Difference between revisions of "Yami Yugi, Joey Wheeler and the Paradox Brothers' Duel"

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==Events==
 
==Events==
After having escaped [[Bandit Keith]] and his goons, Yugi and co. follow [[Bakura Ryou]]'s [[Millennium Ring]], which had suddenly begun to glow and lead them out of the cave, due to being able to follow [[Pegasus]]'s [[Millennium Eye]]. The walls begin to appear man-made, and they soon discover a [[Paradox Brothers' dungeon|strange room]] and meet the [[Paradox Brothers]], who introduce them as [[Eliminator]]s. They challenge Yugi and Joey to a [[Tag-Team Duel]], with Joey wagering two of his eight [[Star Chip]]s and Yugi wagering four of his six. With this wager, should they win, Yugi and Joey will both have have ten star chips, and thus be able to enter the finals.
+
After [[Yugi Muto]] and his friends get trapped by [[Bandit Keith]] and his goons, the later of which he left behind after [[Bonz]]'s loss, [[Bakura Ryou]]'s Millenium Ring suddenly activates and acts like a dowsing rod, leading the group to the location of Pegasus, since the ring can detect and seek out other Millenium Items, like Pegasus's Millenium Eye. As they head closer, [[Téa Gardner]] notices the walls look more manmade. Soon, they discover and enter [[Paradox Brothers' dungeon|a strange room]] and meet the [[Paradox Brothers]], who introduce them as Eliminators. They challenge Yugi and Joey to a tag-team duel, with Joey wagering two of his eight star chips and Yugi wagers four of his six. With this wager, if they win, Yugi and Joey will each have ten star chips and thus enter Pegasus's castle. However, both reveal that one door will lead to the way out and the other will lead to an endless labyrinth. In addition, while one of the brothers will tell only the truth, the other will tell nothing but lies.
 +
==The Duel==
 +
*Note: This duel is the first ever tag-team duel, where a team of two duelists takes on another team of two duelists.
  
==Featured Duel: Yugi & Joey vs. The Paradox Brothers==
 
 
<u>'''Turn 1: Dox'''</u><br />
 
<u>'''Turn 1: Dox'''</u><br />
[[Dox]] activates "{{anime|Labyrinth Wall}}" (0/3000) as a [[Field Spell Card]], turning this Duel into a [[Labyrinth Duel]]. The field transforms into a labyrinth, and each turn, monsters can only move along the spaces of the labyrinth a number of tiles equal to their Level.
+
Draws a card. [[Dox]] plays [[Labyrinth Wall (anime)|Labyrinth Wall]] (ATK: 0/DEF: 3000) as a field Magic Card. [[Para]] explains that the turn order will cycle as follows:
 +
 
 +
Para → Joey → Dox → Yugi.
 +
 
 +
He also explains the rules of the [[Labyrinth Duel]], where each duelist moves a monster a number of turns equal to their level. [[Penguin Knight]] and [[The Wicked Worm Beast]] are used as examples to illustrate how it works.
  
 
<u>'''Turn 2: Yugi'''</u><br />
 
<u>'''Turn 2: Yugi'''</u><br />
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<u>'''Turn 3: Para'''</u><br />
 
<u>'''Turn 3: Para'''</u><br />
Para Summons "{{anime|Shadow Ghoul}} (1600/1300), then activates "{{anime|Polymerization}}", fusing it with the "Labyrinth Wall", creating a "{{anime|Wall Shadow}}" (1600/3000) that can move anywhere within the labyrinth. Para attacks and destroys "Beaver Warrior" (Yugi: 2000 → 1600).
+
Draws a card. Para Summons "[[Shadow Ghoul (anime)|Shadow Ghoul]] (ATK: 1600/DEF: 1300) and uses [[Polymerization (anime)|Polymerization]] to fuse it with Labyrinth Wall, creating [[Wall Shadow (anime)|Wall Shadow]] (ATK: 1600/DEF: 3000) which traverses on the wall and attacks Beaver Warrior. (Yami Yugi LP: 2000 → 1600). Joey thinks the cheated but Para says Wall Shadow only moved on the wall.
  
 
<u>'''Turn 4: Joey'''</u><br />
 
<u>'''Turn 4: Joey'''</u><br />
Joey Summons "{{anime|Axe Raider}}" (1700/1150) and [[Set]]s a card.
+
Draws a card. Joey summons [[Axe Raider]] (ATK: 1700/DEF: 1150), [[Sets]] a card face down and decides not to move Axe Raider.
  
