Difference between revisions of "Neo-Spacian"

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==Playing style==
 
==Playing style==
[[File:Neos Contact in Teardrop.png|250px|left|thumb|The "[[Neos]]" [[Contact Fusion]] monsters.]]
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[[File:Neos Contact in Teardrop.png|250px|right|thumb|The "[[Neos]]" [[Contact Fusion]] monsters.]]
Unlike most [[Fusion Monster]]s, which must be [[Fusion Summon]]ed, "[[Neos]]" Fusion Monsters are instead Summoned via [[Contact Fusion]], which requires [[shuffling]] the [[Fusion Material]]s on the [[field]] into the [[Deck]] to [[Special Summon]] them. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card]] "[[Neo Space]]" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell]] "[[Instant Neo Space]]" allows the [[equip]]ped Fusion Monster to stay on the field (as well as allowing the Special Summon of "[[Elemental HERO Neos]]" when the equipped monster [[leaves the field]]). "[[G.B. Hunter]]", can also prevent the final effect of the "Neos" Fusion Monsters from applying, but will also stop further Contact Fusions.
 
The "Neo-Spacian" monsters themselves do not have particularly powerful/useful effects, but there are notable exceptions in the modern game, namely "[[Neo-Spacian Aqua Dolphin]]" (which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic [[hand trap]] or baiting out the activations of such effects) and "[[Neo-Spacian Grand Mole]]" (which can bounce troublesome monsters by battling them). A couple of them ("Neo-Spacian Aqua Dolphin" and "[[Neo-Spacian Glow Moss]]") can be [[Card evolutions|upgraded]] with "[[NEX]]" ("[[Neo-Spacian Marine Dolphin]]" and "[[Neo-Spacian Twinkle Moss]]").
 
  
Due to the nature of Contact Fusion, the [[Deck]] must use numerous ways to [[swarm]] the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "[[Neo Space Connector]]" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the [[hand]] or Deck upon its [[Normal Summon]] and then it can [[Tribute]] itself to Summon another material from the [[GY]]. "Neo-Spacian" monsters are also bolstered by many support cards that range from swarming the field with "[[Cocoon Party]]", "[[Contact]]" or "[[NEXT]]" and "[[Contact Gate]]". Rather than Summoning the [[material]]s onto the field for Contact Fusion, "[[Miracle Contact]]" or "[[Favorite Contact]]" can return materials from the player's hand, field, or GY to the deck (with "Favorite Contact" can also return banished monsters) to Special Summon "Neos" Fusion Monsters, though this does not count as properly Summoning them, so they cannot be Special Summoned again through other cards or effects.
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The general playstyle of "[[Neos]]" and "Neo-Spacian" is to facilitate the Special Summons of a variety of powerful Fusion Monsters, much like "[[Elemental HERO]]" (and "[[HERO]]" as a whole). This is commonly done with the plethora of cards which specifically support "[[Elemental HERO Neos]]", which culminates into a playstyle that differs from the rest of the "Elemental HERO" archetype.  
  
Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "[[Convert Contact]]" and "[[EN - Engage Neo Space]]" are viable solutions for this, sending two monsters while also gaining two cards. "[[Elemental HERO Prisma]]", which can [[send]] "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion. Other options include using cards like "[[Wrath of Neos]]" on it.  
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The "Neo-Spacian" monsters themselves do not have particularly powerful ATK/DEF or useful effects, but there are notable exceptions in the modern game. These are:
  
"[[Neos Fusion]]" is a key card which easily Summons a "Neos" Fusion Monster by sending materials from the Deck to the GY, setting up the GY for either reviving materials for Contact Fusions or "Miracle Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can then banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters from destruction, as well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Neo Space" or "Instant Neo Space" is not on the field. A strong choice to Summon with "Neos Fusion" is "[[Elemental HERO Brave Neos]]", which requires a [[Level]] 4 or lower [[Effect Monster]] and "Elemental HERO Neos", which all of the "Neo-Spacian" monsters are. It also allows other Decks to make use of it as "Neos Fusion" functions similarly to "[[Foolish Burial]]" for Level 4 or lower Effect Monsters to make use of their GY effects. Finally, it also does not have an effect to shuffle itself back into the Extra Deck, thereby not needing to waste a copy of "Neos Fusion" from the GY nor requiring "Neo Space" or "Instant Neo Space" to keep it on the field. "Neos Fusion" also allows easy access to "[[Rainbow Neos]]" to make use of its field/GY clearing effects and high [[ATK]]/[[DEF]].
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* "[[Neo-Spacian Aqua Dolphin]]", which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic [[hand trap]], bait out the activations of such effects of the latter
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* "[[Neo-Spacian Grand Mole]]", which can return troublesome monsters and itself to the hand by battling them.
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* "[[Neo-Spacian Dark Panther]]", which can stituationally copy an opponent's monster name and its effects.  
  
