Difference between revisions of "Roid"

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ATTENTION EDITORS
 
ATTENTION EDITORS
 
 
Do not "correct" the capitalization of "roid" on this page. The archetype's name is consistently shown in lowercase on cards, and that is how we show it here.
 
Do not "correct" the capitalization of "roid" on this page. The archetype's name is consistently shown in lowercase on cards, and that is how we show it here.
 
 
-->{{lowercase name}}
 
-->{{lowercase name}}
{{Infobox archetype
+
{{Cleanup}}
| image                 = Roids.png
+
{{Infobox archseries
| caption               = "[[Truckroid (anime)|Truckroid]]", "[[Stealthroid (anime)|Stealthroid]]", "[[Expressroid (anime)|Expressroid]]" and "[[Drillroid (anime)|Drillroid]]"
+
| image       = EmergeroidCall-MADU-EN-VG-artwork.png
| name                   = roid
+
| caption     = "[[Gyroid]]", "[[Submarineroid]]", "[[Ambulance Rescueroid]]", "[[Patroid]]", "[[Ambulanceroid]]", "[[Rescueroid]]", "[[Jetroid]]", and "[[Megaroid City]]" in the artwork of "[[Emergeroid Call]]"
| ja_name               = ロイド
+
| name         = roid
| romaji                 = roido
+
| ja_name     = ロイド
| zh_name = 機人
+
| romaji       = roido
| zh_jyutping=Gei1 jan4
+
| zh_name     = 機人
| zh_pinyin = Jīrén
+
| zh_jyutping = Gei1 jan4
| zh_trans = Robot
+
| zh_pinyin   = Jīrén
| fr_name = roid
+
| zh_trans     = Robot
| de_name = roid
+
| sc_name      = 机人
| it_name = roid
+
| fr_name     = roid
| ko_name = 로이드
+
| de_name     = roid
 +
| it_name     = roid
 +
| ko_name     = 로이드
 
| ko_romanized = roideu
 
| ko_romanized = roideu
| pt_name = roide
+
| pt_name     = roide
| es_name = roid
+
| es_name     = roid
| sets                   =  
+
| sets         =
 +
* [[Pharaonic Guardian]]
 
* [[Cybernetic Revolution]]
 
* [[Cybernetic Revolution]]
 
* [[Power of the Duelist]]
 
* [[Power of the Duelist]]
 +
* [[Enemy of Justice]]
 
* [[Gladiator's Assault]]
 
* [[Gladiator's Assault]]
* [[Crimson Crisis]]
 
* [[Enemy of Justice]]
 
 
* [[The Duelist Genesis]]
 
* [[The Duelist Genesis]]
* [[Premium Pack 2 (TCG)|Premium Pack 2]]
+
* [[Shining Victories]]
* [[Premium Pack Vol.2]]
+
* [[Breakers of Shadow]]
* [[Premium Pack 11]]
+
* [[Raging Tempest]]
 +
* [[Maximum Crisis]]
 +
* [[Eternity Code]]
 +
* [[Photon Hypernova]]
 +
| tcg          =
 +
* [[Dark Revelation Volume 1]]
 
* [[Starter Deck: Syrus Truesdale]]
 
* [[Starter Deck: Syrus Truesdale]]
* [[Structure Deck: Marik (OCG)|Structure Deck: Marik]]
 
* [[Structure Deck: Marik (TCG)|Structure Deck: Marik]]
 
* [[Dark Revelation Volume 1]]
 
 
* [[Dark Revelation Volume 4]]
 
* [[Dark Revelation Volume 4]]
* [[Duelist League participation cards]]
+
* [[Premium Pack 2 (TCG)]]
 +
* [[Crimson Crisis]]
 +
* [[Retro Pack 2]]
 +
* [[Structure Deck: Marik (TCG)]]
 +
* [[Duel Terminal 2]]
 +
* [[Turbo Pack: Booster Three]]
 +
* [[Duel Terminal 5b]]
 +
* [[Duelist League 3 participation cards]]
 
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
 
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
* [[Turbo Pack: Booster Three]]
 
* [[Duel Terminal 2]]
 
* [[Duel Terminal 5]]
 
* [[Duel Terminal - Justice Strikes Back!!]]
 
* [[Duel Terminal - Raid of the Inverz!!]]
 
* [[Starter Deck 2007]]
 
* [[Expert Edition Volume.1]]
 
* [[Expert Edition Volume.4]]
 
 
* [[Yu-Gi-Oh! GX Volume 8 promotional card]]
 
* [[Yu-Gi-Oh! GX Volume 8 promotional card]]
* [[V Jump promotional cards]]
+
* [[Battle Pack: Epic Dawn]]
 +
* [[Star Pack 2013]]
 +
* [[Duelist League 16]]
 +
* [[Battle Pack 2: War of the Giants]]
 +
* [[Legendary Collection 4: Joey's World Mega Pack]]
 +
* [[Legendary Collection 5D's Mega Pack]]
 +
* [[Dragons of Legend]]
 +
* [[Battle Pack 3: Monster League]]
 +
* [[Demo Deck 2015]]
 
* [[Clash of Rebellions]]
 
* [[Clash of Rebellions]]
 
* [[High-Speed Riders]]
 
* [[High-Speed Riders]]
 
* [[OTS Tournament Pack 3]]
 