 
<u>'''Turn 5: Dox'''</u><br />
 
<u>'''Turn 5: Dox'''</u><br />
Dox Sets "{{anime|Jirai Gumo}}" onto a space inside the labyrinth. He then Summons "{{anime|Labyrinth Tank}}" (2400/2400) and has it advance 7 spaces into the labyrinth.
+
Draws a card. Dox sets [[Jirai Gumo (anime)|Jirai Gumo]] as a Landmine, Summons [[Labyrinth Tank (anime)|Labyrinth Tank]] (ATK: 2400/DEF: 2400) and has it advance seven spaces.
  
<u>'''Turn 6: Yugi'''</u><br />
+
<u>'''Turn 6: Yami Yugi'''</u><br />
Yugi Summons "{{anime|Celtic Guardian}}" (1400/1200) and has it advance 4 spaces into the labyrinth.
+
Draws a card. Yami Yugi summons [[Celtic Guardian (anime)|Celtic Guardian]] (ATK: 1400/DEF: 1200) and has him move four spaces.
  
 
<u>'''Turn 7: Para'''</u><br />
 
<u>'''Turn 7: Para'''</u><br />
Para attacks "Celtic Guardian" with "Wall Shadow", but Joey activates his Set "{{anime|Kunai with Chain}}", increasing the [[ATK]] of "Celtic Guardian" by 500 (1400 → 1900/1200), allowing "Celtic Guardian" to destroy "Wall Shadow" instead (Para: 2000 → 1700).
+
Draws a card. Para attacks "Celtic Guardian" with "Wall Shadow", but Joey activates his Set "{{anime|Kunai with Chain}}", increasing the [[ATK]] of "Celtic Guardian" by 500 (1400 → 1900/1200), allowing "Celtic Guardian" to destroy "Wall Shadow" instead (Para: 2000 → 1700).
  
 
<u>'''Turn 8: Joey'''</u><br />
 
<u>'''Turn 8: Joey'''</u><br />
Joey Summons "{{anime|Flame Swordsman}} (1800/1600). He advances "Axe Raider" and "Flame Swordsman 4 and 5 spaces, respectively, into the labyrinth. He then moves "Kunai with Chain" onto "Axe Raider" (1700 → 2200/1150).
+
Draws a card. Joey Summons "{{anime|Flame Swordsman}} (1800/1600). He advances "Axe Raider" and "Flame Swordsman 4 and 5 spaces, respectively, into the labyrinth. He then moves "Kunai with Chain" onto "Axe Raider" (1700 → 2200/1150).
  
 
<u>'''Turn 9: Dox'''</u><br />
 
<u>'''Turn 9: Dox'''</u><br />
Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth.
+
Draws a card. Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth.
  
 
<u>'''Turn 10: Yugi'''</u><br />
 
<u>'''Turn 10: Yugi'''</u><br />
Yugi Summons "{{anime|Dark Magician}}" (2500/2100) and has it advance only five spaces into the labyrinth, protecting "Celtic Guardian", "Axe Raider", and "Flame Swordsman".
+
Draws a card. Yugi Summons "{{anime|Dark Magician}}" (ATK: 2500/DEF: 2100) and has it advance only five spaces into the labyrinth, protecting "Celtic Guardian", "Axe Raider", and "Flame Swordsman".
  
 
<u>'''Turn 11: Para'''</u><br />
 
<u>'''Turn 11: Para'''</u><br />
Para activates "{{anime|Magical Labyrinth}}", which alters the structure of the maze, separating Joey's monsters from Yugi's.
+
Draws a card. Para activates [[Spell Card|Magic Card]] "[[Magical Labyrinth (anime)|Magical Labyrinth]]", which alters the structure of the maze, separating Joey's monsters from Yugi's.
  
 
<u>'''Turn 12: Joey'''</u><br />
 
<u>'''Turn 12: Joey'''</u><br />
Joey has "Axe Raider" and "Flame Swordsman" advance further, attempting to join the groups back together. "Axe Raider" triggers the "Jirai Gumo" (2200/100) Set by Dox earlier, which not only destroys "Axe Raider", but also destroys "Kunai with Chain" before damage calculation (2200 → 1700/1150, Joey: 2000 → 1500).
+
Draws a card. Joey tries to have "Axe Raider" and "Flame Swordsman" regroup with "Celtic Guardian" and "Dark Magician", but Joey's "Axe Raider" steps on the "Jirai Gumo" landmine (ATK: 2200/DEF: 100), and by negating the boost from Kunai with Chain, "Axe Raider"'s ATK returns to normal and is destroyed. (Joey LP: 2000 → 1500).
  
