Difference between revisions of "Flamvell"

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{{Cleanup}}
 
{{Infobox archseries
 
{{Infobox archseries
| image         = Rekindling-TF05-JP-VG.png
+
| image       = Rekindling-MADU-EN-VG-artwork.png
| caption       = Three "[[Flamvell Baby|Flamvell Babies]]" in the artwork of "[[Rekindling]]".
+
| caption     = Three "[[Flamvell Baby|Flamvell Babies]]" in the artwork of "[[Rekindling]]".
| ja_name       = フレムベル
+
| ja_name     = フレムベル
| romaji         = Furemuberu
+
| romaji       = Furemuberu
| zh_name       = 炎獄
+
| zh_name     = 炎獄
| zh_jyutping   = Jim4 juk6
+
| zh_jyutping = Jim4 juk6
| zh_pinyin     = Yányù
+
| zh_pinyin   = Yányù
| zh_trans       = Flame Prison
+
| zh_trans     = Flame Prison
| fr_name       = Cloche de Feu
+
| fr_name     = Cloche de Feu
| fr_trans       = Bell of Fire
+
| fr_trans     = Bell of Fire
| de_name       = Flamvell
+
| de_name     = Flamvell
| it_name       = Flamvell
+
| it_name     = Flamvell
| ko_name       = 플레임벨
+
| ko_name     = 플레임벨
| ko_romanized   = Peulleimbel
+
| ko_romanized = Peulleimbel
| pt_name       = Flamvell
+
| pt_name     = Flamvell
| es_name       = Flamvell
+
| es_name     = Flamvell
| sets           =
+
| sets         =
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
 
* [[Hidden Arsenal]]
 
* [[Hidden Arsenal]]
Line 22: Line 23:
 
* [[Hidden Arsenal 4: Trishula's Triumph]]
 
* [[Hidden Arsenal 4: Trishula's Triumph]]
 
* [[Dark Neostorm]]
 
* [[Dark Neostorm]]
| tcg           =
+
| tcg         =
 
* [[Duelist Revolution]]
 
* [[Duelist Revolution]]
 
* [[Duel Terminal 1]]
 
* [[Duel Terminal 1]]
Line 33: Line 34:
 
* [[Starter Deck: Codebreaker]]
 
* [[Starter Deck: Codebreaker]]
 
* [[Structure Deck: Soulburner]]
 
* [[Structure Deck: Soulburner]]
| ocg           =
+
* [[2020 Tin of Lost Memories]]
 +
* [[Hidden Arsenal: Chapter 1]]
 +
* [[Structure Deck: Fire Kings]]
 +
| ocg         =
 
* [[Duel Terminal - Synchro Awakening!!]]
 
* [[Duel Terminal - Synchro Awakening!!]]
 
* [[Duel Terminal - Invasion of Worms!!]]
 
* [[Duel Terminal - Invasion of Worms!!]]
Line 47: Line 51:
 
* [[Starter Deck 2018]]
 
* [[Starter Deck 2018]]
 
* [[Structure Deck: Soulburner]]
 
* [[Structure Deck: Soulburner]]
| korea         = [[Premium Pack Vol.12]]
+
* [[Structure Deck R: Onslaught of the Fire Kings]]
| anime         =
+
| korea       = [[Premium Pack Vol.12]]
 +
| anime       =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
  
"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Monster Card|monsters]] whose [[Monster effect|effects]] include burning away the opponent's [[LP]] and increasing each others' [[ATK]]. Many of their effects are triggered when they inflict [[Battle damage]] or destroy a monster as a result of battle. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the [[TCG]] through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a TCG-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]]''. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. It is possible that they are used by [[Bob]] in ''Yu-Gi-Oh! 5D's'', because he has "[[Flamvell Guard]]".
+
"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Monster Card|monsters]] whose [[Monster effect|effects]] include burning away the opponent's [[LP]] and increasing each others' [[ATK]]. Many of their effects are triggered when they inflict [[Battle damage]] or destroy a monster as a result of battle. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the ''[[TCG]]'' through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a ''TCG''-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]]''. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. [[Bob]] had "[[Flamvell Guard (anime)|Flamvell Guard]]" in his [[Deck]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime.
  
The "[[Neo Flamvell]]" series was released in ''[[Duel Terminal - Pulse of the Trishula!!]]''. These monsters are more focused on [[Graveyard]] control, especially by [[banish]]ing the opponent's cards.
+
The Neo Flamvell sub-series was released in ''[[Duel Terminal - Pulse of the Trishula!!]]''. These monsters are more focused on [[Graveyard]] control, especially by [[banish]]ing the opponent's cards.
  
