Difference between revisions of "Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel"

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(Start of Game Duelists)
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* [[Weevil Underwood]]: Weevil uses [[Insect]]s, and his goal is usually to bring out his [[Insect Queen]]. He also uses many [[Flip Effect]] monsters such as [[Needle Worm]], [[Parasite Paracide]], and [[Man-Eater Bug]]
 
* [[Weevil Underwood]]: Weevil uses [[Insect]]s, and his goal is usually to bring out his [[Insect Queen]]. He also uses many [[Flip Effect]] monsters such as [[Needle Worm]], [[Parasite Paracide]], and [[Man-Eater Bug]]
 
* [[Rex Raptor]]: Rex Raptor uses [[Dinosaur]]s such as [[Two-Headed King Rex]].
 
* [[Rex Raptor]]: Rex Raptor uses [[Dinosaur]]s such as [[Two-Headed King Rex]].
* [[Solomon Muto]]: Solomon doesn’t quite have a theme.
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* [[Solomon Muto]]: Solomon doesn’t quite have a theme however, he does have an Exodia set in his deck.
 
* [[Ryo Bakura]]: He mostly uses the [[Destiny Board]] cards and [[Gravekeeper's Servant]].
 
* [[Ryo Bakura]]: He mostly uses the [[Destiny Board]] cards and [[Gravekeeper's Servant]].
* [[Ishizu Ishtar]]: Her deck is filled with rather powerful [[Light]]-[[Attribute]] / [[Fairy]]-[[Type]] monsters such as [[Hysteric Fairy]], [[Dumanes Dark Witch]], and [[The Forgiving Maiden]]. Some of her other cards include [[Luminous Spark]], [[Soul of Purity and Light]], and [[St. Joan]].
+
* [[Ishizu Ishtar]]: Her deck is filled with rather powerful [[Light]]-[[Attribute]] / [[Fairy]]-[[Type]] monsters such as [[Hysteric Fairy]], [[Dunames Dark Witch]], and [[The Forgiving Maiden]]. Some of her other cards include [[Luminous Spark]], [[Soul of Purity and Light]], and [[St. Joan]].
  
 
==Late Game Duelists==
 
==Late Game Duelists==

Revision as of 22:45, 16 August 2007

This game takes place in Battle City.

Start of Game Duelists

Late Game Duelists

Glitches

Bandit Keith

  • Occasionally when you start the duel he will only have 4 cards in his hand, 5 after he draws.
  • Sometimes when either player uses Cyber Jar a 1 star, normal monster with 0 attack and 0 defense and a completely black picture will get picked up from Bandit Keith's deck, but won't be special summoned and remains in his hand.
  • Sometimes the screen will randomly go to a screen where Keith declares the duel a draw.
  • When he activates "Gamble", and calls it wrong, you better hope to finish him off that turn, or stop his card with anything you have, because when the game tries to go to his turn, it skips it, which ends the duel, (which it shouldn't, as it should let you start another turn) resulting in a DRAW, no matter how badly you were beating him.

Marik

  • If you have already begun to have the random announcements proclaiming that rare hunters are on the loose and enter one of the tournaments there is a chance that Marik will show up as your random opponent, even if you haven't faced him in the normal storyline.

Espa Roba

  • Fighting Espa Roba the day before a Challenge Cup makes it not happen, for some reason.

Dice

  • If you press any button when you or your opponent uses Graceful Dice or Skull Dice, the game will freeze. Normally you can get by this by pressing the A button to skip the cut scene sequence that freezes the game.

Sangan

Change your target week target

  • If you don't like your target week targets press START to bring up the language menu. Then leave the language alone and press B the guy will announce target week again and give you two new targets.

Spear Cretin + The Immortal of Thunder

  • Try reviving The Immortal of Thunder face down with Spear Cretins effect,

if your opponent attacks and kills it you get 3000 LP for the flip effect and they lose 5000 LP when the copy of Immortal is put in their graveyard. (Spear Cretin just creates copies of cards from the graveyards that, once destroyed end up in the wrong graveyard)

Musician King

Overlap Monster Cards

  • If you use 2 "Change of Heart" Magic cards, on 2 different monsters (that are beside each other), when you end your turn, the first card will return normally, but when the second returns, it overlaps the first, never to be seen again anywhere that duel.

Hourglass of Courage

  • Normally this card has to be face-up on the field for 3 full turns for its double ATK/DEF effect to work, but if you use "Call of the Haunted" to revive it during your opponent's turn, on your turn following the opponent's, it's effect is applied, even though it's only the second turn.