 
<u>'''Turn 13: Dox'''</u><br />
 
<u>'''Turn 13: Dox'''</u><br />
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<u>'''Turn 14: Yugi'''</u><br />
 
<u>'''Turn 14: Yugi'''</u><br />
Yugi activates "{{anime|Mystic Box}}", which seals "Dark Magician" and "Jirai Gumo" into boxes. "Jirai Gumo" is destroyed, while "Dark Magician" has taken the space originally occupied by "Jirai Gumo". Yugi has Dark Magician advance forward and destroy "Labyrinth Tank" (Dox: 2000 → 1900).
+
Draws a card. Yami Yugi summons plays [[Mystic Box (anime)|Mystic Box]]. sealing Dark Magician in a box and skewers it with swords, but a second box materializes around Jirai Gumo. When the skewered box opens, it reveals that Jirai Gumo was skewered and Dark Magician appears unharmed, and in front of Labyrinth Tank. Yami Yugi has Dark Magician advance and attack Labyrinth Tank. (Dox: 2000 → 1900).
  
 
<u>'''Turn 15: Para'''</u><br />
 
<u>'''Turn 15: Para'''</u><br />
Para Sets a monster face-down.
+
Draws a card. Para plays [[Sanga of the Thunder (anime)|Sanga of the Thunder]], which shows up as a sealed box.
  
 
<u>'''Turn 16: Joey'''</u><br />
 
<u>'''Turn 16: Joey'''</u><br />
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<u>'''Turn 17: Dox'''</u><br />
 
<u>'''Turn 17: Dox'''</u><br />
Dox Sets a monster face-down. He then [[Flip Summon]]s the Set "{{anime|Dungeon Worm}}" in Attack Position (1800/1500). He then activates "{{anime|Invigoration}}" to increase its ATK by 400 and decrease its DEF by 200 (1800 → 2200/1500 → 1300). Dox has "Dungeon Worm" advance into the labyrinth and destroy "Celtic Guardian" (Yugi: 1600 → 800).
+
Draws a card. Dox summons [[Suijin (anime)|Suijin]] in Defense Mode. He then switches the face down monster, [[Dungeon Worm (anime)|Dungeon Worm]] to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card [[Invigoration (anime)|Invigoration]] (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800).
  
<u>'''Turn 18: Yugi'''</u><br />
+
<u>'''Turn 18: Yami Yugi'''</u><br />
Yugi activates "{{anime|Magical Hats}}", hiding "Dark Magician" and "Flame Swordsman". Yugi Sets a card.
+
Draws a card. Yami Yugi plays [[Magical Hats (anime)|Magical Hats]], concealing Dark Magician and Flame Swordsman. Yami Yugi sets a card.
  
 
<u>'''Turn 19: Para'''</u><br />
 
<u>'''Turn 19: Para'''</u><br />
Para Summons "{{anime|Monster Tamer}}" in Attack Position (1800/1600), then activates its effect, allowing him to take control of "Dungeon Worm" while also increasing its ATK by 600 (2200 → 2800/1300). Para has "Dungeon Worm" advance into the labyrinth and attack one of the hats. It is revealed to be empty.
+
Draws a card. Para summons [[Monster Tamer (anime)|Monster Tamer]] in Attack Mode (ATK: 1800/DEF: 1600), and activates its special effect, which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 → 2800) and attacks one of the hats, which was empty.
  
 
<u>'''Turn 20: Joey'''</u><br />
 
<u>'''Turn 20: Joey'''</u><br />
Joey removes "Flame Swordsman" from its hat, then equips it with "{{anime|Salamandra}}", increasing its ATK by 700 (1800 → 2500/1600). Joey has "Flame Swordsman" advance and attack "Dungeon Worm". Due to its weakness to fire, the ATK boost of "Dungeon Worm" is negated (Dox: 1900 → 1600).
+
Draws a card. Joey's removes Flame Swordsman from the hats, however he plays the Magic card [[Salamandra (anime)|Salamandra]], increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600).
  
 
<u>'''Turn 21: Dox'''</u><br />
 
<u>'''Turn 21: Dox'''</u><br />
Dox Summons "{{anime|Kazejin}}" (2400/2200) in Attack Position. He then Flip Summons "{{anime|Suijin}}" (2500/2400) and "{{anime|Sanga of the Thunder}}" (2600/2200), which were Set on Turns 17 and 15, respectively, then combines the 3 monsters to form the "{{anime|Gate Guardian}}". "Gate Guardian" has no ATK or DEF on its own, but uses the ATK of DEF of its 3 individual components. And because it was made with both Para and Dox's monsters, both Para and Dox can take control of it.
+
<u>'''Turn 25: Dox'''</u><br />
 +
Draws a card. Dox summons [[Kazejin (anime)|Kazejin]]. The three boxes open to unleash their strongest monster: "[[Gate Guardian]]", who is composed of the three monsters:
 +
*Top section: Sanga of the Thunder (ATK: 2600/DEF: 2200) which was summoned on Turn 15
 +
*Mid Section: Kazejin (ATK: 2400/DEF: 2200) which was summoned this turn
 +
*Bottom Section: Suijin (ATK: 2500/DEF: 2400) which was summoned on Turn 17
 +
"Gate Guardian" has no ATK or DEF on its own, but uses the ATK of DEF of its 3 individual components. And because it was made with both Para and Dox's monsters, both Para and Dox can take control of it.
 