"[[Flamvell Baby (character)|Flamvell Baby]]" appears as a character in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]'' and in ''[[Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus]]'', "[[Flamvell Fiend (character)|Fiend]]", "[[Flamvell Firedog (character)|Firedog]]" and "[[Neo Flamvell Origin (character)|Origin]]" all appears in ''[[Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia]]'', and "[[Flamvell Archer (character)|Archer]]" appears in ''2009''.
+
==Lore==
 +
{{Main|Duel Terminal Master Guide card storylines|Master Duel card storylines#Alliance for Justice}}
  
 
==Playing style==
 
==Playing style==
A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 or less [[DEF]], in combination with their trump card, "[[Rekindling]]", which can potentially get up to 5 monsters on the board at once. From there, the player can choose to either do various Synchro Summons, or go face immediately with the assembled board; the monsters can be further boosted by using "[[Flamvell Archer]]" in order to add 800 ATK to each one by tributing a single monster, raising the attack total by 3200 extra attack points.
+
A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 [[DEF]], in combination with their trump card, "[[Rekindling]]", which can potentially Summon up to 5 monsters at once. From there, the player can choose to either do various Synchro Summons, or attack immediately with the assembled board; the monsters can be further boosted by using "[[Flamvell Archer]]" in order to add 800 ATK to each one by Tributing a single monster, raising the attack total by 3200 extra attack points.
  
Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, [[Synchro Summon|Synchro Summoning]] was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "[[Flamvell Uruquizas]]" and "[[Ancient Flamvell Deity]]", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays. Another blow to the "Flamvell" archetype is the introduction of Master Rule 4 and the [[Link Summon]] mechanic: Any stacking into huge Synchro monsters is made nearly impossible due to the fact that two Synchro monsters normally need a Link monster first to unlock the needed monster card zones; this makes the usage of builds with [[Formula Synchron]] and [[Shooting Quasar Dragon]] even harder to pull of then before.
+
Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, [[Synchro Summon]]s was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "[[Flamvell Uruquizas]]" and "[[Ancient Flamvell Deity]]", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays.
  
Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes [[Special Summon|Special Summoning]] to allow for easier Synchro access. The "[[Neo Flamvell]]" archetype follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.
+
Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes [[Special Summon]]ing to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.
  
The two main searchers in the "Flamvell" deck are "[[Flamvell Firedog]]" and "[[Flamvell Poun]]", but both show the overall age of the cardboard we are working with here. "[[Flamvell Poun]]" is searchable by "[[One for One]]", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via [[Normal Summon]], which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "[[Flamvell Poun|Poun's]]" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "[[Flamvell Firedog]]" is kind of the opposite of "[[Flamvell Poun|Poun]]", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imagineable, but triggers more often and can lead into useful [[Synchro Summon|Synchro Summoning]] in Main Phase 2, if needed.
+
The two main searchers in the "Flamvell" deck are "[[Flamvell Firedog]]" and "[[Flamvell Poun]]", but both show the overall age of the cardboard we are working with here. "[[Flamvell Poun]]" is searchable by "[[One for One]]", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via [[Normal Summon]], which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "[[Flamvell Poun|Poun's]]" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "[[Flamvell Firedog]]" is kind of the opposite of "[[Flamvell Poun|Poun]]", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful [[Synchro Summon]]s in Main Phase 2, if needed.
  
The main tuners in the deck at Level 1, 3 and 4 are "[[Flamvell Baby]]", "[[Flamvell Archer]]" and "[[Flamvell Magician]]", respectively. "[[Flamvell Baby]]" can be discarded for a permanent ATK boost, which might help in certain situations; "[[Flamvell Archer]]" is the aforementioned tool in conjunction with "[[Rekindling]]"; and "[[Flamvell Magician]]" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 [[FIRE]] tuners.
+
The main tuners in the deck at Levels 1, 3, and 4 are "[[Flamvell Baby]]", "[[Flamvell Archer]]" and "[[Flamvell Magician]]", respectively. "[[Flamvell Baby]]" can be discarded for a permanent ATK boost, which might help in certain situations; "[[Flamvell Archer]]" is the aforementioned tool in conjunction with "[[Rekindling]]"; and "[[Flamvell Magician]]" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 [[FIRE]] tuners.
  
Weirdly enough, Konami recently made new support for "Flamvell" in form of "[[Neo Flamvell Lady]]". "[[Neo Flamvell Lady|Lady]]" is useful for multiple reasons: First off, her "[[D.D. Crow]]"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "[[Foolish Burial]]" for "[[Rekindling]]" targets, can also bring board presence via "[[Volcanic Shell]]" and "[[Jet Synchron]]".
+
Weirdly enough, Konami recently made new support for "Flamvell" in the form of "[[Neo Flamvell Lady]]". "[[Neo Flamvell Lady|Lady]]" is useful for multiple reasons: First off, her "[[D.D. Crow]]"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "[[Foolish Burial]]" for "[[Rekindling]]" targets, can also bring board presence via "[[Volcanic Shell]]" and "[[Jet Synchron]]".
  