Although the effects of "Neo Space Connector" are catered towards the Contact Fusion playstyle as mentioned before, it also generated easy access to the effects of "Neos Fusion" by Special Summoning a "Neo-Spacian" monster through its effect, then using that Summoned "Neo-Spacian" monster and itself to [[Link Summon]] "[[Predaplant Verte Anaconda]]", which can then activate its effect by sending "Neos Fusion" to the GY to copy its effect.
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A couple of them ("Neo-Spacian Aqua Dolphin" and "[[Neo-Spacian Glow Moss]]") can be [[Card evolutions|upgraded]] with "[[NEX]]" ("[[Neo-Spacian Marine Dolphin]]" and "[[Neo-Spacian Twinkle Moss]]").  
"[[Contact Out]]" acts similarly to "[[De-Fusion]]", allowing the user to replace "Neos" Fusion Monsters for its materials in the Deck to save the Fusion Monster from leaving the field or to gain additional attacks.
 
  
"[[Elemental HERO Spirit of Neos]]" is a key card which can search the vast majority of "Elemental HERO Neos" support cards (or "[[Polymerization]]") upon its Special Summon while also tagging itself out for any normal "Elemental HERO" monster from the deck including "Elemental HERO Neos". It can be Special Summoned from the hand by its own effect during the opponent's turn (which allows itself wall out the opponent's attacks) or "[[Cross Keeper]]", from the Deck with "EN - Engage Neo Space" or "[[EN Shuffle]]". One of the important cards "Spirit of Neos" can search is "[[Instant Contact]]", an "[[Instant Fusion]]"-like card which can cheat out a Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from the Extra Deck, allowing additional extensions both within and outside of the "Elemental HERO"/"Neo-Spacian" playstyle.  
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"Neo-Spacian" is also supported by the "[[Chrysalis]]" archetype, having a "Chrysalis" monster for each corresponding "Neo-Spacian" monster and can benefit from "[[Cocoon Party]]", "[[Contact]]" and "[[Cocoon Rebirth]]" to use "Chrysalis" monsters to Summon out their corresponding "Neo-Spacian" counterparts.
  
As the majority of "Neos" Fusion Monsters list specific materials aside from "Elemental HERO Neos", this allows "Neo-Spacian"/"Neos" Decks to make use of cards like "[[Keeper of Dragon Magic]]" (for searching out the required "Fusion" [[Spell]]s, Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Brave Neos") and "[[Fusion Deployment]]" (which can Summon any needed materials for "Neos" Contact Fusions while also being [[search]]able by "Keeper of Dragon Magic"). Decks that can pump out multiple "[[HERO]]" monsters onto the field, such as the "[[Vision HERO]]" engine of "[[Vision HERO Faris|Faris]]", "[[Vision HERO Increase|Increase]]", and "[[Vision HERO Vyon|Vyon]]", can utilize "[[Xtra HERO Infernal Devicer]]" to search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters.
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Unlike most [[Fusion Monster]]s, which must be [[Fusion Summon]]ed, most "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which requires [[shuffling]] the [[Fusion Material]]s on the [[field]] into the [[Deck]] to [[Special Summon]] them. However, the "Neos" Fusion Monsters also have a mandatory effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card|Field Spell]] "[[Neo Space]]" and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" makes this effect no longer mandatory to activate, allowing the Fusion Monsters to stay on the field as long as either card is present (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster [[leaves the field]]).
  