   
 
   
<u>'''Turn 22: Yugi'''</u><br />
+
<u>'''Turn 26: Yami Yugi'''</u><br />
Yugi Sets two cards face-down.
+
Draws a card. Yugi Sets two cards face-down.
  
 
<u>'''Turn 23: Para'''</u><br />
 
<u>'''Turn 23: Para'''</u><br />
Para attacks "Flame Swordsman" with the "Sanga" portion of "Gate Guardian", but Yugi counters with "{{anime|Mirror Force}}", reflecting the attack back every Attack Position monster controlled by the Paradox brothers and inflicting the difference in ATK as damage to them. Dox has the "Kazejin" portion of "Gate Guardian" protect "Gate Guardian" from "Mirror Force. "Monster Tamer", however, is not so lucky, and is destroyed (Para: 1700 → 900).
+
Para attacks with the Sanga portion and targets Flame Swordsman, but Yugi counters with [[Mirror Force (anime)|Mirror Force]], reflecting the attack back at every Atack Mode monster controlled by the brothers, but Dox has Kazejin block the attack, while Gate Guardian is safe, Para's Monster Tamer is not so lucky and is destroyed (Para LP: 1700 → 900).
  
 
<u>'''Turn 24: Joey'''</u><br />
 
<u>'''Turn 24: Joey'''</u><br />
Joey attacks "Kazejin" with "Flame Swordsman", however Dox activates the effect of "Suijin" to end the attack.
+
Joey attacks "Kazejin" with "Flame Swordsman", however Dox activates the effect of "Suijin" to reduce the damage to 0.
  
 
<u>'''Turn 25: Dox'''</u><br />
 
<u>'''Turn 25: Dox'''</u><br />
Draws a card. Dox attacks "Flame Swordsman" with the "Suijin" portion of "Gate Guardian". This has the side effect of flooding the labyrinth with water, weakening "Flame Swordsman" due to a weakness to water (2500 → 2200/1600). The attack continues (Joey: 1600 → 1300).
+
Draws a card. Dox attacks "Flame Swordsman" with the "Suijin" portion of "Gate Guardian". This has the side effect of flooding the labyrinth with water, weakening "Flame Swordsman" due to a weakness to water (ATK: 2500 → 2200/DEF: 1600). The attack continues (Joey LP: 1600 → 1300).
  
 
<u>'''Turn 26: Yugi'''</u><br />
 
<u>'''Turn 26: Yugi'''</u><br />
Yugi Summons "{{anime|Summoned Skull}}" (2500/1200) in Attack Position. He then attacks "Suijin" with "Summoned Skull", using the trail of water left by the flood to bypass the labyrinth. Dox attempts to intercept with the effect of "Kazejin", but Yugi activates "{{anime|Spellbinding Circle}}" to prevent the three parts of "Gate Guardian" from attacking or activating their effects. It also lowers the ATK of those parts by 700. (Sanga: 2600 → 1900/2200; Kazejin: 2400 → 1700/2200; Suijin: 2500 → 1800/2400)
+
Draws a card. Yami Yugi summons [[Summoned Skull (anime)|Summoned Skull]] and has it attack Suijin using the trail of water left by the flood to bypass the labyrinth. When Dox tries to activate Kazejin's ability to block attacks, Yami Yugi reveals that when Dox attacked with Suijin, he activated Yami's trap, [[Spellbinding Circle (anime)|Spellbinding Circle]], which not only holds the Gate Guardian in place but lowers each sections ATK.
 +
*Sanga of the Thunder  (ATK: 2600 → 1900)
 +
*Kazejin (ATK: 2400 → 1700)
 +
*Suijin (ATK: 2500 → 1800)
  
The attack continues, and "Suijin" is destroyed (Dox: 1600 → 900). With Suijin destroyed, the water disappears.
+
The attack unleashed by Summoned Skull is carried by the water, which strikes Suijin, destroying it (Dox LP: 1600 → 900). When Suijin was defeated, the water disappears with it.
  