* [[OTS Tournament Pack 3]]
 +
* [[2017 Mega-Tin Mega Pack]]
 +
* [[Star Pack Battle Royal]]
 +
* [[Duelist Pack: Dimensional Guardians]]
 +
* [[Code of the Duelist]]
 +
* [[Legendary Duelists]]
 
* [[Duelist Saga]]
 
* [[Duelist Saga]]
 +
* [[2018 Mega-Tin Mega Pack]]
 +
* [[Shadows in Valhalla]]
 +
* [[Battles of Legend: Hero's Revenge]]
 +
* [[OTS Tournament Pack 12]]
 +
* [[Rise of the Duelist]]
 +
* [[Legendary Duelists: Season 1]]
 +
* [[Dragons of Legend: The Complete Series]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[Speed Duel GX: Midterm Paradox]]
 +
* [[2-Player Starter Set]]
 +
| ocg          =
 +
* [[The New Ruler]]
 +
* [[Expert Edition Volume.1]]
 +
* [[Structure Deck: Marik (OCG)]]
 +
* [[Cybernetic Revolution: Vendor Edition]]
 +
* [[Power of the Duelist: Vendor Edition]]
 +
* [[Enemy of Justice: Vendor Edition]]
 +
* [[Starter Deck 2007]]
 +
* [[V Jump Fall 2007 subscription bonus]]
 +
* [[Expert Edition Volume 4]]
 +
* [[Premium Pack 11]]
 +
* [[Duel Terminal - Justice Strikes Back!!]]
 +
* [[Duel Terminal - Raid of the Inverz!!]]
 +
* [[Duelist Edition Volume 1]]
 +
* [[Duelist Edition Volume 3]]
 +
* [[Advanced Tournament Pack 2014 Vol.3]]
 +
* [[Collectors Pack: Duelist of Legend Version]]
 +
* [[Starter Pack Volume 1]]
 +
* [[Starter Pack Volume 2]]
 +
* [[Advanced Tournament Pack 2015 Vol.3]]
 +
* [[Weekly Shōnen Jump 2015, Issue 3 promotional card]]
 +
* [[V Jump December 2016 promotional card]]
 
* [[Duelist Pack: Legend Duelist]]
 
* [[Duelist Pack: Legend Duelist]]
        | anime               =  
+
* [[Premium Pack 19]]
* [[Yu-Gi-Oh! (second series anime)|Yu-Gi-Oh!]]
+
* [[Special Pack 20th Anniversary Edition Vol.3]]
 +
* [[LINK VRAINS Pack 2]]
 +
* [[Premium Pack 2019]]
 +
* [[V Jump March 2019 promotional card]]
 +
* [[20th Secret Rare Challenge Pack]]
 +
* [[V Jump Spring 2020 subscription bonus]]
 +
* [[Duelist Pack: Duelists of Whirlwind]]
 +
* [[Animation Chronicle 2021]]
 +
* [[History Archive Collection]]
 +
| korea        =
 +
* [[Premium Pack Vol.2]]
 +
* [[Premium Pack Vol.3]]
 +
* [[Premium Pack Vol.4]]
 +
* [[Premium Pack Vol.7]]
 +
* [[Precious Pack Volume 1]]
 +
* [[Advanced Event Pack 2014 Vol.4]]
 +
* [[Premium Pack Vol.12]]
 +
* [[Premium Pack Vol.14 1st Wave]]
 +
* [[Special Pack Vol.1]]
 +
* [[Premium Pack Vol.15]]
 +
| anime       =
 +
* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V]]
        | manga               =  
+
* [[Yu-Gi-Oh! VRAINS]]
 +
| manga       =
 
* [[Yu-Gi-Oh! Duelist]]
 
* [[Yu-Gi-Oh! Duelist]]
 
* [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]
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* [[Yu-Gi-Oh! ARC-V (manga)|Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V (manga)|Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
 +
"'''roid'''" (ロイド ''roido'') is an [[archetype]] of cards originally released in ''[[Cybernetic Revolution]]'' and further supported in ''[[Power of the Duelist]]'' and ''[[Gladiator's Assault]]''. Informally, the "roid" cards are sometimes referred to as "[[Vehicroid]]s", which is technically a sub-archetype of this one. The archetype also contains another sub-archetype, the "[[Speedroid]]s". All intended "roid" cards are cartoon versions of some form of vehicle. They are used by [[Syrus Truesdale]] in the ''[[Yu-Gi-Oh! GX]]'' anime and manga, and the "Speedroid" archetype is used by [[Yugo]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime and manga.
 +
"[[Elemental HERO Necroid Shaman]]", "[[Dark Jeroid]]", "[[Magical Android]]", and "[[Salamangreat Zebroid X]]" are also "roid" monsters due to having "roid" in their names. However, some "roid" [[support]] cards specify Machine "roid" monsters.
 +
==Members==
 +
{| class="wikitable sortable" style="text-align: center"
 +
! scope="col" | Main Deck monsters
 +
! scope="col" | Vehicle
 +
|-
 +
| [[Ambulanceroid]] || [[wikipedia:Ambulance|Ambulance]]
 +
|-
 +
| [[Armoroid]] || rowspan=2| [[wikipedia:Space Shuttle|Space Shuttle]]
 +
|-
 +
| [[Shuttleroid]]
 +
|-
 +
| [[Carrierroid]] || [[wikipedia:Aircraft carrier|Aircraft Carrier]]
 +
|-
 +
| [[Cycroid]] || [[wikipedia:Bicycle|Bicycle]]
 +
|-
 +
| [[Decoyroid]] || [[wikipedia:Kiddie ride|Kiddie Ride]]
 +
|-
 +
| [[Drillroid]] || [[wikipedia:Drilling rig|Drilling Rig]]
 +
|-
 +
| [[Expressroid]] || [[wikipedia:Shinkansen|Shinkansen]]
 +
|-
 +
| [[Gyroid]] || [[wikipedia:Helicopter|Helicopter]]
 +
|-
 +
| [[Jetroid]] || [[wikipedia:Fighter Aircraft|Fighter Aircraft]]
 +
|-
 +
| [[Mixeroid]] || [[wikipedia:Concrete mixer|Concrete Mixer]]
 +
|-
 +
| [[Patroid]] || [[wikipedia:Police car|Police Car]]
 +
|-
 +
| [[Rescueroid]] || [[wikipedia:Fire Engine|Fire Engine]]
 +
|-
 +
| [[Stealthroid]] || [[wikipedia:Stealth aircraft|Stealth Aircraft]]
 +
|-
 +
| [[Steamroid]] || [[wikipedia:Steam locomotive|Steam Locomotive]]
 +
|-
 +
| [[Submarineroid]] || [[wikipedia:Submarine|Submarine]]
 +
|-
 +
| [[Truckroid]] || [[wikipedia:Truck|Truck]]
 +
|-
 +
| [[UFOroid]] || [[wikipedia:Unidentified flying object|UFO]]
 +
|}
  