As all main deck "Neo-Spacian" monsters are Level 3 and have completely different ATK, DEF, Types and Attributes, while only "[[Neo-Spacian Dark Panther]]" and "[[Neo-Spacian Flare Scarab]]" have the same DEF, any Deck playing a heavy amount of "Neo-Spacian" monsters is capable of using "[[Small World]]" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".
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The two-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Air Neos|Air Neos]]", "[[Elemental HERO Aqua Neos|Aqua Neos]]", "[[Elemental HERO Dark Neos|Dark Neos]]", "[[Elemental HERO Flare Neos|Flare Neos]]", "[[Elemental HERO Glow Neos|Glow Neos]]", "[[Elemental HERO Grand Neos|Grand Neos]]" and "[[Elemental HERO Marine Neos|Marine Neos]]") have effects based off of that of their respective "Neo-Spacian" material. The three and four-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Chaos Neos|Chaos Neos]]", "[[Elemental HERO Magma Neos|Magma Neos]]", "[[Elemental HERO Nebula Neos|Nebula Neos]]", "[[Elemental HERO Storm Neos|Storm Neos]]" and "[[Elemental HERO Cosmo Neos|Cosmo Neos]]") generally have more powerful effects, and while they still have their mandatory effect of shuffling themselves back into the Extra Deck, this shared effect can also clear both player's fields (or only the opponent's field in the case of "Cosmo Neos") to varying extents, making these effects situationally beneficial. However, the "Neos" Contact Fusion Monsters are mostly underwhelming in the current power level of the game due to the immense setup required for Contact Fusion and/or their shared mandatory effect.
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Due to the nature of Contact Fusion, the [[Deck]] must use numerous ways to [[swarm]] the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "[[Neo Space Connector]]" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the [[hand]] or Deck upon its [[Normal Summon]] and then it can [[Tribute]] itself to Summon another material from the [[GY]]. "Elemental HERO Neos" and "Neo-Spacian" monsters are also bolstered by many support cards that such as "[[NEXT]]", "[[Contact Gate]]", "[[EN Shuffle]]", "[[Cross Keeper]]", "[[EN - Engage Neo Space]]" and "[[EN Wave]]".
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Rather than Summoning the [[material]]s onto the field for Contact Fusion, "[[Miracle Contact]]" can return materials from the player's hand, field, or GY to the deck to Special Summon "Neos" Fusion Monsters (though it does not properly Summon the monster). As a [[Normal Trap Card|Normal Trap]], "[[Favorite Contact]]" can also be used to Special Summon a Fusion Monster that mentions a "HERO" monster as a material by returning monsters to the Deck from almost every other location similarly to "Miracle Contact" (including the user's [[banish]]ment), though it prevents that Fusion Monster from being returned to the Extra Deck if "Elemental HERO Neos" was returned, making it useful for Summoning the "Neos" Contact Fusion without worrying about its mandatory effect of shuffling itself to the Extra Deck. Some of the Summonable monsters can also disrupt the opponent if Summoned via "Favorite Contact" during their turn (such as "Cosmo Neos").
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Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "[[Convert Contact]]" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards (draw 2 cards from the former, while the latter Special Summons a Level 5 or higher "Elemental HERO" monster and adds 1 "[[Polymerization]]" from the Deck or GY). "[[Elemental HERO Prisma]]", which can [[send]] "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion.
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"[[Elemental HERO Spirit of Neos]]" is a key card which can search the vast majority of "Elemental HERO Neos" support cards (or "[[Polymerization]]") upon its Special Summon while also tagging itself out for any normal "Elemental HERO" monster from the deck including "Elemental HERO Neos". It can be Special Summoned from the hand by its own effect during the opponent's turn to wall out the opponent's attacks, or "[[Cross Keeper]]", from the Deck with "EN - Engage Neo Space" or "[[EN Shuffle]]". One of the important cards "Spirit of Neos" can search is "[[Instant Contact]]", an "[[Instant Fusion]]"-like card which can cheat out a Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from the Extra Deck which can easily Summon: the two-material "Neos" Contact Fusions, "[[Neo-Spacian Marine Dolphin]]" (as an easier way to Summon "[[Elemental HERO Marine Neos]]") and other important "Elemental HERO" Fusion Monsters such as "[[Elemental HERO Sunrise]]". Above all else, it functions as a useful extender both within and outside of the "Neos"/"Neo-Spacian" playstyle.