 
<u>'''Turn 27: Para'''</u><br />
 
<u>'''Turn 27: Para'''</u><br />
Para activates "{{anime|Remove Trap}}", destroying "Spellbinding Circle" (Sanga: 1900 → 2600/2200, Kazejin: 1700 → 2400/2200).
+
Draws a card. Para plays Remove Trap, destroying Spellbinding Circle and restoring Sanga and Kazejin's ATK to normal.
 +
*Sanga of the Thunder  (ATK: 1900 → 2600)
 +
*Kazejin (ATK: 1700 → 2400)
 +
Para ends his turn.
  
 
<u>'''Turn 28: Joey'''</u><br />
 
<u>'''Turn 28: Joey'''</u><br />
Joey Summons "{{anime|Red-Eyes B. Dragon}}" (2400/1200). Yugi activates his Set "Polymerization", fusing Joey's "Red-Eyes B. Dragon" and his own "Summoned Skull" to [[Fusion Summon]] "[[Black Skull Dragon (anime)|B. Skull Dragon]]" (3200/2500). The Paradox Brothers point out that no monster is allowed to fly within or over the Labyrinth, so Joey ends his turn.
+
Draws a card. Joey summons [[Red Eyes Black Dragon]] (ATK: 2400/DEF: 2000) and Yugi uses Polymerization to fuse Joey's Red-Eyes Black Dragon and his Summoned Skull, creating [[Black Skull Dragon]] (ATK: 3200/DEF: 2500) but the Paradox Bros. point out that no monster is allowed to fly over or within the Labyrinth, so Joey ends his turn.
  
 
<u>'''Turn 29: Dox'''</u><br />
 
<u>'''Turn 29: Dox'''</u><br />
Dox activates "{{anime|Riryoku}}", taking half the [[LP]] from Yugi and Joey and adding it to "Sanga" and "Kazejin", respectively. (Yugi: 800 → 400; Joey: 1300 → 650; Sanga: 2600 → 3000; Kazejin: 2400 → 3050) Dox, however, cannot attack this turn.
+
Draws a card. Dox plays [[Riryoku (anime)|Riryoku]], which causes him to take half of Yugi and Joey's LP and convert it into ATK for the Gate Guardian:
 +
*Yami Yugi LP: (800 → 400)
 +
*Joey LP: (1300 → 650)
 +
*Sanga of the Thunder: (ATK: 2600 → 3000)
 +
*Kazejin: (ATK: 2400 → 3050)
 +
Dox, however, cannot attack on the turn he plays Riryoku, so he ends his turn.
  
 
<u>'''Turn 30: Yugi'''</u><br />
 
<u>'''Turn 30: Yugi'''</u><br />
Yugi removes "Dark Magician" from his hat, then has it advance to the end of the maze, standing directly in front of "Gate Guardian". He then activates "{{anime|Monster Reborn}}" to [[Special Summon]] "Suijin" from the Graveyard in Defense Position.
+
Draws a card. Yami Yugi sets a card, activates [[Monster Reborn (anime)|Monster Reborn]] to revive a monster, has Dark Magician move to the end of the maze and ends his turn.
  
 
<u>'''Turn 31: Para'''</u><br />
 
<u>'''Turn 31: Para'''</u><br />
Without checking to see what monster Yugi had revived, Para attacks "Dark Magician" with "Gate Guardian", but Yugi activates the effect of "Suijin" to end the attack.
+
Without checking what monster Yugi revived, Para attacks "Dark Magician" with "Gate Guardian", but Yugi activates the effect of "Suijin" to end the attack.
  
 
<u>'''Turn 32: Joey'''</u><br />
 
<u>'''Turn 32: Joey'''</u><br />
Joey activates "{{anime|Copycat}}", activating the effect of "Riryoku", taking half the LP from Para and Dox and adding it all to his "B. Skull Dragon". (Para and Dox: 900 → 450; B. Skull Dragon: 3200 → 4100/2500). Joey, however, cannot attack this turn.
+
Draws a card. Joey draws [[Copycat (anime)|Copycat]] and thinks about how to use it since it can copy one card his opponent played. Joey plays Copycat as Riryoku, draining half of Para and Dox's Life Points and adding them to Black Skull Dragon:
 +
*Para LP:  (900 → 450)
 +
*Dox LP: (900 → 450)
 +
*Black Skull Dragon: (ATK: 3200 → 4100)
 +
Joey ends his turn.. Joey, however, cannot attack this turn.
  
