Difference between revisions of "Performapal"

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Historically "Performapal" was extremely effectively when paired with the "[[Performage]]" archetype. This combination of the two archetypes, known as "PePe", would prove extremely powerful and several of its key cards would be Limited or Forbidden in [[February 2016 Lists|February 2016]].
 
Historically "Performapal" was extremely effectively when paired with the "[[Performage]]" archetype. This combination of the two archetypes, known as "PePe", would prove extremely powerful and several of its key cards would be Limited or Forbidden in [[February 2016 Lists|February 2016]].
  
With the release of ''[[Structure Deck: Master of Pendulum]]'' and ''[[Shining Victories]]'', the "Performapal" archetype has become more intimately entwined with the "[[Odd-Eyes]]" and "[[Magician]]" archetypes through cards like "[[Performapal Skullcrobat Joker]]", "[[Sky Iris]]", and "[[Performapal Odd-Eyes Unicorn]]", which gives the Deck more efficient use of outside cards that were previously just splashable–especially "[[Odd-Eyes Pendulum Dragon]]".
+
Since the release of ''[[Structure Deck: Master of Pendulum]]'' and ''[[Shining Victories]]'', support for the "Performapal" archetype has become more intimately entwined with the "[[Odd-Eyes]]" and "[[Magician]]" archetypes through cards like "[[Performapal Skullcrobat Joker]]", "[[Sky Iris]]", and "[[Performapal Odd-Eyes Unicorn]]", which gives the Deck more efficient use of outside cards that were previously just splashable–especially "[[Odd-Eyes Pendulum Dragon]]".
  
 
=== Weaknesses ===
 
=== Weaknesses ===
Though many of the Level 2 and 3 "Performapals" possess strong effects, the only "Performapal" monsters with a Scale of 1 are "[[Performapal Monkeyboard]]" (which is Limited in the ''TCG'' and Forbidden in the ''OCG'') and "[[Performapal Gumgumouton]]", making it very difficult to retrieve those Level 2 Pendulum Monsters from the Extra Deck without relying on Pendulum Monsters from outside the archetype.  
+
* Though many of the Level 2 and 3 "Performapals" possess strong effects, the only "Performapal" monsters with a Scale of 1 are "[[Performapal Monkeyboard]]" (which is Limited in the ''TCG'' and ''OCG'') and "[[Performapal Gumgumouton]]", making it very difficult to retrieve those Level 2 Pendulum Monsters from the Extra Deck without relying on Pendulum Monsters from outside the archetype.  
  
While "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the Battle Phase, they suffer a debilitating lack of power under most circumstances. Outside of your own Battle Phase, "Performapals" lose most of the ATK bonuses they gain and are left stranded with their very low original ATK (with the exception of the outstanding 2600 ATK of "[[Performapal Elephammer]]", most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out consistently, dedicated "Performapal" Decks will often be left with a field with a few low ATK monsters if you don't have protection such as "[[Last Minute Cancel]]" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a Deck around them convoluted or predictable.
+
* While "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the Battle Phase, they suffer a debilitating lack of power under most circumstances. Outside of your own Battle Phase, "Performapals" lose most of the ATK bonuses they gain and are left stranded with their very low original ATK (with the exception of the outstanding 2600 ATK of "[[Performapal Elephammer]]", most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out consistently, dedicated "Performapal" Decks will often be left with a field with a few low ATK monsters if you don't have protection such as "[[Last Minute Cancel]]" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a Deck around them convoluted or predictable.
  
As "Performapal" Decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage, "[[Anti-Spell Fragrance]]" is especially debilitating to the Deck, preventing any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated. "[[Magic Deflector]]" and "[[Spell Canceller]]" negate most Spell Effects all together.
+
* Like most Pendulum decks, as "Performapal" Decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage, "[[Anti-Spell Fragrance]]" and "[[Dimensional Barrier]]" are especially debilitating to the Deck, the former prevents any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated, while the other prevents Pendulum Monsters from being Special Summoned and have their on-field effects negated, making it difficult to swarm. "[[Magic Deflector]]" and "[[Spell Canceller]]" negate most Spell Effects all together.
  
"[[Blue-Eyes Spirit Dragon]]" also hinders this deck greatly when it comes to Pendulum Summoning, as it prevents each player from Summoning more than once monster at the same time. With its 3000 DEF, a "Performapal" will likely not win a battle against it. "Spirit Dragon" can also negate the activation of Graveyard effects "Performapal" monsters may have. Paired with its ability to dodge being targeted or destroyed by opposing effects by replacing itself with "[[Azure-Eyes Silver Dragon]]", "Spirit Dragon" is probably one of the most troublesome cards for "Performapal", and Pendulum Decks as a whole, to deal with.
+
* "[[Blue-Eyes Spirit Dragon]]" also hinders this deck greatly when it comes to Pendulum Summoning, as it prevents each player from Summoning more than once monster at the same time. With its 3000 DEF, most "Performapal" monsters will likely not win a battle against it. "Spirit Dragon" can also negate the activation of Graveyard effects "Performapal" monsters may have. Paired with its ability to dodge being targeted or destroyed by opposing effects by replacing itself with "[[Azure-Eyes Silver Dragon]]", "Spirit Dragon" is probably one of the most troublesome cards for "Performapal", and Pendulum Decks as a whole, to deal with.
  