"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "[[Red Resonator]]" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "[[Red Resonator]]" also qualifies for revival via [[Rekindling]]" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "[[Royal Firestorm Guards]]" can also help the deck gain some tempo via card draw and will be even more useful if "[[Volcanic]]"s are added into the mix. "[[Laval|Lavals]]" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.
+
"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "[[Red Resonator]]" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "[[Red Resonator]]" also qualifies for revival via [[Rekindling]]" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "[[Royal Firestorm Guards]]" can also help the deck gain some tempo via card draw and will be even more useful if "[[Volcanic]]"s are added into the mix. "[[Laval]]s" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.
  
 
The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "[[Rekindling]]" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.  
 
The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "[[Rekindling]]" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.  
 
 
{{Decklist
 
{{Decklist
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
|effect monsters =
 
|effect monsters =
 
* [[Flamvell Firedog]]
 
* [[Flamvell Firedog]]
 
* [[Neo Flamvell Lady]]
 
* [[Neo Flamvell Lady]]
* [[Volcanic Shell]]
+
* [[Boost Warrior]]
* [[Volcanic Counter]] (only in Volcanic variants)
+
* [[Cataclysmic Scorching Sunburner]]
* [[Volcanic Rocket]] (only in Volcanic variants)
+
* [[Firebrand Hymnist]]
* [[Volcanic Scattershot]] (only in Volcanic variants)
+
* [[Hiita the Fire Channeler]]
* [[Festive Flame]]
+
* [[Inari Fire]]
* [[Royal Firestorm Guards]]
+
* [[Spirit of Flames]]/[[Inferno]]
 
+
* [[Nemeses Flag]]
| spirit monsters =
+
* [[Magmacho Dragon]]
 +
* [[Blaster, Dragon Ruler of Infernos]]
 +
* [[Barrier Statue of the Inferno]]
 +
* [[Pyrorex the Elemental Lord]]
 +
* [[Totem Five]]
 +
* [[Electro Gunner]]
 +
* [[Division]]
 +
|spirit monsters =
 
* [[Kinka-byo]]
 
* [[Kinka-byo]]
 
+
|tuner monsters =
| tuner monsters =
+
* [[Flamvell Archer]]
 
* [[Flamvell Baby]]
 
* [[Flamvell Baby]]
* [[Flamvell Archer]]
 
 
* [[Flamvell Magician]]
 
* [[Flamvell Magician]]
 
* [[Neo Flamvell Origin]]
 
* [[Neo Flamvell Origin]]
 +
* [[Agnimal Candle]]
 +
* [[Jet Synchron]]
 
* [[Red Resonator]]
 
* [[Red Resonator]]
* [[Jet Synchron]]
 
* [[Glow-up Bulb]]
 
 
 
|synchro monsters =
 
|synchro monsters =
 +
* [[Salamangreat Burst Gryphon]]
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Brionac, Dragon of the Ice Barrier]]
 +
* [[Formula Synchron]]
 +
* [[PSY-Framelord Omega]]
 +
* [[Lavalval Exlord]]
 +
* [[Crimson Blader]]
 +
* [[Vermillion Dragon Mech]]
 
* [[Trishula, Dragon of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]]
* [[Stardust Dragon]]
+
* [[Geomathmech Final Sigma]]
* [[Red Dragon Archfiend]]
+
|xyz monsters =
* [[Red Nova Dragon]]
+
* [[Infernal Flame Banshee]]
 
 
 
|link monsters =
 
|link monsters =
* [[Linkuriboh]]
+
* [[Crusadia Equimax]]
 
* [[Duelittle Chimera]]
 
* [[Duelittle Chimera]]
 
* [[Hiita the Fire Charmer, Ablaze]]
 
* [[Hiita the Fire Charmer, Ablaze]]
* [[Crusadia Equimax]]
+
* [[Linkuriboh]]
* [[Decode Talker]]
+
* [[Salamangreat Sunlight Wolf]]
 
* [[Salamangreat Heatleo]]
 
* [[Salamangreat Heatleo]]
 
+
* [[Flametongue the Blazing Magical Blade]]
|spells =
+
* [[Promethean Princess, Bestower of Flames]]
 +
* [[Amphibious Swarmship Amblowhale]]
 +
|normal spells =
 +
* [[Bonfire]]
 
* [[Rekindling]]
 
* [[Rekindling]]
 +
* [[Fire Ejection]]
 +
* [[Fire Recovery]]
 +
* [[Foolish Burial]]
 +
* [[One for One]]
 
* [[Reasoning]]
 
* [[Reasoning]]
* [[One for One]]
 
 
* [[Resonator Call]]
 