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Over time, later support for the "Neo-Spacian"/"Neos" playstyle started to focus more on the traditional Fusion Summon playstyle that the other "Elemental HERO" monsters (and "HERO") are notable for, integrating the two themes' playstyles together more easily. As such, the remaining "Neos" Fusion Monsters are required to be Fusion Summoned instead of Contact Fusion:
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* "[[Elemental HERO Divine Neos]]" is difficult to Summon due to its Fusion Material requirements, though it can banish a "Neos", "Neo-Spacian" or "HERO" monster to permanently gain ATK and temporarily copy the banished monster's effect.
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* "[[Elemental HERO Neos Knight]]" is a formiddable beatstick that can attack twice although it cannot deal battle damage.
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* "[[Elemental HERO Brave Neos]]" is a very flexible "Neos" Fusion Monster with a variety of useful effects whilst being easy to Summon, only requiring a [[Level]] 4 or lower [[Effect Monster]] and "Elemental HERO Neos". It also allows other Decks to make use of it as "Neos Fusion" functions similarly to "[[Foolish Burial]]" for Level 4 or lower Effect Monsters to make use of their GY effects. Also, it also does not have an effect to shuffle itself back into the Extra Deck, thereby not requiring "Neo Space" or "Instant Neo Space" to keep it on the field. Furthermore, if "Brave Neos" destroys a monster by battle, it can search for an "Elemental HERO Neos" support card.
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* "[[Elemental HERO Shining Neos Wingman]]" can destroy the opponent's cards on the field whilst having destruction protection effects. Its most notable trait is one of its commonly used materials, "[[Elemental HERO Flame Wingman - Infernal Rage]]", can search "Favorite Contact" which can Special Summon "Shining Neos Wingman" during the opponent's turn to disrupt their plays.
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* "[[Elemental HERO Neos Kluger]]" can float into "[[Neos Wiseman]]" upon destruction, which can be used for strategic OTKs.
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* "[[Rainbow Neos]]" boasts a 4500 ATK beatstick which can clear the opponent's field or GY.
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* "[[Armed Neos]]" can destroy multiple monsters upon its Summon, then Tribute itself to cheat out an "Elemental HERO" Fusion Monster during the opponent's turn if it destroyed an opponent's monster by battle.
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"[[Neos Fusion]]" is an important card which easily Summons a "Neos" Fusion Monster (even [[Ignoring the Summoning conditions|ignoring its Summoning conditions]]) that requires two materials including "Elemental HERO Neos" by sending those materials from the field, hand or Deck to the GY. This sets up the GY for either reviving materials for Contact Fusions or "Miracle Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can then banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters from destruction, as well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Neo Space" or "Instant Neo Space" is not on the field. This cards greatly supports easier access to the two-material "Neos" Contact Fusion Monsters, as well as most of the aformenetioned "Neos" Fusion Monsters that must be Fusion Summoned and protecting said monsters.
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===Other additions===
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To alleviate the need of specific materials that "Neos" Fusion Monsters requires, the Deck can make use of "[[Keeper of Dragon Magic]]" (for searching out the required "Fusion" [[Spell Cards|Spells]], Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Brave Neos") and "[[Fusion Deployment]]" (which can Summon any needed materials for "Neos" Contact Fusions while also being [[search]]able by "Keeper of Dragon Magic"). Decks that can pump out multiple "HERO" monsters onto the field, such as the "[[Vision HERO]]" engine of "[[Vision HERO Faris|Faris]]", "[[Vision HERO Increase|Increase]]", and "[[Vision HERO Vyon|Vyon]]", can utilize "[[Xtra HERO Infernal Devicer]]" to search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters (to have them in hand in preparation for "Miracle Contact" or "Favorite Contact".
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As all main deck "Neo-Spacian" monsters are Level 3 and have completely different ATK/DEF values, Types and Attributes, while only "[[Neo-Spacian Dark Panther]]" and "[[Neo-Spacian Flare Scarab]]" have the same DEF, any Deck playing a heavy amount of "Neo-Spacian" monsters is capable of using "[[Small World]]" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".  
  