"'''roid'''" (ロイド ''roido'') is an [[archetype]] of cards originally released in ''[[Cybernetic Revolution]]'' and further supported in ''[[Power of the Duelist]]'' and ''[[Gladiator's Assault]]''. All intended "roid" cards are cartoon versions of some form of vehicle. They are used by [[Syrus Truesdale]] in the ''[[Yu-Gi-Oh! GX]]'' anime and manga, and "Speedroid" by [[Yugo]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime and manga.
+
==Playing style==
 
+
[[File:Vehicroids Linework.jpg|left|thumb|200px|Linework of several of the "Vehicroids" in various poses]]  
"[[Elemental HERO Necroid Shaman]]", "[[Dark Jeroid]]" and "[[Magical Android]]" are also "roid" monsters due to having "roid" in their respective names. However, some "roid" [[support]] cards specify Machine-Type "roid" monsters.  
+
The "roid" archetype can make a [[beatdown]] focused deck. Cards like "[[Armoroid]]", "Drillroid", "Steamroid", and "[[Truckroid]]" allow for a deck that packs quite a punch. Add Equip Spells like "[[United We Stand]]" for more damage and a way to get "Truckroid" the necessary power to apply its effect. Add "[[Limiter Removal]]" to the mix to increase the ATK of your board even further, and "[[Power Bond]]" produces a nasty direct attacker in form of "[[Pair Cycroid]]". Such beatdown styles often include "[[Cyber Dragon]]", and use it summon "[[Chimeratech Overdragon]]". Certain "B.E.S." monsters can also be summoned easily and provide more attack power.
  
Informally, the "roid" cards are sometimes referred to as "[[Vehicroid]]s", which is technically a sub-archetype of this one. The archetype also contains another sub-archetype, the "[[Speedroid]]s".
+
The combo of "[[Ambulanceroid]]" and "[[Expressroid]]" is used in the more popular control-oriented variants. Together they allow for a double revival effect with no "Once per turn"-clause. "[[Megaroid City]]" can help filling the GY with useful targets, while making use of the fact that most of the "roids" in this variant have higher DEF than ATK. The Counter Trap "[[Emergeroid Call]]" also triggers the effect of "Ambulanceroid". "[[Mixeroid]]" can fetch both parts of the combo, as well as other members of the archetype like "Armoroid".
  
==Play style==
+
Control "roids" suffer from low ATK stats. However, "Megaroid City" switches Base-ATK with Base-DEF, which allows you to hit the opponent for 1800 ATK directly with "Submarineroid". The combo with "Ambulanceroid" and "Expressroid" gives you the necessary resources to go into "Pair Cycroid", which is the main tool to go into "[[Super Vehicroid - Mobile Base]]".  
[[File:Vehicroids Linework.jpg|left|thumb|200px|Linework of several of the "Vehicroids" in various poses]]Common strategies are either to [[Stall]], [[Beatdown]] or [[Swarm]]. Using "[[Expressroid]]", "[[Ambulanceroid]]", and "[[Monster Reincarnation]]" is a popular combo to [[Special Summon]] a large amount of monsters. Patience is a requirement for this Deck, as it requires a great deal of time to create and run the Deck perfectly. Stronger beatdown styles often include a "[[Cyber Dragon]]" and often use it to summon "[[Chimeratech Overdragon]]". "[[Rainbow Life]]" combined with "[[Ambulanceroid]]", "[[Rescueroid]]", "[[Decoyroid]]", and "[[Cyber Summon Blaster]]" on the field can wipe out your opponent's life points. Alternatively, "[[Spirit Barrier]]" to replace "[[Rainbow Life]]" works almost as well against most Decks however cards like [[Dimension Wall]] works effectively in Roid Decks as many of the Roids are very weak and reflecting damage back at your opponent can be critical. This Deck is also very effective against Decks made around "[[Bad Reaction to Simochi]]".
 