 
<u>'''Turn 33: Dox'''</u><br />
 
<u>'''Turn 33: Dox'''</u><br />
Dox attacks "Dark Magician" with the "Sanga" portion of "Gate Guardian", but Yugi activates the effect of "Suijin" to end the attack. Dox then attacks "Suijin" with the "Kazejin" portion of "Gate Guardian".
+
Draws a card. Dox attacks Dark Magician with Sanga of the Thunder but Suijin intercepts the attack, however, he attacks with Kazejin destroying Suijin.
  
 
<u>'''Turn 34: Yugi'''</u><br />
 
<u>'''Turn 34: Yugi'''</u><br />
Yugi activates "[[Monster Replace]]" to switch the positions of his "Dark Magician" and Joey's "B. Skull Dragon". Since it was Fusion Summoned using both his own and Joey's monsters, Yugi takes control of it and attacks "Gate Guardian", destroying both "Sanga of the Thunder" and "Kazejin" (Para and Dox: 450 → 0).
+
Draws a card. Yugi activates "[[Monster Replace]]" to switch the positions of his "Dark Magician" and Joey's "B. Skull Dragon". Since it was Fusion Summoned using both his own and Joey's monsters, Yugi takes control of it and attacks "Gate Guardian", destroying both "Sanga of the Thunder" and "Kazejin" (Para and Dox: 450 → 0).
  
 
==Aftermath==
 
==Aftermath==
Yugi and Joey both win their 10 Star Chips, securing their place in the finals. The Paradox Brothers, however, have one more trick up their sleeve. There are two exits from the dungeon, they reveal. One will lead them out and towards the castle, and the other one will ensure they will never leave the caves. Yugi outsmarts the brothers using a simple marked coin, and the group leaves through Dox's door.
+
Yami Yugi and Joey win their remaining Star Chips. With ten each, they were allowed entry into Pegasus's Castle, but the Paradox Bros had one more trick up their sleeve. Yugi still had to guess which door would lead them out, so Yugi placed the symbols on two coins, one for Para and one for Dox. Instead of flipping the coins, Yugi placed a coin in each hand. When he selected the coin with Para's symbol, but they both reveal Dox's door was the way out. However, Yugi outsmarted them both, by revealing that the coin with Para's symbol also had Dox's symbol on the other side, since they both like to manipulate the maze and the doors, so Yugi made it so that no matter what, he would always pick Dox's door. The gang finally escape and head to Pegasus's castle.
  
 
{{Duelist Kingdom}}
 
{{Duelist Kingdom}}

Revision as of 19:49, 20 August 2016

Yami Yugi, Joey Wheeler and the Paradox Brothers' Duel
Yami Yugi, Joey Wheeler and the Paradox Brothers' Duel
Game details
Game
Players
Winner(s)
Event
Appearances
Anime
Episodes

Yugi, Joey, and the Paradox Brothers' Duel is a Duel which took place during the Yu-Gi-Oh! anime, between Yugi Muto, Joey Wheeler. and Para and Dox, the Paradox Brothers during the Duelist Kingdom arc.

Events

After Yugi Muto and his friends get trapped by Bandit Keith and his goons, the later of which he left behind after Bonz's loss, Bakura Ryou's Millenium Ring suddenly activates and acts like a dowsing rod, leading the group to the location of Pegasus, since the ring can detect and seek out other Millenium Items, like Pegasus's Millenium Eye. As they head closer, Téa Gardner notices the walls look more manmade. Soon, they discover and enter a strange room and meet the Paradox Brothers, who introduce them as Eliminators. They challenge Yugi and Joey to a tag-team duel, with Joey wagering two of his eight star chips and Yugi wagers four of his six. With this wager, if they win, Yugi and Joey will each have ten star chips and thus enter Pegasus's castle. However, both reveal that one door will lead to the way out and the other will lead to an endless labyrinth. In addition, while one of the brothers will tell only the truth, the other will tell nothing but lies.

The Duel

  • Note: This duel is the first ever tag-team duel, where a team of two duelists takes on another team of two duelists.

Turn 1: Dox
Draws a card. Dox plays Labyrinth Wall (ATK: 0/DEF: 3000) as a field Magic Card. Para explains that the turn order will cycle as follows:

Para → Joey → Dox → Yugi.

He also explains the rules of the Labyrinth Duel, where each duelist moves a monster a number of turns equal to their level. Penguin Knight and The Wicked Worm Beast are used as examples to illustrate how it works.

Turn 2: Yugi
Yugi Normal Summons "Template:Anime" (1200/1500) in Attack Position and has it advance four spaces into the labyrinth.

Turn 3: Para
Draws a card. Para Summons "Shadow Ghoul (ATK: 1600/DEF: 1300) and uses Polymerization to fuse it with Labyrinth Wall, creating Wall Shadow (ATK: 1600/DEF: 3000) which traverses on the wall and attacks Beaver Warrior. (Yami Yugi LP: 2000 → 1600). Joey thinks the cheated but Para says Wall Shadow only moved on the wall.