* [[Resonator Call]]
* [[Twin Twister]]
+
* [[Oil]]
* [[Foolish Burial]]
+
* [[Synchro Creed]]
* [[Wild Fire]] (only in Volcanic variants)
+
|quick-play spells =
* [[Blaze Accelerator]] (only in Volcanic variants)
+
* [[Salamangreat Charge]]
* [[Tri-Blaze Accelerator]] (only in Volcanic variants)
+
|normal traps =
 
+
* [[Salamangreat Revive]]
|traps =
+
|counter traps =
 
* [[Flamvell Counter]]
 
* [[Flamvell Counter]]
 
}}
 
}}
 
 
===Weaknesses===
 
===Weaknesses===
 
* Since both "[[Rekindling]]" and "[[Flamvell Firedog]]" play a large part in most "Flamvell" decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", and "[[Fossil Dyna Pachycephalo]]" kills this deck type.  
 
* Since both "[[Rekindling]]" and "[[Flamvell Firedog]]" play a large part in most "Flamvell" decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", and "[[Fossil Dyna Pachycephalo]]" kills this deck type.  
Line 136: Line 155:
 
* "[[Prohibition]]" or "[[Armageddon Designator]]" can also prevent the use of "[[Rekindling]]", making it much harder to win.   
 
* "[[Prohibition]]" or "[[Armageddon Designator]]" can also prevent the use of "[[Rekindling]]", making it much harder to win.   
 
* "[[Necrovalley]]" and "[[Silent Graveyard]]" can also now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.
 
* "[[Necrovalley]]" and "[[Silent Graveyard]]" can also now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.
 
+
{{Archseries navbox|Flamvell}}
{{Flamvell}}
+
{{Archseries navbox (Duel Links)|Flamvell}}
 
+
{{Duel Terminal}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 12:03, 5 December 2023

Flamvell
Three "Flamvell Babies" in the artwork of "Rekindling".
Three "Flamvell Babies" in the artwork of "Rekindling".
Japanese
  • フレムベル
  • Furemuberu (romanized)
French
  • Cloche de Feu
  • Bell of Fire (translated)
German
  • Flamvell
Italian
  • Flamvell
Korean
  • 플레임벨
  • Peulleimbel (romanized)
Portuguese
  • Flamvell
Spanish
  • Flamvell
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Flamvell" (フレムベル Furemuberu) is an archetype of FIRE monsters whose effects include burning away the opponent's LP and increasing each others' ATK. Many of their effects are triggered when they inflict Battle damage or destroy a monster as a result of battle. They are introduced in Duel Terminal - Synchro Awakening!! with further support in Duel Terminal - Invasion of Worms!!. They are introduced to the TCG through the Booster Pack Ancient Prophecy, with "Flamvell Commando" as a TCG-exclusive, with further cards coming through the Booster Pack Hidden Arsenal. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. Bob had "Flamvell Guard" in his Deck in the Yu-Gi-Oh! 5D's anime.

The Neo Flamvell sub-series was released in Duel Terminal - Pulse of the Trishula!!. These monsters are more focused on Graveyard control, especially by banishing the opponent's cards.

Lore[edit]

Playing style[edit]

A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 DEF, in combination with their trump card, "Rekindling", which can potentially Summon up to 5 monsters at once. From there, the player can choose to either do various Synchro Summons, or attack immediately with the assembled board; the monsters can be further boosted by using "Flamvell Archer" in order to add 800 ATK to each one by Tributing a single monster, raising the attack total by 3200 extra attack points.

Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, Synchro Summons was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "Flamvell Uruquizas" and "Ancient Flamvell Deity", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays.

Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes Special Summoning to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.

The two main searchers in the "Flamvell" deck are "Flamvell Firedog" and "Flamvell Poun", but both show the overall age of the cardboard we are working with here. "Flamvell Poun" is searchable by "One for One", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via Normal Summon, which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "Poun's" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "Flamvell Firedog" is kind of the opposite of "Poun", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful Synchro Summons in Main Phase 2, if needed.

The main tuners in the deck at Levels 1, 3, and 4 are "Flamvell Baby", "Flamvell Archer" and "Flamvell Magician", respectively. "Flamvell Baby" can be discarded for a permanent ATK boost, which might help in certain situations; "Flamvell Archer" is the aforementioned tool in conjunction with "Rekindling"; and "Flamvell Magician" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 FIRE tuners.

Weirdly enough, Konami recently made new support for "Flamvell" in the form of "Neo Flamvell Lady". "Lady" is useful for multiple reasons: First off, her "D.D. Crow"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "Foolish Burial" for "Rekindling" targets, can also bring board presence via "Volcanic Shell" and "Jet Synchron".

"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "Red Resonator" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "Red Resonator" also qualifies for revival via Rekindling" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "Royal Firestorm Guards" can also help the deck gain some tempo via card draw and will be even more useful if "Volcanic"s are added into the mix. "Lavals" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.

The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "Rekindling" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.

Weaknesses[edit]