  
Another highly used combo is "[[Chain Material]]" and "[[Vehicroid Connection Zone]]". The summoned monster will survive the effect of Chain Material (thanks to the effect of "Vehicroid Connection Zone") and you will have a very powerful monster on the field. This allows you to [[Fusion]] summon from your Deck in a similar manner to "[[Future Fusion]]". The only drawback is that you cannot attack the turn you use this combo, though it is negligible, as the monster summoned is impervious to effect destruction, and its effect cannot be negated. Prior to the release of "[[Stardust Dragon]]", this combo was considerably more powerful, since most players would be unprepared to deal with a monster that had this kind of protection; since almost all Decks now include "[[Stardust Dragon]]", cards that can work around this effect are far more commonly used.  
+
"roids" even have their own OTK available: "[[Ambulanceroid]]", "[[Rescueroid]]", "[[Decoyroid]]", "[[Cyber Summon Blaster]]", and any card that stops you from taking battle damage for one turn while still allowing your opponent to take effect damage, like "[[Spirit Barrier]]", will lead to an OTK in the battle phase. Ram "Decoyroid" into the opponent's monster, "Decoyroid" is destroyed, "Rescueroids" effect is triggered, giving "Decoyroid" back to the hand, which results in "Ambulanceroids" effect summoning "Decoyroid" directly to the board and "Cyber Summon Blaster" dealing 300 damage to your opponent and starting the cycle again. However, this is highly inconsistent and more of a gimmick than anything else.  
  
Vehicroid Decks tend to keep great hand advantage with the use of "[[Expressroid]]", and "[[Supercharge]]". Vehicroid Decks can easily utilize cards like "[[Card Destruction]]", "[[Hand Destruction]]", and "[[Dark World Dealings]]" to get more monsters in the graveyard.
+
"roids" profit from a number of Fusion support cards. A monster summoned with "[[Chain Material]]" and "Vehicroid Connection Zone" will survive the effect of Chain Material. With "[[Future Fusion]]" you can choose a "[[Barbaroid, the Ultimate Battle Machine]]" in your Extra Deck to ditch five "roids" from your Deck to the GY, creating setup for other cards in the deck. "[[Fusion Substitute]]" is a better choice than the normal "[[Polymerization]]", since all the material necessary for "Mobile Base" is probably on the board anyway, while the used "Pair Cycroid" can be shuffled back into the Extra Deck for card draw.  
  
By using "[[Cycroid]]" along with cards like "[[Natural Tune]]", this Deck can become [[Synchro Summon|Synchro]] capable.
+
"Mixeroid" can banish Machine monsters from the Graveyard to Special Summon any "roid" Extra Deck monster, regardless of Summoning conditions. For 5 monsters, "Pair Cycroid" is allowed to perform a direct attack, for 8 "Super Vehicroid Jumbo Drill" has piercing damage, for 9 "[[Super Vehicroid - Stealth Union]]" can snatch a monster of the opponent's field and clear the board of small monsters. "Elemental HERO Necroid Shaman" for 6 can destroy a monster on the opponents side of the field and replace it with a low-stat combo starter in ATK mode instead.
  
Vehicroid Decks can also be combined with [[Jinzo (archetype)|Jinzos]] or Decks which use "[[Future Fusion]]", "[[Overload Fusion]]", and "[[Chimeratech Overdragon]]".
+
"[[That Grass Looks Greener]]" could be used in 60-card "roids" to set up "Mixeroid", but is currently banned in the TCG. "[[Card Destruction]]" is another option and can ditch "Emergeroid Call" for its GY-effect. A very small "Lightsworn" engine can be opted for, consisting of nothing more than "[[Charge of the Light Brigade]]" and "[[Raiden, Hand of the Lightsworn]]", just keep in mind that "Raiden" will eat up your Normal Summon and will not contribute to any further plays in the GY since he is a Warrior.
  
==Weaknesses==
+
"Speedroids" qualify for inclusion into the deck as much as any other Machine "roid" monster. However, certain "roid" cards can cripple your plays if you're not careful. "Mixeroid" cannot search any "Speedroid" monster, since it can only choose non-WIND monsters, disqualifying every "Speedroid" in existence. "Megaroid City" locks the player into the usage of Fusion monsters, therefore disallowing any Synchros you might have used during that turn.
"Roid" Decks tend to be very unbalanced and lack a regular easy-to-summon beatstick. The single-tribute cards ("[[UFOroid]]" and "[[Rescueroid]]") are no stronger than the low-level monsters– never exceeding 1600 ATK. More modern archetypes tend to operate much faster and produce stronger monsters early in the game, and simply outpace "Roid" Decks. Plus, while most "Roid" Monsters feature unique and technical special effects the majority of its monsters (even the bosses of the archetype) have painfully low battle stats which fail to back up their abilities. On top of this, the difficulty in summoning "Roid" monsters grows at a much faster rate than other archetypes. While it is typical that the more powerful the monster the more requirements it will have, for "Roid" monsters, this factor is much more extreme. The [[Fusion Monster]]s which formed the original focus of the archetype tend to have decadent summoning requirements; all require a large number of very specific materials to summon, yet provide only average levels of power.
 