 
=== Recommended cards ===
 
=== Recommended cards ===
 
{{Decklist|Standard Performapal
 
{{Decklist|Standard Performapal
 
|effect monsters =
 
|effect monsters =
 +
* [[Performapal Elephammer]]
 
* [[Performapal Friendonkey]]
 
* [[Performapal Friendonkey]]
 
* [[Performapal Helpprincess]]
 
* [[Performapal Helpprincess]]
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* [[Clear Wing Synchro Dragon]]
 
* [[Clear Wing Synchro Dragon]]
 
* [[Ignister Prominence, the Blasting Dracoslayer]]
 
* [[Ignister Prominence, the Blasting Dracoslayer]]
 +
* [[Tilting Entrainment]]
 
* [[Metaphys Horus]]
 
* [[Metaphys Horus]]
 
* [[Odd-Eyes Meteorburst Dragon]]
 
* [[Odd-Eyes Meteorburst Dragon]]
 
|xyz monsters =
 
|xyz monsters =
 +
* [[Daidaratant the Ooze Giant]]
 
* [[Dark Rebellion Xyz Dragon]]
 
* [[Dark Rebellion Xyz Dragon]]
 +
* [[Magician of Hope]]
 
* [[Majester Paladin, the Ascending Dracoslayer]]
 
* [[Majester Paladin, the Ascending Dracoslayer]]
 
* [[Number 103: Ragnazero]]
 
* [[Number 103: Ragnazero]]
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|link monsters =
 
|link monsters =
 
* [[Beyond the Pendulum]]
 
* [[Beyond the Pendulum]]
 +
* [[Exceed the Pendulum]]
 +
* [[GranSolfachord Coolia]]
 
* [[GranSolfachord Musecia]]
 
* [[GranSolfachord Musecia]]
* [[LANphorhynchus]]
 
 
* [[Selene, Queen of the Master Magicians]]
 
* [[Selene, Queen of the Master Magicians]]
 
* [[Zefra Metaltron]]
 
* [[Zefra Metaltron]]
|spells =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|normal spells =
 
* [[Performapal Popperup]]
 
* [[Performapal Popperup]]
 
* [[Performapal Recasting]]
 
* [[Performapal Recasting]]
* [[Bubble Barrier]]
 
* [[Illusion Balloons]]
 
 
* [[Performance Hurricane]]
 
* [[Performance Hurricane]]
* [[Sky Iris]]
 
 
* [[Duelist Alliance (card)|Duelist Alliance]]
 
* [[Duelist Alliance (card)|Duelist Alliance]]
 +
* [[Pendulum Fusion]]
 
* [[Smile World]]
 
* [[Smile World]]
* [[Draco Face-Off]]
 
* [[Odd-Eyes Advent]]
 
 
* [[Odd-Eyes Fusion]]
 
* [[Odd-Eyes Fusion]]
* [[Pendulum Fusion]]
 
 
* [[Pot of Riches]]
 
* [[Pot of Riches]]
 +
|field spells =
 +
* [[Sky Iris]]
 +
|ritual spells =
 +
* [[Odd-Eyes Advent]]
 +
|continuous spells =
 +
* [[Bubble Barrier]]
 +
|quick-play spells =
 +
* [[Illusion Balloons]]
 +
* [[Draco Face-Off]]
 
* [[Wavering Eyes]]
 
* [[Wavering Eyes]]
|traps =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|normal traps =
 
* [[Command Performance]]
 
* [[Command Performance]]
 
* [[Last Minute Cancel]]
 
* [[Last Minute Cancel]]
 
* [[Performapal Call]]
 
* [[Performapal Call]]
* [[Performapal Pinch Helper]]
 
 
* [[Performapal Revival]]
 
* [[Performapal Revival]]
 
* [[Pendulum Back]]
 
* [[Pendulum Back]]
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* [[Pendulum Reborn]]
 
* [[Pendulum Reborn]]
 
* [[Pendulum Scale (card)|Pendulum Scale]]
 
* [[Pendulum Scale (card)|Pendulum Scale]]
 +
|continuous traps =
 +
* [[Performapal Pinch Helper]]
 