Turn 4: Joey
Draws a card. Joey summons Axe Raider (ATK: 1700/DEF: 1150), Sets a card face down and decides not to move Axe Raider.

Turn 5: Dox
Draws a card. Dox sets Jirai Gumo as a Landmine, Summons Labyrinth Tank (ATK: 2400/DEF: 2400) and has it advance seven spaces.

Turn 6: Yami Yugi
Draws a card. Yami Yugi summons Celtic Guardian (ATK: 1400/DEF: 1200) and has him move four spaces.

Turn 7: Para
Draws a card. Para attacks "Celtic Guardian" with "Wall Shadow", but Joey activates his Set "Template:Anime", increasing the ATK of "Celtic Guardian" by 500 (1400 → 1900/1200), allowing "Celtic Guardian" to destroy "Wall Shadow" instead (Para: 2000 → 1700).

Turn 8: Joey
Draws a card. Joey Summons "Template:Anime (1800/1600). He advances "Axe Raider" and "Flame Swordsman 4 and 5 spaces, respectively, into the labyrinth. He then moves "Kunai with Chain" onto "Axe Raider" (1700 → 2200/1150).

Turn 9: Dox
Draws a card. Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth.

Turn 10: Yugi
Draws a card. Yugi Summons "Template:Anime" (ATK: 2500/DEF: 2100) and has it advance only five spaces into the labyrinth, protecting "Celtic Guardian", "Axe Raider", and "Flame Swordsman".

Turn 11: Para
Draws a card. Para activates Magic Card "Magical Labyrinth", which alters the structure of the maze, separating Joey's monsters from Yugi's.

Turn 12: Joey
Draws a card. Joey tries to have "Axe Raider" and "Flame Swordsman" regroup with "Celtic Guardian" and "Dark Magician", but Joey's "Axe Raider" steps on the "Jirai Gumo" landmine (ATK: 2200/DEF: 100), and by negating the boost from Kunai with Chain, "Axe Raider"'s ATK returns to normal and is destroyed. (Joey LP: 2000 → 1500).

Turn 13: Dox
Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth, putting right behind "Jirai Gumo". He then Sets a monster in face-down Defense Position.

Turn 14: Yugi
Draws a card. Yami Yugi summons plays Mystic Box. sealing Dark Magician in a box and skewers it with swords, but a second box materializes around Jirai Gumo. When the skewered box opens, it reveals that Jirai Gumo was skewered and Dark Magician appears unharmed, and in front of Labyrinth Tank. Yami Yugi has Dark Magician advance and attack Labyrinth Tank. (Dox: 2000 → 1900).

Turn 15: Para
Draws a card. Para plays Sanga of the Thunder, which shows up as a sealed box.

Turn 16: Joey
Joey has "Flame Swordsman" advance and regroup with "Dark Magician".

Turn 17: Dox
Draws a card. Dox summons Suijin in Defense Mode. He then switches the face down monster, Dungeon Worm to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card Invigoration (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800).

Turn 18: Yami Yugi
Draws a card. Yami Yugi plays Magical Hats, concealing Dark Magician and Flame Swordsman. Yami Yugi sets a card.

Turn 19: Para
Draws a card. Para summons Monster Tamer in Attack Mode (ATK: 1800/DEF: 1600), and activates its special effect, which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 → 2800) and attacks one of the hats, which was empty.

Turn 20: Joey
Draws a card. Joey's removes Flame Swordsman from the hats, however he plays the Magic card Salamandra, increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600).

Turn 21: Dox
Turn 25: Dox
Draws a card. Dox summons Kazejin. The three boxes open to unleash their strongest monster: "Gate Guardian", who is composed of the three monsters:

  • Top section: Sanga of the Thunder (ATK: 2600/DEF: 2200) which was summoned on Turn 15
  • Mid Section: Kazejin (ATK: 2400/DEF: 2200) which was summoned this turn
  • Bottom Section: Suijin (ATK: 2500/DEF: 2400) which was summoned on Turn 17

"Gate Guardian" has no ATK or DEF on its own, but uses the ATK of DEF of its 3 individual components. And because it was made with both Para and Dox's monsters, both Para and Dox can take control of it.

Turn 26: Yami Yugi
Draws a card. Yugi Sets two cards face-down.

Turn 23: Para
Para attacks with the Sanga portion and targets Flame Swordsman, but Yugi counters with Mirror Force, reflecting the attack back at every Atack Mode monster controlled by the brothers, but Dox has Kazejin block the attack, while Gate Guardian is safe, Para's Monster Tamer is not so lucky and is destroyed (Para LP: 1700 → 900).