  
In addition, many "Roid" support cards feature very strange and specific [[Activation Requirement]]s and tend to be fairly inflexible in their use. However, perhaps the most jarring weakness of "Roid" decks is their relative predictability. Most "Roid" decks take advantage of only a few key "Roid" monsters to adjust deck consistency, namely "[[Expressroid]]" and "[[Ambulanceroid]]." These monsters tend to be extremely vulnerable, so an opposing player should aim to prevent these monsters from having the chance to trigger their effects. Also, since the [[Main Deck]] monsters are generally unfit for battle, the player will rely on the [[Extra Deck]] to provide the most powerful monsters. Common Anti-[[Special Summon]] effects (such as "[[Vanity's Emptiness]]" or most "[[Shaddoll]]" Fusion cards) can make short work of "Roid" decks with little effort.
+
"[[Speedroid Menko]]" is indispensable for stall plays and can easily be brought back to the hand via various "roid" effects. The "[[Speedroid Terrortop]]" and "[[Speedroid Taketomborg]]" combo works as much in this deck as in any other, plus both can be ditched from the deck via "Megaroid City" if necessary. If you opt for Synchro Summoning, "[[Speedroid Red-Eyed Dice]]" is a welcome addition for its level manipulation and being a Tuner.
  
==Deck Types==
+
"[[Iron Draw]]" is a stable choice for the deck, since "Gold Gadget" or "Silver Gadget" will trigger the requirements instantly if another monster is in hand. "[[Machine Duplication]]" has multiple targets in the deck and can help with both building a stable board as well as filling the GY once the monsters were used for Link Summons. "[[Card Trooper]]" has multiple uses in the deck: It fills the GY with cards, turns into a respectable beater, is a "Machine Duplication" target, and can be destroyed for the effect of "Megaroid City" to draw a card. "[[Gear Gigant X]]" is a solid choice for an Xyz Monster and acts as a searcher, while "[[Heavy Armored Train Ironwolf]]" can turn "Armoroid" or a stat-flipped "Mobile Base" into a massive direct attacker.
===Ambulanceroid Swarm===
+
===Recommended cards===
"[[Ambulanceroid]]'s" ability to Special Summon "Roids" added from your graveyard to your hand can quickly fill your field when using cards such as "[[Expressroid]]", "[[DUCKER Mobile Cannon]]" and "[[Monster Reincarnation]]". To fill the graveyard, cards such as "[[Hand Destruction]]", "[[Card Destruction]]" and "[[Card Trooper]]", and many other draw-for-discard cards should be used. "[[Armoroid]]" is often used as a finisher to clear your opponent's back row without triggering "[[Starlight Road]]" or "[[Stardust Dragon]]". Something this Deck must be careful of though is "[[Cyber Dragon]]" combined with "[[Chimeratech Fortress Dragon]]", however the Deck may choose to run these cards itself.
+
{{Decklist|Deck
 
+
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
{{Decklist
+
|effect monsters =
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Armoroid]]
 
 
* [[Ambulanceroid]]
 
* [[Ambulanceroid]]
 +
* [[Dragonroid]]
 
* [[Expressroid]]
 
* [[Expressroid]]
* [[Decoyroid]]
+
* [[Mixeroid]]
 
* [[Rescueroid]]
 
* [[Rescueroid]]
 
* [[Submarineroid]]
 
* [[Submarineroid]]
* [[Carrierroid]]
+
* [[Gold Gadget]]
* [[Drillroid]]
+
* [[Keeper of Dragon Magic]]
* [[Steamroid]]
+
* [[King of the Swamp]]
* [[Gyroid]]
+
* [[Silver Gadget]]
* [[Stealthroid]]
+
* [[Tin Goldfish]]
* [[Truckroid]]
+
* [[Therion "King" Regulus]]
* [[Card Trooper]]
+
* [[Division]]
* [[UFOroid]]
+
* [[Psychic Processor]]
* [[DUCKER Mobile Cannon]]
 
 
|fusion monsters =
 
|fusion monsters =
* [[Steam Gyroid]]
 
* [[Super Vehicroid Jumbo Drill]]
 
 
* [[Ambulance Rescueroid]]
 
* [[Ambulance Rescueroid]]
 
* [[Barbaroid, the Ultimate Battle Machine]]
 
* [[Barbaroid, the Ultimate Battle Machine]]
 +
* [[Pair Cycroid]]
 +
* [[Steam Gyroid]] (with "[[Ready Fusion]]")
 +
* [[Super Vehicroid - Mobile Base]]
 +
* [[Super Vehicroid Jumbo Drill]]
 
* [[Super Vehicroid - Stealth Union]]
 
* [[Super Vehicroid - Stealth Union]]
|spells =
+
|xyz monsters =
* [[Solidarity]]
+
* [[Gear Gigant X]]
* [[Card Destruction]]
+
* [[Heavy Armored Train Ironwolf]]
* [[Limiter Removal]]
+
* [[Springans Merrymaker]]
 +
** [[Gigantic "Champion" Sargas]]
 +
|link monsters =
 +
* [[Cross-Sheep]]
 +
* [[Platinum Gadget]]
 +
* [[Qliphort Genius]]
 +
|normal spells =
 
* [[Vehicroid Connection Zone]]
 
* [[Vehicroid Connection Zone]]
 +
* [[Fusion Deployment]]
 +
* [[Ready Fusion]]/[[Instant Fusion]]
 +
* [[Iron Call]]
 +
* [[Machine Duplication]]
 +
* [[One Day of Peace]]
 +
* [[Polymerization]]
 