 
===Recommended cards===
 
===Recommended cards===
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|link monsters =
 
|link monsters =
 
* [[Hip Hoshiningen]]
 
* [[Hip Hoshiningen]]
* [[Isolde, Two Tales of the Noble Knights]]
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* [[Isolde, Two Tales of the Noble Knights]] (Traditional Format)
 
* [[Predaplant Verte Anaconda]] (Traditional Format)
 
* [[Predaplant Verte Anaconda]] (Traditional Format)
 
* [[Xtra HERO Infernal Devicer]]
 
* [[Xtra HERO Infernal Devicer]]

Revision as of 00:11, 27 January 2024

Neo-Spacian
Clockwise from left to right: "Flare Scarab", "Air Hummingbird", "Aqua Dolphin", "Grand Mole", "Glow Moss" and "Dark Panther"
Clockwise from left to right: "Flare Scarab", "Air Hummingbird", "Aqua Dolphin", "Grand Mole", "Glow Moss" and "Dark Panther"
Japanese
  • ネオスペーシアン
  • (base)
  • ネオスペーシアン (ruby)
  • Neosupēshian (romanized)
French
  • Néo-Spacien
German
  • Neo-Weltraum
Italian
  • Neo-Spaziale
Korean
  • 네오스페이시언
  • Neoseupeisieon (romanized)
Portuguese
  • Neoespacial
Spanish
  • Neo-Espacial
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Neo-Spacian" (ネオスペーシアン Neosupēshian) is an archetype of monsters related to the "Elemental HERO" archetype which focuses on Contact Fusion with "Elemental HERO Neos". In the Yu-Gi-Oh! GX anime, the "Neo-Spacian" monsters, along with their infant "Chrysalis" forms, were introduced by Jaden Yuki, who created the concept of these cards when he was a little boy. There are six Level 3 "Neo-Spacian" monsters, each with a different Attribute and Type. This archetype relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters. While the Japanese name of "NEX" would make it appear to be a member of the archetype, it is not considered a "Neo-Spacian" card due to "different superscripting".[1] Similarly, the "Neo-Spacian" monsters themselves are not to be considered as "Neos" cards according to a ruling for "Elemental HERO Divine Neos".

Members and related cards

Attribute Chrysalis Neo-Spacian "Neos" Contact Fusion
Original Extended Original Extended
FIRE FIRE.svg Larva Flare Scarab Flare Neos
EARTH EARTH.svg Mole Grand Mole Grand Neos
DARK DARK.svg Pantail Dark Panther Dark Neos
LIGHT LIGHT.svg Pinny Glow Moss Twinkle Moss Glow Neos
WIND WIND.svg Chicky Air Hummingbird Air Neos
WATER WATER.svg Dolphin Aqua Dolphin Marine Dolphin Aqua Neos Marine Neos

Triple Contact Fusion "Neos" monsters

"Neos" Triple Contact Fusion "Neo-Spacian" Fusion Materials Attributes combined
Magma Neos "Flare Scarab" + "Grand Mole" FIRE + EARTH
Nebula Neos "Grand Mole" + "Dark Panther" EARTH + DARK
Chaos Neos "Dark Panther" + "Glow Moss" DARK + LIGHT
Storm Neos "Air Hummingbird" + "Aqua Dolphin" WIND + WATER

Quadruple Contact Fusion "Neos" monsters

"Neos" Quadruple Contact Fusion "Neo-Spacian" Fusion Materials Attributes combined
Cosmo Neos 3 "Neo-Spacian" monsters with different Attributes 3 different Attributes

Ultimate Contact Fusion "Neos" monsters

"Neos" Ultimate Contact Fusion "Neo-Spacian" Fusion Materials Attributes combined
Divine Neos ("Flare Scarab" + "Grand Mole" + "Dark Panther" + "Glow Moss" + "Air Hummingbird" + "Aqua Dolphin") (FIRE + EARTH + DARK + LIGHT + WIND + WATER)

Playing style

The "Neos" Contact Fusion monsters.

The general playstyle of "Neos" and "Neo-Spacian" is to facilitate the Special Summons of a variety of powerful Fusion Monsters, much like "Elemental HERO" (and "HERO" as a whole). This is commonly done with the plethora of cards which specifically support "Elemental HERO Neos", which culminates into a playstyle that differs from the rest of the "Elemental HERO" archetype.