}}
 
}}
  
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* [[Performapal Thunderhino]]
 
* [[Performapal Thunderhino]]
 
* [[Alpha, the Master of Beasts]]
 
* [[Alpha, the Master of Beasts]]
|spells =
+
|normal spells =
 
* [[Performapal Recasting]]
 
* [[Performapal Recasting]]
 +
* [[Performance Hurricane]]
 +
* [[Ayer's Rock Sunrise]]
 +
* [[Reinforcement of the Army]]
 +
|continuous spells =
 
* [[Bubble Barrier]]
 
* [[Bubble Barrier]]
* [[Illusion Balloons]]
 
* [[Performance Hurricane]]
 
 
* [[Magician's Left Hand]]
 
* [[Magician's Left Hand]]
 
* [[Magician's Right Hand]]
 
* [[Magician's Right Hand]]
 
* [[Magician's Restage]]
 
* [[Magician's Restage]]
 +
|quick-play spells =
 +
* [[Illusion Balloons]]
 
* [[Super Hippo Carnival]]
 
* [[Super Hippo Carnival]]
* [[Ayer's Rock Sunrise]]
+
|normal traps =
* [[Reinforcement of the Army]]
+
* [[Performapal Revival]]
|traps =
+
|continuous traps =
 
* [[Performapal Pinch Helper]]
 
* [[Performapal Pinch Helper]]
* [[Performapal Revival]]
 
 
}}
 
}}
  

Latest revision as of 21:42, 13 March 2024

Performapal
Performapal
Japanese
  • EMエンタメイト
  • EM (base)
  • エンタメイト (ruby)
  • Entameito (romanized)
  • Entermate (translated)
English
  • Enter-Mate / Entermate (manga)
Simplified Chinese
  • 娱乐伙伴
  • Yúlè Huǒbàn (pinyin)
French
  • Potartiste
German
  • Künstlerkumpel
Italian
  • Artistamico
  • Artistfriend (translated)
Korean
  • EM엔터메이트
  • EM (base)
  • 엔터메이트 (ruby)
  • Enteomeiteu (romanized)
  • Entermate (translated)
Portuguese
  • Camarartista
Spanish
  • Artistamigo
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Performapal", known as "Entermate" (EMエンタメイト Entameito) in the OCG and in the English special manga chapter and as "Enter-Mate" in the English Yu-Gi-Oh! ARC-V manga, is an archetype used by Yuya and Yusho Sakaki in the Yu-Gi-Oh! ARC-V anime and manga.

Design[edit]

Appearance[edit]

The archetype is primarily designed around circus animals, donning apparel such as top hats and polka dot bow ties. Yuya uses the archetype's diversity in appearance to traverse around the Duel Fields, using "Whip Snake" to scale high buildings and "Skeeter Skimmer" to travel across water. Many of the members of this archetype have a colored star on their bodies, as well as some of them having nearly the same background with stars and circles but different colors.

Etymology[edit]

"Performapal" is a portmanteau of "performance" and "pal". "Entermate" is a portmanteau of エンタメ entame (a Japanese shorthand for "entertainment") and "mate". The "Performapal" archetype members tend to have their names formed of portmanteaus, usually of a description of what purpose they serve or what they are based off of, plus what animal/circus entertainer they are. For example, the Japanese name for "Performapal Hip Hippo" is "Discover Hippo", which reflects how it is Yuya's main mode of transportation during Action Duels to find Action Cards. Another example is "Sword Fish", which is based off a sword-shaped fish.

Playing style[edit]

"Performapal" monsters possess varied effects giving the archetype a lot of versatility. Many of the weaker monsters possess strong effects that work well when used together. Monsters like "Cheermole" and "Sword Fish" can manipulate ATK and DEF permanently in large increments and continue to do so if they can remain on the field while others like "Fire Mufflerlion" and "Spikeagle" grant bonuses for attacking by providing a second attack for one of your monsters and piercing damage respectively.

As the first Pendulum Monster archetype, "Performapal" features a large number of Pendulum Monsters designed to make the most out of the Pendulum Zones. "Silver Claw" is a powerful beater in the Monster Card Zone that boosts all "Performapal" monsters' ATK when in the Pendulum Zone. "Pendulum Sorcerer" boosts all "Performapal" monster's ATK by 1000 during a turn when the player Pendulum Summons. "Skullcrobat Joker" and "Odd-Eyes Unicorn" offers the highest Pendulum Scale of the archetype (8), with the effect of "Skullcrobat Joker" allowing to add a "Performapal" monster, a "Magician" Pendulum Monster, or an "Odd-Eyes" monster from the Deck to the hand with its effect, while "Odd-Eyes Unicorn" gives a boost in ATK to a selected target with its Pendulum Effect and helps recover LP with its normal effect.