* [[Power Bond]]
 
* [[Power Bond]]
|traps =
+
* [[Terraforming]]
* [[Supercharge]]
+
* [[Ultra Polymerization]]
* [[Wonder Garage]]
+
|field spells =
 +
* [[Megaroid City]]
 +
* [[Fusion Recycling Plant]]
 +
|continuous spells =
 +
* [[Future Fusion]]
 +
|quick-play spells =
 +
* [[Limiter Removal]]
 +
|normal traps =
 +
* [[Magnet Force]]
 +
|counter traps =
 +
* [[Emergeroid Call]]
 
}}
 
}}
  
===SynchRoid===
+
===Official Decklist===
By using "Roid" effects to return "Roid" monsters from your Graveyard to your hand and Special Summon "Roid" monsters you can add [[Tuner monster]]s to make a [[Synchro Monster|Synchro]]-based "Roid" Deck. Use "[[Shining Angel]]" to get "[[Chaos-End Master]]" and use him to get "[[UFOroid]]". Use Tuner monsters to [[Synchro]] Summon powerful Synchro Monsters.
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{{Decklist|"[[roid]]" Deck (2017)<ref>[https://ygorganization.com/letsgoroidgogofive/ YGOrganization] Konami's "roid" Deck</ref>
 
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|effect monsters =  
{{Decklist
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*[[Mixeroid]] x3
|monsters =
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*[[Expressroid]] x3
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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*[[Submarineroid]] x2
* [[Shining Angel]]
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*[[Armoroid]]
* [[Chaos-End Master]]
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*[[Gold Gadget]]
* [[UFOroid]]
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*[[Silver Gadget]]
* [[Ambulanceroid]]
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*[[Cosmic Compass]] x2
* [[Drillroid]]
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|pendulum monsters =
* [[Expressroid]]
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*[[Performapal Trump Witch]] x2
* [[Lonefire Blossom]]
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|fusion monsters =  
* [[Spore]]
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*[[Super Vehicroid - Mobile Base]] x3
|synchro monsters =
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*[[Super Vehicroid - Stealth Union]]
* [[Karakuri Shogun mdl 00 "Burei"]]
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*[[Super Vehicroid Jumbo Drill]]
|spells =
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*[[Pair Cycroid]] x3
* [[One for One]]
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*[[Barbaroid, the Ultimate Battle Machine]]
|traps =
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*[[First of the Dragons]]
* [[Supercharge]]
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|xyz monsters =  
}}
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*[[Cyber Dragon Infinity]]
 
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*[[Cyber Dragon Nova]]
===Vehicroid Boost and Fusion===
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*[[Gear Gigant X]] x2
With cards like "[[Unstable Evolution]]" or "[[Solidarity]]", your "[[Truckroid]]" and "[[Steamroid]]" will be very powerful beatsticks. "Unstable Evolution" can also make "[[Submarineroid]]" a 2400 ATK direct attacking monster. And then you can wait until the opportunity arises for you to use "[[Chain Material]]" and "[[Vehicroid Connection Zone]]" to summon "[[Super Vehicroid Jumbo Drill]]" or "[[Super Vehicroid - Stealth Union]]". After this, boosting the attack of the Fusion Monster using "[[Limiter Removal]]", could be a good option, due to the monster's immunity of being destroyed by the effect of a magic card, so you would have a powerful monster with more than 6000 ATK, that would not be destroyed at the [[End Phase]], proving you a good possibility to win this turn.
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*[[Heavy Armored Train Ironwolf]]
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|spells =
{{Decklist
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*[[Megaroid City]] x3
|monsters =
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*[[Chicken Game]] x2
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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*[[Terraforming]] x3
* [[Truckroid]]
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*[[Set Rotation]] x2
* [[Submarineroid]]
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*[[Vehicroid Connection Zone]] x2
* [[Drillroid]]
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*[[Polymerization]] x3
* [[Steamroid]]
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*[[Instant Fusion]] x3
* [[Stealthroid]]
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*[[Machine Duplication]] x3
* [[Expressroid]]
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*[[Fusion Sage]]
* [[Armoroid]]
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|traps =  
|fusion monsters =
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*[[Emergeroid Call]] x3
* [[Super Vehicroid - Stealth Union]]
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|total m = 15
* [[Super Vehicroid - Jumbo Drill]]
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|total me = 15
|spells =
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|total s = 22
* [[Unstable Evolution]]
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|total t = 3
* [[Solidarity]]
 
* [[Vehicroid Connection Zone]]
 
* [[Limiter Removal]]
 
|traps =
 
* [[Supercharge]]
 
* [[Chain Material]]
 