Turn 24: Joey
Joey attacks "Kazejin" with "Flame Swordsman", however Dox activates the effect of "Suijin" to reduce the damage to 0.

Turn 25: Dox
Draws a card. Dox attacks "Flame Swordsman" with the "Suijin" portion of "Gate Guardian". This has the side effect of flooding the labyrinth with water, weakening "Flame Swordsman" due to a weakness to water (ATK: 2500 → 2200/DEF: 1600). The attack continues (Joey LP: 1600 → 1300).

Turn 26: Yugi
Draws a card. Yami Yugi summons Summoned Skull and has it attack Suijin using the trail of water left by the flood to bypass the labyrinth. When Dox tries to activate Kazejin's ability to block attacks, Yami Yugi reveals that when Dox attacked with Suijin, he activated Yami's trap, Spellbinding Circle, which not only holds the Gate Guardian in place but lowers each sections ATK.

  • Sanga of the Thunder (ATK: 2600 → 1900)
  • Kazejin (ATK: 2400 → 1700)
  • Suijin (ATK: 2500 → 1800)

The attack unleashed by Summoned Skull is carried by the water, which strikes Suijin, destroying it (Dox LP: 1600 → 900). When Suijin was defeated, the water disappears with it.

Turn 27: Para
Draws a card. Para plays Remove Trap, destroying Spellbinding Circle and restoring Sanga and Kazejin's ATK to normal.

  • Sanga of the Thunder (ATK: 1900 → 2600)
  • Kazejin (ATK: 1700 → 2400)

Para ends his turn.

Turn 28: Joey
Draws a card. Joey summons Red Eyes Black Dragon (ATK: 2400/DEF: 2000) and Yugi uses Polymerization to fuse Joey's Red-Eyes Black Dragon and his Summoned Skull, creating Black Skull Dragon (ATK: 3200/DEF: 2500) but the Paradox Bros. point out that no monster is allowed to fly over or within the Labyrinth, so Joey ends his turn.

Turn 29: Dox
Draws a card. Dox plays Riryoku, which causes him to take half of Yugi and Joey's LP and convert it into ATK for the Gate Guardian:

  • Yami Yugi LP: (800 → 400)
  • Joey LP: (1300 → 650)
  • Sanga of the Thunder: (ATK: 2600 → 3000)
  • Kazejin: (ATK: 2400 → 3050)

Dox, however, cannot attack on the turn he plays Riryoku, so he ends his turn.

Turn 30: Yugi
Draws a card. Yami Yugi sets a card, activates Monster Reborn to revive a monster, has Dark Magician move to the end of the maze and ends his turn.

Turn 31: Para
Without checking what monster Yugi revived, Para attacks "Dark Magician" with "Gate Guardian", but Yugi activates the effect of "Suijin" to end the attack.

Turn 32: Joey
Draws a card. Joey draws Copycat and thinks about how to use it since it can copy one card his opponent played. Joey plays Copycat as Riryoku, draining half of Para and Dox's Life Points and adding them to Black Skull Dragon:

  • Para LP: (900 → 450)
  • Dox LP: (900 → 450)
  • Black Skull Dragon: (ATK: 3200 → 4100)

Joey ends his turn.. Joey, however, cannot attack this turn.

Turn 33: Dox
Draws a card. Dox attacks Dark Magician with Sanga of the Thunder but Suijin intercepts the attack, however, he attacks with Kazejin destroying Suijin.

Turn 34: Yugi
Draws a card. Yugi activates "Monster Replace" to switch the positions of his "Dark Magician" and Joey's "B. Skull Dragon". Since it was Fusion Summoned using both his own and Joey's monsters, Yugi takes control of it and attacks "Gate Guardian", destroying both "Sanga of the Thunder" and "Kazejin" (Para and Dox: 450 → 0).

Aftermath

Yami Yugi and Joey win their remaining Star Chips. With ten each, they were allowed entry into Pegasus's Castle, but the Paradox Bros had one more trick up their sleeve. Yugi still had to guess which door would lead them out, so Yugi placed the symbols on two coins, one for Para and one for Dox. Instead of flipping the coins, Yugi placed a coin in each hand. When he selected the coin with Para's symbol, but they both reveal Dox's door was the way out. However, Yugi outsmarted them both, by revealing that the coin with Para's symbol also had Dox's symbol on the other side, since they both like to manipulate the maze and the doors, so Yugi made it so that no matter what, he would always pick Dox's door. The gang finally escape and head to Pegasus's castle.