Decked card "Shadow-Imprisoning Mirror", and less-seen cards like "Debunk" or "Skull Meister". In the same way, the archetype is vulnerable to cards like "Macro Cosmos" and "Dimensional Fissure", that banish their monsters.
  • Because the monsters have to reveal themselves in the hand, cards like "Ceremonial Bell" and "Respect Play" can seriously disrupt this Deck's strategy, because they simply reveal the monsters so their owner can no longer reveal them by their own effect.
  • Because the Deck revolves around Special Summoning, cards such as "Vanity's Fiend" and "Vanity's Ruler" can also impede the Deck by preventing you from Special Summoning.
  • The Deck is, to some extent, luck-based. If the random card discarded by the opponent is not a "Danger!" monster, this can hamper the Deck's overall consistency; however, this can be alleviated by including "Dark World" and/or "Fabled" monsters in the Deck. Also, losing a Hand trap could be a problem, so the Deck cannot rely on them as consistently as other strategies.