 
}}
 
}}
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===Weaknesses===
 +
* A major weakness of "roids" is found in their own archetype:
 +
** "roid" Decks tend to be very unbalanced and lack a regular easy-to-summon beatstick. The single-tribute cards ("UFOroid" and "[[Rescueroid]]") are no stronger than the low-level monsters– never exceeding 1600 ATK. Plus, while most "roid" Monsters feature unique and technical special effects the majority of its monsters (even the bosses of the archetype) have painfully low battle stats which fail to back up their abilities. More modern archetypes tend to operate much faster and produce stronger monsters early in the game and therefore simply outpace "roid" Decks.
 +
** The difficulty in summoning "roid" monsters grows at a much faster rate than other archetypes. While it is typical that the more powerful the monster the more requirements it will have, for "roid" monsters, this factor is much more extreme. The [[Fusion Monster]]s which formed the original focus of the archetype tend to have decadent summoning requirements; all require a large number of very specific materials to summon, yet provide only average levels of power.
 +
** Many "roid" support cards feature very strange and specific [[activation condition]]s and tend to be fairly inflexible in their use.
 +
** Perhaps the most jarring weakness of "roid" decks is their relative predictability. Most "roid" decks take advantage of only a few key "roid" monsters to adjust deck consistency, namely "[[Expressroid]]" and "[[Ambulanceroid]]." These monsters tend to be extremely vulnerable, so an opposing player should aim to prevent these monsters from having the chance to trigger their effects. Also, since the [[Main Deck]] monsters are generally unfit for battle, the player will rely on the [[Extra Deck]] to provide the most powerful monsters.
 +
* Common Anti-[[Special Summon]] effects (such as "[[Vanity's Emptiness]]" or most "[[Shaddoll]]" Fusion cards) can make short work of "roid" decks with little effort.
 +
* Due to their costly summons, any form of Summon negation can be deadly against a "roid" player, who cannot consistenly recover from the suffered resource loss.
  
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== References ==
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{{Reflist|refs = https://ygorganization.com/letsgoroidgogofive/}}
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{{Archseries navbox|roid}}
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{{Archseries navbox (anime)|roid}}
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{{Archseries navbox (manga)|roid}}
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{{Archseries navbox (Duel Links)|roid}}
 
{{roid}}
 
{{roid}}
 
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 10:00, 18 March 2024

roid
"Gyroid", "Submarineroid", "Ambulance Rescueroid", "Patroid", "Ambulanceroid", "Rescueroid", "Jetroid", and "Megaroid City" in the artwork of "Emergeroid Call"
Japanese
  • ロイド
  • roido (romanized)
Simplified Chinese
  • 机人
French
  • roid
German
  • roid
Italian
  • roid
Korean
  • 로이드
  • roideu (romanized)
Portuguese
  • roide
Spanish
  • roid
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"roid" (ロイド roido) is an archetype of cards originally released in Cybernetic Revolution and further supported in Power of the Duelist and Gladiator's Assault. Informally, the "roid" cards are sometimes referred to as "Vehicroids", which is technically a sub-archetype of this one. The archetype also contains another sub-archetype, the "Speedroids". All intended "roid" cards are cartoon versions of some form of vehicle. They are used by Syrus Truesdale in the Yu-Gi-Oh! GX anime and manga, and the "Speedroid" archetype is used by Yugo in the Yu-Gi-Oh! ARC-V anime and manga. "Elemental HERO Necroid Shaman", "Dark Jeroid", "Magical Android", and "Salamangreat Zebroid X" are also "roid" monsters due to having "roid" in their names. However, some "roid" support cards specify Machine "roid" monsters.

Members[edit]

Main Deck monsters Vehicle
Ambulanceroid Ambulance
Armoroid Space Shuttle
Shuttleroid
Carrierroid Aircraft Carrier
Cycroid Bicycle
Decoyroid Kiddie Ride
Drillroid Drilling Rig
Expressroid Shinkansen
Gyroid Helicopter
Jetroid Fighter Aircraft
Mixeroid Concrete Mixer
Patroid Police Car
Rescueroid Fire Engine
Stealthroid Stealth Aircraft
Steamroid Steam Locomotive
Submarineroid Submarine
Truckroid Truck
UFOroid UFO

Playing style[edit]

Linework of several of the "Vehicroids" in various poses

The "roid" archetype can make a beatdown focused deck. Cards like "Armoroid", "Drillroid", "Steamroid", and "Truckroid" allow for a deck that packs quite a punch. Add Equip Spells like "United We Stand" for more damage and a way to get "Truckroid" the necessary power to apply its effect. Add "Limiter Removal" to the mix to increase the ATK of your board even further, and "Power Bond" produces a nasty direct attacker in form of "Pair Cycroid". Such beatdown styles often include "Cyber Dragon", and use it summon "Chimeratech Overdragon". Certain "B.E.S." monsters can also be summoned easily and provide more attack power.

The combo of "Ambulanceroid" and "Expressroid" is used in the more popular control-oriented variants. Together they allow for a double revival effect with no "Once per turn"-clause. "Megaroid City" can help filling the GY with useful targets, while making use of the fact that most of the "roids" in this variant have higher DEF than ATK. The Counter Trap "Emergeroid Call" also triggers the effect of "Ambulanceroid". "Mixeroid" can fetch both parts of the combo, as well as other members of the archetype like "Armoroid".

Control "roids" suffer from low ATK stats. However, "Megaroid City" switches Base-ATK with Base-DEF, which allows you to hit the opponent for 1800 ATK directly with "Submarineroid". The combo with "Ambulanceroid" and "Expressroid" gives you the necessary resources to go into "Pair Cycroid", which is the main tool to go into "Super Vehicroid - Mobile Base".