The "Neo-Spacian" monsters themselves do not have particularly powerful ATK/DEF or useful effects, but there are notable exceptions in the modern game. These are:

  • "Neo-Spacian Aqua Dolphin", which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic hand trap, bait out the activations of such effects of the latter
  • "Neo-Spacian Grand Mole", which can return troublesome monsters and itself to the hand by battling them.
  • "Neo-Spacian Dark Panther", which can stituationally copy an opponent's monster name and its effects.

A couple of them ("Neo-Spacian Aqua Dolphin" and "Neo-Spacian Glow Moss") can be upgraded with "NEX" ("Neo-Spacian Marine Dolphin" and "Neo-Spacian Twinkle Moss").

"Neo-Spacian" is also supported by the "Chrysalis" archetype, having a "Chrysalis" monster for each corresponding "Neo-Spacian" monster and can benefit from "Cocoon Party", "Contact" and "Cocoon Rebirth" to use "Chrysalis" monsters to Summon out their corresponding "Neo-Spacian" counterparts.

Unlike most Fusion Monsters, which must be Fusion Summoned, most "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which requires shuffling the Fusion Materials on the field into the Deck to Special Summon them. However, the "Neos" Fusion Monsters also have a mandatory effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell "Neo Space" and the Equip Spell "Instant Neo Space" makes this effect no longer mandatory to activate, allowing the Fusion Monsters to stay on the field as long as either card is present (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field).

The two-material "Neos" Contact Fusion Monsters ("Air Neos", "Aqua Neos", "Dark Neos", "Flare Neos", "Glow Neos", "Grand Neos" and "Marine Neos") have effects based off of that of their respective "Neo-Spacian" material. The three and four-material "Neos" Contact Fusion Monsters ("Chaos Neos", "Magma Neos", "Nebula Neos", "Storm Neos" and "Cosmo Neos") generally have more powerful effects, and while they still have their mandatory effect of shuffling themselves back into the Extra Deck, this shared effect can also clear both player's fields (or only the opponent's field in the case of "Cosmo Neos") to varying extents, making these effects situationally beneficial. However, the "Neos" Contact Fusion Monsters are mostly underwhelming in the current power level of the game due to the immense setup required for Contact Fusion and/or their shared mandatory effect.

Due to the nature of Contact Fusion, the Deck must use numerous ways to swarm the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "Neo Space Connector" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the hand or Deck upon its Normal Summon and then it can Tribute itself to Summon another material from the GY. "Elemental HERO Neos" and "Neo-Spacian" monsters are also bolstered by many support cards that such as "NEXT", "Contact Gate", "EN Shuffle", "Cross Keeper", "EN - Engage Neo Space" and "EN Wave".

Rather than Summoning the materials onto the field for Contact Fusion, "Miracle Contact" can return materials from the player's hand, field, or GY to the deck to Special Summon "Neos" Fusion Monsters (though it does not properly Summon the monster). As a Normal Trap, "Favorite Contact" can also be used to Special Summon a Fusion Monster that mentions a "HERO" monster as a material by returning monsters to the Deck from almost every other location similarly to "Miracle Contact" (including the user's banishment), though it prevents that Fusion Monster from being returned to the Extra Deck if "Elemental HERO Neos" was returned, making it useful for Summoning the "Neos" Contact Fusion without worrying about its mandatory effect of shuffling itself to the Extra Deck. Some of the Summonable monsters can also disrupt the opponent if Summoned via "Favorite Contact" during their turn (such as "Cosmo Neos").

Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "Convert Contact" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards (draw 2 cards from the former, while the latter Special Summons a Level 5 or higher "Elemental HERO" monster and adds 1 "Polymerization" from the Deck or GY). "Elemental HERO Prisma", which can send "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion.