"Performapals" can lack pushing power on their own, especially when used as a Rank 4 Monster engine, and can be used alongside the "Dracoslayer", "Magician", and other Pendulum archetypes to even out Special Summoning, with "Lizardraw" and "Guitartle" as the draw combo "Monkeyboard" and "Skullcrobat Joker" can search for "Partnaga" for ATK and "Turn Toad" can weaken opposing monsters. "Wavering Eyes" or "Pendulum Sorcerer" can clear the Pendulum Scales for the next round of effects the following turn.

The archetype is also highly capable at searching and drawing its members out of the Deck through multiple cards. Of these, "Pendulum Sorcerer" is the most potent as it can search for two "Performapal" monsters every turn, and due to its ability to target itself with its destruction effect, can send itself to the Extra Deck to be Pendulum Summoned later. Combining it with effects like "Supply Squad" and "Lizardraw" allow you to gain card advantage quickly, and using "Friendonkey" is an easy way to initially Special Summon it from the hand. "Secondonkey" provides the archetype with another avenue to search out its cards, sending a "Performapal" monster from your Deck to your Graveyard for later revival via "Friendonkey", or if both your Pendulum Zones are occupied, letting you add the searched "Performapal" monster to your hand instead.

On its own, the archetype is capable of quickly swarming the field and gain large ATK boosts through their Pendulum Monsters' effects. "Performapal Pendulum Sorcerer" and "Partnaga" can greatly boost the ATK of one or all "Performapal" monsters until the end of the turn. As such, it's relatively easy to come into the Battle Phase with at least 1 monster with over 2500 ATK.

The strongest monster in the "Performapal" archetype is "Elephammer" at 2600 ATK, which can be Normal Summoned without tribute if the player controls two or more other "Performapals", and returns all of the opponent's Spell and Trap Cards when it attacks. Together with the swarm capabilities afforded by Pendulum Summons, "Elephammer" can make a good finisher for the archetype.

Historically "Performapal" was extremely effectively when paired with the "Performage" archetype. This combination of the two archetypes, known as "PePe", would prove extremely powerful and several of its key cards would be Limited or Forbidden in February 2016.

Since the release of Structure Deck: Master of Pendulum and Shining Victories, support for the "Performapal" archetype has become more intimately entwined with the "Odd-Eyes" and "Magician" archetypes through cards like "Performapal Skullcrobat Joker", "Sky Iris", and "Performapal Odd-Eyes Unicorn", which gives the Deck more efficient use of outside cards that were previously just splashable–especially "Odd-Eyes Pendulum Dragon".

Weaknesses[edit]

  • Though many of the Level 2 and 3 "Performapals" possess strong effects, the only "Performapal" monsters with a Scale of 1 are "Performapal Monkeyboard" (which is Limited in the TCG and OCG) and "Performapal Gumgumouton", making it very difficult to retrieve those Level 2 Pendulum Monsters from the Extra Deck without relying on Pendulum Monsters from outside the archetype.
  • While "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the Battle Phase, they suffer a debilitating lack of power under most circumstances. Outside of your own Battle Phase, "Performapals" lose most of the ATK bonuses they gain and are left stranded with their very low original ATK (with the exception of the outstanding 2600 ATK of "Performapal Elephammer", most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out consistently, dedicated "Performapal" Decks will often be left with a field with a few low ATK monsters if you don't have protection such as "Last Minute Cancel" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a Deck around them convoluted or predictable.
  • Like most Pendulum decks, as "Performapal" Decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage, "Anti-Spell Fragrance" and "Dimensional Barrier" are especially debilitating to the Deck, the former prevents any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated, while the other prevents Pendulum Monsters from being Special Summoned and have their on-field effects negated, making it difficult to swarm. "Magic Deflector" and "Spell Canceller" negate most Spell Effects all together.
  • "Blue-Eyes Spirit Dragon" also hinders this deck greatly when it comes to Pendulum Summoning, as it prevents each player from Summoning more than once monster at the same time. With its 3000 DEF, most "Performapal" monsters will likely not win a battle against it. "Spirit Dragon" can also negate the activation of Graveyard effects "Performapal" monsters may have. Paired with its ability to dodge being targeted or destroyed by opposing effects by replacing itself with "Azure-Eyes Silver Dragon", "Spirit Dragon" is probably one of the most troublesome cards for "Performapal", and Pendulum Decks as a whole, to deal with.

Recommended cards[edit]

Standard Performapal

Official Decks[edit]

The following Decklists may contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List. These should not be changed, as these Decklists are copied verbatim at the time they were published.

References[edit]

  1. NeoArkadia (August 14, 2014). "[OCG] Shueisha's VE11 Decks". The Organization. Retrieved August 26, 2023.