"roids" even have their own OTK available: "Ambulanceroid", "Rescueroid", "Decoyroid", "Cyber Summon Blaster", and any card that stops you from taking battle damage for one turn while still allowing your opponent to take effect damage, like "Spirit Barrier", will lead to an OTK in the battle phase. Ram "Decoyroid" into the opponent's monster, "Decoyroid" is destroyed, "Rescueroids" effect is triggered, giving "Decoyroid" back to the hand, which results in "Ambulanceroids" effect summoning "Decoyroid" directly to the board and "Cyber Summon Blaster" dealing 300 damage to your opponent and starting the cycle again. However, this is highly inconsistent and more of a gimmick than anything else.

"roids" profit from a number of Fusion support cards. A monster summoned with "Chain Material" and "Vehicroid Connection Zone" will survive the effect of Chain Material. With "Future Fusion" you can choose a "Barbaroid, the Ultimate Battle Machine" in your Extra Deck to ditch five "roids" from your Deck to the GY, creating setup for other cards in the deck. "Fusion Substitute" is a better choice than the normal "Polymerization", since all the material necessary for "Mobile Base" is probably on the board anyway, while the used "Pair Cycroid" can be shuffled back into the Extra Deck for card draw.

"Mixeroid" can banish Machine monsters from the Graveyard to Special Summon any "roid" Extra Deck monster, regardless of Summoning conditions. For 5 monsters, "Pair Cycroid" is allowed to perform a direct attack, for 8 "Super Vehicroid Jumbo Drill" has piercing damage, for 9 "Super Vehicroid - Stealth Union" can snatch a monster of the opponent's field and clear the board of small monsters. "Elemental HERO Necroid Shaman" for 6 can destroy a monster on the opponents side of the field and replace it with a low-stat combo starter in ATK mode instead.

"That Grass Looks Greener" could be used in 60-card "roids" to set up "Mixeroid", but is currently banned in the TCG. "Card Destruction" is another option and can ditch "Emergeroid Call" for its GY-effect. A very small "Lightsworn" engine can be opted for, consisting of nothing more than "Charge of the Light Brigade" and "Raiden, Hand of the Lightsworn", just keep in mind that "Raiden" will eat up your Normal Summon and will not contribute to any further plays in the GY since he is a Warrior.

"Speedroids" qualify for inclusion into the deck as much as any other Machine "roid" monster. However, certain "roid" cards can cripple your plays if you're not careful. "Mixeroid" cannot search any "Speedroid" monster, since it can only choose non-WIND monsters, disqualifying every "Speedroid" in existence. "Megaroid City" locks the player into the usage of Fusion monsters, therefore disallowing any Synchros you might have used during that turn.

"Speedroid Menko" is indispensable for stall plays and can easily be brought back to the hand via various "roid" effects. The "Speedroid Terrortop" and "Speedroid Taketomborg" combo works as much in this deck as in any other, plus both can be ditched from the deck via "Megaroid City" if necessary. If you opt for Synchro Summoning, "Speedroid Red-Eyed Dice" is a welcome addition for its level manipulation and being a Tuner.

"Iron Draw" is a stable choice for the deck, since "Gold Gadget" or "Silver Gadget" will trigger the requirements instantly if another monster is in hand. "Machine Duplication" has multiple targets in the deck and can help with both building a stable board as well as filling the GY once the monsters were used for Link Summons. "Card Trooper" has multiple uses in the deck: It fills the GY with cards, turns into a respectable beater, is a "Machine Duplication" target, and can be destroyed for the effect of "Megaroid City" to draw a card. "Gear Gigant X" is a solid choice for an Xyz Monster and acts as a searcher, while "Heavy Armored Train Ironwolf" can turn "Armoroid" or a stat-flipped "Mobile Base" into a massive direct attacker.

Recommended cards[edit]

Official Decklist[edit]

Weaknesses[edit]

  • A major weakness of "roids" is found in their own archetype:
    • "roid" Decks tend to be very unbalanced and lack a regular easy-to-summon beatstick. The single-tribute cards ("UFOroid" and "Rescueroid") are no stronger than the low-level monsters– never exceeding 1600 ATK. Plus, while most "roid" Monsters feature unique and technical special effects the majority of its monsters (even the bosses of the archetype) have painfully low battle stats which fail to back up their abilities. More modern archetypes tend to operate much faster and produce stronger monsters early in the game and therefore simply outpace "roid" Decks.
    • The difficulty in summoning "roid" monsters grows at a much faster rate than other archetypes. While it is typical that the more powerful the monster the more requirements it will have, for "roid" monsters, this factor is much more extreme. The Fusion Monsters which formed the original focus of the archetype tend to have decadent summoning requirements; all require a large number of very specific materials to summon, yet provide only average levels of power.
    • Many "roid" support cards feature very strange and specific activation conditions and tend to be fairly inflexible in their use.
    • Perhaps the most jarring weakness of "roid" decks is their relative predictability. Most "roid" decks take advantage of only a few key "roid" monsters to adjust deck consistency, namely "Expressroid" and "Ambulanceroid." These monsters tend to be extremely vulnerable, so an opposing player should aim to prevent these monsters from having the chance to trigger their effects. Also, since the Main Deck monsters are generally unfit for battle, the player will rely on the Extra Deck to provide the most powerful monsters.
  • Common Anti-Special Summon effects (such as "Vanity's Emptiness" or most "Shaddoll" Fusion cards) can make short work of "roid" decks with little effort.
  • Due to their costly summons, any form of Summon negation can be deadly against a "roid" player, who cannot consistenly recover from the suffered resource loss.

References[edit]

  1. YGOrganization Konami's "roid" Deck