"Elemental HERO Spirit of Neos" is a key card which can search the vast majority of "Elemental HERO Neos" support cards (or "Polymerization") upon its Special Summon while also tagging itself out for any normal "Elemental HERO" monster from the deck including "Elemental HERO Neos". It can be Special Summoned from the hand by its own effect during the opponent's turn to wall out the opponent's attacks, or "Cross Keeper", from the Deck with "EN - Engage Neo Space" or "EN Shuffle". One of the important cards "Spirit of Neos" can search is "Instant Contact", an "Instant Fusion"-like card which can cheat out a Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from the Extra Deck which can easily Summon: the two-material "Neos" Contact Fusions, "Neo-Spacian Marine Dolphin" (as an easier way to Summon "Elemental HERO Marine Neos") and other important "Elemental HERO" Fusion Monsters such as "Elemental HERO Sunrise". Above all else, it functions as a useful extender both within and outside of the "Neos"/"Neo-Spacian" playstyle.

Over time, later support for the "Neo-Spacian"/"Neos" playstyle started to focus more on the traditional Fusion Summon playstyle that the other "Elemental HERO" monsters (and "HERO") are notable for, integrating the two themes' playstyles together more easily. As such, the remaining "Neos" Fusion Monsters are required to be Fusion Summoned instead of Contact Fusion:

  • "Elemental HERO Divine Neos" is difficult to Summon due to its Fusion Material requirements, though it can banish a "Neos", "Neo-Spacian" or "HERO" monster to permanently gain ATK and temporarily copy the banished monster's effect.
  • "Elemental HERO Neos Knight" is a formiddable beatstick that can attack twice although it cannot deal battle damage.
  • "Elemental HERO Brave Neos" is a very flexible "Neos" Fusion Monster with a variety of useful effects whilst being easy to Summon, only requiring a Level 4 or lower Effect Monster and "Elemental HERO Neos". It also allows other Decks to make use of it as "Neos Fusion" functions similarly to "Foolish Burial" for Level 4 or lower Effect Monsters to make use of their GY effects. Also, it also does not have an effect to shuffle itself back into the Extra Deck, thereby not requiring "Neo Space" or "Instant Neo Space" to keep it on the field. Furthermore, if "Brave Neos" destroys a monster by battle, it can search for an "Elemental HERO Neos" support card.
  • "Elemental HERO Shining Neos Wingman" can destroy the opponent's cards on the field whilst having destruction protection effects. Its most notable trait is one of its commonly used materials, "Elemental HERO Flame Wingman - Infernal Rage", can search "Favorite Contact" which can Special Summon "Shining Neos Wingman" during the opponent's turn to disrupt their plays.
  • "Elemental HERO Neos Kluger" can float into "Neos Wiseman" upon destruction, which can be used for strategic OTKs.
  • "Rainbow Neos" boasts a 4500 ATK beatstick which can clear the opponent's field or GY.
  • "Armed Neos" can destroy multiple monsters upon its Summon, then Tribute itself to cheat out an "Elemental HERO" Fusion Monster during the opponent's turn if it destroyed an opponent's monster by battle.

"Neos Fusion" is an important card which easily Summons a "Neos" Fusion Monster (even ignoring its Summoning conditions) that requires two materials including "Elemental HERO Neos" by sending those materials from the field, hand or Deck to the GY. This sets up the GY for either reviving materials for Contact Fusions or "Miracle Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can then banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters from destruction, as well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Neo Space" or "Instant Neo Space" is not on the field. This cards greatly supports easier access to the two-material "Neos" Contact Fusion Monsters, as well as most of the aformenetioned "Neos" Fusion Monsters that must be Fusion Summoned and protecting said monsters.

Other additions

To alleviate the need of specific materials that "Neos" Fusion Monsters requires, the Deck can make use of "Keeper of Dragon Magic" (for searching out the required "Fusion" Spells, Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Brave Neos") and "Fusion Deployment" (which can Summon any needed materials for "Neos" Contact Fusions while also being searchable by "Keeper of Dragon Magic"). Decks that can pump out multiple "HERO" monsters onto the field, such as the "Vision HERO" engine of "Faris", "Increase", and "Vyon", can utilize "Xtra HERO Infernal Devicer" to search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters (to have them in hand in preparation for "Miracle Contact" or "Favorite Contact".

As all main deck "Neo-Spacian" monsters are Level 3 and have completely different ATK/DEF values, Types and Attributes, while only "Neo-Spacian Dark Panther" and "Neo-Spacian Flare Scarab" have the same DEF, any Deck playing a heavy amount of "Neo-Spacian" monsters is capable of using "Small World" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".

Recommended cards

Recommended cards

Exodia OTK

References